23:04 Here you see Kosmic temporarily reducing his heartbeat to zero by triggering an intense, meditative state akin to ego-deathing on DMT in order to spiritually connect to Shigeru Miyamoto, giving him strength and determination for the rest of the run.
What if there's no ayahuasca shaman available an i'm not proficient in zen-buddhism? Can i still become a top tier speedrunner by just rolling some ket into a phat blunt and hoping for the best?
Imagine Terminal Animations making a WAHOO version of the Mario here in SMB speedruns. That'd be awesome to watch. Feel free to correct me if I got the channel wrong.
“As you can see, at 5:09 Kosmic me mentions the name “Bismuth”. This is a crucial part of the run that makes this whole run possible.” Keep up the great videos man
You gotta love how these old games written in Assembly can be exploited with something as simple as a shared memory address, back in the days where every byte counted.
My guess is that flagpole glitch exists because there was probably a bug during development that would make Mario slide through the floor and die if he grabbed the flagpole in a certain way. They likely added a failsafe to skip the flag lowering scene if Mario went below the pole. Then later on the bug ended up getting fixed but the failsafe was left in.
i think the generally agreed upon intention is to make the flag go down by varying heights depending on where you grab it from, it was just implemented incorrectly
5:20 In this clip we can see Kosmic stop his heart for about two seconds. This speedrunning trick, known as Heart Failure (HF) gets adrenaline pumping and makes his inputs more precise. This is extremely hard to pull off.
00:00 - Intro 00:44 - You Should Still Watch Those Videos 01:00 - Explaining Everything That's On Screen 01:51 - Title Screen Waiting 02:16 - Flagpole Glitch 03:47 - Framerules 05:45 - Item Grabbing Through Block 06:09 - Stomping Enemies From Bellow 06:49 - Fireballs Kill Bowser Faster 08:07 - Faster Isn't Always Faster and Fireworks 09:21 - Manual Timer vs True Official Time 10:34 - Sliding Animation Glitch 10:48 - Randomness Manipulation 14:15 - Going Through Platforms 16:04 - Flagpole Nuances and Mario Accelerates Faster Backwards 18:11 - Going Through Walls 18:46 - Fire Bars Have Innacurate Hitboxes 21:41 - Avoiding Fireworks and Some Strats Are Too Hard 22:27 - Lag Frames 24:57 - And Some More Lag Frames 25:48 - Piranha Plants Have Innacurate Hitboxes 26:03 - 8-1 Subpixels and Hitting The Star Block 28:10 - In 8-4 Every Frame Counts and Hitting The Axe 28:35 - Plant Disappearing and Maze Room Triggers 29:30 - Small Frame Losses You'll Have To Make Up For 29:52 - Pipe Jump 30:22 - Making Up For Losses and Fast Acceleration 30:46 - Mario's Speed Caps and Ground vs Air 31:23 - Turning Around For The Pipe and Wrong Warping 32:33 - Underwater Hitboxes and Crouch Swimming 33:15 - Bowser's Hammer Patterns Are Brutal 33:57 - How The Official Final Time Is Calculated 34:22 - How The Speedrun Could Be Improved 35:02 - GG
I've watched a lot of videos about the any% speedrun and I never knew it was necessary for players to hit the star block in 8-1. I always thought they did it for fun! Thank you for this fantastic video! I loved learning every tidbit and detail you mentioned. Lastly, congratulations to Kosmic for achieving this time!
Dude, you nailed it! Explaining something in-depth in a way that portrays to both people that play the game and those that have never seen it before is a rare sight, and to do it so well is even rarer. Great vid!
I watch other speedrun videos and they say "this trick is not used in runs as it is extremely precise fame perfect trick". My reaction is "smb1 Speedrunners can do that, it is even running at half the frame rate so it is a 2 frame trick to them"
@@jatloe the game is definitely optimised. It is at the end of it though, after over an hour. If you want to know it was carpet less in sm64 120 star. I forgot how hard frame perfect I puts are, and that they still reset thousands of runs
@@TazerXI Yea thats why they won’t go for it. Especially multiple frame perfect inputs in a row or something like a 4-frame jump, they are stupidly difficult.
