FaceIt Tutorial 1: Facial Mocap & ShapeKeys addon [Blender]

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  • Опубліковано 1 сер 2024
  • ❖Get FaceIt:
    blendermarket.com/products/fa...
    RELATED RESOURCES:
    ❖Get the start blend file for free:
    gum.co/cgdive_free
    ❖Get additional bonuses related to this video:
    gum.co/faceit_tutorials
    ❖Apple ARKit guide
    developer.apple.com/documenta...
    ❖FaceIt Official Docs:
    faceit-doc.readthedocs.io/en/...
    ❖The original 3d Model used in this video, created by Nadiia Plaunova:
    sketchfab.com/3d-models/barba...
    FULL PLAYLIST:
    • FaceIt Tutorials (Blen...
    FaceIt is a commercial addon ($99) that simplifies the process of creating facial shape keys and applying facial motion capture to a character.
    blendermarket.com/products/fa...
    It primarily works with Apple's ARKit shapes but it also supports others such as Nvidia's Audio2Face. Custom shapes are also supported.
    The addon aims to be highly versatile and can be adapted to a variety of rigs (Rigify, Auto-Rig Pro, custom rigs) and a variety of styles (realistic, anime, cartoony, animals, anthropomorphic, etc.).
    So while it may seem pricy at first, it can save you a lot of time and frustration, especially if you plan to use it commercially.
    Support CGDive:
    ❖Patreon:
    / cgdive
    ❖Gumroad (get 20% off using coupon code "cgdive")
    gumroad.com/toshicg
    RECOMMENDED PRODUCTS
    ❖Rig Anything With Rigify (coupon code "cgdive" = 20% off)
    toshicg.gumroad.com/l/rigify
    Alive! Animation course in Blender
    www.p2design-academy.com/p/al...
    ❖The art of effective rigging in Blender (coupon code "cgdive" = 10% off))
    www.p2design-academy.com/p/th...
    ❖Hard Surface Rigging In Blender
    blendermarket.com/products/ha...
    ❖Auto-Rig Pro
    blendermarket.com/products/au...
    ❖RBF Drivers
    gumroad.com/a/348001395/XzWpB
    ❖Bonera
    gumroad.com/a/99062899/oXuxm
    0:00 FaceIt part 1: a detailed overview
    1:02 FaceIt Price & Benefits
    1:54 FaceIt Technology
    2:29 FaceIt is based on Shapekeys
    2:50 Creating Shapekeys
    6:40 ARKit: Quick Intro
    7:30 ARKit on Android devices
    8:05 ARKit Retargeting
    8:57 Workflow Overview
    9:30 Addon Installation
    10:05 FaceIt Tutorial START
    10:45 Workspaces
    11:19 STEP 1: Setup
    20:34 STEP 2: Rig
    27:08 Non-destructive Workflow
    27:54 STEP 3: Expressions
    29:24 Non-destructive: Example 1
    30:21 ARKit Expressions Guide
    31:03 Tweaking Expressions
    33:14 The MouthClose Expression
    33:58 STEP 4: Bake
    39:28 STEP 5: Shapes
    40:03 Tongue Out Shape
    40:54 Mouth Closed Shape
    41:43 STEP 6: Control
    43:43 Rigify, Auto-Rig Pro, Custom Rigs?
    44:09 STEP 7: Mocap
    45:51 Face Cap Basics
    47:28 Join Face rig (optional)
    50:24 Next Videos
    51:13 Community Project (Actors needed!)
    her32756743edjhfkjhdfslkj
  • Фільми й анімація

КОМЕНТАРІ • 355

  • @CGDive
    @CGDive  Рік тому +10

    ❖Get FaceIt:
    blendermarket.com/products/faceit/?ref=356
    RELATED RESOURCES:
    ❖Get the start blend file for free:
    gum.co/cgdive_free
    ❖Get additional bonuses related to this video:
    gum.co/faceit_tutorials
    ❖Apple ARKit guide
    developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation
    ❖FaceIt Official Docs:
    faceit-doc.readthedocs.io/en/latest/support/
    ❖The original 3d Model used in this video, created by Nadiia Plaunova:
    sketchfab.com/3d-models/barbarian-real-time-game-character-5bfda9b6193c434db40b4435b822b8c3

  • @rsunghun
    @rsunghun Рік тому +11

    The one and only blender rig channel.

