Nookrium! 🙏🙏🙏 Thanks for visiting my tiny channel. I love yours, and the Cogmind footage was taken from it - hopefully credited correctly. Grid Sage Games (developer of Cogmind) commented on the video as well, some days ago. It's quite the party! 🎉
I can't see this ever being completed. Let's be honest though, would we really want it completed? I love discovering the new improvements they add every time there is a new update (TREES THAT ARE MORE THAN 1 BLOCK? What wizardry is this?)
"The reason people want money is to do what they want, and thats what we're doing" - Tarn Adams Dude is just too based for reality. Straight up enlightened.
... Or find the tablet of dark knowledge. Becoming an elder lich, and running a vampire powered pewter computer the size of a goblin tower. Thus ushering in an era of the cyber undead gods. >):^]
This is awesome, I can't believe I haven't seen this before. Almost 8 years ago now, me and my ex sent them some money and a picture of us with a fish we had that we named after the dwarf with the highest kill count in the world we built our favorite fort in. They sent back an awesome drawing of a dwarf wielding a trident riding a giant fish that was identical to our fish, just bigger. Rovod Runsclap the Amethyst of Slaying will always hold a special place in my heart, both the dwarf and the fish. We hung the picture right behind the tank we had for him until he passed away, and then moved the framed drawing above the bed we had. It seemed so silly at the time, and it was all done tongue-in-cheek, but looking back now it really was a special moment. It seems they have an idea of how big they mean in the gaming community, but I'm not sure they're aware of people like us who were touched by the community outreach and the game they've made.
After conducting these interviews and spending time with Tarn and Zach, I'd say they are quite aware of the special place their work has in a lot of people's hearts. But! I'm gathering questions for a potential follow-up on this documentary. This sounds like a good topic!
That's awesome, it would be cool to know if they even remember individual donations like that. Anyways, if the follow-up works out, let them know that it meant a lot to both of us, more than any other game or their creators has to me. Not to mention, I didn't know it seemed like that part was work for them. It would be great to know that they understand how much it means to the people who love to play the game.
I'll ask them! Zach definitely said that at one point, all the hundreds (thousands?) of custom stories he wrote mingled together and he realized he couldn't easily remember them or keep them apart. Such is the creator's life :)
I am dating the wrong women, Every woman I have ever dated disliked video games. Even basic triple A games let alone Dwarf fortress! I didn't think girls like that existed must be a true treasure to find a woman like that....I think that's why it never worked out and I am single after many attempts.
Clone those two. Make, like, sixty of them. Also give them unlimited funds. Make them create dwarf fortress 2. It would be the greatest piece of art humanity has ever created.
It's a legendary artifact computer game and experiment in emergent narrative. All craftsdwarfship is of the highest quality. It is studded with spikes. It has an image of a dwarf melting into a pool of magma. The dwarf is striking a triumphant pose.
I've been playing strictly acoustic guitar for 20+ years and the first time I heard the Dwarf Fortress music it ingrained itself in my brain and I can't get it out... It won't let me sleep, I hear it all the time... I play DF with the sound turned off... I still hear it
Dear Toady One and ThreeToe, I have no idea if you guys read these comments but if you do I'd like to let you know I am very grateful for your hard work, innovation and all around great mindset towards gaming and it's community. You have definitely created a work of art, an immensely engrossing experience and all for the betterment of the gaming world (and not your own bank balance/shareholders/greed as with too many other companies out there). Keep up the good work, continue having fun and wait for as long as you want for 1.0 ;) tl;dr: thanks for doing what you guys are doing!
If you donate to them on their website, they read and respond to every correspondence last I knew, and you even get gifts. ;) www.bay12games.com/support.html
Loved the game since i first got my hands on it and accidentally drowned everyone in my makeshift dirt cave. These two are a wonderful inspiration on living life
When Tarn closes his eyes, it's like he's already 300 questions ahead in the interview, and he's trying to reign his mind in to the speed of normal humans.
Im 45 yrs old, Ive been gaming all my life, Commodore 64, Atari 2600, various hex and counter war games, RPGs etc... I just recently heard of and learned Dwarf Fortress and it is def my favorite game ever. Masters of Magic is probably the only other game that compares. What did it was the Dwarf Therapist in the Masterwork mod, once I seen how it all fit together I was in love. I am also a programmer(not an expert yet) but this game inspired me on so many levels I cant begin to explain.
