Edit - second video here: ua-cam.com/video/LrUT_2mW5X0/v-deo.html No longer on sale, but still a great deal for $16.99. Check it out - store.steampowered.com/app/1411740/Urbek_City_Builder/ Oh no, I have revived the bad end screen! Sorry everyone!
@@djrakman3909 Just from the sheer level of graphics I imagine it'll run fine if you can run Cities at all, but just to make sure I've checked the recommended specs and it should be fine.
This reminds me a lot of Banished which also has resource management in lieu of money. Banished is another game you should play and feature on your channel.
@@marcozolo3536 Well, skylines is a beast if your willing to enter the mod world. But it's more of a simulation than a game, imo. i love it. Depends on what you wanna get out of it i guess. This one seems a cool one.
Oh my goodness - that's awesome! Thanks so much for sharing this! The game has so many useful shortcuts that I need to get better at, but this might be one of the most important ones!
This could indeed be cool to see more of actually. In a way, it's also part puzzle game as you work out not only what sorts of resources you need, but how you want your city to look; if you want X building, it needs Y and Z things nearby, so getting what you want, where you want, in the quantity you want sounds like it could be a really engaging design puzzle (especially if you're not too worries about maybe demolishing a few blocks every now and then to start the houses back at square one to try for a different upgrade path). Unlike most other city builder games where if you want something, you just place it once you've unlocked it, here you have to thoughtfully look at "what needs to be in the vicinity to have what I want develop", which if I'm understanding this right could mean you have chains of development types to get just what you need. This is a game I can easily see loosing myself in.
Absolutely! I've only played late-stage once and it really gets challenging! If you want to keep progressing, you really have to get efficient and understand what you want out of your city. If you move the wrong building, the whole thing falls apart!
It's funny how I discovered the developers of this are from my home country, I noticed some cultural distinctiveness on the low tier buildings like the fisherman houses or the fact that streets have pavement sidewalks before the actual street is upgraded to pavement, lol so I looked into their twitter profile xD
It does make a lot of sense in the real world too, as pedestrian and cycle traffic cause essentially nil damage to paved areas, making repairs very rare, which is not so for the vehicle sections, which generally incur constant damage, it's usually cheaper, and faster, to repair a dirt road, than to repair an asphalt or cement road. It also encourages pedestrian and cycle traffic, enables disabled people, and saves money on drainage, as less paved areas allows rain to clear faster.
I think the slightly simpler mechanics of this game, along with the min/maxing would make this game a really good addition to the channel to go along with the more "complicated" City skylines videos
22:12 Monday Morning Mulligans 27:17 Respecting the Topography Well done CPP! They blended in so well with the rest of the music I didn't even catch they were homemade until I saw the comments and I had to go back and give them a listen!
I got this game like one and a half week ago, it's pretty fun, relaxing and wholesome. For anyone considering it, this playthrough shows pretty much what I would consider the early game. The endgame has pretty much the same dynamics, but more resources and advanced buildings that have more specific requirements as well. This game provides a building diversity (including green buildings, artistic neighborhoods, commercial highrises and so on) that even Cities: Skylines matches only through DLCs. And yep, bulldozing and roads are free, so in the end if you need to remodel in order to reach the goals set by the game, you can do it as long as you have the resources. Awesome video, I'd love some more!
Would love to see a 10-15 ep run! Maybe more, if the gameplay stays engaging at larger pop. sizes. Seeing a longer series in general, outside of C:S, could give the channel some variety spice!
I got 10 minutes into this video before I stopped, opened Steam, got the game, and saved this video for later so I could experience the rest by my self. Would love to see this become a series!
I was recently gifted this game from a friend, and I just wanted to say that your video is WAY easier to understand than the tutorial in the game. I got hung up on tenement houses during the tutorial because it doesn't explain very well how/where things should be placed. Your video is great and I can't wait to watch the others in this series!
