If I had a nickel for every digimon game I loved that Casp reviewed negatively... I would have 2 nickels. Which isn't a lot and it's completely normal that it happened twice
I love how my sole thought upon finishing this Digimon video was "why is his maid's weapon levels all so low" and is immediately followed up by "oh yea trick light and afternoon tea..... goddamn Disgaea is weird"...anyways great Disgaea 5 video, keep it up fam.
You releasing a review for this game shortly after I've beaten the game for the first time myself is a damn nice coincidence Always good to see new content from you, many thanks B)
hey, I was playing this game when the translation was done. tbh, the team that translates this game is amazing. i have fun with the story. n amazing video as always Casp. edit: wrongly type Casp name 😅
Yeah, massive love for the guys who translated it. Absolutely nothing but respect and appreciation for their efforts. It's been a long time coming, but I'm sure the wait was worth it to someone who isn't me, and that's great.
This was my first Digimon game, as while it is flawed as all hell (these easily fixable, tiny quality-of-life issues mount up to immense amounts of lost time during gameplay), I have to say that few games were more compelling to the point of obsession to me. The fact your little pests are always going up and down and sideways in their evolution tree, or gaining xp in the farm, means that they are always progressing. The grinding meta was so enthralling that I ended up with a full party of Ultimate 2 'mons for the final boss, even though most of the game was barely challenging. Hell I went to the reddit to get all the evolutions, that is how this game fucked me up. If playing it was like 25% less clumsy those games could have been huge.
You don't have to pitch me the idea of a Digimon obsession, I'm right there with you, though it varies from game to game. For reals though, If the games were a bit quicker, they'd have much more appeal outside of a handful of internet Digimon fans.
Yep, same reason I'm obsessed with Cyber Sleuth now as a newcomer. I'm fairly allergic to JRPGs as well, so sinking 100+ hours into it, blitzing through story to get back to the grind, it's pretty exceptional for me.
Bug plate completion is directly tied to moves available for digimon. So the bug plate system is engineered from the top down to punish you for anything less then a perfect 100%. Wanna' do a fire breath attack with your dragon digimon? Nope. You didn't get a perfect score, so it can only learn claw attack
Yes, for real. The whole bug plate system was an absolute cast iron anchor that dragged down an otherwise really great entry into the handheld digimon world series.
@@iamcup7356 like i feel like for a handheld devs are past the "lets add more time wasters to pad game time" where thats relegated to post game.. Then again, digimon is the one with Labyrinthian dungeons with NUMEROUS non repellable encounters and the.... Stupid mission based progression dawn/dusk onwards... Did they really think gamers like these?
I can't believe the UA-cam algorithm only recommended this channel to me recently. I love Digimon and JRPGs, I have been binge watching all your videos lately and its highly entertaining. I love your sense of humour. Please don't stop uploading.
the bug plates are also important to the skills your digimon can learn, as the percentage of fixing determinates how many of them the digimon whose plate you have can learn from it´s move pool, giving them to lopmon ensures that the result is always higher than the one currently on the tree and thank god the replacement process is automatic. Another thing is that the digimon will always try to learn a skill if they reach the proper level, wich means that if you replaced all of agumon´s moves with the better greymon ones if you de-evolve it back to agumon it will try to learn all of the skills you have already remove and have no reason to want anymore, a problem that exists trough all of the DS games
What I think lost evolution does in a interesting way, is encouraging you to use different mons because of the whole lost evolutions gimmick (Annoying minigame aside, it's an interesting piece of desing). It can be a double edged sword by keeping you away from your favourites for a while but it can also bring some fresh experiences if yu are used to a couple of specific teams from previous games. Other than that, I totally feel why it feels like a "cashgrab" since it really isn't an improvement over the previous games. That said, for people who liked those and what more of the same just sligthly different, this game can still be a good time. I enjoyed quite a bit for that reason, despite it's flaws.
It was definitely slow, and I stopped pretty soon in to keep it as fresh as I could for the video. I've got a weakness for tactical RPGs and I hate VNs, so it's gonna be an interesting video.
You might want to check out Spectrobes at some point. It's another monster collector type game, and I remember it being quite enjoyable despite it being a bit generic. I haven't really heard much talk about it (which isn't that surprising since the series is dead), but I think you'd get a kick out of it.
I didn't know it was a monster collecting game, so I will take this recommendation very seriously. I've seen it mentioned many times before, but I always get it confused with Spectral Force(?) or something, which is objectively awful.
Interesting opinion. Usually your reviews are in line with my thinking, but this time it’s very different. The only things I really agree with are the story, the platinum tamer grinding, map design and the menus. Personally, I do find the end to be at least interesting and if did keep me invested to get up to that point (Unlike DS and DD). Platinum wasn’t hard for me I played the game on a ds and found it quite fun, but I know friends who hated it. The map design is pretty bad, however,t here are some differences from DD!s versions of the map that makes it more bearable for me. The menus are a bitch though. I ended up just throwing away all my equipment because fuck if I’m gonna spend that long on setting it up. However, despite it’s flaws and it’s slight improvements over DD, it’s the only classic story game I actually felt was engaging and fun enough to actually finish. The combination of the wide evolution tree, the lesser grinding for your wanted partners, the (sometimes good) story and better battle system and more convenient map design was just enough to push it over the threshold of “playable game” for me. I think it’s the best out of the three games. Not by much and that i wouldn’t say it’s even a particularly good game, but for not boring me out before finishing it, it’s definitely my favourite of the bunch
I think if it weren't for the bug plates and stuff, it'd probably be the best of the lot, as despite still being bloated, it's the least bloated, you know, ignoring the bug plates. I'm down for the tree being locked behind events, or some sort of mechanic, but the way they went about it was so unnecessary. I tend to explore the trees pretty hard anyway, with how much you have to move around them, but a bit of an extra kick isn't such a bad thing. Battles loading instantly was great, but that brick wall of trying to interface with it tore me up. I think Xros Wars was the last game in this sorta copy/pasted style, and I do wonder if they changed it enough to warrant a look.
