D&D: Stop Pigeonholing Your Players if You Want Them to Engage

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 23

  • @reactionaryprinciplegaming
    @reactionaryprinciplegaming 2 місяці тому +5

    Hell, at the "domestication of man" comment, I lost it. I exactly know what you mean.

    • @flamezombie1
      @flamezombie1  2 місяці тому +1

      I figured the intended audience would know what I meant haha.

  • @Tablerunner
    @Tablerunner 2 місяці тому +10

    It is perfectly fine to limit participation to players who are committed to be engaged and roleplay. But to boot a player because they don't engage with "the story" is weird to me. The actions of the player characters within the world (roleplay) is where the story emerges. It isn't some sort of scripted plot determined by the GM.

    • @flamezombie1
      @flamezombie1  2 місяці тому +3

      Exactly my thoughts. Thanks for watching, Crispy.

  • @Kirholm12
    @Kirholm12 2 місяці тому +2

    Oh, so there are people, who think like me. I've always been taught that the story is the world's background - the DM makes a faulty world where things are happening and then reacts to the players' actions. This is called the plot. Sometimes epic, sometimes down-to-earth, always genuine, always unique, always engaging, always fun.
    But, the general narrative seems to have mistaken DnD DMs for BDSM DMs. I've no idea, how stupid one can be to force something in a game of chance and think it's good. And the "if you don't like my story, why don't you DM" argument is not an argument just smooth-brained slop. Imagine this converstion: "BRO THERE'S SHIT IN MY BREAD WHAT THE FU-" "If you don't like it, why won't you become a baker?".

    • @flamezombie1
      @flamezombie1  2 місяці тому

      @@Kirholm12 Haha, that’s exactly it on the last line. Totally sidesteps the issues instead of considering what you can improve on in your hobby. Thanks for watching!

    • @lol-gv7ox
      @lol-gv7ox 2 місяці тому

      ... I personally disagree pretty hard with that second half. It's not bad to have a story or scripted event in the game. Like, if your party is stomping the shit out of the BBEG way too early, it's fair to make up a way for him to escape.
      A more fair metaphor would be "aw, there's raisins in my bread!", "Oh, sorry, I only really do raisin bread cause thats what I enjoy most. Maybe you can try the baker across the street if you wanna try a different kind of bread?"

    • @flamezombie1
      @flamezombie1  2 місяці тому +2

      @@lol-gv7ox What do you mean by "make up"?
      Is it fair if a player's character is dying too quickly for them to "make up" an ability they don't have so they can get out of there?
      Where does GM fiat end and frustrated novelization begin?

    • @lol-gv7ox
      @lol-gv7ox 2 місяці тому

      ​@@flamezombie1 If a player is dying too quickly, and you(the DM) think it's happening in an unsatisfying way, you either make the monster start failing more(basically fudging the dice), or you figure out something to save them, such as an NPC finding them and joining the fight, some mysterious entity reviving them after they die to incite interesting plot shit, or even a bigger monster tackling the monster the party is fighting while it's distracted, Monster Hunter style, and giving your players time to run like hell. Cause if they're failing miserably, that isn't fun for anyone.
      You make interesting ways for things to happen to satisfy everyone, because that's what being a DM *is*. DND isn't *just* a game of chance, it's collaborative storytelling. You make up shit for the players to do, the players do that shit and give you ideas on other things to make for them.

    • @lol-gv7ox
      @lol-gv7ox 2 місяці тому

      @@flamezombie1 In my opinion, Frustrated Novelization begins when you *ignore* the player's actions instead of trying to figure out ways to mold things *around* their actions. Making a way for the BBEG to escape because they're kinda curbstomping him in the first encounter when he's supposed to be a threat that pops up throughout the campaign *is* molding things around their actions. Novelization would be more "His HP stops decreasing and he starts blocking all your attacks and goes 'haha, you are big loser, actually' and teleports away".