Never before have I clicked on a video so fast. That is because I thought this was a new Summoning Salt video. But then I realized it was Bismuth, that guy who made that really cool video of how the fastest SM64 speedrun works. So I continued watching.
@@wfjhDUI A world record run usually doesn't happen on the first run of the day. You'll sit down and do several attempts in a row. His heart rate at the start of this run is not a normal, sitting, resting heart rate, but rather that of the previous run where something unexpected happened, losing him the possibility of the record. When that happens, you don't wait for your heart rate to calm down (not every time, at least), you just hit reset and try again.
@@DashRetro Yeah I understand the cause and I didn't mean my comment in any sort of critical way. It's just a little interesting/surprising that excitement can get your heart rate higher than even a typical jog which would actually be increasing the oxygen demand of large muscle groups.
@@harukomeyers7073 I was waiting for this comment, thank you SummoningSalt is the Dark Souls of video makers, OF COURSE I've seen him. He's good, but not as good as Bismuth.
It's really nice of you to add things like "skip to xx:xx for next explanation" I do watch this videos in their entirety though because I really love the concept! Please keep those speedrun breakdown and explanation videos coming :)
I really liked the fact that you didn't assume prior knowledge. It was good to remember some old explanation and even see some new ones. Like the more on depth explanation of the flagpole sub-pixel position tied to items. xD
I've always heard of speedruns in passing but lately I've been into it and the hard work gamers go through to do it. Thanks for explaining stuff that I don't quite understand.
What an amazing run... and a fantastic explanation! This video really highlighted how the way it was coded allowed these tricks to occur. I learned a lot from this, and it makes the achievements of these speedrunners all the more impressive!
The fact that a quarter second slowdown by touching a pipe in 8-4 was nearly enough to tank a run shows how stupidly optimized SMB runs are. Almost any other game has space for errors, SMB records require new strats and finding ways to make TAS tricks work.
I don't even care about speedrun records, but bismuth's explanations are so interesting and engaging that I've watched 3 long speedrun breakdowns in a row.
I recently found your channel through summoning salt! You do amazing analysis and help me, who's never touched a speedrun ever, to grasp and understand it. Keep up the good work, mate!
Youd think a nes 2d plattformer is just hold right but nope the planing that goes into this is insane. I knew quite a lot of stuff alrdy but there was new info aswell. Again a great vid why didnt i sub earlier.
The skill and the way you explain the methods down to fractions of a second is pretty damn cool. i feel like a little kid in the arcade watching the older guys play....keep up the awesome content
The process of gradually improving a run is really interesting. You get the time you wanted and then plan to save another second by using more and more tricks until the run is perfect.
I feel like I’d have an easier time putting a man on mars than I would trying to dissect a game enough to discover half the shit that goes into speed running tricks
In a way that's literally true thanks to the power of parallel processing. More man hours go into some games than the entire space program. Especially when some of the games have a huge head start compared to a relatively recent program goal.
A long shot from when I played it in the early 90's! Now it's down to a science and evaluating it by frames, pixels, hit box detection...all things that I was unaware of as a kid. Just crazy...
Lol dude I have no idea why I find this interesting , I won’t ever play Mario 2 or whatever again. But geesh the amount of dedication their putting into this I respect.
Every time I watch a bismuth video, for some reason, I get major deja vu. Not about bismuth, and not about Mario. I get deja vu about telling my friend that i'm having deja vu of the exact moment.
Amazing video! I'd love to see more in this style on other games you may be knowledgeable about. SMB is soooooooooo insanely optimized, it's crazy just listening to all the things that go into this run. A literal quarter of a second of an otherwise perfect run can be the difference between a successful world record and a failed one.
If you bomb clip through the bus door, you can save a few more frames but there's a risk of dying, injury, or being seized by the authorities. I prefer not to use that strategy.
This is a great video for people who haven’t heard of SMB speedrunning. Kosmic himself has another great video breaking down this run from his perspective.
