The 2-sun trick is a Pixar invention - it's as much about making a graduation in the intensity of the shadows (and hardness of the shadows) as it is about colour - the larger sun disk was warmer than the smaller, harder sun
The light path node isn't essential in this, its just an extra to give the world a little more reflection. You can still leave this out. The light path node controls how materials react to different types of light and viewing angles, allowing for more realistic or optimized reflections and effects in materials.
I have an issue, the sun rotation changes only when working on a project, on renders rotatnion stay in the same spot, do you know how i can manage the issue?
Great and clear tutorial. This helps me out a lot. Since i use HDRI's for lighting a lot, i shall try to mix the sky texture together ith the HDRI in the same way. I am curious what result that will give me. Thanks.
Not really, you can mix them together the same way and then use the node wrangler to change the rotation, but you don't get the same effect as you do in this video
This all depends on the output of the light path, so for example if the light path node finds glossy materials with above .5 it will shine through majority of the b output, if it’s below .5 it will shine through majority of the a output
Very nice setup - thanks for sharing. However, how do you control rotation and elevation of your sun(s) now? Doing it manually twice seems like a massive PITA :D
I would argue that you don't need two Sky Textures, just the one. You can achieve the same soft shadow effect by adjusting the "Sun Size" default value of 5 to something higher, like 10. I find this gives pleasing results.
but then the video wouldn't be much unique and creative compared to other tutorials. Because everyone who want to explore something, need a bit of mistery and authenticity. Otherwise it would be boring and fake tutorial, without anything new to show.
i guess this is a stupid question, but its saying i dont have sun disks, and even after adding to sun lights still says thesame, what kind of lights do i need on thge scene?
but i think i may have figured it out, apperantly i dont actually need lights in the scene, but doesnt matter, i tried the setup, and didnt like with the kind of things i do :X @@polyplayground
You can of course use HDRI's it all depends on what you're trying to achieve, however using 2 Sky Textures offers more control and flexibility for dynamic lighting changes, and it's computationally efficient without needing large HDRI files. It allows for precise adjustments to simulate different times of day and atmospheric conditions directly within Blender, enhancing realism and creativity in the scene.
The Light Path node in Blender is used to control how light behaves in your scene. It allows you to change the appearance of materials based on the type of light interaction, like whether light is bouncing off surfaces, going through transparent materials, or seen directly by the camera. This lets you create more complex and realistic effects in your renders by adjusting how different elements look under different lighting conditions.
I am vivid Blender user for the last 5 years, having said I've been closely watching UE5 lighting usage for the interior. It seems me EU5 has a better features to control light like Exposure compensation, volumetric features that easily controllable, especially indirect shadow lift up. I am starting to wonder how EU5 can help me with my visualisation.
Isn't this technic looking wrong - as Sunlight makes always a very clean strong Shadow and has no fall off, you just get two of them next to each other. I'm kind of very new to Blender, but I think if you take a closer look, this looks a bit wrong. Maybe I miss something, as I still don't know so much. But thanks anyway to show something new.
I have always used sky texture to light my scenes but never thought about mixing 2 of them, really good idea I will implement to my renders! Thanks
Glad it was helpful!
Same! So simple yet also mind-blowing.
man this is why i love blender so much...i learn something everyday
Glad we had an input to it!!
Awesome. Speaking of more lighting setups if you'd like to bring more videos on them then just know I'll be here to watch. Cheers
Thank you! Ill definitely pull more together
Damn lighting is hell.
I actually never thought of using the world shader this way 😮 Great tip, thanks!
This took my scene to another level. Thank you🙌🏾
Awesome! Glad it helped 👌
Brilliant!!! Liked and subscribed.
The 2-sun trick is a Pixar invention - it's as much about making a graduation in the intensity of the shadows (and hardness of the shadows) as it is about colour - the larger sun disk was warmer than the smaller, harder sun
What's the difference if u connect mix shader to Is Camera ray instead?
I don't really understand this light path node, can you make a tutorial on this? Or maybe you know any good tutorial which explains it well?
The light path node isn't essential in this, its just an extra to give the world a little more reflection. You can still leave this out. The light path node controls how materials react to different types of light and viewing angles, allowing for more realistic or optimized reflections and effects in materials.
Fantastic! Liked, subscribed and looking forward to more great tutorials.
Thank you!
Short, precise, and helpful
Mind officially blown!! Epic! Thank you so much for this tip. Liked and subbed.
I'm glad to learn the new idea of mixing light. By the way , i wonder know how to light a large rooms based on artificial light ?
Thanks again for a nice and short tutorial!
My pleasure!
Woah! Thanks for an awesome video! I learned a ton of new stuff. New sub!
Thanks for the sub! And glad it helped! 👍
Great tip ! Can't wait to try it out
Works amazingly well!
Great tutorial thank you for sharing this tip I have saved your video. I usually use HDRI but I'll try that next time!
Thank you!
