John Romero - How to Start Developing Video Games

Поділитися
Вставка
  • Опубліковано 10 січ 2016
  • Some fantastic advice from game industry legend, John Romero, about how to get into creating your own games for mobile devices.
    John is best known as one of the co-founders of id Software and designer of groundbreaking games like Wolfenstein 3D, Doom and Quake.
    Part of the Heritage Lottery funded Viva Computer project run by the Centre for Computing History.
    www.ComputingHistory.org.uk
  • Наука та технологія

КОМЕНТАРІ • 268

  • @Peterplayingguitar
    @Peterplayingguitar 8 років тому +358

    This guy is my hero! Not just because he can design a game level really well but also because he seems like a really positive , easy going dude.

    • @Adam-yo3bt
      @Adam-yo3bt 6 років тому +5

      Peterplayingguitar me too

    • @peterjohnson9438
      @peterjohnson9438 5 років тому +7

      According to others he was a bit of an asshole and high on his own farts in the older days. But just a bit. :)

    • @Goremachine
      @Goremachine 4 роки тому +12

      Wait until he makes you his bitch.

    • @sheepthehack
      @sheepthehack 3 роки тому +1

      @@Goremachine He never approved that as a slogan.. infact.. he HATED IT!!! HE said it sounds GAY :)

    • @sheepthehack
      @sheepthehack 3 роки тому +5

      He is a PURE GAME CREATOR!!!! He gets tarred with a brush that sees him as a LEVEL DESIGNER!!! The fact that hes programmed 100+ games in his life seems to go unnoticed.. not to mention he never made 1 penny from QUAKE!!! He stuck it out .. JUST for the joy of making games.. THATS FUCKING LEGENDARY!!!

  • @dragdusan86
    @dragdusan86 4 роки тому +41

    Both John Romero and John Carmack are my childhood (and adulthood 😊 ) heroes. Great stuff presented here

    • @sarpsarp8987
      @sarpsarp8987 Рік тому +1

      2 Johns being together.

    • @natecoley160
      @natecoley160 5 місяців тому

      2 Jobs invented computers for us, 2 Johns invented games for us

  • @RhythmBoy
    @RhythmBoy 8 років тому +259

    The godfather of FPS

    • @AL_Mir29241
      @AL_Mir29241 5 років тому +19

      That would be John Carmack, this John helped but Carmack laid the technical foundation :)

    • @jameslay6505
      @jameslay6505 5 років тому +8

      @@AL_Mir29241 Hence the name "Godfather", instead of "Father". ;-)

    • @Zen-rw2fz
      @Zen-rw2fz 5 років тому +5

      godfather of pc gaming

    • @JohnnyWednesday
      @JohnnyWednesday 5 років тому +13

      There's no doubting John Carmack is a legend, I've oft cited his work on the doom and quake engines as my inspiration. But now I'm older I can see that as impressive as those feats are? - doom would of been nothing without the gameplay polish, the influence and ideas, of John Romero. There were many games at the time that were also equally impressive technical feats, there were fully open worlds on the Amiga - albeit crippled by hardware of the day. Carmack is a genius that can plug technical concepts together like lego bricks - Romero is a genius that can bring that world alive. Let's face it - Carmack on his own? we'd never of gotten doom - we'd of gotten a beautiful box simulator.

    • @Goremachine
      @Goremachine 4 роки тому +3

      @@JohnnyWednesday It's true, Carmack wouldn't have any started id without Romero. He would have probably just programmed some average games for softdisk with the engines he pioneered, and others would have seen what was possible and catch up, and then some other company would have taken full advantage of the technology with glorious game design.

  • @mwarrensims
    @mwarrensims 7 років тому +104

    Some of the best advice I've ever heard--not with Game Development, necesarilly-is to start any way and anywhere you can. The important thing is to GET STARTED NOW.

    • @kimbaptempura4073
      @kimbaptempura4073 6 років тому +18

      Not just games - anything you have an interest in - GET STARTED NOW!

    • @randomnumbers84269
      @randomnumbers84269 6 років тому +13

      Yes! Start immediately! Start at the very moment! Start yesterday! Go Go Go! :D
      (I'm sounding like I parody you but really I agree)

    • @KingLich451
      @KingLich451 5 років тому +7

      Dammit okay! I'm starting right here and right now... err, what was I gonna start again?

