Hey everyone! With a couple more years of experience both with the game and making videos, I've updated my tips! Check them out here - ua-cam.com/video/1syUxBR60WE/v-deo.html
My traffic actually went from 64% to 93% by implementing these suggestions. Especially the bike lanes and pedestrian paths had major impact on both traffic and noise pollution. Thanks a lot!
I started making a lot of pedestrian path bridges over streets, especially over the 4 and 6 lane streets, and even over parts where the highway would sit between different neighbourhoods. It significantly reduced my traffic problems as pedestrians no longer had to cross the road. This especially helped around public transport hubs, because it meant that cars and busses no longer had to wait when a metro or bus just unloaded a lot of people in one location. Made everything a lot smoother and also helped with getting people to go from one form of public transport to the next. I tried pedestrian tunnels, but people didn't seem to like those as much as the high paths.
I love knowing "why" things work. People who have problems that seem to arise because of the tips might want to look beyond the current moment to see what else might be wrong before automatically blaming the current change alone. This happened to me when I added bike Lanes, etc. At first, my traffic increased. Then, I saw this video and realized I was concentrating my industrial all together AND far away from the highway. Since I've changed that, traffic is super slick. Can 74 year olds get degrees in Urban Planning? 🤔
There is always a reason - both in the game and in reality - that issues arise. I love a curious mind that looks into why things are the way they are. And a 74 year old could absolutely get a degree in planning! Often times, younger folks have a difficult time understanding why things are the way they are and have to spend a long time "unpeeling the onion," so to speak. I spend a ton of time working with those that have a better understanding of where we got today. I think, in general, society would be better off if we did that more often!
@@CityPlannerPlays really? I'd expect younger people to understand the problems we now face way better. The older generations grew up as we were transitioning into the car-centered hell we now live in, and from my experience they have difficulties imagining better ways to structure communities
@@CarlNiemi I believe you are 180 degrees off course there. The thing you grew up with is normal, old people in general are very good to point out what has gotten worse, things that younger people don't see as problems because they simply do not have the experience to know any better. We need everyone, old and young, to build a better future by learning from old mistakes and not repeat them.
@@CarlNiemi Exactly what you said, old people remember I time before car dependence while younger people usually don't realize why that's a problem because that's all they've ever experienced
i don't think all the DLC's are very necessary. I just got the natural disasters and it's pretty good but considering that the disasters were included in the main game in the Sim City games, i feel kind of ripped off. Unfortunately they removed a lot of stuff from the main game just to sell it as a DLC. Other than that it's a fantastic game
@@Geckotr if you are looking for another dlc. I would reccomend you mass transit because you have more roads, hubs and more diverse transport such as blimps, monorails,ferries.
My traffic has never been too bad (under 70%) but these tips will surely keep it above 90% Road hierarchy has never been my strong suit, I depend too much on roundabouts and lane control
you sould be aware of lane mathematics as well. its something he doesnt mention that does help tremendously, especially on highways. what i meanby that is lets say you have a 4 lane highway. eventually traffic is gonna need to get off. however many lanes you put in your off ramp, you should subtract from the number of lanes on your main highway. so if you have 2 lanes of traffic leaving the highway on a ramp, you highway needs to also become 2 lanes. once the highway rejoin with the on-ramp, if the on-ramp is two lanes, the highway once again becomes 4 lanes. this creates a situation where nobody needs to ever stop or get out of each other's way because there is immediately a clear lane for them to get into.
@@companyoflosers Happens in real life as well, though there are two routes to go depending on how heavily used a junction is liable to be. The route you've mentioned of removing lanes between where a junction splits lanes out for an off ramp and where it rejoins them from the on ramp or for 1-2 sections of road before and after the junction you can bump the highway/motorway by the amount of lanes going off/coming on. Both cases allow dedicated lanes for the on/off flow and give time to merge more smoothly keeping traffic up. It can be helpful presuming you've got Traffic Manager to lock or limit lane switching as well to smooth things out. Another route to doing lane math is the asymetric roads. Like having the dedicated lanes on highways/arteries, these allow traffic to spread just a bit coming up to a junction and are particularly useful splitting off traffic that's going to wind up sitting on their rears for ages, meaning mostly those trying to turn across the oncoming traffic or allow smoother turns for those wanting an immediate exit at a roundabout or where there's a road off a collector that you want to allow people to get past without too much issue from those wanting to turn if it's on the outside.
Whilst listening to this guy for the last 4 minutes and 14 seconds of my life. I’ve come to the realization, that the city planers where I live absolutely should not be planing cities😭😭😂
well. i may not speak eldritch, like my friend (who deleted its comment). but as far as i've learn, modern north america (if you live there) is built to be able to fit as many cars as possible on the highway while also making it little to no effort to help pedestrian and bikes. in a nutshell, when cars became more affordable to the average citizen, the city planners just said "i don't care what the %$&= we end up buldozing, we need more roads to get more cars!" and so they buldozed everything that could get in the way of cars on most major cities on the whole country (sidewalks. bike lanes, houses, those few stores that could have become classic historical stores nowadays, etc).
I took all the tricks Amsterdam does for traffic calming and it actually works, bike highways, transit routing and pedestrian access make everything seem complicated but are just roads without cars. Also burn all the traffic lights and install a roundabout in appropriate areas.
