Easy Blender Lighting HACK [Blender Tutorial]

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 90

  • @GerardIbañezGarcia
    @GerardIbañezGarcia 11 місяців тому +75

    I have always used sky texture to light my scenes but never thought about mixing 2 of them, really good idea I will implement to my renders! Thanks

  • @poochyboi
    @poochyboi 11 місяців тому +34

    man this is why i love blender so much...i learn something everyday

  • @SuperchargedW12
    @SuperchargedW12 11 місяців тому +11

    Awesome. Speaking of more lighting setups if you'd like to bring more videos on them then just know I'll be here to watch. Cheers

    • @polyplayground
      @polyplayground  11 місяців тому +1

      Thank you! Ill definitely pull more together

  • @AshlynDesign.999
    @AshlynDesign.999 2 місяці тому +4

    Damn lighting is hell.

  • @alediazofficial2562
    @alediazofficial2562 2 місяці тому

    I actually never thought of using the world shader this way 😮 Great tip, thanks!

  • @shaleneliani758
    @shaleneliani758 Місяць тому

    This took my scene to another level. Thank you🙌🏾

  • @stedbenj
    @stedbenj 11 місяців тому +2

    Brilliant!!! Liked and subscribed.

  • @edmungbean
    @edmungbean 2 місяці тому +1

    The 2-sun trick is a Pixar invention - it's as much about making a graduation in the intensity of the shadows (and hardness of the shadows) as it is about colour - the larger sun disk was warmer than the smaller, harder sun

  • @kurokishizx
    @kurokishizx 6 місяців тому +1

    What's the difference if u connect mix shader to Is Camera ray instead?

  • @wanisz_
    @wanisz_ 11 місяців тому +5

    I don't really understand this light path node, can you make a tutorial on this? Or maybe you know any good tutorial which explains it well?

    • @polyplayground
      @polyplayground  11 місяців тому +5

      The light path node isn't essential in this, its just an extra to give the world a little more reflection. You can still leave this out. The light path node controls how materials react to different types of light and viewing angles, allowing for more realistic or optimized reflections and effects in materials.

  • @roccoguglielmi4040
    @roccoguglielmi4040 11 місяців тому

    Fantastic! Liked, subscribed and looking forward to more great tutorials.

  • @bolaajayikofo4205
    @bolaajayikofo4205 11 місяців тому +4

    Short, precise, and helpful

  • @zana3d
    @zana3d 8 місяців тому

    Mind officially blown!! Epic! Thank you so much for this tip. Liked and subbed.

  • @lightmoon2174
    @lightmoon2174 Місяць тому

    I'm glad to learn the new idea of mixing light. By the way , i wonder know how to light a large rooms based on artificial light ?

  • @sim.ba83
    @sim.ba83 6 місяців тому

    Thanks again for a nice and short tutorial!

  • @jacquesmains7453
    @jacquesmains7453 7 місяців тому

    Woah! Thanks for an awesome video! I learned a ton of new stuff. New sub!

    • @polyplayground
      @polyplayground  7 місяців тому

      Thanks for the sub! And glad it helped! 👍

  • @Saberarts24
    @Saberarts24 11 місяців тому

    Great tip ! Can't wait to try it out

  • @sandro7626
    @sandro7626 11 місяців тому +2

    Great tutorial thank you for sharing this tip I have saved your video. I usually use HDRI but I'll try that next time!

  • @jacknight3690
    @jacknight3690 6 місяців тому

    I have an issue, the sun rotation changes only when working on a project, on renders rotatnion stay in the same spot, do you know how i can manage the issue?

  • @AntoniusBoerenbrink
    @AntoniusBoerenbrink 2 місяці тому

    Great and clear tutorial. This helps me out a lot. Since i use HDRI's for lighting a lot, i shall try to mix the sky texture together ith the HDRI in the same way. I am curious what result that will give me. Thanks.

  • @motion.igor_rocha
    @motion.igor_rocha 11 місяців тому

    Thank you, this is golden!

