Modeling a 3D Spider Character in Blender

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  • Опубліковано 12 кві 2024
  • I made this Toon Shaded 3D Spider for fun. I hope you find it inspiring and try it yourself.
    My Patreon: / entikai

КОМЕНТАРІ • 294

  • @andixpiwi8325
    @andixpiwi8325 Місяць тому +282

    people with arachnophobia will be so thankful that you didn't give it two of it's eight legs so that they can't be scared of it

    • @arioldo
      @arioldo 29 днів тому +4

      Exactly! I thank him! 🤣

    • @GMezquitaBaptista
      @GMezquitaBaptista 21 день тому +1

      Well if Nintendo can do it, he can do it (pokemon spiders with 6 legs as well)

    • @echiko4932
      @echiko4932 6 днів тому

      Amazing how accurate this is

  • @BBWahoo
    @BBWahoo Місяць тому +43

    "It's the same old vork we've done a million times"
    6:00
    Speak for yourself dracula, I'm a fresh green newbie 😳

  • @DanySan550
    @DanySan550 Місяць тому +110

    Bro you did a better outline effect than all the tutorials I watched, like simple, straight forward and even you can adjust it!!

    • @Entikai
      @Entikai  Місяць тому +10

      Yep, I haven't seen too many other people do the outline like this. Most people want the shader to generate an outline, but you can do it better yourself.

    • @kenonerboy
      @kenonerboy Місяць тому +4

      ​@@Entikai just use the solidify modifer

    • @DanySan550
      @DanySan550 Місяць тому +7

      @@kenonerboy I like this one the most cause you can modify the outline for every angle posible, so it's easier to make it thicker or thinner as you desire.

    • @DanySan550
      @DanySan550 Місяць тому +3

      Ok now I see some disadvantages, like when you want to change the shape of the mesh, you have to remake the outline or tweak it.

    • @Entikai
      @Entikai  Місяць тому +8

      Solidify modifier-based outline creates a lot of unwanted visual artifacts.
      In my other videos, many people have asked me how come my outlines look so clean. It's because I clean them up, lol. :D I do everything manually.

  • @enragedcoffey4922
    @enragedcoffey4922 Місяць тому +73

    this is actually a nice tutorial for general modeling
    and i have never seen anybode use backface culling for outlines

  • @cardboard-boots
    @cardboard-boots Місяць тому +44

    Damn mate, that Illustrator / Blender workflow tip was incredible, never heard of it before! Sick!

    • @DanySan550
      @DanySan550 Місяць тому +2

      I agree, it's amazing, this will make my life way more easier xD

  • @BBWahoo
    @BBWahoo Місяць тому +18

    Such a satisfying spider model.
    I don't know what's happening, but I'd like to.
    Looking forward to more tutorials, I love hearing you explain your process.

  • @Fangria
    @Fangria Місяць тому +21

    at first by how it started i was worried this tutorial was gonna be "heres how to make a toon shaded 3d spider: first download a spider 3d model, then apply a toon shader"
    thankfully it was not that

  • @octavioalvarez65
    @octavioalvarez65 Місяць тому +404

    Cool video, but that spider is missing 2 legs

    • @Entikai
      @Entikai  Місяць тому +204

      This one lost a pair in a fight.

    • @ApichartNakarungutti
      @ApichartNakarungutti Місяць тому +36

      Poor, cute spider 😂

    • @shirotonbo6315
      @shirotonbo6315 Місяць тому +14

      Office michael voice:
      "Nooooo! Please god noooooo"

    • @SlavaMaharlika
      @SlavaMaharlika Місяць тому +23

      Now it has become an "insect"

    • @thoracis
      @thoracis Місяць тому +8

      Cool comment, but it’s also missing eyes depending on the species.

  • @nikz000
    @nikz000 21 день тому +3

    Awesome, you know, you can put the outline using a solidify modifier of course is less customizable but not destructive

  • @megapixeler
    @megapixeler Місяць тому +5

    Man I really like your style, the shapes, the proportions, the techniques, simple yet they pack a heavy punch.

