Nice to see a well thought out explanation to confirm what seemed intuitive from play experience. Hipster is nice for deleting larger targets, but usually the bigger threat to Scout is the swarm of grunts. No OC M1000 feels so much better at handling the swarms for such a small hit to big bug kill power. Also hoverclock is bae.
I actually dont use hover because it slows you down when trying to jump away while charging. Without it you can basically bounce while firing charge shots and lose minimal speed. The consistent path also just helps for not throwing off shots too imo
Nothing I really disagreed with in this video. Hipster is extremely strong, but some people act like it's the end-all be-all of M1k builds, which isn't true. Personally I'd say my complaint with the M1000 is almost more that a lot of the other OCs don't have nearly as strong of an identity. Other than Hipster and Supercooling Chamber, the latter of which isn't very good, the 4 remaining OCs all sort of just feel like a 6th mod slot, if that makes sense. IMO, that's a big factor of why Hipster stands out so much in comparison.
I think hoverclock feels pretty unique, but not in the way that it directly kills things. Otherwise I agree, M1K doesn't normally change in feel too much with overclocks.
without hipster gun feels not snappy enough for such active gameplay. slow charging, slow shooting, slow default reload, slow accuracy recover and significant recoil. all this stats could be good if damage was around 100.
Minimal clips is too underwhelming. The reload speed is irrelevant if you reload cancel. It should just be a +4 clip size so it can be a proper sidegrade to the Ammo Mod, letting more people pick +25% damage on charge shots. Supercooling needs something to dramatically fix it, removing the mobility limitation and one other negative at the least. You'll never want to normal shot and the charged shots are terrible. It's the lowest DPS, worst hoard clear and worst ammo efficiency on a weapon where every other overclock is good.
Great and much needed video once again. Annoys me to no end when people think Hipster to be the only viable overclock and say that it is miles ahead of all the other M1k overclocks. "but muh calculator says its got the best dps and total dmg". This is true, but from my experience I find that the base m1k is so much more efficient at wave clearing specifically. Speaking of wave clearing aspect, ironically I also find that a focus-blowthrough hipster build is more efficient than hipfire-blowthrough hipster build for wave clearing. The only mission I ever really consider Hipster is Elimination for that dps/total dmg since that actually matters the most there, but outside of that I never found Hipster to be anymore significant than all other overclocks outside of Elim. That's why I love M1k because it's balanced in the sense that all its OCs are good since base weapon is amazing in the first place and you can't really go wrong with any (except for SCC ofc haha). Also I think it would be great if you did an in-depth video on whether mining gold is efficient for credit gain. The general consesus is that it's better to just complete the mission as fast as possible, which I agree with, but I've always been curious about the specific numbers. Now that the Mission Selector mod exists, I think this could be tested much reliably now. Comparing mining gold manually, not mining it, the gold credit gain vs just selling minerals, if mining gold is efficient if you do have TCF EPC, does pots o gold really make it worth it, etc...
I looove the hipster + blowthrough build. I just love spamming into a group of bugs as they all fall, leaving only the guards standing. It's not the most ammo efficient thing to do, but hell if it isn't fun.
One way to boost hipsters power is with cryo minelets for zhukovs. When horde arrives, fire minelets to freeze them all and save a headache. Once frozen, an uncharged hipster shot will kill grunts in a single hit, with blowthrough you can kill 4 frozen grunts in a single shot. When paired with ifg's as opposed to cryo nades, it becomes obscenely easy to pull off.
@@renaldoawesomesauce1654 it is extremely ammo _efficient_. Tried to elaborate, but there was too much to write. You probably haven't play with it, so go do it and you'll see. I suggest you doing some math with weapon stats before rushing into the field. It is too easy to blame the overclock mechanic when you don't use it properly Time with this build is highly skill and situation dependent. After getting used to you can wipe out swarms with ease and speed rarely seen in scout builds. Disruptions, though, affect you in more ways than usual, like not letting you shoot the frozen enemies or make an effective minefield
Before now I've been treating the m1k like A sniper rifle You showed me it's true power as a yeehaw cowboy gun, and i've been having way more fun with it since (with and without the hipster overclock) honestly it went from being a least-used weapon to a genuine favourite for me
The firerate issue was actually fixed eventually because now shots can be buffered so spamming will always give you the max possible firerate on semiautomatic weapons. They also nerfed the firerate of Hipster slightly to compensate.
