A Visit to id Software (November 1993)
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- Опубліковано 16 чер 2024
- In 1993, Dan Linton, owner of a hugely successful BBS called Software Creations, visited Texas and made his way to id Software. This is the footage he recorded one night in November 1993. Shown are several of id's employees at the time: Jay Wilbur, Shawn Green, John Romero, Dave Taylor, Sandy Petersen and Adrian Carmack. Bobby Prince was visiting to finish the music and create the sound effects. This video has 21 minutes of John Romero playing DOOM before the sound effects were put in as well as some early deathmatching with Shawn Green.
This video was done by John Romero. Many thanks to him for allowing us to post this video here.
His original video can be found on Vimeo:
vimeo.com/4022128
00:00 Ding dong ... Come in!
00:53 First get an overview
02:00 Bobby Prince, you got to eat your vegetables
04:55 More music from Bobby
08:16 A visit to John Romero's office
09:05 A quick look at Bram Stoker's Dracula
09:35 Finally, DOOM!
11:24 E1M2 with the original treasures
14:59 E1M3 and the hidden areas
25:50 E1M4 Command Control
27:16 E1M3 deathmatch with Shawn Green
28:18 E1M5 another deathmatch
30:59 Outro - Ігри
I love it! It starts off with them sitting around playing Aladdin, the game I was the senior game designer on, and playing my level :-)
+William Anderson You really were the senior designer on Capcoms Aladdin?
+Matt Mason I think he was, i just found his linkedin profile..
That's awesome! At that time, my dad wrote After Dark and You Don't Know Jack at Berkeley Systems. :)
+Matt Mason2
SNES version was from Capcom. This version (Genesis version) was from Disney and Virgin
And the Virgin-Version was one of the few examples, where a Genesis/Megadrive-adaption of a game was actually better then its SNES counterpart. Good job though, William Anderson :)
The VERY FIRST Let's Play.
@Joe T Nice
Did you realy payed Aladin?
Holy shit didn't expect to see CB here
This is so 90's. I must've rewatched this video a hundred times. I remember the days when these people were world class superstars. Inventors of the FPS genre.
They seem to be pretty cool. I bet that Doom game they're working on will be pretty cool.
+HellHounder1240
whoosh
Joke --> [JOKE]
Your head --> ( ͡° ͜ʖ ͡°)
+HellHounder1240
That was a joke.
Look! There it goes! Right over your head.
?
It would be cool if u were a guy from the past or something
"You've gotta eat your vegetables..." I love how this song is in DOOM Eternal.
What where?
@Felipe Gomes It's a vinyl you can find for the Fortress of Doom.
@@SLIMZ34 It's a vinyl you can find for the Fortress of Doom. Can't remember exactly where.
The reactions from people watching this really show you how much we take for granted with games now. I'm really glad to be 31 years old and to have lived through a time where video games were still evolving so much, the 90's truly was the pinnacle of gaming.
psycold couldnt concur with you more man. im 30
and i feel sorry for all the sad fucks out there that didnt grow up with PC gaming in 92' and console gaming NES to Dreamcast
RAPEE APE ^ this, and ^^ that
psycold yes very true. Games were so ground breaking back then. Seeing footage of Doom and Half-Life were like "woah.... this is the future." So many new things came out of those games. Same thing with Doom 3 and Half-Life 2. They were unprecedented.
Born in '97 here. I was born during the final years, and I sure wish I shared the same experiences that you guys have.
winlover37 why not? go buy DooM and play it, have an open mind to what people were trying to create and you'll have the same experience as anyone that was 12+ in the 90's. We have the advantages of going back in time and enjoying the 90's without being restricted by the limitations of the 90's.
That moment when you first saw Doom on a PC... for me, nothing before.. or since... has ever come close to blowing my mind. I saw it as a demo in a computer game shop. It was a defining moment in gaming history.
Yep, I saw it at wal mart. I also had a similar feeling during the opening of Half Life
Man, so awesome how they had to write MIDI tracks to set the mood and basically create a dialogue without words. I think that's why video game music of the era has character that nothing else ever will
And the footage from the early Doom levels.. can't believe in a few weeks it would turn into such an incredible finished product
A genuine piece of history. Imagine having a video of Leonardo painting the Mona Lisa. No exaggeration. Thanks for the upload.