  • @MohammadEkram-hm9ug
    @MohammadEkram-hm9ug Місяць тому

    Ops! you are great . thanks a lot
    🥰🙂😊

  • @harikrishnan_g
    @harikrishnan_g 11 місяців тому

    Simple, effective♥

  • @rahulujjal8245
    @rahulujjal8245 11 місяців тому +2

    Just saw this one on instagram, subbed.

  • @euclois
    @euclois 11 місяців тому +4

    works with 2 hdris?

    • @polyplayground
      @polyplayground  11 місяців тому +1

      Not really, you can mix them together the same way and then use the node wrangler to change the rotation, but you don't get the same effect as you do in this video

    • @spiderjerusalem8505
      @spiderjerusalem8505 11 місяців тому

      Yeah, but you'll have to make second HDRI smaller or bigger.
      I'm guessing it's a classic second sun method, just not done with actual lights.

  • @ohmycaaat
    @ohmycaaat 7 місяців тому +1

    I never used a sky texture, didn't know it was there all the time 😅 used hdri's only

  • @doopyx
    @doopyx 10 місяців тому

    Liked and subscribed..thank you man!!

  • @sarahabibi5471
    @sarahabibi5471 2 місяці тому

    very helpful
    thanks

  • @Techn0Dazza
    @Techn0Dazza 11 місяців тому

    How did you do the carpet in your project? I've always had trouble with carpets because I don't know how to do 'fur' like objects.

  • @RangTangStudios
    @RangTangStudios 7 місяців тому

    Would this work for an outdoor scene? Why not just use an actual sun light in render view mode?

  • @andriwibowo22
    @andriwibowo22 4 місяці тому

    Very usefull. Liked and subscribed

  • @wetterschneider
    @wetterschneider 7 місяців тому

    Thank you!

  • @jacobmougharbel3092
    @jacobmougharbel3092 11 місяців тому

    when youre using a mix shader with the light path, does it affect input A or B first?

    • @polyplayground
      @polyplayground  11 місяців тому +1

      This all depends on the output of the light path, so for example if the light path node finds glossy materials with above .5 it will shine through majority of the b output, if it’s below .5 it will shine through majority of the a output

    • @jacobmougharbel3092
      @jacobmougharbel3092 11 місяців тому

      @@polyplayground thank you!

  • @MrBerglmir
    @MrBerglmir 3 місяці тому

    Very nice setup - thanks for sharing. However, how do you control rotation and elevation of your sun(s) now? Doing it manually twice seems like a massive PITA :D

    • @polyplayground
      @polyplayground  3 місяці тому +1

      That is the down side! No way to access the sky texture inputs from what I know unfortunately

    • @MrBerglmir
      @MrBerglmir 3 місяці тому

      @@polyplayground Ah, thanks for confirming. Loved the result, but not having easy access to rotation and elevation is a no-go for me.

  • @nancekievill
    @nancekievill 11 місяців тому +2

    I would argue that you don't need two Sky Textures, just the one. You can achieve the same soft shadow effect by adjusting the "Sun Size" default value of 5 to something higher, like 10. I find this gives pleasing results.

    • @ganzalez89
      @ganzalez89 5 місяців тому +2

      but then the video wouldn't be much unique and creative compared to other tutorials. Because everyone who want to explore something, need a bit of mistery and authenticity. Otherwise it would be boring and fake tutorial, without anything new to show.

  • @emanuelmarques8631
    @emanuelmarques8631 11 місяців тому

    i guess this is a stupid question, but its saying i dont have sun disks, and even after adding to sun lights still says thesame, what kind of lights do i need on thge scene?

    • @polyplayground
      @polyplayground  11 місяців тому

      Are you in cycles?