  • @capsey_
    @capsey_ Місяць тому +1

    i absolutely love how the model looks! i love spiders and stylized 3D. i especially love the varied thickness of the outline. the eyes of the spider are so cute and the skull looks so cool

  • @YSNostalgia
    @YSNostalgia Місяць тому +1

    I have been having such a hard time trying to get perfect out lines in the 3d viewport. the technique you used was absolutely genius.Thank you so much for this tutorial.

  • @YellowDogAnimations
    @YellowDogAnimations 19 днів тому +1

    This is awesome! I absolutely love it and the approach to it. Thank you for this video I’ll definitely be coming back to do this myself!

  • @COMPACTOR2000
    @COMPACTOR2000 17 днів тому +1

    This video was fun to watch and it also inspired me to try modeling for myself. Also the tip at the end of the video was amazing.

  • @fetrigon
    @fetrigon Місяць тому +1

    Wonderful tutorial and great refresher! Makes me nostalgic for the time when I first started learning 3D modeling through UA-cam tutorials.

  • @jupitersden
    @jupitersden Місяць тому +1

    This is the most useful video I've ever seen in my entire life; thank you for sharing such a thorough explanation of your workflow 🙏

  • @haruruben
    @haruruben Місяць тому +3

    Wow, looks very hand made, great look

  • @TommyLikeTom
    @TommyLikeTom Місяць тому +5

    I imagine this spider pokes itself in the head a lot by mistake

  • @Drippy.Mickey
    @Drippy.Mickey 17 днів тому +1

    WOW!! 1st 40sec I already learned a new trick. DOPE LINE ART TECHNIQUE

  • @yaboiii360
    @yaboiii360 Місяць тому +1

    This was such an AMAZING tutorial my man. Keep up the fantastic work!!! ❤❤❤

  • @Shy_Peanut
    @Shy_Peanut Місяць тому +7

    anyone else see the giant enemy spider?

  • @yevrussj.1071
    @yevrussj.1071 Місяць тому +1

    Really nice workflow ! thanks you for sharing !

  • @Jomber
    @Jomber Місяць тому +4

    Dude I've been searching for an effect like this for a long time. I knew about backface culling, but all the tutorials I saw did it in an automated way, which leads to ugly artifacts, particularly at intersections or complex shapes. I never thought to just do it manually. It feels so obvious now.

    • @Entikai
      @Entikai  Місяць тому +2

      Finally someone that understands why you want to work manually. Most people tell me I should just use solidify. Which, like you say, creates bad visual artifacts. Manual is the way to do it.

  • @cc95g85
    @cc95g85 Місяць тому +4

    Looks Amazing!!

  • @OmeedNOuhadi
    @OmeedNOuhadi 8 днів тому +1

    Congratulations! 🎉

  • @mathaeis
    @mathaeis Місяць тому +2

    This is really cool information, and that spider looks fantastic.

  • @DanySan550
    @DanySan550 Місяць тому +2

    OMG THIS VIDEO IS AMAZING!!
    I'LL LEARN A LOT FROM THIS, THANK YOU!

  • @vitorcosta5311
    @vitorcosta5311 Місяць тому +2

    Very cool, as a begginer, there were plenty of helpful tips! Thank you!

  • @Boretooth
    @Boretooth 28 днів тому +1

    You're all so talented
    Keep up the great work

  • @Ribulose15diphosphat
    @Ribulose15diphosphat 24 дні тому +1

    Two Things could be done easier:
    -The Black-Hull can be automated with the Solidify-modifier and a material offset. Only Drawback is, that every single material needs a coresponding black entry
    -The Texture-optimizing can be automated with Texture-Backing between different UV-Layers, so you don't have to shift the Artwork around.

  • @LaphyTaphyCreation
    @LaphyTaphyCreation Місяць тому +1

    Toon shade looks so awesome!!