    • @CGDive
      @CGDive  Рік тому +1

      haha, thank you!

  • @binyaminbass
    @binyaminbass Рік тому +22

    This has been a long time coming. It's crazy how much you do for us. Thank you.

    • @CGDive
      @CGDive  Рік тому +1

      You bet! There is more to come.

  • @destructyo
    @destructyo Рік тому +10

    Glad I discovered your channel recently. Your tutorials are all excellent, and it's super appreciated how you point out pitfalls that people might fall into.

    • @CGDive
      @CGDive  Рік тому +2

      Thanks! Yeah, pitfalls are important to keep in mind haha

  • @TungVinhLong89
    @TungVinhLong89 Рік тому +13

    you are a great teacher. I love your teaching style: slow, clear and complete. All the necessary knowledge found in 1 video. It's a huge time saver, great convenience for learning from your videos. Wish you health !
    1 thanks from Vietnam !😍🥰

  • @KobanWanko
    @KobanWanko Рік тому +1

    Thank you greatly for this tutorial series, cant wait for the non-realistic characters part.
    After buying this addon last year, I was sorely disappointed in the documentation and it's inability to work with non-realistic characters at that time. So very glad to see the addon has made great strives and improvements and cant wait to incorporate it into my pipeline.

  • @organicspline
    @organicspline 9 місяців тому +1

    Thank you so much you are a real life saver. And what you do very well is that you consciously problems that can arise when what does not run perfectly, which is almost always so, and show and offer solutions for it. Really mega !!! keep it up!

  • @Generic_mann
    @Generic_mann Рік тому +2

    This has to be God sent😭😂.. been looking for a tutorial that explains the face it pipeline properly and this was it. Thanks a lot bro💯

    • @CGDive
      @CGDive  Рік тому

      Awesome! And we are just getting started here: )

  • @Supergamefreak999999
    @Supergamefreak999999 Рік тому +1

    I'm super excited. Thank you so much for this and all future vids.

  • @gabocavallaro
    @gabocavallaro Місяць тому +1

    Thank you very much!! I was needing a quik face rig and I was trying Rigify but was crashing when binding (w automatic weights) since I´ve got some vertex really close (and I cant merge them) and this bind the mesh without any complain summatory is an anamazing addon with a lot of features, thank for sharing the entire process!

  • @alexkuangyee5630
    @alexkuangyee5630 Рік тому

    The most detailed and comprehensive explanation, I was so shocked ,

  • @vladign1110
    @vladign1110 Рік тому

    you have a very detailed description of the actions. thanks

  • @vladign1110
    @vladign1110 Рік тому +1

    thank you so much for this course of faceit lessons

  • @SenorArbol
    @SenorArbol Рік тому +1

    Appreciate your comprehensive guide here! Looking forward to future faceit videos ✌

  • @njs-tv6565
    @njs-tv6565 7 місяців тому

    i hope this series continues, itd be nice to see how you handle stylized models with faceit , especially stylized face shapes for toony characters where eyes arnt perfectly round or oval

  • @hopelightandpath2549
    @hopelightandpath2549 Рік тому +1

    Really really appreciate your hard work. I have it but didn’t use it a lot. But your tutorial makes me this add on so comfortable! Thank you again!

    • @CGDive
      @CGDive  Рік тому +1

      Super happy to hear that! :)

  • @9b8ll
    @9b8ll Рік тому +3

    Yes! Finally a tutorial on faceit! Thank you so much 💓

    • @CGDive
      @CGDive  Рік тому

      Hope you like it!

  • @valleybrook
    @valleybrook Рік тому

    Thank you for pointing out the Mouth close expression, that it is how it should!

  • @MJ12GRAVITON
    @MJ12GRAVITON 4 місяці тому

    Thanks very much! Everything is concisely explained.

  • @bsbggg
    @bsbggg Рік тому

    Thank you, Todor. Love your tutorials. I was looking foward for this one.

    • @CGDive
      @CGDive  Рік тому +1

      Enjoy! Let me know if you have any thoughts, requests, etc.

