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Flamezombie
United States
Приєднався 12 гру 2009
I'm a long time DM always trying to become a better roleplayer. I mostly play Pathfinder 1E, but am always looking to play and read new systems. I also instruct HEMA at Oklahoma State University and a tech writer by trade. I pretty much upload whatever I want, so take a look at my vids and subscribe if you like what you see!
Basic Mount Attacks for Catch and Historical Wrestling
Basic Mount Attacks for Catch and Historical Wrestling
Переглядів: 32
Відео
Pathfinder 2E Review Pt. 2: Book Layout
Переглядів 8712 годин тому
Pathfinder 2E Review Pt. 2: Book Layout
Pathfinder 2E Review Part 1: New Player Experience
Переглядів 10714 годин тому
Pathfinder 2E Review Part 1: New Player Experience
Don’t Settle For “Good Enough” - in Anything
Переглядів 145День тому
Don’t Settle For “Good Enough” - in Anything
RPGs are an Art Form - VR to @StagRPG
Переглядів 91День тому
Rolling Stags original video: ua-cam.com/video/hQpyJxLRQa4/v-deo.html
Hand Conditioning for Karate, Wing Chun, Bareknuckle Boxing, etc.
Переглядів 130Місяць тому
Vertical and not great audio but hopefully it helps someone.
Knife Fighting for Boxers and Karateka
Переглядів 29Місяць тому
Knife Fighting for Boxers and Karateka
HEMA Basics for Beginners, RPG Players, Writers, Etc.
Переглядів 24Місяць тому
VR to Solmyr, thanks for the comment!
Fix Armor Class in D&D: Opposed Rolls
Переглядів 1712 місяці тому
Fix Armor Class in D&D: Opposed Rolls
Viewer Male: Can We Stop Doing BBEGs Please?
Переглядів 792 місяці тому
Viewer Male: Can We Stop Doing BBEGs Please?
D&D: Stop Pigeonholing Your Players if You Want Them to Engage
Переглядів 6262 місяці тому
D&D: Stop Pigeonholing Your Players if You Want Them to Engage
(HEMA) Meyer's Krumphau: What's it About?
Переглядів 243 місяці тому
(HEMA) Meyer's Krumphau: What's it About?
“Cleanshot” 12ga Cleaning Shell Review
Переглядів 703 місяці тому
“Cleanshot” 12ga Cleaning Shell Review
HEMA Longsword Light Sparring Commentary (August '24)
Переглядів 584 місяці тому
HEMA Longsword Light Sparring Commentary (August '24)
Revolvers: What Game Mechanics Don’t Tell You
Переглядів 305 місяців тому
Revolvers: What Game Mechanics Don’t Tell You
Thoughts on “Fun” Poisoning the Well in RPGs
Переглядів 305 місяців тому
Thoughts on “Fun” Poisoning the Well in RPGs
Mass Combat Rules That Don't Suck? (System Agnostic)
Переглядів 927 місяців тому
Mass Combat Rules That Don't Suck? (System Agnostic)
Be Prepared to Let Your Players Play (VR to The OG GM)
Переглядів 478 місяців тому
Be Prepared to Let Your Players Play (VR to The OG GM)
VR to @RamseyDewey: Does Weapon Sparring Suck? Context is King
Переглядів 518 місяців тому
VR to @RamseyDewey: Does Weapon Sparring Suck? Context is King
HEMA Wrestling Commentary: Size Matters
Переглядів 768 місяців тому
HEMA Wrestling Commentary: Size Matters
Dragon Ball's Influence on Modern TTRPGs (RIP Akira Toriyama)
Переглядів 259 місяців тому
Dragon Ball's Influence on Modern TTRPGs (RIP Akira Toriyama)
It’s always refreshing to see someone actually critiquing the product in a review without rose-tinted glasses.
@@aurvay Thanks for watching, I appreciate it. Pathfinder 1E has been my go-to game for years now, but it is certainly not without its flaws. I think people get too caught up in the hype of a new game to review it honestly, even if they’re not being paid to do it.
My wrestling sucks. I should work on that, but I don't like being touched.
@@reactionaryprinciplegaming haha, natural response I heard catch wrestling once called the “art of being comfortable being uncomfortable”
Very informative video 👌.Subscribing
Glad you found it helpful, thank you
He’s lying. All the power comes from the beard!
Shh! How am I gonna keep students if they know the real secrets?! Funny you should mention that though, beards do give you a slight advantage against getting hit in the face. Neat study done about that a few years back.