I'm a big fan of electrocuting focus shots myself, makes follow up shots really good, and lets you let the DoT take care of most enemies. Synergises with the crossbow/zukovs too! (homing bonus damage on the crossbow, and bonus damage on the zuks)
I know this is an old video but I cannot thank you enough for the insight you provide with upgrades and how they stack up a compared to each other including overclocks. Seriously you deserve a lot more a lot more credit for this stuff.
This is all what I've been feeling with Hipster as well. I heard how great it was, started learning about grunt health breakpoints and immediately made a Focus Shot/Blowthrough Centric Hipster setup -- because killing 4 grunts in 1 Focus is cool, right? Except Hipster basically doesn't help this playstyle besides giving it a good chunk of extra ammo (184 vs. 136), and doesn't even take advantage of the RoF increase until you shoot Praets and Opps. Having the 14 clip is better when bringing down priority targets. If keeping Hipster, it would almost be better to go the other way: forget focused shots, don't take extra damage on 1, accept it takes 3 body shots to kill a Grunt and make up the lost damage with having 2.5x base ammo and a higher rate of fire. ...You know what, I might try that.
I just miss being able to take floating barrel and armor breaker together back when they where in different tiers. Then I could just run minimal clips OC. And have a 1 head 2 body M1000 that could still be spamfired accurately.
I may be newer but i really like hollow points for how good it helps me clear both grunts and flying bugs really quickly. That and if I really need to kill something big, I just go with my fast reload double shot overclocked shotgun with a power strike. It usually kills rather quickly.
I have to disagree with one thing. Although it's true that a human hand is not likely to match the exact cadence of 7 rps. It's also true of 4 rps. In fact I find it harder to match 4 rps cadence than 7 rps. The inconsistent firing speed is even more inconsistent with 4 rps in my opinion. So I think that the bonus fire rate Hipster has is actually better than it looks on paper.
Have you ever thought about doing in-depth explanations of breakpoints and such for each gun with and without overclocks? This video is extremely informative, and I'd like to see videos like it for other guns, and any relevant overclocks.
TLDR - Hipster has to trade off breakpoints or breakthrough but has better dps Hipster with breakthrough's true value is being better at suboptimal play in my opinion.
Honestly there is a hidden buff to this weapon. You see, my friends like to play EXTREMELY ammo hungry builds. They can delete most crowds but have trouble with small crowds of grunts and range. I keep that shit on lock with hipster though. While they go through 2 or more ammo pods on haz 4 I dont even bother to resupply.
Thing is, while the rof may not be as good as it seems on hipster, the same thing applies to the base gun. As it's still a semi-auto, so you're still gonna have awkward gaps in your rof. So it¨s not realyl a downside to hipster, but a downside to the whole gun.
For me, it's best if I avoid the hollow point bullets mod and use blowthrough. I can hit those fleshy bits on grunts, but not enough to take hollow point bullets and be satisfied. Despite my lack of accuracy, this one of a kind is a strong contender for my favorite of the Scout's arsenal. It feels nice, especially with a Hoverclock focus shot build...when I land shots that is.
This is why I exclusively use hoverclock on Scout, I would say it's almost a must. The weapon is already decent with its stock upgrades and having an always available take no fall damage card is invaluable. This allows you to play the Scout a lot more less cautiously than you otherwise would, not to say reckless, just more bold grapples. For example I often grapple up above ores on the wall and if I can't land in the hole I simply fall down with a soft landing from hoverclock and then grapple back up to the hole I just made, thus my scout can get any wall situated ore without needing assistance from say an Engineer. Sure the grav boots do the same thing but the Hoverclock has no CD as opposed to the over 1 minute CD on hover boots
4:27 I use this build except I opt for the stun mod in t5 and use reload cancelling. I think hipster gives plenty of ammo to negate the slight ammo efficiency build here.