  • @geekpotion
    @geekpotion 21 день тому +1

    gonna see if I can do someting like this my self, its an very interesting and cute style, thanks for teaching us

  • @bellecpari7
    @bellecpari7 Місяць тому +1

    Thank you for your content! Very inspiring work. My husband and I are making a game together. This toon style shading is exactly what I've been searching for!! I'm a traditional artist, new to blender. I've had a difficult time seeing how I could mix the 2 and you've provided the best example of that I've seen yet! Excited to see what you put out next 😊.

    • @Entikai
      @Entikai  Місяць тому

      I'm really happy you found the content useful. I'm currently working on the new video and procrastinating a bit, but comments like these make me want to do my best. Good luck on your Game Dev journey, I'm hoping to make a game of my own in the future as well.

  • @dekyleung
    @dekyleung Місяць тому +2

    love your accent, and your work

  • @WeyounSix
    @WeyounSix 18 днів тому +1

    I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh

    • @checksam
      @checksam 16 днів тому +1

      Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this

  • @ArmoredColony
    @ArmoredColony Місяць тому +1

    Awesome video. I would love to try this one day.

  • @hankwilcox
    @hankwilcox 19 днів тому

    we need lore for this, it looks sick.

  • @user-vu4ov7dq9x
    @user-vu4ov7dq9x Місяць тому +2

    Wow.. a good blender tutorial without download and all done.. congratulations🎉

  • @Spizami
    @Spizami Місяць тому +2

    Hello! I'm a new subscriber! I've not done 3d modeling since 2012 when I was in Uni but I must admit I keep getting a desire to try it again to see how much has changed in 12 years! I'd love to be able to make something stylish like this, it's so cute. Amazing work! 🥰

    • @Entikai
      @Entikai  Місяць тому

      You can do it, just give it a shot! 😃

  • @kettu9943
    @kettu9943 Місяць тому +1

    Oh wow, this actually looks amazing!
    I would love to see something like that in more Videogames, it truely gives the Character something very unique :O
    (I know there are some games with toon shaders, but I have seen none that look this stable and drawn while turning the Character, usually it makes everything look weirdly flat or just ... 3D but Outlined, but this actually looks convincingly 2D. Genshin could learn something from this in my opinion)

  • @RiceMsm
    @RiceMsm Місяць тому +3

    Blender? All i can do is a cylinder. Amazing work!

  • @Switch620
    @Switch620 Місяць тому +1

    So frightening! Lol.
    Awesome work :)

  • @agriasoaks6721
    @agriasoaks6721 Місяць тому +2

    I need more of this, longer version

  • @Imzantheoriginal
    @Imzantheoriginal Місяць тому +1

    This is actually a good idea. I loved it.

  • @jippifant
    @jippifant 29 днів тому +1

    I used it and now its my favorite 3d model thanks soooooo much

  • @enrique2652
    @enrique2652 10 днів тому +1

    Amazing!!!

  • @brandonjacksoon
    @brandonjacksoon Місяць тому +1

    Awesome cartoon spider!

  • @olson5000
    @olson5000 Місяць тому +1

    This video was helpful and inspiring! Liked, subbed and saved for later

  • @lomborg4876
    @lomborg4876 Місяць тому +12

    You can make the outlines with the solidify modifier.
    There are tutorials on UA-cam
    I like the model btw. Looks like one of the spiders from Jak 3

  • @stevenruiz4197
    @stevenruiz4197 19 днів тому

    I really liked a great finish. I would like you to bring us a video on how to add those animations to the spider.😲😳

  • @ArtusMagnificus3_2_1
    @ArtusMagnificus3_2_1 Місяць тому +1

    Amazing video, very helpful.

  • @ikerthepro0128
    @ikerthepro0128 23 дні тому +3

    like who knows that this spider is based from jak and daxter 2

  • @noahwinslow
    @noahwinslow 17 днів тому +1

    Bro is a mafia boss

  • @Temmi-vt2jh
    @Temmi-vt2jh 24 дні тому +1

    Пауки с шестью ногами такие милые❤
    Очень крутая моделька

  • @gumball1328
    @gumball1328 Місяць тому +1

    This was fantastic!