  • @sherzoderkinov4498
    @sherzoderkinov4498 Рік тому

    Damn, that's the best channel on UA-cam regarding blender tuts. Never seen such in detail videos, thank you very much 💪😉

  • @alvarosuperman
    @alvarosuperman Рік тому +1

    can't wait for the more cartoony one. i want to see how you rig an anime face with this addon. keep it up man!

    • @CGDive
      @CGDive  Рік тому +2

      Coming soon. I am waiting for the addon dev to make some updates to the toolset ;)

  • @kodiakbluefox6643
    @kodiakbluefox6643 Рік тому +1

    Thank you very much! Your tutorials are very long, but that's a good thing, because the topic isn't exactly easy either. All these addons are not easy to use :)

    • @CGDive
      @CGDive  Рік тому +1

      Glad you appreciate the tuts. Not everything can be covered in one minute :)

  • @nahlene1973
    @nahlene1973 Рік тому

    Thank you so much for making this series of Faceit tutorials, i've been struggling so much to find a face rig solution.

    • @CGDive
      @CGDive  Рік тому +1

      Happy to help! Part 2 is coming in the next few days :)

    • @nahlene1973
      @nahlene1973 Рік тому

      @@CGDive can’t wait:)

  • @miniMasud
    @miniMasud Рік тому

    amazing tutorial as always

  • @toapyandfriends
    @toapyandfriends 8 місяців тому +2

    Thank you so much!!! for this awesome tutorial, I'm adding it as a button above my awesome facecap performance editing features On my MOCAP panel in my biggest add on in the world(codewise)... Best chapter design I've ever seen

  • @studiophantomanimation
    @studiophantomanimation Рік тому +1

    Absolutely brilliant. Thank you for your hard work 🙂

  • @asciikat2571
    @asciikat2571 Рік тому +1

    Thanks! cant wait tll the next ones, you are such a brilliant tutor!

    • @CGDive
      @CGDive  Рік тому

      Thanks so much! What are you looking forward to in the next videos?

  • @c0nsumption
    @c0nsumption Рік тому

    I’m hype that you are doing this. Hopefully it will keep the dev motivated!

    • @CGDive
      @CGDive  Рік тому +1

      The dev seems highly motivated anyway. But yeah, hope it helps him and people interested in the addon!

    • @c0nsumption
      @c0nsumption Рік тому

      @@CGDive I meant no disrespect to the dev 😳 Just meant money helps

    • @CGDive
      @CGDive  Рік тому

      @@c0nsumption yeah, I didn't mean that you meant disrespect. Sorry if it sounded like that 😃

  • @MagicSwordFilms
    @MagicSwordFilms Рік тому

    wow your results from FaceCap are way better than what I've gotten from Rokoko! Rokoko's face cap has so much shakiness in it and takes tons of cleanup

    • @CGDive
      @CGDive  Рік тому

      Hmmm, they should use the exact same Apple tech so the results should be the same.
      I think what makes the main difference is how you shoot. E.g. if you are using a home made helmet, it might be shaky.
      For now I record myself in front of a static phone.
      Also the video in the very beginning is slightly cleaned up. Not a lot but still I did some additional work on it.

  • @Generic_mann
    @Generic_mann Рік тому +1

    Can't wait of the next tutorials

    • @CGDive
      @CGDive  Рік тому +1

      Coming soon :)

  • @DanielPartzsch
    @DanielPartzsch Рік тому +2

    Great overview for an awesome addon. I also love how Fynn, the developer, handles the support on discord - very helpful and professional. One important feature you've skipped (so far) is the ability to retarget/remap existing blendshapes to the ARKit blendshapes in the "Target Shape" section of the "Shapes" tab. For example, I have a character that was equipped with Rod237 blendshapes that do not follow the official ARKit naming conventions and where occasionally multiple combined blendshapes are corresponding to a single ARKit blendshapes. With this add-on, I was able to easily remap them and thus create the facial control rig for my character using the existing blendshapes.

    • @CGDive
      @CGDive  Рік тому +2

      Yeah, Fynn is awesome.
      And yes, I am just discovering the real power of the retargeting features. Will try to cover it for sure.
      What's Rod237? :)

    • @the_idiot_animation
      @the_idiot_animation Рік тому

      How can I find the discord?

  • @jeffg4686
    @jeffg4686 Рік тому

    This one looks sick.
    A little bit of setup, but once done, have a lot done for you.