No lie i beat this game in Japanese because i was waiting about 2 years for an English patch that never came. The menus were that similar to the previous games lol. I have no real idea about the story. Also yes the game is fairly easy thanks to the farm. I appreciate that an english patch exists now somehow somewhere. Good thorough review btw. I have no strong feeling one way or the other about this game except that the spectrobes/fossil fighter gimmick, seems like a hamfisted way to try and slow a players ability to pummel the games bosses into a fine paste. It failed at that task.
There's a part of me that's glad they tried something different, but at a certain point during play testing, surely someone was like "Bro this sucks can we make it less slow?"
I could feel the pain of that menu segment, especially considering Pokemon Gold fixed all of the first half and Pokemon Diamond fixed all of the rest. Two prime cheat sheets to copy from and both came out decade/years before this mess... Uhh I mean Game*. And everyone loves the old "beat em up till they see reason" game trope
Still waiting for that Decode Review XD kidding, I just remember us talking about it quite a while ago, then things happened and it took quite longer to release it than anticipated :D Also: Translating DS games is literally hell. Never again
I recently played the original Digimon World DS during on Nintendo 3DS while I was on vacation and had a blast. To bad they never localized this game I guess I could always emulate the game :P
I've only played the original on GBC and I legit only played it a few months ago. At one point, I was gonna go really hard on monster-collection games that weren't Digimon, but then I kept going with Digimon. There's a better timeline out there where I'm currently balls-deep in a DQ Monsters series :^)
I haven't played Monster Tale, but it sounds interesting! As for which DS game I'd recommend, probably the original DS if you can put up with the speed. If not, Dawn/Dusk is my back up. Lost Evo just kinda sucks unfortunately.
Regardless of the flaws of this game I still prefer this game over DS and Dawn/Dusk. The attack animations are awesome, I though the story was good and unique, and the challenge was welcomed especially after how easy the last three games were (with exceptions of Demon Lords from DS and Tamer Legend from Dawn/Dusk). Super Xros Wars improves on everything from these games and it is more challenging. Lost Evolution remains my personal favorite and I love that now I can play the fan English patched version on my 3DS.
The Lost Evolution devs must've saw the success of Spectrobes and Fossil Fighters and thought "Hey maybe our game would be more successful if we incorporate the worst part of those two games into our game!?"
I get the ds wasn't powerful but man it was powerful enough to have better menus. Because i do be believe other rpg's on the dssolved this issue before.
@kanchomerocks12 No, they were an issue in all Gen 4 games as that didn't get fixed at all until Gen 5, as the only fix they made from DP was just shortening the window when the menus actually start taking inputs...
That's a lot of time spent talking about menus. And, that is basically all I've talked about for botw2 so far. For a game with 2 in its name, it could have done way more to improve the menus
You know there was a time when I was genuinely upset that this game never got localized…… yea I’m over it and I think even Bandai knew it wasn’t worth the effort lol.
@@Caspicum From what I can tell, it's less of a hack and more of a straight up remake. It uses the same graphics and assets, but it's made entirely in Unity and adds tons of Digimon to the game. I don't think it's playable yet though.
Interesting to see your opinion about Lost Evo and survive are the complete opposite of mine. I don't really care for survive being unique when the uniqueness is kinda shite. The first playthrough forces you to lose party members and you can't save them until a repeat playthrough. All the characters act unbelievably dumb and the Tactics gameplay feels super tacked onto the Visual novel part. The game would've been better had it focused on one or the other rather than trying to mix both together. Lost evolution (and Super Xros Wars but that'll never get a fan patch) were by far my favorite Story games on the DS. I actually played them on original hardware so that probably helps but I enjoyed the plate minigame a lot and the story was much more interesting than DS and Sunburst/Moonlight. It also doesn't help that the game engine in those two games is slow asf. Battles literally put me to sleep something only Pokemon Diamond managed to pull off for me. Battles take forever, attack animations take forever. Lost evolution was a massive step up in that regard. I also don't really understand the complaints about menu's because if memory serves me right the menus are mostly identical from the prior games and honestly the smallest problem the game had imo. Keep in mind i played that game in like 2011 so I might misremember a lot. But I do remember that I enjoyed this and Super Xros Wars the most. I would dig up a review i've written on some german forum about the game a decade ago but the forum is defunct. Fuck grinding Tamer points for Platinum tho, that shit can get erased for all I care.