I hate those fucking symbols to replace a short phrase. It makes the whole thing so annoying to read. It's like introducing a single use kanji specifically for that system in that game.
@@reactionaryprinciplegaming glad I’m not alone on that one lol
If you're wondering what that odd sound in the background is, it's my dog, Dory, snoring... lol.
I kept looking over my left shoulder.
Organization bad.
Nobody watch the video, he did it in two words lol.
The GM control is hard to let go.
Very much, I think especially so if you're also a designer. I'd like to visit them again but the last few times they've done Paizocon since 2020 have been online only which is a shame. It was really nice that they were so involved with the community.
Don't judge a book by its cover.
From a roleplaying point of view Pathfinder is equivalent to D&D. Good luck getting a Pathfinder game that moves beyond 2d.
I would say there are versions of D&D that are roleplayable, and there are ways to roleplay Pathfinder 1E, but the more they restrict what classes can do and make mechanics messier and messier, you're right.
If I’m understanding right, (at around 7:20) the dm/gm is not an entertainer and more a player that is instead of roleplaying a singular entity, they’re roleplaying the reactions and thoughts of the world around the others and how it’ll react?
Yeah that's a pretty good way to put it. More simply, the players roleplay one character a piece and their actions. The GM roleplays everybody else and sets the scene (i.e. the non-living 'stuff' in the world). Everybody may have been entertained if you brought a pizza, put on a funny voice, etc. but none of those have to do with roleplaying games.
That CEO Mindset is something we all should get a piece of.
Oh I also fail to mention a common flaw when people try to throw hard punches: flaring the elbow. Keep your elbow tight to the body while you punch to avoid getting tennis elbow or just general tendinitis. It’s also a tell. Jack Dempsey calls this “impure punching”, Ramsey Dewey has a good vid on it.
Good video. What about opening up the chest?
@@reactionaryprinciplegaming good question, that probably gives you some extra power especially if you have a strong chest but it can lead to awkward form defensively if you focus too much on it That is definitely one of the cues we use in some of the karate forms though, it might add that last 5-10% power if I had to guess
That’s probably the main purpose of the hikite or pulling hand in karate - to get your chest and back involved in the strike
@@flamezombie1 Yes, you don't want to overdo it because it opens up your defence and it sends power backwards, but, as you tiwst the torso, raising your back elbow a bit, bringing the shoulderblades together, will give you a tiny bit more power. Every little bit counts, right?
Mulled wine cocktail mixer? Just buy mulled wine.
@@davidtt8372 right?! I wasn’t even going to get into that one man…
Great video!
Autism unchained.
Be not afraid to be honest
Time to show up for your Bowling team and toss balls into any lane... its FUN... Manners make a game more appealing, to ALL. There are ZERO manners in almost all RPG sessions and that is a MAIN-fail
@@28mmRPG Very true as well; people don’t consider whether the other guys at the table are actually enjoying themselves.
@@flamezombie1 Yeah, making sure EVERYONE gets a turn to fully participate, being courteous as a player to commit your turn with speed. GM's not rewriting the players actions... Players NOT interjecting during someone else's turn. The things that should be standard manners... that 99% of games never use thus resulting in 8 hour sessions with only 2 hours of that in actual gaming... The things that 4D players uphold when we want to be the best players of RPG's.
@@28mmRPG Truth bombs, Rick.
Great video, I think a lot of people miss the joy of creation as part of consoomerism. Anything worth doing is worth doing well.
Right? And trying to do something doesn't automatically make it less fun, in fact it often has the opposite effect. Effort is cool, I'm tired of pretending it's not.
Goated video
It's like you say, it's hours of your life.
CAWFEE CAWFFEE DOES ANYONE WANT A FRESH POT OF CAWFEE
@@UristMcCBT Billions must brew
There's no wrong way to cook a steak. Some people just want to throw a frozen steak in the microwave and nuke it until it is grey. This is fine. It doesn't make the steak any less valid. It's food, just food. As long as it sates my hunger, I am cooking the steak the right way. Me and my dinner table have a blast cooking steaks like this. :^)
Right, and the problem with roleplaying games becomes that you just ended up microwaving a steak for OTHER people! And many of your friends will come over and suffer through that microwaved steak because they don't want to be rude when you invite them over for dinner...
Amen, brother.
Maybe not everyone does, but a lot of us want to refine our tastes :)
Good job Ty!
@@scherry9198 Thanks for watching as always
This is so 2010 UA-cam I love it
Thank you haha, I miss that era and still follow a lot of creators from back then.
Absolutely based take.
