For those who don’t know, John Carmack literally invented and created the First Person Shooter. He programmed Hovertank, which went on to become Wolfenstein 3D, which turned into DOOM, which spawned Quake, who’s engine led to half-life, counter strike, call of duty, and inspired every FPS you can think of. They can all be traced back to John Carmack. His impact on gaming can’t be overstated.
Yeah the Infinity Ward engine is, to this day, an extremely modified version of the Quake III engine, lol. Obviously it's gone through a number of facelifts since CoD1, but the IW 8.0 engine that Warzone runs on has it's roots in Quake III.
@@OH-tj4qn this is also why it kinda sucks for Warzone despite all the tweaks and lying about replacing it entirely. the Quake engine was made to be hyper optimized for linear campaigns and smallish arena style maps. It generally still works great for the campaign, mp, zombies, but Warzone really ought to be split off and run on a different engine. A CryEngine based build would be epic. I don't think they have any real great options in-house which is why they haven't actually changed, that and its still a good engine for the other modes now that they added modern lighting and texture handling.
Carmack is to FPS gaming what Alan Turing was to computer science. I personally spent 3 hours a day in 1997 playing Quake on line, and loved every minute of it. Thank you Carmack!
Literally every 3D game would not exist or play like shit if not for John Carmack. His contributions to gaming are undersold. Every single relevant 3D engine has Quake code in it.
You couldn't play on line in 1997 because internet was invented yet... You must have been playing on a LAN with other people in different rooms connected to the same local network in school or wherever you happen to be when you played back then...
@v4v819 What are you on about, 56k dial-up internet was a thing by the tail-end of '97, and dial-up internet existed before then as well but at slower speeds.
@Xaero The unreal engine was better than the first quake/idtech engine (of course it came out later). Carmack has praised it for using things like 16-bit color
@Oogway tbh, unreal is better than the quake engine, But its obvious Epic took inspiration from Quake and made Unreal (1998), its goddamn obvious look at the settings of Unreal (1998)
I used to have Quake dreams as well. And for some time, I would even instinctively STRAFE to avoid objects in my home. I can still hear those grenades bouncing all around. Quake was the reason a had friends growing up. Thank you, John!
I love what he said about new games being focused grouped to death. I just invested in a ps1 ps2 and ps3. U gotta deal with some bad graphics sometimes but diversity of the library of games on those older systems is something we are missing in modern day gaming. I feel like the game designers were free to create there own visions back then now it seems all games are being taken over by the big shots on top and being hollywoodized
Good games prioritize customer happiness. Bad games prioritize profit. Ironically good games end up being the most profitable. But they need to be smart enough to realize which one comes first.
John 'Brain on legs' Carmack. What a legend. Fond memories of many weekends and all nighters playing Quake at LAN parties. I was one of those games where we would take a break from to play something else, and 15 mins later we would be right back playing it.
Playing Quake as a kid gave me an insane sense of timing that I have to this day. Like I'm always getting up when a timer is about to go off. Just remembering like 3 different timers really re-wired some shit in my brain.
No wonder Carmack could advance video games by so much. He had the knowledge, creativity, and passion, both in low-level programming / algorithms, AND in the experience of playing a video game. He understands what you want to feel when playing a game AND he understands how to structure the game to make you feel that way AND he understands how to optimize code to give you that structure.
To accumulate all that knowledge back then is incredible, everything you learned was from books, or from talking to other people. No youtube tutorials etc.
John tries twice to drive the conversation away from games but Joe Rogan is having none of it. He finally has the chance to talk about Quake and he's not wasting it.
@@hqef616Fine, just force me to watch the video again. The most egregious is at 3:57 Carmack: Rogan: Hmm, yes, very interesting, but back to quake though
idk, as an old gamer who's been into gaming since the old school arcade days, I think the early/mid 00s were gaming's real golden years. Graphics and internet had improved to the point that the games could be truly incredible and immersive, but it had yet to be taken over by corporate culture. The 90s were great to live through and see the enormous leaps that were taken, but i think people gloss over the huge rough spots that 90s gaming had(especially with the transition to true 3d games). 2000-07 was the sweetspot for me.
@Kreege I played through mass effect legendary edition and I wish I had played the games when they were released. No wonder bioware was held in such high regard in the early to late 2000s
Interesting to hear John talk about gameplay…. he always seemed to be more focused on the technology behind the game than the actual gameplay. John ROMERO was the one focused on gameplay and just plain enjoying the game. John Carmack focusing on technology and John Romero focusing on gameplay, created friction that lead to the divide between them. John Romero is a great, prolific programmer. Who am I and how am I qualified to say those things? I have a very unique perspective…. John Carmack, John Romero, Kevin Cloud, Tom Hall, Jay Wilbur and I all worked at Softdisk Publishing in Shreveport, Louisiana back in 1989 - 1990. Jay once invited me to be a roommate at their house, but I did not have the genuine passion for creating games like John Romero did. John Carmack and John Romero both worked in the PC department ( Big Blue ) while I worked in the C64 department ( Loadstar ) then the Mac department ( Diskworld )
I feel that same love. I probably played Quake 3 Arena 20-40 hours per week for 5 plus years. The greatest most balanced most optimized competitive video game ever made imo. Total perfection.