Older gamers may remember this 'upgrade building with nearby utilities/amenities' mechanics from the Caesar games. I'm glad to see it again. Caesar 2 I think was my favorite. #3 was the first 3d and was decent, but lacked the same magic, imo.
The first game that popped in my mind when I saw this was Caesar 3. I think you are mistaking 3rd with 4th. 3rd was probably the best and 4th was the 3D one.
This looks great! I love how the roads and houses automatically upgrade themselves in response to various types of growth. What kind of jarred me though, was seeing cars from the very beginning before you had electricity or even churches. It would be kind of nice to start with horse drawn wagons until the technology catches up enough for cars to truly be widespread. I wish I could bring a city through 1700's and 1800's technology before finally getting electricity, cars, and all the other modern stuff. But it still looks like a very fun and original take on the genre.
Nice to see how this game is shaping up! I played this game a while ago, and had a brief contact with the developer helping him turn some Chilean buildings from Concepción into voxel art. Glad to see it getting some recognition.
@@IBMboy The dev is from Conce, so the designs are mostly based from houses around him (as he told me), but don't catch me (a Northerner) calling Concepción the "South" haha
it's actually the opposite :P C:S is almost a free sandbox, money isn't really an issue, but Urbek is a constant three-pronged tug of war between resources, growth, and space, but that's where the fun is... it's a puzzle disguised as a city builder, a well-made disguise at that too!
oh my god. I did play the early access of that and i forgot its about to release! (or its about to idk i dont check up on the news much) its a very cool game but sadly they limited the area, the pop and a lot of other stuff so i couldn't experience it really. Its a very fun game! I hope you make more videos on it!
I think I speak for all of us when I say we ALL want to see a series. I haven't wanted to purchase a city builder game for a while due to now exactly liking a lot of the new ones and I am so excited to grab this
What convinced me is the way that all the upgrades work and the style changes based on conditions. Love that you can have certain looks to areas and it gives different types of benefits.
Since you've posted this, I've gone down a rabbit hole trying to find a bunch of play throughs on this game. It's even more fun than you get into here!! I would LOVE to see more!
After Tutoria I didn't want to click on any other links as that series was so well done, but I was so wrong. Even for a new game, you gave an overview in such a perfect way that this channel (not just the Tutoria series) has become my go to relaxing video destination. Kudos! Please keep 'em comin'.
I didn't expected to see the developer here, I played this game several days in a row, and I love how you can subtely shape a society out of a city. For example, between a food processing plant producing lots of food consumed by a network of grocery stores, or local markets with small cropyards, we can easily imagine how it can change the everyday life. I would like to ask two questions if you agree to answer. - The agricultural landscape in the game looks interesting. Basically, there are crops, regularily farmhouses, between them a sheer number of tenants linked to a patron, policies may change their functions, but that's the idea, not every city builder will represent agriculture organised this way. And there are planty of different agricultural organisations. In continental Europe, the system looks more like family farms organising in cooperatives (even if the cooperatives doesn't alway really represent the farmers, they are supposed to) and facing big transformation companies driving the prices down. In many parts of Asia and Africa, we can see straight up companies running fields. The United Fruit Company ran banana plantations AND tenant's villages all over central America. The system of farmhouses, tenants, patrons and industry you showed in the game, is it how agriculture is organised in Chile ? Where does it come from ? - As an anarchist, I was quite surprised to see how we can create an anarchist vibe over an entire city if we want to. As long as you accept to build some homes in very polluted areas (sorry comrades), you can begin to build anarchist pubs, bookstores, and even communes, and you can even with a policy teach anarchism in school. Not every political ideology has such a presence in any game, especially in a city builder, and even in this one, there is no fascist, royalist, transhumanist, feminist or even marxist buildings, policies and enclaves. There even is a whole resource - autogestion - linked to anarchism. How did you decide anarchism should have a specific space in this game ? Oh, and thank you for the game, I really enjoy it.
