That's a true legend he made no money from Quake but he finished it anyway before leaving rather the leaving half finished then selling it ,that showed wanst just in it for the money and he actually cared about games. He gave us the First person shooter. Alot of modern developers can learn alot from this man.
spidermann5000 you would be amazed at how many devs care about games.. on steam i have a fair few devs as friends or keep in contact with them.. constantly ask them for advice in games using programs etc and thoughts .. even though it isnt the game they created and would make sense not to say anything about it.. they still talk about doom like its the best game hahahaha :D...many do care..just some dont show it!
Mason Nix He is a hero too me. I am a huge first person shooter, doom and quake are big parts of my childhood, i have dreams of quake and doom, as if i'm watching it in the first person. living the game, i see monsters and level designs that don't exist in the game because i made them up either consciously or subconsciously. He is the god of first person shooters, without him, i don't know if the first person shooter would exist, and i wish he would come back to making them because first person shooters are awful nowadays.
Chris Snyder True that. This is due in part to what Carmack said of him: "He wanted to create an empire; I just want to make good programs." Romero had a big ego that only led to failure at other people's expense (as especially seen in the case of Daikatana and Ion Storm). Outside of the professional world, he led a wasteful, decadent life as a wannabe "rock star" of sorts, bouncing from one "baby mama" to the next and so on.
John Romero is the prime example of living life doing what you love and not solely for the money. If he can make games without getting paid, and just be completely happy finishing his art and seeing the reaction to it, then godspeed for him. People should respect this and follow suit in life
@pupsamson777 Well you missed the point. The point is that if you had to choose between a dead end office job that pays really well, or a technician job with very mediocre pay but it's doing something you would be passionate about, then do it. Doing anything solely for money is depressing in the long run and you will hate yourself. Do you like flying aircrafts? Do you find aircrafts interesting? Do you go in to work and occasionally find something that is inspiring to you? Then you're doing better than most people, congratulations.
@pupsamson777 I think you're conflating a starving artist with someone striving to do something greater in a field they're passionate about. If you're not actively improving from pubs to venues/events, and staying just in local pubs, AND you're making it your main profession, then you're not trying hard enough business-wise. And if you want to balance a job, and then a band in between because you like it and make some extra cash, then do that. You only got about 70 years on this earth (hoping). What will your regrets be when you're on your death bed? How would you feel knowing you sacrificed a self-fulfilling life early on for cash? If John here, could sit down and program a game without the pay, and still say afterwards "I am happy", then I believe he's found something greater than money. And now that he currently is making money, that money still feels lesser than the satisfaction his profession has brought him. I understand some people have families, but doing it young is your ticket to that freedom. Do it young, cash in on it, but make money doing what you love. Many people on this earth wait too long, and then yea, they have mouths to feed. They no longer have that option. I hope those lives set an example for those who are young and too nervous to pursue their goals
Well. John Romero already got quite some money by that point, which allowed him to live a comfortable life and to do what he loved without really thinking about money. Unfortunately, not all of us have this luxury.
@pupsamson777 Ok I'm not arguing money isn't a necessity. I'm arguing that you shouldn't be a slave to it. Your life is completely wasted and void of happiness if you become a slave to some shitty job you have 0 interest in, but did because you liked the pay. Find something you love SO MUCH, that money isn't the satisfaction, or prime reason, you wake up every morning and feel motivated to work. John did all that work and ended up not even getting paid, and he said himself that he was still just happy to make the game. That dedication and passion for creation is something I respect a lot.
@pupsamson777 Well then I guess they admired it but didn't garner the talent. But yea, I know that crowd you're talking about, I live around a lot of them. They can loaf in their hobbies because they have daddy's money cushioning their fall. I find usually those kids tend to do their shit because it's cool, not because they want to be an innovator or be passionate within that field.
he's not a satanist. he's said in interviews that the theme of demons just went with metal, which a lot of people at id were really into. I think he also said something along the lines of "we're not nazi's because we made wolfenstein; you kill nazis in that game. we're not satanists either, you kill the demons in doom, you don't join them."
John Romero is a legend, as are the others who formed Id Software with him. Doom is still one of the greatest things ever and always will be, and it's always fascinating to hear the story, struggles and history behind making the game that shaped first-person shooters.
Франк Щхите I remember that ad in PC Gamer back in the late 90's. For years I really disliked John Romero, pretty much based on that ad. I don't know if he's simply more humble now, or just had poor PR back in the day, but in the past few years I've really come to like Romero, Hall, and some of the other dev's from that era. You look at them now, and they aren't rich; they're each just getting by doing what they love to do. It's really interesting to see against the current mega studio model. I have some perspective, having been an active modder with Doom, Quake, and Quake 2 in the 90's, and possibly can relate to these guys more than I could any current studio drone. It's nostalgic, but game development was a lot more fun back then.
@@MarkyPaligs His kid wrote in her personal summary that her daddy made DOOM. That's absolutely fucking legendary, and she doesn't even know the gravitas of that statement.
It was indeed surprisingly scary as a kid. It was the best time of my life. I so much enjoyed it. The Cacodemons, The Baron of Hell, the color palette, the software lighting with the light around you as if you hold a candle, the weapons, the music, the textures, the whole atmosphere was so scary and had so much impact. Extremely well made game.
nowadays there is little incentive to write your own 3d engine. its not that they had it harder, they just had different things to deal with, If they wanted to make a 3d game, they had to learn about it. But in today's world, one can still do that, but the industry has moved on and our games are much more advanced. If game engines like unity or unreal etc did not exist, I assure you, more programmers would spend the time learning about 3d graphics etc. this ofcourse is different for AAA games/companies. if they seek to make a game that requires a certain type of engine, they will hire a team to do it. but once its made, its like they continue to build on-top of it. we as programmers often think that using what has been done is cheating, but its not. why re-invent the wheel if its not essential? cheating yourself is only when you go out and say you programmed a certain game element, like pathfinding, but if you copied the code. this you should just credit it by saying you used X algorithm etc.
Nothing but respect for Romero, Carmack and the entire ID team. I got into gaming in late 90's due to these guys. Still play their titles. Thank you for giving us DOOM/Quake...
"Especially with modding and being open and letting people modify your game." Honestly the most respectable thing a dev could ever say. The modding community owes so much to doom and the mods are what makes it the greatest game ever made.