5:37 The Eldritch being we mortals refer to as "John Carmack" because his true name is incomprehensible to us, lamenting the restrictive nature of his human meat-suit.
I grew up idolizing John being so into ID software games. Came to find later that my aunt on my mom's side grew up in the same neighborhood as John! She was invited to a birthday party he was at. She and he weren't necessarily close friends themselves but both in the same neighborhood and friend group. They saw each other on multiple occasions and interacted. This was before high school. I thought that was so cool to learn
QUAKE was so impactful for many reasons, it was one of the first real 3D games and 3D acceleration with OPEN GL.. first time I strafed it blew my mind!
I wish everyone who watched this video would actually try out arena shooters like Quake, Unreal Tournament, Diabotical, Warfork, Xonotic, etc. and experience why Quake and the subgenre it belongs to (arena first person shooter) is beloved by so many.
@@RevanBC There is no set definition for an arena shooter but Halo has most of the traits that most people would define within an arena shooter, such as equal and random spawns, emphasis on map control for power ups and weapons, long time to kill, unique weapons with distinct roles, reset of power upon death, etc. I would say it's more of an arena game than quake champions where people can start off with an advantage or disadvantage simply by their character choice and with what abilities they start off with.
John Carmack is one of those guys who's gotten to experience the industry from both sides. Being the indie underdog trying to make things happen and push genres up to the guy with the triple-A studio with markets and audiences and huge budgets to consider. The fact he feels optimistic, that he keeps a level head and never let the time or the fame or anything else frankly get to him is respectable. The industry only wins for having him around.
Quake is an awesome game.. esp Quake3 Arena.. . My first FPS game along with Unreal Tournament.. Great memories and still play now every so often. This guy is a clear cut programming genius and I'm glad people like him exist to further humanity!
I like how John Carmack can just admit that none of this was really intentional, and it just worked out that way. So many people will take any opportunity to pat themselves on the back and say "yeah, I meant to do that" and John is just like "well, it just kinda worked out that way, oops?"
@@milesharbord9339 the way you worded that really segregates how much each of those aspects intersect and compliment each other, no one man's vision can be attributed to such a masterpiece despite what their profession was titled.
@@WhayYay I could be wrong, but I don't believe you have read a lot about the dynamics of id. Carmac and Romero are the ones that created this framework, I'm speaking in *their* vernacular. If you haven't read it, you should read masters of doom If you've read it, you should read it again. There is other coverage, but nothing to the level that MoD gave.
Jimmy Williams It wasn’t finished in years, had shitty netcode and lots of bugs/perf issues, obnoxious monetization schemes, lootboxes etc. And it is now on life support. Playable, but unfinished, with nearly no funding and tiny player counts.
When I was a kid, I was obsessed with Doom and Doom 2. When Quake came out, it was so cool to see how the graphics improved and the sound design was amazing too. It was a big deal😁
I invested a lot more game time in Q2 than Q3. That's multi, s/p, mods. Why? Because my gaming rig at the time in the late 1990s up to Y2k was just optimized enough to play Q2 without hiccups & lag. By the time I got to Q3 (test, beta, retail versions), my rig was starting to look its age. The worse part was thru all of this, I was on 56k dialup. Q2 worked well, I was a 200-250ms HPB, but dialup had hard time with Q3. Finally got fiberoptic in late 2006, but Q2 multi was waning by then, on GameSpy, & due to some real life stuff, my last Q2 multi session was probably around 2012. Haven't touched Q2 multi since. Fave Q2 mods were Awaken & WoDx. :)
I got Quake about 2 months after release, with a brand new Pentium / Win95 PC. My father always laughed at the way the melee weapon looked. He'd tell me to shoot all my guns empty and use the bloody axe, just because he found it funny (he was like 28 at the time, but rarely laughed at anything).
I play the original Doom along with DOOM 2016 almost every year but I somehow stayed away from Quake all this time and picked it up after finishing Dusk. Man, I am crying. The sci fi with lovecraftian with Nine Inch Nails. This is the game I needed during my teenage days.
I would like to meet Carmack, I know him and Romero don't get along much anymore. But I see Romero as a visionary, but Carmack was very much the better programmer. But the two of them made my favorite game ever together Doom so I'm grateful for them both!
Q1 was better SP, but Q2 refined the DM aspects of it. Nothing like the weird mix of dark fantasy and sci-fi elements to create a jarring experience... and the sound design by Trent Reznor didn't hurt. Play it at night in a dark house for a couple hours, then go to the fridge for a drink. I dare you. Much as I liked Q3A, Unreal Tournament had so much more to offer.