    • @emanuelmarques8631
      @emanuelmarques8631 11 місяців тому

      but i think i may have figured it out, apperantly i dont actually need lights in the scene, but doesnt matter, i tried the setup, and didnt like with the kind of things i do :X
      @@polyplayground

  • @jeremydelastreet
    @jeremydelastreet 11 місяців тому

    So efficient

  • @bellousow2607
    @bellousow2607 11 місяців тому

    Amazing

  • @MishkaLightmist
    @MishkaLightmist 3 місяці тому

    Hi! Is this on cycles or on eevee? Thanks

    • @polyplayground
      @polyplayground  3 місяці тому

      This is on cycles, eevee doesn’t have sky texture unfortunately

  • @_casg
    @_casg 11 місяців тому

    bro was cooking with this Tut, my render went from 0-100 with this light set up, it made my previous render look like hot garbage

    • @polyplayground
      @polyplayground  11 місяців тому +1

      Haha thank you! It’s insane how much better things look with the correct lighting

  • @Dr.R.
    @Dr.R. 11 місяців тому

    Is this for cycles only?

    • @polyplayground
      @polyplayground  11 місяців тому +1

      This is only for cycles however I may try craft a work around for those who prefer eevee

    • @Dr.R.
      @Dr.R. 11 місяців тому

      @@polyplayground yes Plesse !! :-)

  • @mateuszprzystarz3013
    @mateuszprzystarz3013 2 місяці тому

    I dont have anything like Mix color - i only can pick MixRGB ._.

  • @zinookssi
    @zinookssi 11 місяців тому

    Crazy

  • @asentertainment1998
    @asentertainment1998 5 місяців тому

    do an hdri tutorial

  • @JamesM-s1l
    @JamesM-s1l 11 місяців тому

    Just wondering why you wouldn't just use a HDRI?

    • @polyplayground
      @polyplayground  11 місяців тому

      You can of course use HDRI's it all depends on what you're trying to achieve, however using 2 Sky Textures offers more control and flexibility for dynamic lighting changes, and it's computationally efficient without needing large HDRI files. It allows for precise adjustments to simulate different times of day and atmospheric conditions directly within Blender, enhancing realism and creativity in the scene.

  • @afakhrik3002
    @afakhrik3002 11 місяців тому

    more like this obviously

  • @JohnGetchel
    @JohnGetchel 11 місяців тому +1

    A little too fast for this noob. Could you explain in more detail what the purpose of the light path node is?

    • @polyplayground
      @polyplayground  11 місяців тому +1

      The Light Path node in Blender is used to control how light behaves in your scene. It allows you to change the appearance of materials based on the type of light interaction, like whether light is bouncing off surfaces, going through transparent materials, or seen directly by the camera. This lets you create more complex and realistic effects in your renders by adjusting how different elements look under different lighting conditions.

    • @JohnGetchel
      @JohnGetchel 11 місяців тому

      @@polyplayground Thank you! So in this case it's selecting the complimentary background color if it's a glossy reflection?

  • @DaStuntChannel
    @DaStuntChannel 11 місяців тому

    This tip is on a Blender Guru tutorial

  • @alielydre8135
    @alielydre8135 11 місяців тому

    isn't that the soborg wood base chair from blender guru😂

  • @DailyPaily
    @DailyPaily 11 місяців тому

    Render in UE is great...

    • @tomasm1233
      @tomasm1233 11 місяців тому

      I am vivid Blender user for the last 5 years, having said I've been closely watching UE5 lighting usage for the interior. It seems me EU5 has a better features to control light like Exposure compensation, volumetric features that easily controllable, especially indirect shadow lift up. I am starting to wonder how EU5 can help me with my visualisation.

    • @DailyPaily
      @DailyPaily 11 місяців тому

      @@tomasm1233 And fast, fields of grass, shadders work better, cams are more easy to manage , etc my only doubts are with Adobe Lightroom.

  • @PeterHeiri
    @PeterHeiri 4 дні тому

    Isn't this technic looking wrong - as Sunlight makes always a very clean strong Shadow and has no fall off, you just get two of them next to each other. I'm kind of very new to Blender, but I think if you take a closer look, this looks a bit wrong. Maybe I miss something, as I still don't know so much. But thanks anyway to show something new.

  • @mjawadsiddiqui
    @mjawadsiddiqui 10 днів тому

    it wont work how does your shader work when it actually starts loading