Tip - 261: Create variations of Mixamo animations in Cinema 4D

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  • Опубліковано 2 жов 2019
  • In this Cinema 4D Quick Tip, Jonas Pilz shows you how to create variations of Mixamo animations with the new Mixamo Control Rig template in Cinema 4D Release 21. It literally takes just a minute to setup the whole rig.
    Recorded with Cinema 4D Release 21.
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КОМЕНТАРІ • 232

  • @theMixElite
    @theMixElite 3 роки тому +36

    Man I was watching 30 minute tutorial beating about the bush all the time, and here straight to the point and clear!

  • @chifeisoong4594
    @chifeisoong4594 4 роки тому +25

    some mixamo rigs use different names prefix . just use the naming tool to batch rename all bones to the standard " mixamorig: " prefix. and the auto snap will work when the names are correct.

    • @IsaacTaracks
      @IsaacTaracks 3 роки тому +8

      a year later and you just solved a massive headache i was having, cheers!

    • @chadgilmour9263
      @chadgilmour9263 Рік тому +1

      Same for me too!

    • @florentmolinier
      @florentmolinier 8 місяців тому

      3 years later, still a life saver ! Thanks :)

    • @CHACHILLIE
      @CHACHILLIE 2 місяці тому

      You!!! You are the best

  • @franknewmannz553
    @franknewmannz553 Рік тому +16

    MOST IMPORTANT THING he doesn't say: when he drags the body into the tranfser weight tag HE IS HOLDING DOWN SHIFT! that one thing took me an hour to figure out, as to why it didn't work!

  • @AndyTanguay
    @AndyTanguay 4 роки тому +2

    I needed to do exactly this just THIS WEEK. Perfect timing. This is great to fix odd mapping of Mixamo rigs too. Brilliant

  • @SlobboVideo
    @SlobboVideo 4 роки тому +29

    This is just freaking amazing.

  • @apomaster84
    @apomaster84 3 роки тому

    Jonas and Noseman are the best! I love tutorials with them!

  • @FlackoWO
    @FlackoWO 4 роки тому +18

    I had noe idea... This will save a lot of time for artists

    • @alexmeauxmotion
      @alexmeauxmotion 4 роки тому +3

      Only available in R21 (just for the record) ;)

  • @FilmLearnin
    @FilmLearnin 4 роки тому +6

    Wow. This is huge.

  • @irakligariba
    @irakligariba 4 роки тому +1

    I love the final pose

  • @KyrieNene
    @KyrieNene 2 роки тому

    This is what I am looking for.. thank you so much!

  • @8waypixels
    @8waypixels 11 місяців тому

    This is gold! thank you maxodude!

  • @difausto-immiran9257
    @difausto-immiran9257 4 роки тому +1

    thank you, amazing tip again! :)

  • @XVel
    @XVel 3 роки тому

    wow, impressive speed and informative video!

  •  3 роки тому +1

    amazing tutorial ,really great

  • @goodgoldisrare
    @goodgoldisrare 4 роки тому

    This is crazy cool, thanks a lot

  • @SibiuLegoDaro
    @SibiuLegoDaro 3 роки тому

    Frickin amazing! Saved my day!

  • @timpong2393
    @timpong2393 3 роки тому

    Cool tricks! I love it!!!

  • @LoganPinney
    @LoganPinney 4 роки тому

    SOoooo Good!!! Thank you for sharing!!!

  • @difausto-immiran9257
    @difausto-immiran9257 4 роки тому

    So great!! Thank you

  • @olivervisuals763
    @olivervisuals763 4 роки тому

    just one amazing tutorial

  • @vorpaledgephotography1697
    @vorpaledgephotography1697 4 роки тому

    Love this!

  • @3dduff
    @3dduff 7 місяців тому

    This needs to be celibrated!!! C4D makes the most difficult tasks EASY!!! THANK YOU!!!!

  • @brianboru7732
    @brianboru7732 4 роки тому +1

    This is absolutely necessary
    Life Saver

  • @Godmil
    @Godmil 4 роки тому +9

    This is an absolutely amazing features, and I wouldn't be able to do the project I'm doing right now without it. However......... OMG IS IT BUGGY! I've spent literally Days trying to get some characters to work. Gawd help you if the axis point of a character isn't in the right place before you start. :.(

  • @maarten9222
    @maarten9222 4 роки тому +1

    Thanks, awesome vid. you don't get enough attention for the amazing videos in my opinion

    • @LoganPinney
      @LoganPinney 4 роки тому +1

      right!? He is one of my fav maxon instructors!