For me the most addicting thing in quake was how fast and satisfying to play, but also how the levels are really really really linear, no backtracking and shit like that.
Top level Quake play was always a blood pumping experience for me. The speed and weapon damage balance was perfection. It’s why Unreal Tournament was always second fiddle. A rocket launcher that spams a hallway with multiple rockets is not high skill to me.
Personally, the blow outs aren't the match I enjoy, even when it's me oing it, what's really fun to me is when I finally get the guy that's at my level, which is rare, cause my whole life, at Quake I always have been basically, top noob, not like, super shit, but like, at the edge between the best of the worst, and worst of the best, the spot where the least people are, cause they either gave up, or progressed, so I play a lot of matches getting curb stomped into depression, or just annihilate to boredome and end up regretting having new players leave going "yup, that's not for me" and get stomped even more again. But when I find that one guy, who's around my skill and the matches start going into overtime an until the en, you just don't know who's gonna win, that's when the fun really starts, that's when I get on edge, that's when I do my best.
I was only a kid then, but some of my favorite gaming memoires are of playing Quake. Would spend the night at my best friends house (RIP Dan) and we would literally stay up all night playing Quake. Would give anything to go back to those simple times.
1:02 "You would be able to watch him play on demos" Unfortunately, this advanced technology has been lost and is not included in the latest Quake. You can get a pretty pink weapon skin though...
@@ramenjay5997 Uh, what? How are demos "needless" today? Not every player streams 24/7, and even then you're watching it through compressed/streamed video, and likely with an overlay. Demos allow you to actually watch through the game itself, at any resolution, with no lag and no compression. It's basically a perfect representation of a performance, and that certainly has value, now and in the future.
Unshaven One Sega genesis and super Nintendo I think had online support as well. It was minimal but there... & Dreamcast broadband adapter was a thing but rare back then
Just like timeless songs, quake falls under the timeless game’s categories. I still have my old install of quake on my computer since 1996! Love this episode!
4:00 He just described the reason we all love Goldeneye. Grew up with Wolfenstein, Doom. Know nothing about Quake. Sounds familiar. Real familiar. But they're straight up talking about Goldeneye. haha
Mega Brain! Legendary John Carmack! A Living Legend! These Days we do not get the Carmacks anymore... Thank you Sir for all the cool things you did and you will still do!
This man, open sourced Quake. Then people/companies propagated tens or hundreds of thousands of branches and forks of this engine. It sparked things such as Half-Life, Portal 2, Doom Eternal, Team Fortress.
Valve licensed the quake engine before it went open source (and rewrote the majority of the engine themselves, that later sparked their own Source engine which later titles such as Portal 2 are based on). Team Fortress started as a mod for quake 1, again before the engine was open source. Doom Eternal was developed by Id software themselves, they didn't depend on the quake engine being open source as they most likely already have it (and that's if Id Tech 7, Doom Eternal's engine even still has quake 1 code in it).
Thanks Joe for having experience in gaming and saying smart stuff. You are a good interviewer, and John Carmack is a good guest. Thank you for this Joe.
For those who don’t know, John Carmack literally invented and created the First Person Shooter. He programmed Hovertank, which went on to become Wolfenstein 3D, which turned into DOOM, which spawned Quake, who’s engine led to half-life, counter strike, call of duty, and inspired every FPS you can think of. They can all be traced back to John Carmack. His impact on gaming can’t be overstated.
Halo
If you didn't know, you better call somebody.
Yeah the Infinity Ward engine is, to this day, an extremely modified version of the Quake III engine, lol. Obviously it's gone through a number of facelifts since CoD1, but the IW 8.0 engine that Warzone runs on has it's roots in Quake III.
@@OH-tj4qn this is also why it kinda sucks for Warzone despite all the tweaks and lying about replacing it entirely. the Quake engine was made to be hyper optimized for linear campaigns and smallish arena style maps. It generally still works great for the campaign, mp, zombies, but Warzone really ought to be split off and run on a different engine. A CryEngine based build would be epic. I don't think they have any real great options in-house which is why they haven't actually changed, that and its still a good engine for the other modes now that they added modern lighting and texture handling.
Know what's really insane? It only took 9 years to go from Quake 1 to Metroid Prime.
I want to see Joe play Quake. As much as he talks about it, id love to see it.
Fuck I'd love to sit down and join their games haha
There is UA-cam videos of that
TheMagicJIZZ Thanks for the link dipshit
Luke lol. . Every day after the podcast hes dodgin rockets n lazers
@@canine_coach "Thanks for the link dipshit" --- Such a simple comment yet it made me laugh hard.
Finally Joe gets to talk about Quake when it’s actually relevant.
Ojisan642 haha
Guess he gets a pass
Ojisan642 it’s his show. He can talk about whatever the fuck he wants 😂
but in front of a man who made Quake so Joe wasn't able to flex enough lol
Just because you suck...
I like the fact that John Carmack isn't stuck in the 90s, doesn't have any hangups and always looks to the future - the next best thing.