As a fan of DF, I can't describe the level of joy I feel when the words "They don't expect to reach version 1.0 in the next fifteen years" popped up on screen. More content for me, bay-bee
Damn. I just posted that and scrolled down to see this. I don't play Dwarf Fortress, but I can read DF stories all day, and Boatmurdered is the golden standard.
If you enjoy Dwarf Fortress stories, you might be interested in Kruggsmash. Just found him recently, he plays Dwarf Fortress and edits them down into bite sized 30 minute videos and adds drawings of the surroundings in the later videos to help visualize it. He finished up his first series Steelclutches, and managed to pull out a ton of character from an otherwise dead world.
Vampire powered computers. I could listen to these guys talk all day. And I half remember this mad anecdote about how dead cats kept piling up in pubs in Dwarf Fortress. It's just brilliant.
Ah cool, a fan :). After seeing it I was wondering if that was your own choice for inclusion or if Tarn may have suggested it (I met up with them a couple years ago in San Francisco, fun :D)
These things (editing/composition/external footage) are always my domain. Sometimes I ask interviewees for specific footage - in this case, Tarn sent me dozens of personal photos that wouldn't be available online. Both Tarn and Zach mentioned quite a few old-school games that originally influenced their game (Rogue, Nethack etc) - but since this information is already available online through their presentations, I decided against including it here in detail =)
Yeah I saw a lot of their inspirations in their presentation from 2016, which was neat. And I thought it was cool the the way you sped up the Cogmind footage like that, a good idea to reflect multiple aspects of the game in a shorter period, especially considering it would've been less interesting at its regular speed (you obviously know what you're doing here :D).
I've been playing games all my life, I'm 35 and been playing them for 30 years now. And Dwarf Fortress is one of the most special unique and defining games i ever played. It's definitely in the top ten best games for me. There's just nothing like it. It's been awhile since i played it again, I'm not playing many games, only a couple on and off, but i know that I'm going to pick it up again, i always do, it's one of the very few games that can still give me the itch to play.
This is what humanity should look like. People who are devoted and invested in the projects they work on ad perpetuity to achieve something greater than themselves, instead of recycling generic assets and gameplay loops with the goal of churning out something barely better than before at the demand of quarterly sales numbers and managerial demands.
Glad to have seen this. I've heard about Dwarf Fortress over the years, but never knew any of the details. Great video, with what seem to be a great pair of creators doing what they love. Cheers
glad to say that they released version 1.0 about 2 weeks ago as of writing this -- UI was overhauled with cursor implementation, and the graphics went from ascii to 32 bit tile-based graphics. It's a steam release! No idea what the actual version number is or if it's passed the 0.9 mark, but it's such a radical sea change that it deserves the title. It feels like the end of a chapter, and the start of a much, much, much bigger one. Someone recorded their first cursory glimpses of the new version, and that recording ended up being 11 hours long. Just for first impressions. These two have tapped into a true infinity
His hoody and the t shirts they wear in the t shirts with the animal patterns. They're cool. I wonder if they have always had them made, or is it a coincidence?
Someone made an AI for this! www.reddit.com/r/dwarffortress/comments/44mbrl/dfai_an_ai_playing_dwarf_fortress/ Not sure what method it's using or how preprogrammed it is though
@@dantescanline Seems to be mostly coded low level logic. dwarf fortress is such a complex game that our computers today would probably not be strong enough (apart from maybe google's) to evolve neural networks (AIs) for the game
@@123TeeMee Google would try, and fail, to run deepmind on Dwarf fortress. Nothing, man or machine, can handle this game. But maybe in a few more decades....
lets all say a big thanks to tarn and zach's dad for getting his kids into programming and setting the foundation for what is one of the most incredible games of all time that i have never played. but soon brothers, the less autistic of us will be able to comprehend and play this masterpiece.
Thanks Nathan! I invested 8 months full time, but even with ads and Patreon didn't nearly get to a place where it would have worked economically. I got around $80/month (Patreon), and around $200 in YT ads (in about three years). Understanding this, I continued with my fine art life. I have footage of over a dozen unedited interviews -- maybe one day this project will continue :)
From an idealistic point of view though, I'm still super happy about this channel. It's available for free, on this weird platform, and will be visible for a long time to come. Enjoy! :)
I read a sci fi book as a young adult where someone creating a realistic simulation game added time travel and it just kept resulting in apocalypses because they would rob the past/etc. I can't remember the ending or the name of the book or the author or anything, but I think there was serious concern that the game simulations were realistic enough that maybe the time travel they invented would work in the real world too.
