I wish Sega would release a Virtua Fighter compilation of sorts. With consoles the way they are now, arcade perfect versions of Virtua Fighter 3 (as well as Virtua Fighter 3TB) and Virtua Fighter 4 (along with Evolution and Final Tuned) would be a piece of cake.
Unfortunately Sega is a pretty clueless company at this point. They have such a glorious catalog and choose to not make any money off it in an age of easy digital releases.
The PS2 does a better job on the lighting model if we're being honest. Jacky's clothes look too shiny in stages that aren't reflecting any light. At least the PS2 version has one of the best main menus in a video game to this day.
Lighting is very expensive to render. Really shows how good the graphics are in the arcade and can understand that omission on ps2. However the ps2 version has muddled textures, missing textures, and less polygons on Bryant surprisingly.
@@swarthybullxxx , let us also not forget the shop, customization, and other features that the PS2 versions of the games have over the arcade version of the game.
@@michaelromeo9567 You're thinking of Naomi 1! That is a Dreamcast with more memory. Naomi 2 is significantly more powerful than Dreamcast. It has about 4x the performance of a Dreamcast. Much more memory, two GPUs (both more powerful) and more. It's a beastly machine that, sadly, didn't get nearly enough new games for it!
@@michaelromeo9567 I'd say it's closer to Gamecube and OG Xbox. If you play both PS2 version definitely looks inferior with more muddy/low-res blurred textures.
Man, what a port! Remember loving the looks of it. If only Sega hadn't discontinued the DreamCast, we could have had this ported on to it instead; Would have been glorious after the less than stellar Virtua Fighter 3 port. Man, still remember how they droped the ball on the third game and also managed to screw up Sega Rally 2... these didn't live up to their arcade counterparts at all.
VF4 ran on the NAOMI 2. The Dreamcast port would have looked like VF3 Dreamcast port. Only thing the Dreamcast had over the PS2 was the VRAM and it only had 4MB more. Sony really cheaped out on the ram. PS2 should have at least 64MB of main and 8MB of embedded video
@@tHeWasTeDYouTh Sony didn't really cheap out on RAM. RAM was really expensive when the PS2 was released and the PS2 has insanely fast fill rates and was designed to stream textures and other data straight from the disc, but many developers never took advantage of this. It's kind of unfair to compare it to the XBOX's 64MB of RAM (or even the GameCube's 43MB) considering the XBOX was released almost a year after the PS2.
ProtoMancave incorrect. It is impossible to bypass RAM and stream textures and other assets directly. Even the announced ps5 with the fastest SSD to date will have trouble reaching that goal.
@@jaymzx2587 No one said anything about bypassing RAM, I literally said STREAMING. Developers have been streaming data directly from disc during gameplay since the days of the PS1. That's basically how games with no apparent loading times like Soul Reaver are made. The difference here is PS2's fill rates are fast enough to do this far more aggressively than any other system from it's generation.
The Arcade port is simply amazing! The PS2 port lacks color and graphical detail, but runs very smoothly and It’s greatly playable. Too bad this game was never released in the Dreamcast. I’m still waiting for Virtua Fighter 6. Awesome video, thanks!
The DC's GPU didn't quite have the horsepower to rasterize Naomi 2 level of polygons, it's strength was frame buffer resolution and color depth, ironically unlike the PS2 lol.
@@bulloguin It could only happen if assets were rebuilt from scratch. VF4 is a Naomi 2 game, the Naomi 2 arcade pcb had much more VRAM than a PS2 Or DC, the difference was the PS2's GPU has a much higher pixel/texel/polygon fill rate than a DC, so essentially all they had to do to port it to PS2 was compress the textures resulting in blurrier-lower color rendering, whereas the DC's GPU would've been unable to render the polygon fill rate of a Naomi 2 port.
The main differences really boil down to reduction in texture and background quality, a move from what appears to be 480p to 480i, and fewer light sources. It's no wonder the PlayStation 2 port looks a bit washed out and lower definition, really, as NAOMI 2 brought a sizeable boost to arcade visuals. Certainly looks to be a good port, though, and it was praised at release.
Sony had a very capable system but they skimped on vram with only 4 mb and no texture compression. PS2 had some some stunning technically impressive games seen at the end of life but they all suffered from blurry dull textures.
@@Sh4un1r1k PS2 didn't have VRAM, it has eDRAM which is insane fast back in 2000 but it is really expensive. It must have been hard to stick 4MB on the GS with a 180nm die which is what they did. Sony managed to stick 32MB of eDRAM on the GSCUBE's GS in 2000 but that would have made the GS on the PS2 freaking huge and expensive as hell. Sony should have put at least 16MB of VRAM next to the GS to complement the 4MB already in.
@@tHeWasTeDYouTh It was video RAM or another name 4mb framebuffer, same thing. They called video different names back then. PS2 had 32mb of Rambus system memory. I've got the specs from an Edge magazine from 2000. Rambus was the very fast RAM back then. Extended Dynamic RAM was used on the 360. Yes gamecube used Rambus memory as the PS2. I agree the 4mg should have been 8mb like Dreamcast or 16mb. The GS were memory starved and imo severely limited its capabilities.
@@Sh4un1r1k Rambus RDRAM was still SDR SDRAM (N64 used RDRAM back in 1996) it was just SDR SDRAM clocked way hire and it cost more. DDR beat RDRAM and 1T-SRAM(what the Gamecube used, they didn't use RDRAM like the PS2) in late 1999 when it came out. That is how Nvidia beat a ton of graphics cards that year with the Geforce 256 DDR.
The arcade version easily wins. 3:50 Both snow stages look good though. But Jacky's face is off and expressionless in both versions. I wish they did release VF4 on dreamcast, instead of cancelling it.
O Miranda Bitcoins e Tutoriais De acordo com o site segaretro.org, no arcade cada personagem tem por volta de 20 mil polígonos, enquanto que no PS2, apenas 7 mil.
Both look pretty similar. The main thing that is noticeable is the PS2 is obviously running at a lower resolution and textures look less vivid. Looks like 480i while the arcade might be 720i?
Back in the good ol' PS2 days, the GOLDEN AGE in video game history. Even this vanilla version of VF4 is more complete and comprehensive than Street Fighter 5 Champion Edition.
Olá tudo bem!Colocando lado a lado é realmente notavel uma melhor qualidade gráfica da placa sega naomi 2 em questões de cores,frames e nitides da imagem,mas o porte para PS2 foi muito bem feito,pois foi portado no inicio da vida do maior console já vendido na historia dos video games.Sobre a jogabilidade,no meu ponto de vista a melhor forma de analisar é realmente pegar os controles do jogo e joga-lo de fato,vendo pelo vídeo o game comportasse o mesmo em ambas as versões.Like e sucesso!
so much nostalgia. i remember playing this with my big brother. sitting in front of the tv from noon till night the blue glow of the tv blinding us when Jacky's stage came up because of the helicopter's spotlight.
I love watchiing these comparisons. It shows you how dominant the Dreamcast and Naomi boards were at the time. The ps2 is considered one of the greatest systems ever made and yet here it is, the naomi out classing it
This is not the same board as Dreamcast. This is Naomi 2. Much stronger than DC board. You never seen a Dreamcast game look like anything on Naomi 2 or PS2 for that matter.
@@realamericannegro977 That's not true. VF4 was largely ported on DC, before being mutated on PS2. The version you see here running on PS2, is in fact ported from the DC. There is in fact a Pachinko VF4 game (UA-cam it) which runs on downgraded DC HW. VF4 would have certainly looked much better than what you see here on PS2.
@@wordsshackles441 Dreamcast doesn't hold a candle to PS2. Dreamcast fans will not let this go. 2024 and yall still think it is more powerful than PS2. Smh. Pachinko does go hard and in some ways look better but PS2 is going more technical stuff.