  • @Kiwi-Araga
    @Kiwi-Araga Місяць тому +1

    My dream was that one day we'll have dog-size robot T-Rexes as pets with artificial intelligence to behave like real pets. Now I want that spider as a pet. The way it moves it's too adorable to resist.

    • @Entikai
      @Entikai  Місяць тому +1

      My dream is to put models like these into a game one day. Maybe the game is a monster trainer genera.

  • @That_Guy_0
    @That_Guy_0 Місяць тому +1

    Amazing video

  • @Dondingo4
    @Dondingo4 Місяць тому +1

    That shader is crisp.

  • @milantiquestudios7460
    @milantiquestudios7460 Місяць тому +1

    Looks cool

  • @VitaStarz
    @VitaStarz Місяць тому +1

    This looks good, i wish i could make models that good, i make sculpts in Dreams for the PlayStation 4

  • @qamqor
    @qamqor Місяць тому +1

    realy good work brother

  • @otakuguy1436
    @otakuguy1436 Місяць тому +1

    In my search for a cute spider reference I discovered the wonder that is the peacock spider, so thank you for that.

    • @Entikai
      @Entikai  Місяць тому

      Googling now. Wait, what?

  • @MuloStudio
    @MuloStudio Місяць тому +1

    Nice work

  • @Dooodle2949
    @Dooodle2949 16 днів тому +1

    If Miguel (Spiderman 2099) got bitten by a spider, this is probably what it would’ve looked like

  • @alekoindustries
    @alekoindustries 12 днів тому +1

    @entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????

    • @Entikai
      @Entikai  11 днів тому

      I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.

  • @nekoythebest
    @nekoythebest Місяць тому +1

    It look cute tbh.

  • @winter_metal
    @winter_metal Місяць тому +1

    Even though you said it's easy, but I hope you can make a really beginner friendly tutorial with step by step instructions, thank you ❤

  • @Clases3d
    @Clases3d Місяць тому +1

    so cool man

  • @nostalgianinja
    @nostalgianinja Місяць тому

    That's an interesting way to do the outline (more customizable than doing it using Solidify and applying it as a secondary material)
    Multiple ways to do the job.

    • @Entikai
      @Entikai  Місяць тому

      Technically, Solidify and all of those paid Toon Shader Materials do the exact same thing but make it harder to customize the outline. And since I want mine stylized and cleaned up, I decided to ditch the Solidify and just do it manually.

  • @WoodyWu-Blue
    @WoodyWu-Blue Місяць тому +1

    The video is amazing, I love the toon shaded style, really useful for making 2D style in a 3D software.
    Although, there is one thing that bother me the most and no offence, but a spider in real life should have 8 legs. just saying.
    But still, this is very cool spider!

  • @Ririxpj
    @Ririxpj 8 днів тому +1

    Why is everyone going on about the anatomical errors in this? It shouldn’t matter, it’s fiction.

  • @reynaldoquispe9335
    @reynaldoquispe9335 Місяць тому +1

    very cool

  • @fexgy5595
    @fexgy5595 Місяць тому +1

    ohhh tysm for this : D!

  • @heitorplus4618
    @heitorplus4618 Місяць тому

    É fantástico como você faz isso

  • @Crits-Crafts
    @Crits-Crafts 26 днів тому +1

    Really nice. Although personally, I'd cell shade it to make it even more cartoony lol

    • @Entikai
      @Entikai  26 днів тому

      How would you do it? Just curious.

    • @Crits-Crafts
      @Crits-Crafts 26 днів тому +1

      @@Entikai personally I'd colour each face individually by mapping thee quads onto a color map.
      Wouldn't let you do the skull. But looks even more cartoonie in my opinion

    • @Crits-Crafts
      @Crits-Crafts 26 днів тому +1

      @@Entikai but I still think you're one is amazing.

