N64: Has a Simplistic Intro made with the engine itself, no Loading Times, a repetitive Soundtrack, a Few lines of commentary for Pleasure PS1: Has a EA Sports 99 Line Up Commercial before a Good FMV Intro starts, Loading Times as F@ck, a Freakin Good Soundtrack and a Tons of lines of Commentary that really puts you on a Nascar Race
Why are the speeds of the cars so different? Barely getting up to 100mph on the Ps1 and suddenly going 150mph on the N64 on the same race track!? Makes absolutely no sense
@@Crystallums you also have to realize too both of the consoles back in the day ran the same resolution on a TV CRT would you literally could not tell the difference at that resolution the only reason we're seeing a difference here in this video is because the dude has uploaded it at a higher resolution than what the original consoles were intended for
La mierda de kit de desarrollo que Nintendo pasaba a los desarrolladores no les ayudaba mucho que digamos a realizar los juegos, un problema que arrastro n64 toda la generación, solo unos cuantas desarrolladoras pudieron explotar el verdadero potencial de la consola de Nintendo... Una pena
Neither of these games were very good. But I always preferred the pixelated look and higher quality audio of the PS1 to the overly blurred textures and lackluster sound of the N64. EA did not know what to do on the N64.
The N64 port of NHL 99 is an exception. It looks and sounds great. I know it's a port of the PC version of NHL 98, but it still looks good, plays well and the menu music is surprisingly high quality for a N64 game.
This is not true, NHL and FIFA games were great on N64, Suprcross 2000 and Knockout Kings 2000 are also pretty good on N64......dont talk if you dont know what youre talking about
It's more like EA was a lazy game dev on the N64... just like Midway Games who crapped all their amazing games instead of custom optimizing them for the N64 hardware capabilities.
I could never understand why anyone would be impressed by a lame FMV of some primitive CGI or stock footage of a sport being inserted in front of the game. It's like, why is this here? Seeing the actual game running a demo presentation or arcade like "attract" mode was always so much cooler. The first time I ever saw the title screen of Extreme G playing brief little segments of the actual game on a display at a store, it blew me away. If it had just been some FMV CGI nonsense I would have completely ignored it.
There was the 64DD in Japan, although it was based on a magnetic disk similar to a floppy disk or removable hard drive rather than standard CDs like the PS1.
Recently, I´ve been playing Nascar 2000 again on PS1. Despite the age and all the pixelated graphics it still feels fresh and accurate, and very satisfying. PlayStation made a great job at the time.
The n64 version looks less jittery, but man was it a bad port. The PS1 version has actual lighting and really cool faking of multi-light shadows while the N64 version has a terrible moving texture of “lights” which should have been warped better or blurred. Also the PS1 version has much better polygonal meshes and even has perfect draw distance while the N64’s cars and draw distance look similar to Daytona on Sega Saturn
One has lesser looking car graphics, but accurate lap times for Bristol, the other has nicer graphics, but it way off on speed and time accuracy. Bristol has Dover times on the PS1. Indy has Infineon lap times on PS1. You've gotta wonder how one turned out so accurate with certain aspects.
Funny how the cover for the Nintendo console says only for N64, wwhen we have it for PC and PSX too, LOL! But here, the PSX version looks better, the carts seems to have more polygons...
Easy PS1 win, N64 is full on smear filter here for the textures and the performance of the game is poor by comparison. The fact N64 is years newer hardware, had so much more memory but still loses to PS1 is incredible. Shows how good Sony's hardware design was in 1994.
PS1 wit the win. That short draw distance on the N64 and the extra blurry visuals makes it hurt my eyes. I do like the visible racing line the N64 has on the track and the faked reflection on the car. The lack of real car shadows on the N64 makes it look like the cars are floating. I also much prefer the way the PS1 displays the lights on the side of the track compared to N64.
Please ignore David, he is just not very smart, and not very informed, and apparently his eyes dont work well either, cut him some slack,....poor poor reetard
Very interesting comparison. Hard to call a clear winner, IMO. PS1 is of course not blurry, but also the cars on PS1 seem to be higher-poly than N64. N64s blurry textures accidentally look a bit like per-object motion blur on the advertisement boards as the car speeds around the track 😂 N64 has a 'racing line' texture/spline on the road, PS1 does not. Obviously big audio advantages on the PS1 side. PS1 version seems to run a little smoother? PS1 has 3D shadows from the cars projected on to the road, N64 just has basic car shows. However, N64 has a crude simulation of the track lights reflecting on the car, PS1 has nothing. Tough to pick!
Man the car model on n64 looks worse. The shadow is also missing. It looks so much better on PlayStation for that. The whole game looks lower poly on n64 😔
@@gogosegagaActually no, the shadows on PS1 its rendered to have the same shape of the car model and changes the angle, while the N64 its just a square under the car.
But runs much slower, weird shadows, looks like a cartoon and no reflections. Both have their positives and negatives. N64 actually looks more realistic and is much faster in gameplay. Just is blurrier and has a shorter draw distance on the crowd.
I can see why devs liked PS1 better than N64. I can forgive load times and texture warp if I have hi-res textures, more polygons, and way more memory for voices, music, and effects. Are there any games where the N64 version looked better?
N64 could do bigger more elaborate worlds due to being able to do large polygons, the PS1 would have to use too many polygons to attempt pulling off game worlds at the same scale. Which is why despite what you're saying about PS1's polygon count it doesn't have any games that come even halfway close to being as expansive and immersive as Zelda Ocarina of Time.