Essa análise serviu para mostrar 2 coisas: - Como faz falta a franquia Virtua Fighter no cenário atual dos jogos de luta. - A Sega adaptava não apenas o visual para seus jogos do arcade rodarem bem nos consoles, existem ajustes pequenos, mas inteligentes para a jogabilidade se comportar bem à plataforma em questão. Ótima comparação como sempre!!!
Jogão. Eu jogava o VF4 Evolution no PS2 faz uns 14 anos, me divertia pacas e o game era bem otimizado, apesar da limitação do hardware. Saudade desse tempo.
Dreamcast hardware was capable of this port,the backdrops are not so great in comparison to vf3.The only part that dreamcast could face issues it was the lighting system.With some compromises in lighting and a lower resolution on character models the game will have been a decent port.Also the texture on the floors are inferior compared to vf3 stages like shun di boat, lau great wall etc.
Well, there were no issues with lighting in RE: Code Veronica, Headhunter, D2 and Test Drive: LeMans, so the lighting in the VF4 wouldn't be such a big deal for DC. In fact, Naomi 2 hardware was very close to DC's hardware, except the vram, so the main drawback of VF4 port to DC would be the textures resolution. Which, to be honest, sucked on the PS2 either.
@@jart122 I know that,my comment was about the capabilities of dreamcast and if a port was possible,if you look the backgrounds you can see that are inferior in comparison to model 3 stages,floors and backdrops are better on model 3 hardware.The only thing that naomi2 was better was lighting nothing else.
@@MetatroN197924 Dreamcasrt version of VF3 was a rushed port done by a third party Genki thus hardly representing the hardware potential. Dremcast Virtua On Oratorio Tangram 5.45 and Virtua Striker 2001ares a perfect example of a game easily matching Model 3 (VOOT 5.25 is included on Dreamcast by finishing the game). Dreamcast was actually powerful and cheaper to develop than Model 3, the difference is architectural i.e. the Dreamcast uses tile-based rendering meaning rendering only visible polygon rather than brute force approach of rendering both visible and invisible polygons.
@@Tippotipo thanks for the info,indeed dreamcast was a beast,i think it was capable to port games from model 3 step 1.Step 1,5 and step 2.0 boards they where to powerful for dreamcast to make a 100% accurate ports.
To me the Naomi Arcade version has better looking stages and brighter UI (The life bars for example) due to lighting but the characters dont look as good and the audio is a little compressed. Whereas the PS2 version has better looking characters and better quality music but more blurrier stages as it looks just by viewing the first stage against Lion. Still i only wish Sega included BOTH of the arcade openings from VF4 Arcade Version A and B for the PS2.
I wanted this game to come out on the Xbox so bad. Wanted to see how far the Sega programmers could push the Xbox with this game. They worked marvels on the PS2 port.
Sega wouldn't do that only because it would make the PS2 version look so bad that a lot of people would buy Xboxes. Then more 3rd party Japanese developers would've jumped on board too after seeing how much better their games can look if they seriously put in the effort. If more 3rd party Japanese developers had supported the OG Xbox like they did the PS2 ,maybe Sony wouldn't be number 1 right now.
A versão de PS2, apesar de ser meio embaçada em comparação ao arcade, é realmente muito boa. Obrigado você, pelo seu trabalho. Sou seu fã e você sabe disso. Abraço
The colors seem more dull on PS2, but the game looks great even today. Imagine if Shenmue wasn't a thing and we got ports of VF3 made by Sega AM2 instead of Genki, it would've been atleast on a comparable level with the arcade version.
Man... All I can say about the PS2's FMV intro is, the ash is real! Antialiasing aside, it's a decent port. VF4 is the only VF I didnt play, cause I was hoping it would have been on the Xbox. Looks like I missed a ton. Great music, and much better game play over VF3. Not bad!
The Naomi 2 arcade was more powerful than the PS2, of course its looks better. Especially since it was designed specifically for the Naomi 2 initially. It really goes without saying.
Tekken 4 da mesma época tinha gráficos melhores no PS2. Uma curiosidade é que Tekken 4 foi o primeiro jogo de luta do PS2 a suportar progressive scan (480p/525p) via componente.
Interessante como o PS2 consegue segurar o tranco em termos de geometria mas não da conta das muitas texturas. Considerando as diferenças de especificações o port de ps2 é excelente!
For obvious reasons the Sega Naomi 2 was technically superior, but the PS2 did an excellent job here. If only the PS2 had had a little more mapping... well, the good thing is that now it's possible xD
Slade Joseph Wilson So true, I was hoping they could pull off some voodoo magic with the PS2 version of VF4 like Namco did for Soul Calibur on Dreamcast, but yikes, the jaggies were enough to cut your eyeballs! Thankfully the gameplay was satisfyingly intact.
GiGa Bangs I agree, the VF4 was a bit of a disappointment but they fixed those graphic flaws on VF4: Evolution, probably the best fighting game on the console.
Simply Sherbert Well who knows.. I mean the game would've had a lower polycount than PS2 due to the DC's lower processing power but textures would've looked better thanks to the DC having more ram than PS2 also lighting effects would've been better thanks to the DC's more powerful graphics card that and transparency effects would've looked better thanks to the OIT chip, not to mention Naomi 2 is basically 2 Dreamcast with extra ram so the architecture of both system is very similar even if the DC is half as powerful.
Le haineux enragé Qui crache son fiel nauséabond I don't think 2D backgrounds would've been needed i mean just look at games like DOA2 on Dreamcast, all AM2 would've had to do is just lowering the polycount on many models.
@Le haineux enragé Qui crache son fiel nauséabond 2D backgrounds?Have u seen dead or alive on the DC?.This would have definitely been possible using a newer DOA engine.
Sega NAOMI 2 was a f.cking monster. What a wonderful piece of arcade hardware, based on a more powerful Dreamcast. This looks better than most Xbox games.
LOVE the PS2 intro for this game. Super hype! Its interesting to see the difference. Reminds me of when I first compared SF2 between SNES and Arcade. Great port but arcade was the dadddddyyyyyyy!
You see more differences in the color palette, the Naomi version has more colors than the PS2 version, take into account that the Naomi version uses gd ROM or more capacity cartridge and the PS2 version is stored on a blue cd rom from the first batch of games on this console and with less capacity.
Eu nunca joguei este game, pois nunca tive Ps2, porém posso observar que o port não ficou ruim se compararmos com outros games que vieram do arcade para os consoles, então neste caso, eu achei um port honesto, tendo em vista a diferênça de hardware entre a placa dedicada do arcade e a do Ps2. Ótimo vídeo Marota !!
I like the ps2 full screen effect which make all looks the distance between characters and backgrouds... some illumination seems a little better... but its all in low resolution and the textures are really low. ARCADE WINS!!
A Versão do Arcade sem dúvidas ganha essa, mas tb não tiro os Méritos da versão do Ps2 não pois achei muito linda principalmente a versão Evolution que é a que tenho e gostei muito dela.
The arcade version looks far better. Even when I used to watch Virtua Fighter 4 footage on my PSM2 dvd a long time ago, it looked weak and slightly watered down. It's an incredible game but wasn't the perfection that Evolution was. I hated that you had to unlock the original VF4 stages though. It also has one of my favourite fighting game soundtracks of all time. This game also saved Sega from going bankrupt so I'm grateful for it.
VF4 Arcade was made on the Naomi 2 arcade board. Naomi 2 is a dual setup of the Naomi 1 so that is 2 cpu SH-4 and 2 gpu PowerVR2 but it also has a fifth GPU processor called Elan which does dedicated T&L (in the Naomi 1 and Dreamcast the CPU is the one that does the T&L, the GPU can't do it). Since the Naomi 2 is backwards compatible with the Naomi 1....Sege should have released a console version in late 2002 to compete against the Gamecube, PS2 and Xbox but Sega was out of money.