Fwiw, Primer (2004) by Shane Carruth is an amazing movie about time travel. Check out it's Wikipedia page - lots of people say that it's the most accurate movie depiction of time travel. Made with the tiniest budget (7k), it's an indie production that transcends all expectations. Thinking of it, now I need to interview Shane 😋.
Being someone who dabbles in writing narratives that are heavy with metahumor and such, I’ve always made jokes with my peers about that exact same concept! It stemmed from the whole “infinite universes infinite possibilities” thing, which always made me think about the chance that even my own universes technically “existed.” And if some fool wrote the right story, then they’d end up destroying the whole world as we know it with their own narrative! It’s always been funny to think about some goofy novel destroying reality as we know it because it just started getting too real.
Being a sci-fi geek, and into sci fi like this......well, this sounds very close to "the perfect imitation" by Stanislaw Lem; it's a very similar story to this. This also sounds a bit like it could be a Philip K. Dick story. Although LEM and DICK had an extra layer of meta commentary and deepness to the actual telling of the story. There aren't many authors that have written about reality being a simulation and manipulating it.
Ah. Better not watch this. It is too similar to my game that I have been working on for thirty years, and I can already see, skipping through it, that they have had similar ideas to me. I don't want to feel inhibited to do what I was going to do anyway. I had this problem a bit with _No Man's Sky_ and their EVERY ATOM PROCEDURAL trailer at VGX '13 and it almost made me abandon my project because I thought that everyone would just say I had copied their idea, when I had been similarly inspired by David Braben and Ian Bell's _Elite_ (1984) as something I could try to do which didn't require me to animate frames of pixel art in a platformer genre I was completely disinterested in. Glad to get the sense people like this sort of thing. Depth. Although I don't plan on doing whimsy.
I started playing this game recently and I'm constantly blown away by its complexity. PS your channel has some amazing interviews and should be way more heavily subscribed to than it is!
"The fighting ... Dwarf Fortress simulates muscles, blood vessels, nerves - you can dislocate limbs, you can knock teeth out.." Ok, I have to play this game.
I've watched this video a multitude of times. I've grown up with games all my life since about the mid 80's. I remember them as being magical, incomprehensible, ground breaking. Being able to input something and make things do things is fascinating. Besides that i had/have interests in nature (forests, life, the universe and natural laws, rocks,...) , art (astract, conceptual,...) , mechanics (lego, mecano,...) , history and ancient civilizations and their thinkers (Greece, Rome,...) When i started playing DF it was the first time in many years that i felt "lost" again, in a good sense, a wonderous lost full of discoveries and survival. This is the best "game" i have ever played, hands down. Truly a work of art.
A lot of people are way too impressed with production smoothness and I find myself unwittingly spending a lot of energy pandering to this when working on my game while that goes 100% against what I want out of a game. Thanks to this documentary for setting me straight on that again...at least for a while...
Currently working on my first serious Dwarf Fortress game. They are called the Keeper of Children and building a foothold for their uprising civilization. So far we have dug out a tunnel in a sand cave and looking to expand into a big castle outside. :)
Any Chance the full uncut Interviews of both will be uploaded eventually? I feel like missing out on so much more info here.. Great work anyway! Just really being interested in the raw footage. Could listen to especially Tarn for days..
Thanks for your request and interest! The thing is: the interviews are conducted with the interviewees knowing that they'll get to review anything prior to its release. I can't change this retroactively. I did adapt it for future interviews, but for the ~30 people interviewed last year, I can't change the situation that they trusted me in that regard. You can find a few podcast on the project's website (www.on-doubt.com), which feature the interviews in its near entirety - but I stopped doing these when I understood how much time and attention it requires of the interviewees - reviewing hours of an interview simply asks for too much. This would be different if interviewees would commit to all recorded footage be free to get published (as happens in journalistic approaches). I don't want to go that route though, since , they might then talk more cautiously. I don't want that caution - I want them to be able to speak as open and possible, even if that means that in the final review they might object to some content. It's their right to do so, and their trust my only currency =) Let's see how this part of the project develops, but for now that's it. Sorry!
This makes me want to give DF a greater effort. Nothing else is out there like it, and so many clone it, but it is one of a kind and that makes it special.
A video of that is used, but I'm on mobile and can't check the specific timestamp; all external _videos_ are chronologically listed in the description though! (If you skip to the very end of the video, there's also a list of _all_ externally referenced media)
Such a fantastic game, can’t wait to play version 1.0 in 20 years
Nookrium! 🙏🙏🙏 Thanks for visiting my tiny channel. I love yours, and the Cogmind footage was taken from it - hopefully credited correctly.