Bodkin Points, Cryo Bolts and Minelets exist, so the CC aspect is covered quite nicely for scout. That's not to say that hipster is particularly poor against crowds, it actually is quite effective when you have the accuracy to back it up. Taking stun on focus shot helps keep big targets in place or take grunt guards out of the tip of the swarm wedge. A lot of ammo to combat any kind of threat, high damage and high DPS against tanky enemies, in-built low spread allows for the taking of AP rounds (incredibly useful against brundles and shellbacks). Covers pretty much everything. It seems to be extremely flexible to me, much more so than any other M1000 variant there is. They run out of ammo far too quickly, while being middling against tanky and special enemies, just for that one single benefit of better CC.
Tried using Hipster a few times but couldn’t get used to the feel of firing on release. Makes me wonder if there’s a mod out there that can disable the focused shot and make the gun full auto.
In the end I don't care about the ROF and the extra ammo is nice but is nothing compared to not having to use charged shots, I don't like charge weapons and on a similar subject i want a manual aim OC for the smart rifle as well.
Out of curiosity, what would you use for general hipfire killing with the M1000 if you're not using Hipster or flying around with Hoverclock? Minimal Clips?
Lol, butterfly clicking is inefficient and quite a waste of time; motion, energy and concentration, but ok....went and tried the butterfly click tester and I got 117 cps without butterfly clicking at the first try (no warming up), so it seems like a pretty fucking useless technique.
I feel like since GK2 got buffed, the AI Stabilizer Engine OC has taken over the Hollow Point Hipster M1K niche. Both shoot fast with high accuracy but the GK2 wins out on ammo. To be fair GK2 doesn't have the sniping option with the focus shot, but i you shouldn't be using hipster if you're focusing on focus shot anyway
Excellent video. Really appreciate it. I wanted to like Hipster but always preferred Active Stability, it makes me feel faster and more reactive, less jittery. I'd love to get better with hoverclock but it just doesn't quite click with my timing.
Not tooooo sure about the DPS one at the start. That also implies that you would never reach the perfect speed at base M1k. Which you didn't said. So it can be different from person to person. So in some cases it is maybe even better than the said DPS numbers, cause you maybe better at dealing with hipster than normal M1k. Which could lead to a DPS increase to over 160%. (From person to person) And you can still get the perfect increase by an Autoclicker. (But you said that.) So yeah... in some cases hipster is even better than on paper.
Meh. I use Bodkin Arrows to deal with grunts swarms, and if you're playing with others you just shoot weakened grunts with your M1k to clear them up and conserve ammo. I still prefer hipster, honestly. Not saying it's the best build, but it suits me.
People look way too much at theoretical dps, while ignoring key damage break points. In my experience in both drg and online competitive pvp team shooters, hitting certain breakpoints is always more important than dps
If you think that reload canceling makes born ready pointless instead of the two synergizing together, you don't really understand the value that the perk gives in the first place. (Or the relatively low value that most other passive perks give you.) Not only does the time benefit of reload canceling vary pretty wildly by weapon/loadout, but also they're both approaching the 'problem' of reload time in a different way that isn't in direct competition with each other. Regardless of whether or not you reload cancel, this allows you to shoot two guns while only reloading one of them. ua-cam.com/video/j4rJkJqOYjU/v-deo.html Which lets you have more uptime on your guns, period. If you see the value of reload canceling I don't understand why you wouldn't also want to run born ready as well. What else are you gonna run in that passive perk slot, strong arm? Second wind? You already have another 2 slots for resupplier and then something like vampire or sweet tooth, if you want more healing. What possible combination of perks doesn't have room for born ready on a build that uses reloading guns?
@@LazyMaybe Hmmm no born ready is great I was talking about the faster reload after kill perk on the m1000. its pointless because of animation canceling, maybe i miss understood what perk you were talking about.