I remember back in the day, me and my friend modded Wolfenstein to be a Western style shooter. The pistol got turned into a revolver, the SMG into a shotgun and the minigun into good old fashioned Gatlin gun. The enemies we turned into Mexican bandits etc. Good times.
Quake is a literal piece of gaming history. Not only did it bring in the first up/down looking 3d world to an FPS and the mod Team Fortress for Quake was the first class based FPS. Also the fact Trent Reznor did the soundtrack.
Despite being a 1993 game, doom is still very satisfying to play, and Quake even more so, which is sad because while FPS games these days have great art, animation and polish, they rarely feel as satisfying as these games.
Master Mirror Eh, it didn't quite do it for me. It's a great game, one of my favourites of the year for sure. It suffers slightly from the "alter gameplay and UX to match the animations" syndrome
+McDucky If your framerate dips at all below 60, the game goes in slow mo. It's fucking annoying. Also, even if you have a TB hardrive, it will take almost a tenth of your hard drive. Seriously, it takes up the most space on the market right now.
I love the irony at 2:15 of John lovingly showing a framed drawing of his daughter saying that doom is good, a very cute image... then cut abruptly to doomguy shredding demons with a chaingun
RandomPlaceHolderName He took it from fighting games. Korean Tekken players and Japanese Street Fighter players coined the term “death matches.” Two people would sit at the arcade cabinet and “death match” each other in long first-to-100 sets as preparation for tournaments.
At first I wanted to write a cheesy comment, but after watching the entire video, I thought that I'd better just leave a like, and close the video tab with deep respect in my heart for that great man.
***** u guys should track down a guy named Goose, who is responsible for coding counter-strike. i think he used to live in BC, canada, and he played on an airsoft team or something.
***** You realize that John Romero is NOT a Godfather of FPS. There was FPS games before DOOM. Back in the 70s to be precise. Although not as sophisticated as Doom, but that doesn't take away the fact Doom was not the first of it's kind.
I could listen to this guy all day... He influenced me and millions of other kids all over the world. My life right now is as it is because I played Doom as a kid.
Good to see he's motivated by the love of making games rather than just making money. That's the difference between some people, some are motivated by money others are motivated by passion of their product/art. Each to their own but i know where i sit.
Without Romero's vision and design knowledge, or Carmack's pure genius, DOOM wouldn't have been as great as it was. Both of them deserve the credit as they both excelled at what they do.
First time i played DOOM? When it was released in 1993 Italy. I played it 4 times in a row, in a dark room, with my speakers up, with my 13" monitor, for 3 days.
Darker xz So he did 1 bad game? big deal, he gets a free pass for creating genre defining games. This guy gets so much hate for Daikatana, yet not enough recognition for his other work.
Darker xz I absolutely 100% dont get the Daikatana hate. Sure, wasn't as popular as the others, but it was better for its time then some of these in betweeny games that get released today in the COD and Assassins Creed franchises. Like, chill the fuck out haters, youre making us all look bad.
Thanks John Romero! Doom led to Quake which led to Half life which led to me mapping/ 3D Modeling which led me to study Architecture and invent a fishing reel. :D
I've always been a big fan of doom and Wolfenstein, and I had the pleasure of meeting John Romero at a comic con a few years ago, and he was awesome! Hopefully I can get to see him at the next comic con I'm at.
9:05 "as an artist" .. I remember when I grew up .. art was classic literature (i.e. shakespeare).. classical music .. (Bach/Beethoven), classical paintings (Van Gogh, Picasso). At some point I had this very liberating realization that art can be anything you want. A computer game, a car, anything creative that you make for pleasure of the soul... is art
Quake is still one of my favorite games and one of the best of all time. The environment and ambiance is unparalleled in most gaming. It was intense and suspenseful all the way through.
What a kick to the balls of fairness. The guy is a major cog in the revolution of computer gaming and walks away with way less than he should have for his role.
1:30 As an aspiring game dev this part of the video is the most inspiring for me, John Romero started learning programming in 1982 and only reaped results (launching commercially successful games) in 1992. It took him at least 8 years to reach this result between hits and misses (probably a lot more misses than hits). I daily feel like shit for not being able to understand or do something in C# and I think that comes from our way of life today, everything accelerated. We have to quickly learn new technologies, we consume instant content from social networks, the job market is demanding, and consequently we end up putting too much pressure on ourselves (at least I do). So be patient, everything takes time. Just don't stop and know how to enjoy the journey.
More of this! Game history is so awesome, and I don't think anyone has done it yet as a documentary. Props for that Vice. PS: Countless hours spent in Quake DM.. QuakeWorld, GameSpy!! Fragging damn LPBs left and right!
guitarbrother YES! the game industry is bigger than film yet where's the true history? it's so important for fans and people alike to understand VIDEO GAME HISTORY
guitarbrother I know what you mean! It was really interesting when he started getting into the history of id and how they went from Doom to Quake. It would be cool to see longer features that really get into stuff like that.
Compared to the shit we get to put up with nowadays I'd cry for the crazy populated Return to Castle Wolfenstein servers. I don't know much about ID Software and I don't really know where fans of the company stand on it, but that game got me addicted to gaming so hard it took me a while to get it under control. I mean I liked playing games before but it was all casual, RtCW took up all my time for a ridiculous long time. I can't imagine playing a shooter for that long ever again.
Oh man the lagging, predicting where the player might be and if your rocket gets there - 400ping, having to guess everything half a second in advance. 3 frames later the guy' disappears, gibs in the wake
John Carmack - The programmer. That guy really laid a foundation on what a modern software development should look like, and John Romero built a house atop that foundation. And that's how we've got such a great classics, even today.
This guy is so humble and cool. And the devs in the enterprise software company I worked on all thought they walked on water because they can develop grids... Which they actually get from component libraries...
I'm surprised he did not mention anything at all about one of my favorite games called "Hexen" hear?... He also worked pretty hard on that masterpiece too!.
@@gamble777888 he was working on it with Raven software as a side project while Carmack was working on the Quake engine. After Doom had been out a while.
Hexen and Heretic were developed by Raven, under his guidance and with the Doom engine, a little enhanced. But John can take good credit for them too. But here he just mentioned the Id games, the ones that made a real technological advance.