It's funny how I could tell without having played either game and without seeing the controllers at the bottom which one is which. But I never really consciously thought about how bad the draw distances and blurring were on the 64.
N64 was really capped by the lack of a CD ROM drive and RAM. It shows that even being more powerful, it lacked space on its cartridges to have everything the PS1 version has.
nope. n64 with 8mb ram even could not look better or run games with acceptable fps. ps1 had like 3mb ram and still had much better geometry and textures. n64 had huge bottlenecks and games run and looked shit
The N64 has more ram than the PS1. Where did you see that it has less? It has a total of 4mb of ram plus 4mb of expansion pak. In the case of CD storage, the PS1 does win, but don't forget that the N64 has already proven that it can store a large amount of data on its cartridges, proof of which is the N64 port of Resident Evil 2, which has the FMVs of the PS1 version, which had two CDs. The problem was the cost of the cartridge to store all this, but the N64 had the capacity to do this if the developer wanted it to.
@@robsonsakamoto4779I think he means vram, which yes, PS1 has more. Thats a game which was pure FMVs, voice acting and prerender backgrounds, with like almost zero textures. And the downgrades are very noticeable. I definitely wouldnt had preferred playing the PS1 version in one CD just for the sake of it.
But it made huge worlds like Ocarina of Time possible. That would have been a very different game if it was on CD. The same goes for Goldeneye, Turok and many N64 classics.
Aquela abertura do playstation com o processo de captura de movimento tinha em vários jogos só que como opção pra assistir depois. Sempre achei estranho como mostram a nascar mas não o que fizeram com esse e o formula 1 2000 que falaram que conseguiram que uma equipe cooperasse totalmente pra fazer a parte do sons e outros detalhes. Quando ao jogo, o 99 do nintendo 64 aluguei por uns 3 dias e joguei sem parar, foi a simplicidade que mais gostei. Dava pra jogar rapidinho um campeonato de umas 10 corridas com 5 voltas. O 97 ou 98 do playstation era muito legal também e pra 2 jogadores a corrida era com o grid cheio e tinham altas disputas na locadora.
The PS1 was the easiest console that generation to program for. It had a simple architecture, with niceties like hardware video decoding built right in.
@@Xanio000 There is no Star Wars episode 1 Racer for PS1 for comparison, only for N64, Dreamcast, PC and a remastered version for PS4. A PS2 version called Star Wars Episode 1 Racer Revenge with a few extras, but not many people know about it. There's also an arcade version, but it's different and was created by Sega for its Hikaru arcade board.
It was largely due to cartridge size issues. Inside the cartridge is a ROM chip, similar to an SSD, although that term wasn't in use at the time. Developers tried to keep cartridge sizes down because a higher-capacity cartridge was more expensive, and that meant using smaller textures, shorter and lower-quality audio clips, and lower-quality models. CDs had a fixed cost no matter how much data was on the disc, so this was not a problem for the PlayStation. In today's world where developers can put hundreds of gigabytes on a cartridge due to advances in semiconductor technology, it would be possible to far exceed the PS1 version, although exceeding 64 MB on an N64 cartridge would require custom microcode on both the cartridge and console.
I think it comes down to the developers and company making the game because look at Superman comparison in the Superman game the PlayStation game had a lot of corridor areas that was easier on the Playstation system is even though the disc could hold more the system couldn't pump out what was needed so they had to build the game around that where the N64 version you had more open world area but the draw distance was short but you have more viewing than the PlayStation's corridor levels but don't expect it to see massive amount of viewing distance like you would on PC at the time
it had absolutely nothing to do with cartridge size. its because the N64 was hard to program for and Nintendo was very secretive about the microcode and how it worked so the majority of devs used the premade ones. the problem with the premade ones is they were designed by silicon graphics, a company who specialised in offline rendering not real time graphics for games, so they just kinda sucked. its why the best games on the 64, mostly stuff from Rare and Factor 5, used custom microcode.
Por causa das baixas resoluções e telas pequenas dos monitores de tubo dos anos 90, fazendo o hud dos jogos de consoles serem gigantes até a geração do PS2.
@@Silva_GP mais ou menos. vide need for speed porsche, a hud era bonitinha pequenininha lá no cantinho dela. a resolução, apesar de baixa, ainda permitia letras e números menores. acho que é questão de escolha mesmo, pena que ficou feioso no nascar
La versión de N64 tiene una "niebla" oscura en las gradas que la versión de PS no tiene ( esta niebla sucedía en muchos juegos como Turok ). No se supone que N64 era super potente ? En esa época nos vendieron puro humo con N64. Yo veo mejor la versión de PS.
Bare with me I have a lot to say about this one. 1. The N64 has a track minimap which the Playstation version does not. 2. The N64 makes an attempt at reflections with night lights at Bristol cascading down the back of the car. At Indy the clouds are show reflecting off the car. The Playstation version has this lens flare to compensate. 3. I do like the gauge cluster on the Playstation version. Also the bright yellow font is easier to read on the HUD. 4. Shadows on all cars on the Playstation version. 5. More elaborate voice samples on the Playstation. More spotter calls, announcer banter, and track history. 6. Driver images look a little sharper on the Playstation version. 7. Track layout looks better on the Playstation the grandstands don't pop in like on the N64 especially on the Bristol track. 8. Also more noticeable on the Bristol track more cars are displayed on the Playstation. 9. 8:47 on the N64 damage models!? 10. I was really hoping you stayed on the Onboard cam on the Playstation version. Pretty cool looking.