Sega always had killer arcade hardware and blew the competition out the water, the one time they decide to put that hardware in a console and then pull the plug on it, shame because the Dreamcast was a beast. Vf4 PS2 port was pretty damn good, I've never played the arcade version usually I would as played a lot of 1, 2 and 3 in the arcade then compare them on consoles, so to me the PS2 version is good enough, I wished Sega had ported virtua fighter 3 to PS2 because they did 1 and 2 so why not 3?
Naomi 2 version is much more impressive with its crisp hd textures, more detailed backgrounds and clearer audio. I bet the Dreamcast version, being, in fact, Naomi 2 in home format, but with less memory volume, could be the equal competitor to PS2 version, if it wouldn't be cancelled right before release.
@@realamericannegro977 actually, PS2 hardware was too complicated for developing. It's cpu was overpowered in comparison to gpu, which was weaker than the Game Cube and Og Xbox gpus.
@@TippotipoI never said PS2 was as powerful as Naomi 2 but it most definitely held its own. Naomi 2 looks like a refined Xbox to me. I know you aren't implying Dreamcast is more powerful than PS2 because if you are then we have nothing to talk about.
@@mitchmurray2260 Sega can only mostly drop the ball with the PS2. Even in their Sega model 2 ports do they have downgraded textures and terrible jaggies for 60 FPS. This game was made for Xbox hardware.
The Naomi 2 is basically a Dreamcast on steroids. It easily beats the PS2 here and is clearly running at a higher resolution with higher res textures as well. PS2 also looks washed out and muddy, which loads of PS2 games suffered from for some reason. I always assumed it has to do with the way the PS2 compresses textures because of it's low amount of RAM. So you end up losing colour data.
The naomi 2 version is far ahead in terms of texture, image quality, resolution, modeling, and has nothing to do with the ps2 version. the arcade version looks more like an early 360 game but the ps2 version for a ps2 game is very impressive. And above all, even if I really like the pure original rendering, the ps2 version is still the one I prefer, simply because it has a huge amount of content designed for the console, and in terms of gaming experience, that's priceless.
The arcade version looks way better. I hated that soft fuzzy look that a lot of PS2 games had, almost like a haze over everything to compensate for the lack of processing power..
There’s a look and a feel to these games and when it’s not exact then you know something is different. Arcade. Is def the best version always. The PS2 ver is respectable but we all know if this was on XBOX it would have been perfect. XBOX has the graphical fidelity and better shaders. Facts.
Obviously, the differences between both versions are the resolutions and anti-aliasing which the PS2 had issues with. Also, the textures and colors are a bit desaturated and some of the character models are slightly lower in polygon count but overall a good conversion. Most importantly In terms of playability is identical to the arcade but I like the Dreamcast arcade conversion of VF3 better!
I'm a PS2 guy, but even I can tell that AM2 WAS STRUGGLING HARD!!! WITH THE PS2 ARCHITECTURE BUT THE DEVS STILL GAVE THEIR ABSOLUTE BEST WHEN IT CAME TO PORTING THE ARCADE EXPIERNCE ON TO ACTUAL PS2 HARDWARE. No question about it.
the ps2 version looks cruddy compared to the arcade. but again, ps2 was cruddy hardware even for its time and held console gaming graphics back for years.
a Dreamcast version could have been very interesting and even better on certain points, certainly the Naomi 2 is about more than 2x a Dreamcast but they also made serious downgrades on PS2: the polygons per character divided by 2 or more (up to 20000 on Naomi 2 against ~7000 on PS2), the resolution on Naomi 2 is full 480p while on PS2 it is 512x448 interlaced so the real displayed resolution is 512x224, lighting is reduced on PS2 too (about 6 light sources on Naomi 2 against 1 light source on PS2 apparently), textures too, but on Dreamcast we could expect about the same number of poygons per character as on PS2 (for example DOA2 DC has 8000 to 10000), better textures, a comparable framerate (DOA2 is at 60 fps in 480p so a VF4 with a lower resolution or even interlaced like on PS2 can certainly achieve it), better anti-aliasing, but worse on particles (it's is one of the PS2's biggest strengths) and on dynamic geometry like deformable snow and sand, and a bit worse on lighting, but the Dreamcast has more VRAM than PS2 and better textures so these disadvantages can also be compensated to a certain degree and remade in different ways (as with the PS2 version).
why are you comparing poorly developed PS2 games to compare to Dreamcast games? Both Tekken 5 and Soul Calibur III (both 480p ) are much better than anything on Dreamcast and NAOMI2 and much better than the poorly made port of Sega's VF4. There is no way the Dreamcast can match PS2's polygon count, not even close. VF4 and DOA2 are poor examples. Tekken 5 and SCIII is what PS2 is capable of and SEGA blew it.
@@mitchmurray2260 VF4 Evo is not a poorly developed game at all on PS2, it is an excellent port actually and one of the most beautiful games on the system, the Naomi 2 is much more powerful than the PS2 and more than 2x more powerful than a Dreamcast with the addition of a dedicated chip for hardware acceleration T&L (Transformation & Lighting), SC3 and Tekken 5 do better than the PS2 version of VF4 Evo for resolution and a little better for polygon count (SC3 goes from 7k to 10k per character) but the PS2 version of VF4 Evo is better than these games on several points (certain effects like water which are scrolling textures in SC3 and flat in Tekken 5, deformable snow and sand in VF4 Evo PS2 unlike Tekken 5 and SC3...). About the Dreamcast it is of course significantly less powerful than a PS2 (overall) and cannot match it in many aspects without a significant performance penalty (particles, physics, lighting, post-processing effects...), it's a 1998 system after all, but it still has some advantages (texture compression, tiled rendering, more VRAM, better anti-aliasing...) and we must keep in mind that its full potential has not been reached because of its short lifespan and due to the fact that the games were developed with tools from the 32-bit era (including later ones like DOA2 and Shenmue 2), for example if we compare Soulcalibur 3 on PS2 and Soulcalibur Broken Destiny on PSP we can see how Broken Destiny is doing well while for polygons it is roughly at the level of the first Soulcaibur on Dreamcast with even fewer light sources and yet the first Soulcaibur on Dreamcast is only an improved port of the Arcade version developed on a 32-bit system and is technically far from DOA2, this shows the importance of development tools and techniques, this does not mean that the Dreamcast could have been at the same level as the PS2 (on many aspects it is just impossible and these are too different hardwares) but the difference would have been clearly smaller and its few advantages could have been used even better.
Eu gosto dos seus vídeos, mas curto comparações de gráficos e músicas também, a fim de curiosidade. Eu penso que é melhor analisar a jogabilidade jogando o jogo, e não vendo outra pessoa jogar.
I put plenty of hours into the PS2 port back when it was released but I don't recall it looking so washed out. Is it the capture device used that's doing it? Such drab colors!
The powerful NAOMI system makes the Arcade version to look somewhat better, but it looks absolutely stunning on PS2 as well. Me and my sis have spent ages playing Kumite. :)
The Naomi-version wipes the floor with the PS2 of course, since it has the more powerful hardware. But I gotta say, the PS2 version is still a really beautiful game, from an artistic standpoint. As good or even better looking than the likes of Soul Calibur or DoA2, especially from an artistic point of view. Also, much better looking than VF3 on the Dreamcast... I mean DC and PS2 are not that far from each other from hardware capabilities, but this game just shows how time has passed (VF3 came into arcardes in 1996!). O_O
Nope. Dreamcast is pretty far from PS2, when it comes to hardware capabilities. There's videos on YT of PS2 doing real-time raytracing. The only things DC had going for it was texture compression/tile-based rendering, due to using a PowerVR chip-which is ImaginationTec today PS2 is like 6GFLOPS and can push ~17 million triangles a second *@60fps* (See Jak & Daxter games). Dreamcast is 1.4GLOPS and can do ~6 million tops. Compare F355 Challenge (best looking DC game in my opinion), to GT4/Jak 3/GoW2-and it's not even close.