I haven't actually played much of Survive yet, which is why I said I'd be more down to play it. I was playing it for funsies when it dropped, but I didn't want a release-window video on it, so I stopped myself to keep as much fresh for the eventual video as I could. ngl i hate VNs, so it's probably gonna be very negative, but we'll have to wait and see. The menus were almost identical in the first two Story games, yeah, but I pissed and moaned about them in the former videos, and I never felt like I fully talked about why. I made off-handed comments, and I think a lot of people misinterpreted what I was trying to say, which was likely the way I wrote the criticisms. Since there wasn't much to talk about in this title, I figured a 7 minute menu breakdown was in order. and yeah grinding tamer points can begone tbh
I liked everything but the minigame personally, that shit was painful, the field moves hurt my ass as well. They rebalanced to make random encounters either easy medium or hard and limit your evolutions that's ok until you need megas or something and have to go find things because i wanted kimeramon but never got it even the Alpha drop, mostly because again there ends up being random miniboss spawns and bosses are so much higher then the random trash. I like this wild encounter stuff, gives an 'oh shit' as well as making most encounters not that bad and fast and a good minimum bar. I blame the fact the defense system is like, 1 damage or half your hp like there is a grey area between them that actual damage is done, its why there has to be the difficulty spikes in a few areas. Also i liked the new battle menu, everything else is just generic and i preferred dusk/dawn for this because you can go up or down or easily tap. The multimove system replacing doubling your turn is better imo, makes it RNG so you dont always move 5 times as i think it caps at like 4 and it's less likely to get past 3 but 3 is consistent if fast enough and final post game bosses sorta require it as the max damage possible is 9999 and they removed multihit moves entirely because of it, i liked that a lot, the long fights were nice and flowed decently balanced over the insane endgame power. The 'gym leader' part is making chaos and they have been brainwashed or tricked into the position so you're cleaning up the bad guys garbage and the tamers need to see the best and biggest tamer they have before they send them into the core of this problem where a failure could mean the end of everything we know.
Every random encounter game needs to take a page out of legend of dragoons book. I get that it's not perfect, but the green>yellow>red indicator system stops the 2 steps b4 random encounter bs in games like this.
@@Caspicum Very. Admittedly, I've only played the first one, but I own all three. The first game is extremely charming, and has a surprisingly good story. It's no masterpiece, but it does its job well. The gameplay is Fossil Fighters' strongest aspect, as you run around dig sites with a sonar, pinging fossils in the ground that you then dig up and take back to the hub to clean. The cleaning mini game can be a bit repetitive, but it's easy to enter a sort of "Flow state" and blast through your haul with surprising efficiency. Combat is simple, but very fun with hidden depth a la Pokémon. It revolves around management of a resource called Fossil Points (FP) shared across teams of three "Vivosaurs". Called so because they're "revived" from the fossils, Vivosaurs are fun takes on many real dinosaurs from across prehistory, ranging from iconic beasts like T-Rex and Triceratops, to more obscure picks like Troodon and Quetzalcoatlus. I... went on longer than I intended. Oops. TLDR: Fun monster collection RPG overshadowed by Pokémon that's more fun than Pokémon 90% of the time.
@@Inuzumi Again, the menus aren't really that bad. In fact the other DS games are just as bad with the menus. It's just there's more to do in this game. And the Minigames are just a git gud situation imho.
Over-complication is a good word. Not in that it's complex, but in the sense that it's confusing and completely unnecessary. It's never hard or challenging, you either have the tools for the job or you don't, and most don't require completion anyway. At best it's a perpetual annoyance, at worst it's hours of my life I'll never get back and for no good reason.
If there's no plans for an English translation, I might just brave it and brute force my way through the Japanese. I wanna get to some other games first, Digimon Worlds 2 and 3 again, Survive, and maybe the PocketStation titles...
"just generic anime shit" ngl, i was playing this in vc with friends and we all went YOOOOOOOOO when it became bleach for some fuckin reason in the last segment of the last fight
You bring up some good points, but some other are pretty stupid which makes this an overall bad review. "Some line of code is changed and now Agumon can't become bigger, it's strange" How is that strange??? Sounds pretty logical to me.
If you leave out what I said before and after, sure it doesn't make a lot of sense. If it's sandwiched between me saying "I guess it's data, so it makes sense, it just seems a little too abstract to concretely effect." then I don't see an issue. My gripe was less that you can change code to make programs do different things, and more that the Digivolution tree is a concept. Does it apply to every monster, or just tamers/ours? Why aren't other tamers fixing it? Why did they only cut off select routes and not all Digivolution? How am I seeing monsters Digivolve before my eyes and higher-stages exist? Does it only destroy the bridge to becoming the monster, or is the monster itself affected? It just seems like a backwards story inclusion to justify the new gimmick mechanic is what I was saying. If a 10-second sentence, reliant on what comes before and after it makes the entire 16-minute video bad, I'd say that's a non-issue.
Ok great vid well done every1 but ok are we done now? R ther anymor digimon games on da neo geo poket color u wana review? R u sure we got all da ps1 ones? Y not do em agn to make sure Jus wana mak sur u do every single godam digi game evr made jus watchn ur bak bruh
57k points? I saw you get just over 100 for that one piece. Maybe you can loads from side quests, but still, that's asking the player to do this mini game quite a lot. UA-cam mobile edit button when? I'd rather not use the app.
