Plenty of food for thought! Counterattacks seem big when it comes to weapon fighting (simplifying lol). An attack is rarely just "an attack" but rather part of a sequence of deflections, feints, parries and lunges, all in varying degrees of commitment. Wonder if counterattacks could make their way into an interesting mechanic somehow.
The best way I've found to do counterattacks is through held actions; e.g., "I wait in a low guard to invite him to attack my head, hoping to counterattack to his hands when he does" And then you roll an attack roll against their attack, whoever wins actually lands. Thanks for watching!
Great video. I like the transition from 1h to 2h in particular.
Thanks for watching!
Plenty of food for thought! Counterattacks seem big when it comes to weapon fighting (simplifying lol).
An attack is rarely just "an attack" but rather part of a sequence of deflections, feints, parries and lunges, all in varying degrees of commitment.
Wonder if counterattacks could make their way into an interesting mechanic somehow.
The best way I've found to do counterattacks is through held actions; e.g., "I wait in a low guard to invite him to attack my head, hoping to counterattack to his hands when he does"
And then you roll an attack roll against their attack, whoever wins actually lands.
Thanks for watching!
Yeah, feints are an implicit action of an attack. No need to make it its own action.
Is that a shaskah trainer?
I think that’s what it’s meant to be, I just use it for messer, dussack, saber, etc.