Did you at least have toast with your jam? This year jam was fun! I made a rat that grew by eating cheese. "Scale" having multiple meanings was clever with it being dragon themed and building!
I was actually really surprised to see this only have a few likes and you only have a few subs. Your editing is definitely up there! I'm also definitely going to be trying out Miro and Trello, instead of pacing around my house with a half eaten granola bar thinking of game ideas 😅
Great video! I'll be honest, I get bored with most dev logs these days but the way you put this together plus your voice made it enjoyable to stick around for the full thing. Keep up the good work on the videos and games!
Great video, you game looks cute as hell, I'm gonna check it! I was in the jam too, we made Scrap Wars with another dev, it's a space builder shooter! We even updated it, the new version is definitely in a better shape :p
I participated in the Jam aswell. I made my game „elephants garden“ together with my girlfriend. I had an idea for your drag and drop problem. You should probably save the original position of the piece when picking it up with the mouse. Then when you drop the piece, you check, if the position where it should go, is already occupied, if yes then move the piece to the saved original position.
@potatutata3853 's answer is pretty well but rather than that a shortcut would be adding bools! Add a bool that says occupied. check when the mouse button is up, if the block that player decided to put the block has occupied condition true if it is return the block that selected to original position. If it is not let player put the block!
a minute in and its the most organized game jam project ever lmao. Other devs are so jealous and want to work as well as you if im being honest. great video
I don't think I could ever do game jams, especially being able to concentrate for 10 hours a day for like 4 days. Great video and the results of the game were nice!
@@NekciloDev thank you :D can you suggest any community I could join while learning game Dev? I've been watching videos and trying stuff a bit here and there but only now I've started actually working on my games... It's just hard to not have people to talk about this lmao
That's cool. I'm too nervous to take part in jams and stuff because of the strict time limit, so I'm impressed at your courage xD I'm curious why you decided to start with the menu?
If you have a quick look at my other videos, the ‘nail game’ one that i uploaded just before this was finished the day before the jam started- and that’s where I learnt to make a menu LOL so tldr: I did the menu first because I had done the same process the day before :)) Glad you enjoyed! ★
Every time i try to enter a game jam I just end up working on something i definitely cant finish in time. I only ever submitted a game the year I only had a day to work on it.
is there anyway you'd think of release your google docs of your layout process? If not I understand. I just haven't been able to find a good solo development layout and it'd be really helpful :)
You did a great job! If you need a story writer/programmer or manager of the whole process, hit me up! I would like to make a game with another talented jammer like you!
Yo- would you or anyone else in the comments wanna teach me some stuff about Godot and art? I'm tryna make games but I feel all over the place. I get overwhelmed when there's too many nodes, and trying to make everything componentised makes my brain hurt.
I suggest starting with a very small project with defined goals, such as recreating a retro title. Doing so will make you think exactly what you need to put on screen, and what behavior those things need. That will help you in figuring out what Nodes are needed. As for art... That's just an entirely separate skill that everyone learns differently, but you could always just take an art class that teaches basic principles, and go on from there. No matter what style or medium you work in, you have to have a firm foundation in the basics. For retro titles to recreate, I suggest either looking up a simple tutorial series to learn how to navigate Godot and get a general idea of how some Nodes are used. Alternatively, if you feel ready to jump in on your own, with no guiding tutorial, I suggest looking at the list of games for the 20 Game Challenge, most of the early games are pretty simple. For example, I've completed the first three since the beginning of the year, and I've got a full time job.
Did you at least have toast with your jam?
This year jam was fun! I made a rat that grew by eating cheese.
"Scale" having multiple meanings was clever with it being dragon themed and building!
this is genuinely so cool!!
i love your editing style, this is very underrated
Having a beach close to your house is insane
clicked for the cute dragon, stayed for the very relatable game jam moments lmfao
Wtf! I thought this had like, thousands of views before I finished watching the video. So underrated.
Great video, really loved that you included the initial planning phase as well.
This reminds me how Minecraft was born, just a game developers challenge
OMG IM YOUR 300 SUBSCRIBER! I loved your video and your game seemed so amazing! Congrats 🎉
I was actually really surprised to see this only have a few likes and you only have a few subs. Your editing is definitely up there! I'm also definitely going to be trying out Miro and Trello, instead of pacing around my house with a half eaten granola bar thinking of game ideas 😅
LOL that's so so real- and thank you! I've been editing for a while (this is my 3rd channel) so I'm glad you enjoyed it :))
Loved your video style and hope there's more to come!
Ty!! There’s been a few videos posted since this one :)) Glad you enjoyed ★
This was super cool to watch! The GTMK game jam this year was super fun to be in, and its nice to see other developers experiences this year.
I love how she spent 90% of her time with dialogues, ui, main menu , nothing no one has the guts to do
@@Redwan-wg4si I use They/Them pronouns but thank you! Glad you enjoyed :)
@@NekciloDev non-binary detected , opinion rejected
you have such a fun style! never seen a game jam video before with irl bits like that(beyond dani drinking milk, GOD I miss him...)
holy fuck holy FUCK this is my chance to say i knew a content creator with hundreds of thousands of subscribers while they were still at 230
I mean... 👉🤨👈 when are you going to get in the sub 100?