Good bloke.
@Tom Phelps pls stfu kid
@@StephNuggs Hey everyone - we have a boomer here!
j/k
@@StephNuggs yeah ok boomer
John Carmack doesn't experience time. He's a fourth dimensional super-intellgence.
Totally, I just watched a few videos of John Romero and that guy is completely stuck on Doom.
Doom and Quake will be immortalized forever in cultural history. God bless John Carmack and his guys.
Absolutely. There were no other games like them that had that addictive quality, as far as FPS’s went at that time.👍
@@evanabbott2737 Blood tho
@@evanabbott2737 and Duke Nukem
@@evanabbott2737 also Heretic
@@evanabbott2737 can't forget Shadow Warrior
Joe should create a segment where he plays quake with young Jamie
With uncle Joey commentating 🤣
Jamie is 42
I thought he played with Jamie a few times. I didnt see it cus im not a quake fan but i heard of it
On twitch???
His player name should be Yung_Jamie and Joe's is JoeDMTelkhunter
Carmack is to FPS gaming what Alan Turing was to computer science. I personally spent 3 hours a day in 1997 playing Quake on line, and loved every minute of it. Thank you Carmack!
Literally every 3D game would not exist or play like shit if not for John Carmack. His contributions to gaming are undersold. Every single relevant 3D engine has Quake code in it.
You couldn't play on line in 1997 because internet was invented yet... You must have been playing on a LAN with other people in different rooms connected to the same local network in school or wherever you happen to be when you played back then...
@v4v819 What are you on about, 56k dial-up internet was a thing by the tail-end of '97, and dial-up internet existed before then as well but at slower speeds.
@@v4v819err yes you could because I was doing it.
Except carmac isn't a homosexual. Is he ......
"Do you remember Thresh?" - "Yeah. I gave him my Ferrari." Haha.
@@Smiley01987 "I won him my Ferrari?" No, you're wrong
@@topramen1694 "Thresh was the one that won my Ferrari in that first inhalation tournament." No, you're wrong.
@@topramen1694 hey you’re wrong
@@topramen1694 WHERES RANDY
John Carmack: and after that WASD is the default for pc games movements
Oh god Joe “Quake” Rogan is back.
@B.D W That's Deus ex a game
Man this original. Such a great comment!
I love that Joe. Quake was the shit back in the day👍
@ If you squint a lil it looks like elon musk
oh yea yea
Quake “Joe Rogan” Dmt
😂😂😂
LMFAO!
LOL'd
Hahahahaha
When he casts aside his humanity to become pure psychedelics
Year 2021. I'm 40 years old and I still have vanilla Quake-3 on my hard drive and play in regularly. Thank you John.
same
Only reason I trust you is because you still own and download games on hdds lol
I once played quake 3 in a sweat club, it was phenomenal
@@lurkinhehe To be fair, a game like Quake 3 is so small (less than 500MB iirc) that the benefits of an SSD wouldn't even be noticed.
dang whats it like in the year 2021
Quake 3 and Unreal Tournament are still the pinnacle of muiltiplayer FPS design.
I enjoyed TF outta both I remember the rivalry between players but I was in clans of both, good times
@Xaero The unreal engine was better than the first quake/idtech engine (of course it came out later). Carmack has praised it for using things like 16-bit color
@Oogway tbh, unreal is better than the quake engine,
But its obvious Epic took inspiration from Quake and made Unreal (1998), its goddamn obvious look at the settings of Unreal (1998)
maybe in the late 90s but not today man, franchises like Battlefield & games like Hunt Showdown have taken it so far beyond just run & gun
@Oogway UT had way more depth but Quake III had some major polish
I used to have Quake dreams as well. And for some time, I would even instinctively STRAFE to avoid objects in my home. I can still hear those grenades bouncing all around. Quake was the reason a had friends growing up. Thank you, John!
*ding, ding-ding, ding- chrrrwshh*
Ah, yes, the STRAFING. : D
For me it was Half-Life 1. I used to hallucinate about jumping into vents in RL
Joe Rogan explaining video games like its 1995
Pretty much exactly.
@HandyMan101 and they are even more great now
@@Remzly pssshhh have you ever played Leisure Suit Larry?
"seen through his eyes" lol
There's no sweeter music
I love what he said about new games being focused grouped to death. I just invested in a ps1 ps2 and ps3. U gotta deal with some bad graphics sometimes but diversity of the library of games on those older systems is something we are missing in modern day gaming. I feel like the game designers were free to create there own visions back then now it seems all games are being taken over by the big shots on top and being hollywoodized
you don't like WOKE sjw politics shoved into your video games. what's wrong with you :)
Good games prioritize customer happiness. Bad games prioritize profit. Ironically good games end up being the most profitable. But they need to be smart enough to realize which one comes first.
Gotta try indies man
For real, I catch myself playing my PS3 more than my Xbox One all the time.