Great video! One of the best "explaination" videos i've ever seen. Very easy to follow and I can see that even "noobs" can understand what you are trying to explain. Keep it up!
I think the reason why framerules are a thing is actually a bit different than you described. As far as I know, SMB just has a global timer, wich decrements every 21 frames. That timer is used for multiple things, such as RNG, and also to time the small pause befor the black level-end screen, as well as the duration it is up. So those things can only last a multiple of 21 frames.
@@paulstelian97 I just checked the disassembly. Smb has a standardized system for Timers. These timers will either decrement every frame or every 21st frame, depending on the timer (the 21 frame rythm is unchanging from game start ). These long-term timers include the level-end and the black-screen timer. The RNG actually just changes every frame, and the perfect timing makes it consistent.
I know I'm a year late but damn, you've earned a sub. I mean, I subbed on the NES Zelda video but hey, this is some top tier content. Love how I get to watch the run and have it explained as it goes! Keep on shining!
The followup video is here! ua-cam.com/video/aO0ZGNM6G1Q/v-deo.html
Bismuth hi I love your videos
Super Chill Gamer agreed
I love u too
I'll wait for it!
L16htW4rr10r he doesn’t upload that frequently,it is very lucky that he upload.It makes my day.
This is the best framerule explanation not involving a bus I've ever heard
I missed the bus.
So you think the bus explanation is better?
Chris Elliott i think the bus explanation is cliché
I thought it was changed to a uber now.
The explanation in the video actually explains WHY the framerule is a thing, which is nice. The bus analogy works, but this is more to-the-point IMHO
23:04 Here you see Kosmic temporarily reducing his heartbeat to zero by triggering an intense, meditative state akin to ego-deathing on DMT in order to spiritually connect to Shigeru Miyamoto, giving him strength and determination for the rest of the run.
What if there's no ayahuasca shaman available an i'm not proficient in zen-buddhism? Can i still become a top tier speedrunner by just rolling some ket into a phat blunt and hoping for the best?
@@NuclearTopSpot LSDMTHC
honestly if i was in the stream i would have said "rip strimmer ded no heartbeat" or something , instantly noticed it too
😂😂😂😂 "ego-deathing"! The whole comment was great, but that cracks me up.
Joe Rogan taught him to?
"Bismuth has proclaimed it to be the run, therefore it is" : D
The pipe disappears? Then the run is impossible.
IK that he meant that the PLANT disappears.
I can't believe how he predicted it. lol
Bismuth is God confirmed
666 Likes, OMG! 😱
Galaxy brain: Bismuth proclaimed it to be the run just so he could make another video and make money off of Kosmic’s achievement.
1:56 - the first step in breaking super mario warpless WR is to clinically die for 3 seconds prior to beginning the game
And mid game too 23:04
And at 20:03
“Actually it’s 1 255/256 pixels” is the the new “Let’s talk about parallel dimensions”.
Actually it’s 1 and 15/16 of a pixel
@@ThaAwesome10 no?
Imagine Terminal Animations making a WAHOO version of the Mario here in SMB speedruns. That'd be awesome to watch.
Feel free to correct me if I got the channel wrong.
Close. Terminal Montage.
@@Fiberoeatingfiber He just BLJ's the whole way and at some point it shows him waiting for a bus.
“As you can see, at 5:09 Kosmic me mentions the name “Bismuth”. This is a crucial part of the run that makes this whole run possible.”
Keep up the great videos man
You gotta love how these old games written in Assembly can be exploited with something as simple as a shared memory address, back in the days where every byte counted.
My guess is that flagpole glitch exists because there was probably a bug during development that would make Mario slide through the floor and die if he grabbed the flagpole in a certain way. They likely added a failsafe to skip the flag lowering scene if Mario went below the pole. Then later on the bug ended up getting fixed but the failsafe was left in.
Yeah. I definitely understood everything almost....