@John James Rambo this is more revolutionary than mona lisa
I have one. But I'm waiting a few more years to sell it at auction.
Give it 300 years and we'll be there with this kind of video documentation as well
Videos weren't around then
@John James Rambo you sure sound angry, simpleton.
for me john romero being fired from ID is the symbolic landmark in gaming history marking the end of the 'lets make a game and have fun era' and the start of the 'shut up and work' era
telmovaz you said it perfect!
he was (and still is) a huge fucking asshole, I can only imagine what a pain in the ass it must have been to work with him
@@opsimathics agreed... People have to understand that it's all fine and dandy when you're looking the situation from the outside. But when you are there, working day by day with those kind of loud, bousterous guys is not a pleasant experience at all. From what I gather out of it, he started acting more and more like the boss, giving orders while spending all day playing deatchmatches and not contributing to anything else.
@@FeelingShred how do you know that he was an asshole? Have you heard about it from his colleagues?
@@xjyo Yes. 25 years has a way of things leaking out, books being written, etc. You don't get the reputation of asshole unless there's something to it
_"That's_ 3D!"
Which it actually not really is.
and then Quake came out
Screw those ogres.
And Quake too wasn't a full 3D. There were sprites used for certain details like sparks :)
And also, you could not watch 90 degrees up/down as it would make engine divide by zero and crash. Adding exception for this issue would take significant resources to already HW heavy game. So they just locked the view angle to 89,5 degrees. :)
In fact engine is not 3D, but the game LOOKS like 3D ! 2D is mario and stuff so shut up.
I love watching how they are so impressed by things like enemies falling down stairs and fighting each other. I was 12 when this game came out and those really WERE cool new features. Up until then for the most part when something died in a game it stayed right where it was. I also remember my mind being blown by the concept of network play in a first person shooter. "You mean I can see him and he can see me???" Good times, takes me back man....
Same here, brother. I was 9 when Doom came out and it was totally mind blowing at the time.
I must have played through my shareware copy a thousand times or more back then. Finishing that first episode, and the screen coming up telling you there were TWO more episodes available if you bought the full game is something I will never forget.
Good seeing a programmer talk about something they've created with such passion, a sign someone truly loves their job.
Does anyone else wish they could have just gone back in time, get hired at ID, do nothing but hang out with John Romero all day long?
and then get backstabbed by Tim Willits lol
and then get fired by Carmack, super bluntly saying "youre not doing your job, were firing you" just to have Romero butt in and save your ass lol
@@thunderryo4304 XD "No you see Mr. Carmack, that is my job."
11:21 "File not found", and on the next line: "Don't worry about file not found."
LOL great catch!
Robert Prince really was the one composer whose music originally got me interested in trying to compose my own music, while I was a just a teen.
Doom still looks so good... freakin immortal game
DOOM is Eternal.
@@AaronCleetus-cj4gw Doom is one of the games that you can replay many times and still not get bored of it. Should you actaully get bored there are dozens of maps and mods out there waiting for you. Stuff like these are what keeps the classic Doom community and especially, Doom itself alive for decades to come.
When they're watching the demo of Doom, it's so amazing to hear just the awe in his voice as they go over all of the different things in the game, like the strobing lights and the size of the building and the skybox. This was really top notch stuff back in the day.
+Alexstrazsa If you ever make your own engine you will know the feeling. In the first stages it looks something like doom and you couldn't be more excited to play it, even these days with that look, its just an awesome feeling to see your creation start to come to life
It still feels perfect to this day
Doom was so ahead of its time and such a huge leap forward in gameplay, graphics and immersion! So awesome to see the visitor's reactions to Romero's walk-through.
Back when developers gave a shit, and were having fun while making games. The development process seems so natural. Would probably explain why these older games were so good and so much fun to play, because they were genuinely being created with a passion.
+enigmaPL Nowadays it's probably for a paycheck. Wouldn't surprise me one bit if that were the case at big publishers/developers like EA and Ubisoft. After all, how could you possibly be passionate about creating Call of Duty 38 or Assassin's Creed 15?
