Thanks, I still left out a lot of the 209 Mario animations, as well as things like unused trees and leftover code. Didn’t think it was interesting enough
@@incrediblesnnAren't most of these types of videos just a concise viual and auditory translation of articles like those on The Citting Room Floor or Hidden Palace.
21:33 I should clarify that I created the behavior for the hopper enemy shown in this footage and it was not its intended behavior, hopper was a model created to test how enemy's would look on the n64 and not actually do anything
One of the tcrf/gigaleak editors here. You should have gone over some of the text only stuff. The early star locations and early translation are very interesting. Also oshin was not meant for the hmc gas, as oshin was supposed to be an unrelated nausea environment effect, the hmc gas uses the gas prefix on animations.
32:44 I'm going to put my money on "the demos are using the same inputs but something about the PAL framerate makes the movement just ever so slightly different"
That older Wiggler model is notable for having its body segments modeled with actual 3D spheres. In the final version, only Wiggler's legs are 3D objects. The rest of his body is made of 2D circular spirites that create the illusion of 3D spheres. Most spherical objects in SM64 are actually just 2D sprites.
The sphere thing is pretty clever since a sphere is going to look the same from every angle so all they had to do is make sure the sphere sprite moves with the camera so you never see that it's flat.
So wait that trampoline thing would've been in the red cap stage right? I bet that means it would've acted as a level reset, letting you go high up in the air at the same height the level starts you at, having multiple chances to get those red coins, and if that's true then i would've loved that as a kid. Having to get those 8 red coins in one single attempt was so difficult for 4 year old me, and having multiple chances would've been amazing.
I actually never heard the theory that it would reset the player position, but that would be awesome. I could see Mario jump on the trampoline with the camera locking in place and mario flying of screen, only to transition to flying at the starting position.
I was wondering why you were so opposed to citing your sources when clearly using footage from Pannenkoek, but as other people have pointed out, this video is blatantly just reading the game’s TCRF article out, and adding in errors where you’re paraphrasing.
The Japanese version has more differences, such as Spawning Displacement causes by platforms affecting Mario for 1 more frame when he enters a different area, the 999 coin limit bug due to the game accidentally setting lives to 999 instead of coins when the limit is over 999, a softlock when you die and trigger the lakitu cutscene at the start of the game, and how Poles will not force you off them if you grab them with , such as Spawning Displacement causes by platforms affecting Mario for
To be a bit more precise, the smoke texture at 38:34 (gameplay from Return to Yoshi's Island) has the correct format but has also been given scaling and transparency effects. If you were to simply change the format, the smoke would look like this but stay the same size the entire time it exists and disappear without an animation.
hey so, the cutting room floor's audio player has a glitch currently where playing a sound repeats the first bit of it before it plays normally. Though the player does contain the option to download the sounds. Though I'm not sure if it happens if it's your first time playing that sound before the page is reloaded but just keep that in mind for future videos.
36:25 The middle coin of the line can be collected in game just by walking over the slope where it is, most people don't know it's collectible probably because they just don't realise it
14:56 If I had to guess, that is meant to be a pun of some kind. In german, bats are called "Fledermaus" with Maus being mouse. I wouldn't be surprised if other languages like japanese have something similar going on and it just didn't translate into english at all. Or at least that is the only lead I have as to what it is supposed to mean.
I'm still fascinated by this game's development and cut content. Maybe one day we'll uncover more or even a full beta build. Will you be doing more of these videos? I'd love to see a deep dive into Sunshine's unused content.
yea uhhh the frozen bowser animation frame is part of a gif, but because of how it works, it doesnt actually animate until you click on it and its just bowser going wild so like not much more
@@banmba he only put that in the description after another youtuber called him out. your comparison makes no sense because this video is completely obsolete; a summary is a self-created summative piece of collected information, this video is a read-through of a repo other people made. they're not the same in the slightest xD tl:dr the video is pointless, just look at the trcf pages, it's the same info word for word.
I don't know why but the Blargg kind of looks like it has eyes due to the clouds in the bg almost lining up perfectly with the placement of the Blargg lmao
"wanwan" for the chain chomp is (probably) a joke about how it's essential a dog on a chain with "wan" being the Japanese onomatopoeia for a dog barking (i.e. wan wan instead of bark bark) Thank you hit indie game developer TobyFox, creator of the legendary 2015 game UNDERTILE for being the reason i know this information.
30:58 - it's the same texture but wih more repetition to make 3 stripes. A good reason for changing that is, of course, to reduce texel density and make it cheaper for the N64 to render.