  • @ShiroNeko277
    @ShiroNeko277 Місяць тому +1

    the spider is so cute🥰 🥺

  • @PurrpleSnow
    @PurrpleSnow Місяць тому +1

    This workflow is amazing!
    If we want to export to a game engine, I think we need to keep the full UVs. Also, do you know if the outline trick display correctly in a game engine?
    Great job man !

    • @Entikai
      @Entikai  Місяць тому +1

      Yep, I tested it in Godot and Unity and works perfectly.

    • @PurrpleSnow
      @PurrpleSnow Місяць тому +1

      @@Entikai nice I use Godot \o/ ! thanks :D

  • @delidragon1828
    @delidragon1828 Місяць тому +1

    @entikai hi i tried using ur approach but i have often lighting problems do you know a fix for that (for example because i cant post pictures here :P) when you create a ico sphere -> duplicate it scale it up flip normals and add the toon material - it will have many artifacts. Maybe normal lighting settings arent suited for this? Thx a lot for the video it helped me very much

    • @Entikai
      @Entikai  Місяць тому +1

      Try this. Go to your material. At the very top of the material properties, there is a "Surface" field. It's set to "Principle BSDF". Click on that word "Principle BSDF", and a drop down menu should appear. Change it to "Emission". Change the color to black. I hope that helps.

    • @delidragon1828
      @delidragon1828 27 днів тому +1

      @@Entikai hmm sadly nothing changed i will figure it out. thx a lot for the video :)

  • @MilkMyth
    @MilkMyth Місяць тому +2

    Illustrator to Blender, I thought I was the only one.

  • @cl2422
    @cl2422 Місяць тому +1

    SUBBED. Amazing vid. If you don't mind - how is this lit and what channel are you loading the image texture into? I don't see any light falloff but maybe that's just because the hand-drawn shading pops so well.

    • @Entikai
      @Entikai  Місяць тому

      So the main mesh with the texture has an emissive shader. But you also see a real-time shadow. That's because the outline has a normal black shader that casts a shadow.

    • @cl2422
      @cl2422 Місяць тому +1

      amazing, thanks!

  • @agriasoaks6721
    @agriasoaks6721 23 дні тому +1

    Sir, will you do another episode for this, for the animation?
    So as you said in the video that the outlines are meshes, I wonder how to deal with them in rigging process and animation.

    • @Entikai
      @Entikai  23 дні тому

      I am planning to do it. Rigging is easy. Both outline and the main mesh should have the same edge flow and should be weight painted the same way. So when animated, they move together.

    • @agriasoaks6721
      @agriasoaks6721 23 дні тому +1

      @@Entikai How about weight painting?
      Say we talk about a leg and its outline, will they be combine as one object and parented to a bone?

    • @Entikai
      @Entikai  23 дні тому +1

      I personally keep the mesh and the outline separate. Since the outline is pretty much a duplicate of the mesh, but slightly larger, you just have to make sure that the weight painting on both of them is identical.

    • @agriasoaks6721
      @agriasoaks6721 23 дні тому +1

      @@Entikai Thank you, Sir.
      Looking forward to seeing the sequel.

  • @DerginMaster
    @DerginMaster Місяць тому +1

    heads up, you dont need the addon is you save the full PSD file to your program. Simply remember to change the file once completed though

  • @user-rd3jy9bi5d
    @user-rd3jy9bi5d Місяць тому +1

    it was very helpful and inspidering

  • @pindebraende
    @pindebraende 29 днів тому +1

    This is brilliant. That thing is a crab tho

  • @user-tg8it2ym7u
    @user-tg8it2ym7u 20 днів тому +1

    это великолепно!

  • @siboullettej1949
    @siboullettej1949 27 днів тому +1

    11:14 Blender add-on
    For those interested

  • @gall.s2
    @gall.s2 Місяць тому +1

    Congrats from Brasil dear workfriend... how do you work with illustrator and blender simultaneously?