@@radfield6089 lol, fair enough. But for the record it's not pointless, an animation canceled reload with that mod is still faster than if you didn't have it. You reach the point where you can cancel earlier.
3:45 You talking about "flexibility" of M1000, but you showing the footage where you deal with only grunts. Meanwhile Non-Hipster M1000 performance against same grunts and other mobs (T1 - +10 dmg, T3 - +25% charged shot damage, T4 - +20% weakpoint damage): 1. Can't 2-shot grunt in armor without T1 and 1-chargeshot without T1 or T3 2. Can't 1-shot web spitter in armor without T1 3. Can't 1 chargeshot guard in the head without T3 and T1/T4 4. Can't 1-shot in the head slasher with T1 and T4 5. Can't 1-shot acid spitter in the head without T1 and T4 6. Can't 1-shot mactera spawn in any case 7. Can't 1-chargeshot tri-mactera without 2 damage upgrades In all these case you need one mor shot to kill a target, and since T1 and T3 damage upgrades is not a fair trade for decreased ammo pool and magazine capacity, and T4 doesn't provide much benefits. The point is that Hipster with T1 performs as well as your base M1000 build, but provides much higher ammo pool, rate of fire and recoil decrease, but eventually you need to run T4 or else because you can't 1-shot grunt in the head, which is the fair trade for all this.
I am in the opposite camp. Hipster adds a lot more consistency to your missions, it is as good at landing the killing blow to dreadnaughts after removing their armor as something like supercooling chamber? obviously no, but supercooling chamber have some massive struggles and you would not want to clear grunts with it. If you take the average for all the M1K OCs and look at their general mission performance, no matter what encounters you get, Hipster just does everything better without being heavily specialized in one thing. I was too sold on the whole idea of breakpoints and sandbox testing, but in actual gameplay, it just does better as the set it and forget it setup for your M1K that does not struggle with any situation.
0:00 Note on red rock blasters
1:29 Hipster stats
2:37 Actual firing rate
3:17 Hipster's inflexibility
5:23 Conclusions
So it essentially turns your m1 grand Into an m1 carbine
hipster actually has a hidden penalty in that if you use it on a frequent basis you develop carpal tunnel
Damn hidden stats.
What if you just use an autoclicker?
That's why my fingers hurt after playing drg for 6 hours straight
@@thebonkmeister5814 just use an autogun dude
@@hesh9646 it's a joke lad
holy crap I've been stutter fire gimping my own hipster ROF for like 5 promotions now this video is incredible
lmao ty
Nice to see a well thought out explanation to confirm what seemed intuitive from play experience. Hipster is nice for deleting larger targets, but usually the bigger threat to Scout is the swarm of grunts. No OC M1000 feels so much better at handling the swarms for such a small hit to big bug kill power. Also hoverclock is bae.
Hoverclock is goated and probably the best M1K overclock, imo
Taking off Hipster and replacing it with Hoverclock saved the M1K (and really Scout as a whole) for me.
I actually dont use hover because it slows you down when trying to jump away while charging. Without it you can basically bounce while firing charge shots and lose minimal speed. The consistent path also just helps for not throwing off shots too imo
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the only reason i dont use hover is because RNG is a bitch and wont give it to me
Nothing I really disagreed with in this video. Hipster is extremely strong, but some people act like it's the end-all be-all of M1k builds, which isn't true.
Personally I'd say my complaint with the M1000 is almost more that a lot of the other OCs don't have nearly as strong of an identity. Other than Hipster and Supercooling Chamber, the latter of which isn't very good, the 4 remaining OCs all sort of just feel like a 6th mod slot, if that makes sense. IMO, that's a big factor of why Hipster stands out so much in comparison.
I think hoverclock feels pretty unique, but not in the way that it directly kills things. Otherwise I agree, M1K doesn't normally change in feel too much with overclocks.
without hipster gun feels not snappy enough for such active gameplay. slow charging, slow shooting, slow default reload, slow accuracy recover and significant recoil. all this stats could be good if damage was around 100.
i cant live without hoverclock on the m1000
Minimal clips is too underwhelming. The reload speed is irrelevant if you reload cancel. It should just be a +4 clip size so it can be a proper sidegrade to the Ammo Mod, letting more people pick +25% damage on charge shots.