I have an issue, the sun rotation changes only when working on a project, on renders rotatnion stay in the same spot, do you know how i can manage the issue?
Great and clear tutorial. This helps me out a lot. Since i use HDRI's for lighting a lot, i shall try to mix the sky texture together ith the HDRI in the same way. I am curious what result that will give me. Thanks.
Thank you, this is golden!
Thank you!!
Ops! you are great . thanks a lot
🥰🙂😊
Simple, effective♥
Just saw this one on instagram, subbed.
Thank you! Appreciate the sub
works with 2 hdris?
Not really, you can mix them together the same way and then use the node wrangler to change the rotation, but you don't get the same effect as you do in this video
Yeah, but you'll have to make second HDRI smaller or bigger.
I'm guessing it's a classic second sun method, just not done with actual lights.
I never used a sky texture, didn't know it was there all the time 😅 used hdri's only
Liked and subscribed..thank you man!!
Thanks for the sub!
very helpful
thanks
Glad it helped
How did you do the carpet in your project? I've always had trouble with carpets because I don't know how to do 'fur' like objects.
Would this work for an outdoor scene? Why not just use an actual sun light in render view mode?
Very usefull. Liked and subscribed
Thanks for the sub!
Thank you!
You're welcome!
when youre using a mix shader with the light path, does it affect input A or B first?
This all depends on the output of the light path, so for example if the light path node finds glossy materials with above .5 it will shine through majority of the b output, if it’s below .5 it will shine through majority of the a output
@@polyplayground thank you!
Very nice setup - thanks for sharing. However, how do you control rotation and elevation of your sun(s) now? Doing it manually twice seems like a massive PITA :D
That is the down side! No way to access the sky texture inputs from what I know unfortunately
@@polyplayground Ah, thanks for confirming. Loved the result, but not having easy access to rotation and elevation is a no-go for me.
I would argue that you don't need two Sky Textures, just the one. You can achieve the same soft shadow effect by adjusting the "Sun Size" default value of 5 to something higher, like 10. I find this gives pleasing results.
but then the video wouldn't be much unique and creative compared to other tutorials. Because everyone who want to explore something, need a bit of mistery and authenticity. Otherwise it would be boring and fake tutorial, without anything new to show.
i guess this is a stupid question, but its saying i dont have sun disks, and even after adding to sun lights still says thesame, what kind of lights do i need on thge scene?
Are you in cycles?
but i think i may have figured it out, apperantly i dont actually need lights in the scene, but doesnt matter, i tried the setup, and didnt like with the kind of things i do :X
@@polyplayground
So efficient
Amazing
Thank you!
Hi! Is this on cycles or on eevee? Thanks
This is on cycles, eevee doesn’t have sky texture unfortunately
bro was cooking with this Tut, my render went from 0-100 with this light set up, it made my previous render look like hot garbage
Haha thank you! It’s insane how much better things look with the correct lighting
Is this for cycles only?
This is only for cycles however I may try craft a work around for those who prefer eevee
@@polyplayground yes Plesse !! :-)
I dont have anything like Mix color - i only can pick MixRGB ._.
Crazy
do an hdri tutorial
Just wondering why you wouldn't just use a HDRI?
You can of course use HDRI's it all depends on what you're trying to achieve, however using 2 Sky Textures offers more control and flexibility for dynamic lighting changes, and it's computationally efficient without needing large HDRI files. It allows for precise adjustments to simulate different times of day and atmospheric conditions directly within Blender, enhancing realism and creativity in the scene.
more like this obviously
A little too fast for this noob. Could you explain in more detail what the purpose of the light path node is?
The Light Path node in Blender is used to control how light behaves in your scene. It allows you to change the appearance of materials based on the type of light interaction, like whether light is bouncing off surfaces, going through transparent materials, or seen directly by the camera. This lets you create more complex and realistic effects in your renders by adjusting how different elements look under different lighting conditions.
@@polyplayground Thank you! So in this case it's selecting the complimentary background color if it's a glossy reflection?
This tip is on a Blender Guru tutorial
isn't that the soborg wood base chair from blender guru😂
It’s from blenderkit 👍
Render in UE is great...
I am vivid Blender user for the last 5 years, having said I've been closely watching UE5 lighting usage for the interior. It seems me EU5 has a better features to control light like Exposure compensation, volumetric features that easily controllable, especially indirect shadow lift up. I am starting to wonder how EU5 can help me with my visualisation.
@@tomasm1233 And fast, fields of grass, shadders work better, cams are more easy to manage , etc my only doubts are with Adobe Lightroom.
Isn't this technic looking wrong - as Sunlight makes always a very clean strong Shadow and has no fall off, you just get two of them next to each other. I'm kind of very new to Blender, but I think if you take a closer look, this looks a bit wrong. Maybe I miss something, as I still don't know so much. But thanks anyway to show something new.
it wont work how does your shader work when it actually starts loading