Thank you John Romero and others. I remember playing Doom for the first time when I was a kid. It blew my mind. Many many fun hours playing and designing my own levels for Doom and Doom II. Don't get get me even started on Quake...awesommee.
I thank you so much for Doom and Quake, this are the best games ever made, i still play them today... they made me have such a great time in my youth and i will never forget them... John Romero the Legend!!!
This man's games were a huge part of the reason I got divorced in the 90's. I worked, then I gamed. And it was all quake multiplayer. My (ex)wife wanted to get pregnant and all I did was game. I gamed all night and she had a kid with the mailman. Not kidding. We divorced when Half Life came out. Good times. Still makes me nostalgic for Quake.
@@dujeperinic1984 Women have much shorter biological clocks and chances of getting pregnant start dropping after 16 or something and approach near zero like 40-ish, not to mention dangerous. Modern medicine helps but it's pychologically ingrained if they seriously wanna be moms. It's why career oriented mothers have so few children compared to the old days. Part of the reason is because it takes years to get pregnant successfully.
He designed Wolfenstein 3D, Doom and Quake, got no credit for the latter and didn't care "as long as I can keep making good videogames",, and basically cemented the First Person Shooter genre But what striked me the most is that he has a copy of Final Fantasy VI and Chrono Trigger amongst his copies of Doom and Daikatana. He has amazing vidya tastes for jRPG's How can a man be this based? Is this the face of God himself? John Romero, I love you more and more with each passing day of my life.
Its funny how everyone keep bringing up Daikatana yet no one brings up, Anachronox, Deux ex, Thief: Deadly Shadows all the other fucking awesome John Romero's company Ion Storm made and produced at the time... as well as the vast list of games he worked on before and after Daikatana like Red Faction, Hexen, Heretic... The guy made like 150 games in his career and fuck up ONCE, thats a pretty good track record if you ask me.
There were a lot of selfless developers back in the 90's and early 2000's who created great content that today would sell for over $100. The GNU Project... Linux... OpenOffice... lots of freeware consume emulators... Zip Archiver and PeaZip for file compression... Audacity... Some people just wanted to make computing better for everyone and didn't need to make a killing for it. Plus some of the shareware versions of programs were better than a lot of costly ones. It's 2020 and I still enjoy playing Doom: Knee-deep in the Dead.
@@MrSinfold yeaj man. I'm not a hardcore gamer and not in to the politics but the greed today in gaming is stupid. Especially what DICE is like. But then are gamers their own worse enemy ?
As someone who is getting into programming verrrry late in the game (late 30’s), this is inspirational because I often feel a bit isolated when I try, learn and fail. Try, learn and fail. And instead, it’s that process and the hard work involved that is actually the most valuable. Thank you, John (both Johns!) Romero for being a continual inspiration.
Quake...the first game (to my knowledge) where you could leave and join a server at will. And the one that inspired "major league gaming" and a bunch of modifications like Capture the Flag, Team Fortress, ClanRing and Rocket Arena. Very cool stuff! John Romero designed DM3, my favorite Quake level. Thank you John for your contributions to the videogame community!
areuter727 I'd also add it automatically detected your graphics card and sound card. Prior to this you had to set all that stuff up manually. Quake had so many innovations and it's a shame that games have been dumbed down so much over the years.
areuter727 Not to mention Quake also kickstarted the speedrunning phenomenon. "Games Done Quick" used to be called "Quake Done Quick." The demo recording system integrated into the engine was extremely great for this as well as competitive multiplayer replays.
Keukeu45 i hate to say it but daikatana is actualy one of the worst games to ever be made in history lol...i myself played it even trying to run it is ew... its terrible gamne looks gross.. but each to his own
"We dont really want songs, we want feelings." I know trent was probably happy asf to hear that considering the path his career went with ghost. Thats actually awesome, i never knew trent did the ost for quake
When I played doom as a child, I remember how scared I was. It was SO scary! I mean look at 2:21 - the lighting and the sound effects were scary. I remember those ghost sprite things that would make such a horrific sound from the darkness and then just appear and vanish right in front of me. I used to slam the laptop down in fear. I had GTA 1 as a back up
@@alexkelly6449 no they were like semi-invisible (if I can remember) - they would make this creep hollow sound and then spawn and launch a ball of plasma at you.
I've been playing Doom and Doom 2 so much this week, and I'm gonna go play some more thanks to this vid. Thank u John Romero for making some of my favourite games ever!
@@FyberOptic yes, the video makes it look like he was the main programmer. But usually the main programmer, the hard worker behind the projects, are sad and introvert guys that live to work and to self sacrifice to acomplish huge stuff...
As someone born in '86, a kid who first saw fps at a neighbor much older than me, he was playing Lotus, Golden Axe, Wolfenstein and Doom, this kinda brings tears into my eyes. We grew up with poor or no internet connection, lan parties, big ass CRT's and games like this. Freakin' hell, it was a blast!
Born in 89, but same deal here: Commander Keen, Zeliard (anyone?), Another World, Warcraft 1 etc. Man, was it exciting! I think an average kid-gamer was a different breed than now.. I beat Warcraft orcs and humans in 97 at the age of 7-8 (with both factions).
That's so sad. I never knew the other crew was so god-damned greedy. I bought quake for $20, I'd pay $20 for his autograph on a cover picture. (Kickstarter)
John Romero and john Carmack, true legends . Quake 1 is still my favorite , it has a style that was lost on the sequels. 4:598:08 Final Fantasy VI and Chrono trigger 👍🏽👌
Wolfenstein, Doom & Quake. That is an epic track record.
@@gryftugh I was looking for this comment.
It's mean, yeah.
IKR!
I love Return to Castle Wolfenstein. Just brilliant fun. The amount of times I played that one on weed cookies...
@@theconsul6615 Nazies and demons are minorities now ? :/ What the fuck 2019, seriously...
@@-Zakhiel- Oh so now everyone you don't like is a nazi?
In Wolfenstein you kill hardworking Gamers, the most oppressed minority.
He could easily be a Dragon Force member.
herman romero kappa
Yeah he could lol
:D
LOL
SO TRUE HE LOOKS LIKE THAT
"My stepdad made a game called Doom...."
John Romero: That's cute.