+enigmaPL Even back in those days, most games were made for the paycheck. In fact, the guys from Id developed a bunch of titles for another company called Softdisk.
+enigmaPL Also because of memory constraints. You could sneak in 20 hours of gameplay by adding cutscenes and shit... no, people had to actually want to play the game for 20+ hours.
+enigmaPL Modern game companies: We don't make games, we make money!
+enigmaPL : Come on.. I grew up on Wolf3d/Doom/Quake and beyond but... it's great to have nostalgia and all but it's kind of cynical to hear a comment like that. It makes it look like you've got nothing to look forward to in gaming anymore. People still care about, give a shit, and have fun while making games. Look at the indie scene... it takes all the passion and fun we had from these days (and often these graphics) but mixes it with the best of stuff that we have learned since. I absolutely guarantee you if you took one of the early 2008 first commercially successful indie hits like Super Meat Boy, World of Goo, etc would have been LOVED back in the day and they are just getting better now. id WAS essentially a small/indie developer back then with the shareware model so it hasn't really changed. That's where you get the people who make games because they HAVE to. They CRAVE good gameplay.
As far as commercial games go though... there were shit games back then just as there are now. It's called nostalgia glasses. You're forgetting just how many shitty games there have always been. I am guilty of this too as I talk about the NES/SNES like EVERY game was a gem. Trust me, there was a lot of shit.
I still remember the moment I ran Doom for the first time and experiencing movement in a 3D map. It was the first time I play something like this and it felt like a radical change for me. The next time I experienced such intense emotions was when I tried VR for the first time, and I knew I stepped into the next big thing in gaming and entertainment.
I love how you can tell Romero really loved this game, even in it's incomplete status. You know you have a good game when you enjoy playing it too much, even before it's finished.
More than a company ID looked a bunch of buddies having fun and making videogames, sadly those days are gone forever. Goodbye old ID software, goodbye Westwood Studios, 3Drealms and all those little companies that changed the videogaming landscape and also put the computers at the same level with the consoles.
"Looked like" doesn't mean it is. The fact Tom Hall was not credited in Doom still baffles me. As far as I know, gameplay mechanics, monster design was all him.
@@FeelingShred because he quit and the rest of the guys were petty babies.
The new id seems to be doing ok
It's Id, not ID. Id like the psychology term.
The best games were made by these exact types of people. A groupdnof guys who loved games and wanted to make something as good as they possibly could. It was art. From the design to the music. It's timeless.
I have been trying for MONTHS to figure out what John was listening to in his office around the 8:34 mark. I was clicking around, listening to Great White and found that it's the title track of Great White's album Psycho City! John had some pretty damn good tastes back in the day
You know what's more interesting than the view out the window? The fact that it's the middle of the night and the office is packed.
All game devs do this. It's not an industry where you wake up early
it was crunch time- a couple weeks befoe DOOM launched.
Previous comment is right; it's crunch time. Really non-stop stress. I wasn't involved in game dev, but movie making(vfx/vfx direction) and sometimes we stopped working at sunrise when the schedule demanded it.
@@Skiivin On top of all this, didn't they have to drop everything they were doing because the dev they farmed out the SNES port of Wolfenstein 3D to completely flake out, requiring them to do the whole thing themselves from start to finish in a few weeks to meet the publisher deadline?
I wish John Carmack was in this video.
He was too busy creating groundbreaking game engines 😁
Lol , he doesn’t give a shit about publicity he just wanted to make games
He’s a genius
Álvaro de Bazán He’s definitely a showman, but he didn’t take credit for anyone else’s work. He was a great programmer and level designer in his own right. He always mentions how Carmack was the main programmer and brain behind the engine...
no, he was knee deep into the code in that moment
@Álvaro de Bazán Romero was a very talented developer. And he is completely open about how John Carmack single handedly created the engine for the game. Not to mention the fact that ID software wouldn't be a thing without John Romero.
Thank you for uploading. A neat piece of history. The place looked just like our offices at Brøderbund around the same time...and Romero is such a nice and laid-back guy. Had a chat with him at E3 1997(I think...). It's crazy how time flies by.
I love Spelunker on C64. And Choplifter, Karateka, Lode Runner, David's Midnight Magic, Raid On Bungeling Bay, Seafox, other things...