True dat 💯💪
John 'Brain on legs' Carmack. What a legend. Fond memories of many weekends and all nighters playing Quake at LAN parties. I was one of those games where we would take a break from to play something else, and 15 mins later we would be right back playing it.
Playing Quake as a kid gave me an insane sense of timing that I have to this day. Like I'm always getting up when a timer is about to go off. Just remembering like 3 different timers really re-wired some shit in my brain.
Wow now that explains why i also have an unusually good sense of time
"When my addiction got resparked" "playing 2, 3, 4 hours a day" Oh Joe, sweet summer child
lol
lol if that’s addiction then what’s 12 hours a day?
@@kyleh7984 That's mental illness.
4 hours a day is probably a lot when you are a famous actor
Paige McDonald since when is joe an actor
John Carmack! Absolute legend. Few people will be so brilliant and influential. Happy Joe let the man just talk.
brain does when brawn fails
I bet Joe was just as interested to listen to him as us
No wonder Carmack could advance video games by so much. He had the knowledge, creativity, and passion, both in low-level programming / algorithms, AND in the experience of playing a video game. He understands what you want to feel when playing a game AND he understands how to structure the game to make you feel that way AND he understands how to optimize code to give you that structure.
I'll never forgive him for what he did to the Saturn port of Doom
To accumulate all that knowledge back then is incredible, everything you learned was from books, or from talking to other people. No youtube tutorials etc.
Like Civvie said, there's a much darker timeline in the multiverse where John Carmack kills us all.
the darker timeline is no one remembers Doom or Quake, they just remember Daikatana, sry John Romero
😂😂😂
As a Quake fanatic growing up. This guy was always one of my heros. Hearing him discuss things and now i have even more respect for him. 🤘🏼
The interview Joe has been waiting for since he started this podcast
lol
1:14 - 3:58. One of the longest times I’ve seen Joe let a guest go uninterrupted.
this dude has the perfect nerd voice
Nerds wish to whiff his farts.
That's because he's the perfect nerd.
And he does Judo
There’s about 600 trillion alternative timelines where he conquers the known universe
Hahhhhahhahah
joe "i used to be addicted to quake" rogan
4 Hours a day... sick stuff, bro!
Joe "repeat stupid shit NPC audience" Rogan
Now I'm addicted to HGH
Joe "it's so fun when you're the person blowing the other person" Rogan - 4:04
69 likes hell yeah
@@polarbearhelmet9214 wouldn't it be nice if it stayed that way?
John Carmack seems like a genuinely cool dude
Mat A I'm more interested in meeting him and talking to him then I am any movie star or sport player.
Mat A He turbocharged his ferrari for fun. Thats the kind of dude that built DOOM.
His shirt is pretty wholesome too
Who here use to play Counter-Strike? Team Fortress? Quake? Doom? Unreal Tournament?
Tf2 still most played games on steam.
>use to
HAHAHAHAHAHAHAHA
Tf2 greatest game and community on steam
I can still feel the joy of playing counterstrike on rainy days with friends and strangers while my parents were at work.
I still play TF2 to this day and started when it came out in 07
John tries twice to drive the conversation away from games but Joe Rogan is having none of it. He finally has the chance to talk about Quake and he's not wasting it.
Where did John try to steer the conversation away from quake?
@@hqef616Fine, just force me to watch the video again.
The most egregious is at 3:57
Carmack:
Rogan: Hmm, yes, very interesting, but back to quake though
The 90's was the golden years for gaming for those that grew up in that decade like me. I could listen to John Carmack talk for hours.
True inspiration for many who entered graphics -in games or visual effects. I ended up in vfx but Carmack is still one of my heros
for me, it was the arena shooters and the immersive sims; thief, system shock, deus ex ❤
idk, as an old gamer who's been into gaming since the old school arcade days, I think the early/mid 00s were gaming's real golden years. Graphics and internet had improved to the point that the games could be truly incredible and immersive, but it had yet to be taken over by corporate culture. The 90s were great to live through and see the enormous leaps that were taken, but i think people gloss over the huge rough spots that 90s gaming had(especially with the transition to true 3d games). 2000-07 was the sweetspot for me.
@@Kreege Half-Life 2 was peak
@Kreege I played through mass effect legendary edition and I wish I had played the games when they were released. No wonder bioware was held in such high regard in the early to late 2000s
Interesting to hear John talk about gameplay…. he always seemed to be more focused on the technology behind the game than the actual gameplay. John ROMERO was the one focused on gameplay and just plain enjoying the game. John Carmack focusing on technology and John Romero focusing on gameplay, created friction that lead to the divide between them. John Romero is a great, prolific programmer.
Who am I and how am I qualified to say those things? I have a very unique perspective…. John Carmack, John Romero, Kevin Cloud, Tom Hall, Jay Wilbur and I all worked at Softdisk Publishing in Shreveport, Louisiana back in 1989 - 1990. Jay once invited me to be a roommate at their house, but I did not have the genuine passion for creating games like John Romero did. John Carmack and John Romero both worked in the PC department ( Big Blue ) while I worked in the C64 department ( Loadstar ) then the Mac department ( Diskworld )
*crack*
Quake was quite the game.