Rest of the world: :O
Why? I think it's cute too
@@rickbenz1226 i think he means :0 because, it's doom
@@null418
Well I think killing and quartering with a chainsaw is cute
who wouldn't think so :D
(Lol)
Stepdad? Oh lucky girl that got a stepfather this awesome
@@rickbenz1226 You're a terrible person XD
Thank you for making my childhood Cool John !!!
Didn’t expect to see you here
@@deviljho4260 I am everywhere heheh
Our*
He lives a rather simple life considering the huge legacy he helped build. Respect to this man. Infinite respect.
Yes
That's a true legend he made no money from Quake but he finished it anyway before leaving rather the leaving half finished then selling it ,that showed wanst just in it for the money and he actually cared about games.
He gave us the First person shooter.
Alot of modern developers can learn alot from this man.
Mason Nix as if they care... :(
spidermann5000 you would be amazed at how many devs care about games.. on steam i have a fair few devs as friends or keep in contact with them.. constantly ask them for advice in games using programs etc and thoughts .. even though it isnt the game they created and would make sense not to say anything about it.. they still talk about doom like its the best game hahahaha :D...many do care..just some dont show it!
Mason Nix fuck that, i wanna live in my 12 million dollar mansion.
Mason Nix He is a hero too me. I am a huge first person shooter, doom and quake are big parts of my childhood, i have dreams of quake and doom, as if i'm watching it in the first person. living the game, i see monsters and level designs that don't exist in the game because i made them up either consciously or subconsciously. He is the god of first person shooters, without him, i don't know if the first person shooter would exist, and i wish he would come back to making them because first person shooters are awful nowadays.
today developers are fucking office business men
my respects for this man are longer than his Hair
I second this.... John is one of my hero's
Nicolás Riveros lmao
no one who knows him likes him.
Chris Snyder True that. This is due in part to what Carmack said of him: "He wanted to create an empire; I just want to make good programs." Romero had a big ego that only led to failure at other people's expense (as especially seen in the case of Daikatana and Ion Storm). Outside of the professional world, he led a wasteful, decadent life as a wannabe "rock star" of sorts, bouncing from one "baby mama" to the next and so on.
Psyche Artis Check out my response to Chris.
Without quake, half life would not be, without half life, valve would not be, without valve, no steam. This man is the father of modern gaming.
Half life PC was my favorite game ever. And half life online was way more fun than cod could ever be.
eh carmack did most of the work on the engine.
@@superporkchops3604 And team fortress a mod of quake too.
@@superporkchops3604 so basically john romero and john carmack are the fathers of gaiming
So thanks to the big bang we have video games
John Romero is the prime example of living life doing what you love and not solely for the money.
If he can make games without getting paid, and just be completely happy finishing his art and seeing the reaction to it, then godspeed for him. People should respect this and follow suit in life
@pupsamson777 Well you missed the point. The point is that if you had to choose between a dead end office job that pays really well, or a technician job with very mediocre pay but it's doing something you would be passionate about, then do it.
Doing anything solely for money is depressing in the long run and you will hate yourself.
Do you like flying aircrafts? Do you find aircrafts interesting? Do you go in to work and occasionally find something that is inspiring to you? Then you're doing better than most people, congratulations.
@pupsamson777 I think you're conflating a starving artist with someone striving to do something greater in a field they're passionate about.
If you're not actively improving from pubs to venues/events, and staying just in local pubs, AND you're making it your main profession, then you're not trying hard enough business-wise.
And if you want to balance a job, and then a band in between because you like it and make some extra cash, then do that.
You only got about 70 years on this earth (hoping). What will your regrets be when you're on your death bed? How would you feel knowing you sacrificed a self-fulfilling life early on for cash?
If John here, could sit down and program a game without the pay, and still say afterwards "I am happy", then I believe he's found something greater than money. And now that he currently is making money, that money still feels lesser than the satisfaction his profession has brought him.
I understand some people have families, but doing it young is your ticket to that freedom. Do it young, cash in on it, but make money doing what you love. Many people on this earth wait too long, and then yea, they have mouths to feed. They no longer have that option. I hope those lives set an example for those who are young and too nervous to pursue their goals
Well. John Romero already got quite some money by that point, which allowed him to live a comfortable life and to do what he loved without really thinking about money. Unfortunately, not all of us have this luxury.
@pupsamson777 Ok I'm not arguing money isn't a necessity. I'm arguing that you shouldn't be a slave to it. Your life is completely wasted and void of happiness if you become a slave to some shitty job you have 0 interest in, but did because you liked the pay.
Find something you love SO MUCH, that money isn't the satisfaction, or prime reason, you wake up every morning and feel motivated to work.
John did all that work and ended up not even getting paid, and he said himself that he was still just happy to make the game.
That dedication and passion for creation is something I respect a lot.
@pupsamson777 Well then I guess they admired it but didn't garner the talent.
But yea, I know that crowd you're talking about, I live around a lot of them. They can loaf in their hobbies because they have daddy's money cushioning their fall. I find usually those kids tend to do their shit because it's cool, not because they want to be an innovator or be passionate within that field.
“I just want to make games I’m not here to make all the money” somewhere in a office an EA CEOs head just exploded
Indeed xD
Or any Company
Sadly they r too greedy
@@olechristianhenne6583 not any company...EA is god level money greedy
That’s why I love companies like Id software
One of the coolest, most talented developers ever.
Chubzdoomer agree
Hard work beats talent!
Мирич a little bit of talen helps, though!
Well said.
He was a designer, Carmack did most of the programming
There's no greed in this guys voice...I want to be him.
+Oscar Sunkiss he's a role model
Oscar Sunkiss i wish he wasnt a satanist
he's not a satanist. he's said in interviews that the theme of demons just went with metal, which a lot of people at id were really into. I think he also said something along the lines of "we're not nazi's because we made wolfenstein; you kill nazis in that game. we're not satanists either, you kill the demons in doom, you don't join them."
Adam 23 if you're joking, you aren't very funny
Vertex Music your pretty simple arent you
John Romero is a legend, as are the others who formed Id Software with him. Doom is still one of the greatest things ever and always will be, and it's always fascinating to hear the story, struggles and history behind making the game that shaped first-person shooters.
ThePlamzJoker oh yeah how about the best game he has ever made that was suppose to make you his bitch "daikatana" ? what a legend he is!!!