This is probably my favorite video on the internet.
Such inspiration fuel... Can't help but come back every once in a while and watch some very passionate guys at work. Inventors of my childhood right here.
Made my Early teen years a teensy less horrible!
Much has been said about John Romero over the years, and I'm sure his ego was not insubstantial, but this video really shows his passion, imagination and innovation. He knew exactly what to do with the awesome technology that Carmack had created and listening to him share his excitement about Doom is magical. He sounds like an excited kid showing everyone a new toy (that he helped create), and the oohs and aahs of the audience are a precursor to the reaction the entire world would have to his new toy. Awesome video and an absolutely wonderful time in the history of gaming!
After years (superficially) reading about the subject, I still don't know what John Romero actually did, hands-on, for Doom besides this: map editor and WAD packaging, episode 1's maps and the installer. For Doom2 what have he done? For Quake, did he do any maps? There's a video of him saying that he was there at the final day packaging the installer. I mean, no intention to bash the dude, but can anyone provide info of what exactly he did of substance? I think his biggest contribution, and one that makes up for all the other things he didn't do, was the fact of persuading those guys to found their own company and the vision/common sense of what would work or not (even this last one would be questionable later on)
@@FeelingShred, there are some talks by Romero on youtube. In some talks he tells what parts he programmed. I believe, for example, it were all the moving elements in the game (doors, etc).
@@FeelingShred He programmed all the environmental elements... Doors, flames, lifts, moving platforms, etc.
I wonder if he's kind of humbled out as the years have gone by.
Terf1988 he definitely has, but he’s still (reasonably so) very proud of his work
It's amazing to see even a computer from 1993 could run the game so well, they really did have a good engine.
It was fantastic. I ran tons of games on MSDOS, you couldn't even get most games to start because of weird extended memory autoexec.bat issues. Doom ran perfectly.
Doom engine pretty optimized. A lot of C++ code
Not going deep if it was optimized or not, actually most of computers struggled to run doom in 1993 as average 386 with 4 megs of RAM was not a machine that really allowed to play, just run. Last year I've put up a 386dx40 with 8 megs of ram and it was really not pleasant to play, 486dx2/66@80 with 16MB RAM was still struggling a little bit from ISA VGA (there was no PCI but VLB yet I don't own any VLB video card). Later... Doom2's bigger maps were unplayable on 4MB RAM. Actually any Pentium with PCI video was ale to run this game perfectly.
Speaking of memory - Doom used DPMI so it was not dependent on these weird configs of conventional memory.
BTW Doom was not written in C++, it was pure C with maybe few assembler optimizations.
Actually they could have done few things to make this game run better on lower spec machines but I think they wanted to use their resources on making good game rather than crippling it to make it playable on underpowered machines.
I remember playing Doom on our 486 33mhz computer with 4m of ram. I had to hold down the shift key on startup to bypass windows just to run the game. For reference, that computer in 1993 was pretty decent. Doom was revolutionary in it's day though, it was next level in a lot of ways. ☮️
I mean it was partially writen by hyperdimensional spacetime anomaly John Carmack
Ah, UA-cam's algorithm at it again! I remember seeing this video about 10 years ago, and it popped right back in my recommended videos once again. Love this video. Bit of nostalgia as you might say!
You've got to eat your vegetables.
Lmao this is classic. My brother and I used to hear this and make up words to go along with it. We always wondered what meaning was inferred by those sounds! + same goes with those awesome doom tunes.
...steeeempyyyy
I love how this song is in DOOM Eternal.
I'm I the only one who HATED this part? :D
15:59 "It's going slower 'cause I reduced my memory 'cause of the 2 megs of EMS"
Ah. The times...
And finally they forced to have 4MB :D I've read a doc where they stated final game should work on 386 with 4MB RAM and on 486 2MB should do the trick, finally the game was barely working on 4 and ideally you should have 8MB with some disk cache
Being born in 1980 is great! I remember playing the Atari, the Commodore, then, after buying my 1st PC in 1993, being addicted to the first Doom and now, almost 30 years later, I'm enjoying 2020's Doom. Being able to witness the evolution of videogames was amazing. I remember buying a Voodoo video card and being amazed by it. Playing Quake with a GPU was something out of this world. Now I have a RTX2080 that it's thousands of times more powerful than the Voodoo. I experienced all that and I'm not even THAT old.
have you tried VR yet?