@@Caspicum I'd say so. You don't have to clean/repair your fossil first but it does get dusty while cleaning so you have to blow on the microphone in order to get rid of the dust. And in Fossil Fughters Champions there's even specific points that if hit, they make other points visible and if you follow the chain you can clean a huge chunk of your fossil instantly. Then there's also large fossils that can be cleaned with your friends or other people and special fossils that require you to turn them around so you can clean them from both sides. Ofc there's also some time increasing items and a few other QoL changes but that's pretty much it as far as actual fossil cleaning is concerned.
yeah it's just not a very good, fun, or creative game. It's basically a 1:1 copy of two previous games, and neither of those were anything but crappy dragon quest clones
You don't even mention the *scads* of recycled music. Why, I streamed this game just tonight, and found no less than *eight* songs that were taken, directly, from the previous two (we'll pretend it's two) games. That was in the first *two hours.* This game is an abomination.
It's been so long since I played the other two that I legitimately forgot the music tracks. That's insane they didn't even make new music. Digimon music is always good, so making more of it should be required.
@@Caspicum Oh, fair! I just happen to love Dawn/Dusk, and have played it recently. I also played World DS fairly recently as well (and frankly, the song that Lost Evo recycles, the crisis theme, plays *way too often,* so I couldn't possibly forget it...), so I picked up on it. Game begins and you find the ship, and it plays the Sunken Tunnel theme and I'm like "what." And then it plays toe Kowloon Co. theme and I'm like "What?" *Then,* it plays the World DS crisis theme and I am like "OH YOU DIDN'T." There IS new music, and a decent chunk of it, at that, but when you go to the forest, or the mountain, and both those themes are recycled from Dawn/Dusk, it just becomes depressing/comical. And it just kept getting worse, we're up to nine. The evolution theme was also recycled. I repeat: Abomination.
Babe wake up, new.... Babe... Oh wait, I'm a decade into this review series and she left a long time ago
I hope you found someone better, someone who really appreciates decade-long Digimon review serieses.
If I had a nickel for every digimon game I loved that Casp reviewed negatively... I would have 2 nickels. Which isn't a lot and it's completely normal that it happened twice
what was the other one?
@@maxhadanidea
Hacker's memory
@@kanchomerocks12 ok thank you
@@kanchomerocks12why? that game is better than Cyber Sleuth. CS had nothing for 50% of its runtime
@@RinaShinomiyaVal
Don't ask me, I loved hacker's memory.
Digimon Story: Lost in the Menus
I love how my sole thought upon finishing this Digimon video was "why is his maid's weapon levels all so low" and is immediately followed up by "oh yea trick light and afternoon tea..... goddamn Disgaea is weird"...anyways great Disgaea 5 video, keep it up fam.
Is honestly impressive how after 2 games this series have so many problems with menus, especially with a touchscreen
hey maybe xros wars fixed it... maybe...
@@Caspicum let's hope so...
Nothing better than to wake up to a Casp video of a video game I’ll never play.
I PLAY IT SO YOU DON'T HAVE TO
Like the nostalgia critic, but not awful?
@@meltingkeith7046 like the nostalgia critic, but less irrationally angry.
You releasing a review for this game shortly after I've beaten the game for the first time myself is a damn nice coincidence
Always good to see new content from you, many thanks B)
It was fated to be, my digibro. I appreciate your support ty ty ty
hey, I was playing this game when the translation was done. tbh, the team that translates this game is amazing. i have fun with the story. n amazing video as always Casp.
edit: wrongly type Casp name 😅
Yeah, massive love for the guys who translated it. Absolutely nothing but respect and appreciation for their efforts. It's been a long time coming, but I'm sure the wait was worth it to someone who isn't me, and that's great.
@@Caspicum i understand and respect your stand with this game. thanks for reply btw 😁
This was my first Digimon game, as while it is flawed as all hell (these easily fixable, tiny quality-of-life issues mount up to immense amounts of lost time during gameplay), I have to say that few games were more compelling to the point of obsession to me. The fact your little pests are always going up and down and sideways in their evolution tree, or gaining xp in the farm, means that they are always progressing. The grinding meta was so enthralling that I ended up with a full party of Ultimate 2 'mons for the final boss, even though most of the game was barely challenging. Hell I went to the reddit to get all the evolutions, that is how this game fucked me up. If playing it was like 25% less clumsy those games could have been huge.
You don't have to pitch me the idea of a Digimon obsession, I'm right there with you, though it varies from game to game. For reals though, If the games were a bit quicker, they'd have much more appeal outside of a handful of internet Digimon fans.
Yep, same reason I'm obsessed with Cyber Sleuth now as a newcomer. I'm fairly allergic to JRPGs as well, so sinking 100+ hours into it, blitzing through story to get back to the grind, it's pretty exceptional for me.
Bug plate completion is directly tied to moves available for digimon. So the bug plate system is engineered from the top down to punish you for anything less then a perfect 100%. Wanna' do a fire breath attack with your dragon digimon? Nope. You didn't get a perfect score, so it can only learn claw attack
Wait, for real? That makes it so much worse
Yes, for real. The whole bug plate system was an absolute cast iron anchor that dragged down an otherwise really great entry into the handheld digimon world series.