@@GeomancerHT N64 game has a better sense of speed, the PS1 looks like the car is crawling down the track. They most likely sacrificed the speed of the cars to pull off the draw distance like that, which is not a good trade-off, I'd rather have it like the N64 version is.
N64 version looks like one gen behind. PS1 has better textures, framerate, draw distance, audio, but the most annoying thing is even has better polygon models LMAO.
The problem, it's the lack of CD-ROM. Small data size means lack of everything. So despite the absolute monstruous power of the system, you can't have anything as rich (including visually) as the ps one games. PS One lack only bilinear texturing. But if N64 had a CD drive, it would be closer visually to the Dreamcast than the PS One.
surprised this is the only comment mentioning this lol, the PS version looks so slow that I wouldn't be able to stand playing it, the difference is night and day
A lot of people are likely to disagree with me on this but I think the N64's texture blur actually helps here. The logos on the car actually look really good.
Generally, i prefer n64 on the regular. This game is far too blurry on n64 and aside from textures car models look better on the ps1, colors also look better on ps1. Gotta go with ps1 on this.
There are a few things that at least the N64 has over the PSX, one is the "reflections" effects that are basically animated textures over texture effects that the PSX had a hard time to do and it was easy on the N64 thanks to 2Cycle operations......and second is the collision detection is much better on N64 thanks to Z buffering, collisions on N64 are much more precise and real on PSX collission detection is terrible because the console has a hard time judging depth sonce it has no Z
Everyone's going on and on about the graphics but am I the only person noticing just how lethargic the PS1 version looks in motion? I genuinely thought the PS1 version was stuck on the pace laps or something because the cars just...weren't going. Look at the first race. On the PS1 I don't think I ever saw them break 100MPH and they all drive like they're down a cylinder. And while the N64 is unrealistically fast, specifically in their cornering speeds (the lap times should be more around 20 seconds), I'd much rather take unrealistically fast than unrealistically slow in a racing game where...you know...the main appeal of the game is going fast and having a sense of speed. It feels even worse at Indy. That's a track where speeds are in the range of 200MPH and yet the PS1 cars never break 150 unless you're in the draft and only then do they rocket up to speed in some goofy-looking fashion. The acceleration just seems more natural and satisfying on the N64 version. Couldn't care less about the graphics, having better lighting or getting the window shape of a Ford Taurus right doesn't matter much when the PS1 version just looks boring to play.
It’s crazy to think how fast new hardware was coming out back then: PS1 & Saturn 1994 N64 1996 Dreamcast 1998 PS2 2000 each console being more powerful than the last by a considerable degree although it is annoying how blurry both N64 and PS2 are in the modern context, obviously on a CRT TV it wouldn’t be that noticeable but still
nes, snes, and n64 you switch on and play. No loadings. You restart races the same. No loading. Nintendo 64 is the only 3d system without loading. Only bad gamers and kids could prefer Sony.
PS1: better draw distance and it has an add as opening movie N64: more detailed road texture, more detail on the sky texture, more effects (lights passing by reflecting on the car at night and some reflections during the day), more details overall (they even added the driver coming out of the car at the end).
PS1 version actually has another opening FMV that somehow got skipped either by accident or intentionally at 1:04 in the comparison video. The excuse could be that they tried to avoid licensed music used in the opening FMV but they can just as easily show the intro muted but nope. Gotta tries and save the N64 version from getting trounced by sheer amount of hype building FMVs on PS1 version barely a minute in.
PS1 wins. N64 has better anti-aliasing, no loading and fewer ads. PS1 has better textures, performance and lesser pop-in. It's freaky that the N64 pop-in is so closed. I totally forgot this is when sports games started to be filled with ads. Most PS5 games have no loading except sports games because you're forced to watch a 30 second ad for Gatorade or shoes.
Ahh, that's why us grown-ups called it the Nintenblur 64. Those idiots at Nintendo burned all their R&D cash courting Silicon Graphics to get a chip with no room left on the die for anything more than a measly 4kb of texture memory.
The shadows on the PS1 are kind of harsh and distracting. That being said, the raw pixel look of the PS1 compared to the filtered look on the N64 puts PS1 ahead, overall. Although, I do appreciate the attempt at reflections on the N64.
This game does not represent N64 full potential. PS1 wins here: sharper graphics and better draw distance make the difference. N64 has better sense of speed.
Kra, até tento ver algumas vantagens do N64, mas não dá. O PS1 até os modelos dos carros estão bem melhores, fora o efeito de sombra que não tem no N64... Ótimo vídeo!
PS1 falta texturas no chao, falta texturas no ceu, falta o efeito das luzes passando pelo carro de noite, falta efeito de reflexo durante o dia, falta animaçao do piloto saindo do carro...
@@gundamzerostrike O PS1 tem sim a textura no chão. A falta de textura no céu é também um problema no N64, além de o far-clip do PS1 ser maior que o N64, ele tem texturas mais detalhadas que do 64.