*takes long drawn out sip*
oh fugg, a boomer
If a comment ever deserved a like...
*sips*
Yup, sure was.
yep.
@@CountlessPWNZ if 40 yr olds could be boomers
When I hear Joe talk about Quake it sounds like love.
I feel that same love. I probably played Quake 3 Arena 20-40 hours per week for 5 plus years. The greatest most balanced most optimized competitive video game ever made imo. Total perfection.
I could listen to John Carmack talk tech and games all day
5:37
The Eldritch being we mortals refer to as "John Carmack" because his true name is incomprehensible to us, lamenting the restrictive nature of his human meat-suit.
He's simply disappointed that he'll be unable to interface with the reality he's sculpted like some child's clay toy.
He’s a sentient computer processor.
Civvie
@@Lordoftheswollen there is a much darker timeline where he kills us all
I grew up idolizing John being so into ID software games. Came to find later that my aunt on my mom's side grew up in the same neighborhood as John! She was invited to a birthday party he was at. She and he weren't necessarily close friends themselves but both in the same neighborhood and friend group. They saw each other on multiple occasions and interacted. This was before high school. I thought that was so cool to learn
Quake 1 is still today fun to play and outstanding atmosphere.
I bow to this genius for pretty much inventing a genre and a 3d engine that could run that flawlessly.
QUAKE was so impactful for many reasons, it was one of the first real 3D games and 3D acceleration with OPEN GL.. first time I strafed it blew my mind!
This is beautiful. I'm 31 and played Quake, Unreal Tornament, RA2 all online on my dial up.
ChrisMisc1 which quake are you playing ?
@@omarkhan4179 I played it in the 90s man
@@NZMunchie NO SUPERWEAPONS
Ahhh, the days of counterstrike and tfc after sacrificing a tiny robot to the eldritch beings of the internet.
I'm 28 and I was too young for it
Joe "I was starting to have Quake dreams" Rogan
Joe "repeat stupid shit NPC audience" Rogan
Jamie pull up that 360 Y Y cross map no scope
this was before the 360, unless you mean enemy territory, which isn't og quake.
CountlessPWNZ I meant to put 360 no scope my bad
@@CountlessPWNZ 360 as in 360 degrees
Quake players have been no scoping with the rail gun for almost 30 years.
I wish everyone who watched this video would actually try out arena shooters like Quake, Unreal Tournament, Diabotical, Warfork, Xonotic, etc. and experience why Quake and the subgenre it belongs to (arena first person shooter) is beloved by so many.
facing worlds!!
It's just not what's popular anymore. They tried bring it back with the Lawbreakers game buy it failed to gain any traction.
@@RevanBC Reach and the rest of the Halos on PC will be a final test to bring the genre back, there's still some hope
@@Namthre I wouldn't call halo an arena twice shooter like Quake and Unreal. Halo will sell fine.
@@RevanBC There is no set definition for an arena shooter but Halo has most of the traits that most people would define within an arena shooter, such as equal and random spawns, emphasis on map control for power ups and weapons, long time to kill, unique weapons with distinct roles, reset of power upon death, etc. I would say it's more of an arena game than quake champions where people can start off with an advantage or disadvantage simply by their character choice and with what abilities they start off with.
Quake, the PEAK of MP FPS games.. Had so much fun in those games.
Question: what is rain?
Me: falling water
Carmack: explains the evolution of life based on H2O then talks about pressure patterns based on gravity
John Carmack is one of those guys who's gotten to experience the industry from both sides. Being the indie underdog trying to make things happen and push genres up to the guy with the triple-A studio with markets and audiences and huge budgets to consider. The fact he feels optimistic, that he keeps a level head and never let the time or the fame or anything else frankly get to him is respectable. The industry only wins for having him around.
Quake is an awesome game.. esp Quake3 Arena.. . My first FPS game along with Unreal Tournament.. Great memories and still play now every so often. This guy is a clear cut programming genius and I'm glad people like him exist to further humanity!
John Carmack is a genius programmer and game designer.
I like how John Carmack can just admit that none of this was really intentional, and it just worked out that way. So many people will take any opportunity to pat themselves on the back and say "yeah, I meant to do that" and John is just like "well, it just kinda worked out that way, oops?"
Probably because the game design wasn't his, game design was John Romero, John Carmack was technology.
@@milesharbord9339 the way you worded that really segregates how much each of those aspects intersect and compliment each other, no one man's vision can be attributed to such a masterpiece despite what their profession was titled.
@@WhayYay I could be wrong, but I don't believe you have read a lot about the dynamics of id. Carmac and Romero are the ones that created this framework, I'm speaking in *their* vernacular. If you haven't read it, you should read masters of doom If you've read it, you should read it again. There is other coverage, but nothing to the level that MoD gave.
