Tip - 308: How to transfer mocap data from the Content Browser over to a character in Cinema 4D
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- Опубліковано 7 вер 2024
- In this Quick Tip, Jonas Pilz shows how to transfer mocap data from the Content Browser over to a character in Cinema 4D R23. He starts with a character he pre-rigged using the Mixamo Control Rig template from the Character object and guides you through the quick process of creating a Character Definition. After that, he adds some mocap data from the new Motion Capture content library to the scene and transfers the animation over to the character using the new Motion Solver tag.
Recorded in Cinema 4D R23.
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It looks easy until one gets to the end and it doesn’t work. I am sure the problem is in the steps “too easy to waste time explaining them” that were skipped at the beginning of the video…
Thanks for the quick tutorial. Please make one on motion blending :)
Please do a quick tip for blending the motions!
Also, can we use any other mocap data, what about a live link with a mocap suit?
This is exactly what I also would need.
It can also come from Mixamo, for example. As long as you can bring the mocap data into C4D and create a character definition it should work.
@@MaxonVFX I loveeee the Character Solver. Would love to see more tools and workflow improvements in the MoCap/ character world of C4D. Also the ability to blend MoCap from different studios - which is not currently possible with the solver.
ua-cam.com/video/-42Zgby5ayU/v-deo.html This is not the best option, but the easiest and fastest. The downside is that you cannot specify a smooth transition between motion captures.
There is another method of mixing, through motion clips it causes a headache.
good demo, BIG UP MAXON, yehhhhhhhhh baby
Make sure your character is in T pose not A pose. The default pose for this character in the asset browser is A pose, and this tutorial doesn't tell you how to change it.
One (easy peasy) solution could be: delete and deactivate all parts of the rig, upload (only) the character (mesh) in the A-Pose to Mixamo, follow the Auto-Rig and weighting procedure. When done, switch to "Animations", type T-Pose in the search field and download the T-Pose. Import the FBX file to cinema 4d and the file will be prepared for Jonas Quick tip. Hopefully this helps. 🙂
This seems like a tutorial mid way through?! Absolutely *nothing* about rigging the initial T Pose character, making the rig align to the model etc?
Doesnt work at all. Default characters in your assets are in an A pose
I've been learning c4d animation clip. I must say Ive never been alienated by a familiar software. I think it is time to switch to blender.
Hmm, doesnt work without quite a bit of prior knowledge I feel like, might have to come back to this in a couple weeks or months
woooaah waay easier than what i taught myself, i'm kinda baffled :D
very cool.. NITROMAN has to do a one click solution called NITRO- MOCAP and then we are set !
how do i change the a pose to a t pose?
I was just wondering the same thing...
Hey guys, you need a T pose, but we will give you A-poses in the asset brower. Because fudge you and keep paying our subscription.
How I wanted to know this, thanks.
Wow! Sólo sé que no sé nada...
Wow! I just know that I don't know anything... Thanks for this video :)
Anyone know if it's possible in cinema 4d to merge mixamo motion clips with motion clips created outside of mixamo using different mocap data?
All of the info on this feature remove the Character object. Some guidance on additively using the Character components' IK controls over the mocap animations would be helpful.
Great. Thnx. What about A-pose models. Some of my models are in A-Pose.
THANKS FOR TUTORIAL.But why my character definition window is grey, and after set pose I could not drag the new pose to the target pose?
Likely in a different "take"
Could this be used in unison with Mixamos existing motion library, could you turn the mocap data from both mixamo and deep motion into motion clips and merge them together?
Okey this is cool af
Is it possible to bake this down to the joints? I would like to use it with motion clips to combine different animations
Is it the same process in Cinema 4D R25?? if not how come there aren't any tutorials on it anywhere?
Good Question! I don't like how the humans in the content browser are in an A-pose not T-pose 😞
Great help!
VERY COOL but will bodypaint ever have an upgrade????
In R23 the UV edit tools are already great. I guess bodypaint will follow soon.
Only if they can make something close to substance painter. The sculpt module is getting old too. Would be great to leave ZBrush but we can't yet
@@render4dcafe I hear you. Sometimes it feels like we feed on promises. The viewport will be faster. A fully implemented new core. I had my share of problems during a project were I heavily relied on Redshift and the new material system. Because of constant crashes I had to return to C4D R21. I lost a lot of work.
But in my opinion the future looks bright for C4D. But this isn’t helpful for someone like you who needs working tools now.
showing how you get the character from the stock present to the post would be helpful as is this tutorial is useless
Thank you
This is great to know, and can you use your own Mo Cap suit data the same as premade mixamo animations? Thanks
How do we make a smooth transition between different animations using this technique?
Travis David made a tutorial about this with mixamo animations
R21 users watching like, 0.0 (wow)
When will you buy (absorb ) RizomUV ???
Thanks for vidio.
Jonas, wie kann ich denn mehrere Mocaps miteinander verbinden? Ich kriegen das mit dem Motionclip-Tool einfach nicht hin.
@Monkey280: Du müsstest den einzelnen Mocap Clips jeweils am Beckenknochen, oder aber an einem hinzugefügten ROOT-Objekt (gern im Weltursprung platzieren) das MotionClip Tag hinzufügen ... Dann erhälst du im MotionModus der Zeitleiste jeweils Motionclips, die du in einer Spur hintereinanderhängen kannst, bzw einfach durch ineinanderschieben überblenden kannst. Travis Davids hat dazu z.b. ein Tutorial gemacht. Hoffentlich hilft es ein bischen! Link: ua-cam.com/video/mHQ0dv4VLsY/v-deo.html
Mit ROOT Objekt meine ich ein Null Objekt, im Unterschied zu Travis Davids würd ich es nur nicht über "Alt G"/"CMD-G" hinzufügen, sondern im Weltursprung erzeugen, und dann das Rig als Unterobjekt hinzufügen. Hoffentlich hilft es
Sorry, wenn du am Apple sitzt meine ich natürlich "Option - G" und nicht "CMD - G" ... ;-)
Gracias
Is there any way for this to work with the advanced biped character object?
Thanks for the video, but when combining two motions in the time line it overrides the T-pose, any solution to keep it ?
use motion clips. Hopefully this helps! 😀
C4D is becoming Best 3D software even blender can't even hold a candle for C4D
if only they had done symmetry like in Maya and retopology like in 3D Coat
@@aleksandralexander The symmetry in May is broken. Polypen says hold my beer, 3D Coat!
WOW
It's funny how he makes it sound like the most intuitive thing in the world ;) And now we just … Impressive feature, terrible workflow.
things tend to be are hard before you learn them. i would also bet this wasn’t his first attempt either
I love how he says "...and after going through all these steps, I just made it editable." Meanwhile, that was probably 20 minutes of sorcery. After dragging the body mesh into the binding objects list, nothing was bound and I went through the steps 3 times. Total dead end.
Real question here is how to motion capture from human movement. and transfer em to cinema 4d
anyone pls share animals retargeting video tutorials
May be a step by step tutorial would be more helpful instead of assuming we already know everything.
Jesus, what a confusing tutorial! You have to watch it 10 times to understand it.
Normally your tutorials are great! This one not so much. Literally nothing in this tutorial is helpful in version 2023.1.3 Mac OS.
Too much info for a tip
terrible tools to do this
Good
There is no tutorial about speaking, mouth, lips and tongue with C4D.... Can you imagine ? zero tutorial