Supercooling needs something to dramatically fix it, removing the mobility limitation and one other negative at the least. You'll never want to normal shot and the charged shots are terrible. It's the lowest DPS, worst hoard clear and worst ammo efficiency on a weapon where every other overclock is good.
@@noble_lemon underrated comment
Great and much needed video once again. Annoys me to no end when people think Hipster to be the only viable overclock and say that it is miles ahead of all the other M1k overclocks. "but muh calculator says its got the best dps and total dmg". This is true, but from my experience I find that the base m1k is so much more efficient at wave clearing specifically. Speaking of wave clearing aspect, ironically I also find that a focus-blowthrough hipster build is more efficient than hipfire-blowthrough hipster build for wave clearing. The only mission I ever really consider Hipster is Elimination for that dps/total dmg since that actually matters the most there, but outside of that I never found Hipster to be anymore significant than all other overclocks outside of Elim. That's why I love M1k because it's balanced in the sense that all its OCs are good since base weapon is amazing in the first place and you can't really go wrong with any (except for SCC ofc haha).
Also I think it would be great if you did an in-depth video on whether mining gold is efficient for credit gain. The general consesus is that it's better to just complete the mission as fast as possible, which I agree with, but I've always been curious about the specific numbers. Now that the Mission Selector mod exists, I think this could be tested much reliably now. Comparing mining gold manually, not mining it, the gold credit gain vs just selling minerals, if mining gold is efficient if you do have TCF EPC, does pots o gold really make it worth it, etc...
I looove the hipster + blowthrough build. I just love spamming into a group of bugs as they all fall, leaving only the guards standing. It's not the most ammo efficient thing to do, but hell if it isn't fun.
And thats the real meta.
yee-haw to tha-
I mean rock and stone!
One way to boost hipsters power is with cryo minelets for zhukovs. When horde arrives, fire minelets to freeze them all and save a headache. Once frozen, an uncharged hipster shot will kill grunts in a single hit, with blowthrough you can kill 4 frozen grunts in a single shot. When paired with ifg's as opposed to cryo nades, it becomes obscenely easy to pull off.
No falldamage cancellation. You are ignoring the ultimate enemy.
This is my scouts main loadout. My Scout can basically handle himself and is all purpose ready
Yeah but isn't it extremely ammo and time inefficient to use up your secondary ammo just to boost your primary back to normal territory?
@@renaldoawesomesauce1654 it is extremely ammo _efficient_. Tried to elaborate, but there was too much to write. You probably haven't play with it, so go do it and you'll see. I suggest you doing some math with weapon stats before rushing into the field. It is too easy to blame the overclock mechanic when you don't use it properly
Time with this build is highly skill and situation dependent. After getting used to you can wipe out swarms with ease and speed rarely seen in scout builds. Disruptions, though, affect you in more ways than usual, like not letting you shoot the frozen enemies or make an effective minefield
cryo minelets are dogshit lol
Before now I've been treating the m1k like A sniper rifle
You showed me it's true power as a yeehaw cowboy gun, and i've been having way more fun with it since (with and without the hipster overclock)
honestly it went from being a least-used weapon to a genuine favourite for me
The firerate issue was actually fixed eventually because now shots can be buffered so spamming will always give you the max possible firerate on semiautomatic weapons. They also nerfed the firerate of Hipster slightly to compensate.
Great video. Also I'm glad the Pikmin 2 soundtrack returned for this one. Legendary OST.
Nice to see that one of the bigger issues with this oc got solved in a recent update. Still some good and relevant info to be had though.
I'm a big fan of electrocuting focus shots myself, makes follow up shots really good, and lets you let the DoT take care of most enemies. Synergises with the crossbow/zukovs too! (homing bonus damage on the crossbow, and bonus damage on the zuks)
Nice to be able to listen to your videos in the background.