This video is fascinating to me because its filled with a bunch of information I've never even heard of, interspersed with the occasional "Did you know that [incredibly common and easily noticed detail or enemy]???"
I should have read the info next to that Yoshi egg graphic, I never knew it wasn't related to Yoshi just because I never read, so that's new info for me, thanks!
Something that wasn't mentioned, is that the trampoline has no official model. VL-Tone made the model you see in the video, based off the texture (which did remain). EDIT: Hm it seems that in TCRF was a mistake. Now it says the model doesn't load correctly, so I guess he did just fix that.
0:55 "Monolith" tends to refer to a group that all think the same. I do not think it was the best choice in this context as you were referring to a group just being large and active. Just a small nit pick. Great video
I didnt watch this video yet, but I saw the comments, and I just gotta say...this dude is the best. I mean, they even showed this lava dude from the thumbnail that NO ONE talks about! And yes, it is from super mario world.
For the first video of this type, you did a pretty good job. You really did a good job at showing pretty much everything this game has to cover. Maybe do a zelda game next? Wouldn't recommend Ocarina of Time JUUUUUST yet, since that one has so much cut content it would take a while to finish while covering everything. Maybe consider that game to be your ultimate test, haha. Maybe A Link to The Past? Majora's Mask has a fair amount of content, but I think it could still be a fair challenge. I dunno, whatever you do, I wish you the best.
I think some Mario 64 enemies are really cool and need a comeback. Chuckya, Heave-Ho, Grindel and Snufit would be neat additions in a newer Mario game.
Are you sure the invisible pirate ship in Jolly Rodger Bay is actually there? I remember Swankybox making a video showing it off, and later making another video admitting that it was placed there incorrectly by the Toad's Tool level editor, which doesn't always know when to stop and will place objects randomly.
9:38 Quite interesting that J and V are seemingly missing. Are the letters just not in the character table, or have they been moved since the creation of this debug screen?
i have a rom of the japanese version (with rumble pak support) but with all the english text, and for some reason it also has the fixed smoke. ask and you shall receive, idr where I got it
You can throw mips if you glitch through the door where you find one in the basement and go to the deep water and when you’re in the water you can actually throw them so you can it will just probably be hard to do
This guy sounds like he can do an perfect impression of Carl Wheezer
HAHAHA
Jimmy's mooom auuugh
true😜
encourage him to do it
😂😂😂😂😂😂
This actually shows more models than any other video on UA-cam. Really showing EVERYTHING, not just the highlights.
Thanks, I still left out a lot of the 209 Mario animations, as well as things like unused trees and leftover code. Didn’t think it was interesting enough
@@gmdblueit’s so much appreciated, so many videos don’t even show what they’re talking about, this is a breath of fresh air
@@dustra5000this video is just a complete copy of The Cutting Room Floor article
@@incrediblesnnAren't most of these types of videos just a concise viual and auditory translation of articles like those on The Citting Room Floor or Hidden Palace.
@@gmdblue Please do more N64 games, like Pokemon Stadium.
That unused Mario Jump Sound at 4:07 ended up being used in Super Smash Brothers Melee for Luigi's jump sound effect and other moves
It was also reused in SM64DS
It's also in Super Mario 63, though that's just a nostalgic old fangame :)
@@catharticcnostalgia unlocked🔓
@@ItsCenrryTHthats what i thought to
21:33 I should clarify that I created the behavior for the hopper enemy shown in this footage and it was not its intended behavior, hopper was a model created to test how enemy's would look on the n64 and not actually do anything
The Legendary Boshi
Prepare your cookies
@@froogalityHe did tho
Glad to hear Badger got back on his feet with new hobbies
Fr tho
LMFAO
Not sorry at all if this is stupid, but who is this a reference to?
@@PeriwinkleaccountA fella named Badger from the series Breaking Bad
@@Periwinkleaccount Badger from Breaking Bad. The channel runner has a voice that's in a similar ballpark.
Good to see Badger is still doing okay after all the shit that went down with Jesse in El Camino
Who is It ?
Omg lol thats perfect
underrated comment lmao, this is indeed perfect
The more I listen to this, the more respect I have for the guy who made the B3313 mod.
It was a team of people, but definitely still impressive work regardless
@@WildChargeronly later on, it started out as one guy (who made the majority of the content up until ~1.0)
Exactly
Like I'm 20 hours in
(Help)
And I've seen most of the stuff in this video
Just from that hack
The thumbnail looks like the Blargg has eyes.
One of the tcrf/gigaleak editors here. You should have gone over some of the text only stuff. The early star locations and early translation are very interesting.