  • @rillaaa5740
    @rillaaa5740 Рік тому +1

    thank god you did this add on

  • @faceit-b3d
    @faceit-b3d Рік тому +1

    Thank you so much for creating this Todor! I love it! :)

    • @CGDive
      @CGDive  Рік тому

      Thank you for creating this awesome addon! :)

  • @gesh_talt
    @gesh_talt Рік тому

    Helpful! Thank you CGDIVE!

  • @zhehengqu
    @zhehengqu Рік тому

    awesome tutorial, I was always wanted to get deep into face mocap, thank you for this tutorial, hoping to see more。

    • @CGDive
      @CGDive  Рік тому +1

      Glad it was helpful!

  • @lllacefield
    @lllacefield Рік тому

    I’ve been waiting for a video like this, thank you!

    • @CGDive
      @CGDive  Рік тому

      Hope you enjoyed it! Thoughts are welcome.

  • @vladign1110
    @vladign1110 Рік тому +1

    your lessons are excellent!!

    • @CGDive
      @CGDive  Рік тому

      Thank you! 😃

  • @punkyproductions5153
    @punkyproductions5153 Рік тому

    One of my best investments. What a big help ! Thank you for your tutorial as it really good to follow and prevents me from making beginner mistakes using faceit. Great stuff 😁😋🎩

    • @CGDive
      @CGDive  Рік тому

      You're welcome!

  • @albiceleste101
    @albiceleste101 Рік тому +1

    Triple A quality right there

  • @sajjadabouei6721
    @sajjadabouei6721 10 місяців тому

    Perfect Tutorial
    man you nailed it 🔥🔥🔥

    • @CGDive
      @CGDive  10 місяців тому

      Awesome. Thank you!

  • @faisalahmadkhan1181
    @faisalahmadkhan1181 6 місяців тому

    Thanks for these Incredibly Great Tutorials.😍

    • @CGDive
      @CGDive  6 місяців тому +1

      My pleasure!

  • @labito6492
    @labito6492 Рік тому +1

    It's a very helpful video and I can't wait to watch Chapter 3

    • @CGDive
      @CGDive  Рік тому +1

      Coming soon :)

  • @sottozen
    @sottozen Рік тому

    Another great content! Thank you!

  • @Tenchinu
    @Tenchinu Рік тому +1

    grabbed tons of little tips!!! thnk u so much. Wish this add on was more popular so they would reduce the price… but completely recommend!!!! Also, can confirm that they work in UE exactly as they do in blender. Insanely useful :)
    doing the 52 shapes by hand now feels like traveling by donkey

    • @CGDive
      @CGDive  Рік тому

      " traveling by donkey" haha well put.
      Yeah, the addon is not cheap but it's well worth the price if you need the functionality and speed it provides.

  • @PiononoMatic
    @PiononoMatic 6 місяців тому

    sos un genio muchisimas graciaaasssss!

  • @alex.artechtattoo
    @alex.artechtattoo Рік тому

    Great! Absolutely amazing channel!

    • @CGDive
      @CGDive  Рік тому

      Thank you very much!

  • @Goofy_Toons
    @Goofy_Toons Рік тому

    This is the best tutorial for this add on! Should be on their documentation now lol

    • @Goofy_Toons
      @Goofy_Toons Рік тому

      look up 3utools for transferring files between iphone and windows, life saver.

    • @CGDive
      @CGDive  Рік тому

      Thanks, mate! Glad you liked it. Took a while to make.

  • @jorari71
    @jorari71 7 місяців тому

    Works really well. Thank you very much.

    • @CGDive
      @CGDive  7 місяців тому

      Noice :)

  • @David_Kelly_SF
    @David_Kelly_SF Рік тому

    Another great video. Thanks! 😀

    • @CGDive
      @CGDive  Рік тому

      Glad you enjoyed it, David!

  • @degibocu
    @degibocu Рік тому

    thankyou, i will looking for this, its no much information about

  • @nguyenphucnguyen6072
    @nguyenphucnguyen6072 8 місяців тому

    Huge thank. You're really greatt teacher.

    • @CGDive
      @CGDive  8 місяців тому +1

      Cheers!