Or, in original plans Mario could just walk to flagpoles.
i think the generally agreed upon intention is to make the flag go down by varying heights depending on where you grab it from, it was just implemented incorrectly
I like how sometimes he syncs up his fireballs and jumps to the music like at 15:10
Same
@Harley OMG both of the ones that he fired before we're already off-screen by time and he pressed the button again
5:20
In this clip we can see Kosmic stop his heart for about two seconds. This speedrunning trick, known as Heart Failure (HF) gets adrenaline pumping and makes his inputs more precise. This is extremely hard to pull off.
It's also frame and pixel perfect
00:00 - Intro
00:44 - You Should Still Watch Those Videos
01:00 - Explaining Everything That's On Screen
01:51 - Title Screen Waiting
02:16 - Flagpole Glitch
03:47 - Framerules
05:45 - Item Grabbing Through Block
06:09 - Stomping Enemies From Bellow
06:49 - Fireballs Kill Bowser Faster
08:07 - Faster Isn't Always Faster and Fireworks
09:21 - Manual Timer vs True Official Time
10:34 - Sliding Animation Glitch
10:48 - Randomness Manipulation
14:15 - Going Through Platforms
16:04 - Flagpole Nuances and Mario Accelerates Faster Backwards
18:11 - Going Through Walls
18:46 - Fire Bars Have Innacurate Hitboxes
21:41 - Avoiding Fireworks and Some Strats Are Too Hard
22:27 - Lag Frames
24:57 - And Some More Lag Frames
25:48 - Piranha Plants Have Innacurate Hitboxes
26:03 - 8-1 Subpixels and Hitting The Star Block
28:10 - In 8-4 Every Frame Counts and Hitting The Axe
28:35 - Plant Disappearing and Maze Room Triggers
29:30 - Small Frame Losses You'll Have To Make Up For
29:52 - Pipe Jump
30:22 - Making Up For Losses and Fast Acceleration
30:46 - Mario's Speed Caps and Ground vs Air
31:23 - Turning Around For The Pipe and Wrong Warping
32:33 - Underwater Hitboxes and Crouch Swimming
33:15 - Bowser's Hammer Patterns Are Brutal
33:57 - How The Official Final Time Is Calculated
34:22 - How The Speedrun Could Be Improved
35:02 - GG
Also, great stuff as always, Bismuth.
Certified bruh moment.
Thankyou sir
Bismuth soups pin your comment
Nice!
When it says skip to 4:50 if you know this stuff but you’re watching the premiere
DJ Khaled suffering from success
when you have 69 likes but it's gonna stick there because people won't ruin the funny number
DJ Khaled, suffering from success.
HA
Congratulations you played yourself.
Good companion piece to Summoning Salt's latest video.
Another creator for people to watch is Karl Jobst, a speedrunner that actually speedruns what he talks about
One for the record history. One for the mechanics. It's perfect.
Random Some Guy summoning salt speedran Mike Tyson’s punch out
@@randomsomeguy156 kosmic actually did a 1 hour video explaning his video
@@nicksalvatore5717 never said he didn't but I realise how it comes of as I did
19:49 Breaking: Kosmic dies in middle of world-record-breaking speedrun, but is reincarnated just in time.
I've watched a lot of videos about the any% speedrun and I never knew it was necessary for players to hit the star block in 8-1. I always thought they did it for fun!
Thank you for this fantastic video! I loved learning every tidbit and detail you mentioned. Lastly, congratulations to Kosmic for achieving this time!
Peach: Mario?
Mario: Yes Peach?
Peach: The pipes are clogged, so you’ll have to take the long route to Castle 8.
Mario:
That conjures up the image of Maria doing a Shawshank Redemption type traverse of a pipe ;)
Zzz
Dude, you nailed it! Explaining something in-depth in a way that portrays to both people that play the game and those that have never seen it before is a rare sight, and to do it so well is even rarer.
Great vid!
*Mario takes a step on the first frame*
Bismuth: So wait, a lot is going on here. Let me explain.
Have you heard of @Retro Game Mechanics Explained...