@@iamcup7356 like i feel like for a handheld devs are past the "lets add more time wasters to pad game time" where thats relegated to post game..
Then again, digimon is the one with Labyrinthian dungeons with NUMEROUS non repellable encounters and the.... Stupid mission based progression dawn/dusk onwards... Did they really think gamers like these?
I felt happier than I would like to admit after seeing this video in my feed lol, glad to see another digimon review from you!
I will never let you down, I will remake every single video repeatedly until I drop. that way, i never run out of digimon games
I can't believe the UA-cam algorithm only recommended this channel to me recently. I love Digimon and JRPGs, I have been binge watching all your videos lately and its highly entertaining. I love your sense of humour. Please don't stop uploading.
Hey, I'm just glad you're here now! Don't worry, if I ever stop uploading, that'll be the confirmation of my death. I enjoy it way too much.
Hell yeah, always happy to see more digimon content from that one Australian jrpg guy 👏🏿
WHY did they make these digimon games so slow. I want to love them
A question I've been asking myself since the PS1 days...
the bug plates are also important to the skills your digimon can learn, as the percentage of fixing determinates how many of them the digimon whose plate you have can learn from it´s move pool, giving them to lopmon ensures that the result is always higher than the one currently on the tree and thank god the replacement process is automatic.
Another thing is that the digimon will always try to learn a skill if they reach the proper level, wich means that if you replaced all of agumon´s moves with the better greymon ones if you de-evolve it back to agumon it will try to learn all of the skills you have already remove and have no reason to want anymore, a problem that exists trough all of the DS games
Oh sick, I didn't know that. I don't know if I skimmed it, or if it's just a neat little effect they don't fully explain, but that's kinda cool.
What I think lost evolution does in a interesting way, is encouraging you to use different mons because of the whole lost evolutions gimmick (Annoying minigame aside, it's an interesting piece of desing). It can be a double edged sword by keeping you away from your favourites for a while but it can also bring some fresh experiences if yu are used to a couple of specific teams from previous games. Other than that, I totally feel why it feels like a "cashgrab" since it really isn't an improvement over the previous games. That said, for people who liked those and what more of the same just sligthly different, this game can still be a good time. I enjoyed quite a bit for that reason, despite it's flaws.
More digimon!it's just the series that keeps on giving
It'll never end. You're here forever.
Digimon survive is a game I enjoyed but it has a slow start which definitely does not help. Looking forward to seeing your video on it.🤔🙂
It was definitely slow, and I stopped pretty soon in to keep it as fresh as I could for the video. I've got a weakness for tactical RPGs and I hate VNs, so it's gonna be an interesting video.
I am now waiting for the fan made quality of life rom hack that fixes the menus for a game I have never played
Can't wait for the Xros wars review in 10 years once it gets translated
idk if 10 years is long enough, i'm gonna need more time, sarge
You might want to check out Spectrobes at some point. It's another monster collector type game, and I remember it being quite enjoyable despite it being a bit generic. I haven't really heard much talk about it (which isn't that surprising since the series is dead), but I think you'd get a kick out of it.
Spectrobes is my jam. I got all 3 games
I can't believe disney didn't make a cartoon of it. Maybe it would've taken off then.
I didn't know it was a monster collecting game, so I will take this recommendation very seriously. I've seen it mentioned many times before, but I always get it confused with Spectral Force(?) or something, which is objectively awful.
I will insert my device into angewoman and ladidevimon everyday
based
RIP Camelmon :(
His only weakness was strawmon
Interesting opinion. Usually your reviews are in line with my thinking, but this time it’s very different. The only things I really agree with are the story, the platinum tamer grinding, map design and the menus.
Personally, I do find the end to be at least interesting and if did keep me invested to get up to that point (Unlike DS and DD). Platinum wasn’t hard for me I played the game on a ds and found it quite fun, but I know friends who hated it. The map design is pretty bad, however,t here are some differences from DD!s versions of the map that makes it more bearable for me. The menus are a bitch though. I ended up just throwing away all my equipment because fuck if I’m gonna spend that long on setting it up.
However, despite it’s flaws and it’s slight improvements over DD, it’s the only classic story game I actually felt was engaging and fun enough to actually finish. The combination of the wide evolution tree, the lesser grinding for your wanted partners, the (sometimes good) story and better battle system and more convenient map design was just enough to push it over the threshold of “playable game” for me. I think it’s the best out of the three games. Not by much and that i wouldn’t say it’s even a particularly good game, but for not boring me out before finishing it, it’s definitely my favourite of the bunch
I think if it weren't for the bug plates and stuff, it'd probably be the best of the lot, as despite still being bloated, it's the least bloated, you know, ignoring the bug plates. I'm down for the tree being locked behind events, or some sort of mechanic, but the way they went about it was so unnecessary. I tend to explore the trees pretty hard anyway, with how much you have to move around them, but a bit of an extra kick isn't such a bad thing. Battles loading instantly was great, but that brick wall of trying to interface with it tore me up. I think Xros Wars was the last game in this sorta copy/pasted style, and I do wonder if they changed it enough to warrant a look.
No lie i beat this game in Japanese because i was waiting about 2 years for an English patch that never came. The menus were that similar to the previous games lol. I have no real idea about the story. Also yes the game is fairly easy thanks to the farm.
