so glad to hear you acknowledge the limitations of poly modeling at the beginning! since discovering the power of zbrush it's been a revelation. wish i had known sooner that there were more options for hard surface.
How would you model those texts details without z-brush or displacement? I have a similar situation but on a plastic container, you know like the brand pressed at the time of manufacture. Thanks for ur vids. you're very talented!
Man, this is amazing. There's no one vid in your channel that I can't learn something new.
so glad to hear you acknowledge the limitations of poly modeling at the beginning! since discovering the power of zbrush it's been a revelation. wish i had known sooner that there were more options for hard surface.
great! All 3DMaxer love you
The master of topology!
Thanks
Thanks!
You are TOOOO MUCH AWESOME!
Would love to see you unwrap this (or something else) with the help of Mike's new UV Reactor plugin!
beatiful 👌
How would you model those texts details without z-brush or displacement? I have a similar situation but on a plastic container, you know like the brand pressed at the time of manufacture. Thanks for ur vids. you're very talented!
manually cut the poly i think lol, i saw someone posted their work on a 3d group
hello, what is the shortcut for the process you did in 5.55? How did you turn the square to round? can you help me solve this problem
It's a script called Regularizer. There's a vid on how to install an use in this channel.
Thank you!