@@AirFerno O PS1 tem sim textura no chão? É... Tem uns pontilhados que mal conseguem ser vistos. O N64 tem uma textura de verdade, simulando o desgaste da pista, incluindo até o traçado dos carros. Não tem nem comparação. E como a textura do céu também é um problema no N64? O céu do N64 tem nuvens realistas por todo lado, enquanto o PS1 só tem textura na linha do horizonte. Passando a gente só vê a cor azul. E texturas mais detalhas no PS1? Não, cara. As texturas no PS1 são completamente pixelizadas, o que impede uma boa vizuliação. Vê do M do McDonalds no PS1... A textura do PS1 não consegue nem fazer o formato do M, enquanto no N64 a gente tem o M desenhado perfeito.
The render distance on background objects like the audience seating is better on ps1. Also with n64 it has that screen covered in vaseline effect n64 is known for, due to how n64 applies images to geometry. But the advantage n64 has is no texture warping or geometry wobble since ps1 doesn’t have a z buffer.
N64: Has a Simplistic Intro made with the engine itself, no Loading Times, a repetitive Soundtrack, a Few lines of commentary for Pleasure PS1: Has a EA Sports 99 Line Up Commercial before a Good FMV Intro starts, Loading Times as F@ck, a Freakin Good Soundtrack and a Tons of lines of Commentary that really puts you on a Nascar Race
Those loading times kill it
Why are the speeds of the cars so different? Barely getting up to 100mph on the Ps1 and suddenly going 150mph on the N64 on the same race track!? Makes absolutely no sense
I don't know why, but I prefer the PS1 version... It looks really nice! Better colors, 3D models, and incredibly fun! 👍
Do you need glasses?
@@cizar2000 I think the big N has blinded you...
@@cizar2000 The PSX version looks way better than the blurry mess on the N64
@@Crystallums you also have to realize too both of the consoles back in the day ran the same resolution on a TV CRT would you literally could not tell the difference at that resolution the only reason we're seeing a difference here in this video is because the dude has uploaded it at a higher resolution than what the original consoles were intended for
La mierda de kit de desarrollo que Nintendo pasaba a los desarrolladores no les ayudaba mucho que digamos a realizar los juegos, un problema que arrastro n64 toda la generación, solo unos cuantas desarrolladoras pudieron explotar el verdadero potencial de la consola de Nintendo... Una pena
Neither of these games were very good. But I always preferred the pixelated look and higher quality audio of the PS1 to the overly blurred textures and lackluster sound of the N64. EA did not know what to do on the N64.
The N64 port of NHL 99 is an exception. It looks and sounds great. I know it's a port of the PC version of NHL 98, but it still looks good, plays well and the menu music is surprisingly high quality for a N64 game.
This is not true, NHL and FIFA games were great on N64, Suprcross 2000 and Knockout Kings 2000 are also pretty good on N64......dont talk if you dont know what youre talking about
@@jhkuno88 And EA had multiple developers. Most of them are fine. (and they even had exclusives like Adventure racing)
It's more like EA was a lazy game dev on the N64... just like Midway Games who crapped all their amazing games instead of custom optimizing them for the N64 hardware capabilities.
@@apollosungod2819 omg another dvmb beach.......Modway was great on N64....what are you talking about, beach
Surfing with the Alien song was the reason to brough this game for my PS1
Well that intro shows there was one big advantage to the N64 using cartridges- no space for annoying FMVs…
I could never understand why anyone would be impressed by a lame FMV of some primitive CGI or stock footage of a sport being inserted in front of the game. It's like, why is this here? Seeing the actual game running a demo presentation or arcade like "attract" mode was always so much cooler. The first time I ever saw the title screen of Extreme G playing brief little segments of the actual game on a display at a store, it blew me away. If it had just been some FMV CGI nonsense I would have completely ignored it.
In a alternate universe we got a Disk based N64.......
There was the 64DD in Japan, although it was based on a magnetic disk similar to a floppy disk or removable hard drive rather than standard CDs like the PS1.
@@alexanderjones9766 Indeed
In a alternate universe we would of had the PlayStation 64...
@@alexanderjones9766 Also, the N64DD needed in OBLIGATORY form, the expansion pak. 64dd can't work on stock N64.
@@salvadormendoza5045Sega Model 2 or PC Windows 95 could be considered "Playstation 64" 😂😂
Recently, I´ve been playing Nascar 2000 again on PS1. Despite the age and all the pixelated graphics it still feels fresh and accurate, and very satisfying. PlayStation made a great job at the time.
Someone, dust the right side of the display!
I had other machines at the time, the blurry image of the N64 was so annoying !
Was this recorded on a bad TV? Why is the image only wobbling around on the left side?
The n64 version looks less jittery, but man was it a bad port. The PS1 version has actual lighting and really cool faking of multi-light shadows while the N64 version has a terrible moving texture of “lights” which should have been warped better or blurred. Also the PS1 version has much better polygonal meshes and even has perfect draw distance while the N64’s cars and draw distance look similar to Daytona on Sega Saturn
One has lesser looking car graphics, but accurate lap times for Bristol, the other has nicer graphics, but it way off on speed and time accuracy. Bristol has Dover times on the PS1.
Indy has Infineon lap times on PS1. You've gotta wonder how one turned out so accurate with certain aspects.
Funny how the cover for the Nintendo console says only for N64, wwhen we have it for PC and PSX too, LOL! But here, the PSX version looks better, the carts seems to have more polygons...