I find the game has a major flaw which has never been addressed or fixed; that being the way traffic lights work at cross roads, whether that be a small two lane residential road or a major six lane main road. The traffic lights will allow traffic to proceed from opposite directions at the same time, which means you end up with vehicles fighting for space right in the middle of the junction. If the lights were timed correctly you'd only have straight-on traffic moving at one time and turning traffic at another, so vehicles never cross each other's path. There's also the lack of dedicated turning lanes; Vehicles turning away from the junction should have a small single lane connecting them from the road they're on to the one they want to be on without the need to stop. The game actually tackles this same method with its built-in clover leaf highway intersection, so I honestly don't see why it's never been implemented in to small roads. Until it is, and the traffic light timing is altered, I don't think the game will ever have perfect traffic.
The traffic lights in this game work in a similar way to how most of the traffic lights on two lane roads in the UK work I can even think of a few cross roads near where i live (UK, but not saying exactly where in the UK) where the traffic lights aren’t able to control when vehicles can turn right (the UK drives on the left) There is also a sort of cross roads where i live, where one of the directions is a one way road exiting the junction, so in terms of the traffic lights, it is essentially a T junction If you were to approach from the left side of the T, there are separate lanes for going straight ahead, or turning right Approach from the bottom of the T, there are separate lanes for turning left and turning right However, approach from the right side of the T, and there is only one lane, so if you wanted to turn down the one way road, then its a case of keep your fingers crossed for a gap in the traffic heading the other way Approaching from the left side of the T it isn’t much better, as although there is a separate lane for turning right, the traffic lights generally work the same as the cross roads i previously mentioned, however, there is a sensor in the road in the middle of the junction, which is used to detect when there are vehicles wanting to turn right, and so, how it is supposed to work, is if you haven’t been able to complete the turn, the traffic lights for traffic approaching in the other direction turn red early, and then a green filter arrow comes on The only traffic light junction which actually controls when cars can turn is the one outside the supermarket It’s a T junction, approaching from the left side of the T, there are 2 lanes, straight ahead, and right turn, there are separate traffic lights for each lane, the red and amber lights are not arrows, but the straight ahead lights have a green up pointing arrow, the right turn lights have a green right pointing arrow Approaching from the bottom of the T, 2 lanes, left turn, and right turn, separate traffic lights for each lane, the red and amber lights are not arrows, the left turn lights have a green left pointing arrow, and the right turn lights have a green right pointing arrow Approaching from the right of the T, there is only one lane, and there are no arrows at all
I just started up C:S again after having dabbled with it over the years. I have a stack of DLC at the moment to get my teeth into. But I’ve really enjoyed your videos as they have helped me to understand planning and road building. A new subscriber!
I started playing again after YEARS, still always making the same mistakes. Just putting stuff down trying to figure it out. These videos are so greatly appreciated and helpful!! ❤
I'm a Sim City OG (SNES)... never got into any other city builder game since then though, always just reverted back to my nostalgic SNES fav... but i recently got Cities Skylines AND CANNOT WAIT TO BUILD !!! Love the fact that you're an actual pro city planner playing this game!!! So f'n cool... You sir, will be getting alooooooottt of watch hours from me lol
Explaining road hierarchy I like to liken them to blood vessels. If you connect a capillary to the aorta, it's gonna burst because it's not supposed to withstand that volume and throughput.
So my understanding of the roads is basically simplified as Arterial = Freeway, Collector = Highway, Local = Streets. Or in my head thats how I'm looking at it for my own understanding when doing the roads. Thanks!
I'm already using busses and metros to curtail traffic, but definitely didn't think of not placing residential between my industry and exit, also haven't looked into bike lanes. I'll have to see what I have in that area to play around with.
Hmm. I have a bit of a problem with expanding my industrial zones and not expanding road types (bike lanes, tramways etc). I'll definitely have to take these tips on board next time I play
This was so helpful! I've always gotten frustrated with this game because of traffic, and I can see from this video a couple of things I've been doing wrong. Thank you for sharing with us!
I always crowed up my industrial zones and put all my landfills right next to each other, also pretty much ignored bikes. I'll change these things in a new city and see how my traffic fairs.
Every 100-300 cells (the little boxes you see from zoning) for connections between arterial roads, depending on what your doing, and capacity of the roads your using. Local roads should connect to each other about as often as you like. Try and keep it in about 10 cell increments though (10, 20, 30...): that's what the game expects and if you deviate from it the zoning can do weird things. Local roads and collectors or local roads and arterials can connect fairly often. 10 to 30 cells is just fine. The issue there is rarely the number of connections but the type. Just make sure they're not producing traffic lights and that your local roads aren't generating or carrying a lot of traffic. Collectors should connect with each other rarely if at all. If you find collectors are intersecting a lot somewhere, you either have to many collectors, or at least one of your collectors should probably be an arterial road. Collectors should provide the shortest path from local to arterial roads, not get you to other collectors. Collectors should connect to arterials halfwayish between where the arterials do, but can be far more dense that gives a better road strucutre. Two collectors meeting the arterial 20 cells from each other can be just fine. Collectors connecting too close together is mostly just wasteful than disruptive: if that's happening a lot you've probably got collectors doing the job of local roads. You also ideally want collectors to end at arterials rather than go through them. Where that happens they can connect a lot more frequently since a T will be far less disruptive than one with cross traffic. That said, these roads aren't defined by how far apart they should be, but how much traffic they carry and how they get people around your city. Your cims decide that, not you. Ideally they agree with your design, but they don't have it. If you have a really busy commercial district you may find yourself needing a lot of collectors in a small area just to carry the traffic volume in and out. In a dense downtown core, especially if you've done something that will draw a lot of traffic from other parts of the city, you may want arterial roads 30 cells apart.