Франк Щхите fuck off dude
Франк Щхите I remember that ad in PC Gamer back in the late 90's. For years I really disliked John Romero, pretty much based on that ad. I don't know if he's simply more humble now, or just had poor PR back in the day, but in the past few years I've really come to like Romero, Hall, and some of the other dev's from that era. You look at them now, and they aren't rich; they're each just getting by doing what they love to do. It's really interesting to see against the current mega studio model. I have some perspective, having been an active modder with Doom, Quake, and Quake 2 in the 90's, and possibly can relate to these guys more than I could any current studio drone. It's nostalgic, but game development was a lot more fun back then.
Ace12GA
very well put! Agree with you 100%
Ace12GA He actually had next to nothing to do with that ad. It was kind of done behind his back, but unfortunately he took all the blame for it.
"MY DAD MADE A GAME CALLED DOOM"
OKAY CHILD
Hahaha
I don't get it
Lol
@@MarkyPaligs His kid wrote in her personal summary that her daddy made DOOM.
That's absolutely fucking legendary, and she doesn't even know the gravitas of that statement.
Ray Jackson here comes the redpilled incel.
I played Doom as a kid its scared the shit outta me but I loved it all I could play was Doom 1 Demo disk. Now I've played all the dooms and I'm 29
It was indeed surprisingly scary as a kid. It was the best time of my life. I so much enjoyed it.
The Cacodemons, The Baron of Hell, the color palette, the software lighting with the light around you as if you hold a candle, the weapons, the music, the textures, the whole atmosphere was so scary and had so much impact. Extremely well made game.
now get onto doom eternal slayer.
*RIP AND TEAR*
First Doom I played as a kid was Doom 64. That shit used to scare the life out of me.
ok boomer
@PorgPrinterz 3D
Thx
mid 90s programmers: using tons of paper books, manuals, bibles = Respect.
Agreed
nowadays its stack overflow, online manuals and bibles
nowadays there is little incentive to write your own 3d engine. its not that they had it harder, they just had different things to deal with, If they wanted to make a 3d game, they had to learn about it. But in today's world, one can still do that, but the industry has moved on and our games are much more advanced. If game engines like unity or unreal etc did not exist, I assure you, more programmers would spend the time learning about 3d graphics etc.
this ofcourse is different for AAA games/companies. if they seek to make a game that requires a certain type of engine, they will hire a team to do it. but once its made, its like they continue to build on-top of it. we as programmers often think that using what has been done is cheating, but its not. why re-invent the wheel if its not essential?
cheating yourself is only when you go out and say you programmed a certain game element, like pathfinding, but if you copied the code. this you should just credit it by saying you used X algorithm etc.
@@lLxJLxJl everyone uses Unreal 5 now...and coding an engine from scratch each time is a waste of time
Nothing but respect for Romero, Carmack and the entire ID team. I got into gaming in late 90's due to these guys. Still play their titles. Thank you for giving us DOOM/Quake...
AMEN
Same
What did you think about Doom Eternal
What you think about Prodeus ?
"Especially with modding and being open and letting people modify your game." Honestly the most respectable thing a dev could ever say. The modding community owes so much to doom and the mods are what makes it the greatest game ever made.
And in turn id owes so much to the modding community for keeping doom and quake alive.
I remember back in the day, me and my friend modded Wolfenstein to be a Western style shooter. The pistol got turned into a revolver, the SMG into a shotgun and the minigun into good old fashioned Gatlin gun. The enemies we turned into Mexican bandits etc. Good times.
Quake is a literal piece of gaming history. Not only did it bring in the first up/down looking 3d world to an FPS and the mod Team Fortress for Quake was the first class based FPS. Also the fact Trent Reznor did the soundtrack.
Almost 30 years later people still play Doom 2 online, more successful than even the call of duty series. Even the icon of sin bows to John Romero.
I want to play Doom online! Is there a place to do that? A website?
@@leewriter4656 Look for Doom Explorer and a port called Zandronum.
@@BackroomsSlayer COOL !!
@@leewriter4656 You do need a correct doom.wad or doom2.wad to use it, easy enough to find.
He is icon of sin*
Despite being a 1993 game, doom is still very satisfying to play, and Quake even more so, which is sad because while FPS games these days have great art, animation and polish, they rarely feel as satisfying as these games.
Amen to that! id knew how to make just plain fun games :D
Doom 4 came to satisfy your needs
Master Mirror
Eh, it didn't quite do it for me.
It's a great game, one of my favourites of the year for sure.
It suffers slightly from the "alter gameplay and UX to match the animations" syndrome
+McDucky While i do agree with your statement,i just can't help but be stunned on how they retained so much fidelity to tye original old school game
+McDucky If your framerate dips at all below 60, the game goes in slow mo. It's fucking annoying. Also, even if you have a TB hardrive, it will take almost a tenth of your hard drive. Seriously, it takes up the most space on the market right now.
"My step dad made a game called doom,doom is a good game" having a child saying that about me would probably mean all the happiness in the world
wonder if he actually has any of his own kids biological ones.
What about John Carmack
He optimized the engine of the games so hard.
pentolp according to John Romero hes just a "sound effects guy"
who?
@@joshan1217 He is.
@@jacobtb1 come on man he was part of the original team and he made a little something called *THE OCULIST RIFT*
Josh What the hell? Romero NEVER said anything like that about Carmack you loon. He always gives Carmack his dues.
"I got no money from Quake" and he still said "if i can keep making games i'm happy"
take notes EA
Great comment.
Will never happen, though.
EA and 2K don't give a crap about quality.
this man made my childhood he doesn't know me but I love him with all my heart
You just have to love how Romero goes like "Yeah we created the best game in the world" and just look at him! He knows he's right!
Nah you guys have it all wrong it’s the best game in the Universe
It's ok, I guess...
@HentaiHistorian Who wouldn't have a massive ego after making 3 of the worlds best games?
I love the irony at 2:15 of John lovingly showing a framed drawing of his daughter saying that doom is good, a very cute image... then cut abruptly to doomguy shredding demons with a chaingun
Such an underrated comment
Guids but doom is a great game
Yea alright calm down
Did his daughter refer to him as her mom in that letter wow.
Luis no. John Romero’s wife is a game designer.
John Remero coined the term "deathmatch"
@@JohannesWOW Agreed. However, he is credited with the association of the term in FPS games although there's some dispute.
RandomPlaceHolderName He took it from fighting games.