Easy PS1 win, N64 is full on smear filter here for the textures and the performance of the game is poor by comparison. The fact N64 is years newer hardware, had so much more memory but still loses to PS1 is incredible. Shows how good Sony's hardware design was in 1994.
PS1 wit the win. That short draw distance on the N64 and the extra blurry visuals makes it hurt my eyes. I do like the visible racing line the N64 has on the track and the faked reflection on the car. The lack of real car shadows on the N64 makes it look like the cars are floating. I also much prefer the way the PS1 displays the lights on the side of the track compared to N64.
The collision detection is much better on the N64 version for some reason, thats important in a game like this
Please ignore David, he is just not very smart, and not very informed, and apparently his eyes dont work well either, cut him some slack,....poor poor reetard
all the hours I put in as a kid on this game on the n64 I NEVER noticed the cars didn't have the manufactures on them
NASCAR 98 had a great intro video.. and now we get a commercial as intro... just wow...
Very interesting comparison. Hard to call a clear winner, IMO. PS1 is of course not blurry, but also the cars on PS1 seem to be higher-poly than N64. N64s blurry textures accidentally look a bit like per-object motion blur on the advertisement boards as the car speeds around the track 😂
N64 has a 'racing line' texture/spline on the road, PS1 does not. Obviously big audio advantages on the PS1 side. PS1 version seems to run a little smoother?
PS1 has 3D shadows from the cars projected on to the road, N64 just has basic car shows. However, N64 has a crude simulation of the track lights reflecting on the car, PS1 has nothing.
Tough to pick!
@@n64fan60 the blurriness was probably down to the N64s anti aliasing. Although its doing its job i cant say it looks pretty
Its strange how different games are on different systems, especially in the 90s and early 2000s when consoles were different from each other.
Ps1 wins as usual, nintendo limited so much n64 with the cartrige as media.
N64 version was my childhood NASCAR game back in 1999
PlayStation wins with sharper graphics and Nintendo too blurry.
I'm not sure if the n64 version looks awfully terrible, or terribly awful.
"Whoa!!!!"
"Hey!!!"
"Wow!!"
"Look Out!!!!!!!!!"
@@Steventhe2nd "Keep low!"
Man the car model on n64 looks worse.
The shadow is also missing.
It looks so much better on PlayStation for that.
The whole game looks lower poly on n64 😔
At Least no Loading Times
@@eylor_Contenidosymas oh yeah that’s a W
What do you mean. The ps1 ‘shadows’ are literally grey block. The n64 actually has a proper shadow beneath the car which looks smoother too.
@@gogosegagaActually no, the shadows on PS1 its rendered to have the same shape of the car model and changes the angle, while the N64 its just a square under the car.
What that small black/gray really blurry texture?
I never even saw it before, it’s so hard to see it.
But even then the ps1 shadow is still better.
PS is just more sharp and vibrant!
But runs much slower, weird shadows, looks like a cartoon and no reflections. Both have their positives and negatives. N64 actually looks more realistic and is much faster in gameplay. Just is blurrier and has a shorter draw distance on the crowd.
@@josephhooks1292 N64 also has lower amount of polygons on cars. You can see that especially on the player car.
I can see why devs liked PS1 better than N64. I can forgive load times and texture warp if I have hi-res textures, more polygons, and way more memory for voices, music, and effects. Are there any games where the N64 version looked better?
N64 could do bigger more elaborate worlds due to being able to do large polygons, the PS1 would have to use too many polygons to attempt pulling off game worlds at the same scale. Which is why despite what you're saying about PS1's polygon count it doesn't have any games that come even halfway close to being as expansive and immersive as Zelda Ocarina of Time.
@@graalcloudNot really. It was certainly more rare but definitely not impossible.
It's funny how I could tell without having played either game and without seeing the controllers at the bottom which one is which. But I never really consciously thought about how bad the draw distances and blurring were on the 64.
N64 was really capped by the lack of a CD ROM drive and RAM. It shows that even being more powerful, it lacked space on its cartridges to have everything the PS1 version has.
nope. n64 with 8mb ram even could not look better or run games with acceptable fps. ps1 had like 3mb ram and still had much better geometry and textures.
n64 had huge bottlenecks and games run and looked shit
No, N64 have more RAM. bad Port!
The N64 has more ram than the PS1. Where did you see that it has less? It has a total of 4mb of ram plus 4mb of expansion pak. In the case of CD storage, the PS1 does win, but don't forget that the N64 has already proven that it can store a large amount of data on its cartridges, proof of which is the N64 port of Resident Evil 2, which has the FMVs of the PS1 version, which had two CDs. The problem was the cost of the cartridge to store all this, but the N64 had the capacity to do this if the developer wanted it to.
@@robsonsakamoto4779I think he means vram, which yes, PS1 has more.
Thats a game which was pure FMVs, voice acting and prerender backgrounds, with like almost zero textures. And the downgrades are very noticeable. I definitely wouldnt had preferred playing the PS1 version in one CD just for the sake of it.
The cartridge really hurt the N64 capacity to display better looking games
But it made huge worlds like Ocarina of Time possible. That would have been a very different game if it was on CD. The same goes for Goldeneye, Turok and many N64 classics.