  • @powmod1
    @powmod1 Рік тому

    thank you for this

  • @ChristianHohlfeld
    @ChristianHohlfeld 3 місяці тому

    very good!

  • @timlaukai
    @timlaukai Рік тому

    Best tutorial for this amazing addon!

  • @QuantayPeoples
    @QuantayPeoples 11 місяців тому

    I needed this video. Thank you.

    • @CGDive
      @CGDive  11 місяців тому

      Glad it was helpful!

  • @Animatable
    @Animatable Рік тому

    Awesome video!

    • @CGDive
      @CGDive  Рік тому

      Glad you enjoyed it!

  • @bbkorp
    @bbkorp Рік тому

    Thanks so much !! That's great! Is the second part about the body is coming soon? Very good work by the way. Bravo

    • @CGDive
      @CGDive  Рік тому

      Glad you liked it. Yes, I am finalizing part 2. Should be out early next week, probably Monday :)

  • @anandhg4286
    @anandhg4286 Рік тому

    Awesome!🙏

  • @tranglebao5526
    @tranglebao5526 Рік тому

    Thank you so much , you teaching verry eassy to understand, Im usesing rokoko mocap iPhone, do this good working with that mocap

    • @CGDive
      @CGDive  Рік тому

      Yeah, it should.

  • @BME.studio
    @BME.studio 7 місяців тому

    I want to say, you are a great instructor...love your work. I would like to ask- once you set up your facial rig and you APPEND your character to another file for the scene, my facial rig degrades such as- the syncing (the video and audio lengths are way off) and the face-it controls won't stay with rig. Is this common?

  • @optimus6858
    @optimus6858 17 днів тому

    superb

  • @vladign1110
    @vladign1110 Рік тому

    I'm waiting for the continuation!!!

    • @CGDive
      @CGDive  Рік тому

      Coming soo! :)

  • @NERDILUMINADO
    @NERDILUMINADO Рік тому

    I was waiting for this tutorial thanks to use with autorig pro

    • @CGDive
      @CGDive  Рік тому +1

      Auto-Rig Pro example is coming soon!

  • @bibbinator
    @bibbinator 6 місяців тому

    Fantastic video, thanks for this. If I don't want shape keys, but actually want the expressions as an animation keyframe, can I just not bake and export the pose instead?

    • @CGDive
      @CGDive  6 місяців тому

      I guess so.

  • @valleybrook
    @valleybrook Рік тому

    I found out that the best way to tweak the shapes in Expression view is to correct the Faceit rig bone weights with weight painting

  • @raphaelguitarx5931
    @raphaelguitarx5931 Рік тому

    Hey can you pleas cover how to use multiple target shapes on specific bones and not as just another custom controler in Face it 2.3.1 please?

  • @lino3dcg
    @lino3dcg Рік тому

    great video

    • @CGDive
      @CGDive  Рік тому +1

      Glad you enjoyed it!

  • @IrocZIV
    @IrocZIV Рік тому

    Thanks for this

    • @CGDive
      @CGDive  Рік тому +1

      My pleasure!

  • @Juanmcz
    @Juanmcz 5 місяців тому

    Do you have any tutorial that shows how to connect Faceit to link live face app to live action mocap? Really thx for your tutorials! You’re great!

    • @CGDive
      @CGDive  5 місяців тому

      I don't think so. What is "live action mocap"?

  • @SergioBarello18
    @SergioBarello18 6 місяців тому

    Greetings, my Great Teacher! Your lesson, as always, is amazing! Thank you so much for sharing your knowledge with us! They are very important to us! Question - after I attach FaceIT to the bone of the head, the eyes begin to repeat the movement of the head, they only look straight, how do I fix this?

    • @CGDive
      @CGDive  6 місяців тому

      hmmm, I am not sure about that, sorry.

  • @mertoncu740
    @mertoncu740 7 місяців тому

    great tutorial! But at 43:15 set child of is not woring for me. I first select main rig in object mode, then select pose mode I click on set child of but it doesn't work.