    • @gall.s2
      @gall.s2 Місяць тому +1

      now i know kkkkk

  • @AlatroyX
    @AlatroyX Місяць тому +2

    I noticed at one point that you selected two edges, and then filled, but then pressed something to fill the other areas around it? It was when you were outdenting one of the legs, so how did you do that?

    • @Entikai
      @Entikai  Місяць тому +1

      There is a built in addon called F2, and it let's you do that by pressing "F" key in the edit mode.

    • @AlatroyX
      @AlatroyX Місяць тому +2

      @@Entikai Hell yeah, thanks!

  • @SCC_1
    @SCC_1 26 днів тому +1

    Me watching this like I'm gonna someday make an entire game🤣😂

  • @wellissonaleatorio9674
    @wellissonaleatorio9674 Місяць тому +1

    That is cute

  • @user-zj2xq9fu7b
    @user-zj2xq9fu7b Місяць тому +1

    Cool!!!

  • @TwistdRabbit
    @TwistdRabbit Місяць тому +1

    Awesome tutorial! Can i ask, where did you get the texture you used during the unwrapping?

    • @Entikai
      @Entikai  Місяць тому +1

      It's part of a free Addon called TexTools. You just press a button, and the texture gets applied.

    • @TwistdRabbit
      @TwistdRabbit Місяць тому +1

      @@EntikaiFantastic, Thankyou 👍

  • @tios6875
    @tios6875 Місяць тому +1

    I am a newbie in terms of art. I don't really know how to do a correct silhouette for the body of the spider. Do someone knew a good reference ?

    • @Entikai
      @Entikai  Місяць тому

      You can go to my Sketchfab page (called Entikai). There, you can take a look at this very spider in 3D and take screenshots.

  • @iG3KK0
    @iG3KK0 15 днів тому +1

    Would this transfer over to unreal engine or would it go funny? Or too taxing on the engine? So backwards getting toon shaders to work on unreal engine properly

    • @Entikai
      @Entikai  14 днів тому +1

      This art style is software agnostic. I tested it in Godot and Unity and it works perfectly. I also uploaded it to Sketcfab and it also looks the way it does in Blender.

  • @EliazzzZZzz
    @EliazzzZZzz Місяць тому +1

    you make it sound so simple. wish i could learn blender but everytime the turorial does something that just doesnt work on my blender so i get frustrated and give up for the rest of the year

    • @Entikai
      @Entikai  Місяць тому

      It took me solid 2 years to feel comfortable. The key is to do your own small projects and just have fun.

  • @user-rx4pg9hc7r
    @user-rx4pg9hc7r 9 годин тому +1

    Could you, please, advise at 2:54 what did you do, how you managed to duplicate the vertices so they became independent?

    • @Entikai
      @Entikai  4 години тому +1

      You can the V key to split the vertices.

    • @user-rx4pg9hc7r
      @user-rx4pg9hc7r 4 години тому

      @@Entikai thanks

  • @garleo_art
    @garleo_art Місяць тому +1

    omg lil guy walking around

  • @ZelaZombie
    @ZelaZombie Місяць тому +1

    Are you applying the subdivision modifier at the very start? My cube stays just 6 verts

    • @Entikai
      @Entikai  Місяць тому +1

      Yes, I press CTRL + 1 to apply it.

  • @ihavenoidea1304
    @ihavenoidea1304 Місяць тому +1

    Amazing tutorial! Also mind if i ask. Are you maybe from balkans? (Simmular acent)

    • @Entikai
      @Entikai  Місяць тому

      Yes, from Sarajevo, Bosnia and Herzegovina.

    • @ihavenoidea1304
      @ihavenoidea1304 Місяць тому +1

      @@Entikai HEY SAME! (ok i am living in croatia right now, but i lived in sarajevo for most of my life)
      so when i heard your voice, i just KNEW it

  • @Knight7135
    @Knight7135 Місяць тому

    No joke i was watching this video on my phone in my bed to glance over to a real spider an inch from my face.