Grid Sage Games (developer of Cogmind) commented on the video as well, some days ago. It's quite the party! 🎉
Optimist! xD
I can't see this ever being completed. Let's be honest though, would we really want it completed? I love discovering the new improvements they add every time there is a new update (TREES THAT ARE MORE THAN 1 BLOCK? What wizardry is this?)
+Rafe101 version 1.0 does not mean it's finished. It means it is half way to version 2.0 :-D
if toady or co die prior to finishing it, they promised that they'd release the game as open source so that development could continue.
"The reason people want money is to do what they want, and thats what we're doing" - Tarn Adams
Dude is just too based for reality. Straight up enlightened.
@@BrySmi Now they are millionaires. :)
@@Robert-vk7je I'm so glad they've made it doing what they love, so they can keep loving what they do. They're amazing.
Humble, polite, creative, visionaries, motivated, smart, clever, intelligent. These guys are gold.
These guys are straight outta the 90s game design scene.
Is there a way to make them both immortal?
They gotta be bit by a vampire. Or a were-kavia.
The problem is the menu. You gotta navigate it the right way, and mortals rarely do.
But there's a command there that would do the trick.
... Or find the tablet of dark knowledge.
Becoming an elder lich, and running a vampire powered pewter computer the size of a goblin tower.
Thus ushering in an era of the cyber undead gods. >):^]
just install df-hack, it's got some commands to do that.
Yes, it's called Dwarf Fortress.
This is awesome, I can't believe I haven't seen this before. Almost 8 years ago now, me and my ex sent them some money and a picture of us with a fish we had that we named after the dwarf with the highest kill count in the world we built our favorite fort in. They sent back an awesome drawing of a dwarf wielding a trident riding a giant fish that was identical to our fish, just bigger. Rovod Runsclap the Amethyst of Slaying will always hold a special place in my heart, both the dwarf and the fish. We hung the picture right behind the tank we had for him until he passed away, and then moved the framed drawing above the bed we had. It seemed so silly at the time, and it was all done tongue-in-cheek, but looking back now it really was a special moment. It seems they have an idea of how big they mean in the gaming community, but I'm not sure they're aware of people like us who were touched by the community outreach and the game they've made.
After conducting these interviews and spending time with Tarn and Zach, I'd say they are quite aware of the special place their work has in a lot of people's hearts.
But! I'm gathering questions for a potential follow-up on this documentary. This sounds like a good topic!
That's awesome, it would be cool to know if they even remember individual donations like that. Anyways, if the follow-up works out, let them know that it meant a lot to both of us, more than any other game or their creators has to me. Not to mention, I didn't know it seemed like that part was work for them. It would be great to know that they understand how much it means to the people who love to play the game.
I'll ask them!
Zach definitely said that at one point, all the hundreds (thousands?) of custom stories he wrote mingled together and he realized he couldn't easily remember them or keep them apart. Such is the creator's life :)
I am dating the wrong women, Every woman I have ever dated disliked video games. Even basic triple A games let alone Dwarf fortress! I didn't think girls like that existed must be a true treasure to find a woman like that....I think that's why it never worked out and I am single after many attempts.
@@koffinkat666 he never said his ex was a woman
It wouldn't suprise me, if dwarf fortress became self aware one day...
Maybe one day a Human will even be offered a Red pill or a Blue pill
Forget Starcraft 2. I want to see googles deep mind try to play dwarf fortress.
@@tomhill3248
"Google Deep Mind, artificial intelligence has gone stark raving mad!"
They're making skynet
One day, a single Dwarf stopped working, dropped all the tools , took a look around and started to scream...
"It's a videogame. You play it. It's called Dwarf Fortress. You are creating a fortress with dwarves."
-ThreeToe
The words of the prophets are written in UA-cam comment sections.
In 15 years, computing power will might be strong enough to experience tantrum spiral in full VR.
That and running DF on a 20 qubit Quantum computer.
May your framerate never again drop below 15
WOW, i image that i am play that game in VR O_O awesome
@@archezwei1729 It will if cats have anything to say about it!
@@tomhill3248 Then we can get Schrödinger catsplosions. The catsplosion wilk both kill and not kill your FPS.
Think of it what you want. But this is one of the most facinating software projects in computer history.
It certainly is -- strongly rooted in videogame history, appreciated by the MoMA, treasured by thousands: sounds like a good project to me!