  • @kristiaan7823
    @kristiaan7823 7 місяців тому

    Fantastic, thanks!

  • @AlexAndre-ck3kh
    @AlexAndre-ck3kh 4 роки тому +1

    wow ! perfect !!! thx !

  • @michtoanimations1222
    @michtoanimations1222 4 роки тому

    thank you so much !!

  • @lukehallmedia
    @lukehallmedia 4 роки тому +14

    Thank you for sharing this, but let me just say this works properly like 10% of the time. Extremely frustrating and unreliable, but appreciate the effort.

  • @vezikd
    @vezikd 3 роки тому

    Very cool!

  • @godwinigbinomwanhia2055
    @godwinigbinomwanhia2055 4 роки тому

    Great job

  • @aspirante.a.vagabundo
    @aspirante.a.vagabundo 4 роки тому

    Wow! It's ofensive fast and easy! Wow! Thanks!

  • @plutons0productions
    @plutons0productions 4 роки тому

    Thank you!!

  • @CHACHILLIE
    @CHACHILLIE 2 місяці тому

    Before Adjust And Weight Transfer Make Sure
    -all joint or null axis are alligned and centered properly.
    - all joints are named correctly
    - weight mesh to bind pose (if mesh snaps out of position when setting bind pose, use ‘Current State to Object’, delete old mesh, NOW set bind pose, apply new Skin to Mesh)
    -if knees bend wrong direction and cannot be corrected by offsetting the knee while Adjusting, fix Leg joint axis in attribute Allign and rebind
    -if Re target or weight transfer does not have desired results it is most likely a bind or origin issue, make sure to give the namesake the correct Prefix in the Retarget Master
    - when renaming joints make use of Name Tool

  • @THISISSMACK
    @THISISSMACK 2 роки тому

    Great tip! Is there a way to export the adjusted animation to FBX and keep the bone structure + animation coordinates?

  • @visualjonas6453
    @visualjonas6453 3 роки тому

    thankew love from India ❤

  • @mikevandernoordt4507
    @mikevandernoordt4507 3 роки тому +2

    Can you bake the adjusted animation back onto the mixamo skeleton, like in maya?

  • @cia5374
    @cia5374 2 роки тому

    Amazing

  • @markelliot2994
    @markelliot2994 3 роки тому

    Great! How can I keep all the animation but only adjust the direction of head?
    ty

  • @artkaffee8448
    @artkaffee8448 3 роки тому

    It is brilliant

  • @ssjenforcer191191191
    @ssjenforcer191191191 2 роки тому +1

    I did all these steps, but after i got the rigging skeleton to show it was somehow like 200 meters away from my model in the viewport, and I had no way of moving it back properly.

  • @hihihing7302
    @hihihing7302 4 роки тому

    Thanks you!!!!

  • @CG101
    @CG101 4 роки тому

    Thanks

  • @Serapha6
    @Serapha6 4 роки тому

    can you also do this in R20

  • @porteauloin
    @porteauloin 2 роки тому +4

    When I follow those steps the "Reset Bind Pose" button is grey out ?
    I am using R25. Do you have an idea why ?

    • @doc_noki
      @doc_noki 2 роки тому +2

      i got the same issue, still dont know how to fix it

    • @graemedotwork
      @graemedotwork 4 місяці тому

      Could be that you are using Takes. Mixamo models are by default in a take called "mixamo.com." If an element has not been added to the active take it will be locked. You can either add the Character rig to the take or jump into the "Main" take which is the default setup that all other takes are overriding.

  • @mssburr
    @mssburr 4 роки тому +1

    Can auto lip sync be added to mixamo characters?
    And if yes how?

  • @thehuman3722
    @thehuman3722 3 роки тому

    Game changer!

  • @kelthekonqrr
    @kelthekonqrr 3 роки тому

    I love itttt

  • @evil1knight
    @evil1knight 4 роки тому

    what if you used an existing rig that model came with? how to you assign the right character bit to the model?

    • @lionelvicidomini6051
      @lionelvicidomini6051 4 роки тому

      Run it through Mixamo website with the autorig, download it back and voilà !