Korean Tekken players and Japanese Street Fighter players coined the term “death matches.”
Two people would sit at the arcade cabinet and “death match” each other in long first-to-100 sets as preparation for tournaments.
i.kinja-img.com/gawker-media/image/upload/18j3h1di06j1yjpg.jpg
@@capt_howdy Well Tekken came out after Doom...
John looks like he could have been in a Metal band like Testament \m/
The NIN written on the nailgun ammo packs stands for Nine Inch Nails
@@beastysped3270 I'm right old-school I am :)
You Think?
no shit
At first I wanted to write a cheesy comment, but after watching the entire video, I thought that I'd better just leave a like, and close the video tab with deep respect in my heart for that great man.
same
I thought you were gonna say "with deep respect in my heart for all the witty commenters.
Um... You still wrote a cheesy comment. Wtf?
You failed.
Nigga you still left a cheesy comment
The designer of DOOM and Quake takes us behind the scenes.
Watch Episode 1: Meet The Programmer Behind 'Centipede' - bit.ly/1BscC3q
***** do an episode with CliffyB please :)
Now can you interview one of the better and more legitimate founders of ID?
***** u guys should track down a guy named Goose, who is responsible for coding counter-strike. i think he used to live in BC, canada, and he played on an airsoft team or something.
***** When I was kid I thought it was Michael Jacksons head. haha
***** You realize that John Romero is NOT a Godfather of FPS.
There was FPS games before DOOM. Back in the 70s to be precise. Although not as sophisticated as Doom, but that doesn't take away the fact Doom was not the first of it's kind.
Watching this brought back a lot of memories. Thanks for Doom and Quake!
I could listen to this guy all day... He influenced me and millions of other kids all over the world. My life right now is as it is because I played Doom as a kid.
is nobody talking about the icon of sin sculpture? THAT WAS FRICKING AWESOME
True passion for his work. What a fucking awesome human being
Good to see he's motivated by the love of making games rather than just making money. That's the difference between some people, some are motivated by money others are motivated by passion of their product/art. Each to their own but i know where i sit.
*did you mean: EA*
He still should of got paid though, bills dont pay themselves and familes to feed.
A true artist. Money means nothing compared to your art.
It's a real shame this team fell apart. Who knows what they all could have made if they stuck together and everything was happy.
+King Voxel Except John Carmack was the real talent, back then.
+Zoe Papillon Wise words, every one of them on that team were genius in their areas.
+Fennecbutt Without John Carmack there would have been no Doom, and without the other guys involved Doom wouldnt have been the same.
He was a great programmer and frankly a bad designer. There is a reason that ID went to fuck when Romero was gone.
Without Romero's vision and design knowledge, or Carmack's pure genius, DOOM wouldn't have been as great as it was.
Both of them deserve the credit as they both excelled at what they do.
Oh God, so much Nostalgia. This man kept me extremely entertained during my childhood in the 90's and I never even knew about him until now.
It’s absolutely insane that his mission statement still guides the studio to this day 💙
First time i played DOOM? When it was released in 1993 Italy. I played it 4 times in a row, in a dark room, with my speakers up, with my 13" monitor, for 3 days.
and how did that make you feel?
Nothing but RESPECT !
I saw Daikatana there, John.
We dont speak of Daikatana, John.
Darker xz So shut up!
Darker xz So he did 1 bad game? big deal, he gets a free pass for creating genre defining games.
This guy gets so much hate for Daikatana, yet not enough recognition for his other work.
Biankito Destroyed is career and sent him into a shameful retirement. He was done in by his own hubris. He's suffered enough for it.
Biankito Have a sense of humor.
Daikatana was ages ago.
Darker xz I absolutely 100% dont get the Daikatana hate. Sure, wasn't as popular as the others, but it was better for its time then some of these in betweeny games that get released today in the COD and Assassins Creed franchises. Like, chill the fuck out haters, youre making us all look bad.
Thanks John Romero! Doom led to Quake which led to Half life which led to me mapping/ 3D Modeling which led me to study Architecture and invent a fishing reel. :D
Or Minecraft! Cough !
Rggyuh Tgggbji nah
The flow chart for this experience would look like it was made by a crackhead.
Just looked up your channel, sounds like an interesting invention tbh.
I've always been a big fan of doom and Wolfenstein, and I had the pleasure of meeting John Romero at a comic con a few years ago, and he was awesome! Hopefully I can get to see him at the next comic con I'm at.
9:05 "as an artist" .. I remember when I grew up .. art was classic literature (i.e. shakespeare).. classical music .. (Bach/Beethoven), classical paintings (Van Gogh, Picasso). At some point I had this very liberating realization that art can be anything you want. A computer game, a car, anything creative that you make for pleasure of the soul... is art
So you're telling me I can put this comment in a frame and sell it for 150k USD? Makes perfect sense.
top lel Why not?
@@lonelyvariety hell yeah, I'm gonna get rich as fuck.
You know when i started reading this comment i thought it was going to be r/lewronggeneration but i'm suprised in a good way.
@@Baltimore_Hood_Vines_2014 You can try, but after no one buys that shite you'll realize making $ off of art ain't that easy
Thank you, Romero. You shaped my childhood. Glad to finally see you.
A humble professional with tons of experience who apparently loves sharing.
Quake is still one of my favorite games and one of the best of all time. The environment and ambiance is unparalleled in most gaming. It was intense and suspenseful all the way through.
Wolfenstein, Doom, and Quake were some of my first games I've ever played on Pc. Those and Commander Keen. This brings back memories.
Does commander have those little bouncy balls you gotta shoot?
This dude made commander keen too
WOW I didn't know NIN was fans of Doom. Thats freaking AWESOME!
JT STAR in Quake the ammo boxes have the NIN logo over them ;)
Trent Reznor made a bunch of sound effects for Doom 3.
+JT STAR there is no "NIN", there is only Trent Reznor
John Romero, the original Doomguy.
I wouldn't even know where to begin to express my thanks to this mad genius for giving me an awesome childhood :D
Father!
Hey
What a kick to the balls of fairness. The guy is a major cog in the revolution of computer gaming and walks away with way less than he should have for his role.
1:30
As an aspiring game dev this part of the video is the most inspiring for me, John Romero started learning programming in 1982 and only reaped results (launching commercially successful games) in 1992.