Yo, Epik Video. Great Idea For A Game! Hope To See More From You ;D
Great video! I'll be honest, I get bored with most dev logs these days but the way you put this together plus your voice made it enjoyable to stick around for the full thing. Keep up the good work on the videos and games!
Another fellow jammer here, great job with the game, it's very cute!
Loved how much effort went into this vid!
This is super cool! Great job on both the game and the devlog
crazily underrated!
Great video, you game looks cute as hell, I'm gonna check it! I was in the jam too, we made Scrap Wars with another dev, it's a space builder shooter! We even updated it, the new version is definitely in a better shape :p
I participated in the Jam aswell. I made my game „elephants garden“ together with my girlfriend.
I had an idea for your drag and drop problem. You should probably save the original position of the piece when picking it up with the mouse. Then when you drop the piece, you check, if the position where it should go, is already occupied, if yes then move the piece to the saved original position.
@potatutata3853 's answer is pretty well but rather than that a shortcut would be adding bools! Add a bool that says occupied. check when the mouse button is up, if the block that player decided to put the block has occupied condition true if it is return the block that selected to original position. If it is not let player put the block!
Most underrated game dev channel! I love he video, and think you should have placed higher! :)
Fantastic entry to the jam! The art looks great, in particular the dragon.
a minute in and its the most organized game jam project ever lmao. Other devs are so jealous and want to work as well as you if im being honest. great video
wow im surprised that you managed to finish in time, i also made a game for the jam and it was a great experience. keep up the good work
Ah yes, we love Godot! Great game, great vid.
Top shelf content! More people should see this.
The fact that as a game jammer you touched not only grass, but also water - is mind blowing!
Well done finishing the game - finishing stuff is key! And it looks fantastically adorable.
super underrated
I love how organized you work and hi im your new Subscriber :)
I don't think I could ever do game jams, especially being able to concentrate for 10 hours a day for like 4 days. Great video and the results of the game were nice!
This is so inspiring! I wish ill get this good one day😊
You will! Just takes a bit of practise and time :))
@@NekciloDev thank you :D can you suggest any community I could join while learning game Dev?
I've been watching videos and trying stuff a bit here and there but only now I've started actually working on my games... It's just hard to not have people to talk about this lmao
That's cool. I'm too nervous to take part in jams and stuff because of the strict time limit, so I'm impressed at your courage xD
I'm curious why you decided to start with the menu?
If you have a quick look at my other videos, the ‘nail game’ one that i uploaded just before this was finished the day before the jam started- and that’s where I learnt to make a menu LOL so tldr: I did the menu first because I had done the same process the day before :)) Glad you enjoyed! ★
@@NekciloDev Ah, that makes sense. Applying the new things you learned😃
I just finished playing and got score 75/80
I'm your 325 subscribersss... before this video going viral, I'm gonna take the ticket first..
for game jams I wouldn't recommend doing any menus, just launch straight into the game 👍
Underrated bro as a game dev myself it felt reletable
Every time i try to enter a game jam I just end up working on something i definitely cant finish in time. I only ever submitted a game the year I only had a day to work on it.
extremely underrated
is there anyway you'd think of release your google docs of your layout process? If not I understand. I just haven't been able to find a good solo development layout and it'd be really helpful :)
@@yemisifamu2169 What do you mean? Like the design doc or something else? :))
@@NekciloDev yes the design document about like the mechanics game play progression and stuff like that. That would a really cool handy resource :D
why cant chapters 3 and 6 be normal, istg imma go crazy
So you see my epic face and art 🌝 LOL
this is worth alike and sub
Cool video! 👍👍
you NEED more subs omg
You did a great job! If you need a story writer/programmer or manager of the whole process, hit me up! I would like to make a game with another talented jammer like you!
Excuse me Nekcilo, I think your voice should be slightly louder against the background music
peak content
Dragon drop :D
Only 152 subs🤯
investing at 143 subs
Your Amazing can't wait to see you succeed in life!! ♥♥♥
Can you put a flash warning in the title please?
Yo- would you or anyone else in the comments wanna teach me some stuff about Godot and art? I'm tryna make games but I feel all over the place. I get overwhelmed when there's too many nodes, and trying to make everything componentised makes my brain hurt.
I suggest starting with a very small project with defined goals, such as recreating a retro title. Doing so will make you think exactly what you need to put on screen, and what behavior those things need. That will help you in figuring out what Nodes are needed.
As for art... That's just an entirely separate skill that everyone learns differently, but you could always just take an art class that teaches basic principles, and go on from there. No matter what style or medium you work in, you have to have a firm foundation in the basics.
For retro titles to recreate, I suggest either looking up a simple tutorial series to learn how to navigate Godot and get a general idea of how some Nodes are used. Alternatively, if you feel ready to jump in on your own, with no guiding tutorial, I suggest looking at the list of games for the 20 Game Challenge, most of the early games are pretty simple. For example, I've completed the first three since the beginning of the year, and I've got a full time job.
touching grass😭😭
why most of the game dev are single😂
I am sorry but this match statement traumatized me, nice job though
Bro uses built in Godot UI
You got me at "dragon"!
You're pretty :)
FIRST!!! :)
Second 😢