    • @bsherman8236
      @bsherman8236 2 місяці тому

      7 years later but JUST DO IT

  • @MrHieronymusBosch
    @MrHieronymusBosch 6 років тому +75

    one of the best guitarists in death metal

    • @kezianaomi1839
      @kezianaomi1839 4 роки тому +1

      you would never know lol

    • @MrHieronymusBosch
      @MrHieronymusBosch 4 роки тому +14

      @@kezianaomi1839 why does my comment has so many voteups and why the fuck have i even wrote this comment LMFAO

    • @kezianaomi1839
      @kezianaomi1839 4 роки тому +1

      @@MrHieronymusBosch What you said resonated with everyone lmao we all appreciate your comment

    • @MrHieronymusBosch
      @MrHieronymusBosch 4 роки тому +3

      ​@@kezianaomi1839 AAAAAAH NOW I REMEMBER LOL "luc lemay" from gorguts... that was my point lol...

    • @MrHieronymusBosch
      @MrHieronymusBosch 4 роки тому

      ​@Axion jes xD

  • @thetedmang
    @thetedmang 5 років тому +90

    Step one: grow ponytail

    • @elcancion
      @elcancion 4 роки тому +11

      Step two: dont do Daikatana

    • @jan7996
      @jan7996 3 роки тому +1

      Step 3 : Don't be cocky

    • @naoaquieopatrickpatrick8565
      @naoaquieopatrickpatrick8565 3 роки тому +1

      @@tiagobordin6580 step 5: Don't hire a bunch of Modders to develop your game

  • @elijahking2653
    @elijahking2653 Рік тому +7

    John and the original ID team along with Ken Levine (Irrational games) are the reason I'm going to be working in the industry. Very inspirational.

  • @wildwest1832
    @wildwest1832 6 років тому +28

    romero is pretty awesome. What him and carmack contributed to gaming was huge.

  • @higgins007
    @higgins007 7 років тому +78

    For what it's worth, as a 10 year veteran ;) , this is great advice. Romero is such a top guy.

    • @zebunker
      @zebunker 3 роки тому

      10 years is not a veteran.

    • @higgins007
      @higgins007 3 роки тому +1

      @@zebunker hence the wink.... there' s always one!

    • @nursultannazarov8379
      @nursultannazarov8379 3 роки тому

      @@zebunker 11 years is

  • @bootblacking
    @bootblacking 8 років тому +57

    Romero seems like a really based dude.

    • @chaotic0726
      @chaotic0726 6 років тому +7

      the marketing was shit on Daikatana and it was Eidos' fault not Ion Storm's. Eidos overhyped the game and Romero being a perfectionist, he didn't want to release the game because it wasn't ready...

    • @naoaquieopatrickpatrick8565
      @naoaquieopatrickpatrick8565 3 роки тому

      @@chaotic0726 no it's Romero's fault too, He didn't know how to guide his team properly, did terrible decisions as a Director and hired a bunch of modders to develop his game, not to mention he wanted the game to be on Quake II's engine instead of Quake I's because of Quake II's playable demo at E3 1997, he got easily impressed of Carmack's new engine and forced everyone to port their unfinished assets, programming and maps to a newer engine, but ID only agreed to give him the engine AFTER Quake II's release, a TERRIBLE DECISION, since that meant Daikatana wasn't going to be released at december 1997 like it was promised to, forcing eidos to waste more money than they should, which made they do nothing relevant between february and December because they knew they would only start developing Daikatana seriously at december, and when the engine finally was given to them... guess what, Romero and his team wanted to fucking die, because Quake II's engine wasn't even compatible with Quake I's, which again, forced them to basically scrap EVERYTHING they did on Quake I's engine, and start development AGAIN, this time on quake II's engine, even his team said it was a bad idea and that Daikatana could still be good without all the new improvements from Carmack's new engine, but Romero was too ambiguous, and would say in response "here at Ion Storm, Design is law!" then, the slap in the face: the wasted AN ENTIRE YEAR just learning the new engine and how to port some of the stuff they did to it, and when Daikatana was shown at E3 1999... it was too outdated and was even running with less frames on E3 demo... meanwhile Quake 3 was ALSO at E3... with a newer engine and even better graphics... oof
      TL;DR: Daikatana was a failure from both development team and publisher.
      It was Eidos Fault because they hired Romero based on his status as "the god of videogame design", which even the news would compare him to quentin tarantino or steven spielberg of videogame design, but even if romero was a really good, and I mean, REALLY GOOD, level designer and a creative person overall, he didn't have enough experience to actually guide a team or do smart decisions as a Director and leader of Ion Storm, which led to a bunch of unnecessary changes that only made Daikatana be delayed, and delayed... until it eventually was released and it was a flop
      also it was Ion Storm's fault because again: Romero was too ambiguous and did such bad decisions: most of the team of daikatana was made of modders instead of professionals, didn't know how to guide his team, and used his stupid philosophy that "Design > technology" to justify unnecessary changes that would just made Eidos waste way too much money than they actually wanted, and even ruin his own reputation.