Hey old sport
my father bought 468dx33 for a buisness work, and we played doom1/2 with him. thats was a best time in my life
i really missed it. my first games were nitendo 64 games in the early 2000s. but i only got serious about gaming in 2007-2008, with dead space, farcry 2, mass effect, fallout 3, crysis and the rest of the gang. good graphics were already expected and the evolution from here wasn't as jarring. i hate that i missed the space between goldeneye and like Cod4 so completely like this. but ironically, when i was a kid in like 1998, one of the first games i've ever played was in a pizza place lanhouse thing, and it was DAVE from jonh romero!
I wasn't born in the 90's, yet I feel some sort of nostalgia watching this.
so you're not a part of the 90's ..you born in the 2000's
So astounding how far ahead of it's time Doom was. Seeing some of the other games that were out at that time really highlights how revolutionary it was.
Yes this was reason why I begged my dad for 2 years to buy me a 486 66 megahertz pc lol. He Finally got me it. I was changed for ever with this game
*IS*
DOOM ,RISE OF THE TRIAD, DUKE NUKEM 3D, Quake, HERETIC, HEXEN,HEXEN II and expansion pack, SHADOW WARRIOR and expansions, HALF LIFE and PLANESCAPE TORMENT 1, Give me THESE GAMES over the shit they call Gaming today!
@@fr33kSh0w2012 Your caps lock is broken
@@davecarsley8773 Yeah I know I had to clean it out again it got jammed, Fixed now though.
Seriously though, it's awesome hearing the devs themselves being so stoked about the gameplay and the graphics.. It really was impressive. I remember the first time I saw Doom at a friend's place and was totally speechless at how cool it was.
The good ole days, amazing to just process the fact the "Deathmatch" footage was of something the world had not seen before!
At 15:00 the song in that mission was later used in doom 2, the title track is Waiting for Romero to Play, based of Pantera's This Love. It's really interesting how that song almost made doom 1, and I wonder how many last minute changes really went into the game before release. Anyways, great video!
8:37 That's e1m1 in early development. How bad ass is that.
+Anders Kristensen It's e1m1, but probably not in "early development"
Remember, doom was released in December of 93.
By november, most of the game had been finished except for the audio.
bfguy12345 It could be early development. Romero who created the level said that it was the last level made, because by the time you have created the rest of the levels, you are really good at making levels, and the first level should always be really good since thats what most people are gonna see.
Yeah, I forgot about that.
Maybe it is, but I doubt it tbh.
It's an early development version, full stop. You can see several changes.
Honestly the differences are fairly minor.
Man John Romero had a mulletude of at least 9 back then.
Sadly, John Romero went crazy with rubber chickens I heard!
Hearing the "ooh's and ahhh's" while he's playing DOOM really brings me back to just how impressed I was when it came out as well. I was 12 and remember seeing the shareware version playing on a PC at Wal Mart and bought the gold medallion packaged discs...I think it was 5 bucks but I can't remember (didn't have internet yet or a local BBS that had it)
I hate feeling old but I am thankful to live through such a big transition in entertainment from gaming to watching movie special effects go from dudes in suits and claymation to the birth of CGI in movies and to it's overuse today.
This might be the first multiplayer match ever recorded, this is incredible
I love the comradery between Prince and Romero, they're just such fun characters who really are kids at heart.
Legendary video. Who would've thought a small group of devs would change the face of gaming industry.
Love we have these to look back on .Got a PC in 1994 after wanting one for 3 years. It came with shareware DOOM on it. The 90s were my best decade ever...and id was a huge part of it. Thanks guys. Glad to have these looks back and behind the scenes to see now.
what an incredible journey! and how different a few extra details can make, like the sound of the doors and different screams effect...brilliant.
I like how those guys were enthralled by Aladdin on the Genesis that no one was paying attention to that baby lol.
It's very nice to see how many guys are having fun with their own work, meaning the great passion for their "creature"
"Oh and theirs these invisible creatures in there... but you can see them"
RAPE!
Hello, can you tell me your name?