“Mega-scuffed blow through hip fire build” aaaaaand that’s what I’ve been running for my last 50 hours of scout
I know this is an old video but I cannot thank you enough for the insight you provide with upgrades and how they stack up a compared to each other including overclocks.
Seriously you deserve a lot more a lot more credit for this stuff.
This is all what I've been feeling with Hipster as well. I heard how great it was, started learning about grunt health breakpoints and immediately made a Focus Shot/Blowthrough Centric Hipster setup -- because killing 4 grunts in 1 Focus is cool, right? Except Hipster basically doesn't help this playstyle besides giving it a good chunk of extra ammo (184 vs. 136), and doesn't even take advantage of the RoF increase until you shoot Praets and Opps. Having the 14 clip is better when bringing down priority targets.
If keeping Hipster, it would almost be better to go the other way: forget focused shots, don't take extra damage on 1, accept it takes 3 body shots to kill a Grunt and make up the lost damage with having 2.5x base ammo and a higher rate of fire.
...You know what, I might try that.
I just miss being able to take floating barrel and armor breaker together back when they where in different tiers. Then I could just run minimal clips OC. And have a 1 head 2 body M1000 that could still be spamfired accurately.
I may be newer but i really like hollow points for how good it helps me clear both grunts and flying bugs really quickly. That and if I really need to kill something big, I just go with my fast reload double shot overclocked shotgun with a power strike. It usually kills rather quickly.
I have to disagree with one thing. Although it's true that a human hand is not likely to match the exact cadence of 7 rps. It's also true of 4 rps. In fact I find it harder to match 4 rps cadence than 7 rps. The inconsistent firing speed is even more inconsistent with 4 rps in my opinion. So I think that the bonus fire rate Hipster has is actually better than it looks on paper.
With my experience on Hipster, I really feel I am more ammo efficient with HoverM1 + Electro Zhuks.
But man, can it delete bosses though
Have you ever thought about doing in-depth explanations of breakpoints and such for each gun with and without overclocks? This video is extremely informative, and I'd like to see videos like it for other guns, and any relevant overclocks.
TLDR - Hipster has to trade off breakpoints or breakthrough but has better dps
Hipster with breakthrough's true value is being better at suboptimal play in my opinion.
Honestly there is a hidden buff to this weapon.
You see, my friends like to play EXTREMELY ammo hungry builds. They can delete most crowds but have trouble with small crowds of grunts and range.
I keep that shit on lock with hipster though.
While they go through 2 or more ammo pods on haz 4 I dont even bother to resupply.
Thing is, while the rof may not be as good as it seems on hipster, the same thing applies to the base gun. As it's still a semi-auto, so you're still gonna have awkward gaps in your rof. So it¨s not realyl a downside to hipster, but a downside to the whole gun.
For me, it's best if I avoid the hollow point bullets mod and use blowthrough. I can hit those fleshy bits on grunts, but not enough to take hollow point bullets and be satisfied. Despite my lack of accuracy, this one of a kind is a strong contender for my favorite of the Scout's arsenal. It feels nice, especially with a Hoverclock focus shot build...when I land shots that is.
As a pretty damn accurate shot this is the best OC for me
This is why I exclusively use hoverclock on Scout, I would say it's almost a must. The weapon is already decent with its stock upgrades and having an always available take no fall damage card is invaluable. This allows you to play the Scout a lot more less cautiously than you otherwise would, not to say reckless, just more bold grapples. For example I often grapple up above ores on the wall and if I can't land in the hole I simply fall down with a soft landing from hoverclock and then grapple back up to the hole I just made, thus my scout can get any wall situated ore without needing assistance from say an Engineer. Sure the grav boots do the same thing but the Hoverclock has no CD as opposed to the over 1 minute CD on hover boots
4:27 I use this build except I opt for the stun mod in t5 and use reload cancelling. I think hipster gives plenty of ammo to negate the slight ammo efficiency build here.