    • @Canadian_duck31
      @Canadian_duck31 2 роки тому

      @@naoaquieopatrickpatrick8565 sounds like from what you said here that Romero needed to know when to trust his team and listen to what they were saying and not just himself. I mean no disrespect to him at all he seems like a super nice guy but maybe he should have stayed on the Quake 1 engine and tried to maximize that engine to its full potential. Maybe then Daikatana could have been a really good game instead of a mediocre one. However I’m not a game developer so I can’t say for sure.

  • @XadePsyconic
    @XadePsyconic 6 років тому +17

    Mister Romero is a super chill and informative guy. Respect.

  • @Moarmmoforme
    @Moarmmoforme 5 років тому +17

    Started Corona a couple of days ago, all I can say is that it is a beautiful engine/framework, so easy to work with, the device simulation is phenomenal, the tutorials are so simple and elegant (you make 2 simple games following instructions, all assets are included), the console logger is brilliant, building the actual app is super easy. I can imagine it being a great tool for making mobile apps in general.

    • @klaasj7808
      @klaasj7808 5 місяців тому

      i dont like corona haha

  • @Anothergames
    @Anothergames 8 років тому +38

    Great respect for Romero.

  • @SnackCannon
    @SnackCannon 8 років тому +45

    I'm going to try out Romero's advice, but I've found a lot of comfort in starting with text adventures!

    • @RhythmBoy
      @RhythmBoy 8 років тому +4

      Ok Nicholas Cage. Just don't spend all your money at once like you always do! hehe :)

    • @nope1083
      @nope1083 4 роки тому +1

      If youre using c++, text adventures would be perfect for that language.

    • @alandunaway3000
      @alandunaway3000 3 роки тому +1

      @@nope1083 Or ADRIFT.

    • @alandunaway3000
      @alandunaway3000 3 роки тому +1

      I'm in the middle of one currently.

  • @oddixgames6704
    @oddixgames6704 6 років тому +25

    How to START? Easy, just freakin START and learn while you progress. That simple.
    Now, how to come up with a BEAUTIFUL and SUCCESSFUL game? - You need to make a shitload of attempts, fail fast and learn from your failures. Then one day you'll make it.
    Thanks for the vid btw, Romero is truly a hero in the gamedev :)

  • @jakejake7289
    @jakejake7289 9 місяців тому +1

    Just finished Romero's book Doom Man over 3 days. I couldn't put it down. I was doing very low level 6502 game coding on an Atari 400 the same time as Romero but never created a commercial product. I was doing it for fun 14 hours a day. I read the book with a ton of nostalgia.

  • @chrisbyte
    @chrisbyte 4 роки тому +4

    Lots of awesome advice! Start small, build your personal toolkit, and grow out from there. I also agree on working with other people; it's disconcerting at first especially if you've been solo for a long time, but when everyone is dedicated and passionate it can turn a good idea into a amazing game/application.

    • @mareksicinski3726
      @mareksicinski3726 Рік тому

      yeah and if you have a proper way to resolve conflicts between each other

  • @mexforever8904
    @mexforever8904 7 років тому +11

    Wow, the knowledge of this man is broad and clear, bless him.

  • @chuazinerd3340
    @chuazinerd3340 11 днів тому

    Mano... ver o John Romero ensinando a criar um game e usando Lua que foi criada no Brasil é sensacional demais.

  • @Guilherme-mo2mz
    @Guilherme-mo2mz 6 років тому +4

    Finally a very informative video on the subject, thank you!

  • @Cypher402
    @Cypher402 5 років тому +3

    Holy shit. John Romero is the man. This was really good. Smart and chill dude.