Aquela abertura do playstation com o processo de captura de movimento tinha em vários jogos só que como opção pra assistir depois. Sempre achei estranho como mostram a nascar mas não o que fizeram com esse e o formula 1 2000 que falaram que conseguiram que uma equipe cooperasse totalmente pra fazer a parte do sons e outros detalhes. Quando ao jogo, o 99 do nintendo 64 aluguei por uns 3 dias e joguei sem parar, foi a simplicidade que mais gostei. Dava pra jogar rapidinho um campeonato de umas 10 corridas com 5 voltas. O 97 ou 98 do playstation era muito legal também e pra 2 jogadores a corrida era com o grid cheio e tinham altas disputas na locadora.
n64 is definitely running at lower fps. i know a lot of american gamers luv that console, but for a handful of games i don't understand why.
I played the N64 version endlessly. Absolutely loved it.
It feels as if N64 is using a skin over Nascar 98's engine. It looks much more like that game than it does to PS1's version.
What’s that n64 controller? N ver seen it before
I really don't know if there are any multiplatform games that are better on the N64 than on the PS1.
Shadowman
Maybe Wipeout and San Francisco Rush.
Star wars episode 1 race
The PS1 was the easiest console that generation to program for. It had a simple architecture, with niceties like hardware video decoding built right in.
@@Xanio000 There is no Star Wars episode 1 Racer for PS1 for comparison, only for N64, Dreamcast, PC and a remastered version for PS4.
A PS2 version called Star Wars Episode 1 Racer Revenge with a few extras, but not many people know about it.
There's also an arcade version, but it's different and was created by Sega for its Hikaru arcade board.
How the hell did they manage to make the Nintendo 64's graphics so much worse even though the console was so much more powerful?
It was largely due to cartridge size issues. Inside the cartridge is a ROM chip, similar to an SSD, although that term wasn't in use at the time. Developers tried to keep cartridge sizes down because a higher-capacity cartridge was more expensive, and that meant using smaller textures, shorter and lower-quality audio clips, and lower-quality models. CDs had a fixed cost no matter how much data was on the disc, so this was not a problem for the PlayStation. In today's world where developers can put hundreds of gigabytes on a cartridge due to advances in semiconductor technology, it would be possible to far exceed the PS1 version, although exceeding 64 MB on an N64 cartridge would require custom microcode on both the cartridge and console.
@@alexanderjones9766 Don't think you're right. That doesn't justify the much smaller draw distance.
I think it comes down to the developers and company making the game because look at Superman comparison in the Superman game the PlayStation game had a lot of corridor areas that was easier on the Playstation system is even though the disc could hold more the system couldn't pump out what was needed so they had to build the game around that where the N64 version you had more open world area but the draw distance was short but you have more viewing than the PlayStation's corridor levels but don't expect it to see massive amount of viewing distance like you would on PC at the time
it had absolutely nothing to do with cartridge size.
its because the N64 was hard to program for and Nintendo was very secretive about the microcode and how it worked so the majority of devs used the premade ones.
the problem with the premade ones is they were designed by silicon graphics, a company who specialised in offline rendering not real time graphics for games, so they just kinda sucked.
its why the best games on the 64, mostly stuff from Rare and Factor 5, used custom microcode.
@@Ziyoblader superman 64 is not a great example, since it has almost no textures and very little geometry.
This is a great showcase of each console's unique capabilities. I'd play the N64 version of this game.
Esta abertura da EA'99 devo ter visto 1bi de vezes, os jogos de 1999 e 2000 da EA para PlayStation comprei todos na época.
Bons tempos das barraquinhas de jogos por 5,00 reais
As per usual, PS1 games always had better frame rates than N64 games. Plus better looking IMO
ps1 ficou tããããão melhor! mas fica a dúvida... por que um velocímetro quase do tamanho do carro? 😆
Por causa das baixas resoluções e telas pequenas dos monitores de tubo dos anos 90, fazendo o hud dos jogos de consoles serem gigantes até a geração do PS2.
@@Silva_GP mais ou menos. vide need for speed porsche, a hud era bonitinha pequenininha lá no cantinho dela. a resolução, apesar de baixa, ainda permitia letras e números menores. acho que é questão de escolha mesmo, pena que ficou feioso no nascar
@@ElsweyrDiego Era pela resolução das telas mesmo, por isso a grande maioria tem hud grande.
La versión de N64 tiene una "niebla" oscura en las gradas que la versión de PS no tiene ( esta niebla sucedía en muchos juegos como Turok ). No se supone que N64 era super potente ? En esa época nos vendieron puro humo con N64. Yo veo mejor la versión de PS.
100% agree
Bare with me I have a lot to say about this one.
1. The N64 has a track minimap which the Playstation version does not.
2. The N64 makes an attempt at reflections with night lights at Bristol cascading down the back of the car. At Indy the clouds are show reflecting off the car. The Playstation version has this lens flare to compensate.
3. I do like the gauge cluster on the Playstation version. Also the bright yellow font is easier to read on the HUD.
4. Shadows on all cars on the Playstation version.
5. More elaborate voice samples on the Playstation. More spotter calls, announcer banter, and track history.
6. Driver images look a little sharper on the Playstation version.
7. Track layout looks better on the Playstation the grandstands don't pop in like on the N64 especially on the Bristol track.
8. Also more noticeable on the Bristol track more cars are displayed on the Playstation.
9. 8:47 on the N64 damage models!?
