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Just a word of advice @ around 3:00 - it's usually bad practice to make rails move out of the way of roads instead of the other way around (i.e. make it tunnel under the road instead of making the road fly over or tunnel under it). In real life at least, you'd want the railway to be continuously as flat as possible; if the tracks need to go underground, the slope/ramp needs to be more gradual than what's shown here. That's why most railways IRL usually have level crossings or flyovers on them; you never see them tunnel under before a road because, yeah, tunnels are expensive, and tunnels are only done for rails when it runs entirely underneath a city, runs through mountains, or when it's needed for a junction. Railways these days are often elevated or (slightly) above level than roads (at least in/around cities) anyways, making it relatively simpler to adjust the grade/slope, and to avoid level crossings, flyovers or tunnels for the roads.
Interesting, I never thought about that, I try to avoid at grade crossings as much as possible cos of traffic, but now I'm gonna start putting the road underneath the rail instead, very cool advice and helpful for realism 😎
Wow this video couldn't come at a better time! I am just now expanding into a new tile and spent too much time trying to decide how I wanted my road layout to be. I have a rail line as well and some curves in my highway. I rarely ever look at my terrain to determine where to build. Will definitely use these tips for my expansion. Great video!!
I've been really enjoying your videos this week - started with just one interchange tutorial, then another, and now more of your longer builds like this. Thank you for sharing, the format is great!
Love this Beginners Guide ❤ Not much of a Fan of the Cloverleave either. There are a few Interchanges on the Workshop by Timboh. The turbine is a little bigger then the Cloverleave but it works pretty well especially with lane mathematics (tm)
Yeah I don't love the cloverleaf and I'm definitely gonna retrofit it in the future but I'm keeping this series as vanilla as possible for now, which is why I made the second interchange from scratch 😎
Thank you so much 🥰 It's definitely grown a lot. There were some things I did off camera that I didn't show for the sake of keeping this video from going too long, but you all got to see the best parts 😜 next time we are gonna get into some real fun stuff though 😎
Too bad the vanilla freeway roads still didn't include the sound-barrier version of one lane highway road. Considering that we got a free new roads a few months ago.
The creator packs are just optional packs of custom buildings made by mod and asset makers to bring a bit more variety into the vanilla game for console players and those who are on PC that don't want to use mods.
Just a quick question - I have 4 landfills and just added an incinerator. I set all my landfills to start emptying. Is that stupid? lol In other words, will that stop all the garbage trucks from running? Or is this what I'm supposed to be doing?
The incinerator should collect garage but unless all your landfills are totally full I'd probably empty them one at a time starting with the one that's the most full so you still have coverage 😎
@@CitiesByDiana So I don't even need landfills anymore? btw Thanks so much for helping!! I really don't know what I would do without your & CityPlanner's videos - you two are the gold standard on YT!! Plus you have a nice voice - gives the feel like a nice friend is helping me with a hard challenge! 👍
Subscribe to my channel here - ua-cam.com/channels/oZ9LOmu2J3d6dex2l-Md1Q.html
Join my Discord - discord.gg/eYafpVjnMR
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Loving the way the city is coming along very nicely so far! 👌
Thank you 💕
@Cities By Diana You're very welcome ❤️
Omg thank you! I keep finding super basic tutorials that stop helping once you unlock milestone 2 or 3, leaving me (and my city) a right mess
Just a word of advice @ around 3:00 - it's usually bad practice to make rails move out of the way of roads instead of the other way around (i.e. make it tunnel under the road instead of making the road fly over or tunnel under it). In real life at least, you'd want the railway to be continuously as flat as possible; if the tracks need to go underground, the slope/ramp needs to be more gradual than what's shown here. That's why most railways IRL usually have level crossings or flyovers on them; you never see them tunnel under before a road because, yeah, tunnels are expensive, and tunnels are only done for rails when it runs entirely underneath a city, runs through mountains, or when it's needed for a junction.
Railways these days are often elevated or (slightly) above level than roads (at least in/around cities) anyways, making it relatively simpler to adjust the grade/slope, and to avoid level crossings, flyovers or tunnels for the roads.