It's amazing how this game shows some of the chilean culture in a subtle and organic way, that looks natural to people from outside but quite distinctive to us, like how the artist's district looks like Valparaíso or the fishermen huts looks something like from Chiloé or the fisher's Caletas, or the nightlife district to places like Barrio Brazil/Bellavista ^^ Also one of the maps is based on the Valdivian Rainforest and i dunno if Haciendas/Patronal Houses are exclusive to Chile or not xD
it's funny, when you play new games like this, if at a point in the video I'm 100% convinced yeah I'm going to buy this, suddenly I don't want to watch the rest! I don't want to be spoiled anymore! I am absolutely getting this
At first glance this game seemed fairly simple, but it just kept expanding and getting more in depth! Love the video, hope you do a mini-series or something on this game!
PLEASE make a series - it's just as fun to watch as you said it's fun to play!!! This is the first vid of yours I've seen, and I immediately subscribed.
So good to see a city builder game that Whist realistic, isn’t western/protestant centric but still can be understood by all humans. Just a reminder that we are all the same.
@@crimson9740 i run cities skylines from an old laptop with the lowest specs and struggle with a city over 20k population and more than a couple essential mods and no more than 10 or so essential assetts
Captain of industry, I highly recommend it. It is fun and quite challenging to play. Still in alpha access but it's gameplay, it feels that a lot of thought and balance has been put through. I've been playing the game for almost 3 months(given me having a busy a schedule) and it's still on the easiest possible setting and still I haven't get to finish every thing that is available at the moment. Combine urbek and city skylines, that's how captain of industry is. No money in game, it's all about how you manage your resources, population, pollution, and space available.
This looks really fun! I know you're not pushing games, but I have had loads of fun with Timberborn after it was featured and even more fun with CSL. Thank you again for featuring!
Really liked the video! And while I don't think I will watch a full serie of Urban City builder, I would definitly love to see you play more different city builder games! It's nice to have a change from cities skylines once in a while!
this video was the first i watched from your channel. please make this a series i love the way you play and how well and calm you explain the game mechanics to us. love your style! Greets from Berlin
After a lot of time spent wrestling with Cities Skylines to try and tell some stories of naturalistic city growth around subsistence and industries, the way this game's upgrade paths allow characterful neighbourhoods and city layouts to just fall out of play is incredible!
Looks like a really cool game. As you play it i guess you start learning and remembering requirements to upgrade different building which makes the game more fluid. A series of this to beat all terrain modes on small island size would be cool.
Very very nice video ! thanks for that . the game looks really awesome. I like it is not really stressing out the player and everything can be redone at own pace...
Edit - second video here: ua-cam.com/video/LrUT_2mW5X0/v-deo.html
No longer on sale, but still a great deal for $16.99. Check it out - store.steampowered.com/app/1411740/Urbek_City_Builder/
Oh no, I have revived the bad end screen! Sorry everyone!
No worries. Oh any idea of the scenarios play through?
Does it run on anything that can handle cities skylines on low specs?
@@djrakman3909 Just from the sheer level of graphics I imagine it'll run fine if you can run Cities at all, but just to make sure I've checked the recommended specs and it should be fine.
This reminds me a lot of Banished which also has resource management in lieu of money. Banished is another game you should play and feature on your channel.
Hey Friday upload
I love how the homes have different upgrade paths based on what is nearby. Cities Skylines could use something like that.
💯💯💯💯
Skylines always fell short for me. Good graphics, poor gameplay mechanics and implementation
Yep the most lacking thing is variability in areas based on conditions. It's all just almost the same and stays that way.
@@marcozolo3536 Well, skylines is a beast if your willing to enter the mod world.
But it's more of a simulation than a game, imo. i love it.
Depends on what you wanna get out of it i guess.
This one seems a cool one.
@@japes7 simcity 4 is the answer xD
I'd love to see a series of this 🙏
same
same
Absolutely 💯
Yes
Yes!
you can press alt when you want to build over existing building. no need to bulldoze
I was absolutely going to make this comment 🙏
Oh my goodness - that's awesome! Thanks so much for sharing this! The game has so many useful shortcuts that I need to get better at, but this might be one of the most important ones!