  • @FusionMagazine
    @FusionMagazine 4 роки тому +1

    Top guy - spent some time with John when he came to Revival - so many great stories.

  • @GameplayandTalk
    @GameplayandTalk 6 років тому +10

    Really fantastic advice!

  • @relexelumna5360
    @relexelumna5360 Рік тому

    Romero is very generous sharing information. He really inspire others with real life example. Respect.

  • @karlmorrison2713
    @karlmorrison2713 6 років тому

    His advice on the team and finding the right people is spot on. I'm in the situation currently and it ain't swell.

  • @citizengoose1342
    @citizengoose1342 4 роки тому +1

    I met him, asked him for advice and said practically the same thing + aiming for mobile and that the most important thing is to constantly make stuff.

  • @donhostiarra5641
    @donhostiarra5641 5 місяців тому

    Thank you so much John, this is gold to me.

  • @BlackJar72
    @BlackJar72 8 років тому +28

    I started out trying to make a 3D engine, but yeah, I quickly learned I needed practice on something simpler so switched to arcade clones and modding Minecraft. Still that leads to the problem of ideas, since all my good ideas are for things at a higher skill level and I don't want to do pure clones exclusively (cloning Pacman didn't bother me though, since I wanted a local install or something like that anyway, but I don't like feeling like a copycat).

    • @ferna2294
      @ferna2294 8 років тому +3

      Nowadays making a new 3D Engine is pointless. You have Unity, Unreal, etc. all free to use and publish your game.

    • @BlackJar72
      @BlackJar72 8 років тому +3

      Well, you could say there no point in trying to make games at all since you can buy them already made.
      Unity and unreal won't work on my computer; also I can't afford the license. I looked into using JMonkeyEngine, but it seemed learning all the ins and outs wouldn't be that much easier than making my own. I'll probably keep dabbling on it in my spare time between other projects, just for fun, whether or not it ever gets done or used for anything. I'm not nearly as worried about the engine as the assets -- I find programming much easier than make models. Making the engine probably is pointless since for that reason, but a pre-made engine doesn't help me with that.

    • @ranger_1472
      @ranger_1472 7 років тому +2

      Modding minecraft itself isn't programming it's just installing files on a file.

    • @mtpstv94
      @mtpstv94 5 років тому +2

      @@BlackJar72 If Unity won't work on your computer you're going to have a hard time making games.

    • @BlackJar72
      @BlackJar72 5 років тому

      @@mtpstv94 Yeah, I know -- I, I'll have to get a better computer so I can use Unreal Engine, though Unity gets closer to working. For Unity it's mostly OS support, while for Unreal it's more a lack of hardware. But I have ideas for whenever I can get a good dev machine.

  • @OMFGWTFBBQKKTWNTY
    @OMFGWTFBBQKKTWNTY 8 років тому

    epic video! so very informative.
    thank you for this upload.

  • @RaterisimoCBA
    @RaterisimoCBA 8 років тому +4

    Awesome tips! Great video and great guy Romero ! I´m thinkin about making a game with highschool friends !

  • @lrochfort
    @lrochfort 7 років тому +3

    Great advice.

  • @ChromeColossus
    @ChromeColossus 6 років тому +1

    This is fantastic advice. We're having a really hard time finding an artist to do our game though, because we have no upfront capital to provide. And artists do NOT want to work for free!

  • @Cadeaux_Man
    @Cadeaux_Man Рік тому +3

    "Corona Labs" meaning changed 6 years later lol

  • @MedicatedReviewer
    @MedicatedReviewer 8 років тому

    Very helpful thanks

  • @Terracraft321
    @Terracraft321 3 роки тому +1

    Very educative

  • @dscheme4427
    @dscheme4427 4 роки тому

    Really interesting talk.

  • @jgreimel
    @jgreimel 3 роки тому

    If you would have put the links he suggested to the description, that would have helped

  • @NH-ly7zc
    @NH-ly7zc 4 роки тому

    Romero’s advice on working with someone as dedicated as you are in opposition with John carmacks suggestion that the amount of time you work isn’t an obligation. This was discussed with carmack and rogan

  • @U--oh3bm
    @U--oh3bm 3 роки тому

    Thank you Sensei ! :D

  • @StarwindAmada1
    @StarwindAmada1 4 роки тому +4

    Corona Labs?
    It's now April 2020. Fuck that shit.