Clone those two. Make, like, sixty of them. Also give them unlimited funds. Make them create dwarf fortress 2. It would be the greatest piece of art humanity has ever created.
Who knows, maybe DF will be the singularity we've all been waiting for. And with 1.0, the minds of Zach and Tarn will be simulated in it?
@@OnDoubt a self programming game.
Wrangler That would either be the end of the world, or the beginning of our new one.
It's a legendary artifact computer game and experiment in emergent narrative. All craftsdwarfship is of the highest quality. It is studded with spikes. It has an image of a dwarf melting into a pool of magma. The dwarf is striking a triumphant pose.
These guys are like my real life heroes. Edit: Nice Boatmurdered reference at the end.
These guys look exactly like what I thought they would look like.
bless them
watching this 4 years later is gold
I love how Tarn talks with his eyes closed. Its such an amazing idiosyncrasy.
Tarn and Zach's parents taught them how to program with computers. My parents taught me how to drink heavily.
Ok?
Hell yea bro
@@JefferyEpsteinOfficial that's on par with going "cringe!!!"
@@ponponpatapon9670 what
I've been playing strictly acoustic guitar for 20+ years and the first time I heard the Dwarf Fortress music it ingrained itself in my brain and I can't get it out... It won't let me sleep, I hear it all the time... I play DF with the sound turned off... I still hear it
14:41 "The speaker always should sparkle"
Damn right.
1:10 I love that Tarn is wearing the same type of hoodie they wore as kids
Dear Toady One and ThreeToe, I have no idea if you guys read these comments but if you do I'd like to let you know I am very grateful for your hard work, innovation and all around great mindset towards gaming and it's community. You have definitely created a work of art, an immensely engrossing experience and all for the betterment of the gaming world (and not your own bank balance/shareholders/greed as with too many other companies out there). Keep up the good work, continue having fun and wait for as long as you want for 1.0 ;)
tl;dr: thanks for doing what you guys are doing!
If you donate to them on their website, they read and respond to every correspondence last I knew, and you even get gifts. ;) www.bay12games.com/support.html
You just want to hug them.
Thanks for this amazing interview!
You're welcome! And yes, that's what I thought too
Here from the Steam Launch.
Loved the game since i first got my hands on it and accidentally drowned everyone in my makeshift dirt cave. These two are a wonderful inspiration on living life
going through every Tarn interview out there right now and this is one of the best ones.
When Tarn closes his eyes, it's like he's already 300 questions ahead in the interview, and he's trying to reign his mind in to the speed of normal humans.
I come back and rewatch this video every couple of months. Truly inspiring fantastic work.
Aww.. thanks for your words.
Im 45 yrs old, Ive been gaming all my life, Commodore 64, Atari 2600, various hex and counter war games, RPGs etc... I just recently heard of and learned Dwarf Fortress and it is def my favorite game ever. Masters of Magic is probably the only other game that compares. What did it was the Dwarf Therapist in the Masterwork mod, once I seen how it all fit together I was in love. I am also a programmer(not an expert yet) but this game inspired me on so many levels I cant begin to explain.
Glad that the mod did a bit of good. :)
we found vormithrax
At the time of writing this: 37 dislikes? Who the hell dislikes a video about two guys so passionate about their work?
I think it's people who wanted to press "superlike", but missed the button.
Well spoken and down to earth, but ambitious and dedicated. Love these guys.
It was for sure amazing to sit down with them! Easygoing and authentic, and loads of humbleness, mixed with self-esteem. Rare breed!
Here we are at Steam release and these guys are the two most deserving millionaires on Earth
As a fan of DF, I can't describe the level of joy I feel when the words "They don't expect to reach version 1.0 in the next fifteen years" popped up on screen. More content for me, bay-bee
“The whole fabric of reality will be different in every world you generate.”
I have no idea what that means, but I want it
It's dope how they're passionate about video games and made it part of their daily life.
STRIKE THE LIKE BUTTON
27:30 Boatmurdered! I'd recognise that anywhere
Damn. I just posted that and scrolled down to see this. I don't play Dwarf Fortress, but I can read DF stories all day, and Boatmurdered is the golden standard.
If you enjoy Dwarf Fortress stories, you might be interested in Kruggsmash. Just found him recently, he plays Dwarf Fortress and edits them down into bite sized 30 minute videos and adds drawings of the surroundings in the later videos to help visualize it. He finished up his first series Steelclutches, and managed to pull out a ton of character from an otherwise dead world.
