Regional differences Im seeing. Sega logo are different shades of blue as described in the video. I notice in Japanese versions of Sega games always hade a lighter shade of blue as I play A LOT of foreign Sega games on PS2. The whole time I thought Vanessa's P1 costume from vanilla Virtua Fighter 4 was only in the arcade version of Evolution.... Japan was blessed lol. "Special" in options is only in the US version of Virtua Fighter 4 Evolution. Why? Because a gam called Virtua Fighter 10th Anniversary was through this game. Whereas in the Japanese version, not present. It was a separate release. I don't have much to say on the 480I and other talks of graphical output.
I have this game for pcsx2 and actual ps2 hardware connected to a crt tv. The game looks incredible when upscaled to 4k with hd textures and you can even force the game to run in progressive mode using action replay cheat codes
Hmm. That explains why all the Ps2 games I've seen over the years on UA-cam seemed to be off compared to what I remember playing back in the early 2000's. Also they put a lot of effort in the 10th anniversary edition. There is a lot of movement animations in Pai's hair. Seriously they desperately covered up Vanessa but not Brad in the US version. Which is kind of funny when you think about it. Even though judging by the snow stage she's the only one dressed properly. Brad's to tough for a under shirt I guess.
Not to mention the difference between video output in NTSC and PAL, their colour spaces or the differences in vertical line count, generating huge letterbox borders in pal regions alongside 50 vs 60 hertz refresh rates. Old video systems were a huge mess that have reached these days.
And remember during the early and mid 2000s most HDTVs were 720p or 1080i. I believe the PS2 can output to 1080i and Gran Turismo 4 is the only 1080i game. There were many 360, PS3 and Wii could also output to 1080i but most games were 720p (PS360) or 420p (Wii). And the first HDTV channels were also broadcasted at 720p or 1080i. Sports channels like ESPN would choose 720p, while movie channels like HBO were broadcasted in 1080i. Even to this day broadcast tv is still either 720p or 1080i.
To hell with censorship what do you mean? to help ? jap version is unsencored or something? any advantages getiing it over N/A, does it have enough english in to understand or browse thorugh the menu?
May be i´m lucky or might be the brand of hdtv, but both of my hdtv´s ( a Panasonic and an LG) do a great job deinterlacing and scaling 480i and 576i content. That capture device situation where you are getting 30fps out of interlaced content means they are doing bad deinterlacing, or deinterlacing meant for video content generated for broadcast tv (30fps) or video content generated for movies or movie theaters (24fps), as proper deinterlacing for videogames needs to be 60fps (that is of course the analog era consoles). Also in the case of Virtua Fighter Evolution; the game is blurry because is enforcing the flicker filter; that is why i mostly prefer the visuals on the original release of Virtua Fighter 4, no flicker filter=sharper picture. But i remember there is a progressive scan hack for Virtua Fighter 4 Evo. I think the game normally draws an interlace front buffer (the back buffer might be progressive tough), so this hack reduces the front buffers color depth from 24bits to 16bits and changes the front buffer to draw a progressive picture, that will of course disable the flicker filter but might increase the perception of banding in some grafics due to loss of color precision. Another solution i think does work is by using the program GSM, a homebrew that allows to change the Ps2´s video output. You can use it to force 480p, 576p, 720p, 1080i, and even 1080p in some versions, along with multiple VGA resolutions and of course you can enforce 480i and 576i. But for what reason will you like to enforce 480i in an interlace only game? might you ask. Well i have noticed that enforcing 480i using GSM disables the flicker filter in many games, giving a sharper and brighter look in 480i 😉
CRT > HDTV though for 480i/480P content. Dreamcast looked waaay better on CRT with VGA than HDTV that has terrible upscaler. And LCDs 100% suck for deep blacks and colors. No input lag either on CRT. If you play fighting games competitively , CRT is the ONLY way to go. Unfortunately most ppl don't want to deal with a heavy CRT monitor. And many people LOVE the scanlines effect of 480i on CRT. Heck, scanlines generators being made now because people prefer that look. Emulators have scanline postprocessing effect now too lol.
Can't we just mentioned that he showcased virtua fighter 10 th anniversary and then stood still in the end? the us version of the game added virtua fighter 10th anniversary while the Japanese and European didn't, as they were released earlier which is odd Well, I find interesting the difference between 480i and 480p
Regional differences Im seeing. Sega logo are different shades of blue as described in the video. I notice in Japanese versions of Sega games always hade a lighter shade of blue as I play A LOT of foreign Sega games on PS2. The whole time I thought Vanessa's P1 costume from vanilla Virtua Fighter 4 was only in the arcade version of Evolution.... Japan was blessed lol. "Special" in options is only in the US version of Virtua Fighter 4 Evolution. Why? Because a gam called Virtua Fighter 10th Anniversary was through this game. Whereas in the Japanese version, not present. It was a separate release.
I don't have much to say on the 480I and other talks of graphical output.