  • @englishtutor6310
    @englishtutor6310 4 роки тому +126

    The SDK name CORONA did not age well XD.

    • @lakerprime
      @lakerprime 4 роки тому

      ikr lmao

    • @iamlordstarbuilder5595
      @iamlordstarbuilder5595 3 роки тому +2

      ...nor did the tool...

    • @defectivenull
      @defectivenull 3 роки тому +1

      they got shafted actually

    • @MikeDest
      @MikeDest 3 роки тому +1

      I think it changed names earlier in the year. It's named Solar 2D now.

    • @voltcorp
      @voltcorp 3 роки тому

      they don't exist anymore. I guess I'd recommend gamemaker, godot, unity. also bitsy to just do something really quick

  • @Kingmannie
    @Kingmannie 4 роки тому

    Solid solid advice, timeless, your first 10 games will never see the light of day. Stick em on GitHub, its possible to get good feedback there, sometimes.

  • @SevenDeMagnus
    @SevenDeMagnus 5 років тому

    Cool, thanks.

  • @unfathomable3434
    @unfathomable3434 3 роки тому +2

    I'll try this after my DOOM 2 TC. Him and John Carmack are my heroes

    • @planetX15
      @planetX15 3 роки тому +1

      What's TC?

    • @unfathomable3434
      @unfathomable3434 3 роки тому +1

      @@planetX15 Total Conversion. It's where every Sprite and texture in the game is changed along with weapons and existing weapon behaviours

    • @planetX15
      @planetX15 3 роки тому +1

      @@unfathomable3434 So TC Is "better" than the original?

    • @unfathomable3434
      @unfathomable3434 3 роки тому +1

      @@planetX15 no. Its basically making a different game out of the DOOM framework. Shrine 2 is free on steam it's a great game and that's a DOOM total conversion

    • @planetX15
      @planetX15 3 роки тому

      @@unfathomable3434So it sort of similar to saying Blake Stone had Wolf 3Ds engine?

  • @ranger_1472
    @ranger_1472 7 років тому +4

    My first game will be a free web game called Origins. The game will be what Quake was originally supposed to be, a top-down RPG.

    • @braddles
      @braddles 4 роки тому

      How's that turned out?

  • @SoftBreadSoft
    @SoftBreadSoft 5 років тому +1

    Wow actual advice.. Not just jargon and buzzwords. What a guy

  • @jpmourax
    @jpmourax 7 років тому +29

    Lua is from Brazil! Our pride.

    • @LucasFerreira-jy9kw
      @LucasFerreira-jy9kw 6 років тому +2

      Nice, if wasn't you i didnt know. Really our pride! Though i'm learning Python.

    • @PI_AYM4NN
      @PI_AYM4NN 6 років тому +6

      HUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE

    • @Matrixprogrammmer
      @Matrixprogrammmer 6 років тому

      Greetings from Suriname

  • @Djent7779
    @Djent7779 5 років тому +1

    Is it still possible to pitch and sell video games to major developers

  • @lorikquiin6700
    @lorikquiin6700 6 років тому +4

    I just got inspired again. Thanks to the Real Deal.

  • @lefranor5773
    @lefranor5773 4 роки тому

    This man is the best person in the world, my hero

  • @mareksicinski3726
    @mareksicinski3726 Рік тому

    4:55 well you can try to partner up without money
    6:36 or own it together if you need long term stuff and distribute profit equally

  • @Bacxaber
    @Bacxaber 6 років тому +58

    In summary: 2D is easier than 3D, respect your artists, build a team.

    • @codythompson9973
      @codythompson9973 6 років тому +4

      If you can, build a team. Always look for opportunity.

    • @KingLich451
      @KingLich451 5 років тому +3

      and experience + balanced dedication = good

    • @sajins7444
      @sajins7444 3 роки тому

      Hey its you again!

    • @KeepAnOpenMind
      @KeepAnOpenMind 2 роки тому

      And pay with cash.

  • @KeepAnOpenMind
    @KeepAnOpenMind 2 роки тому

    Where is the full video?

  • @psybitwhite3381
    @psybitwhite3381 5 років тому

    9 minutes and 32 seconds of pure wisdom.

  • @utkarshrode5178
    @utkarshrode5178 5 років тому

    Question : Do I really need to learn LUA if I am comfortable with C and C++ ?