@@jayclarke777 They are clearly consoles of the same generation, and it shows. Dreamcast has games like MSR, SA2 or Shenmue, and PS2 has GT4 or GoW. It's not that big of a difference, especially since the PS2 had way more time and devs put way more resources into it. Those polygon counts don't mean much in practice: No DC-game even closely pushed 6 million polygons, and how many games on the PS2 displayed 17 MPPS - and in how many scenes? If there even were some scenes, they are a total exeption. BTW, 17 million polyons @ 60fps eat up about 11MB of the PS2's main memory. Assuming the game uses about as much RAM for other data as the average Dreamcast-game, you end up with only about 5 MB left for texture data. So heavy compromises would have to be made here. PS2 is overall more powerful, but Dreamcast does have it's advantages (like progressive Scan-Support and full height backbuffers in almost every game, more memory available for textures depending on the game, TBR and infinite plane rendering, saving time and memory for Z-buffer-calculations, and others). The Xbox was the most powerful system of that generation, but even here it is not a big gap by any means IMO.
I’ll never understand why they made this PS2 exclusive. The GC and XB were the only consoles that would have been able to do the arcade original justice. The cutbacks to get it to run on PS2 puts it in the realm that that DC should have been able to handle it too, yet they decided against it after saying “if there was enough demand for a DC port” it would be done. This game needs an arcade port to modern consoles, in fact, as someone said, they need a collection for these classics. Their 3D arcade catalog needs modern releases regardless. Not just in Yakuza.
Damn the lighting and depth of field are so much better in the PS2 version! The Arcade is sharper but looks like a video game whereas the PS2 looks more realistic.
Even with its more detailed graphics, the NAOMI 2 chipset used less silicon, power consumption, and heat generation than the PS2’s. Just a more advanced architecture and design.
Gosto dos seus vídeos, mas gráficos são importantes sim. São tão importantes quanto a jogabilidade, e em primeiro lugar leva a máquina avaliada ao limite. Pra mim isso é muito legal, ver o esmero que a produtora teve pra levar aquele game naquele nível. Vc pode até não gostar, mas muitos games com ótimos gráficos nas plataformas levaram o game ao estrelato. Como megaman por exemplo no nes ou snes, e assim donkey kong, crash no ps1, gran turismo 4 no ps2, shemmue no dreamcast... Não é uma crítica, mas era maravilhoso ter um sega saturn por exemplo pra jogar os jogos de neo geo as vezes até melhor que nele próprio.
I like this game very much, my favorite here iis AOi, but the PS2 version looks quite good in comparison with the arcade, mainly on the Evolution version. Now, how much polygons the arcade have? 14K or 20K?
Concordo que a questão da jogabilidade é a mais importante. Igual qd comparamos VF 2 do Arcade e Saturno. Existem uma diferença gráfica principalmente nos detalhes 3D dos estágios, porém o que realmente importa é a jogabilidade e essa é praticamente igual qd comparamos as duas versões!
amazing how it is even running on ps2. hoped for a DC back then, saved my money for it even since it was planned in 2001. But that it's even that good on ps2 is a feat of it's own. The game for the time looked amazing on ps2, few games could compare.
The Naomi 2 arcade original definitely looks better. The details, polygons, lighting, colours and draw distance are all better on the Naomi 2. But the PS2 version is still a very good port.
The arcade has better visuals from textures, to lighting, to geometric detail. The PS2 audio is better but that's it.With that said the PS2 looks good on it's own. It just when compared to the arcade is where you see the shortcomings. I do wish Sega or Sammy would have made an Xbox version or release some kind of Sega greatest hits with the arcade version included.
I wish Sega would release a Virtua Fighter compilation of sorts. With consoles the way they are now, arcade perfect versions of Virtua Fighter 3 (as well as Virtua Fighter 3TB) and Virtua Fighter 4 (along with Evolution and Final Tuned) would be a piece of cake.
Me too.
After i see difference betwin arcade and ps2. Dreamcast port of vf3tb looks more good and good after this years.
Unfortunately Sega is a pretty clueless company at this point. They have such a glorious catalog and choose to not make any money off it in an age of easy digital releases.
@@chonglee323
Yeah somehow the only way to play those games one day officially is with yakuza series
@@chonglee323
There are rumors of Virtua Fighter 6 being released "soon". Maybe we can get the classic titles as a bonus. *Shrugs shoulders*
It looks amazing on the original system, but the PS2 version is an excelent port. You do such a very good job, congrats.
The PS2 does a better job on the lighting model if we're being honest. Jacky's clothes look too shiny in stages that aren't reflecting any light. At least the PS2 version has one of the best main menus in a video game to this day.
Lighting is very expensive to render. Really shows how good the graphics are in the arcade and can understand that omission on ps2. However the ps2 version has muddled textures, missing textures, and less polygons on Bryant surprisingly.
@@charleschase7945 , prove your case or quit sounding like a fanboy.
@@swarthybullxxx , let us also not forget the shop, customization, and other features that the PS2 versions of the games have over the arcade version of the game.
@@paxhumana2015 ??? Fanboy of what?
The Arcade Version looks a lot better than the PS2 Port. All Graphics are Sharper and more colorful and the anti alaising is much better on the Arcade
Naomi 2 is basically a Dreamcast with a little more RAM
It's amazing..
@@michaelromeo9567 You're thinking of Naomi 1! That is a Dreamcast with more memory. Naomi 2 is significantly more powerful than Dreamcast. It has about 4x the performance of a Dreamcast. Much more memory, two GPUs (both more powerful) and more. It's a beastly machine that, sadly, didn't get nearly enough new games for it!
@@michaelromeo9567 I'd say it's closer to Gamecube and OG Xbox. If you play both PS2 version definitely looks inferior with more muddy/low-res blurred textures.
Man, what a port! Remember loving the looks of it.
If only Sega hadn't discontinued the DreamCast, we could have had this ported on to it instead; Would have been glorious after the less than stellar Virtua Fighter 3 port.
Man, still remember how they droped the ball on the third game and also managed to screw up Sega Rally 2... these didn't live up to their arcade counterparts at all.
VF4 ran on the NAOMI 2. The Dreamcast port would have looked like VF3 Dreamcast port. Only thing the Dreamcast had over the PS2 was the VRAM and it only had 4MB more. Sony really cheaped out on the ram. PS2 should have at least 64MB of main and 8MB of embedded video
@@tHeWasTeDYouTh Sony didn't really cheap out on RAM. RAM was really expensive when the PS2 was released and the PS2 has insanely fast fill rates and was designed to stream textures and other data straight from the disc, but many developers never took advantage of this.
It's kind of unfair to compare it to the XBOX's 64MB of RAM (or even the GameCube's 43MB) considering the XBOX was released almost a year after the PS2.
ProtoMancave incorrect. It is impossible to bypass RAM and stream textures and other assets directly. Even the announced ps5 with the fastest SSD to date will have trouble reaching that goal.
@@jaymzx2587 No one said anything about bypassing RAM, I literally said STREAMING.
Developers have been streaming data directly from disc during gameplay since the days of the PS1. That's basically how games with no apparent loading times like Soul Reaver are made.
The difference here is PS2's fill rates are fast enough to do this far more aggressively than any other system from it's generation.
ProtoMancave aha okay sounds probable.
The Arcade port is simply amazing! The PS2 port lacks color and graphical detail, but runs very smoothly and It’s greatly playable. Too bad this game was never released in the Dreamcast. I’m still waiting for Virtua Fighter 6. Awesome video, thanks!
The DC's GPU didn't quite have the horsepower to rasterize Naomi 2 level of polygons, it's strength was frame buffer resolution and color depth, ironically unlike the PS2 lol.
leeboy2k1 thanks. But if a PS2 port was possible just imagine a Dreamcast port!
@@bulloguin It could only happen if assets were rebuilt from scratch.