I love how you explain everything so in depth, its so interesting when speedruns deal with the game's code and whatnot. Keep up the good work
it's*
@@JorgetePanete Thank you for correcting them, I had no idea what they meant
@@JorgetePanete shut the hell up
9:27 can perform hundreds of frame-perfect tricks in a row but can't manage to hit frame perfect pedal hits, smh.
I watch other speedrun videos and they say "this trick is not used in runs as it is extremely precise fame perfect trick".
My reaction is "smb1 Speedrunners can do that, it is even running at half the frame rate so it is a 2 frame trick to them"
LMAO 😂!
@@TazerXI Well, it may be extremely risky or may be a long run. Or, the game isn’t optimized yet.
@@jatloe the game is definitely optimised. It is at the end of it though, after over an hour. If you want to know it was carpet less in sm64 120 star. I forgot how hard frame perfect I puts are, and that they still reset thousands of runs
@@TazerXI Yea thats why they won’t go for it. Especially multiple frame perfect inputs in a row or something like a 4-frame jump, they are stupidly difficult.
"bismuth has proclaimed this to be the run
therefore it is"
And So it was.
"At the world record level, the whole run is planned in advance."
That's funny to hear, but so true
ayy aldyn finally showing up
Peach:Help me Mario!
Mario:Ok be there in 20.
Yeah ik it takes 20 years to get there xD
@@toastour you said this 20 hours ago 😳
@Mind Control Experiments I agree, I think 64 was lame.
@Mind Control Experiments ピーチ姫 ピーチ姫
@Mind Control Experiments Agreed
“There is no need to watch 57 minutes of Super Mario Bros. Content.”
Me, who is marathoning Bismuth’s Super Mario Bros. Videos: 👌
i already know the knowledge, but i aint skipping the video lol
Never before have I clicked on a video so fast. That is because I thought this was a new Summoning Salt video. But then I realized it was Bismuth, that guy who made that really cool video of how the fastest SM64 speedrun works. So I continued watching.
chromosoze's account summoning salt is good too......But bismuth is the ebst
*best
Love them both. Summoning Salt showed the long history of the run, while Bismuth explained how everything works. Two very interesting documentaries
@@Cyrus_got_verified just edit your comment lol
Okay I will do it later lmao
0:00 Wow, that's a really high heart-rate for someone sitting down.
resting heart rates vary wildly among individuals for a variety of variables beyond cardiovascular exercise. a resting bpm of 90 is not that unusual.
@@58209 I was commenting on right at the start, where his sitting heart rate gets to a tad over 160, about equivalent to a brisk run.
@@wfjhDUI A world record run usually doesn't happen on the first run of the day. You'll sit down and do several attempts in a row. His heart rate at the start of this run is not a normal, sitting, resting heart rate, but rather that of the previous run where something unexpected happened, losing him the possibility of the record. When that happens, you don't wait for your heart rate to calm down (not every time, at least), you just hit reset and try again.
@@DashRetro Yeah I understand the cause and I didn't mean my comment in any sort of critical way. It's just a little interesting/surprising that excitement can get your heart rate higher than even a typical jog which would actually be increasing the oxygen demand of large muscle groups.
@@wfjhDUI Indeed, nerves are crazy!
God bless you Bismuth, my favorite speedrun content creator. Always a delight to see more content from you (however long it takes lol).
You should totally check out summoning salt too if you haven't
@@harukomeyers7073 I was waiting for this comment, thank you
SummoningSalt is the Dark Souls of video makers, OF COURSE I've seen him. He's good, but not as good as Bismuth.
15:05 dude just made mario do the beat of the overworld theme
Salad Snake ok
He did that at least 5/6 times throughout the video if you listen. It's a cool.
It's at 15:10, no 15:05...
“The final minute barrier ever”
ACE when it gets discovered: *laughs in 30 second any%*
What’s ACE?
@@ThinkAboutVic arbitrary code execution.
Love these videos. It's really cool to see the games I played growing up get broken down on such a technical level. Keep making videos man!
32:57 "The tip doesn't usually hurt mario"
UR MR GAY
@@JamesP7 so long gay bowser
23:04 - He died. Heart rate 0.