Also as a truck driver it's funny how many city planners didn't seem to think it was a bad idea to funnel needed truck traffic through the towns and cities to the industrial spaces. Like... Really? Seems like a simple concept especially since residents hate us with a fiery passion equal to the heat of the sun
That road you connected between residential and the industrial would cause traffic. Cause I have main road along my city to concentrate big traffic their (i.e. trucks). Industrial vehicles prefer the shortest way. To solve that, I prioritize the road to avoid trucks using that road, so that they'll divert to the main road. If you do that, that would cause a lot of traffic along that street in the residential area and would affect land value. (And somehow I cant find or there's no truck ban on cities skylines).
I dunno if my play speed slowed down or if I heard the voice of Satan for a second but now I'm afraid of the video ending lol. Also great vid thank you for sharing
5:05 YOU: “Local roads don’t matter since you usually don’t use stop signs there.” ME: *adds stop signs anyways since I always see them inside my neighborhood in real life* I usually only add them to a three way stop (usually just one on the road that ends at the T) or 2 out of the 4 directions at four way stops.
im assuming a DLC has the bicycles. cause its not in vanilla. I've built multiple cities. (most with unlimited money and everything unlocked), but my issue, is that the industrial zones i put it never get built on.
Traffic in my city is at 84%, Population 167K, Despawning switched off, modded. I have cycle paths and walking paths, but not cycle lane roads. I can already think of one key local road that has a highway and river running in line with it, with to it from a industry area outside the ring road, through two residential districts, with access to the highway, right to the south edge of the central district that is ripe for this. How do Cycle lane roads and Cycle paths interact if the road ends or on T-junctions? I've also realised cycle lanes are faster than cycling on the pavement.
Interestingly, I was just looking at this in my most recent video. The cims are willing to bike from sidewalks, to bike lanes, to paths interchangeably. They'll go up curbs and don't seem to use nodes as transition points. That'll just make the movements where they see fit.
You manage to maintain incredibly low traffic but let's be honnest you only have 3,5k population.can you maintain it with like 80k/100K population? i mean i always respect lane hierarchy but as soon as i have the airport and the boats i get stucked in traffic :(
Sometimes it's possible to skip the wait at a red light by making a right on red, then a U-turn, then another right turn. Is that why people are turning onto the dead-end roads around 3:55, or is there another reason?
Other than cost; why not convert all 4 lane roads to 6 lane roads. They take up the same space. I am not following the logic to go from 6-lane-->4 lane --> 2 lane. I normally skip the 4 lane option. 6-->2 lane roads
My problem is this: I start off fine but seem to not be able to make it look good. It all works with a nice profit in the end, traffic is fine too. But it looks like ass from above. If i go down to people size ingame it all looks fine, like the citizens have nice views n parks n paths etc. It just looks like doodoo from above to me. Like i hate my own cities but think everyone elses look amazing and well thought through.
Do Cims not use bikes unless you have provided roads with bike lanes? Are there things otherwise that prevent Cims from using bikes in certain circumstances? Why would you not want to just make every local road have bike lanes? I've got several hundred hours (+all DLCs) in this game so I have a decent handle on most mechanics, though I usually tend to keep things simple - bicycle lanes are something I don't really have any experience in and have been wondering about them for a while.
I have just the base game and can manage my traffic fine until I get around 30,000, then traffic gets stupid. Do I need the Mass Transit DLC in order to fix this?
More intersections is better for pedestrians, who have a shorter walk (same reason more intersections is good for real cities) . You can solve that by putting footpaths instead of roads.
Yeah.. useful tips.. BUT: Why roads WITH bike lanes? I mean... if you enable the policy "encourage biking" the bikes will naturally use the walkway along with pedestrians and since the game is not sim-ing bike-pedestrian accidents... *shrugs* Of course, that is only looking on the functionality not the aesthetics ;)
1:15 bro, what happened to your voice right there..👀 4:30 actually, to have the full zoning capabilities with those woder roads, there needs to be 11 cells between each one BlargNaut
Watching this made me realize how badly I’ve messed up the traffic on my first city. I have a massive downtown core with zero road hierarchy, arbitrary road layouts with too many intersections, and in some places, two-lane roads serving as major arteries. The result is massive supply shortages all over the city that I can’t seem to fix no matter how many freight connections I make. It’s a shame, because the city is pretty cool aside from that. I’m definitely going to take all this into account when I build my next city.
Just wanted to pop back in here and say that those two-lane roads WITH bicycle lanes changed my life. I'd tried everything I could think of to encourage my citizens to use bikes, but didn't know about the roads with the bike lanes built in and had wondered what the point of the regular roads was (they have parking spaces, but businesses and large apartment complexes usually have those on their own and they don't clutter into the street). My traffic in my new small city has usually been hovering around 94% now. Thank you again!
Dude I just stopped the time to see if there were any comments marking it. Like he went into the shadow realm. I'm sure he just had to burp or had something in his throat.:)
What I learnt as well is to use pedestrian tunnels or foot bridges instead of crossings for major roads. As cars would always stop for a unlimited amount of people crossing the road.
@@s.h.8153 Use page up and page down when you have the pedestrian path selected to either raise or lower the elevation. Just the same way you can do for all roads :)
I do consider myself as a smart guy. I've never had any problems with this type of games. Exept Cities. I watch a lot on youtube and i always think "why can't i do this?". Your 10 min video solved 5 years of missery. 10 MINUTES! If your ever going to sweden, hmu and i'll buy you one or six beers!