  • @Sgirlie755
    @Sgirlie755 5 місяців тому

    Can you teach us how to bake the animation after recording and importing the Live Link Face mocap? Then can you teach us how to save it and how to open the baked animation to append it onto another new Blend file character? Right now I am using Human Generator rig + Faceit rig. I am not using the Human Generation facial rig (52 arkit shapekeys). I did the setup of objects, landmarks, rig, and expressions from scratch as if I didn't have any prior existing facial rigs or shapekeys. I then use the Join to Body Armature function to connect the Facial and body rig. The Blender Info Log shows that it was joined successfully however I ran into an issue when retargeting body animations using ARP and Rokoko addon. The mesh stretches throughout specific parts of the animation (For example the inner mouthbag, nooks and crevices, and tongue mesh breaks through the face mesh, or the eyelashes stretch and look like spider legs, etc. Do you know why that is and how can I fix it?

  • @AndroidReplica
    @AndroidReplica Рік тому +1

    Hey, this is fantastic, thanks so much. I've been using faceit with human generator v4 (beta) and skipping some steps (probably explained in your next video) I've been able to get OK results - I believe your next video will explain this, as it's using rigify, but it's also very easy to break the HG rig when binding etc (maybe not supposed to?) anyhow, I just define the mesh group, align, and create the control rig which has worked (ignoring some middle steps and fine tuning) - of course I am probably losing some functionality! Would be super cool if you can touch upon HG in your next video's coverage/rigify applications, would very much appreciate it! Anyhow with this video, I feel like I'll already get better results to start with. Cheers!

    • @CGDive
      @CGDive  Рік тому +1

      Oh, I have HG but haven't worked with it much yet.
      With Rigify, the main questions is if you already have a working face rig or not. If you do you can skip the rigging process. Otherwise you have to go through it.
      Anyway, I'll try to demonstrate in the next video.

    • @kat74809
      @kat74809 Рік тому

      Does it work with HG?

    • @CGDive
      @CGDive  Рік тому

      @@kat74809 Yes, it does! HG can generate the ARKit expressions so the setup in FaceIt is very simple. I'll have info on that in the next video :)

  • @matthewsinclair8751
    @matthewsinclair8751 6 місяців тому

    This is fabulous, would this setup work with Nutcracker Jaw mechanics?

    • @CGDive
      @CGDive  6 місяців тому +1

      It should but you may have to do something creative in the rigging/weight paint portion of the process.

  • @yaroslavmaslennikov1082
    @yaroslavmaslennikov1082 Рік тому

    Thank you for the video, very valuable information.
    What settings did you set for the beard hair cards (Blend Mode, Shadow Mode) ?

    • @CGDive
      @CGDive  Рік тому

      Throughout the video it's alpha blend/opaque. For the render in the very beginning, both are alpha hashed because it looked a bit better :)

  • @eugenioperez3573
    @eugenioperez3573 Рік тому

    Fantastic tutorial! Thank you so much. I ran into a problem at the bake stage. Everything looks great when at the Expressions tab, all the movements look great on every part of the face, but when I bake, the eyelashes, teeth, tongue don't move. But if I go ahead and create a control rig after baking, all parts of the face do move with the control rig, but if I disconnect that rig, and try using the Shape Keys, the eyelashes, etc, don't move. All the parts that don't move after baking are listed in the Objects section of the bake tab by the way. Any idea what I did wrong. Many thanks.

    • @CGDive
      @CGDive  Рік тому

      I always use the control rig so I am not sure. If you only change the shapekey on the face, the ones on the eyelashes etc. won't move automatically. That's normal. You have to connect them using drivers or something like that. Again, I am not sure what tool FaceIt offers for that since I personally prefer the face rig,

  • @John.Animation-nx4dy
    @John.Animation-nx4dy 7 місяців тому

    Wow this makes things a lot easier now, thank you for this tutorial! I have a question: after having the control rig (which controls the shape keys with drivers) how can I export these shape keys changes?

    • @CGDive
      @CGDive  7 місяців тому

      Hi. Shape keys can be exported through fbx without too much trouble.

    • @John.Animation-nx4dy
      @John.Animation-nx4dy 7 місяців тому

      @CGDive That's right, but what about shape keys animated? like for example animating Faceit controllers and linking them to the main body rig somehow, I tried exporting both rigs, it works but you'll have 2 separate animations for the face and for the body. I understand that for shape keys animation you need drivers linked to the main rig but in this case, drivers are linked to the Faceit control rig which is not part of the body rig. Any idea how the workflow should be in order to export one action containing body animation and face it controllers animation?