Thanks for watching, I'm glad you enjoyed it
Oh, and that "D&D" at the beginning of the video is as valid as serving an old fashioned with vodka instead of whiskey. That's something I forgot to say.
People don't realize that no matter the "game" that there are always multiple win conditions whether codified by the game or player genesis. If you want to have a good time playing a multiplayer game make sure unanimously which win condition(s) are the goal. Otherwise you're going to be playing MTG with a guy who is running a cascade deck and you concede the game because his turn has been going on for an hour and he still hasn't "won" yet but is still very pleased with himself...
Good lord you've given me PTSD flashbacks to when Atraxa came out... I am glad I haven't played that in a while lol.
Oh man, that was hard to watch 🤣😂
I try my best lol.
@@flamezombie1 I meant the playtest of 1D and 2D lol
@@yuri_art_92 I figured that was it lol.
"Some people are here to have fun, some people are here to train." I generally like this construct! But the frustrating thing is, people here that and will ask: "So are those training not having fun then? If youre not having fun, what's the point?" and I don't think it's a malicious thing, more of a struggle to understand the concept. I'd like to separate those concepts. We both know, learning can be fun too. Especially when you see improvement. Lots of people come to the Dance Floor to socialize, nod their heads to the music and have a good time. I've come to Tango.
Right, it's the "just" having fun part of things. They're there for no other purpose, nothing deeper. When you engage with something on a deeper level, there's more to chew on. Thanks for watching, Z.
Great use of the camera, and it makes for a great thumbnail too. Love it.
You shared lots of insights here. And I deeply appreciate you spending that much quality time engaging with the ideas.
Great video. I think Shonner would have enjoyed it. The smile topic is so spot on. A lot of those negative game reviews with 1000's of hours is also because the game companies make sweeping changes that aren't favorable. Hope you are doing good.
I'm doing pretty well, thanks for the comment!
Not bad. As a power puncher 30 years ago , it wasnt the hands and wrists that had issues but the muscles in the forearms the next day feeling like broken glass
That's interesting - the forearms definitely play a role in clenching before impact, that's a consideration I didn't mention here. Thanks for watching
Great video. Thanks. You have some solid power behind some of those shots.
@@marzaik_yt Haha thank you. I might film just a power shot video sometime. I find it’s paradoxical; the harder you try to hit the worse your form gets.
@@flamezombie1 Good idea for a video. I would imagine if you were to box (no other art) you would have a solid jab. Your reach appears long. I have enjoyed Boxing / MMA as a fan for quite a long time now. So these videos suit me fine.
@@marzaik_yt Yeah I'm quite tall for my weight class. I've thought about getting into the MMA circuit in my state but it's hard to find matches at 145 pounds and the prize pools for the brain damage are so bad lol. I want to do it just for the sake of it sometime though.
I hate how the thumbs are stitched to the side on boxing gloves. I regret not getting thumbless gloves just for that reason (I rarely use the gloves though).
@@reactionaryprinciplegaming Yeah I’m from a karate background so I much prefer karate/MMA gloves obviously lol. I took some boxing classes but the form annoyed me with the focus on the modern massive 12-16oz gloves.
@@flamezombie1 I got those 16oz... it's insane! I got them thinking I could focus a little more on power once in a while, but it does change the feel quite a bit. I much prefer just doing wraps (or nothing at all).
Note: this is not about putting power out there, but purely about conditioning the hands to hit and be hit. So my lower body isn't putting much in there.
Jesse Enkamp had a good video about knife defence yesterday or a few days ago; I recommend it. Also, when it comes to knife fighting, your objective and the situation impact your approach a lot. Are you attacking or defending? Are you trying to kill the guy or just stop the combat fast? Does the other guy also has a knife or not? What kind of clothing are you wearing?
Yes, context is king when it comes to what techniques specifically you’re employing. Here I avoid talking a lot of grappling since that’s not what boxers have experience with but that’s definitely a big aspect. I have saved that video to do a reaction lol. You’ll get my raw input from it.
Yeah, feints are an implicit action of an attack. No need to make it its own action.
Is that a shaskah trainer?
I think that’s what it’s meant to be, I just use it for messer, dussack, saber, etc.
Plenty of food for thought! Counterattacks seem big when it comes to weapon fighting (simplifying lol). An attack is rarely just "an attack" but rather part of a sequence of deflections, feints, parries and lunges, all in varying degrees of commitment. Wonder if counterattacks could make their way into an interesting mechanic somehow.