Aggressive? What are you two, babies? I simply asked him a question after expressing surprise that someone would go through the trouble of pointing that out on City Planners video? I think a better question at the present for you two, what are you trying to say about me? Why ask why I'm 'aggressive' when it was a clear cut and simple question. If you don't have a good answer, the go away lol.
I can agree with that last one about making cities less car dependant, we need to do that for our real life cities as well. My car broke down yesterday and I've basically been able to do literally nothing but stay home while waiting for the mechanic to work through a busy schedule.
Here in the Phoenix Arizona metro area, it's 110 degrees or above on summer days, so walking and biking are out of the question, as the temperatures combined with the high UV concentration make these activities not only unpleasant, but actually dangerous.
It's funny how different this is from where i live In the town i live in you can't even really go to the main area with all the shops without getting out your car and walking. The whole shopping area is a no car zone, and there aren't many places to park. Most people live really close to the town anyway, so it's just more efficient to walk to town, cars here are more used for long distance, going to other places. Oh and btw i live in Switzerland
@@volkova6209 yeah many parts of Europe are so much better than our system here. We usually get in our cars to drive to the other side of the road, if the road happens to be a major one with lots of traffic, just because the way they're designed makes it so unsafe for pedestrians that walking in some places almost suicide
@L I have a bike. This was almost exactly a year ago today, where here in Phoenix the temperature outside was 110-115 degrees Fahrenheit, or ~45 degree Celsius. Going outside and doing a physical activity like riding a bike is actually dangerous and potentially even deadly in those temperatures. We have to have helicopter rescues off of our trails in this area for people that pass out from the heat
Hey everyone! With a couple more years of experience both with the game and making videos, I've updated my tips! Check them out here - ua-cam.com/video/1syUxBR60WE/v-deo.html
My traffic actually went from 64% to 93% by implementing these suggestions. Especially the bike lanes and pedestrian paths had major impact on both traffic and noise pollution. Thanks a lot!
Woohoo! Good to hear!
I started making a lot of pedestrian path bridges over streets, especially over the 4 and 6 lane streets, and even over parts where the highway would sit between different neighbourhoods. It significantly reduced my traffic problems as pedestrians no longer had to cross the road. This especially helped around public transport hubs, because it meant that cars and busses no longer had to wait when a metro or bus just unloaded a lot of people in one location. Made everything a lot smoother and also helped with getting people to go from one form of public transport to the next. I tried pedestrian tunnels, but people didn't seem to like those as much as the high paths.
I just realized higher the percentage, better the traffic? I was happy keeping it at 53% xD
How do you add those without destroying nearing buildings?
@@staticshockk there is an option in the radial menu when you select roads to upgrade instead of place
Here's a pro tip!
Sewage drainage should always be behind the residential area so children have something to play in on a hot summer day.
Ferb, I know what we're going to do today!
hey mum, guess what? we all went out and got shitfaced :)))
How's mommy's little stinker?
I love knowing "why" things work. People who have problems that seem to arise because of the tips might want to look beyond the current moment to see what else might be wrong before automatically blaming the current change alone. This happened to me when I added bike Lanes, etc. At first, my traffic increased. Then, I saw this video and realized I was concentrating my industrial all together AND far away from the highway. Since I've changed that, traffic is super slick. Can 74 year olds get degrees in Urban Planning? 🤔
There is always a reason - both in the game and in reality - that issues arise. I love a curious mind that looks into why things are the way they are. And a 74 year old could absolutely get a degree in planning! Often times, younger folks have a difficult time understanding why things are the way they are and have to spend a long time "unpeeling the onion," so to speak. I spend a ton of time working with those that have a better understanding of where we got today. I think, in general, society would be better off if we did that more often!
@@CityPlannerPlays really? I'd expect younger people to understand the problems we now face way better. The older generations grew up as we were transitioning into the car-centered hell we now live in, and from my experience they have difficulties imagining better ways to structure communities
@@CarlNiemi I believe you are 180 degrees off course there.
The thing you grew up with is normal, old people in general are very good to point out what has gotten worse, things that younger people don't see as problems because they simply do not have the experience to know any better.
We need everyone, old and young, to build a better future by learning from old mistakes and not repeat them.
It just makes playing much much more fun knowing that there is a reason for every problem i get in this game. And everything makes sense
@@CarlNiemi Exactly what you said, old people remember I time before car dependence while younger people usually don't realize why that's a problem because that's all they've ever experienced
First Step: Buy all DLC's
Especially Mass Transit and Sunset Harbor, ha.
i don't think all the DLC's are very necessary. I just got the natural disasters and it's pretty good but considering that the disasters were included in the main game in the Sim City games, i feel kind of ripped off. Unfortunately they removed a lot of stuff from the main game just to sell it as a DLC. Other than that it's a fantastic game
Mass Transit, Sunset Harbour and The Disasters DLC have so good buildings, like the heli stadion for the police or ambulance.
@@Geckotr if you are looking for another dlc. I would reccomend you mass transit because you have more roads, hubs and more diverse transport such as blimps, monorails,ferries.