Also oshin was not meant for the hmc gas, as oshin was supposed to be an unrelated nausea environment effect, the hmc gas uses the gas prefix on animations.
32:44 I'm going to put my money on "the demos are using the same inputs but something about the PAL framerate makes the movement just ever so slightly different"
That older Wiggler model is notable for having its body segments modeled with actual 3D spheres.
In the final version, only Wiggler's legs are 3D objects. The rest of his body is made of 2D circular spirites that create the illusion of 3D spheres. Most spherical objects in SM64 are actually just 2D sprites.
The sphere thing is pretty clever since a sphere is going to look the same from every angle so all they had to do is make sure the sphere sprite moves with the camera so you never see that it's flat.
@@axebomber2108 Yeah even once I was aware of the trick, I still struggled to see past the illusion for a while.
The illusion worked really well on CRTs. A lot more noticeable nowadays via emulation though.
yeah I always noticed this when I was a kid cuz of how pixelated it was on my shitty laptop at the time
Badger I’m glad you’ve moved beyond your past, we’ve always known you were a gamer at heart
This guy sounds like hed be a perfect voice actor for bottles from banjo kazooie
This is a good quality comment, good stranger.
Holy shit you're actually right lol
6:01 I love that the literal translation of the Chinese version implies that Mario can go through walls, just not without hurting himself.
lmao
i mean if you try hard enough you can
Well technically its true
So wait that trampoline thing would've been in the red cap stage right? I bet that means it would've acted as a level reset, letting you go high up in the air at the same height the level starts you at, having multiple chances to get those red coins, and if that's true then i would've loved that as a kid. Having to get those 8 red coins in one single attempt was so difficult for 4 year old me, and having multiple chances would've been amazing.
I actually never heard the theory that it would reset the player position, but that would be awesome. I could see Mario jump on the trampoline with the camera locking in place and mario flying of screen, only to transition to flying at the starting position.
i was playing yesterday and that level’s red coins is torture
@@lamppost101 it was the one star i was never able to get as a kid D:
I was wondering why you were so opposed to citing your sources when clearly using footage from Pannenkoek, but as other people have pointed out, this video is blatantly just reading the game’s TCRF article out, and adding in errors where you’re paraphrasing.
with DeArrow this video's just called "Near-verbatim reading of the Super Mario 64 TCRF page" which is absolutely brutal but accurate lmao
🤯
The Japanese version has more differences, such as Spawning Displacement causes by platforms affecting Mario for 1 more frame when he enters a different area, the 999 coin limit bug due to the game accidentally setting lives to 999 instead of coins when the limit is over 999, a softlock when you die and trigger the lakitu cutscene at the start of the game, and how Poles will not force you off them if you grab them with , such as Spawning Displacement causes by platforms affecting Mario for
The clouds in the thumbnail makes the Dino-creature have eyes lol.
The placement of those clouds on this video’s thumbnail is slightly psychotic. I respect you
if u listen closely to the unused mario jump sound it sounds similar to a high pitched link strike sound from zelda oot on the 64
To be a bit more precise, the smoke texture at 38:34 (gameplay from Return to Yoshi's Island) has the correct format but has also been given scaling and transparency effects. If you were to simply change the format, the smoke would look like this but stay the same size the entire time it exists and disappear without an animation.
I’ve only heard one recording of a Castrato signing, but it’s nice to see y’all are doing branching out to UA-cam these days
5:10 so for whatever reason these flowers actually appeared in Conkers Bad Fur Day (the tutorial level)
hey so, the cutting room floor's audio player has a glitch currently where playing a sound repeats the first bit of it before it plays normally. Though the player does contain the option to download the sounds. Though I'm not sure if it happens if it's your first time playing that sound before the page is reloaded but just keep that in mind for future videos.
Every time I try to download videos or audio from tcrf, it doesn’t work
the only time ive heard the boing sound used in game was Vinesauce's Mario 64 corruptions where it replaces the "it's-a me, Mario"
Same!!!
Binyot strikes again
14:50 how did you NOT know there were bats in this game. Have you even played SM64? You run RIGHT into them during HMC
He is NOT a super player.
@@TuffyMouseRBLX on god he isn’t
he hasn't. he's just reading the article from tcrf.
he's just reading the TCRF page
but tbf, I played the game a decent amount and actually didn't know there were bats either 😭😭😭
36:25
The middle coin of the line can be collected in game just by walking over the slope where it is, most people don't know it's collectible probably because they just don't realise it
14:56 If I had to guess, that is meant to be a pun of some kind. In german, bats are called "Fledermaus" with Maus being mouse. I wouldn't be surprised if other languages like japanese have something similar going on and it just didn't translate into english at all. Or at least that is the only lead I have as to what it is supposed to mean.