If there is ever another Quake game, then Joe Rogan’s face better be on the front of the box
Quake Champions. It's pretty good. They even redid some maps from Q3A
30+, not just 40s. Still 30+ is clearly missing a major market (10-30)
Jimmy Williams It wasn’t finished in years, had shitty netcode and lots of bugs/perf issues, obnoxious monetization schemes, lootboxes etc. And it is now on life support. Playable, but unfinished, with nearly no funding and tiny player counts.
20+?
The past couple months, there’s been rumors swirling around about a Quake reboot
Joe could take over mixer and cause a mass retro shooter revival if he did a weekly Quake stream.
We already have a mass retro shooter revival going on for quite some time.
This podcast was probably one of my favourites. Carmack is a god and he's a consummate professional when it come to talking about things he loves.
John is really pleasant to list to. Very articulate and insightful without any hint of pretension.
Thank god, someone that understands modern gaming! Listening to joe lead a convo on modern games is like having my dad explain games to me
John Carmack is as close as the universe has achieved to a living computer.
When I was a kid, I was obsessed with Doom and Doom 2. When Quake came out, it was so cool to see how the graphics improved and the sound design was amazing too. It was a big deal😁
Joe "Looks like a quake character" Rogan
I need to see him recreate the lava death scream
@@fresherturtle1154 Aa Aa Aa Aa *blur blb ble bb...*
Next podcast Richard manske on how he created DMT
Chb2 News ControverC really he was dark blue to me
Chb2 News ControverC nah it was like a painting in my eyes
Quake 3 arena was my fav
Quake 3 was ok, I feel the pinnacle was Quake 2 though.
@@geerstyresoil3136 ah i did not play it much, i still have to check quake champions
Ya. Rocket Arena was my atf!
I invested a lot more game time in Q2 than Q3. That's multi, s/p, mods. Why? Because my gaming rig at the time in the late 1990s up to Y2k was just optimized enough to play Q2 without hiccups & lag. By the time I got to Q3 (test, beta, retail versions), my rig was starting to look its age. The worse part was thru all of this, I was on 56k dialup. Q2 worked well, I was a 200-250ms HPB, but dialup had hard time with Q3. Finally got fiberoptic in late 2006, but Q2 multi was waning by then, on GameSpy, & due to some real life stuff, my last Q2 multi session was probably around 2012. Haven't touched Q2 multi since. Fave Q2 mods were Awaken & WoDx. :)
Quake 1 and 3 are my fav
I met Carmack at Quakecon years ago. It was such a good convention
I played Quake 2 for 20 years and finished it for the first time last summer. That single player keeps on giving.
hahaa, same recently
I got Quake about 2 months after release, with a brand new Pentium / Win95 PC. My father always laughed at the way the melee weapon looked. He'd tell me to shoot all my guns empty and use the bloody axe, just because he found it funny (he was like 28 at the time, but rarely laughed at anything).
If your dad was 28, how old were you?
Wow. Two guys I truly, truly respect in one room having a great conversation. Just awesome...
Man the Quake games are pure classics. Especially Quake 3 Arena. Can't even fathom how much time I spent playing that as a kid haha.
Joe “ I had dreams about Quake” Rogan
Joe "repeat stupid shit NPC audience" Rogan
I play the original Doom along with DOOM 2016 almost every year but I somehow stayed away from Quake all this time and picked it up after finishing Dusk. Man, I am crying. The sci fi with lovecraftian with Nine Inch Nails. This is the game I needed during my teenage days.
The scene is very much still alive my man. Go check it out
*rips DMT*
"quake.... It has maps"
John Carmaxk... what a Game Dev GENIUS.
Joe LAN party Rogan
For me quake is timeless… just like many classics that age well.. i like modern games but older games get me hooked easier
i love this game. Quake 1 is the most importante game to me. thanks
It feels like Jessie Eisenberg is cosplaying as John Carmack
Exactly
I see a movie plot brewing. I would love to see a pc gaming pirates of silicon valley type of movie.
Lmao
Shit, he may actually be able to play John
John is a such a brilliant programmer. A legend.
I would like to meet Carmack, I know him and Romero don't get along much anymore. But I see Romero as a visionary, but Carmack was very much the better programmer. But the two of them made my favorite game ever together Doom so I'm grateful for them both!
Quake 2 was awesome.
Q1 was better SP, but Q2 refined the DM aspects of it. Nothing like the weird mix of dark fantasy and sci-fi elements to create a jarring experience... and the sound design by Trent Reznor didn't hurt. Play it at night in a dark house for a couple hours, then go to the fridge for a drink. I dare you.
Much as I liked Q3A, Unreal Tournament had so much more to offer.
Quake 2 was one of my favorite games
I used to play the shit out of Action Quake 2 (mod) i miss them days of sitting in a computer cafe with a bunch of friends and owning them.