    • @evil1knight
      @evil1knight 4 роки тому

      @@lionelvicidomini6051 but mixamo wont autorig all models like im trying to animate a biped pokemon but wont autorig

  • @Jacobbrothers
    @Jacobbrothers 4 роки тому

    How can we scale the object ? When i scale the object its not scaling proper way . Please help me

  • @maxvought2154
    @maxvought2154 5 місяців тому

    nice

  • @ijiklvn
    @ijiklvn 2 роки тому

    Is there any method to rename all bones at once respecting the hierarchy? the mixamo bones are coming named "mixamorig6:" when changing from "mixamorig:" and this is causing problems when adjusting the new bones in the character

  • @artkiko4460
    @artkiko4460 4 роки тому +2

    1- i was able to rig a T-Pose. now i want to add other animations. do i need to rig each imported mixamo animation or is there a way to have merged animations auto-rig to the T-Pose one?
    2- STRETCHY LIMBS!!! how can i disable this?

    • @dmellis
      @dmellis 3 роки тому

      1: I've been working on this with no success. I can tell you that making a motion clip for a setup shown here and trying to combine with other mixamo rigs seems very impossible. I even tried using a Character Build in Mixamo mode on the combined rig with timeline for multiple clips and that failed too.

  • @yoirreal
    @yoirreal 4 роки тому +6

    this video seems incomplete.. I know we are able to turn the head and whatnot, but what they are not saying is that most controllers are blocked. Im having difficulties with this, trying to make key frames and making my character grab an object. Also Im really hoping my weightTags issue doesn't get reprogrammed like before. Were can I get help troubleshooting this or is there a video that further explains the next steps?

    • @nickmason8715
      @nickmason8715 3 роки тому

      Did you ever find out more about this? I have exactly the same issue/question

    • @yoirreal
      @yoirreal 3 роки тому

      @@nickmason8715 I think I fixed it but it got super glitch. It's basically trash, try another way

    • @MT-jd7uk
      @MT-jd7uk 2 роки тому

      @@yoirreal how did you fixed it? my character goes back to t pose after hours of work ): and won't come back

  • @ivanvargas5295
    @ivanvargas5295 3 роки тому

    Great Tutorial by the way. Question.... This tutorial was perfect but i was wondering how i could attach an object to the character. I want to attach a shopping cart to a walking character. I used a constraint tag on the cart and attached them to both hands. That work great but now the shopping cart is moving with the character. Like up and down instead straight along the floor path. Any idea how i can make that work?

    • @DesmondHolt
      @DesmondHolt 2 роки тому

      I think there is some axis options in the constraint tag.

  • @downgamez744
    @downgamez744 3 роки тому

    Nice

  • @vahidhanid2075
    @vahidhanid2075 3 роки тому

    hi everyone..i have problem with rigging in this tutorial--when i used Ctrl+z in rigging every change missed up and doesnt work at all..can you help me?thanks

  • @goodgoldisrare
    @goodgoldisrare 4 роки тому

    Hello. Another question. Can we export this to unity or unreal?

  • @Kirmm
    @Kirmm 5 місяців тому +1

    in 2024 C4D pressing Animate creates a bunch of sublayers on character and the further steps doesnt' work. What should I do?

  • @pro100voron_CG
    @pro100voron_CG 2 роки тому

    Cool

  • @BLOODPANIC
    @BLOODPANIC 4 роки тому

    my right knee bends backward... I've follow every steps several times but my knee keeps bending backwards... Any advice ? Thanks

    • @dmellis
      @dmellis 3 роки тому

      Make sure that your knee joints are positioned slightly forward of the leg and ankle joints before binding.

  • @Mr_Anderson_one
    @Mr_Anderson_one 3 роки тому

    Does this work in r23?

  • @stevens3d
    @stevens3d 2 роки тому

    Do you know how can i combine many animations from mixamo and add this C4D charcter rig please ?

  • @rainshih7542
    @rainshih7542 4 роки тому

    How can I achieve this by R20? Any concept or keywords?

  • @SagunManandhar
    @SagunManandhar 4 місяці тому

    I had twist joints so couldn't create control rig for the mixamo rigs. so any way to transfer weights from twist joints ? ? Anyway, i ended up editing the animation with animation layer in motion clips.

