Make easy anime outline in blender
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- Опубліковано 3 жов 2024
- I use inverted hull method for making outlines in my projects. I find it really convenient, especially when using vertex group factor to control thickness, which allows extra stilyzed looks
Full Makima modeling here - • How to make 3d anime g...
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Hello! My name is Alice and I'm a self-taught 3d artist. I create cute characters that I like in 3d world and dreaming about being a professional someday
I consider myself on somewhat intermediate level and I try to deliver fast and easy 3d modeling tutorials. If it is hard to follow me you can tell me about it in the comments or via Instagram because I really really want to make my content better so you can learn from it.
#3dmodeling #3d #modeling #shorts #blender #toon #shaders #tutorial #3dart #makima #chainsawman #anime
Thanks again Kleice. You're currently my favourite blender youtuber and the best at making anime characters.
So warm🥹 thank you very much and keep watching my videos hehe🥰💜
Thank you so much, this is sooo helpful!!!!🎉
you're welcome! I'm very glad I could help ~^^~
Just what I needed. Thank you♥️👍.
Happy I could help!
Cool!!
Thanks!
I don´t understad what is going on there, but I am looking for that and I am sure it will be good when I understand how to use blender
It's pretty simple when you're familiar with blender ui and have basic modeling skills! Good luck~~
Why you assign the weights just in hair bangs area? I didn't quite understand there, but this is a fantastic tutorial. Thank you
thank you very much! I think I did the same with other areas. It's just that bangs tips are the thinnest, so you can't use the same outline width as with the rest of the hair, because it'll clip. You can definitely control outline width on any area you want!
I'm wondering why mine deform all my mesh when doing this. Do you have any idea ? thanks you !
Could you please be more specific about what you do? My first thought is you're grabbing unparented mesh with armature modifier and it's trying to adjust
Try parenting all the mesh to armature and moving armature or the main parent
Maybe try ctrl+A on your mesh before applying solidify. Then reduce to 0.00 something till you get what works for you.
Can this be exported to game engines such as unity 3d?
no
you can only export image textures, but shaders have do be replicated for any other render engine
it works on material preview, but when i go to rendered, the model became all black
check if you render in eevee
@@Kileice yep, works now. There's a way for this to work on cycles?