I appreciate that an english patch exists now somehow somewhere.
Good thorough review btw. I have no strong feeling one way or the other about this game except that the spectrobes/fossil fighter gimmick, seems like a hamfisted way to try and slow a players ability to pummel the games bosses into a fine paste. It failed at that task.
There's a part of me that's glad they tried something different, but at a certain point during play testing, surely someone was like "Bro this sucks can we make it less slow?"
back at it again with another digimon review
let's get rooooooooooooooooooooight into the disappointment
I adore the lore in this game
Casp is back! Legit surprised I've never even heard of this game and I played the last two.
They never localized this bad boy, so if you weren't out looking for it, you'd never have known.
Awwwww yeaaaaa I LOVE digital (monster) slavery.
nice review as usual mate, stay cheeky.
ty ty, they'd have to rip both the cheeks off my face to stop me brother
I could feel the pain of that menu segment, especially considering Pokemon Gold fixed all of the first half and Pokemon Diamond fixed all of the rest. Two prime cheat sheets to copy from and both came out decade/years before this mess... Uhh I mean Game*. And everyone loves the old "beat em up till they see reason" game trope
i remember dragging and dropping Pokemon, thinking to myself, "Man, they finally justified the touch screen." and now we're here.
Still waiting for that Decode Review XD kidding, I just remember us talking about it quite a while ago, then things happened and it took quite longer to release it than anticipated :D Also: Translating DS games is literally hell. Never again
I recently played the original Digimon World DS during on Nintendo 3DS while I was on vacation and had a blast. To bad they never localized this game I guess I could always emulate the game :P
Have you played the dragon quest monsters games? I would love to see videos on these games.Would really fit on this channel
I've only played the original on GBC and I legit only played it a few months ago. At one point, I was gonna go really hard on monster-collection games that weren't Digimon, but then I kept going with Digimon. There's a better timeline out there where I'm currently balls-deep in a DQ Monsters series :^)
So which of the DS games do you recommend? Also, have you played Monster Tale? It's a Metroidvania with a bit of monster raising elements
I haven't played Monster Tale, but it sounds interesting! As for which DS game I'd recommend, probably the original DS if you can put up with the speed. If not, Dawn/Dusk is my back up. Lost Evo just kinda sucks unfortunately.
Regardless of the flaws of this game I still prefer this game over DS and Dawn/Dusk. The attack animations are awesome, I though the story was good and unique, and the challenge was welcomed especially after how easy the last three games were (with exceptions of Demon Lords from DS and Tamer Legend from Dawn/Dusk). Super Xros Wars improves on everything from these games and it is more challenging. Lost Evolution remains my personal favorite and I love that now I can play the fan English patched version on my 3DS.
The Lost Evolution devs must've saw the success of Spectrobes and Fossil Fighters and thought "Hey maybe our game would be more successful if we incorporate the worst part of those two games into our game!?"
I haven't played either of those, but I've repeatedly been told that Spectrobes is worth playing.
Is it bad i still like it more that dawn or even cyber sleuth I think I just hate quest systems that they relied on way heavier
I get the ds wasn't powerful but man it was powerful enough to have better menus. Because i do be believe other rpg's on the dssolved this issue before.
You say that, yet it took Pokémon to 2010 to finally figure out how to make health bars go down at tolerable speeds...
@@V-Jes
Pokemon health bars were only ever a problem in the original Diamond and Pearl games, what are you talking about?
@kanchomerocks12 No, they were an issue in all Gen 4 games as that didn't get fixed at all until Gen 5, as the only fix they made from DP was just shortening the window when the menus actually start taking inputs...
@@V-Jes i meant like item menus and stuff though i guess i should have been more specific
man i skipped Gen 4, seems like I dodged a bullet
That's a lot of time spent talking about menus. And, that is basically all I've talked about for botw2 so far. For a game with 2 in its name, it could have done way more to improve the menus
That was definitely a bloated time, surely they could've learnt something from Ocarina right? Stop breaking my progress with fucking menus
You know there was a time when I was genuinely upset that this game never got localized…… yea I’m over it and I think even Bandai knew it wasn’t worth the effort lol.
It still kinda sucks when it's a long-running series, no less when the Story series is so closely related.
Now waiting for fans rom hack dusk 2.0
is that real? i've been slowly playing through some interesting hacks and writing a second script, so I'd be open to more suggestions.
@@Caspicum
From what I can tell, it's less of a hack and more of a straight up remake. It uses the same graphics and assets, but it's made entirely in Unity and adds tons of Digimon to the game. I don't think it's playable yet though.
@@Caspicum it maybe finish this year's tho
That and digital takers reborn 2 that fangame also worth waiting
Damn shame. I'll probably still try it when it drops, but it's unfortunately not a rom hack.
Is someone still play digital tamers reborn?
For last update the Dev add a lot
Like mastemon
For getting 100 (fore moves) on digimon slates I wouldnt mind it if the neccesary tool upgrades didnt cost out the ass
Wait a minute... this isn't an item only run ! What in the hell is a Digimon?
every time i play rpgs i keep my eyes peeled for items though
Interesting to see your opinion about Lost Evo and survive are the complete opposite of mine. I don't really care for survive being unique when the uniqueness is kinda shite.