@@CityPlannerPlays yeah it was part of the farmhouse tutorial, although one would assume it was only for the farm but it works for everything.
This could indeed be cool to see more of actually. In a way, it's also part puzzle game as you work out not only what sorts of resources you need, but how you want your city to look; if you want X building, it needs Y and Z things nearby, so getting what you want, where you want, in the quantity you want sounds like it could be a really engaging design puzzle (especially if you're not too worries about maybe demolishing a few blocks every now and then to start the houses back at square one to try for a different upgrade path). Unlike most other city builder games where if you want something, you just place it once you've unlocked it, here you have to thoughtfully look at "what needs to be in the vicinity to have what I want develop", which if I'm understanding this right could mean you have chains of development types to get just what you need. This is a game I can easily see loosing myself in.
Whole lotta reading there, chief. I agree with the first few sentences tho
Absolutely! I've only played late-stage once and it really gets challenging! If you want to keep progressing, you really have to get efficient and understand what you want out of your city. If you move the wrong building, the whole thing falls apart!
@@Stop_arguing_with_strangers nice shitpost
@@Stop_arguing_with_strangers You don't have time to read three sentences but you have time to comment about somebody writing three sentences?
@@laserpanda94 read his username
I have a special place in my heart for games developed by ONE person
I'm from chile and I'm very proud of the talent of our devs
Ah, the possessive ‘Our’, as if you’ve done anything other than your bombastic support.
@@hummingbir6 do something about it
It's refreshing to see more city-building games based on regions other than N. America/Europe.
@@Panchoproductions2069 I’m not a Chilean, guess I am not in the ‘we’ and ‘our’ parade.
The fact that this is not about money, but about sustainable growth through managing natural and human resources, is what the world needs right now.
It's funny how I discovered the developers of this are from my home country, I noticed some cultural distinctiveness on the low tier buildings like the fisherman houses or the fact that streets have pavement sidewalks before the actual street is upgraded to pavement, lol so I looked into their twitter profile xD
It does make a lot of sense in the real world too, as pedestrian and cycle traffic cause essentially nil damage to paved areas, making repairs very rare, which is not so for the vehicle sections, which generally incur constant damage, it's usually cheaper, and faster, to repair a dirt road, than to repair an asphalt or cement road.
It also encourages pedestrian and cycle traffic, enables disabled people, and saves money on drainage, as less paved areas allows rain to clear faster.
yep i noticed that too, Chile is such a beautiful country full great people, geetigs from Chile.
I think the slightly simpler mechanics of this game, along with the min/maxing would make this game a really good addition to the channel to go along with the more "complicated" City skylines videos
22:12 Monday Morning Mulligans
27:17 Respecting the Topography
Well done CPP! They blended in so well with the rest of the music I didn't even catch they were homemade until I saw the comments and I had to go back and give them a listen!
Thank you!! Lots more coming!!
I 100% would like an entire series of this pretty plz. 10/10 would watch again.
I got this game like one and a half week ago, it's pretty fun, relaxing and wholesome. For anyone considering it, this playthrough shows pretty much what I would consider the early game. The endgame has pretty much the same dynamics, but more resources and advanced buildings that have more specific requirements as well. This game provides a building diversity (including green buildings, artistic neighborhoods, commercial highrises and so on) that even Cities: Skylines matches only through DLCs. And yep, bulldozing and roads are free, so in the end if you need to remodel in order to reach the goals set by the game, you can do it as long as you have the resources.
Awesome video, I'd love some more!
Would love to see a 10-15 ep run! Maybe more, if the gameplay stays engaging at larger pop. sizes. Seeing a longer series in general, outside of C:S, could give the channel some variety spice!
I got 10 minutes into this video before I stopped, opened Steam, got the game, and saved this video for later so I could experience the rest by my self. Would love to see this become a series!