  • @xinversive
    @xinversive 2 роки тому

    How do you include objects with in the rig

  • @markelliot2994
    @markelliot2994 Рік тому

    It's really only t-pose figure from MIxamo then using the mixamo rigging info I pose individual 'joints'.
    But I am unable to make the rigging changes stick so I can export the fbx file with posed figure, it always undoes all my rigging work and I only get a T POSED figure exported...sigh

  • @MiroslavGeorgijevic
    @MiroslavGeorgijevic Рік тому

    Thanks for this tutorial, Jonas and Maxon! Everything goes smoothly for me until I hit retarget all, after which my character slightly changes its position. Do you know what might be the case and how to fix it? Thank you!

    • @terabaap2104
      @terabaap2104 3 місяці тому

      did you found the solution

  • @sushmasart
    @sushmasart 3 роки тому +1

    I can not understand that this is a another plugin or the basic character option available in c4d

  • @BNuwan123
    @BNuwan123 3 роки тому

    Do i have to do this for every animation

  • @JamalQutub
    @JamalQutub 6 місяців тому +1

    The mixamo rigs no longer outputs with the same named bones (ex: 'mixamorig:Hips' is now 'hip') which makes the autosnap feature of the Character Mixamo Rig broken. Any chance ya'll could update the Character rig?

  • @manuelzeller1175
    @manuelzeller1175 4 місяці тому

    I followed the steps exactly. It does not work and it seems like a lot of things already changed. It would be great to add an update to this quicktip.

  • @roadtoyou2123
    @roadtoyou2123 4 роки тому +9

    hey I just recently saw your video and i tried following with the video but whenever i try to do the last 2 steps where you retarget all and put the mesh into the weight transfer tab i cant seem to do that. whenever I select root controls everything turns grey in that panel like the retarget all button becomes grey i cant click it and the weight transfer tab doesn't seem to work either help me out please

    • @tajuddeensalmanu2133
      @tajuddeensalmanu2133 4 роки тому +4

      Same here

    • @chillsoft
      @chillsoft 4 роки тому +1

      Same

    • @knocknak
      @knocknak 4 роки тому

      @@chillsoft same here

    • @mikevandernoordt4507
      @mikevandernoordt4507 3 роки тому +2

      if you haven't found solution, i had same problem. Mixamo automatically creates a take. Goto takes. select the mixamo.com take, go to file - current take to new document...

    • @Ramronv
      @Ramronv 3 роки тому

      @@mikevandernoordt4507 can u help me?

  • @IEproductions1
    @IEproductions1 3 роки тому

    This does not seem to work in R23. Also created it in R21 which did work then when I import to R23 the rig is there but my character has disappeared

  • @CaveCow
    @CaveCow 3 роки тому +1

    How can I save the new animation so that I can paste it on a different character???
    When I use just the main rig from mixamo I can use motion clips, but when I enable this new extra control rig the motion clips do not work on other mixamo rigs. PLEASE HELP

  • @fransoavirtuality
    @fransoavirtuality 3 роки тому

    Hi nice video, do you know how to clone a mixamo character. When I try with the cloner the surface & the join of a character are not on the same position in the scene. Any hint?

    • @elissitdesign
      @elissitdesign 2 роки тому

      You need to go into the geometry where the skin object is and go to the Include tab and delete the object in the link and set to exclude.

  • @todaysT3c
    @todaysT3c 4 роки тому

    that was what i look for

  • @tekgraph
    @tekgraph 9 місяців тому +1

    Any idea how to retarget to a mixamo rig in C4D 2024?

  • @fpatrocinio
    @fpatrocinio 4 роки тому +2

    I've downloaded a Mixamo Model (Akai) but it doesn't work when i choose Adjust it doesn't adjust to my model the rig.

    • @DrewInMotion
      @DrewInMotion 4 роки тому

      Same here. Anyone have a solution to this?

    • @fpatrocinio
      @fpatrocinio 4 роки тому +2

      @@DrewInMotion Hi, what i've notice is, if the bones don't have Mixamo in there name, Cinema 4D own't recognizeand own do adjustment. So what i did is, put Mixamo in front of every bone and then worked.

    • @DrewInMotion
      @DrewInMotion 4 роки тому +4

      Filipe Patrocínio yes I can confirm that this works. I used the Naming Tool to automate changing the Prefix of the entire rig. It has to be “mixamorig:” or else it will not work. Some Mixamo characters downloaded either have a different prefix or no prefix at all, but by changing to “mixamorig:” everything works.