Maddelynn LEL then get a pc
My traffic has never been too bad (under 70%) but these tips will surely keep it above 90%
Road hierarchy has never been my strong suit, I depend too much on roundabouts and lane control
Turn of despawning, and embrace the chaos.
you sould be aware of lane mathematics as well. its something he doesnt mention that does help tremendously, especially on highways. what i meanby that is lets say you have a 4 lane highway. eventually traffic is gonna need to get off. however many lanes you put in your off ramp, you should subtract from the number of lanes on your main highway. so if you have 2 lanes of traffic leaving the highway on a ramp, you highway needs to also become 2 lanes. once the highway rejoin with the on-ramp, if the on-ramp is two lanes, the highway once again becomes 4 lanes. this creates a situation where nobody needs to ever stop or get out of each other's way because there is immediately a clear lane for them to get into.
@@companyoflosers I see a fellow biffa viewer
@@companyoflosers Happens in real life as well, though there are two routes to go depending on how heavily used a junction is liable to be. The route you've mentioned of removing lanes between where a junction splits lanes out for an off ramp and where it rejoins them from the on ramp or for 1-2 sections of road before and after the junction you can bump the highway/motorway by the amount of lanes going off/coming on. Both cases allow dedicated lanes for the on/off flow and give time to merge more smoothly keeping traffic up.
It can be helpful presuming you've got Traffic Manager to lock or limit lane switching as well to smooth things out.
Another route to doing lane math is the asymetric roads. Like having the dedicated lanes on highways/arteries, these allow traffic to spread just a bit coming up to a junction and are particularly useful splitting off traffic that's going to wind up sitting on their rears for ages, meaning mostly those trying to turn across the oncoming traffic or allow smoother turns for those wanting an immediate exit at a roundabout or where there's a road off a collector that you want to allow people to get past without too much issue from those wanting to turn if it's on the outside.
@@simonmcneilly55 I play like that all the time
Whilst listening to this guy for the last 4 minutes and 14 seconds of my life. I’ve come to the realization, that the city planers where I live absolutely should not be planing cities😭😭😂
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well. i may not speak eldritch, like my friend (who deleted its comment).
but as far as i've learn, modern north america (if you live there) is built to be able to fit as many cars as possible on the highway while also making it little to no effort to help pedestrian and bikes.
in a nutshell, when cars became more affordable to the average citizen, the city planners just said "i don't care what the %$&= we end up buldozing, we need more roads to get more cars!" and so they buldozed everything that could get in the way of cars on most major cities on the whole country (sidewalks. bike lanes, houses, those few stores that could have become classic historical stores nowadays, etc).
@@crisscrosszx You're right and that's thanks to big car companies like GM in particular. It's really unfortunate too
Bruh same. I live in a shit hole, so....
@@crisscrosszx Pretty much. General Motors really f**ked over the entire continent with their car lobbying.
I took all the tricks Amsterdam does for traffic calming and it actually works, bike highways, transit routing and pedestrian access make everything seem complicated but are just roads without cars. Also burn all the traffic lights and install a roundabout in appropriate areas.
I find the game has a major flaw which has never been addressed or fixed; that being the way traffic lights work at cross roads, whether that be a small two lane residential road or a major six lane main road. The traffic lights will allow traffic to proceed from opposite directions at the same time, which means you end up with vehicles fighting for space right in the middle of the junction. If the lights were timed correctly you'd only have straight-on traffic moving at one time and turning traffic at another, so vehicles never cross each other's path. There's also the lack of dedicated turning lanes; Vehicles turning away from the junction should have a small single lane connecting them from the road they're on to the one they want to be on without the need to stop. The game actually tackles this same method with its built-in clover leaf highway intersection, so I honestly don't see why it's never been implemented in to small roads. Until it is, and the traffic light timing is altered, I don't think the game will ever have perfect traffic.
Absolutely agree with you, 100%!
TM:PE solves these problems
I can’t play without tmpe for that very reason. Timed traffic lights is a must
@@prometheus5995 Interesting! I haven't played it in a long time so will check it out
The traffic lights in this game work in a similar way to how most of the traffic lights on two lane roads in the UK work
I can even think of a few cross roads near where i live (UK, but not saying exactly where in the UK) where the traffic lights aren’t able to control when vehicles can turn right (the UK drives on the left)
There is also a sort of cross roads where i live, where one of the directions is a one way road exiting the junction, so in terms of the traffic lights, it is essentially a T junction
If you were to approach from the left side of the T, there are separate lanes for going straight ahead, or turning right
Approach from the bottom of the T, there are separate lanes for turning left and turning right
However, approach from the right side of the T, and there is only one lane, so if you wanted to turn down the one way road, then its a case of keep your fingers crossed for a gap in the traffic heading the other way
Approaching from the left side of the T it isn’t much better, as although there is a separate lane for turning right, the traffic lights generally work the same as the cross roads i previously mentioned, however, there is a sensor in the road in the middle of the junction, which is used to detect when there are vehicles wanting to turn right, and so, how it is supposed to work, is if you haven’t been able to complete the turn, the traffic lights for traffic approaching in the other direction turn red early, and then a green filter arrow comes on
The only traffic light junction which actually controls when cars can turn is the one outside the supermarket
It’s a T junction, approaching from the left side of the T, there are 2 lanes, straight ahead, and right turn, there are separate traffic lights for each lane, the red and amber lights are not arrows, but the straight ahead lights have a green up pointing arrow, the right turn lights have a green right pointing arrow
Approaching from the bottom of the T, 2 lanes, left turn, and right turn, separate traffic lights for each lane, the red and amber lights are not arrows, the left turn lights have a green left pointing arrow, and the right turn lights have a green right pointing arrow
Approaching from the right of the T, there is only one lane, and there are no arrows at all
I seem to always start off decently. But once I buy a 2nd area, my building designs go to shit
Same
same
I just started up C:S again after having dabbled with it over the years. I have a stack of DLC at the moment to get my teeth into. But I’ve really enjoyed your videos as they have helped me to understand planning and road building. A new subscriber!