I have this game for pcsx2 and actual ps2 hardware connected to a crt tv. The game looks incredible when upscaled to 4k with hd textures and you can even force the game to run in progressive mode using action replay cheat codes
Hmm. That explains why all the Ps2 games I've seen over the years on UA-cam seemed to be off compared to what I remember playing back in the early 2000's. Also they put a lot of effort in the 10th anniversary edition. There is a lot of movement animations in Pai's hair. Seriously they desperately covered up Vanessa but not Brad in the US version. Which is kind of funny when you think about it. Even though judging by the snow stage she's the only one dressed properly. Brad's to tough for a under shirt I guess.
Are we not going to mention Jeffry and Wolf lol
They need to release Final Tuned for the 30th anniversary.
Yes!!!!
I wish Sega will include it in upcoming Like a Dragon games
SEGA really needs to do a whole VF collection from 1-4FT with rollback netcode and a ton of extra content. It would sell alot.
We need a Virtua Fighter HD collection with roll back netcode
The VF series is getting a reboot.
Not to mention the difference between video output in NTSC and PAL, their colour spaces or the differences in vertical line count, generating huge letterbox borders in pal regions alongside 50 vs 60 hertz refresh rates.
Old video systems were a huge mess that have reached these days.
And remember during the early and mid 2000s most HDTVs were 720p or 1080i. I believe the PS2 can output to 1080i and Gran Turismo 4 is the only 1080i game. There were many 360, PS3 and Wii could also output to 1080i but most games were 720p (PS360) or 420p (Wii).
And the first HDTV channels were also broadcasted at 720p or 1080i. Sports channels like ESPN would choose 720p, while movie channels like HBO were broadcasted in 1080i. Even to this day broadcast tv is still either 720p or 1080i.
I have the Japanese Versions. To hell with censorship
To hell with censorship what do you mean? to help ? jap version is unsencored or something? any advantages getiing it over N/A, does it have enough english in to understand or browse thorugh the menu?
oh, the us port got the 10th anniversary bonus
I can see the blinking white damage in the form of horizontal lines. Kinda reminds me of the way an interlaced GIF loads on screen.
And Speaking for the regional differences 🤔. Why did they change Vanessa´s skin tone in the USA release?
Because lightskin women are hot.
@@swarthybullxxx Is a shame, i really liked her original skin tone.
@@swarthybullxxx she's not lightskin, she was/still is good looking, colourism is racism dawg
@@Chimera144It's a tr oll.
Don't feed it.
May be i´m lucky or might be the brand of hdtv, but both of my hdtv´s ( a Panasonic and an LG) do a great job deinterlacing and scaling 480i and 576i content.
That capture device situation where you are getting 30fps out of interlaced content means they are doing bad deinterlacing, or deinterlacing meant for video content generated for broadcast tv (30fps) or video content generated for movies or movie theaters (24fps), as proper deinterlacing for videogames needs to be 60fps (that is of course the analog era consoles).
Also in the case of Virtua Fighter Evolution; the game is blurry because is enforcing the flicker filter; that is why i mostly prefer the visuals on the original release of Virtua Fighter 4, no flicker filter=sharper picture.
But i remember there is a progressive scan hack for Virtua Fighter 4 Evo. I think the game normally draws an interlace front buffer (the back buffer might be progressive tough), so this hack reduces the front buffers color depth from 24bits to 16bits and changes the front buffer to draw a progressive picture, that will of course disable the flicker filter but might increase the perception of banding in some grafics due to loss of color precision.
Another solution i think does work is by using the program GSM, a homebrew that allows to change the Ps2´s video output. You can use it to force 480p, 576p, 720p, 1080i, and even 1080p in some versions, along with multiple VGA resolutions and of course you can enforce 480i and 576i. But for what reason will you like to enforce 480i in an interlace only game? might you ask. Well i have noticed that enforcing 480i using GSM disables the flicker filter in many games, giving a sharper and brighter look in 480i 😉
CRT > HDTV though for 480i/480P content. Dreamcast looked waaay better on CRT with VGA than HDTV that has terrible upscaler. And LCDs 100% suck for deep blacks and colors. No input lag either on CRT. If you play fighting games competitively , CRT is the ONLY way to go. Unfortunately most ppl don't want to deal with a heavy CRT monitor.
And many people LOVE the scanlines effect of 480i on CRT. Heck, scanlines generators being made now because people prefer that look. Emulators have scanline postprocessing effect now too lol.
I guess I understand why they covered up Vanessa, but what the hell was with the Brad costume change? Especially as it was apparently fine for VF5 😂
Why did publishers do half the stupid shit they did?
Iirc, cant you just make the ps2 run in progressive mode by going to the ps2 settings?
Video legal mano
Can't we just mentioned that he showcased virtua fighter 10 th anniversary and then stood still in the end?
the us version of the game added virtua fighter 10th anniversary while the Japanese and European didn't, as they were released earlier which is odd
Well, I find interesting the difference between 480i and 480p
Mataro a negona, tsc 😢