10. I was really hoping you stayed on the Onboard cam on the Playstation version. Pretty cool looking.
N64 has very poor draw distance, you don't see the stadium most of the time, PS1 renders the crowd far away without issues...
@@GeomancerHT N64 game has a better sense of speed, the PS1 looks like the car is crawling down the track. They most likely sacrificed the speed of the cars to pull off the draw distance like that, which is not a good trade-off, I'd rather have it like the N64 version is.
@@graalcloudI dont know if its the speed or the lower framerate that gives that feeling.
@@sebastiankulche I just explained it
@@graalcloud You didnt.
No its sega saturn domination in an alternate universe. With dreamcast and xbox competition.
I remember 1999 great times for Playstation.
N64 version looks like one gen behind. PS1 has better textures, framerate, draw distance, audio, but the most annoying thing is even has better polygon models LMAO.
Nice Video
A good thing about an oval is that on the PS1 there is no pop in :)
Looks smoother on the N64, plays smoother on the PS1.
2:18 LOL that N64 draw distance. Another video demonstrating how overrated the system was.
É verdade, na época se dizia que o n64 era muito superior, e na teoria era mesmo, mas quandos saiu o jogos multiplaforma o ps leva vantangem.
The problem, it's the lack of CD-ROM. Small data size means lack of everything. So despite the absolute monstruous power of the system, you can't have anything as rich (including visually) as the ps one games. PS One lack only bilinear texturing. But if N64 had a CD drive, it would be closer visually to the Dreamcast than the PS One.
@@SeijuroHiko-vx3lw I would rather have fast loading times. Can't stand CD's
@@SeijuroHiko-vx3lw not treu ,the limitation was bandwitchs not a cd drive and the n64 is not even close to the dreamcast.
@@SeijuroHiko-vx3lw it wouldn’t be anything close to Dreamcast even with CD.
The N64 version is like a high speed race and the PS version is like a driving school.
surprised this is the only comment mentioning this lol, the PS version looks so slow that I wouldn't be able to stand playing it, the difference is night and day
A lot of people are likely to disagree with me on this but I think the N64's texture blur actually helps here. The logos on the car actually look really good.
Yea these people are obsessed with pixels i guess.
PS1 is so much better
Generally, i prefer n64 on the regular. This game is far too blurry on n64 and aside from textures car models look better on the ps1, colors also look better on ps1. Gotta go with ps1 on this.
There are a few things that at least the N64 has over the PSX, one is the "reflections" effects that are basically animated textures over texture effects that the PSX had a hard time to do and it was easy on the N64 thanks to 2Cycle operations......and second is the collision detection is much better on N64 thanks to Z buffering, collisions on N64 are much more precise and real on PSX collission detection is terrible because the console has a hard time judging depth sonce it has no Z
Or maybe its the sub pixel precision thats messing up the hitboxes on PSX....its one of the two
Why do the cars look so bad on the N64? You can't tell me it couldn't handle more polygons on the screen
Everyone's going on and on about the graphics but am I the only person noticing just how lethargic the PS1 version looks in motion? I genuinely thought the PS1 version was stuck on the pace laps or something because the cars just...weren't going.
Look at the first race. On the PS1 I don't think I ever saw them break 100MPH and they all drive like they're down a cylinder. And while the N64 is unrealistically fast, specifically in their cornering speeds (the lap times should be more around 20 seconds), I'd much rather take unrealistically fast than unrealistically slow in a racing game where...you know...the main appeal of the game is going fast and having a sense of speed.
It feels even worse at Indy. That's a track where speeds are in the range of 200MPH and yet the PS1 cars never break 150 unless you're in the draft and only then do they rocket up to speed in some goofy-looking fashion. The acceleration just seems more natural and satisfying on the N64 version.
Couldn't care less about the graphics, having better lighting or getting the window shape of a Ford Taurus right doesn't matter much when the PS1 version just looks boring to play.
Os graficos do n64 parecem ter resolução menor, estranho!
once again, N64 look's sh.... more powerfull without enough memory... when i remember kid "wow N64 is better than PS1" ..
Imagine Dattona USA on N64 🤯
N64 looks a squished reeses racing and ps1 looks like a car with the reeses logo racing. lol
Put like 100 hours into the psx game. Just driving in a circle.
Bro I loved this game
I had it on N64 when I was a kid and loved it (was one of the few games I had) but PS1 looks far better.
Ps looks overall better, but the 2nd stage looks superior on the N64 😮.
N64 looks awful considering it's almost a generation newer and much more powerful.
PS1 and N64 are both from the same generation.
It looks better to me
It’s crazy to think how fast new hardware was coming out back then:
PS1 & Saturn 1994
N64 1996
Dreamcast 1998
PS2 2000
each console being more powerful than the last by a considerable degree
although it is annoying how blurry both N64 and PS2 are in the modern context, obviously on a CRT TV it wouldn’t be that noticeable but still
Lol, N64 would never be able to run sixth gen titles.
@@sebastiankulche I did run some though.
the cars in 64 looks like a box's shoes ; ps1
N64 has more sense of speed, but PS1 wins in everything.
nes, snes, and n64 you switch on and play. No loadings. You restart races the same. No loading.
Nintendo 64 is the only 3d system without loading.
Only bad gamers and kids could prefer Sony.
I would rather wait loading for a good looking game, than instantly playing an awful and cheap looking game
I love my n64, but all ports are crap and it has no real racing games aside mk64 and ddkr
Developers preferred the PS1 as well. Probably because it was a better design to develop games for.