I started playing again after YEARS, still always making the same mistakes. Just putting stuff down trying to figure it out. These videos are so greatly appreciated and helpful!! ❤
What is the best way to lay out emergency services for your city so that they are able to operate quickly and efficiently?
I'm a Sim City OG (SNES)... never got into any other city builder game since then though, always just reverted back to my nostalgic SNES fav... but i recently got Cities Skylines AND CANNOT WAIT TO BUILD !!! Love the fact that you're an actual pro city planner playing this game!!! So f'n cool... You sir, will be getting alooooooottt of watch hours from me lol
I’ve been playing this game since launch, but I’ll never miss a tip video. Good looks.
Explaining road hierarchy I like to liken them to blood vessels. If you connect a capillary to the aorta, it's gonna burst because it's not supposed to withstand that volume and throughput.
I'm 100+ hours in, but I'd never noticed the option for roads with bike lanes. Appreciate the heads up!
You can get around the maintenance costs of roads by lowering the budget during good weather. And raise it during snow
just got cities skylines and I'm so thankful for your tips and you city building series, they help alot for inspiration and tips too
That's a question, where would you typically put landfills? Would you still put them in industrial areas or out of the way altogether?
I remove landfills as soon as i can lol
So my understanding of the roads is basically simplified as Arterial = Freeway, Collector = Highway, Local = Streets. Or in my head thats how I'm looking at it for my own understanding when doing the roads. Thanks!
"People are drawn to the fastest speed"
Yeah I must be weird lol. I prefer backroads 😆
Thanks for the guide!
Are you using modes? Theres a mod that allows you to use yield signs instead of stop signs.
Not in this guide, but yes - TMPE allows that and it works quite well!
I'm already using busses and metros to curtail traffic, but definitely didn't think of not placing residential between my industry and exit, also haven't looked into bike lanes. I'll have to see what I have in that area to play around with.
Hmm. I have a bit of a problem with expanding my industrial zones and not expanding road types (bike lanes, tramways etc). I'll definitely have to take these tips on board next time I play
This was so helpful! I've always gotten frustrated with this game because of traffic, and I can see from this video a couple of things I've been doing wrong. Thank you for sharing with us!
Nice video, will definitely help the game be more accessible for new players! Keep it up!
Thanks, will do!
Agreed! I struggled so much when I first started. I really love this game, and I'm glad I didn't give up!
been following ur guides since i started playing, you have saved me so much time. thanks for these
I always crowed up my industrial zones and put all my landfills right next to each other, also pretty much ignored bikes. I'll change these things in a new city and see how my traffic fairs.
Do you have a fuzzy number for the distance between Junctions for each of the hierarchies of roads?
No specific number, since block sizes differ. I try to double the distance between access for each level I move up the hierarchy, though.
Every 100-300 cells (the little boxes you see from zoning) for connections between arterial roads, depending on what your doing, and capacity of the roads your using.
Local roads should connect to each other about as often as you like. Try and keep it in about 10 cell increments though (10, 20, 30...): that's what the game expects and if you deviate from it the zoning can do weird things.
Local roads and collectors or local roads and arterials can connect fairly often. 10 to 30 cells is just fine. The issue there is rarely the number of connections but the type. Just make sure they're not producing traffic lights and that your local roads aren't generating or carrying a lot of traffic.
Collectors should connect with each other rarely if at all. If you find collectors are intersecting a lot somewhere, you either have to many collectors, or at least one of your collectors should probably be an arterial road. Collectors should provide the shortest path from local to arterial roads, not get you to other collectors.
Collectors should connect to arterials halfwayish between where the arterials do, but can be far more dense that gives a better road strucutre. Two collectors meeting the arterial 20 cells from each other can be just fine. Collectors connecting too close together is mostly just wasteful than disruptive: if that's happening a lot you've probably got collectors doing the job of local roads. You also ideally want collectors to end at arterials rather than go through them. Where that happens they can connect a lot more frequently since a T will be far less disruptive than one with cross traffic.
That said, these roads aren't defined by how far apart they should be, but how much traffic they carry and how they get people around your city. Your cims decide that, not you. Ideally they agree with your design, but they don't have it. If you have a really busy commercial district you may find yourself needing a lot of collectors in a small area just to carry the traffic volume in and out. In a dense downtown core, especially if you've done something that will draw a lot of traffic from other parts of the city, you may want arterial roads 30 cells apart.
Thank you for explaining this is in a few minutes rather then 40 minutes.
Thank you, great tips, since switch doesn't have mass transit. These were very helpful
Thank you man, your videos have been truly amazing for when I’m building a city
Nice now I'm trying this with the remaster on series X
This testing city looks and functions better than any city I've built this far
I picked up all if these tips playing the game. good to know i think like the pros lol
I wish they'd let you have the topography view open with the road building tool on the Xbox! 😔
Also as a truck driver it's funny how many city planners didn't seem to think it was a bad idea to funnel needed truck traffic through the towns and cities to the industrial spaces. Like... Really? Seems like a simple concept especially since residents hate us with a fiery passion equal to the heat of the sun
"By signing the agreement to live here you agree you will not sue when your house or job is demolished for the demonstration of this video."