I was recently gifted this game from a friend, and I just wanted to say that your video is WAY easier to understand than the tutorial in the game. I got hung up on tenement houses during the tutorial because it doesn't explain very well how/where things should be placed. Your video is great and I can't wait to watch the others in this series!
Yeah, I'd like to see more of this. It looks really fun and has a unique style to it.
Older gamers may remember this 'upgrade building with nearby utilities/amenities' mechanics from the Caesar games. I'm glad to see it again. Caesar 2 I think was my favorite. #3 was the first 3d and was decent, but lacked the same magic, imo.
I just commented before seeing this, but I agree. It reminds me of Pharaoh and Caesar 3.
The first game that popped in my mind when I saw this was Caesar 3. I think you are mistaking 3rd with 4th. 3rd was probably the best and 4th was the 3D one.
This looks great! I love how the roads and houses automatically upgrade themselves in response to various types of growth. What kind of jarred me though, was seeing cars from the very beginning before you had electricity or even churches. It would be kind of nice to start with horse drawn wagons until the technology catches up enough for cars to truly be widespread. I wish I could bring a city through 1700's and 1800's technology before finally getting electricity, cars, and all the other modern stuff. But it still looks like a very fun and original take on the genre.
Nice to see how this game is shaping up! I played this game a while ago, and had a brief contact with the developer helping him turn some Chilean buildings from Concepción into voxel art. Glad to see it getting some recognition.
The town looks so southern Chilean, the minimarkets and the fisherman houses
@@IBMboy The dev is from Conce, so the designs are mostly based from houses around him (as he told me), but don't catch me (a Northerner) calling Concepción the "South" haha
I realy like how relaxed the game is. No panic about money or people dying. Just vibing, lovee to see more
This seems a lot more digestible than city skylines. I can’t manage a lot at once, so something simple is nice. Like kingdom and castles.
it's actually the opposite :P
C:S is almost a free sandbox, money isn't really an issue, but Urbek is a constant three-pronged tug of war between resources, growth, and space, but that's where the fun is... it's a puzzle disguised as a city builder, a well-made disguise at that too!
oh my god. I did play the early access of that and i forgot its about to release! (or its about to idk i dont check up on the news much) its a very cool game but sadly they limited the area, the pop and a lot of other stuff so i couldn't experience it really. Its a very fun game! I hope you make more videos on it!
This looks like a really fun game, thanks for posting this and I’d love to see a series of it!
I can't stop playing this game
I need help
@@Gertofius1 Same, haha
I think I speak for all of us when I say we ALL want to see a series.
I haven't wanted to purchase a city builder game for a while due to now exactly liking a lot of the new ones and I am so excited to grab this
Oh absolutely, more of this. The relaxing gameplay fits so well with your soothing narration
What convinced me is the way that all the upgrades work and the style changes based on conditions. Love that you can have certain looks to areas and it gives different types of benefits.
Love the no money concept & art style is really cute, 10/10 would watch a series
This was a nice breath of fresh air from city skylines. would love a series!
Since you've posted this, I've gone down a rabbit hole trying to find a bunch of play throughs on this game. It's even more fun than you get into here!! I would LOVE to see more!
As a Madisonian, I appreciate the Wisconsin vibes you've been putting out in these videos. Thanks for the great video about this cool game!
really, it's more fun when hearing you describe how you play the game, I can enjoy and feel the excitement as you play
After Tutoria I didn't want to click on any other links as that series was so well done, but I was so wrong. Even for a new game, you gave an overview in such a perfect way that this channel (not just the Tutoria series) has become my go to relaxing video destination. Kudos! Please keep 'em comin'.
You speak so clearly and calm. I am completely relaxed watching this. I'm now a new subscriber!
Thanks!
Would love to see more of this! Such a fun and chill time!
Instantly bought this after finishing the video, can't wait to play it when I find the time!
Thank you! I loved how you explained the mechanics :)
I didn't expected to see the developer here, I played this game several days in a row, and I love how you can subtely shape a society out of a city. For example, between a food processing plant producing lots of food consumed by a network of grocery stores, or local markets with small cropyards, we can easily imagine how it can change the everyday life. I would like to ask two questions if you agree to answer.