  • @bridge1444
    @bridge1444 10 місяців тому

    The iphone face capture is nice, but it is jittery. Is there a way to remove this jitter afterwards and make it as smooth as metahuman for instance?

  • @clausbohm9807
    @clausbohm9807 9 місяців тому

    Thank you for simplifying the process! Much appreciated. One question, does this work well with Human Generator?

    • @CGDive
      @CGDive  9 місяців тому +1

      Yes, it does. Please watch the second FaceIt video for combining FaceIt with different body rigs. An example of HG is included
      ua-cam.com/video/MnZzj8OUH_0/v-deo.html
      I am considering making a video focused purely on HG + FaceIt soon, but please watch the above video for now.

  • @vivektyagi6848
    @vivektyagi6848 23 дні тому

    Also at the Time of Baking there is an Armature which is unchecked and that of Faceit which is checked. Consider that My Character has its own Face Rig. And this face rig is what it will be imported back with along with the Faceit shapekeys. Should I bake with both? Or Should I bake only the Faceit and the Bone from the Original Rig will adjust to the Faceit mesh changes?

  • @ruslan6435
    @ruslan6435 Рік тому

    Your videos are platinum. I can't wait for the next video.
    Baking to a Control Rig allows you to have very good control over the face animation. I wonder if it's possible to rebake a third party mocap animation from shape keys (eg rokoko) into a Control Rig animation. Maybe "Shape Key Retargeter FBX" can help with that.?
    This question is similar to RainSoxx and you answered it, but if Faceit can convert data from FaceCap to rig keys, Maybe there will be a tool that can transfer Shape Key animation to rig keys.

    • @CGDive
      @CGDive  Рік тому +1

      I have some ideas about this sort of retargeting but nothing that has materialized so far. For now we can only work with shapekeys. "Shape Key Retargeter FBX" also retargets an FBX file that contains shapekeys. :)

  • @AJCreative3D
    @AJCreative3D Рік тому

    Wow. This is the most epic support to share a super detailed tutorial about a tool wow. Man you're really awesome doing this content. Just one vídeo helping us, the author this tool you're channel in other Words everybody. You're so smarth as a content creator. God bless You for this. I Will Share this vídeo with all artist friend for sure. Have should make un this list a view of reverig that Tool have not this kind of content and facit a reverig can be in the same Workflow.

    • @CGDive
      @CGDive  Рік тому

      Thank you for the awesomely supportive comment :)

  • @polinakudasova4520
    @polinakudasova4520 2 місяці тому

    My files from apps is different formats (not txt, but fbx, not cvs, but json in case of Live Link). What do I do wrong and how i can fix it?

  • @byondent
    @byondent Рік тому

    Hello thank you for all if your helpful tutorials. I was wondering is it possible to still add shape keys to the characters face after the faceit rigging process? I want to add visemes from daz as a shape key to the face for clean up purposes on my mocap performance

    • @CGDive
      @CGDive  Рік тому

      I think you can. What is stopping you?

  • @Levi-samaa
    @Levi-samaa 17 днів тому

    Is it possible to work with Faceit and Auto rig pro together to connect the face and body?

  • @DIES3L.10
    @DIES3L.10 Рік тому +1

    THX for tutorial! But i would like to ask you something. 16:45 Why the field with this option is not there for me? Where can i find it to put here? I serached the internet for more information on this subject, and i have not found this option there, others had the same shown as me. I only saw it in your tutorial.

    • @CGDive
      @CGDive  Рік тому

      The Facial Hair button? It should be there if you have the latest version of the addon. It's currently in Beta but it is quite stable and will be released officially soon.

  • @bilosofie
    @bilosofie Рік тому

    super nice .. yo T can this auto rig pro mixed with faceit be imported to ue?! i tried it but the face goes craaazzyyy .. 😢

    • @CGDive
      @CGDive  Рік тому

      I haven't tried it but I would definitely bake the face animation to shapekeys before export if you are using the FaceIt control rig.

  • @nickfai9301
    @nickfai9301 Рік тому

    Thanks.... I hope it won't take too long for next video....

    • @CGDive
      @CGDive  Рік тому +1

      I was planning to relase it the next days but the addon developer started working on improvements.
      So you will get videos and addon improvements. Hopefully within two weeks from now :)

    • @nickfai9301
      @nickfai9301 Рік тому

      @@CGDive That's agood news...