That road you connected between residential and the industrial would cause traffic. Cause I have main road along my city to concentrate big traffic their (i.e. trucks). Industrial vehicles prefer the shortest way. To solve that, I prioritize the road to avoid trucks using that road, so that they'll divert to the main road. If you do that, that would cause a lot of traffic along that street in the residential area and would affect land value. (And somehow I cant find or there's no truck ban on cities skylines).
Too bad your voice audio is clipping for the full video, but the information presented is still of great value, so thanks!
Thanks a lot for these useful tips. Much appreciated.
I’m still waiting for those new trips & ticks you’ve promised 😂
I dunno if my play speed slowed down or if I heard the voice of Satan for a second but now I'm afraid of the video ending lol.
Also great vid thank you for sharing
5:05
YOU: “Local roads don’t matter since you usually don’t use stop signs there.”
ME: *adds stop signs anyways since I always see them inside my neighborhood in real life*
I usually only add them to a three way stop (usually just one on the road that ends at the T) or 2 out of the 4 directions at four way stops.
You need a better microphone or mic settings. Sounds a little blown out and high leveled. Nice vid tho subbed I love cities skylines
I always forget about bikes. Gotta work harder on that myself. I just hate that they remove parking.
im assuming a DLC has the bicycles. cause its not in vanilla.
I've built multiple cities. (most with unlimited money and everything unlocked), but my issue, is that the industrial zones i put it never get built on.
awesome vid thankyou!
You + Biffa = Amazing City Planning
Traffic in my city is at 84%, Population 167K, Despawning switched off, modded. I have cycle paths and walking paths, but not cycle lane roads. I can already think of one key local road that has a highway and river running in line with it, with to it from a industry area outside the ring road, through two residential districts, with access to the highway, right to the south edge of the central district that is ripe for this. How do Cycle lane roads and Cycle paths interact if the road ends or on T-junctions? I've also realised cycle lanes are faster than cycling on the pavement.
Interestingly, I was just looking at this in my most recent video. The cims are willing to bike from sidewalks, to bike lanes, to paths interchangeably. They'll go up curbs and don't seem to use nodes as transition points. That'll just make the movements where they see fit.
Thank you 😊
You manage to maintain incredibly low traffic but let's be honnest you only have 3,5k population.can you maintain it with like 80k/100K population? i mean i always respect lane hierarchy but as soon as i have the airport and the boats i get stucked in traffic :(
It scales, but it is harder to maintain the bigger the city gets. I make many mistakes myself.
Sometimes it's possible to skip the wait at a red light by making a right on red, then a U-turn, then another right turn. Is that why people are turning onto the dead-end roads around 3:55, or is there another reason?
It helps a lot, thanks.
What is a collector? What is arterial?
Thank you very much!
I would suggest getting the Traffic Manager PE, i cant play without it anymore!
Not gonna lie but that bicycle tip seems like something i should do. Actually... I will do it and edit the results in later (IF i don't forget)
3:40 Don't mind me, I'm just bulldozing your businesses so I can use the space for a quick demonstration.
Have you ever had to run highways or arterial roads through your cities starting from the 1st tile's highway offramps?
One question: How did you change the road from a normal road to a bike lane road without deleting the road? Other than that, good video!
There is a ! button down left.
Other than cost; why not convert all 4 lane roads to 6 lane roads. They take up the same space. I am not following the logic to go from 6-lane-->4 lane --> 2 lane. I normally skip the 4 lane option. 6-->2 lane roads
I have over 1,100 hours in this game yet I still watch every beginner tutorial lmao
Finally a city builder with a normal voice
My problem is this:
I start off fine but seem to not be able to make it look good.
It all works with a nice profit in the end, traffic is fine too.
But it looks like ass from above.
If i go down to people size ingame it all looks fine, like the citizens have nice views n parks n paths etc.
It just looks like doodoo from above to me. Like i hate my own cities but think everyone elses look amazing and well thought through.
Do Cims not use bikes unless you have provided roads with bike lanes? Are there things otherwise that prevent Cims from using bikes in certain circumstances? Why would you not want to just make every local road have bike lanes? I've got several hundred hours (+all DLCs) in this game so I have a decent handle on most mechanics, though I usually tend to keep things simple - bicycle lanes are something I don't really have any experience in and have been wondering about them for a while.
Cities IRL: Yeah let's put a driveway right off the freeway on an arterial road! Also, why not have intersections on arterials every 100 feet?
I have just the base game and can manage my traffic fine until I get around 30,000, then traffic gets stupid. Do I need the Mass Transit DLC in order to fix this?
When you say you are a city planner you mean you are one in real life or in video games?
Real life and in games, ha
@@CityPlannerPlays wow that's impression
Adore these videos but. Stroooong vocal fryyyy
Does anyone do tutorials with left hand traffic?
Ending song: **Dave 2D has entered the chat**
How do you get the 2 lane roads with Bicycles? DLC? Mod?
Road hierarchy is kind of like tree branches.
I'm not a fan of the collectors, because they're just as wide as the arterials, so I don't see any benefit in using them instead.
As you can see I'm very busy. I am the mayor, after all. *tips hat*
More intersections is better for pedestrians, who have a shorter walk (same reason more intersections is good for real cities) . You can solve that by putting footpaths instead of roads.