    • @sensualarmpit3512
      @sensualarmpit3512 5 років тому

      Lua is great addition to any game, compliments native for scripting. If you want game logic that can be prototyped on runtime with fast iteration, you better use interpreter, think level objects, interactables etc.

  • @HAL900032
    @HAL900032 5 років тому

    I cant even look at the screen..gives me the chills ..dududu..dududu..duduuuu!!!.duuududududu!

  • @daniel-zh9nj6yn6y
    @daniel-zh9nj6yn6y 4 роки тому

    The easiest to use 2D game engine I've tried is Gdevelop. It's free, and it has visual programming. To make art, try Graphics Gale, Piskel, Krita, and maybe Gimp (some people hate it).

  • @Zadster
    @Zadster 6 років тому

    I keep seeing the thumbnail for this and think it is Jeff Minter!

  • @Fr3k3
    @Fr3k3 5 років тому +2

    john romero is such a cool dude lol

  • @bububububak
    @bububububak 8 років тому +7

    Abbath has got a second life it appears:D

    • @eliabaghbaniyan
      @eliabaghbaniyan 8 років тому

      LOL nice one i was thinking the same thing from time too when i say his black nail polish in another video

  • @rinnegansr5980
    @rinnegansr5980 4 роки тому

    i am trying to make a simple mobile game during this corona mess and by god if it wasnt the hardest thing i have ever had to do and still havent finished cause i keep finding more and more errors in the code or how an idea that seemed excellent on paper turned into so much bullshit just upon execution i dont even know if ill finish it tbh.

  • @bhoqeem1975
    @bhoqeem1975 4 роки тому +1

    Fucking LOVE Lua. My very first program was in Lua. It's an amazing and very comfortable scripting tool.

  • @Snavels
    @Snavels 3 роки тому +4

    Instructions unclear: got the wrong Corona

  • @tmcnairbledsoe
    @tmcnairbledsoe 8 років тому +6

    Along this advice would Unity work just as well as Corona?

    • @TheCentreforComputingHistory
      @TheCentreforComputingHistory  8 років тому +8

      Personally, I'd say yes. Unity is a fantastic game dev platform - we run Unity workshops here at the museum and am always impressed with what people can achieve using it in so little time. I would GUESS (as I don't know Corona well) that Corona might be easier to start with than Unity. Unity is widely used in professional game development.

    • @tmcnairbledsoe
      @tmcnairbledsoe 8 років тому

      Cool, thanks. Opun further reading I believe Corona was suggested for its 2d development scope. Unity is excellent and I have experience already so I'll stick with that

    • @VladSvoka
      @VladSvoka 7 років тому +4

      I would say no. Unity is really overcomplicated. You start building your game up to bottom, tweaking engine without understanding what is going on. Unity is very opinionated engine, unlike simpler engines like Corona or similar.

    • @jsgoller1
      @jsgoller1 7 років тому +7

      Another good suggestion for 2D game development is GameMaker - it's easier to learn and work with than Unity, but you can still make platformers, roguelikes, and other fun things with it.

  • @sentel140
    @sentel140 3 роки тому

    0:43 JOHN TRIED TO WARN US

  • @DJL3G3ND
    @DJL3G3ND 5 років тому +5

    the funny thing is I found 3d much easier to learn in ue4 than 2d, and personally I tried starting out making a small game but I couldn't help but build on it until it got bigger and bigger. also, is it bad that I don't know any c++?

    • @DJL3G3ND
      @DJL3G3ND Рік тому +1

      @@rdb223 right now Im working on my most promising project yet, since I finally thought of ways to limit myself so that I can get things done, I decided to make it "2D" as in the game is 3d but at a side view and every model is flat, and no detailed textures, but I still found a way to make it look kinda decent. so this just saves a lot of time that would be needed for all the assets and graphics and everything and I can just work on the game how I want to

  • @chomnansaedan4788
    @chomnansaedan4788 Рік тому

    Dang, me and this great man have the same hair. I feel more powerful now. Now I just need to make a game.

  • @chrisklest1238
    @chrisklest1238 6 місяців тому

    What he says about how old games required a ton of technique to make them functional to where programmers would forget what they were making reminds me of many movies today where it seems like creators are hyper-focused on logistics rather than the content itself. I don't know if these cookie-cutter movies are pumped out by profit-motivated corporations or if it is indy, but I'm only exposed to indy's that are picked up by Netflix or the like, which may have a similar outcome.