  • @vivektyagi6848
    @vivektyagi6848 25 днів тому

    There is so much information to learn from. Can the ControlRig be used to modify the ShapeKeys ? Many Thanks.

    • @CGDive
      @CGDive  25 днів тому

      The ControlRig is used to animate the ShapeKeys. I am not sure what you mean by "modify", sorry.

    • @vivektyagi6848
      @vivektyagi6848 25 днів тому

      @@CGDive What I meant to ask was can I Enhance A Facial Expression Existing on ShapeKey (Say From A Regular Smile to an Exaggerated Smile) using the ControlRig ?

  • @kithsaragunarathna7574
    @kithsaragunarathna7574 6 місяців тому

    Your videos are very interesting and thank you very much. I have a question. Even if everything is correct in the order you have presented, head bone and face it addon cannot be combined (Set Child of) (43.11) If you can please solve this for me.

    • @CGDive
      @CGDive  6 місяців тому

      I can't say for sure. Give it one more try.

  • @jeisonvillalobos4280
    @jeisonvillalobos4280 3 місяці тому

    Hello friend, I would like to know if you have a video where you talk about the expression presets, in particular there is a function that provides the option to use the CC3 and CC4 shape convention and it seems to me that it allows adapting the names of the ARkit to this convention of CC4 but I'm not sure and that's what I need to do

    • @CGDive
      @CGDive  3 місяці тому

      I don't have a video about CC3/CC4, sorry!

  • @WWEMaster
    @WWEMaster Рік тому

    how to export? tongue, mouthclose shapekeys fail. Also eyes and teeth don't move only face moves

  • @badger4888
    @badger4888 Рік тому

    Thank you very much for this beautiful video. but i have a problem.
    In my character, eyebrows and beard are separate objects and they do not move. Please help.

    • @CGDive
      @CGDive  Рік тому

      Did you follow the setup process from 11:09 ?
      Brows need to be marked as Facial Hair just as I did 16:40

  • @Dr_Wolflow
    @Dr_Wolflow 10 місяців тому

    Thanks for the tuto, but i had a problem with shape keys unfortunately, when i try to slide the eye blink, the eyelash mesh doesn't follow for some reason !! any fix for that ?

    • @CGDive
      @CGDive  10 місяців тому

      You have to go back to the creation of the shapekeys and make sure they work well. If you only go with the automatic poses they may not look perfect.

  • @JL-dq1xh
    @JL-dq1xh Рік тому

    Thank you very much for the tutorial, I followed the process of your tutorial, I loaded audio and text in mocap, clicked import, the shape key to control the face c_jaw_target disappeared, probably what is the possible reason, I hope to get your help

    • @CGDive
      @CGDive  Рік тому

      "shape key to control the face c_jaw_target" > I am actually not sure what shapekey that is and why you need it.

  • @beavonmoranga9048
    @beavonmoranga9048 4 місяці тому

    So for instance if you have your character rigged with ARP is it still possible to incorporate the faceit addon while maintaining your rig from ARP?

    • @CGDive
      @CGDive  4 місяці тому

      It is possible but both rig are independant which could be confusing.

  • @user-xi1ic3tm1m
    @user-xi1ic3tm1m 5 місяців тому

    I press bind, a faceitrig is created (it seems to fit the shape). I am in pose mode, but mesh not moving? (besides eyes)

    • @user-xi1ic3tm1m
      @user-xi1ic3tm1m 5 місяців тому

      ok, might be a possible issue with my mesh, but i did not get any warning about it. When pressing cleanup, it merged some verts and now it works. But I did not receive any error when checking

  • @Pulciu
    @Pulciu 8 місяців тому

    Hi, is this an addon you would recommend if you're looking to transfer your character to Unreal 5? I've watched several of your videos that showed how to move bone rigs to Unreal, particularly the ones for Game Rig Tools (which I've purchased). Would GRT work with FaceIt as well? Thanks!

    • @CGDive
      @CGDive  8 місяців тому

      Ultimately FaceIt creates shape keys which can be exported to game engines without a problem. So you won't need GRT for that, it should just work. I should note that I haven't tested FaceIt to UE in particular so you are only getting my "educated guess".