The best way I've found to do counterattacks is through held actions; e.g., "I wait in a low guard to invite him to attack my head, hoping to counterattack to his hands when he does" And then you roll an attack roll against their attack, whoever wins actually lands. Thanks for watching!
Great video. I like the transition from 1h to 2h in particular.
Thanks for watching!
One of the things to think about is the lack of impact any given move has. Trying to eke out descriptions from every swing or swipe gets redundant fast. Ideally descriptions would describe the transition from a beginning state to an intended one, like a flurry of attacks pushing my opponent back against a railing or something. Same with defense, how do you thwart the incoming intentions of your opponent and either negate it or turn it around on them. PbtA is a meme but it's lessons still hold - actions without drama are boring, simple as. What are the stakes? What are we trying to get out of this? I stick you with my blade - ok, then what? We go again for another six rounds? Why should I bother narrating anything except the last blow? Initiative in the Storyteller system does this in an interesting way, where you build up initiative which is an abstract representation of cutting off your opponent's options, until you deliver the final blow. Exalted at least also has active defense options, where an interesting approach to defending yourself is rewarded with stunt bonuses iirc. I should say that I like D&D and Pathfinder, so I'm not here to crap all over it and suggest "have you tried not playing D&D?" For me, I keep combat interesting for myself by understanding that every move is going to be just one in a long chain of moves, and trying to eke out every little advantage in a given turn is a waste of time. I try to think tactically instead - where am I standing, what am I allowing, what am I preventing, etc. So my fights will usually involve finding the place that is most advantageous for me and then just hitting something until it dies, or adjusting my strategy based on what is happening. In this way, combat turns blend together and just become a single dramatic action, until I change up what I'm doing and then it becomes another extended action. You'll notice that when people tell stories about D&D combat they do the same thing.
This is primarily an issue with the later editions (4E and 5E) of D&D where the health has become so bloated that even when you do hit, it feels like nothing's really been accomplished. How do you justify being stabbed doing 1/15th of your health in damage? How do you justify describing a hit as 'grazing' or 'glancing' for the hundredth time? In Pathfinder (1E at least), the last combat I had lasted probably 5-10 minutes. It was a few swings in either direction. The 'massive damage' rule can help with that as well; if something takes 50% or more of its health in one swing, it has to make a fortitude save or just die outright from shock. Usually when people tell stories about D&D combat, it sucks ass because they're spitting a bunch of numbers out and not actually describing what their character(s) did. That standing in place and whacking until something is dead is exactly what I don't want to happen in a game. Thanks for watching
My main problem with static AC is that it's static. You are being attacked by two or three people at the same time? You got the same AC against both. You're attacked by surprise? You got the same AC. You're attacked by one guy while doing something else? You get the same AC. I know some systems try to solve that (giving advantage for flanking, or having touch AC, flat footed AC, etc) but it's often overlooked or poorly designed. It also doesn't leave room for a meaningful non-obvious choice: that's just what you're AC is right now.
@@reactionaryprinciplegaming Exactly, it’s not an interactive mechanic in a game which should be very interactive.
it's static because it's easier and more accessible for new players and not a nightmare number crunch
@@toadallyawful what’s a nightmare number crunch about d20 add modifiers? Thats what they do every other time they roll. If they struggle with that… probably a sign to try a new core mechanic.
AD&D had a parry option for players, your attack bonus gets added to your AC. There are other rules that make AC more dynamic such as facing and choosing what attacks would be blocked by the shield. Still, it is a very abstract combat system that presents some difficulties to role play. The other issues you bring up are the result of D&D combat being more abstract than the rest of the game can be. It is possible to roleplay in depth, most every other area of play in D&D but the rules of D&D really enforce abstraction in combat. If you roleplay other areas of D&D then get into combat that has to be played out in a more abstract manner it can be very jarring, kind of like hitting a speed bump while going way too fast. The answer to both of these problems and more is to just play Mythras.
Forgot about the parry option, but it still ends up being static. Just gets the simulationist aspect in there. I have heard 'play Mythras' from several people with like minds at this point, I will have to check it out at the very least haha. Thanks for watching.
Very interesting topic. I know you from Shonner (I miss him quite a lot) but I am more of a video game guy. I have been doing solo TTRPG (journaling) since 3.5 though, but my thoughts on AC are perhaps skewed a bit towards that. I think anything that facilitates a more verbose description of the goings on during combat is a net positive. Looking forward to your next video. Take care.
Right, the clearer you are with your descriptions the less "wait, how far away is he?" you have interrupting the game. You take care as well, I think we all miss Shonner a lot. Still thinking about how I want to do my memorial video.