Even death can’t stop him from getting the world record.
Must save alot of money on EKG's
It's really nice of you to add things like "skip to xx:xx for next explanation"
I do watch this videos in their entirety though because I really love the concept! Please keep those speedrun breakdown and explanation videos coming :)
Big
Hi
I really liked the fact that you didn't assume prior knowledge. It was good to remember some old explanation and even see some new ones. Like the more on depth explanation of the flagpole sub-pixel position tied to items. xD
20:02,
He had a heart attack
I've always heard of speedruns in passing but lately I've been into it and the hard work gamers go through to do it. Thanks for explaining stuff that I don't quite understand.
0:53 welp, you convinced me to watch 57 minutes of videos about mario speedruns.
What an amazing run... and a fantastic explanation!
This video really highlighted how the way it was coded allowed these tricks to occur. I learned a lot from this, and it makes the achievements of these speedrunners all the more impressive!
The fact that a quarter second slowdown by touching a pipe in 8-4 was nearly enough to tank a run shows how stupidly optimized SMB runs are. Almost any other game has space for errors, SMB records require new strats and finding ways to make TAS tricks work.
Thanks for providing times to skip explanations and even adding annotations. I like when people respect my time :)
I love how Kosmic jumps and throws fireballs to the music every so often.
7:51 bismuth literally predicting the future 👀
I've just realized there was a connection between Super Mario Bros. 1 and Super Mario 64:
You accelerate faster backwards.
Well in smb64 you dont acceralate faster backwars you "travel" faster backwards
Kinda
I don't even care about speedrun records, but bismuth's explanations are so interesting and engaging that I've watched 3 long speedrun breakdowns in a row.
I am more amazed by the 90+ resting heart rate.
I recently found your channel through summoning salt! You do amazing analysis and help me, who's never touched a speedrun ever, to grasp and understand it. Keep up the good work, mate!
Youd think a nes 2d plattformer is just hold right but nope the planing that goes into this is insane. I knew quite a lot of stuff alrdy but there was new info aswell. Again a great vid why didnt i sub earlier.
The science of video games explains by Bismuth.
The skill and the way you explain the methods down to fractions of a second is pretty damn cool. i feel like a little kid in the arcade watching the older guys play....keep up the awesome content
Nice job, Bismuth, after a year, reviewing Kosmic again
Great video man, I can't believe how interesting this is and the presentation is just fantastic. Could say that about your other videos too.
yesterday Niftski accomplished a new WR 18:54.864
Your video analyses are very interesting!
Grats to Kosmic for the sub 19 run!
The process of gradually improving a run is really interesting. You get the time you wanted and then plan to save another second by using more and more tricks until the run is perfect.
I feel like I’d have an easier time putting a man on mars than I would trying to dissect a game enough to discover half the shit that goes into speed running tricks
In a way that's literally true thanks to the power of parallel processing. More man hours go into some games than the entire space program. Especially when some of the games have a huge head start compared to a relatively recent program goal.
A long shot from when I played it in the early 90's! Now it's down to a science and evaluating it by frames, pixels, hit box detection...all things that I was unaware of as a kid. Just crazy...
Excellent video for the best SMB1 category
That's the best FPG explanation yet. Awesome vid!
He didn't even stop to get infinite 1 ups! He's clearly an amateur.
amateur is not worthy for him hes a god
Lol dude I have no idea why I find this interesting , I won’t ever play Mario 2 or whatever again. But geesh the amount of dedication their putting into this I respect.
This time I intentionally didn't watch the WR run because I was waiting to see it on your video.
Famous Mario glitches people would know: BLJ, FPG, World -1 / Word 36-1. 9-1. Etc,
Oh no my bus is gone, now have to wait till next year :(
Every time I watch a bismuth video, for some reason, I get major deja vu. Not about bismuth, and not about Mario.
I get deja vu about telling my friend that i'm having deja vu of the exact moment.
15:10 soooo satisfying
When a game is so optimized that wasting time saves you time...