Gotta catch the chicken, do some surf maps then maybe finish off with some jump maps.
Rockets were too slow though. Q3A > QW > Q2
For me the most addicting thing in quake was how fast and satisfying to play, but also how the levels are really really really linear, no backtracking and shit like that.
Joe "Map Control" Rogan
Live Stream Quake with Joe Rogan. Let's make it happen. Then escalate it to tournaments where he's a commentator. 🔥🔥🔥🔥🔥🔥🔥🔥
One of my all time heroes, Mr John Carmack, the legend.
Carmack is the genius of our era
Top level Quake play was always a blood pumping experience for me. The speed and weapon damage balance was perfection. It’s why Unreal Tournament was always second fiddle. A rocket launcher that spams a hallway with multiple rockets is not high skill to me.
Skateboarding dreams are extraordinary
It broke my heart when John Carmack left id software for Oculus.
and then to facebook lol
It's a great pleasure watching him talk about his creative process and passion. We need more of that!
Personally, the blow outs aren't the match I enjoy, even when it's me oing it, what's really fun to me is when I finally get the guy that's at my level, which is rare, cause my whole life, at Quake I always have been basically, top noob, not like, super shit, but like, at the edge between the best of the worst, and worst of the best, the spot where the least people are, cause they either gave up, or progressed, so I play a lot of matches getting curb stomped into depression, or just annihilate to boredome and end up regretting having new players leave going "yup, that's not for me" and get stomped even more again. But when I find that one guy, who's around my skill and the matches start going into overtime an until the en, you just don't know who's gonna win, that's when the fun really starts, that's when I get on edge, that's when I do my best.
That’s so spot on I had a flashback
Word well said
This is what peak performance looks like lol
Joe "It's really cool to see" Rogan 0:02
John Carmack is the father of FPS gaming. Quake champions is the best thing that happened to modern competive gaming since quake 3 arena.
QC is severely underrated.
I was only a kid then, but some of my favorite gaming memoires are of playing Quake. Would spend the night at my best friends house (RIP Dan) and we would literally stay up all night playing Quake. Would give anything to go back to those simple times.
1:02 "You would be able to watch him play on demos"
Unfortunately, this advanced technology has been lost and is not included in the latest Quake.
You can get a pretty pink weapon skin though...
Because it would be somewhat needless today
@@ramenjay5997 Uh, what? How are demos "needless" today? Not every player streams 24/7, and even then you're watching it through compressed/streamed video, and likely with an overlay. Demos allow you to actually watch through the game itself, at any resolution, with no lag and no compression. It's basically a perfect representation of a performance, and that certainly has value, now and in the future.
Demos were so advanced, literally it was a recording of the game that you could then watch and follow any player and see how they played in that game
Really? Champions has no demos? I didn't know. How dissapointing
Quake 3 Arena is and probably always will be the greatest fps ever made.
I used to play Quake 3 on a Dreamcast. The latency was so funny on a 56k modem that you can outrun the 🚀 fired from your own rocket launcher.
Yep! Dreamcast broke ground for consoles going online.
Respect man! Sega!!!!!
I played that one online and never had any lag
Unshaven One Sega genesis and super Nintendo I think had online support as well. It was minimal but there... & Dreamcast broadband adapter was a thing but rare back then
Phantasy star online on the dreamcast was the shit
Video cards exist because of this man's inventions.
He pioneered the technology that laid the foundation for how graphics cards render.
Quake playing DMT on Joe Rogan would be nuts.
Just like timeless songs, quake falls under the timeless game’s categories. I still have my old install of quake on my computer since 1996! Love this episode!
4:00 He just described the reason we all love Goldeneye. Grew up with Wolfenstein, Doom. Know nothing about Quake. Sounds familiar. Real familiar. But they're straight up talking about Goldeneye. haha
Al of those games were copycats of each other in multiplayer mode. Halo is the same way.
@@blujay1608 Blasphemy. There is only 1 Goldeneye. Cheap imitations don't even come close.
Mega Brain! Legendary John Carmack! A Living Legend! These Days we do not get the Carmacks anymore... Thank you Sir for all the cool things you did and you will still do!
This man, open sourced Quake. Then people/companies propagated tens or hundreds of thousands of branches and forks of this engine. It sparked things such as Half-Life, Portal 2, Doom Eternal, Team Fortress.
Valve licensed the quake engine before it went open source (and rewrote the majority of the engine themselves, that later sparked their own Source engine which later titles such as Portal 2 are based on). Team Fortress started as a mod for quake 1, again before the engine was open source. Doom Eternal was developed by Id software themselves, they didn't depend on the quake engine being open source as they most likely already have it (and that's if Id Tech 7, Doom Eternal's engine even still has quake 1 code in it).
LAN Sessions were just the best. I actually miss them, but the memories live forever.
Thanks Joe for having experience in gaming and saying smart stuff. You are a good interviewer, and John Carmack is a good guest. Thank you for this Joe.