With new input buffer rate of fire should be actually better
A small criticism: The background audio is a little bit too loud comparatively to your voice - try making your voice louder, or the bg noise lower
greenbeard here, 30 seconds in and i understood around half the words you said lmao
Do a breakdown on the hurricane rocket launcher plz
now just fix the armor breaking bugs and we're back in business
THE MAN IS USING SHOWER ROOM FOR HIS BACKGROUND MUSIC
I LOVE YOU NOW
hilariously my natural cps works perfectly for the hipster m1k
Hipster is a lot of fun, but the fact that you lose the oneshot on grunts does hurt it a lot.
What did I learn today?
_I need to practice with the M1 more_
Bodkin Points, Cryo Bolts and Minelets exist, so the CC aspect is covered quite nicely for scout. That's not to say that hipster is particularly poor against crowds, it actually is quite effective when you have the accuracy to back it up.
Taking stun on focus shot helps keep big targets in place or take grunt guards out of the tip of the swarm wedge.
A lot of ammo to combat any kind of threat, high damage and high DPS against tanky enemies, in-built low spread allows for the taking of AP rounds (incredibly useful against brundles and shellbacks). Covers pretty much everything.
It seems to be extremely flexible to me, much more so than any other M1000 variant there is. They run out of ammo far too quickly, while being middling against tanky and special enemies, just for that one single benefit of better CC.
Tried using Hipster a few times but couldn’t get used to the feel of firing on release. Makes me wonder if there’s a mod out there that can disable the focused shot and make the gun full auto.
What about using armor break und hollowpoint with hipster? Would it make sense or not?
In the end I don't care about the ROF and the extra ammo is nice but is nothing compared to not having to use charged shots, I don't like charge weapons and on a similar subject i want a manual aim OC for the smart rifle as well.
Out of curiosity, what would you use for general hipfire killing with the M1000 if you're not using Hipster or flying around with Hoverclock? Minimal Clips?
I'm almost always using hoverclock-but if not that or hipster, it'd be minimal clips.
Maaan.... I'm just not accurate enough to reliably run m1000. I'm so glad the Drak exists.
Don't worry, that's why Hipster exists ;) although the Drak with bouncy is really hard to miss jeje
I use this same build except for armor breaking. It absolutely destroys praetorians
Hipster with an ammo build can 1 shot hipfire blowthrough grunts when combined with freezing i.e. cryo minelets.
What is hipfire? I'm new to the M1K
@@jsf2898 non focused shots
With butterfly clicking you can pretty reliably get to the max rate of fire, altough aiming while doing it will take time to get used to.
Lol, butterfly clicking is inefficient and quite a waste of time; motion, energy and concentration, but ok....went and tried the butterfly click tester and I got 117 cps without butterfly clicking at the first try (no warming up), so it seems like a pretty fucking useless technique.
Butterfly clicking fun
@@eleSDSU according to google, world record cps is 14 (with a mouse). did u make a typo?
I feel like since GK2 got buffed, the AI Stabilizer Engine OC has taken over the Hollow Point Hipster M1K niche. Both shoot fast with high accuracy but the GK2 wins out on ammo. To be fair GK2 doesn't have the sniping option with the focus shot, but i you shouldn't be using hipster if you're focusing on focus shot anyway
Deep rock galactic try not to be really weird and cryptic about what your stats actually mean challenge, ultra impossible mode
Excellent video. Really appreciate it. I wanted to like Hipster but always preferred Active Stability, it makes me feel faster and more reactive, less jittery.
I'd love to get better with hoverclock but it just doesn't quite click with my timing.
nice job. R&S.
M1 grand go *ratatata-tat Ting*
with season 4 now out, the "hitches" are no longer present, so Hipster is even better in 2023 now.
Not tooooo sure about the DPS one at the start.
That also implies that you would never reach the perfect speed at base M1k.
Which you didn't said.
So it can be different from person to person.
So in some cases it is maybe even better than the said DPS numbers, cause you maybe better at dealing with hipster than normal M1k.
Which could lead to a DPS increase to over 160%.
(From person to person)
And you can still get the perfect increase by an Autoclicker.
(But you said that.)
So yeah... in some cases hipster is even better than on paper.