Kapanyo
Hugh...Mungus
is tHaT SexUaL hARrASsmenT
Kapanyo
WHATS YOUR NAME?!?!?!?!
The sfx and music were really about 50% of what made Doom so cool. That tense music combined with the monsterish voices and then the loud weapons... well, then there's the theme. That made at least 15% of it. hahah Satan and all is quite a theme. Amazing how they pushed into new territory and WON.
The idea behind Keen's song is so cool!
It's great to see the creative process behind Bobby Prince's amazing music, I had no idea my favourite Keen song was about eating vegetables lol
This was certainly a seminal moment in video game history. It must have been truly exciting to be a part of this
God, I still remember those level layouts, I played it so much! I still remember buying the demo disk of Doom shareware for like $2 in a store. That's a 3.5" floppy 'disk'! Still dialup days too. In fact I specifically bought a 14.4K modem (for over $100!) just to play Deathmatch with my brother (Doom required at least a 9600 baud)...
and ALSO CO OP OVER LAN and MODEM!
These punks created The Game. They turned the whole gaming into a new, bloody and awesome era. They really knew what they were doing. You can't just make a game called Doom without the influences from horror games and metal music. They could all combine it with their passion and experience. That's how you can create something new, original and epic. Take your skills and combine it with things you like. It could be really difficult sometimes but if you really have a big vision and personal energy, nothing will stop you. Imagine, what else we can create...
crt monitors how i miss you
luv my fw900 :D
I don't miss 'em. Couple of times, I had to carry friends 24" flat EIZO. And I was quite strong at that time, but my back still has phantom pain in 2020 from that experience :)
When you listen to or read Masters of Doom, it's great to look at this time capsule.
Incredible document! Thank you for posting!
What a slice of gaming history
"There's like these invisible creatures but you can see them."
Its so cool seeing the old doom prototypes!
Everyone's reaction is so amazing. It's hard to imagine what it was like to see this for the first time.
30:40 Romero's "chew it" was a pre-beta to his infamous "suck it down."
Imagine going back to 1993 and showing them Brutal Doom
they will so laugh and use its ideas on doom 3 if this happen lol
No.
The return of Billy, now with extra foreskin The world would collapse
TheGrayMysterious oceans would be washed over in shit and everyone's nipples all over the world would be twisted at the same time
Tommy Pilky
It's not a remake by any means. I don't know why people keep saying it's supposed to "make Doom better" or "is the way id meant to do the game" when it's just a gore mod among the many others made by some guys in the community.
Also, pretty sure it's partly a jokewad that was based on the 1993 comic.
This is genuinely makes me smile every time especially Bobby's part. What a team they were.
Kinda trippy seeing all those classic levels designs before the final product.
Nostalgia +999. The golden era of PC gaming. 90s and early 2000, never forgotten.
John sure liked to blow up barrels. Gawd, I recognized every level and knew what had been changed.
I love how much their imagination filled in the blanks. Just like mine did when I first played Doom only a few months after this video was shot.
I’m currently reading Masters Of Doom and have just finished the chapter where they crunched for several months to finish Quake. I’m imagining that office with all the walls torn down so that Carmack could keep an eye on everyone and make sure they weren’t slacking.
Man, this is amazing to watch. Things was so different in that time.
This is real history in the making,
so fun to see this old footage, many thanks for that Cutefloor!
Leon
Its crazy that Doom still holds up 30 years later and remains one of the best fps games of all time.
"I don't know if it'll work.." What I miss about computers in the 90s
Its really cool to see them excited about small things like shooting demons thru a porthole, or shooting a barrel and having it bow up, that we take for granted now a days in shooters. Kinda puts into perspective how far they really have come since the beginning. Also surprising how well doom holds up to today considering how old it is. Just as fun to play today, as it was when it came out.
Watching John Romero playing Dracula for DOS .. wow, that was something weird. Could never pass the first level
I think they're playing it to confirm it's shit next to Carmack's engines.
Awesome. I honestly wish they had more footage of Id headquarters from back in the day - seemed like such a cozy place to work, in spite of the high expenditure. Great piece of history, brilliant upload. Thanks heaps.