  • @sheepthehack
    @sheepthehack 3 роки тому

    This man never made a fucking PENNY!!! From QUAKE!!!! HE stayed on for CRAZY WORK DAYS just for the love of making games.. he is LITERALLY a GOD amongst game designers.. VERY RARE!

  • @miniontm69
    @miniontm69 4 роки тому +3

    Isnt this guy in Dragonforce?

  • @Xgamesvidoes
    @Xgamesvidoes 5 років тому

    Nicee

  • @1luarluar1
    @1luarluar1 2 роки тому

    THE GONG - A NEW ENEMY FOR QUAKE
    (3nd script of the series: WOR(L)DS )
    With this script I want to add 1 new unique enemy to enhance the game experience of QUAKE, a game developed by ID Software in 1996.
    I hope many of you will trasform these ideas into game experiences.
    THE GONG
    It's a gong mounted on a stand that can be placed around the levels. Each enemies can bash it creating a mystical gong sound that hurts
    and numbs the player blocking his movement.
    The stronger is the enemy the longer is the sound wave, the damage and the time the player is numbed\blocked.
    The gong reacts also to projectiles.
    The idea is to enhance the atmosphere of the game with an eerie gong sound and add game strategies that come from the
    interaction between the enemies and the gong itself.
    MINI CONTRACT
    You can use my ideas for free.
    If you use them, just let me know as I love to hear about your projects and how my ideas are useful for you.
    If you make a profit with this script, I would like you to share the profit with me.
    WORDS TO CREATE WORLDS TO PLAY WITH
    an idea by Raul Gubert

  • @Jack_in_the_Nox
    @Jack_in_the_Nox Рік тому

    watching this in 2023 makes it hard to hear corona so many times

  • @juiicetan
    @juiicetan 6 років тому

    JUST DO ITTTTTT

  • @graalcloud
    @graalcloud 6 років тому +8

    What I got from this was:
    Don't give the pixel artist part of the company, and
    Get the pixel artist to do all the design

    • @PhilShary
      @PhilShary 6 років тому

      Screw the pixel artists. Get them to make proper art.

    • @sopothetocho
      @sopothetocho 5 років тому +2

      Thats not what he said at all, he said if you dont know the person well dont make them part of the company, then he gave an artist as an example. Thats pretty reasonable advice.

  • @grimsk
    @grimsk 4 роки тому

    I love you

  • @sharklygoldman4040
    @sharklygoldman4040 6 років тому

    Yeah, those days when you had to time the raster off screen before drawing graphics so u don't get a screen full of jitter.

  • @Scroteydada
    @Scroteydada 6 років тому +1

    what if u work on it for years like a mad man?

  • @HAL900032
    @HAL900032 5 років тому +1

    you need to begin with a good heavy metal soundtrack!! :D

  • @edgarazaky8256
    @edgarazaky8256 7 років тому +10

    Better than the shitty advices most developers give you

  • @sega62s
    @sega62s 4 роки тому

    Zen man 🍻

  • @Zen-rw2fz
    @Zen-rw2fz 7 років тому +1

    lua what is it called?

    • @shaleenbaral7176
      @shaleenbaral7176 7 років тому

      Wanna make a game together

    • @Zen-rw2fz
      @Zen-rw2fz 7 років тому

      Shaleen Baral im only 16 and cant programm i could help with game design but again im only 16 and cant do alot other then sharing files online somehow

    • @Zen-rw2fz
      @Zen-rw2fz 5 років тому +1

      @@shaleenbaral7176 yeah sure

    • @grzyby6474
      @grzyby6474 5 років тому

      @@Zen-rw2fz you responded after 2 years? :O

    • @Zen-rw2fz
      @Zen-rw2fz 5 років тому

      @@grzyby6474 took me a little while to get used to game development, I haven't started working on a real project yet but I have enough clues to know where to start now

  •  4 роки тому +3

    Corona.

  • @maruthupandianm184
    @maruthupandianm184 9 місяців тому

    its very sad Corona SDK have discontinued their development

  • @vorname1485
    @vorname1485 3 роки тому +2

    2020 youtube: 0:46 he said "corona SDK", do you want to watch it?