This is one of the better videos out there explaining how the game mechanics work.
'When Mario goes down on the flag pole...' There's children in here good sir!
Amazing video! I'd love to see more in this style on other games you may be knowledgeable about.
SMB is soooooooooo insanely optimized, it's crazy just listening to all the things that go into this run. A literal quarter of a second of an otherwise perfect run can be the difference between a successful world record and a failed one.
I like how Kosmic always plays to the rhythm of the music whenever he can lol
Love the 4-1 jumping and fire to the beat of the music
2-frame window, pixel perfect, 1 pixel, 1 frame, 2 frames, 21 frames. Simple enough.
I love the way you recapped all tjhe stuff you covered previously, it's really friendly to those who just wnat to see this singular one!
How to explain framerules to normal people: Imagine a bus...
Me trying to catch a bus: If i run I can save a framerule!
No
Why run when you can BLJ? Better yet, why not buy a Big Rig, and tear the existence apart as you go to work?
If you bomb clip through the bus door, you can save a few more frames but there's a risk of dying, injury, or being seized by the authorities. I prefer not to use that strategy.
Blown away by the level of detail in your analysis. Thanks.
That "Did I do it" at the end tho
Sounds like he's drunk lmao
Drunk from the high of WR-ing?
Your videos are amazing! I really appreciate your ability to explain very technical concepts in very approachable ways.
I don't get called an absolute legend on _this_ speedrunning channel. 😢
I know :(
This is the best UA-cam video I have ever seen
5:19 is cosmic dead?
According to the heart rate yes
This is a great video for people who haven’t heard of SMB speedrunning. Kosmic himself has another great video breaking down this run from his perspective.
Darbian an 18:59 is impossible Kosmic hold my beer
It is possible. Wait 17 house on the title screen and complete the game in 1 hour and 59 minutes, and that's a 18:59:00 🤣 (Hope u understand the joke)
Great video! One of the best "explaination" videos i've ever seen. Very easy to follow and I can see that even "noobs" can understand what you are trying to explain. Keep it up!
I think the reason why framerules are a thing is actually a bit different than you described. As far as I know, SMB just has a global timer, wich decrements every 21 frames. That timer is used for multiple things, such as RNG, and also to time the small pause befor the black level-end screen, as well as the duration it is up. So those things can only last a multiple of 21 frames.
Do you know anyone who disassembled the game and actually checked which of these is true?
@@paulstelian97 I just checked the disassembly. Smb has a standardized system for Timers. These timers will either decrement every frame or every 21st frame, depending on the timer (the 21 frame rythm is unchanging from game start ). These long-term timers include the level-end and the black-screen timer. The RNG actually just changes every frame, and the perfect timing makes it consistent.
@@toboterxp8155 hah, now I'm actually interested in exploring the code myself!
@@paulstelian97 just google "comprehensive super mario bros disassembly". It's in 6502 assembly language though.
@@toboterxp8155 Yeah I don't necessarily fear assembly so I will look for it. Thanks.
The breakdown on these videos is amazing. Thank you.
7:53 Foreshadowing
7:51 Bismuth was watching the stream. I thought I was hearing things. That's so funny.
These videos are always so interesting (or is that just me)
I love how he mimics the pipe sound with his buttons clacking when he enters a sub world level.
bismuth is a legend, so cool to see him in the mario maker league
Its so cool finding out what all those little glitches and things I used to see as a kid really means other things
28:20 *_"Every frame counts!"_* lmfao
Wow, so amazing. Loved the breakdown and visual comparison. Subbed without a doubt. Cheers!
Mom: School in 20 minutes!!!
Me: Ok, let me just do this! *speedruns SMB in 18 mins*
no warpzones
I know I'm a year late but damn, you've earned a sub. I mean, I subbed on the NES Zelda video but hey, this is some top tier content. Love how I get to watch the run and have it explained as it goes! Keep on shining!
Whenever I see these runners heartrate go up over 170 I get extreme anxiety! LuL
Great video and explanation! Loved it.
This level of playing Mario is insane.