A very impressive speedrun! I do have a couple of questions: Around the 1:43:00 mark, why do you switch to a different save file (labelled any%, I think?)? How do all the V1 weapons level up so quickly from that moment on just by killing the Gnome ninjas and other small enemies? Also, how and why does your health keep resetting to 10?
Those 3 things are all part of the same glitch; it's really complicated and I can't fully explain it in a youtube comment, but I'll do my best: There's a glitch exclusive to the ps3 version that happens when you go into the options menu and select 'quit game' (which I do at 1:43:00), it 'corrupts' an area in memory that should usually be untouched. The result of that is that every time the game autosaves, it writes data to an arbitrary point in memory. The place that it writes to is controllable by the bolt count you have the next time the game autosaves after you quit (that's why I grind to 1.3 million bolts). So in the run I set it up to write to a specific memory address which happens to be part of the savefile, which does a couple of useful things. The first thing it does is put the save file in NG+. Even though I didn't beat the game already, it just writes directly to the value that controls how many playthroughs you've completed. As long at it's not 0, you'll be in challenge mode, which means the enemies will have more health, missions reward more bolts, weapon upgrades are available, etc. This saves a lot of time in the speedrun since I can play the game once instead of twice. The second thing is it resets my health XP to a very low number, which sets the max health to 10. This is actually bad, since it puts me at a risk of dying, and also makes the 200 health trophy super time consuming to get since I have to get all the XP at once, but there's no way to avoid it while getting all the other benefits. The last and most complicated effect is the extra XP from enemies. There's a seemingly unused value in the savefile that affects how much XP enemies drop, I think it's leftover from rac2 and the developers just forgot to take it out for some reason. We call it the XP economy. Every time you kill any enemy, it takes the value, divides it by 20, and awards it to you as a 'bonus' XP. It then subtracts that amount from the XP economy variable, so when you kill enemies, it goes down. The glitch writes the file time (total playtime in frames, usually very big number) to the XP economy, and that makes every enemy drop a ton more XP. It's not a multiplier though, bigger enemies still give the same 'bonus' amount. For that reason I tend to go for the small enemies since they can be killed fast even with low level weapons, and they give more or less the same XP as big enemies. Killing enemies makes the XP economy go down over time, and that means less I get less XP, which is slow. That's where the skins menu comes in. For some reason I don't understand, just opening the skins menu and selecting anything (you don't even have to buy anything) makes the game autosave, and you can do that anywhere. Every time you autosave, the values get rewritten, which resets the XP economy and makes the XP big again, which is fast. It also has the side effect of resetting my max health back to 10, so I need to be REALLY careful when I do it, since any enemy will kill me in 1 hit. This same glitch is also used in a different category (NG+) to beat the game in under 8 minutes. The world record holder made a great video explaining how it works: ua-cam.com/video/r0xrkv5Nl98/v-deo.html
After completing a casual 100% for nostalgia recently, watching you 100% the qwark comics while also speed running them for the skill point was cool. I never would have thought it was viable to do that, but punch jumping is clearly a lot better than I thought haha
I noticed that too. His health bar is not accurate to what it was on the previous planet and continues to change and become weird while at the hideout.
A very impressive speedrun! I do have a couple of questions:
Around the 1:43:00 mark, why do you switch to a different save file (labelled any%, I think?)?
How do all the V1 weapons level up so quickly from that moment on just by killing the Gnome ninjas and other small enemies?
Also, how and why does your health keep resetting to 10?
Those 3 things are all part of the same glitch; it's really complicated and I can't fully explain it in a youtube comment, but I'll do my best:
There's a glitch exclusive to the ps3 version that happens when you go into the options menu and select 'quit game' (which I do at 1:43:00), it 'corrupts' an area in memory that should usually be untouched. The result of that is that every time the game autosaves, it writes data to an arbitrary point in memory. The place that it writes to is controllable by the bolt count you have the next time the game autosaves after you quit (that's why I grind to 1.3 million bolts). So in the run I set it up to write to a specific memory address which happens to be part of the savefile, which does a couple of useful things.
The first thing it does is put the save file in NG+. Even though I didn't beat the game already, it just writes directly to the value that controls how many playthroughs you've completed. As long at it's not 0, you'll be in challenge mode, which means the enemies will have more health, missions reward more bolts, weapon upgrades are available, etc. This saves a lot of time in the speedrun since I can play the game once instead of twice.
The second thing is it resets my health XP to a very low number, which sets the max health to 10. This is actually bad, since it puts me at a risk of dying, and also makes the 200 health trophy super time consuming to get since I have to get all the XP at once, but there's no way to avoid it while getting all the other benefits.
The last and most complicated effect is the extra XP from enemies. There's a seemingly unused value in the savefile that affects how much XP enemies drop, I think it's leftover from rac2 and the developers just forgot to take it out for some reason. We call it the XP economy. Every time you kill any enemy, it takes the value, divides it by 20, and awards it to you as a 'bonus' XP. It then subtracts that amount from the XP economy variable, so when you kill enemies, it goes down. The glitch writes the file time (total playtime in frames, usually very big number) to the XP economy, and that makes every enemy drop a ton more XP. It's not a multiplier though, bigger enemies still give the same 'bonus' amount. For that reason I tend to go for the small enemies since they can be killed fast even with low level weapons, and they give more or less the same XP as big enemies. Killing enemies makes the XP economy go down over time, and that means less I get less XP, which is slow. That's where the skins menu comes in. For some reason I don't understand, just opening the skins menu and selecting anything (you don't even have to buy anything) makes the game autosave, and you can do that anywhere. Every time you autosave, the values get rewritten, which resets the XP economy and makes the XP big again, which is fast. It also has the side effect of resetting my max health back to 10, so I need to be REALLY careful when I do it, since any enemy will kill me in 1 hit.
This same glitch is also used in a different category (NG+) to beat the game in under 8 minutes. The world record holder made a great video explaining how it works: ua-cam.com/video/r0xrkv5Nl98/v-deo.html
glad people still play this game
To this day
After completing a casual 100% for nostalgia recently, watching you 100% the qwark comics while also speed running them for the skill point was cool. I never would have thought it was viable to do that, but punch jumping is clearly a lot better than I thought haha
Watching this felt like a fever dream. Really cool tech! Congrats
I recently took ten tries to get Squeaky Clean and this guy just n a i l s it
1:20:22 Oh, doppler effect. I will never not love you.
1:20:43 best part
How did you go into challenge mode early at 1:43:58 ?
fake run
@@benperkins2929 theres a glitch around 1.3m bolts that makes the game think you're in challenge mode
@@TheSilabjo1234 how to do it?
How come your health goes weird when you levelled up the weapons at hideout?
I noticed that too. His health bar is not accurate to what it was on the previous planet and continues to change and become weird while at the hideout.
Some weird manipulation i guesz, also it has the game plus multiplier
how do you constantly reset your health back to 10???
What a beautiful run
king dedede is it possible to buy sniper ammo with the pda
It is not possible but that didn’t stop me from doing it
eh. havent picked up the game in a decade but could probably do better
Do it but make it a TAS 😮💨
why do you keep resetting your max health ?
It makes the weapons level up faster
@@king_dedede How do you do it? Honestly curious
@@braisrg5 u can literally see it in the vid
@@taik420I don't get it. Seems to happen automatically. How?
no way u bought sniper ammo with da pda impossible
GG!!
I refuse to believe you bought sniper ammo with the PDA
wait why