It took him at least 8 years to reach this result between hits and misses (probably a lot more misses than hits). I daily feel like shit for not being able to understand or do something in C# and I think that comes from our way of life today, everything accelerated. We have to quickly learn new technologies, we consume instant content from social networks, the job market is demanding, and consequently we end up putting too much pressure on ourselves (at least I do).
So be patient, everything takes time. Just don't stop and know how to enjoy the journey.
Amen to that, brother
More of this! Game history is so awesome, and I don't think anyone has done it yet as a documentary. Props for that Vice.
PS: Countless hours spent in Quake DM.. QuakeWorld, GameSpy!! Fragging damn LPBs left and right!
guitarbrother YES! the game industry is bigger than film yet where's the true history? it's so important for fans and people alike to understand VIDEO GAME HISTORY
guitarbrother I know what you mean! It was really interesting when he started getting into the history of id and how they went from Doom to Quake. It would be cool to see longer features that really get into stuff like that.
guitarbrother Take what you want from that statement.
Compared to the shit we get to put up with nowadays I'd cry for the crazy populated Return to Castle Wolfenstein servers. I don't know much about ID Software and I don't really know where fans of the company stand on it, but that game got me addicted to gaming so hard it took me a while to get it under control. I mean I liked playing games before but it was all casual, RtCW took up all my time for a ridiculous long time. I can't imagine playing a shooter for that long ever again.
Oh man the lagging, predicting where the player might be and if your rocket gets there - 400ping, having to guess everything half a second in advance. 3 frames later the guy' disappears, gibs in the wake
John Carmack - The programmer. That guy really laid a foundation on what a modern software development should look like, and John Romero built a house atop that foundation. And that's how we've got such a great classics, even today.
Wolvenstein 3D was the first game I ever played as a kid. I played it with a floppy-disk, good memories.
Here is for Jhon Romero, a humble yet legendary game designer
Thank you for your passion
This guy is so humble and cool. And the devs in the enterprise software company I worked on all thought they walked on water because they can develop grids... Which they actually get from component libraries...
I'm surprised he did not mention anything at all about one of my favorite games called "Hexen" hear?... He also worked pretty hard on that masterpiece too!.
He's so humble. I think that's why.
And Heretic🤘🏻
OH shit he did Hexen. Did not know that. Quality game.
@@gamble777888 he was working on it with Raven software as a side project while Carmack was working on the Quake engine. After Doom had been out a while.
Hexen and Heretic were developed by Raven, under his guidance and with the Doom engine, a little enhanced. But John can take good credit for them too. But here he just mentioned the Id games, the ones that made a real technological advance.
Thank you John Romero and others. I remember playing Doom for the first time when I was a kid. It blew my mind. Many many fun hours playing and designing my own levels for Doom and Doom II.
Don't get get me even started on Quake...awesommee.
I thank you so much for Doom and Quake, this are the best games ever made, i still play them today... they made me have such a great time in my youth and i will never forget them... John Romero the Legend!!!
This man's games were a huge part of the reason I got divorced in the 90's. I worked, then I gamed. And it was all quake multiplayer. My (ex)wife wanted to get pregnant and all I did was game. I gamed all night and she had a kid with the mailman. Not kidding. We divorced when Half Life came out. Good times. Still makes me nostalgic for Quake.
Damn, to be driven that much by the passion to have a kid. Don't want to talk smack about your ex, but... shit...
lord and saviour omg dude :D you are everywhere in youtube comments...
@@Angel-xp1jy 🙏🤣
@@dujeperinic1984 Women have much shorter biological clocks and chances of getting pregnant start dropping after 16 or something and approach near zero like 40-ish, not to mention dangerous. Modern medicine helps but it's pychologically ingrained if they seriously wanna be moms. It's why career oriented mothers have so few children compared to the old days. Part of the reason is because it takes years to get pregnant successfully.
so, who make her pregnant?
Mad respect for making Quake - best multiplayer game to this date
Quake is one of the best games ever made.
Yeah how did that guy make the best game ever and not make a dime? What the crap!
He designed Wolfenstein 3D, Doom and Quake, got no credit for the latter and didn't care "as long as I can keep making good videogames",, and basically cemented the First Person Shooter genre
But what striked me the most is that he has a copy of Final Fantasy VI and Chrono Trigger amongst his copies of Doom and Daikatana. He has amazing vidya tastes for jRPG's
How can a man be this based? Is this the face of God himself?
John Romero, I love you more and more with each passing day of my life.
we need more people like this making new games
John Romero and John Carmack trully founder First Person Shooter game genre
4:35 this gave me goosebumps.... the difference of gaming industry between then and now is frightening.
You want people to tirelessly work on games and give it away for free?
Oh i love so much this man... Mr. Romero change my life with your games...
+Gabriela Eduarda he changed the game industry.
you turn my frown upside down with your games omfg
+David Rahd he changed my skillpoints
what kind of name is that?
Gōdon Gurando yup
Its funny how everyone keep bringing up Daikatana yet no one brings up, Anachronox, Deux ex, Thief: Deadly Shadows all the other fucking awesome John Romero's company Ion Storm made and produced at the time... as well as the vast list of games he worked on before and after Daikatana like Red Faction, Hexen, Heretic... The guy made like 150 games in his career and fuck up ONCE, thats a pretty good track record if you ask me.
If only one of your creations of complete shit, then you've done well, or at least, that's how I look at it.
Deus Ex was produced by a different studio in a different place, John Romero had nothing to do with it.
rayco santana like marriage really, one fuck up and the bitch will bring it up every single chance she gets
this guy is so chill! awesome. thanks Mr. Romero
Wow no money for Quake ... and he is laughing about it . Legend
His net worth is 20 million... I'd be laughing too if I had that money.
@@petrusamp7792 I forgot to look that up!
There were a lot of selfless developers back in the 90's and early 2000's who created great content that today would sell for over $100.
The GNU Project... Linux... OpenOffice... lots of freeware consume emulators... Zip Archiver and PeaZip for file compression... Audacity...
Some people just wanted to make computing better for everyone and didn't need to make a killing for it.
Plus some of the shareware versions of programs were better than a lot of costly ones. It's 2020 and I still enjoy playing Doom: Knee-deep in the Dead.
it was the ethic back then
@@MrSinfold yeaj man. I'm not a hardcore gamer and not in to the politics but the greed today in gaming is stupid. Especially what DICE is like. But then are gamers their own worse enemy ?