The first playthrough forces you to lose party members and you can't save them until a repeat playthrough. All the characters act unbelievably dumb and the Tactics gameplay feels super tacked onto the Visual novel part. The game would've been better had it focused on one or the other rather than trying to mix both together.
Lost evolution (and Super Xros Wars but that'll never get a fan patch) were by far my favorite Story games on the DS. I actually played them on original hardware so that probably helps but I enjoyed the plate minigame a lot and the story was much more interesting than DS and Sunburst/Moonlight. It also doesn't help that the game engine in those two games is slow asf. Battles literally put me to sleep something only Pokemon Diamond managed to pull off for me. Battles take forever, attack animations take forever. Lost evolution was a massive step up in that regard. I also don't really understand the complaints about menu's because if memory serves me right the menus are mostly identical from the prior games and honestly the smallest problem the game had imo. Keep in mind i played that game in like 2011 so I might misremember a lot. But I do remember that I enjoyed this and Super Xros Wars the most. I would dig up a review i've written on some german forum about the game a decade ago but the forum is defunct.
Fuck grinding Tamer points for Platinum tho, that shit can get erased for all I care.
I haven't actually played much of Survive yet, which is why I said I'd be more down to play it. I was playing it for funsies when it dropped, but I didn't want a release-window video on it, so I stopped myself to keep as much fresh for the eventual video as I could. ngl i hate VNs, so it's probably gonna be very negative, but we'll have to wait and see.
The menus were almost identical in the first two Story games, yeah, but I pissed and moaned about them in the former videos, and I never felt like I fully talked about why. I made off-handed comments, and I think a lot of people misinterpreted what I was trying to say, which was likely the way I wrote the criticisms. Since there wasn't much to talk about in this title, I figured a 7 minute menu breakdown was in order. and yeah grinding tamer points can begone tbh
Will you review the xros wars ds game too?
It's on the list eventually!
How are there still more Digimon games I thought you covered all of them twice by this point
Not quite!
But the ride is nearing its end.
I liked everything but the minigame personally, that shit was painful, the field moves hurt my ass as well.
They rebalanced to make random encounters either easy medium or hard and limit your evolutions that's ok until you need megas or something and have to go find things because i wanted kimeramon but never got it even the Alpha drop, mostly because again there ends up being random miniboss spawns and bosses are so much higher then the random trash.
I like this wild encounter stuff, gives an 'oh shit' as well as making most encounters not that bad and fast and a good minimum bar.
I blame the fact the defense system is like, 1 damage or half your hp like there is a grey area between them that actual damage is done, its why there has to be the difficulty spikes in a few areas.
Also i liked the new battle menu, everything else is just generic and i preferred dusk/dawn for this because you can go up or down or easily tap.
The multimove system replacing doubling your turn is better imo, makes it RNG so you dont always move 5 times as i think it caps at like 4 and it's less likely to get past 3 but 3 is consistent if fast enough and final post game bosses sorta require it as the max damage possible is 9999 and they removed multihit moves entirely because of it, i liked that a lot, the long fights were nice and flowed decently balanced over the insane endgame power.
The 'gym leader' part is making chaos and they have been brainwashed or tricked into the position so you're cleaning up the bad guys garbage and the tamers need to see the best and biggest tamer they have before they send them into the core of this problem where a failure could mean the end of everything we know.
The gym leader stuff was what they'd been doing up till that point, but now there were 4 more guys.
Every random encounter game needs to take a page out of legend of dragoons book. I get that it's not perfect, but the green>yellow>red indicator system stops the 2 steps b4 random encounter bs in games like this.
please, i'd kill for that in 99% of JRPGs
When are you reviewing trails in the sky?
oh boy
OH BOY
I wonder which genius decided to add Fossil Fighters to DIgimon.
You mean to tell me there's a digimon game that has Fossil Fighters cleaning minigames and it's still bad?
Everyone's talking about Fossil Fighters but I was missed that. Worth it?
@@Caspicum Very. Admittedly, I've only played the first one, but I own all three.
The first game is extremely charming, and has a surprisingly good story. It's no masterpiece, but it does its job well. The gameplay is Fossil Fighters' strongest aspect, as you run around dig sites with a sonar, pinging fossils in the ground that you then dig up and take back to the hub to clean. The cleaning mini game can be a bit repetitive, but it's easy to enter a sort of "Flow state" and blast through your haul with surprising efficiency. Combat is simple, but very fun with hidden depth a la Pokémon. It revolves around management of a resource called Fossil Points (FP) shared across teams of three "Vivosaurs". Called so because they're "revived" from the fossils, Vivosaurs are fun takes on many real dinosaurs from across prehistory, ranging from iconic beasts like T-Rex and Triceratops, to more obscure picks like Troodon and Quetzalcoatlus.
I... went on longer than I intended. Oops.
TLDR: Fun monster collection RPG overshadowed by Pokémon that's more fun than Pokémon 90% of the time.
7:00 minutes in... XD. Oh lord.
they say consistency is key
Oh nice, digihell is back. Yes.
To be honest this game seems like a stupidly overcomplication of the original World DS game. Like, for no reason.
It's really not that complicated to be honest.
@@kanchomerocks12 Compared to the other games I mean. And I'm solely talking about all those new minigames and menus shown here.