Awesome. Thanks Simon.
Yes, same. You beat me by just 6 months. :D "Hope you like miasma"
Vampire powered computers. I could listen to these guys talk all day. And I half remember this mad anecdote about how dead cats kept piling up in pubs in Dwarf Fortress. It's just brilliant.
Always nice to see another Bay 12 interview, and this one of such quality! (Double bonus I even spotted my own game in there :P)
Oh my, I'm blushing! I love your game - it's in there for exactly this reason =)
Ah cool, a fan :). After seeing it I was wondering if that was your own choice for inclusion or if Tarn may have suggested it (I met up with them a couple years ago in San Francisco, fun :D)
These things (editing/composition/external footage) are always my domain.
Sometimes I ask interviewees for specific footage - in this case, Tarn sent me dozens of personal photos that wouldn't be available online.
Both Tarn and Zach mentioned quite a few old-school games that originally influenced their game (Rogue, Nethack etc) - but since this information is already available online through their presentations, I decided against including it here in detail =)
Yeah I saw a lot of their inspirations in their presentation from 2016, which was neat. And I thought it was cool the the way you sped up the Cogmind footage like that, a good idea to reflect multiple aspects of the game in a shorter period, especially considering it would've been less interesting at its regular speed (you obviously know what you're doing here :D).
Thanks! Rather new to the video thing, but it's coming along by now 🖖
I've been playing games all my life, I'm 35 and been playing them for 30 years now. And Dwarf Fortress is one of the most special unique and defining games i ever played. It's definitely in the top ten best games for me. There's just nothing like it. It's been awhile since i played it again, I'm not playing many games, only a couple on and off, but i know that I'm going to pick it up again, i always do, it's one of the very few games that can still give me the itch to play.
The gameplay at 14:58 is from one of Vargskeletor's adventure mode streams, awesome!
This is what humanity should look like. People who are devoted and invested in the projects they work on ad perpetuity to achieve something greater than themselves, instead of recycling generic assets and gameplay loops with the goal of churning out something barely better than before at the demand of quarterly sales numbers and managerial demands.
And now it’s on Steam!
Glad to have seen this. I've heard about Dwarf Fortress over the years, but never knew any of the details. Great video, with what seem to be a great pair of creators doing what they love. Cheers
Just try Dwarf Fortress and you'll see how great artists and programers they are (you could also develop minor addiction to DF) :)
I am so happy for these two brothers
Can those two brothers be called Tolkien of our generation?
Or "Tolkien of *procedural* generation" :)
6:49 HE KNOWS! This makes me so happy.
The "alternate history" angle Toady talks about at around 13:00 is really interesting. I've never thought about DF like that.
Adams are good peoples
xD
STRIKE THE EARTH!
It's nice to hear them talk in depth about things like this. :)
i like how you included a picture of boatmurdered at 27:33 i would recognize that fort anywhere
glad to say that they released version 1.0 about 2 weeks ago as of writing this -- UI was overhauled with cursor implementation, and the graphics went from ascii to 32 bit tile-based graphics. It's a steam release! No idea what the actual version number is or if it's passed the 0.9 mark, but it's such a radical sea change that it deserves the title. It feels like the end of a chapter, and the start of a much, much, much bigger one. Someone recorded their first cursory glimpses of the new version, and that recording ended up being 11 hours long. Just for first impressions. These two have tapped into a true infinity
Its not 1.0 but it's one hell of a achievement for sure
One of the best interviews/documentaries I've seen on a video game on here. DF is phenomenal with the amount of content it has.
Thanks a lot!! ☺️
His hoody and the t shirts they wear in the t shirts with the animal patterns. They're cool. I wonder if they have always had them made, or is it a coincidence?
Google for "bay hay and feed" :)
I don't know the personal connection though.
I am so glad someone else noticed.
Ha! Awesome. Thanks Bryan!
So happy with how things turned out following the graphics update. Much deserved
You're happy with the state of the game? The core audience chased off, the identity politics and ugly rework ensuring the user base is dead?
The community art is a trip. And some of the professional stories are top notch. Matul Remrit comes to mind as one example.
I would love to see an AI play dwarf fortress and see what it will do.
It becomes self aware and declares vengeance upon the human race for making it play such madness. Are you trying to kill us all?!?!
Someone made an AI for this! www.reddit.com/r/dwarffortress/comments/44mbrl/dfai_an_ai_playing_dwarf_fortress/ Not sure what method it's using or how preprogrammed it is though
Oh, how cool! Thanks for posting this!