VF4 is a Naomi 2 game, the Naomi 2 arcade pcb had much more VRAM than a PS2 Or DC, the difference was the PS2's GPU has a much higher pixel/texel/polygon fill rate than a DC, so essentially all they had to do to port it to PS2 was compress the textures resulting in blurrier-lower color rendering, whereas the DC's GPU would've been unable to render the polygon fill rate of a Naomi 2 port.
@@leeboy2k1
la diferencia seria similar a DOA2 a favor de Dreamcast.
Este juego hubiera quedado perfecto en Dream!
@@euripidoeuropoide5943 No DOA was a Naomi juego, VF4 was Naomi 2, to port Naomi 2 juegos to DC was no possible, DC GPU did not have enough 3-D power.
The main differences really boil down to reduction in texture and background quality, a move from what appears to be 480p to 480i, and fewer light sources. It's no wonder the PlayStation 2 port looks a bit washed out and lower definition, really, as NAOMI 2 brought a sizeable boost to arcade visuals. Certainly looks to be a good port, though, and it was praised at release.
Sony had a very capable system but they skimped on vram with only 4 mb and no texture compression. PS2 had some some stunning technically impressive games seen at the end of life but they all suffered from blurry dull textures.
@@Sh4un1r1k PS2 didn't have VRAM, it has eDRAM which is insane fast back in 2000 but it is really expensive. It must have been hard to stick 4MB on the GS with a 180nm die which is what they did. Sony managed to stick 32MB of eDRAM on the GSCUBE's GS in 2000 but that would have made the GS on the PS2 freaking huge and expensive as hell. Sony should have put at least 16MB of VRAM next to the GS to complement the 4MB already in.
A proper Dreamcast port would have looked beautiful.
@@tHeWasTeDYouTh It was video RAM or another name 4mb framebuffer, same thing. They called video different names back then. PS2 had 32mb of Rambus system memory. I've got the specs from an Edge magazine from 2000. Rambus was the very fast RAM back then. Extended Dynamic RAM was used on the 360. Yes gamecube used Rambus memory as the PS2. I agree the 4mg should have been 8mb like Dreamcast or 16mb. The GS were memory starved and imo severely limited its capabilities.
@@Sh4un1r1k Rambus RDRAM was still SDR SDRAM (N64 used RDRAM back in 1996) it was just SDR SDRAM clocked way hire and it cost more. DDR beat RDRAM and 1T-SRAM(what the Gamecube used, they didn't use RDRAM like the PS2) in late 1999 when it came out. That is how Nvidia beat a ton of graphics cards that year with the Geforce 256 DDR.
The arcade version easily wins.
3:50 Both snow stages look good though.
But Jacky's face is off and expressionless in both versions.
I wish they did release VF4 on dreamcast, instead of cancelling it.
Dreamcast is a weaker console tho it onl had better vram
Shinobi was also canceled it was gonna be Dreamcast but moved to PlayStation 2
Suas comparações são muito bem feitas e informativas! Além disso, o seu canal é um dos poucos canais do tipo que dá a devida atenção a jogos de luta!
Só pra constatar, no Arcade cada personagem tem cerca de 7 a 8 mil polígonos, e no PS2 tem apenas a metade com resolução bem menor.
O Miranda Bitcoins e Tutoriais
De acordo com o site segaretro.org, no arcade cada personagem tem por volta de 20 mil polígonos, enquanto que no PS2, apenas 7 mil.
@@LupusRexRgis obrigado por me lembrar.
Both look pretty similar. The main thing that is noticeable is the PS2 is obviously running at a lower resolution and textures look less vivid. Looks like 480i while the arcade might be 720i?
Back in the good ol' PS2 days, the GOLDEN AGE in video game history. Even this vanilla version of VF4 is more complete and comprehensive than Street Fighter 5 Champion Edition.
somehow SF5 is mentioned? shrug
Olá tudo bem!Colocando lado a lado é realmente notavel uma melhor qualidade gráfica da placa sega naomi 2 em questões de cores,frames e nitides da imagem,mas o porte para PS2 foi muito bem feito,pois foi portado no inicio da vida do maior console já vendido na historia dos video games.Sobre a jogabilidade,no meu ponto de vista a melhor forma de analisar é realmente pegar os controles do jogo e joga-lo de fato,vendo pelo vídeo o game comportasse o mesmo em ambas as versões.Like e sucesso!
In addition to a loss of texture fidelity, the PS2 port also lacks the shader effects.
Yup you can clearly see that. Also the PS2 port also doesn't have as much consistent frames per second. The arcade version is constantly 60fps
I like the lighting better on ps2 tbh characters are to bright in arcade port
so much nostalgia. i remember playing this with my big brother. sitting in front of the tv from noon till night the blue glow of the tv blinding us when Jacky's stage came up because of the helicopter's spotlight.
Acho VF4 no PS2 "vislumbrantemente" lindo até nos dias de hoje, grande vídeo!
Better than any VF5 versions IMO
I love watchiing these comparisons. It shows you how dominant the Dreamcast and Naomi boards were at the time. The ps2 is considered one of the greatest systems ever made and yet here it is, the naomi out classing it
This is not the same board as Dreamcast. This is Naomi 2. Much stronger than DC board. You never seen a Dreamcast game look like anything on Naomi 2 or PS2 for that matter.
@@realamericannegro977 That's not true. VF4 was largely ported on DC, before being mutated on PS2. The version you see here running on PS2, is in fact ported from the DC. There is in fact a Pachinko VF4 game (UA-cam it) which runs on downgraded DC HW. VF4 would have certainly looked much better than what you see here on PS2.
@@wordsshackles441 Dreamcast doesn't hold a candle to PS2. Dreamcast fans will not let this go. 2024 and yall still think it is more powerful than PS2. Smh. Pachinko does go hard and in some ways look better but PS2 is going more technical stuff.
@@realamericannegro977 😅🤦
VF4 runs from the Naomi 2 hardware. It is much more powerful than a regular Dreamcast.
Essa análise serviu para mostrar 2 coisas:
- Como faz falta a franquia Virtua Fighter no cenário atual dos jogos de luta.
- A Sega adaptava não apenas o visual para seus jogos do arcade rodarem bem nos consoles, existem ajustes pequenos, mas inteligentes para a jogabilidade se comportar bem à plataforma em questão.
Ótima comparação como sempre!!!
Jogão. Eu jogava o VF4 Evolution no PS2 faz uns 14 anos, me divertia pacas e o game era bem otimizado, apesar da limitação do hardware. Saudade desse tempo.
Queria muito ter visto essa versão no Dreamcast pena que foi cancelado.
Ia ficar top
Dreamcast hardware was capable of this port,the backdrops are not so great in comparison to vf3.The only part that dreamcast could face issues it was the lighting system.With some compromises in lighting and a lower resolution on character models the game will have been a decent port.Also the texture on the floors are inferior compared to vf3 stages like shun di boat, lau great wall etc.
Well, there were no issues with lighting in RE: Code Veronica, Headhunter, D2 and Test Drive: LeMans, so the lighting in the VF4 wouldn't be such a big deal for DC. In fact, Naomi 2 hardware was very close to DC's hardware, except the vram, so the main drawback of VF4 port to DC would be the textures resolution. Which, to be honest, sucked on the PS2 either.
Is not he sega Dreamcast is the sega Naomi 2 arcade systems. Which had double the memory, two CPU’s and faster GPU, compare to the Dreamcast.
@@jart122 I know that,my comment was about the capabilities of dreamcast and if a port was possible,if you look the backgrounds you can see that are inferior in comparison to model 3 stages,floors and backdrops are better on model 3 hardware.The only thing that naomi2 was better was lighting nothing else.