@@Inuzumi
Again, the menus aren't really that bad. In fact the other DS games are just as bad with the menus. It's just there's more to do in this game. And the Minigames are just a git gud situation imho.
Over-complication is a good word. Not in that it's complex, but in the sense that it's confusing and completely unnecessary. It's never hard or challenging, you either have the tools for the job or you don't, and most don't require completion anyway. At best it's a perpetual annoyance, at worst it's hours of my life I'll never get back and for no good reason.
I can't believe he said it's better than the original Digimon World
I cant beliv he used the term niggling annoyance so casually wat a champ
Are You going to play Xwar?
If there's no plans for an English translation, I might just brave it and brute force my way through the Japanese. I wanna get to some other games first, Digimon Worlds 2 and 3 again, Survive, and maybe the PocketStation titles...
Where's the Survive video?
Not here (YET)
has anyone told you that you sound like yami yugi from yugioh abridge series.
You'd be the first and idk what he sounds like but i'm just glad that i make people think of yugioh tbh
"just generic anime shit" ngl, i was playing this in vc with friends and we all went YOOOOOOOOO when it became bleach for some fuckin reason in the last segment of the last fight
You bring up some good points, but some other are pretty stupid which makes this an overall bad review. "Some line of code is changed and now Agumon can't become bigger, it's strange" How is that strange??? Sounds pretty logical to me.
If you leave out what I said before and after, sure it doesn't make a lot of sense. If it's sandwiched between me saying "I guess it's data, so it makes sense, it just seems a little too abstract to concretely effect." then I don't see an issue. My gripe was less that you can change code to make programs do different things, and more that the Digivolution tree is a concept. Does it apply to every monster, or just tamers/ours? Why aren't other tamers fixing it? Why did they only cut off select routes and not all Digivolution? How am I seeing monsters Digivolve before my eyes and higher-stages exist? Does it only destroy the bridge to becoming the monster, or is the monster itself affected?
It just seems like a backwards story inclusion to justify the new gimmick mechanic is what I was saying. If a 10-second sentence, reliant on what comes before and after it makes the entire 16-minute video bad, I'd say that's a non-issue.
Ok great vid well done every1 but ok are we done now? R ther anymor digimon games on da neo geo poket color u wana review? R u sure we got all da ps1 ones? Y not do em agn to make sure Jus wana mak sur u do every single godam digi game evr made jus watchn ur bak bruh
there's legitimately 3 more PS1 games that link up with the PocketStation and they're on my radar eventually
57k points? I saw you get just over 100 for that one piece. Maybe you can loads from side quests, but still, that's asking the player to do this mini game quite a lot.
UA-cam mobile edit button when?
I'd rather not use the app.
Damn UA-cam mobile has no edit? You got robbed.
Group-OH!
Bug plates were my favorite addition to this game! I even got into the fossil/dinosaur games on the DS because of this.
Damn son. Does Fossil fighters do it better at least?
@@Caspicum I'd say so. You don't have to clean/repair your fossil first but it does get dusty while cleaning so you have to blow on the microphone in order to get rid of the dust. And in Fossil Fughters Champions there's even specific points that if hit, they make other points visible and if you follow the chain you can clean a huge chunk of your fossil instantly. Then there's also large fossils that can be cleaned with your friends or other people and special fossils that require you to turn them around so you can clean them from both sides.
Ofc there's also some time increasing items and a few other QoL changes but that's pretty much it as far as actual fossil cleaning is concerned.
I hate mazes!
god made drones so that mazes can stop existing
Casp is responsible for all the hate crimes Wagner did.
His music was so alluring.
define 'hate crime'
@@Caspicum Anything done while Ride of the Valkyries plays.
Imagine giving this a negative review while Digimon world 1: poop is somehow positive...
yeah it's just not a very good, fun, or creative game. It's basically a 1:1 copy of two previous games, and neither of those were anything but crappy dragon quest clones
You don't even mention the *scads* of recycled music.
Why, I streamed this game just tonight, and found no less than *eight* songs that were taken, directly, from the previous two (we'll pretend it's two) games.
That was in the first *two hours.*
This game is an abomination.
It's been so long since I played the other two that I legitimately forgot the music tracks. That's insane they didn't even make new music. Digimon music is always good, so making more of it should be required.
@@Caspicum Oh, fair! I just happen to love Dawn/Dusk, and have played it recently. I also played World DS fairly recently as well (and frankly, the song that Lost Evo recycles, the crisis theme, plays *way too often,* so I couldn't possibly forget it...), so I picked up on it.
Game begins and you find the ship, and it plays the Sunken Tunnel theme and I'm like "what." And then it plays toe Kowloon Co. theme and I'm like "What?" *Then,* it plays the World DS crisis theme and I am like "OH YOU DIDN'T."
There IS new music, and a decent chunk of it, at that, but when you go to the forest, or the mountain, and both those themes are recycled from Dawn/Dusk, it just becomes depressing/comical.
And it just kept getting worse, we're up to nine. The evolution theme was also recycled.
I repeat: Abomination.
Too bad we couldn’t officially got the game in the west
savage.
we be savage ye
I forgot to comment the same way Konami keeps forgetting about Boktai. 🥹
I was waiting for you for two weeks, my god.