@@dantescanline Seems to be mostly coded low level logic. dwarf fortress is such a complex game that our computers today would probably not be strong enough (apart from maybe google's) to evolve neural networks (AIs) for the game
@@123TeeMee Google would try, and fail, to run deepmind on Dwarf fortress. Nothing, man or machine, can handle this game. But maybe in a few more decades....
It really is a work of art
2:49 that's a TRS-80 model 1. wild.
Best game ever
N3Xii yes
i just hope that him and his brother will live for 120 years and more! God bless them
Very awesome to be able to share a passion so big with family
Thanks for this wonderful documentary. It's great to see two people do what they love and be so damn good at it.
lets all say a big thanks to tarn and zach's dad for getting his kids into programming and setting the foundation for what is one of the most incredible games of all time that i have never played. but soon brothers, the less autistic of us will be able to comprehend and play this masterpiece.
The game actually is way more accessible than people think. It's really mostly a matter of gradually getting into it, and not expecting WASD controls.
A brilliant premise worthy of tabletop scrutiny
Haha.. how awesome would a tabletop version be!
The whole video was interesting. Thanks guys. This was recommended a couple weeks after listening to the noclip interview.
Sweet! Good to know that YT recommends this niche of a channel :) (and: welcome Steven!)
I wish I have the same dad as you, you have a great father figure sir.
This is lovely on many levels. Thank you so much!
🙏
How does this channel have basically zero subs??? This is such high quality content.
Thanks Nathan! I invested 8 months full time, but even with ads and Patreon didn't nearly get to a place where it would have worked economically. I got around $80/month (Patreon), and around $200 in YT ads (in about three years). Understanding this, I continued with my fine art life. I have footage of over a dozen unedited interviews -- maybe one day this project will continue :)
From an idealistic point of view though, I'm still super happy about this channel. It's available for free, on this weird platform, and will be visible for a long time to come. Enjoy! :)
Stumbled over it on reddit. Love it!
These are the guys I'd like to sit down and have a beer with. They are creating their own universe, atom by atom.
Fancy graphics - It was what they wanted. Congrats guys!
Dwarf Fortress is a beautiful thing. I can’t wait to see what the future holds for it
Been playing since 2006-2007, can't wait to get this on Steam.
Almost there!!
@@andrebenoit404 Almost there!!!
@@felathar1985 just a couple weeks! We can do it!
Beyond being interesting, this is very well produced. Nice job!
Nice to see the minds behind DF
The fact that summa theologica has influence on dwarf fortress is fascinating. Truly, this is art.
'I mean, Dwarf Fortress happened, so there's always hope for the future.'. --Zach
I read a sci fi book as a young adult where someone creating a realistic simulation game added time travel and it just kept resulting in apocalypses because they would rob the past/etc. I can't remember the ending or the name of the book or the author or anything, but I think there was serious concern that the game simulations were realistic enough that maybe the time travel they invented would work in the real world too.
Haha.. totally awesome. So let's get time travel in DF, connect the game to the internet - and call it Skynet. 🦉
That book sounds awesome. Tell me if you remember the name, I'd love to check it out
Fwiw, Primer (2004) by Shane Carruth is an amazing movie about time travel. Check out it's Wikipedia page - lots of people say that it's the most accurate movie depiction of time travel.
Made with the tiniest budget (7k), it's an indie production that transcends all expectations.
Thinking of it, now I need to interview Shane 😋.
Being someone who dabbles in writing narratives that are heavy with metahumor and such, I’ve always made jokes with my peers about that exact same concept! It stemmed from the whole “infinite universes infinite possibilities” thing, which always made me think about the chance that even my own universes technically “existed.” And if some fool wrote the right story, then they’d end up destroying the whole world as we know it with their own narrative! It’s always been funny to think about some goofy novel destroying reality as we know it because it just started getting too real.
Being a sci-fi geek, and into sci fi like this......well, this sounds very close to "the perfect imitation" by Stanislaw Lem; it's a very similar story to this.
This also sounds a bit like it could be a Philip K. Dick story. Although LEM and DICK had an extra layer of meta commentary and deepness to the actual telling of the story. There aren't many authors that have written about reality being a simulation and manipulating it.
