How I made these Column Rocks in Blender - Geometry Nodes

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 49

  • @SaS-Music
    @SaS-Music 5 днів тому

    This is super! Congratulations on being an absolute legend. 👍

  • @khelaplays5984
    @khelaplays5984 12 днів тому

    Really creative man.

  • @chrisrezende
    @chrisrezende 2 місяці тому +2

    Yes! More procedural modeling tutorials, please. I enjoy proceduralism a lot, regardless if it's done in Houdini, Blender, Unreal or whatever other software you may come up with. Thanks and keep up the good work!

    • @maximusgerardin
      @maximusgerardin  2 місяці тому

      @@chrisrezende Thank you so much for your support 🙏 your comment definitely brings me motivation to make more videos like this one in the future

  • @renlaidao
    @renlaidao Місяць тому

    Nice sharing , thank you so much

  • @ruslandelion
    @ruslandelion 2 місяці тому +2

    This looks sick!

  • @BBubblegum-ou5wq
    @BBubblegum-ou5wq 2 місяці тому +1

    This is really cool and so helpful

    • @maximusgerardin
      @maximusgerardin  2 місяці тому +1

      Thanks for the comment! I'm truly happy you found it useful

  • @halafradrimx
    @halafradrimx Місяць тому

    Thanks! This looks aweosme.

    • @maximusgerardin
      @maximusgerardin  Місяць тому +1

      @@halafradrimx I'm glad you find it useful !! 🙏🙏

  • @coolbluesky4078
    @coolbluesky4078 Місяць тому

    masterclass of a video

  • @Elevate_Animations
    @Elevate_Animations Місяць тому

    very nice video my bro, definitely deserves a like

  • @asosbuy482
    @asosbuy482 Місяць тому

    Wow! This awesome!🤟

  • @VideoMonk.
    @VideoMonk. 2 місяці тому

    super tuto merci pour le knowledge!
    j'ai juste galéré au début car j'avais pas mis wireframe lol

    • @maximusgerardin
      @maximusgerardin  2 місяці тому +1

      Ravi d'apprendre que tu as aimé !! Je ne l'ai pas précisé mais c'est très important de l'activer pour bien voir ce qu'on est en train de faire au début ;)

  • @loesvandam3277
    @loesvandam3277 Місяць тому +2

    This is sick man! I am follow along, but I am stuck on the group node for the ‘Displacement Along Normals’ at 7:57… And when I download the blend file I can't seem to open it. How would I make one of those myself?

    • @maximusgerardin
      @maximusgerardin  Місяць тому +1

      @@loesvandam3277 Hey man! thank you so much! I just realised I uploaded the .blend1 file which might not work for everyone, I will upload the correct file soon.
      For this displacement node you basically need a set position node, and offset by the normal, so plug a normal node into the offset, and in between a Vector Math node set to "scale" or "multiply", then whatever you plug in it will be your height information

    • @maximusgerardin
      @maximusgerardin  Місяць тому +1

      @@loesvandam3277 and in between the texture and the Vector math you can control the midvalue and strength by plugging first an add operation and then a multiply operation

    • @loesvandam3277
      @loesvandam3277 Місяць тому

      @@maximusgerardin Damn, thanks for the quick reaction! So I should plugin some kind of texture into the multiply node right?

    • @maximusgerardin
      @maximusgerardin  Місяць тому +1

      @@loesvandam3277 that's right ! and no problem I'm happy to help

    • @carthage5352
      @carthage5352 9 днів тому

      @@maximusgerardin Hey man could you please upload the .blend file? Ican't open the .blend1

  • @Gn12w
    @Gn12w 4 дні тому

    Nice 😊❤❤❤

  • @chadyonfire7878
    @chadyonfire7878 2 місяці тому

    Noic3 stuff dude

  • @isidorexyx
    @isidorexyx Місяць тому

    excellent video, good ser. and thank you for the file. went and tried it out. however, when i connect object info geometry into the resample curve's curve, after drawing an outline out, the geometry doesn't show. might you know why?
    am currently trying to figure it out. thank you!

    • @maximusgerardin
      @maximusgerardin  Місяць тому +1

      Hello! Thank you for your appreciation!
      For you issue, please make sure the curve you drew is closed and flat, make sure the origin of your curve is placed in the center, if it's too far away, the points might not be inside the shape. If it still doesn't work, please let me know

    • @isidorexyx
      @isidorexyx Місяць тому

      @@maximusgerardin sounds good. thank you!

    • @isidorexyx
      @isidorexyx Місяць тому

      it worked this time around. i must've misclicked something while modifying the parameters. appreciate it!

  • @ezekielswiss4347
    @ezekielswiss4347 Місяць тому

    can i 3d print this and it stay like that? I tried to do something like this and it was not printing correctly because there is no geometry i think>?

    • @maximusgerardin
      @maximusgerardin  Місяць тому

      @@ezekielswiss4347 Hey! I don't really know how 3D printing works, but I believe the most important is that the model at the end has no holes or intersection in it, so a remesh modifier might allow you to do just that

  • @TheCorruptedPrime
    @TheCorruptedPrime 11 днів тому

    I tried many toturials, couldnt find any basalt textures and worst of all most textures are now adays paid. Well time to try this. But thanks alot for making this vedio

    • @maximusgerardin
      @maximusgerardin  11 днів тому

      @@TheCorruptedPrime I'm glad you want to try out my tutorial! I also sent the file for free to download in the bio of the video if you need a faster route. Basalt grows in columns which makes it makes it hard to make only with displacement/height info

    • @TheCorruptedPrime
      @TheCorruptedPrime 11 днів тому

      @maximusgerardin I see, thanks for the file info tho, but I will have to take the long and patient route. I wanna learn as much as I can. So I will gladly watch ur toturials till I understand every thing I need to. Also will watch a documentary on basalt.

    • @TheCorruptedPrime
      @TheCorruptedPrime 10 днів тому

      @@maximusgerardin one request here, where can i find the rock texture u used, i been trying to apply others i found but non of them seem to be working. so far its been going amazing.

  • @JulesROHRER
    @JulesROHRER Місяць тому

    gros bg là

  • @bUildYT
    @bUildYT 2 місяці тому +5

    dude r u searious, last month i switched from blender to houdini and now u tell me that this is possibl in blender???

    • @maximusgerardin
      @maximusgerardin  2 місяці тому +3

      @@bUildYT Haha! I fact that you put Houdini in your toolbox is definitely not a mistake! Blender is very powerful but still far away from houdini capabilities, and I personnally like to take some houdini setups and challenge myself to do it in Blender. But it'll never mean it is useless to get into houdini ;)

    • @bUildYT
      @bUildYT 2 місяці тому +1

      @@maximusgerardin 100% agreed :)

    • @zenthous9568
      @zenthous9568 Місяць тому +1

      Houdini can still accomplish this much more realistically

    • @maximusgerardin
      @maximusgerardin  Місяць тому +1

      @@zenthous9568 absolutely! and with fewer nodes

    • @zenthous9568
      @zenthous9568 Місяць тому +1

      @@maximusgerardin yeah, I would like to learn geometry nodes, but it all seems a bit unrefined compared to houdinis workflow

  • @matthewsupranata1353
    @matthewsupranata1353 Місяць тому +1

    time to throw 3dsmax out

    • @androzons
      @androzons Місяць тому

      No, with tyflow plugin, geometry node can not beat it.