22:42 That’s the animation when you’re walking in deep sand. It’s still in the final game.
He got it off of TCRF, so it’s probably a slightly altered version
I'm still fascinated by this game's development and cut content. Maybe one day we'll uncover more or even a full beta build.
Will you be doing more of these videos? I'd love to see a deep dive into Sunshine's unused content.
N64 games I feel like just generally have a lot of mystery behind their development and they also happen to have very interesting development cycles.
yea uhhh the frozen bowser animation frame is part of a gif, but because of how it works, it doesnt actually animate until you click on it
and its just bowser going wild so like
not much more
I remember hearing that third unused voice sound in Vinesauce's iconic Mario 64 corruptions vid.
nice word-for-word readthrough of the tcrf SM64 pages lmao
Frfr?
wait fr? Do we have another youtuber plagiarizer on our hands?
@@bugjams it’s not plagiarism, he literally says its from tcrf and has it in the description
thats like saying a summary is plagiarism.
@@banmba he only put that in the description after another youtuber called him out.
your comparison makes no sense because this video is completely obsolete; a summary is a self-created summative piece of collected information, this video is a read-through of a repo other people made. they're not the same in the slightest xD
tl:dr the video is pointless, just look at the trcf pages, it's the same info word for word.
@@TheInfamousLegend27 i didn’t know he didnt put it in the description until then 😭 my fault
I have never clicked a video this fast the moment I saw unused content and mario 64
I actually didn’t know quite a bit of this stuff. Thanks for teaching me about it
Never could have guessd from your posts what this video could have been but a banger
The background to that thumbnail makes it look like raargh has eyes
Never stopped enjoying SM64 content. New things to learn even the ones I already knew~
Why the ~?
Cause I think it adds... p e r s o n a l i t y.@@Curlyheart
.
I think the massive color changing cube was more likely used to test LoD models than shading.
Dude this video rocks, I love hearing about obscure things and unused content in video games. And doing it all in one long video is amazing.
The unused boing sound at 4:12 shows up in Vinesauce(Vinny)'s OG Mario 64 corruption video
17:19 actually, those are 2 different star sprites, the one on the right being rendered like this in game.
Nice and interesting video!
The B3313 mod makes full use of a lot of the early designs
Last time the SM64 community memed on a guy's voice, it was pannenkoek, who didn't do another commented video for years. You guys need to chill
I don't know why but the Blargg kind of looks like it has eyes due to the clouds in the bg almost lining up perfectly with the placement of the Blargg lmao
"wanwan" for the chain chomp is (probably) a joke about how it's essential a dog on a chain with "wan" being the Japanese onomatopoeia for a dog barking (i.e. wan wan instead of bark bark)
Thank you hit indie game developer TobyFox, creator of the legendary 2015 game UNDERTILE for being the reason i know this information.
I grew up with the alternative JRB painting because it's the one used in the DS version of the game.
30:58 - it's the same texture but wih more repetition to make 3 stripes. A good reason for changing that is, of course, to reduce texel density and make it cheaper for the N64 to render.
you didn't know there were bats in the game? you made a whole "ultimate" iceberg video on this game and you're surprised by this?
Fake people leeching things they dont even know about, or really clueless
You have the manliest voice ive ever heard
Yeah yeah whatever
I literally have no idea what they are going by their voice.
carl wheezer
this is just the tcrf article
the unused trapdoor sound technically IS used, but it's just REALLY quiet or even muted idk i read the wiki and it said smth like that
I love this style of video on something like issac, or even terraria. that would be awesome sauce
This video is fascinating to me because its filled with a bunch of information I've never even heard of, interspersed with the occasional "Did you know that [incredibly common and easily noticed detail or enemy]???"
I should have read the info next to that Yoshi egg graphic, I never knew it wasn't related to Yoshi just because I never read, so that's new info for me, thanks!
Something that wasn't mentioned, is that the trampoline has no official model. VL-Tone made the model you see in the video, based off the texture (which did remain).
EDIT: Hm it seems that in TCRF was a mistake. Now it says the model doesn't load correctly, so I guess he did just fix that.
I’m looking at these comments and I like how everyone agrees that this guy could voice act for a lot of characters 💀
this video is a near-verbatim reading of the tcrf page
the grasshopper makes me think they maybe wanted tiny huge island to have a bug theme besides its gimmick
the internet managed to make sm64 look like a rather creepy game
ive seen a "unused content" sm64 vids before a few years ago and it was also around 40min long.
weird.
oh well lets-a go again!