@@MetatroN197924 Dreamcasrt version of VF3 was a rushed port done by a third party Genki thus hardly representing the hardware potential. Dremcast Virtua On Oratorio Tangram 5.45 and Virtua Striker 2001ares a perfect example of a game easily matching Model 3 (VOOT 5.25 is included on Dreamcast by finishing the game). Dreamcast was actually powerful and cheaper to develop than Model 3, the difference is architectural i.e. the Dreamcast uses tile-based rendering meaning rendering only visible polygon rather than brute force approach of rendering both visible and invisible polygons.
@@Tippotipo thanks for the info,indeed dreamcast was a beast,i think it was capable to port games from model 3 step 1.Step 1,5 and step 2.0 boards they where to powerful for dreamcast to make a 100% accurate ports.
To me the Naomi Arcade version has better looking stages and brighter UI (The life bars for example) due to lighting but the characters dont look as good and the audio is a little compressed. Whereas the PS2 version has better looking characters and better quality music but more blurrier stages as it looks just by viewing the first stage against Lion. Still i only wish Sega included BOTH of the arcade openings from VF4 Arcade Version A and B for the PS2.
I wanted this game to come out on the Xbox so bad. Wanted to see how far the Sega programmers could push the Xbox with this game. They worked marvels on the PS2 port.
Sega wouldn't do that only because it would make the PS2 version look so bad that a lot of people would buy Xboxes. Then more 3rd party Japanese developers would've jumped on board too after seeing how much better their games can look if they seriously put in the effort. If more 3rd party Japanese developers had supported the OG Xbox like they did the PS2 ,maybe Sony wouldn't be number 1 right now.
sony and ms and nintendo -all have dreamcast legacy . Xbox has shenmue 2, outrn , gun valkirie , sega shinobi, vf, outrun and etc
Naomi 2 easy wins.
A versão do arcade é espetacular. Uma obra prima.
O melhor jogo de luta do PS2 é Virtua Fighter 4 Evolution. Esse jogo ficou top demais.
A versão de PS2, apesar de ser meio embaçada em comparação ao arcade, é realmente muito boa. Obrigado você, pelo seu trabalho. Sou seu fã e você sabe disso. Abraço
Flou Ok mais les détail graphique? ARCADE SEGA meilleur!!!
Uma pena essa série ser tão subestimada. Minha série preferida de luta 3D.
Mal administrada
The colors seem more dull on PS2, but the game looks great even today. Imagine if Shenmue wasn't a thing and we got ports of VF3 made by Sega AM2 instead of Genki, it would've been atleast on a comparable level with the arcade version.
Man... All I can say about the PS2's FMV intro is, the ash is real!
Antialiasing aside, it's a decent port. VF4 is the only VF I didnt play, cause I was hoping it would have been on the Xbox. Looks like I missed a ton. Great music, and much better game play over VF3. Not bad!
It's not just anti aliasing
It's 480i vs 480p
They added abtialiaasing on VF4 Evolution and improved the graphics on PS2
The PS2 version is soooooooooo jaggy :D I haven't seen it since I was in high school. PS2's VF4 Evo was significantly less jaggy.
I have Evo..loved it
I definitely appreciate you.
You can't appreciate a person when you are thankful to someone. You want to say "I appreciate it" instead.
Arcade is better and looks better than the blurry PS2
The Naomi 2 arcade was more powerful than the PS2, of course its looks better. Especially since it was designed specifically for the Naomi 2 initially. It really goes without saying.
A lot of fighters that were on dreamcast, gamecube, and Xbox had much better resolution then the ps2
Tekken 4 da mesma época tinha gráficos melhores no PS2. Uma curiosidade é que Tekken 4 foi o primeiro jogo de luta do PS2 a suportar progressive scan (480p/525p) via componente.
Mesmo porque o Tekken 4 pra arcade foi feito em cima da Namco 246 que é uma placa baseada no Playstation 2, então o port seria tranquilo
holy shit i ve been wanting this!thanks!
Interessante como o PS2 consegue segurar o tranco em termos de geometria mas não da conta das muitas texturas. Considerando as diferenças de especificações o port de ps2 é excelente!
For obvious reasons the Sega Naomi 2 was technically superior, but the PS2 did an excellent job here. If only the PS2 had had a little more mapping... well, the good thing is that now it's possible xD
VCDECIDE: it’s not about graphics.
The viewers: it’s all about graphics.
Tekken Zaibatsu
“Fear the wrath of God”
The ps2 has garbage resolution. The worst of its era. Even the dreamcast has better resolution and it's a weaker system then ps2
@@sladejosephwilson2300
Bold statement.
Slade Joseph Wilson So true, I was hoping they could pull off some voodoo magic with the PS2 version of VF4 like Namco did for Soul Calibur on Dreamcast, but yikes, the jaggies were enough to cut your eyeballs! Thankfully the gameplay was satisfyingly intact.
GiGa Bangs
I agree, the VF4 was a bit of a disappointment but they fixed those graphic flaws on VF4: Evolution, probably the best fighting game on the console.
VF4 Evolution improved the Characters Textures and looked even better than VF4 for the PS2
Should have been on Dreamcast 😑
I would have looked even more poorly than the PS2 version. The arcade board is a Naomi 2, not the Naomi that the Dreamcast was based on.
Simply Sherbert Well who knows.. I mean the game would've had a lower polycount than PS2 due to the DC's lower processing power but textures would've looked better thanks to the DC having more ram than PS2 also lighting effects would've been better thanks to the DC's more powerful graphics card that and transparency effects would've looked better thanks to the OIT chip, not to mention Naomi 2 is basically 2 Dreamcast with extra ram so the architecture of both system is very similar even if the DC is half as powerful.
@@thesch2867 The Naomi 1 was basically a Dreamcast with extra RAM. The Naomi 2 was a wholly different animal.
Le haineux enragé Qui crache son fiel nauséabond I don't think 2D backgrounds would've been needed i mean just look at games like DOA2 on Dreamcast, all AM2 would've had to do is just lowering the polycount on many models.
@Le haineux enragé Qui crache son fiel nauséabond 2D backgrounds?Have u seen dead or alive on the DC?.This would have definitely been possible using a newer DOA engine.
Sega NAOMI 2 was a f.cking monster. What a wonderful piece of arcade hardware, based on a more powerful Dreamcast. This looks better than most Xbox games.
The visuals on the arcade vs PS2 remind me of the lighting for Sonic Adventure 2 and Sonic Adventure 2 Battle.
LOVE the PS2 intro for this game. Super hype! Its interesting to see the difference. Reminds me of when I first compared SF2 between SNES and Arcade. Great port but arcade was the dadddddyyyyyyy!
You see more differences in the color palette, the Naomi version has more colors than the PS2 version, take into account that the Naomi version uses gd ROM or more capacity cartridge and the PS2 version is stored on a blue cd rom from the first batch of games on this console and with less capacity.
Eu nunca joguei este game, pois nunca tive Ps2, porém posso observar que o port não ficou ruim se compararmos com outros games que vieram do arcade para os consoles, então neste caso, eu achei um port honesto, tendo em vista a diferênça de hardware entre a placa dedicada do arcade e a do Ps2. Ótimo vídeo Marota !!
I like the ps2 full screen effect which make all looks the distance between characters and backgrouds... some illumination seems a little better... but its all in low resolution and the textures are really low. ARCADE WINS!!
Muito legal ver essa comparação, pois acredito que a versão arcade seja o mais próximo da versão Dreamcast, que acabou não sendo lançada
A Versão do Arcade sem dúvidas ganha essa, mas tb não tiro os Méritos da versão do Ps2 não pois achei muito linda principalmente a versão Evolution que é a que tenho e gostei muito dela.
The arcade version looks far better. Even when I used to watch Virtua Fighter 4 footage on my PSM2 dvd a long time ago, it looked weak and slightly watered down. It's an incredible game but wasn't the perfection that Evolution was. I hated that you had to unlock the original VF4 stages though. It also has one of my favourite fighting game soundtracks of all time. This game also saved Sega from going bankrupt so I'm grateful for it.
