Hi ! I just used this tutorial to make a project for uni. You're literally the best. You explain so well, it's so satisfying to follow your tutorials. I'm definitely subscribing and gonna try to do some of your other work. Thanks u SO MUCH.
I learned SO DAMN MUCH about Blender through this tutorial. In particular I'm no longer intimidated by UV unwrapping - I had put off figuring it out because it seemed really complicated but you highlighted how simple it is by just doing it here. Now I understand how much time I've wasted trying to avoid it.
JL has been super helpful info to learn CGI, I’m entering as a hobbyist, hoping to eventually illustrate a series of childrens books I’ve written and have been stuck on the artwork, might be in the form of an animated book, we will see!
Thank you! I am working on a scene with a lot of grass and foliage. Do you have any tutorials or plan to do a tutorial for making a good looking biome? Looking forward to your next content!
I want to mention for other newbies! I went back and duplicated more pebbles, but ran into a funny issue with the simulation as the pebbles collided with my water object. I went into Physics and clicked Fluid for the Water Object to get it to work properly again.
Try going back and downloading the image in the highest resolution (4.4 MB). When I tried the 1.2 MB resolution, I also got the pink. Pink means Blender cannot find the image file.
I had some trouble with the fins on my fish - duplicating vertices for me seems to end up creating unwanted faces... which are perhaps not necessary to worry about for this rough sketch of a tetra, but it was bugging me! especially when I tried making a fancy guppy, which has a bit more fin detail. I noticed because it made strange effects when I shaded smooth, which I especially didnt want for a guppy tail. I ended up extruding vertices for some fins rather than duplicating,-- and for others, I merged vertices, deleted faces, flipped normals... I am a blender beginner, but it definitely seemed a bit too tedious for a good work flow. Is that something that should be ignored for quick work? Seems like whenever I encounter errors in my meshes, its because of duplication.
Two of the worst traps I fell into while learning Blender were obsessing over details that don't actually matter that much and trying to follow other people's workflows that just weren't good for me. I feel a greater sense of accomplishment when I manage to get a result that looks just as good as the teacher even though I barely actually followed the specific steps of the tutorial. If it's easier and faster for you to do something in a different way then just do it!
Apologies for the sections of audio that drop in quality, I had some mic issues.
Mic issue doesn't matter when the project is master piece ❤️
NO ISSUE 😍
Hi ! I just used this tutorial to make a project for uni. You're literally the best. You explain so well, it's so satisfying to follow your tutorials. I'm definitely subscribing and gonna try to do some of your other work. Thanks u SO MUCH.
I learned SO DAMN MUCH about Blender through this tutorial. In particular I'm no longer intimidated by UV unwrapping - I had put off figuring it out because it seemed really complicated but you highlighted how simple it is by just doing it here. Now I understand how much time I've wasted trying to avoid it.
JL has been super helpful info to learn CGI, I’m entering as a hobbyist, hoping to eventually illustrate a series of childrens books I’ve written and have been stuck on the artwork, might be in the form of an animated book, we will see!
Thank you for upload this tutorial :)
Wow Thanks!!!! so easy 💖💖
Thanks mannn this video really really helped!!
Always curious the final output of your projects😁😅
The first thing I do👆
Thank you!
I am working on a scene with a lot of grass and foliage. Do you have any tutorials or plan to do a tutorial for making a good looking biome?
Looking forward to your next content!
You are the best guy in the world thanks vary muck i am a boy i hane 10 years old but i love 3d
this was soo easy thanks
Nice 😀👍😎
60th Like
Love from Mars 😂
ahh thanks dudee
I want to mention for other newbies! I went back and duplicated more pebbles, but ran into a funny issue with the simulation as the pebbles collided with my water object. I went into Physics and clicked Fluid for the Water Object to get it to work properly again.
when I put the texture image and click do go to uv editing, my rock becomes pink and I can't see the image texture. Somebody help
Try going back and downloading the image in the highest resolution (4.4 MB). When I tried the 1.2 MB resolution, I also got the pink. Pink means Blender cannot find the image file.
I had some trouble with the fins on my fish - duplicating vertices for me seems to end up creating unwanted faces... which are perhaps not necessary to worry about for this rough sketch of a tetra, but it was bugging me! especially when I tried making a fancy guppy, which has a bit more fin detail. I noticed because it made strange effects when I shaded smooth, which I especially didnt want for a guppy tail. I ended up extruding vertices for some fins rather than duplicating,-- and for others, I merged vertices, deleted faces, flipped normals... I am a blender beginner, but it definitely seemed a bit too tedious for a good work flow. Is that something that should be ignored for quick work? Seems like whenever I encounter errors in my meshes, its because of duplication.
Two of the worst traps I fell into while learning Blender were obsessing over details that don't actually matter that much and trying to follow other people's workflows that just weren't good for me. I feel a greater sense of accomplishment when I manage to get a result that looks just as good as the teacher even though I barely actually followed the specific steps of the tutorial. If it's easier and faster for you to do something in a different way then just do it!
Ok