When John is playing it reminds me of the time when my friends and I would gather around my computer and play this when it came out ♥️
5:03 - I certainly don't miss the old MSDOS coding thing but I really miss the old clicky mechanical keyboards. I'm so glad companies like Razer have brought them back.
you aren't a real programmer until you have an off-white 1990s clunky loud keyboard!
I used to write books when I was a kid on my 486, so that sound means a lot to me. It sounds like...victory.
Mechanical keyboards FTW
The moment you realize that the Death sound for the zombies is the same sound but slowed down and low in pitch.
And yeah i miss those bullet holes.
I with there was more of these videos. So cool to see how different E1M1 was right before launch. You can tell he's still working on it. It was the last level they finished I think.
Thank you so much for this upload!!!
22:29 "Missiles my friend!"
The guys laughing as genuine kids!
I wish it was 1993 forever.
nah, Quake(1996) my favorite game, that was the really big jump you play with the mouse!
@@PinyataSpirit Fuck Quake. Duke 3d was more exciting.
@@curious5661 Duke 3D isn't the game that changed online deathmatch forever. As much as I respect the game, Duke 3D will always sit in Doom's shadow.
PinyataSpirit Doom was meant to be played with a mouse, I saw a video on it
@@Allstin It had the _capability_, but it was not originally intended to be played that way. It was only through hardcore competition deathmatchers where you started to see competitors actually bind mouse controls. Hell, in the era of DOS, mice were an optional peripheral mostly used in word processors and spreadsheets.
I just love Jay Wilbur. His enthusiasm is great. I occasionally watch the quake but also unreal promotions and tech videos from him.
Such an amazing video! iD is/was my favorite game dev company growing up in the 90's! They are the pioneers of FPS gaming!
notice how they are keen on the game mechanics? the ideas is what made games great back then. not just graphics.
yup gameplay before graphics...
umm, they were constantly also being blown away by technical aspects of the game like the lighting and wide open spaces...Doom was a technically impressive game back then
David Restrepo yeah showed people the 3th dimension being possible in games plus the fact doom is still being played says enough
like what?
***** uhm there was story... u where an UAC marine who kinda got left behind and when u finally decide to go into the building ur allies are all shot and torn up so doomguy is like fuck this and goes in gun blazing solo.... later ending up ending in hell instead of earth he didnt know where the portal went to... so he decides OK fuck this ima clean up hell shoot my goddamn way out or die trying and actually kills the cyberdemon spidermastermind AND that big demon thing yes the story line lacked at first but it was still there just the bare minimum and he had no name so the player could feel they where doomguy unlike theyre wolfenstein aproach where u where dj blazkowich grand dad of commander keen > yeah weird as fuck
All the "wow" comments from the camera man. Doom really was mind blowing to see.
I am forever thankful that this was part of my existence.
We need a re-release of Keen Dreams with the whole "You've got to eat your vegetables" sequence animated in!
It blows my mind that this footage is all in stereo sound. 1993! How could that be? Really adds to the feeling of being there. Insane time in gaming right here.
Imagine if those guys could have seen Doom Eternal running at 4K/Ultra/144fps on a home computer as we can in 2020. They would be speechless...
“You may not know yet, but this is what Doom, the game you’re all developing now, will look like in the next three decades.”
What I love most about this video is how absolutely genuine they are in being gamers. Rather than being business men wanting to profit off games, these are actual gamers who developed games because they loved playing them as well. This is why the small developer teams will always create magic, even if not some AAA bug filled, mediocre bullshit.
It is really fantastic seein' Bobby Prince. :) Shawn's got the shotgun.
Fantastic! Thank you for sharing this with us, John Romero and CuteFloor.
There was a child in the middle of the room with a beverage... surely one with caffeine and sugar. XD
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Best years ever it gives me chills...I would trade all my tomorrows for just one yesterday back at this days...these people were ALL legends.
Yes Kids these days DO NOT seem to get it the achievements back in those days were to finish the damn games games that could be finished in LESS then 24 hours, not 6000 years like most of the dogshit spewed forth today!
@@fr33kSh0w2012 Im from 1991 and i literally grow up with games from these guys and still play today and forever! Those were the golden age.. totally agree with you!
Simply amazing!
It amazes me that I've been to that office four to five times for play-testing. I am honored.