Had the pleasure of meeting John and his wife at gamerfest today actually, hes such a nice and chill guy. Got a signed doom poster from him too 🙂
I love the mini cacodemon. Want it!
***** thanks
I have a plush cacodemon and pain elemental
@@wendyokoopa7048 😍
I'd like to have a miniature pinky demon. They crazy. 😁
@@OfficialRainsynth An invisible one? ; D
Being born in ‘99 and still having Wolfenstein 3D be my first computer game ever at age 4 tells you a lil something about John Romero’s work
Respect.
You never played it at age 4 and if you did? You would remember nothing from the age 4 lol
Well i remember playing it at age 7 or 8 And yea. It was fucking phenomenal. And yea I had the initial shareware version which I recall was like $5 ?
Born in 97. Doom was my first game at age 4. I still have the original Windows 3.1 floppy and Windows 95 disc
To Win the game u must kill me john Romero..
noooooooo
oremoR nhoJ em llik tsum ouy emag eht niw oT
I always remember whenever we bought a PC in the 90s, doom and quake was always installed and playing on it was a treat. Thank you John
As someone who is getting into programming verrrry late in the game (late 30’s), this is inspirational because I often feel a bit isolated when I try, learn and fail. Try, learn and fail. And instead, it’s that process and the hard work involved that is actually the most valuable.
Thank you, John (both Johns!) Romero for being a continual inspiration.
Quake...the first game (to my knowledge) where you could leave and join a server at will. And the one that inspired "major league gaming" and a bunch of modifications like Capture the Flag, Team Fortress, ClanRing and Rocket Arena. Very cool stuff!
John Romero designed DM3, my favorite Quake level. Thank you John for your contributions to the videogame community!
areuter727 I'd also add it automatically detected your graphics card and sound card. Prior to this you had to set all that stuff up manually.
Quake had so many innovations and it's a shame that games have been dumbed down so much over the years.
areuter727 Not to mention Quake also kickstarted the speedrunning phenomenon. "Games Done Quick" used to be called "Quake Done Quick." The demo recording system integrated into the engine was extremely great for this as well as competitive multiplayer replays.
needs more daikatana
Keukeu45 ikr! it isn't referenced once you only see it on the shelf
Keukeu45 nobody seems to talk about Daikatana. That is like a wound no-one seems to want to scratch at. And for good reason perhaps.
Keukeu45 i hate to say it but daikatana is actualy one of the worst games to ever be made in history lol...i myself played it even trying to run it is ew... its terrible gamne looks gross.. but each to his own
Harley Cooper u don't say..
Harley Cooper clearly you have not played big rigs yet
A true FPS rockstar. His work has made my life a bit more awesome.
God bless you.. Thanks for giving me my best childhood games. You are the Legend.!!!
"We dont really want songs, we want feelings." I know trent was probably happy asf to hear that considering the path his career went with ghost. Thats actually awesome, i never knew trent did the ost for quake
Daikatana....
Sorry. People don't forget. Still love ya John.
Thank you!
8:18 daikatana box tucked away on that shelf. XD!!!!
@richard killface well seeing it on his shelf, shows that it doesnt matter if it was a flop or not, he takes pride in developing that game. :)
Jon Tron: IM SICK OF YA SHEIT!
Daikatana is a good game.
wish this was an hour long
When I played doom as a child, I remember how scared I was. It was SO scary!
I mean look at 2:21 - the lighting and the sound effects were scary. I remember those ghost sprite things that would make such a horrific sound from the darkness and then just appear and vanish right in front of me.
I used to slam the laptop down in fear. I had GTA 1 as a back up
pinkies make pretty goofy sounds though, I assume you are talking about spectres which are just very hard to see pinkies
Maybe the teleporting aliens from duke nukem 3d
@@alexkelly6449 no they were like semi-invisible (if I can remember) - they would make this creep hollow sound and then spawn and launch a ball of plasma at you.
Heretic!
I've been playing Doom and Doom 2 so much this week, and I'm gonna go play some more thanks to this vid. Thank u John Romero for making some of my favourite games ever!
I remmeber I was 10 or 11 when I first played doom. Good old times
Wish my parents had supported my interest in games.
guys, this guy tried and he changed the game industry as a whole.
+Stanley54 It helped that he knew a genius programmer, John Carmack.
@@FyberOptic yes, the video makes it look like he was the main programmer. But usually the main programmer, the hard worker behind the projects, are sad and introvert guys that live to work and to self sacrifice to acomplish huge stuff...
As someone born in '86, a kid who first saw fps at a neighbor much older than me, he was playing Lotus, Golden Axe, Wolfenstein and Doom, this kinda brings tears into my eyes. We grew up with poor or no internet connection, lan parties, big ass CRT's and games like this. Freakin' hell, it was a blast!
Born in 89, but same deal here: Commander Keen, Zeliard (anyone?), Another World, Warcraft 1 etc. Man, was it exciting! I think an average kid-gamer was a different breed than now.. I beat Warcraft orcs and humans in 97 at the age of 7-8 (with both factions).
@AlexGorskov true
That's so sad.
I never knew the other crew was so god-damned greedy.
I bought quake for $20, I'd pay $20 for his autograph on a cover picture. (Kickstarter)
I wouldn't say it was because of greed. Things were really tense during Quake's development.
@@pillcosby9790 not to mention they were still an indie company
Romero never called anyone greedy, though..
@@spdutahraptor777 wtf do you mean indie? They were one of the most powerful and most influential developers of all time
Classic games..
All part of me ...growing up.. thank you
Thanks for making my childhood so awesome! Some of my best childhood memories are playing your games with friends!
I bet you wet the bed thousand times before get some testosrene killing demons
Oh my God @ 0:39 he has the two best JRPGs ever right next to each other, Final Fantasy 6 and Chrono Trigger!
Now I just love this guy even more.
John Romero and john Carmack, true legends . Quake 1 is still my favorite , it has a style that was lost on the sequels.
4:59 8:08 Final Fantasy VI and Chrono trigger 👍🏽👌
This dude has kept me busy for days, and days, and days.......
To this day, John Romero still oozes cool. Great piece!
Romero made a fifth episode for Doom not too long ago called Sigil. Awesome level design and great fun to play.