Nice tutorial! One tip: you can duplicate the Group Input node as many times as you want and hide unused socket with Crtl + h to help reduce the node spaghetti ;-)
Could you please tell me where can I get the matcap you're using from? P.S. Thank you for creating this fantastic and easy-to-follow tutorial as always
For some reason the 'Voronoi Texture' and 'Noise Texture' make my mesh all spiky instead of smooth like yours, I'm inside Blender 4.0. Any idea why this might be?
Ah so it seems the problem was my 'Unit' settings were set to 'Centimeters' instead of the default 'Meters'. Leaving this here in case anyone else has the same problem :)
Hi Ryan, could you please make a detailed video on product modeling and video for advertisement??? Using blender??? With your knowledge I'm sure you will do way better than others UA-cam channels out there.
*Purchase the Product Files:*
*Gumroad:* ryankingart.gumroad.com/l/rock-generator
*Patreon:* www.patreon.com/posts/97251832
*Blender Market:* blendermarket.com/products/rock-generator
Thank you for all these amazing tutorials, brother. I'm learning so much from your channel.
Glad my videos are helpful. Thanks so much for the tip!
The best tutorial for Starfield Dev
👍
You rock, Ryan! Thanks for the amazing lesson
welcome!
Cool
thanks!
Thanks Ryan!
welcome!
Amazing
thanks for watching!
thats awesome!
Thanks!
Thanks so much Ryan.
you're welcome!
Excellent tutorial really great thank you for sharing your wealth of knowledge
thanks for watching!
Nice tutorial! One tip: you can duplicate the Group Input node as many times as you want and hide unused socket with Crtl + h to help reduce the node spaghetti ;-)
Thanks, 👍 Yeah I know about that, but I prefer to just use one node.
Could you please tell me where can I get the matcap you're using from?
P.S. Thank you for creating this fantastic and easy-to-follow tutorial as always
Here is a link to the Matcap that I use: ibb.co/hVKXfpX
@@RyanKingArtThank you very much man!
king
Love how you repeat the numbers!
Thank you very much!!
For some reason the 'Voronoi Texture' and 'Noise Texture' make my mesh all spiky instead of smooth like yours, I'm inside Blender 4.0. Any idea why this might be?
Ah so it seems the problem was my 'Unit' settings were set to 'Centimeters' instead of the default 'Meters'. Leaving this here in case anyone else has the same problem :)
thanks for sharing!
Excellent Thank you
You are welcome!
when you release the texturing tutorial, will there be a way to join the two together into one node group?
No, Materials and Geo-Nodes can't be joined together. They are different types of data.
@@RyanKingArt thanks, I was wondering if there would have been a way using the set material, and have the material saved as an asset.
Again thanks for answering
Hi Ryan, could you please make a detailed video on product modeling and video for advertisement??? Using blender??? With your knowledge I'm sure you will do way better than others UA-cam channels out there.
thanks for the idea
Please clone yourself i know you are the best person in the world
haha thanks : )
The Rock Generator 🤨
what?
Dwayne Johnson Generator
Oooh I See 😂 @@Mr_Sorus
Ok I have question for 100points, how use this rock generator to make beach where every rock diferent shape?