Interesting, I never thought about that, I try to avoid at grade crossings as much as possible cos of traffic, but now I'm gonna start putting the road underneath the rail instead, very cool advice and helpful for realism 😎
I’ve been playing cities for years now without mods thanks for the helpful vids without mods
You're very welcome 😁
Wow this video couldn't come at a better time! I am just now expanding into a new tile and spent too much time trying to decide how I wanted my road layout to be. I have a rail line as well and some curves in my highway. I rarely ever look at my terrain to determine where to build. Will definitely use these tips for my expansion. Great video!!
Thanks so much 💖
What an amazing coincidence.
great video! I'm just starting with the game so this is reaaally helpful :)
Oh I'm so happy to help ☺️ enjoy the game it's one of the best ❤️
I've been really enjoying your videos this week - started with just one interchange tutorial, then another, and now more of your longer builds like this. Thank you for sharing, the format is great!
Thank you so much I'm so glad you like my stuff 🥰🥰
11:38 so many people don’t know this. thank you for being smart
Thank you! Helping my gf and I learn the game. So fun!
yayyy
Love this Beginners Guide ❤
Not much of a Fan of the Cloverleave either. There are a few Interchanges on the Workshop by Timboh. The turbine is a little bigger then the Cloverleave but it works pretty well especially with lane mathematics (tm)
Yeah I don't love the cloverleaf and I'm definitely gonna retrofit it in the future but I'm keeping this series as vanilla as possible for now, which is why I made the second interchange from scratch 😎
Very good video on vanilla cities. Thoroughly enjoyable to watch.
Thank you so much 🥰
Looking forward to checking out this series, especially as someone who is stuck on console
Wonderful! Hopefully you enjoy it ❤️
Only thing that's different than console or vanilla is the visual look of the city. Gameplay is the exact same.
@@CitiesByDiana I think your CS content is severely underrated.
Fantastic video! Thank you
So glad you liked it ☺️
Nice episode, Diana! The city is really starting to take shape 🙂
Thanks! It's been quite fun to do a vanilla build 🙂
Really nice video!! The city is really starting to get some large sizes now :)
Thank you so much 🥰
It's definitely grown a lot.
There were some things I did off camera that I didn't show for the sake of keeping this video from going too long, but you all got to see the best parts 😜 next time we are gonna get into some real fun stuff though 😎
@@CitiesByDiana sounds good!
Too bad the vanilla freeway roads still didn't include the sound-barrier version of one lane highway road. Considering that we got a free new roads a few months ago.
Agreed, that would have been even better!
My transit does not seem to get full utilization or it gets over utilization.
Ohhh maybe try to add in extra lines nearby or more vehicles
I fucking love TRAINS!
HELL YEAH! 🥰
I was just wondering what's the next part to this video?
It's in the playlist on my page 😎
I. never understood these creator packs. not sure which ones to get. I Started playing the game back last Christmas
The creator packs are just optional packs of custom buildings made by mod and asset makers to bring a bit more variety into the vanilla game for console players and those who are on PC that don't want to use mods.
Just a quick question - I have 4 landfills and just added an incinerator. I set all my landfills to start emptying. Is that stupid? lol In other words, will that stop all the garbage trucks from running? Or is this what I'm supposed to be doing?
The incinerator should collect garage but unless all your landfills are totally full I'd probably empty them one at a time starting with the one that's the most full so you still have coverage 😎
@@CitiesByDiana So I don't even need landfills anymore? btw Thanks so much for helping!! I really don't know what I would do without your & CityPlanner's videos - you two are the gold standard on YT!! Plus you have a nice voice - gives the feel like a nice friend is helping me with a hard challenge! 👍
@@nickfunkmaster aww thanks so much.yes if you want to place incinerators they'll take the place of landfills 😊
Dumb question but what map is this?
It's Sandy Beach which is in the vanilla base game 🙂
Are trolly busses the same as trams?
They're actually not. They function pretty much the same but they're typically lower capacity similar to buses.
@@CitiesByDiana but where do. I find them
@@johncipolla8335 they're part of sunset harbor dlc
@@CitiesByDiana steam says I already own thanks. all these dlcs make it a little confusing for newbies
@@johncipolla8335 I feel ya I still forget which dlc does what 😅 trolleybus is in the transit menu it looks like a little white bus
Is it possible to lay roads while in terrain view on console?
I actually don't know because I've never played on console.....
10:29
Paths?
City is basicly a big curve
Pretty much 😄