  • @artkiko4460
    @artkiko4460 4 роки тому +2

    1:37 When i click Animate, my controls are greyed out, unlike yours. also, after moving the knee joint forward, don't i have to move the ankle joint BACK, to compensate? thank you.

    • @artkiko4460
      @artkiko4460 4 роки тому +2

      SOLVED: this was suggested by @​Nhat Nguyen in a previous comment, so thank him if this helps you.
      solution at 5:50 ua-cam.com/video/wiwXKGZ93oA/v-deo.html

    • @visionaryfilms
      @visionaryfilms 4 роки тому

      still stuck, how did you get yours to work?

    • @artkiko4460
      @artkiko4460 4 роки тому +1

      @@visionaryfilms did you follow the instructions about the TAKE? it's at 5:50 ua-cam.com/video/wiwXKGZ93oA/v-deo.html this makes all the difference.

  • @luisma2548
    @luisma2548 4 роки тому

    1:35 when i do this stuff like the root, the pelvis and all of that dissapears from the objects tab, i'm on r22 btw

    • @vytasrauckis6703
      @vytasrauckis6703 4 роки тому +1

      That tripped me up too, but when all the con+ objects show up, just click on the Master_con+ and you will see tabs in the attribute manager for Spine Retarget. Click there for RetargetAll and then go to the Weight Transfer to move the mixamo joints to it.

    • @davidfarber8117
      @davidfarber8117 3 роки тому

      @@vytasrauckis6703 Ive tried that as well and it simply doesn't let me drag the joints or the body mesh into the weight transfer. I am also using S22.

  • @jenniferfager192
    @jenniferfager192 4 роки тому

    Does anyone know if it will be possible for people with student licenses to update to Cinema4D 21? I desperately need this tool for my project....

    • @BNuwan123
      @BNuwan123 3 роки тому

      No you cant.....have u finished your project????

  • @alexmeauxmotion
    @alexmeauxmotion Рік тому

    In R26 when you go from the "Adjust" Tab to the "Animate" Tab, C4D won't let me see the components anymore and forces me to see the controller (So I can't select the root anymore to drag and drop the mesh to retarget).
    Did you guys found any solution to this ?

  • @ClydeHidershaj
    @ClydeHidershaj 4 роки тому

    What's the best way to export the edited mocap to ue4? Do I have to bake down the keyframes from the control rig on to the Mixamo rig before export?

    • @vectorstain
      @vectorstain 4 роки тому +1

      That's exactly what I've been trying to sort, all the demos of this rig are just simply additive without any baking or real use case.

    • @ClydeHidershaj
      @ClydeHidershaj 4 роки тому

      @@vectorstain I'll see if I can figure it out. I'll post or upload a video

    • @vectorstain
      @vectorstain 4 роки тому

      @@ClydeHidershaj Nice. I was basically trying to use mixamo mocap clips while also adding the rig on top to alter animation. However, I find the rig to be really buggy in this workflow. I always have to reset the rig, especially when using it via XREF in another scene. I've tried rigging in master scene, animating in another scene via XREF. Also tried just using base TPose in setup file, going into scene, importing XREF, then adding Character rig to that. Both are all over the place. This all said to boil down to the ultimate problem of not being able to combine the new animation from the character rig with the old mocap data into a new motion clip. Shoot, I've even tried retarget tags on the mixamo::hips in the base model with the hips in the hidden Character hierarchy, both ways for good measure. Currently smashing head on table. I did find JS Rigging Tool V2.2 though, which is next.

    • @vectorstain
      @vectorstain 4 роки тому

      @@ClydeHidershaj Hmmm, what about double rigs and the IK rig as the source and FK rig as the destination to capture to motion clip.

    • @vectorstain
      @vectorstain 4 роки тому

      with retarget tag btw.

  • @caesarcandra5438
    @caesarcandra5438 Рік тому

    my reset bind pose is greyed out, anyone know how to fix that?

    • @yungbuttermilch
      @yungbuttermilch Рік тому +1

      Copy and paste the elements into a new scene. Worked for me.

  • @AliTKhan
    @AliTKhan 4 роки тому +2

    how i can add motion clip after this?