Ive always dug the menus and vibe of vf4.
Kind of like how tekken 4 had similar menus and vibe. Felt like a nightclub almost.
Naomi versiom feels like definative version of the orginal like ps2 vs ps3
VF4 Arcade was made on the Naomi 2 arcade board. Naomi 2 is a dual setup of the Naomi 1 so that is 2 cpu SH-4 and 2 gpu PowerVR2 but it also has a fifth GPU processor called Elan which does dedicated T&L (in the Naomi 1 and Dreamcast the CPU is the one that does the T&L, the GPU can't do it). Since the Naomi 2 is backwards compatible with the Naomi 1....Sege should have released a console version in late 2002 to compete against the Gamecube, PS2 and Xbox but Sega was out of money.
It turned out the SEGA out of money hide a much deeper internal political battle with the then parent company CSK.
Arcade colours are much more vibrant and the graphics are crisper than PS2. As good as PS2 is, Arcade wins this battle.
A versão do arcade é mais nítida e tem cores mais vivas
An Xbox or GameCube port could have been a perfect match, but they never went this route.
True. The arcade version kinda looks better than Dead or Alive 3.
Sega always had killer arcade hardware and blew the competition out the water, the one time they decide to put that hardware in a console and then pull the plug on it, shame because the Dreamcast was a beast.
Vf4 PS2 port was pretty damn good, I've never played the arcade version usually I would as played a lot of 1, 2 and 3 in the arcade then compare them on consoles, so to me the PS2 version is good enough, I wished Sega had ported virtua fighter 3 to PS2 because they did 1 and 2 so why not 3?
Naomi 2 version is much more impressive with its crisp hd textures, more detailed backgrounds and clearer audio. I bet the Dreamcast version, being, in fact, Naomi 2 in home format, but with less memory volume, could be the equal competitor to PS2 version, if it wouldn't be cancelled right before release.
PS2 version would be better than the Dreamcast port easily. Even Sega was impressed the Ps2 hardware and with how well this turned out.
@@realamericannegro977 actually, PS2 hardware was too complicated for developing. It's cpu was overpowered in comparison to gpu, which was weaker than the Game Cube and Og Xbox gpus.
@@realamericannegro977 PS2 hardware was actually weaker because of the lack of real GPU. No wonder Sony exaggerated the claim.
@@TippotipoI never said PS2 was as powerful as Naomi 2 but it most definitely held its own. Naomi 2 looks like a refined Xbox to me. I know you aren't implying Dreamcast is more powerful than PS2 because if you are then we have nothing to talk about.
Both look phenomenal.
Arcade looks a lot better. Sega dropped the ball with their PS2 engine...
@@mitchmurray2260 Sega can only mostly drop the ball with the PS2. Even in their Sega model 2 ports do they have downgraded textures and terrible jaggies for 60 FPS.
This game was made for Xbox hardware.
Arcade looks very flat due to its lighting, just like games with very poor lighting, the PS2 looks way more 3D and way better to my eyes.
The Naomi 2 is basically a Dreamcast on steroids. It easily beats the PS2 here and is clearly running at a higher resolution with higher res textures as well. PS2 also looks washed out and muddy, which loads of PS2 games suffered from for some reason. I always assumed it has to do with the way the PS2 compresses textures because of it's low amount of RAM. So you end up losing colour data.
models have way more tris on naomi2, too.
??
The naomi 2 version is far ahead in terms of texture, image quality, resolution, modeling, and has nothing to do with the ps2 version.
the arcade version looks more like an early 360 game
but the ps2 version for a ps2 game is very impressive.
And above all, even if I really like the pure original rendering, the ps2 version is still the one I prefer, simply because it has a huge amount of content designed for the console, and in terms of gaming experience, that's priceless.
The arcade version looks way better. I hated that soft fuzzy look that a lot of PS2 games had, almost like a haze over everything to compensate for the lack of processing power..
Vídeo sensacional ✌️
There’s a look and a feel to these games and when it’s not exact then you know something is different. Arcade. Is def the best version always. The PS2 ver is respectable but we all know if this was on XBOX it would have been perfect. XBOX has the graphical fidelity and better shaders. Facts.
Or even a DREAMCAST. With its anti alisasing anti aliasing that Ps2 hadn't. The Naomi 2 is very close to the DREAMCAST hardware.
Aliasing on Ps2 always been is biggest flaw, + the over blurring effect at the endlife
Naomi is a beast board
My favorite VF and DOA
Obviously, the differences between both versions are the resolutions and anti-aliasing which the PS2 had issues with. Also, the textures and colors are a bit desaturated and some of the character models are slightly lower in polygon count but overall a good conversion. Most importantly In terms of playability is identical to the arcade but I like the Dreamcast arcade conversion of VF3 better!
I'm a PS2 guy, but even I can tell that AM2 WAS STRUGGLING HARD!!! WITH THE PS2 ARCHITECTURE BUT THE DEVS STILL GAVE THEIR ABSOLUTE BEST WHEN IT CAME TO PORTING THE ARCADE EXPIERNCE ON TO ACTUAL PS2 HARDWARE. No question about it.
the ps2 version looks cruddy compared to the arcade. but again, ps2 was cruddy hardware even for its time and held console gaming graphics back for years.
virtua fighter 4 and soul calibur 3 has great graphics, ps2 is the number one selling console of all time.
Ps2 is best selling piece of garbage those games looked like ass
I tear up thinking of how much I miss the arcade days😢
YES, HE DONE HANDCUFFED LIGHTNING!!!!!!
a Dreamcast version could have been very interesting and even better on certain points, certainly the Naomi 2 is about more than 2x a Dreamcast but they also made serious downgrades on PS2: the polygons per character divided by 2 or more (up to 20000 on Naomi 2 against ~7000 on PS2), the resolution on Naomi 2 is full 480p while on PS2 it is 512x448 interlaced so the real displayed resolution is 512x224, lighting is reduced on PS2 too (about 6 light sources on Naomi 2 against 1 light source on PS2 apparently), textures too, but on Dreamcast we could expect about the same number of poygons per character as on PS2 (for example DOA2 DC has 8000 to 10000), better textures, a comparable framerate (DOA2 is at 60 fps in 480p so a VF4 with a lower resolution or even interlaced like on PS2 can certainly achieve it), better anti-aliasing, but worse on particles (it's is one of the PS2's biggest strengths) and on dynamic geometry like deformable snow and sand, and a bit worse on lighting, but the Dreamcast has more VRAM than PS2 and better textures so these disadvantages can also be compensated to a certain degree and remade in different ways (as with the PS2 version).
why are you comparing poorly developed PS2 games to compare to Dreamcast games? Both Tekken 5 and Soul Calibur III (both 480p ) are much better than anything on Dreamcast and NAOMI2 and much better than the poorly made port of Sega's VF4. There is no way the Dreamcast can match PS2's polygon count, not even close. VF4 and DOA2 are poor examples. Tekken 5 and SCIII is what PS2 is capable of and SEGA blew it.
@@mitchmurray2260 VF4 Evo is not a poorly developed game at all on PS2, it is an excellent port actually and one of the most beautiful games on the system, the Naomi 2 is much more powerful than the PS2 and more than 2x more powerful than a Dreamcast with the addition of a dedicated chip for hardware acceleration T&L (Transformation & Lighting), SC3 and Tekken 5 do better than the PS2 version of VF4 Evo for resolution and a little better for polygon count (SC3 goes from 7k to 10k per character) but the PS2 version of VF4 Evo is better than these games on several points (certain effects like water which are scrolling textures in SC3 and flat in Tekken 5, deformable snow and sand in VF4 Evo PS2 unlike Tekken 5 and SC3...).
