I think using filters like blur and minimum/maximum we can further tweak the roundness of texture. Specially in the case of height map. Unfortunately, blender dont have adaptive displacement well polished otherwise it will be great. The svg trick is very cool by the way. I was thinking that you will save path as illustrator and export from there.
Convert the normal map to a displacement map, add it with a displacement modifier and subdivision (save here before adjusting levels because crashes) apply and decimate. Or google it since I probably forgot a step, but that's the idea, normal map is now geometry!
@@3Dnot2D Well i dont have this option and i found out its probably because i have a MacBook with a M1 chip. No one knows why, but unfortunately with this chip the SVG export isnt possible 🤷♂️
thanks for a very inspiring tutorial, special the deep bump addon looks great. I have tryed to installed it, and al seems fine and i have follow the instruction ( and not unpack the zip fill) - but its not comming up in the N panel, even that i can se it in addons. I have blender 4.01. Do you have any advice ?
You sir know your craft very well, thanks for those tutorial.
Love your tutorials, and ive learnt alot from you....
Thanks!
Love your photoshop tutorial and your blender i hope you get more views 😉
Thank you!
this is amazing tutorial. thank you for sharing :)
I'm glad that you like it.
I think using filters like blur and minimum/maximum we can further tweak the roundness of texture. Specially in the case of height map. Unfortunately, blender dont have adaptive displacement well polished otherwise it will be great. The svg trick is very cool by the way. I was thinking that you will save path as illustrator and export from there.
Amazing tutorial, thank you so much!
love your tutorials, thanks for sharing
Love it sir thank you for sharing...
In a .stl export will the normal map export with the coin as to create this coin in real life?
Convert the normal map to a displacement map, add it with a displacement modifier and subdivision (save here before adjusting levels because crashes) apply and decimate. Or google it since I probably forgot a step, but that's the idea, normal map is now geometry!
👏👏👏👏👏👏 thank you for sharing brother
You're welcome.
Cool 👍🏻
Thanks! 💪🏻
Nice. 😘 Can you make a tutorial about Arcane vi gauntlets 😊
very cool
Great 👍🏻
Fairly new to Blender. Can you save the coin as an STL?
Yes you can. But if you want to print it, you need to make it a bit different usig a displacement for the bumps and dents.
6.11.24. - perfect as we are Italy right now and I want to make some B3D Roman coins upon my return.
That's great to hear. Have a great time in Italy.
How can you export as a SVG in Photoshop. This option was removed in the Version 22.5 (2021)?
I have shown it in this video, and I'm using the newest version of Photoshop.
@@3Dnot2D Well i dont have this option and i found out its probably because i have a MacBook with a M1 chip. No one knows why, but unfortunately with this chip the SVG export isnt possible 🤷♂️
@@flyingeagle1510 Go to Preferences> Export> check the Use legacy "Export As" and you should be ablet to export as SVG.
In Photoshop, Preferences> Export> check Use legacy "Export As" then you should be ablet to see the export as SVG.
unfortunately DeepBump plugin is not working
Is it actually not working or you don't know how to use it? Just asking.
I can';t use it too. I think it is not working recent version of blender
wow
9:00 bookmark
06:33 now you can toss a coin and always win ;-)
That's the point 😂
You can always put any ither texture on the other side.
zed?
thanks for a very inspiring tutorial, special the deep bump addon looks great. I have tryed to installed it, and al seems fine and i have follow the instruction ( and not unpack the zip fill) - but its not comming up in the N panel, even that i can se it in addons. I have blender 4.01. Do you have any advice ?
Make sure that you check it out in the N pannel in the material viewport, not 3D viewport.