Yeah.. useful tips.. BUT: Why roads WITH bike lanes? I mean... if you enable the policy "encourage biking" the bikes will naturally use the walkway along with pedestrians and since the game is not sim-ing bike-pedestrian accidents... *shrugs*
Of course, that is only looking on the functionality not the aesthetics ;)
1:10 Some time I just forgot that.
how do you unlock bike lanes?
Are those Bike lanes Mods?
Wow you've had 69K but you spent money and had 67K, bad tutorial 😤 JK haha thank you for theese great tips!
1:15 bro, what happened to your voice right there..👀
4:30 actually, to have the full zoning capabilities with those woder roads, there needs to be 11 cells between each one BlargNaut
I dont have the bike road idk why. Is that a dlc
Yes - After Dark
You guys got link for the 2 way 3+3 highway?
Why does your UI look totally different?
Thought the devil was speaking to me at 1:16
😂
What would happen if I played it by ear? How crappy would it be
Hey buddy...love ur videos...great content, excellent presentation...❤
My cities are often just traffic infested, utility drowned slums with disconnected transportation.
hmm sounds familiar
*laughs in a third-world urbanized country*
The best kind
Man I can't believe you created Detroit
Laughs in bikelanelanguage.
Watching this made me realize how badly I’ve messed up the traffic on my first city. I have a massive downtown core with zero road hierarchy, arbitrary road layouts with too many intersections, and in some places, two-lane roads serving as major arteries. The result is massive supply shortages all over the city that I can’t seem to fix no matter how many freight connections I make.
It’s a shame, because the city is pretty cool aside from that. I’m definitely going to take all this into account when I build my next city.
Yeah, pretty much same here. I thought I would be solving all my problems downtown by only using six-lane roads. Sigh. :-)
Just wanted to pop back in here and say that those two-lane roads WITH bicycle lanes changed my life. I'd tried everything I could think of to encourage my citizens to use bikes, but didn't know about the roads with the bike lanes built in and had wondered what the point of the regular roads was (they have parking spaces, but businesses and large apartment complexes usually have those on their own and they don't clutter into the street). My traffic in my new small city has usually been hovering around 94% now. Thank you again!
1:17 Woah, what's that freaky bit? lol.
lol! Sorry about that!
Dude I just stopped the time to see if there were any comments marking it. Like he went into the shadow realm. I'm sure he just had to burp or had something in his throat.:)
@@andrewb8836 He was dropping his sexy voice for any ladies interested in roadway hierarchy
@@andrewb8836 more like voice software bug.
What I learnt as well is to use pedestrian tunnels or foot bridges instead of crossings for major roads. As cars would always stop for a unlimited amount of people crossing the road.
where do i find those?
@@s.h.8153 Use page up and page down when you have the pedestrian path selected to either raise or lower the elevation. Just the same way you can do for all roads :)
1:17 access to the arterial. 😯
Omg, I never noticed how crazy that sounds! I had to add in audio to replace something that I said that was incorrect. Haha!
He went from wholesome professional to "dont drop that soap" without any warning
It's crazy how quickly he managed to self exorcise the demon that posessed him there for a sec
I do consider myself as a smart guy. I've never had any problems with this type of games. Exept Cities. I watch a lot on youtube and i always think "why can't i do this?". Your 10 min video solved 5 years of missery. 10 MINUTES! If your ever going to sweden, hmu and i'll buy you one or six beers!
Glad this helped! Beers in Sweden... That sounds lovely! 🙂
@Elvis Skåne!
I wish you earned more subscribers, I am learning a lot from you as a real city planner.
Thank you! Glad you're enjoying the videos!
He isnt the only city planer playing cs.
@@abuKaJeiN. Wow. So what? Maybe not, but he has great videos, so why come here just to leave that comment?
@@jazzboneplaya why so aggressive??
Aggressive? What are you two, babies? I simply asked him a question after expressing surprise that someone would go through the trouble of pointing that out on City Planners video? I think a better question at the present for you two, what are you trying to say about me? Why ask why I'm 'aggressive' when it was a clear cut and simple question. If you don't have a good answer, the go away lol.
I can agree with that last one about making cities less car dependant, we need to do that for our real life cities as well. My car broke down yesterday and I've basically been able to do literally nothing but stay home while waiting for the mechanic to work through a busy schedule.
Here in the Phoenix Arizona metro area, it's 110 degrees or above on summer days, so walking and biking are out of the question, as the temperatures combined with the high UV concentration make these activities not only unpleasant, but actually dangerous.
It's funny how different this is from where i live
In the town i live in you can't even really go to the main area with all the shops without getting out your car and walking. The whole shopping area is a no car zone, and there aren't many places to park.
Most people live really close to the town anyway, so it's just more efficient to walk to town, cars here are more used for long distance, going to other places.
Oh and btw i live in Switzerland
@@volkova6209 yeah many parts of Europe are so much better than our system here. We usually get in our cars to drive to the other side of the road, if the road happens to be a major one with lots of traffic, just because the way they're designed makes it so unsafe for pedestrians that walking in some places almost suicide
@L I have a bike. This was almost exactly a year ago today, where here in Phoenix the temperature outside was 110-115 degrees Fahrenheit, or ~45 degree Celsius. Going outside and doing a physical activity like riding a bike is actually dangerous and potentially even deadly in those temperatures. We have to have helicopter rescues off of our trails in this area for people that pass out from the heat
I recently got back into Cities Skylines (been on and off playing for years, mostly on console) and am thrilled to find your channel! Thanks so much.
That's awesome - its such a fun game! Thanks for watching!!
console is awesome