@@SomeOrangeCat the n64 had the same problem as the dreamcast,weak sales.
PS1: better draw distance and it has an add as opening movie
N64: more detailed road texture, more detail on the sky texture, more effects (lights passing by reflecting on the car at night and some reflections during the day), more details overall (they even added the driver coming out of the car at the end).
ps1: better shadows
PS1 version actually has another opening FMV that somehow got skipped either by accident or intentionally at 1:04 in the comparison video.
The excuse could be that they tried to avoid licensed music used in the opening FMV but they can just as easily show the intro muted but nope.
Gotta tries and save the N64 version from getting trounced by sheer amount of hype building FMVs on PS1 version barely a minute in.
The N64 looks blurry and less detailed as the PS1... but it looks like a better game overall, faster!
Las imagenes hablan por si solas ps1 siendo 3AŃAZOS mas vieja meaba a n64 por no hablar del mando de juguete carca de n64 que porqueria.
Cadê a sombra do modelo "caixa de sapato" do Nintendo 64? 😂
The N64 version seems more like a NASCAR game. The PS1 version is slower than Need For Speed 2.
PS1 wins. N64 has better anti-aliasing, no loading and fewer ads. PS1 has better textures, performance and lesser pop-in. It's freaky that the N64 pop-in is so closed.
I totally forgot this is when sports games started to be filled with ads. Most PS5 games have no loading except sports games because you're forced to watch a 30 second ad for Gatorade or shoes.
PlayStation
Cara, prefiro a versão do PS1❤
N64 is inexplicably poor, unless you factor in the lack of memory of a cartridge.
Aside from the slightly blurry car textures, it seems to me that the developers did a good job with the n64.
The FMV videos on PS1 are super annoying, it's like I'm watching television instead of playing a video game at times.
Ps1 muito melhor em tudo menos na sensação de velocidade.
The N64 version is pretty good, despite the soundtrack being replaced.
PS1 wins
Ahh, that's why us grown-ups called it the Nintenblur 64. Those idiots at Nintendo burned all their R&D cash courting Silicon Graphics to get a chip with no room left on the die for anything more than a measly 4kb of texture memory.
Ok dumb dumb
And yet it still sold better than the Saturn.
Nintendo 64
Ps1 se ve mas vivo, el estadio donde se efectua y las luces lo hacen mejor
The shadows on the PS1 are kind of harsh and distracting. That being said, the raw pixel look of the PS1 compared to the filtered look on the N64 puts PS1 ahead, overall. Although, I do appreciate the attempt at reflections on the N64.
The PS1 textures are in higher resolution. Even filtered they would still look better than the N64.
This game looks really boring. Both games look to have their own advantages but the thing that stands out to me the most is the view distance.
Playstation pulling ahead here. Pretty big difference in quality but I'm sure the N64 could have done better.
Why does Jeff Gordon has the number 36 in this game and why do you keep pushing him lol?
If you're not beating up on Gordon, you're not playing NASCAR right!
@@rolux4853 That is Ernie Irvan in the Skittles Pontiac. Jeff was not the only one driving a rainbow car then.
First time i see a N64 version worse than a ps1 one
Cars go twice faster, at least reported MPH, on N64? lol
This game does not represent N64 full potential. PS1 wins here: sharper graphics and better draw distance make the difference. N64 has better sense of speed.
Kra, até tento ver algumas vantagens do N64, mas não dá. O PS1 até os modelos dos carros estão bem melhores, fora o efeito de sombra que não tem no N64...
Ótimo vídeo!
PS1 falta texturas no chao, falta texturas no ceu, falta o efeito das luzes passando pelo carro de noite, falta efeito de reflexo durante o dia, falta animaçao do piloto saindo do carro...
@@gundamzerostrike O PS1 tem sim a textura no chão. A falta de textura no céu é também um problema no N64, além de o far-clip do PS1 ser maior que o N64, ele tem texturas mais detalhadas que do 64.
@@AirFerno O PS1 tem sim textura no chão? É... Tem uns pontilhados que mal conseguem ser vistos. O N64 tem uma textura de verdade, simulando o desgaste da pista, incluindo até o traçado dos carros. Não tem nem comparação.
E como a textura do céu também é um problema no N64? O céu do N64 tem nuvens realistas por todo lado, enquanto o PS1 só tem textura na linha do horizonte. Passando a gente só vê a cor azul.
E texturas mais detalhas no PS1? Não, cara. As texturas no PS1 são completamente pixelizadas, o que impede uma boa vizuliação. Vê do M do McDonalds no PS1... A textura do PS1 não consegue nem fazer o formato do M, enquanto no N64 a gente tem o M desenhado perfeito.
Superior Graphics on N64!!!!
N64 HORRIBLEEEEE!
The render distance on background objects like the audience seating is better on ps1. Also with n64 it has that screen covered in vaseline effect n64 is known for, due to how n64 applies images to geometry. But the advantage n64 has is no texture warping or geometry wobble since ps1 doesn’t have a z buffer.
Hurts say this, but PSX has better in this occasion.
Wow this is truly a generational leap between those consoles!
PS1 90mph N64 130MPH lol
Somente fan boy da Nintendo para achar a versão de N64 superior ao ps1. Curto o 64 mas é muito zuado comparando os mesmos jogos com ps1.