Meh. I use Bodkin Arrows to deal with grunts swarms, and if you're playing with others you just shoot weakened grunts with your M1k to clear them up and conserve ammo. I still prefer hipster, honestly. Not saying it's the best build, but it suits me.
hipster made me kinda lazy
just point and spam pew pew pew pew pew p'ting
1:37 what is the skin he has in the m1000
Dawn of the dread
bind click to scroll wheel
People look way too much at theoretical dps, while ignoring key damage break points. In my experience in both drg and online competitive pvp team shooters, hitting certain breakpoints is always more important than dps
Good video, but the audio balance is a bit off ...
The game sounds are very loud, making it hard to understand you, especially while spamming hipster
the reloading perk is a pointless plus, just animation cancel.
If you think that reload canceling makes born ready pointless instead of the two synergizing together, you don't really understand the value that the perk gives in the first place. (Or the relatively low value that most other passive perks give you.)
Not only does the time benefit of reload canceling vary pretty wildly by weapon/loadout, but also they're both approaching the 'problem' of reload time in a different way that isn't in direct competition with each other. Regardless of whether or not you reload cancel, this allows you to shoot two guns while only reloading one of them. ua-cam.com/video/j4rJkJqOYjU/v-deo.html Which lets you have more uptime on your guns, period.
If you see the value of reload canceling I don't understand why you wouldn't also want to run born ready as well. What else are you gonna run in that passive perk slot, strong arm? Second wind? You already have another 2 slots for resupplier and then something like vampire or sweet tooth, if you want more healing. What possible combination of perks doesn't have room for born ready on a build that uses reloading guns?
@@LazyMaybe Hmmm no born ready is great I was talking about the faster reload after kill perk on the m1000. its pointless because of animation canceling, maybe i miss understood what perk you were talking about.
@@radfield6089 lol, fair enough. But for the record it's not pointless, an animation canceled reload with that mod is still faster than if you didn't have it. You reach the point where you can cancel earlier.
@@radfield6089 you were talking about modification but mentioned perks instead lol
I recommend you fix your audio editing, on speaker i can hear music and game sounds often over your voice, making it frustatingly to watch
Why does R not enable/disable focused shot?
I stumbled onto the video with build that plays around non-lethal headshots with vampire!
ua-cam.com/video/XM0NNLpmKPo/v-deo.html
3:45
You talking about "flexibility" of M1000, but you showing the footage where you deal with only grunts. Meanwhile Non-Hipster M1000 performance against same grunts and other mobs (T1 - +10 dmg, T3 - +25% charged shot damage, T4 - +20% weakpoint damage):
1. Can't 2-shot grunt in armor without T1 and 1-chargeshot without T1 or T3
2. Can't 1-shot web spitter in armor without T1
3. Can't 1 chargeshot guard in the head without T3 and T1/T4
4. Can't 1-shot in the head slasher with T1 and T4
5. Can't 1-shot acid spitter in the head without T1 and T4
6. Can't 1-shot mactera spawn in any case
7. Can't 1-chargeshot tri-mactera without 2 damage upgrades
In all these case you need one mor shot to kill a target, and since T1 and T3 damage upgrades is not a fair trade for decreased ammo pool and magazine capacity, and T4 doesn't provide much benefits. The point is that Hipster with T1 performs as well as your base M1000 build, but provides much higher ammo pool, rate of fire and recoil decrease, but eventually you need to run T4 or else because you can't 1-shot grunt in the head, which is the fair trade for all this.
I am in the opposite camp. Hipster adds a lot more consistency to your missions, it is as good at landing the killing blow to dreadnaughts after removing their armor as something like supercooling chamber? obviously no, but supercooling chamber have some massive struggles and you would not want to clear grunts with it. If you take the average for all the M1K OCs and look at their general mission performance, no matter what encounters you get, Hipster just does everything better without being heavily specialized in one thing.
I was too sold on the whole idea of breakpoints and sandbox testing, but in actual gameplay, it just does better as the set it and forget it setup for your M1K that does not struggle with any situation.
seems worse than no oc
Looks like wasted is just wrong lmao