    • @padelishva
      @padelishva 3 роки тому

      just make the character object editable by pressing c

    • @padelishva
      @padelishva 3 роки тому

      well it doesn't work. s**t

  • @thelogicofthing8242
    @thelogicofthing8242 2 роки тому

    good very good,

  • @joaquimcraveiro7991
    @joaquimcraveiro7991 3 роки тому +1

    I click "RetargetAll", drag the body to the Weight Transfer and click "Transfer Weights" , but, even so, the body keeps attached to the Mixamo rigs ! Why ?

    • @joshchilders1
      @joshchilders1 3 роки тому

      I’ve been having some issues as well but I just figured out that you rig can’t be in a null maybe that helps

  • @goodgoldisrare
    @goodgoldisrare 4 роки тому +1

    Hello. Is it possible to further export this in fbx? Because I have now two rigs (one from mixamo, one for the character controller) and it's not possible to export this.

    • @goodgoldisrare
      @goodgoldisrare 4 роки тому

      oh wait I just found it. For the people who are strugling on the same problem: right click on c4d character controller -> make editable)

    • @viokas121
      @viokas121 3 роки тому

      Thanks a lot for this helpful point.. I face only one problem.. the changes i apply to the character controller, I can't see them after export to FBX in Unity engine..Any tips ?

  • @MikeValderramaOficial
    @MikeValderramaOficial 2 роки тому +1

    Dosnt work for me. In Cinema R25 is different.

  • @LeighWilliamson
    @LeighWilliamson 3 роки тому

    Is there a way to disable your c4d mixamo rig while framing blending your motion sources? I find if you add the rig in after it's fine. But if you add the rig before and then you create all motion sources it totally bugs out the rig.

    • @Ramronv
      @Ramronv 3 роки тому

      can u solve?

    • @LeighWilliamson
      @LeighWilliamson 3 роки тому

      @@Ramronv yup. Add a PSR tag and constrain it to the rig.

    • @Ramronv
      @Ramronv 3 роки тому

      @@LeighWilliamson when i pick in "animate" after the adjust, the rigg move and i cant adjust, can u help me? thanks in advance

    • @LeighWilliamson
      @LeighWilliamson 3 роки тому

      Ramiro two ways. Add the rig on frame 0. Or add a constraint tag (psr) on Master_con+ and make the target the character

    • @Ramronv
      @Ramronv 3 роки тому

      @@LeighWilliamson i cant solve, when i "retarget all", the rigg move and i cant adjust. And then the character go deformer. tysm anyway!! have a good week

  • @TheDripGodz
    @TheDripGodz Рік тому

    Followed all steps the pelvis doesn’t even move my character .what did I do wrong ?

  • @rathodmukendra8924
    @rathodmukendra8924 3 роки тому

    where to find this character?

  • @rahmanakn560
    @rahmanakn560 4 роки тому +1

    not working... :(

  • @artkiko4460
    @artkiko4460 4 роки тому

    how can i disable stretch? i want to make the character jump, but all she does is stretch! AAAGH!

  • @yoirreal
    @yoirreal 4 роки тому +1

    It wont allow me to transfer weight!! the weight transfer option is blocked somehow

  • @Patricksweet1987
    @Patricksweet1987 4 роки тому

    In my case is not all ready the mixamo control rig template, so when I go to adjust it doesn't work, so can somebody help me? what can I do?

    • @jenniferfager192
      @jenniferfager192 4 роки тому

      I also have this problem.. Did you figure out the solution?

    • @Patricksweet1987
      @Patricksweet1987 4 роки тому

      @@jenniferfager192 wich version of c4d do you have?

    • @artkiko4460
      @artkiko4460 4 роки тому

      if you click the selected template, you should see a dropdown and if you're on R21, mixamo should be in the list.

  • @MooseX2012
    @MooseX2012 2 роки тому

    I don't get it. mine doesn't connect :(

  • @dvssponsor
    @dvssponsor 4 роки тому

    So cool! Does this process work using the mocap character template or is it only possible when using the Mixamo control rig template? I have R20 and want to use this process SO BAD

    • @aceh3d105
      @aceh3d105 4 роки тому

      in R20 you need to add Retarget Tag and do it for all joint manually. if you are using rig template, disable expresso first so that retarget tag can be used.

  • @NessaRales
    @NessaRales 4 роки тому +3

    and what about motion clips? We have to reroot all the animations? Please, could you upload an example with motionclips? Thanks!

    • @alexarenas2492
      @alexarenas2492 4 роки тому

      I was literally about to ask the same!