Awesome work! This fuels my Mario brainrot
I never thought I would hear Mickey Mouse talk abt Super Mario
4:07 didnt the unused mario jump sound end up being used in melee??
Not sure, but it might’ve been
it definitely was
I think it was also used in SM64DS in some capacity...
Fun fact: The beta Mario model is also in Mario Artist 3D modeling studio or whatever that Mario Paint sequel was called
Great vid, do DK64 next!
0:55 "Monolith" tends to refer to a group that all think the same. I do not think it was the best choice in this context as you were referring to a group just being large and active. Just a small nit pick. Great video
I didnt watch this video yet, but I saw the comments, and I just gotta say...this dude is the best. I mean, they even showed this lava dude from the thumbnail that NO ONE talks about! And yes, it is from super mario world.
I just noticed that you use my video for the unused pyramid cutscene that's cool😄
For the first video of this type, you did a pretty good job. You really did a good job at showing pretty much everything this game has to cover. Maybe do a zelda game next? Wouldn't recommend Ocarina of Time JUUUUUST yet, since that one has so much cut content it would take a while to finish while covering everything. Maybe consider that game to be your ultimate test, haha. Maybe A Link to The Past? Majora's Mask has a fair amount of content, but I think it could still be a fair challenge. I dunno, whatever you do, I wish you the best.
Thumbnail looks like the cloud is actually the eyes for the dragon lol
Chasing and chasejog could have been used as the walk and run animations for when Mario is out of breath (aka 2 health or under.)
I think some Mario 64 enemies are really cool and need a comeback. Chuckya, Heave-Ho, Grindel and Snufit would be neat additions in a newer Mario game.
I’m loving ur non gd content
I wonder how many seemingly minor changes were done to free up space.
Since Mario can actually jump into the bombs in the Bowser levels and get hurt, I assume they were reused there.
YOOOOO Mr Herbert got his own UA-cam channel!!!
A binging of Isaac vid about unsused a d scrapped stuff would be amazing!
"Did you know there were bats in Super Mario 64?"
Yep, I did. In fact, they look more true to their original conceptual designs in the DS remake.
Hey guys in this video I'm going to read TCRF wiki page for Super Mario 64.
Hey guys in this reply im going to point out that so what if they did that. It doesnt even matter
@@KrustyKrabPizza673 Because its lazy. I've actually datamined games and found stuff that isn't publicly known about and isn't listed anywhere online.
@Yushe_ eh i guess you have a point, but i guess what im saying is it isnt all too big of a deal either. It's not good but not horrible to do really.
Nothing like watching Badger from breaking bad telling about unused Mario64 stuff with great edit. keep it up
Next video should be about what kinda video game zombies are the best
Why does mans sound like Badger from Breaking Bad
Or Slick From Oddbods
we finally get to experience gunthers hobbies when hes not hanging out with kick buttowski
Shoutouts to Blaarg, gotta be my favorite dragon tales characters
Great video. I'd love to see more giga leak videos with this much details!
Are you sure the invisible pirate ship in Jolly Rodger Bay is actually there? I remember Swankybox making a video showing it off, and later making another video admitting that it was placed there incorrectly by the Toad's Tool level editor, which doesn't always know when to stop and will place objects randomly.
The unused Mario jumping sound would later get used in Sunshine and 64 DS
This is the “super Mario 64 bonus video”.
25:06 that image is the German letter Ü.
15:36 Wait did they always had that smug look on their faces?
Thanks for this informative video, very interesting!
Yes
Idk why, but seeing blarg unused is so cool. Especially since he has no textures, and nintendo generally removes stuff like that
In the thumbnail, the cloud behind the red unused dragon looks like its eyes
I find it kinda strange no unused music has ever been found
9:38 Quite interesting that J and V are seemingly missing.
Are the letters just not in the character table, or have they been moved since the creation of this debug screen?
6:41 I was gonna say “this is already in the game” but then I actually looked at the video and saw you were actually talking about the cutscene
What room hack were you playing with the fixed smoke? It looks cool
i have a rom of the japanese version (with rumble pak support) but with all the english text, and for some reason it also has the fixed smoke. ask and you shall receive, idr where I got it
I learned about 88% of the Beta assets of this game through this Mario 64 hack called, B3313.
You can throw mips if you glitch through the door where you find one in the basement and go to the deep water and when you’re in the water you can actually throw them so you can it will just probably be hard to do
Fantastic commentary dude. I look forward to more videos in the future