- The agricultural landscape in the game looks interesting. Basically, there are crops, regularily farmhouses, between them a sheer number of tenants linked to a patron, policies may change their functions, but that's the idea, not every city builder will represent agriculture organised this way. And there are planty of different agricultural organisations. In continental Europe, the system looks more like family farms organising in cooperatives (even if the cooperatives doesn't alway really represent the farmers, they are supposed to) and facing big transformation companies driving the prices down. In many parts of Asia and Africa, we can see straight up companies running fields. The United Fruit Company ran banana plantations AND tenant's villages all over central America. The system of farmhouses, tenants, patrons and industry you showed in the game, is it how agriculture is organised in Chile ? Where does it come from ?
- As an anarchist, I was quite surprised to see how we can create an anarchist vibe over an entire city if we want to. As long as you accept to build some homes in very polluted areas (sorry comrades), you can begin to build anarchist pubs, bookstores, and even communes, and you can even with a policy teach anarchism in school. Not every political ideology has such a presence in any game, especially in a city builder, and even in this one, there is no fascist, royalist, transhumanist, feminist or even marxist buildings, policies and enclaves. There even is a whole resource - autogestion - linked to anarchism. How did you decide anarchism should have a specific space in this game ?
Oh, and thank you for the game, I really enjoy it.
as a former alpha tester it makes me happy that so many channels make videos on this game
It's amazing how this game shows some of the chilean culture in a subtle and organic way, that looks natural to people from outside but quite distinctive to us, like how the artist's district looks like Valparaíso or the fishermen huts looks something like from Chiloé or the fisher's Caletas, or the nightlife district to places like Barrio Brazil/Bellavista ^^
Also one of the maps is based on the Valdivian Rainforest and i dunno if Haciendas/Patronal Houses are exclusive to Chile or not xD
I'm 13 minutes into this video and just bought the game. This is the perfect balance between C:S and Banished that I've been looking for.
it's funny, when you play new games like this, if at a point in the video I'm 100% convinced yeah I'm going to buy this, suddenly I don't want to watch the rest! I don't want to be spoiled anymore! I am absolutely getting this
This was a nice change of pace, would be happy to see more of this game in the future.
Would not object to more. This is deeply satisfying to watch.
PLEASE PLEASE PLEASE keep playing this I could watch this for hours
This game’s really great. I got the chance to be one of the beta testers, and it was just a great experience. Really loved the game. So unique.
I tried the demo and immediately got addicted... lol, so I had to buy!
bought the game straight up because you were playing it 😁😁😁
This has been a lot of fun and very nice to watch, as it tradition for CPP. A great addition to the cannon.
I like it, the devs have a taken an idea and ran with it, it's just beautiful
At first glance this game seemed fairly simple, but it just kept expanding and getting more in depth!
Love the video, hope you do a mini-series or something on this game!
I really enjoyed this game, it’s cool! I would definitely watch more of it.
I didn't know you made beats, CPP, let's go! Beats and the episode were great! :D
Definitely would love to see more of this game. Looks like a fun leisurely builder.
This was actually pretty cool. At first I was like, oh boy another city builder without curved roads but man the balancing part looks super fun.
I'd like to see more of this for sure! So fun watching you ruthlessly use eminent domain 😁
This game looks awesome, and it seems like the skill cap is really high as you can micromanage everything! Please do more !
PLEASE make a series - it's just as fun to watch as you said it's fun to play!!! This is the first vid of yours I've seen, and I immediately subscribed.
Definitely considered subbing, please oh please make this into a series! The game is so relaxing and your commentary is on par.
So good to see a city builder game that Whist realistic, isn’t western/protestant centric but still can be understood by all humans. Just a reminder that we are all the same.
great game.love the fact that the city upgrades depeneding on the surroundings.Its better than distroying a building from scratch.