About the Dreamcast it is of course significantly less powerful than a PS2 (overall) and cannot match it in many aspects without a significant performance penalty (particles, physics, lighting, post-processing effects...), it's a 1998 system after all, but it still has some advantages (texture compression, tiled rendering, more VRAM, better anti-aliasing...) and we must keep in mind that its full potential has not been reached because of its short lifespan and due to the fact that the games were developed with tools from the 32-bit era (including later ones like DOA2 and Shenmue 2), for example if we compare Soulcalibur 3 on PS2 and Soulcalibur Broken Destiny on PSP we can see how Broken Destiny is doing well while for polygons it is roughly at the level of the first Soulcaibur on Dreamcast with even fewer light sources and yet the first Soulcaibur on Dreamcast is only an improved port of the Arcade version developed on a 32-bit system and is technically far from DOA2, this shows the importance of development tools and techniques, this does not mean that the Dreamcast could have been at the same level as the PS2 (on many aspects it is just impossible and these are too different hardwares) but the difference would have been clearly smaller and its few advantages could have been used even better.
Fiquem tranquilos...algum dia esse Port de Virtua Figthers 4, sairá para o Dreamcast, e ficará tão bom quanto o da Sega Naomi 2!!!
Quem fará isso?
Even though I have 4 Evolution, can't help but thinking on buying the original version. It is wrong for me think about it?
Nah. They play different enough to have both, besides, I love the look of the vanilla version more. Especially Akira stages.
Eu gosto dos seus vídeos, mas curto comparações de gráficos e músicas também, a fim de curiosidade. Eu penso que é melhor analisar a jogabilidade jogando o jogo, e não vendo outra pessoa jogar.
Graphics and presentation most definitely matter....sometimes even more than gameplay depending on the genre....be it technical or artistic.
I put plenty of hours into the PS2 port back when it was released but I don't recall it looking so washed out. Is it the capture device used that's doing it? Such drab colors!
Naomi board wins!
The powerful NAOMI system makes the Arcade version to look somewhat better, but it looks absolutely stunning on PS2 as well. Me and my sis have spent ages playing Kumite. :)
Virtua Fighter 4 Evo for Ps2 is much better and deserve a comparison. And for me beat the arcade version.
The Naomi-version wipes the floor with the PS2 of course, since it has the more powerful hardware.
But I gotta say, the PS2 version is still a really beautiful game, from an artistic standpoint. As good or even better looking than the likes of Soul Calibur or DoA2, especially from an artistic point of view.
Also, much better looking than VF3 on the Dreamcast... I mean DC and PS2 are not that far from each other from hardware capabilities, but this game just shows how time has passed (VF3 came into arcardes in 1996!). O_O
Nope. Dreamcast is pretty far from PS2, when it comes to hardware capabilities. There's videos on YT of PS2 doing real-time raytracing.
The only things DC had going for it was texture compression/tile-based rendering, due to using a PowerVR chip-which is ImaginationTec today
PS2 is like 6GFLOPS and can push ~17 million triangles a second *@60fps* (See Jak & Daxter games).
Dreamcast is 1.4GLOPS and can do ~6 million tops.
Compare F355 Challenge (best looking DC game in my opinion), to GT4/Jak 3/GoW2-and it's not even close.
@@jayclarke777 They are clearly consoles of the same generation, and it shows.
Dreamcast has games like MSR, SA2 or Shenmue, and PS2 has GT4 or GoW. It's not that big of a difference, especially since the PS2 had way more time and devs put way more resources into it.
Those polygon counts don't mean much in practice: No DC-game even closely pushed 6 million polygons, and how many games on the PS2 displayed 17 MPPS - and in how many scenes? If there even were some scenes, they are a total exeption.
BTW, 17 million polyons @ 60fps eat up about 11MB of the PS2's main memory. Assuming the game uses about as much RAM for other data as the average Dreamcast-game, you end up with only about 5 MB left for texture data. So heavy compromises would have to be made here.
PS2 is overall more powerful, but Dreamcast does have it's advantages (like progressive Scan-Support and full height backbuffers in almost every game, more memory available for textures depending on the game, TBR and infinite plane rendering, saving time and memory for Z-buffer-calculations, and others). The Xbox was the most powerful system of that generation, but even here it is not a big gap by any means IMO.
A versão do arcade tá mais bonita e som também melhor, aonde vc conseguiu essa versão da naomi 2 ?
I’ll never understand why they made this PS2 exclusive. The GC and XB were the only consoles that would have been able to do the arcade original justice. The cutbacks to get it to run on PS2 puts it in the realm that that DC should have been able to handle it too, yet they decided against it after saying “if there was enough demand for a DC port” it would be done. This game needs an arcade port to modern consoles, in fact, as someone said, they need a collection for these classics. Their 3D arcade catalog needs modern releases regardless. Not just in Yakuza.
I remembered this! It was impressive on the PS2!
If this were released on og xbox were the best version
true
Damn the lighting and depth of field are so much better in the PS2 version! The Arcade is sharper but looks like a video game whereas the PS2 looks more realistic.
isn't the Arcade version technically a Dreamcast? Didn't the dreamcast use the same tech?
Technically, two Dreamcasts. So a regular Dreamcast has no chance to run this without major sacrifices.
Its like 2x more powerful than a Dreamcast. Even stronger than a PS2. NAOMI 2 was a monster
Even with its more detailed graphics, the NAOMI 2 chipset used less silicon, power consumption, and heat generation than the PS2’s. Just a more advanced architecture and design.
Esse Virtua Figthers 4 Rodava tranquilo no Dreamcast, uma pena, não terem feito pra ele, a Naomi e o Atomis Wave são um Dreamcast disfarçado...
Gosto dos seus vídeos, mas gráficos são importantes sim. São tão importantes quanto a jogabilidade, e em primeiro lugar leva a máquina avaliada ao limite. Pra mim isso é muito legal, ver o esmero que a produtora teve pra levar aquele game naquele nível. Vc pode até não gostar, mas muitos games com ótimos gráficos nas plataformas levaram o game ao estrelato. Como megaman por exemplo no nes ou snes, e assim donkey kong, crash no ps1, gran turismo 4 no ps2, shemmue no dreamcast... Não é uma crítica, mas era maravilhoso ter um sega saturn por exemplo pra jogar os jogos de neo geo as vezes até melhor que nele próprio.
I like this game very much, my favorite here iis AOi, but the PS2 version looks quite good in comparison with the arcade, mainly on the Evolution version. Now, how much polygons the arcade have? 14K or 20K?
arcade 120k per frame = 7,2M ps2 80k per frame 5M arcade chars are 14k each ps2 char 7k
The PS2 was capable of matching the arcade, but when a dev studio has deadlines and a certain budget to adhere to there's only so much they can do.
Concordo que a questão da jogabilidade é a mais importante. Igual qd comparamos VF 2 do Arcade e Saturno. Existem uma diferença gráfica principalmente nos detalhes 3D dos estágios, porém o que realmente importa é a jogabilidade e essa é praticamente igual qd comparamos as duas versões!
amazing how it is even running on ps2. hoped for a DC back then, saved my money for it even since it was planned in 2001. But that it's even that good on ps2 is a feat of it's own. The game for the time looked amazing on ps2, few games could compare.
A Placa Naomi/Dreamcast, é visimente superior tanto em jogabilidade quanto em gráfico!!!
Ed é naomi 1
Dc*
The Naomi 2 arcade original definitely looks better. The details, polygons, lighting, colours and draw distance are all better on the Naomi 2. But the PS2 version is still a very good port.
The arcade has better visuals from textures, to lighting, to geometric detail. The PS2 audio is better but that's it.With that said the PS2 looks good on it's own. It just when compared to the arcade is where you see the shortcomings. I do wish Sega or Sammy would have made an Xbox version or release some kind of Sega greatest hits with the arcade version included.
この頃のジャッキーが1番好き
Realmente a indústria de games conspiraram contra o Poderoso Dreamcast, sem dúvida!!!
Tem algo não contado. Investiguem Bill gates
Snow in first fight like in rdr2)