  • @GameCreatorOfGod
    @GameCreatorOfGod 5 років тому +1

    I'm a Game coder and let me tell you, if you learn how to code well, you are in control, dont use others game engines, write your own. You are limited unless you write your own engine.

    • @lLxJLxJl
      @lLxJLxJl 4 роки тому +2

      Daniel Wright Writing an engine that is on par of today’s games will take you ages by yourself, There are so many aspects of an engine that would require a big team. Perhaps a game like Minecraft would be fun, But writing a game engine for a anything more is a life’s accomplishment that will require you years and years of mini accomplishments and errors

  • @AdrienDittrick
    @AdrienDittrick 3 роки тому +2

    Here 4 years later to use corona.

  • @mcgibs
    @mcgibs 6 років тому +1

    I want to know how Blackroom is going.

    • @MBOmnis
      @MBOmnis 5 років тому

      Me too. We've been going too long without any news.

  • @user-bv8wr3vw4x
    @user-bv8wr3vw4x 5 років тому +19

    "Don't expect your first 10 games to be sold." Yeah, say that to Gabe Newell who never developed a single game before Half-Life.

    • @JakeTheCake254
      @JakeTheCake254 5 років тому +2

      Damn are you serious? That is actually incredible

    • @user-bv8wr3vw4x
      @user-bv8wr3vw4x 5 років тому +13

      Well he didn't do it by himself, they were 20 guys back then. But yeah, they didn't have any experience in game development. And nobody believed them when they told what kind of technology they will be using back then. But they shocked the world.

    • @belandino
      @belandino 5 років тому +5

      He actually developed Doom95, the Windows 95 source port for Doom which is pure garbage.

    • @marrq
      @marrq 5 років тому +3

      I'm sure the fact that he was already a microsoft millionaire at that point helped

    • @someoneincognito2070
      @someoneincognito2070 3 роки тому

      He worked in Microsoft, that must be worth something.

  • @user-jt5yb5fx9s
    @user-jt5yb5fx9s 2 місяці тому

    респект

  • @danem2215
    @danem2215 4 роки тому +1

    Oh we all know about Corona Labs in 2020.

  • @PashaDefragzor
    @PashaDefragzor 4 роки тому

    Yes. His haircut looks like "Yes"

  • @hybby
    @hybby 3 роки тому

    Step 1: have a luscious head of hair
    Step 2: ???
    Step 3: profit

  • @Tangerinian
    @Tangerinian 6 років тому +3

    im way too stupid to figure out how to program

    • @RCD97-hm5mv
      @RCD97-hm5mv 6 років тому

      Tangerinian same bro

    • @Matrixprogrammmer
      @Matrixprogrammmer 6 років тому +8

      you're not. it''s just lazynes. i too tought that programming was hard but then i joined a bootcamp and quickly learned to program in java in just 3 months. spend about 3 hours daily

    • @PhilShary
      @PhilShary 6 років тому +2

      Try Unreal Engine 4 - no matter how complex you think it sounds, there are tons of tutorials.

    • @AesculapiusPiranha
      @AesculapiusPiranha 5 років тому

      Not lua you aren't. Seriously. Just start with Corona like he is saying. Or Love2D.

  • @SanicStudios
    @SanicStudios 4 роки тому +48

    Don't know about you but I'd rather not write games with Corona.

    • @TheSimplyJJP
      @TheSimplyJJP 4 роки тому +4

      It didn't age well,but Romero wasn't joking lol.

    • @PS-mw9cc
      @PS-mw9cc 4 роки тому

      China be liek: *CORONA LABS* sdk

    • @shredder8089
      @shredder8089 4 роки тому

      Haha

  • @person8203
    @person8203 6 років тому +1

    He never did get to see Westeros, shame

  • @philbateman1989
    @philbateman1989 5 років тому

    I think something he doesn't mention that's worth saying is that your first few games will be utter trash, outside of a few very lucky cases. You're going to end up with games that are absolute nightmares in terms of systems design. The key thing is to learn from it and figure out how your design could have been better.

  • @exactspace
    @exactspace 5 років тому

    If you want to get really inspired, check out Daikatana. Trust me, you won’t regret it.

  • @RPGAuthority
    @RPGAuthority 3 роки тому +1

    0:40 corona confirmed

  • @marc.silden
    @marc.silden 5 років тому +1

    Please, allow the UA-cam Community to make subtitles for this video!