That "roads around building being upgraded" really gives Caesar III vibes.
It was a good city building+strategy game, BTW. Old, but gold.
It looks like it can run on a really simple rig too. does it use as many resourses as cities skylines?
Look at it
@@crimson9740 i run cities skylines from an old laptop with the lowest specs and struggle with a city over 20k population and more than a couple essential mods and no more than 10 or so essential assetts
@@djrakman3909 should run way smoother than cs
works good on gt 730
@@crimson9740 Would you just look at it?
This looks really cool! I'd love to see you play more of it.
Bought the game within the first 10 minutes! I've been looking for something like this, and I'd love to see more!
Captain of industry, I highly recommend it. It is fun and quite challenging to play. Still in alpha access but it's gameplay, it feels that a lot of thought and balance has been put through. I've been playing the game for almost 3 months(given me having a busy a schedule) and it's still on the easiest possible setting and still I haven't get to finish every thing that is available at the moment. Combine urbek and city skylines, that's how captain of industry is. No money in game, it's all about how you manage your resources, population, pollution, and space available.
Looks awesome, would love to see what a bigger developed city would look like. You should do a series!!
I would be thrilled to watch you do a series for this! Pleeeeease 🙏🏻🙏🏻🙏🏻
This looks really fun! I know you're not pushing games, but I have had loads of fun with Timberborn after it was featured and even more fun with CSL. Thank you again for featuring!
Ainsley Harriet in the first 30 seconds? I'll give that thumbs up button a good ol' rub!
I’d love a series on this, even a completion of this city :)
This was a fun watch, I’d be happy to see more of this
This would be a really cool game to see recurring on the channel! I loved watching it!
Really liked the video! And while I don't think I will watch a full serie of Urban City builder, I would definitly love to see you play more different city builder games! It's nice to have a change from cities skylines once in a while!
You should try Kingdoms and Castles, I think it’s one of the best city building games out there!
Bought this too, loved it immediately. I'd love to see a series of this!
This looks like a great game. I'd definitely be interested in a series on it ☺️
this video was the first i watched from your channel. please make this a series i love the way you play and how well and calm you explain the game mechanics to us. love your style! Greets from Berlin
Suddenly show up on my UA-cam. I love city build games, never know this channel exist. I'm subscribed
Would love to see this made into a series!!
This game looks so cozy would definitely be interested in more of it in the future!
Love this, didn't think I would! More for sure!
I would love to see you do a series! I’ve checked out a couple other channels that have a series started and I greatly prefer your style of building.
It's a veeeery good game.
It make you think about optimisation of space and ressources but in an intelligent way ! Love it !
So relaxing and so fun, also l want to see the steel industry.
This game looks really cool! Thanks for the playthrough!
Some Townscaper vibes too. Awesome!
First video of yours I've seen and I'd love to see more of this series.
This is fantastic. I would love to watch more of this.
I just bought this game during this episode! its so fun and chill thanks for showing us this game super cool
After a lot of time spent wrestling with Cities Skylines to try and tell some stories of naturalistic city growth around subsistence and industries, the way this game's upgrade paths allow characterful neighbourhoods and city layouts to just fall out of play is incredible!
Looks like a really cool game. As you play it i guess you start learning and remembering requirements to upgrade different building which makes the game more fluid.
A series of this to beat all terrain modes on small island size would be cool.
I started playing at 10 pm and only barely stopped at 3 am. It's one of those games you just can't stop playing.
This is such a fun game, I am very happy I got it for sure, and seems you are also happing fun with it.
I'd love to see all kinds of games from you like this. You're def my favorite city planner and I'm only aware of a handful of city builders 🙂
30:50 That’s crazy: “parking lots are required for downtown housing”.
Very very nice video ! thanks for that . the game looks really awesome. I like it is not really stressing out the player and everything can be redone at own pace...
New to the channel. Love your not so enthusiastic yet enthusiastic enough to attract viewers. Subbed.
I'd be keen to see more of this for sure 👍