Ah. Better not watch this. It is too similar to my game that I have been working on for thirty years, and I can already see, skipping through it, that they have had similar ideas to me. I don't want to feel inhibited to do what I was going to do anyway. I had this problem a bit with _No Man's Sky_ and their EVERY ATOM PROCEDURAL trailer at VGX '13 and it almost made me abandon my project because I thought that everyone would just say I had copied their idea, when I had been similarly inspired by David Braben and Ian Bell's _Elite_ (1984) as something I could try to do which didn't require me to animate frames of pixel art in a platformer genre I was completely disinterested in.
Glad to get the sense people like this sort of thing. Depth.
Although I don't plan on doing whimsy.
I started playing this game recently and I'm constantly blown away by its complexity.
PS your channel has some amazing interviews and should be way more heavily subscribed to than it is!
Truly awesome; thanks for putting this together.
You're welcome!
The menu music is so good
GOD that guitar tune is so evocative
Loving those Bay Hay and Feed shirts fellas. Quite a surprise to see coming here from a random Reddit link.
I love how tarn wears the same shirt in everything
"The fighting ... Dwarf Fortress simulates muscles, blood vessels, nerves - you can dislocate limbs, you can knock teeth out.."
Ok, I have to play this game.
Enjoy! :)))
I know this is old...
but how did it go?
@@cauan-ex2ph I don't think he will answer. He is probably dead by now :P
@@theGrabix probably had a seizure playing the game
👻
I've watched this video a multitude of times. I've grown up with games all my life since about the mid 80's. I remember them as being magical, incomprehensible, ground breaking. Being able to input something and make things do things is fascinating. Besides that i had/have interests in nature (forests, life, the universe and natural laws, rocks,...) , art (astract, conceptual,...) , mechanics (lego, mecano,...) , history and ancient civilizations and their thinkers (Greece, Rome,...) When i started playing DF it was the first time in many years that i felt "lost" again, in a good sense, a wonderous lost full of discoveries and survival. This is the best "game" i have ever played, hands down. Truly a work of art.
A lot of people are way too impressed with production smoothness and I find myself unwittingly spending a lot of energy pandering to this when working on my game while that goes 100% against what I want out of a game. Thanks to this documentary for setting me straight on that again...at least for a while...
Good luck.
Tarn Adams really have a vibe that remind me of Tarantino, he's for sure that kind of artist
Huh? Is he wearing the same kind of hoodie he or his brother was wearing on that childhood picture :D? If so, wow, consistency is the key.
Currently working on my first serious Dwarf Fortress game. They are called the Keeper of Children and building a foothold for their uprising civilization. So far we have dug out a tunnel in a sand cave and looking to expand into a big castle outside. :)
i have been writing while working at a gas station. zach understands me all too well :o
Really well made and entertaining!
Thanks!
Any Chance the full uncut Interviews of both will be uploaded eventually? I feel like missing out on so much more info here..
Great work anyway! Just really being interested in the raw footage. Could listen to especially Tarn for days..
Thanks for your request and interest!
The thing is: the interviews are conducted with the interviewees knowing that they'll get to review anything prior to its release. I can't change this retroactively. I did adapt it for future interviews, but for the ~30 people interviewed last year, I can't change the situation that they trusted me in that regard.
You can find a few podcast on the project's website (www.on-doubt.com), which feature the interviews in its near entirety - but I stopped doing these when I understood how much time and attention it requires of the interviewees - reviewing hours of an interview simply asks for too much.
This would be different if interviewees would commit to all recorded footage be free to get published (as happens in journalistic approaches). I don't want to go that route though, since , they might then talk more cautiously. I don't want that caution - I want them to be able to speak as open and possible, even if that means that in the final review they might object to some content. It's their right to do so, and their trust my only currency =)
Let's see how this part of the project develops, but for now that's it. Sorry!
When it becomes 1.0 and is game ready with the ability to let more people enjoy it, it will be a sight to behold.
I was hugely addicted to this game in like 2007.
boomer in the vicinity
This makes me want to give DF a greater effort. Nothing else is out there like it, and so many clone it, but it is one of a kind and that makes it special.
I think that this slight inaccessibility makes it unique - it simply sits there in all it's depth and complexity, waiting to happen :)
15:00
Wait a second, is this from Joel's adventure mode playthrough?
A video of that is used, but I'm on mobile and can't check the specific timestamp; all external _videos_ are chronologically listed in the description though!
(If you skip to the very end of the video, there's also a list of _all_ externally referenced media)
I like the clip from vinesauce Joel you used, he loaded in and immediately killed the local leader
I just liked his playing so much :)
Now I want to read Summa Theologica
12:21
Ooh, footage of Scott Manley!