When parenting the object to the rig for some reason you have to use control instead of shift to select both objects, usually it's shift when selecting multiple objects. When using shift the automatic weight option doesn't appear.
It's the issue of which object is Active. With Shift the last selected object is Active. With Ctrl the first selected object is Active. You need the Skeleton to be Active for the Automatic weight option to appear And if you want manual weight painting - you need the Mesh to be Active.
I'm doing a university work and I spent more than 10 hours rigging a character step by step. I feel so dumb now watching I could have finished it in less than 15 minutes... Thank you so much buddy, next time I'll search a tutorial in YT instead of follow the teacher's steps HAHAHA
It is very much worth learning to do things from scratch. This is nice if you need to pose or animate something quickly but is also severely limited in its use. So I would say those 10 hours doing it step by step (which will also be a lot faster as you get more used to things) was well worth it if the goal of the whole thing was a learning experience:)
Do you still have the step by step tutorial? I'm also doing a uni project and the teacher didn't give us any rigging tutorials. I've been trying so hard to figure out what I'm doing wrong but I can't. My character either moves both legs at the same time or the rig doesn't function correctly and only parts of it move. I NEED to learn it from scratch because I don't understand it. Please say you still have the tutorial!!!
quick tip: if you go into the tools section of the n-menu, you can turn on x-axis mirror. This lets you just position on side of the body and it mirrors to the other side (less than half the work because you don't have to worry about moving the bones the same amount on both sides)
I'm studying game design and this tutorial was so helpful for someone with only a basic understanding of the art side of my projects. It really helped me to personalize my prototypes. Thank you so much. Liked and subscribed.
This is a very good tutorial, thanks!! The options and keys in Blender are so innumerous that what follows what can be hard to comprehend. But with this tutorial, I was able to make excellent progress.
if you follow blender Guru's donut tutorial, he goes over a lot of the basics of blender and I believe he also provides a 1 page document with a bunch of shortcuts as a cheatsheet to teach yourself what all the keys do. Certainly helped me a lot when i got started!
Thank you for such easy and comprehensive tutorial, I was always afraid to rig anything since the process always looked so intense and complicated however, your tutorial made me break through that fear of trying, and the whole video was just breeze and easy to follow. Thank you so much! once again you gained my follow and my like + this sincere and genuine comment! hope you have a great day sir :)
I follow all the steps exactly but after parenting the mesh body to the rig, go into pose mode, move the rig and it is detached from the body. I did parent with automatic weights. Maybe I have to manual weight paint? I don't know
the auto wights probably are failing, that sometimes happens, trying again a couple of times can help (make sure the amrature has it's scale applied too, so it's scale should be 1,1,1) and if your character is not in a T-pose, you'll want to make sure you apply the rigging in a T-pose and then afterwards use your rig to put it in whatever pose you want. if all that doesn't work, manual weight painting it is, which is a pain to do but sometimes needed :(
Thank you, thank you! I've been trying to rig my basic character for days now, but every tutorial let me down at some point (I'm sure it was me letting myself down actually, but it's the same thing in the end: failure..) Following your superb tutorial, everything has worked perfectly. My character moves! And in a controlled way. I'm subbed.
So, I followed the tutorial, and everything went fine until it was time to actually go to pose mode and move the character. When I click on a part of the rig, the cursor doesn't change to a little directional arrow, and I can't move the character. I can only select. I made sure 'auto run python' was ticked, and it is. I've hit a wall, and any help would be appreciated.
very good point to keep in mind and easy to forget!! (I'll admit it happens to me more than i'd like to admit , being in edit mode instead of object mode XD)
That’s awesome. Much easier than I thought. And I plan to make some tentacled thing too! Surprised it uses the extrude tool but I guess that’s so the end of a limb is an extension of the parent and not a separate object.
you could very well just add new bones in edit mode instead of extruding them but this way they're already parented and connected properly, very nice quality of life improvement! If you're doing tentacles, this other video builds on the things I show off here, might be helpful to you too! ua-cam.com/video/lc2-3zdeMak/v-deo.html
for my character, it says that it "failed to find a solution for one or more bones", then the entire thing refuses to work. The rig works fine but the character doesn't move with it. Any tips?
it could be the bones aren't lined up well enough. if not that, it very likely is either some duplicate verticis, which you can fix by going into edit mode on the mode, selecting all and with teh F3 search menu searching for "merge by distance" or the final, least fixable issue. I revently learned that automatic weights break really easily when a model isn't one continous mesh. so if your obejct has multiple seperate meshes in it that aren't connected, automatic weights has no idea how to handle that. no good sollution for that other than having to manually paint everything or going fulll on overkill and using the remesh modifier to turn your character into 3 big mesh which has WAY too many verticis
The entire time during the custom rig, I'm just wondering: where's its face? Thank you so much for this tutorial, though, and sharing your knowledge! Such an amazing add on riggify is! I'm sure I'll be using that along my Blender learning journey.
Just got a sub from me great video! Very helpful and fantastic zoom screens showing what your selecting! I would say have a set format of the video written down next to your screen to stay on track and keep it less disjointed. But other then that keep up the great work I've learnt something from this!
Awesome, thank you! I've been getting in the habit of going through and doing the whole process of what i'm about to make a tutorial for before i start the recording to help with exactly what you mention here so it's a little easier to follow along in the future!
So, I don’t know what I did wrong, I followed everything step by step, but when I clicked the final button for it all to come together, my middle suddenly got really big, and got separated from the ‘bones’ or whatever it is to actually move the joints….. help….?
I’ve read some comments and I think I have found my issue with the bones not lining up correctly but I have a model with limbs that are not attached so how would I resolve this issue
if your character model has seperate arms I'm assuming it'll likely be too different from a normal human-like character to use this rig so you'd have to make your own custom setup rig.
i have a few blender videos on the channel. later this year I plan to do a whole course for free here on youtube but it'll be a few more months before I get to that
Its not true what u said about the rig generated automatic anf left like that, why? I spent hours trying to rotate legs arms like i wanted with all the controls available and nothing worked. The only think that moves properly with that basic rig generated is the chest and head and down chest, the rest aint moving or rotating to human animation.... nobody explain, you moved the arms and not been able to pose them up too, they just deformed rotating. Im saying that controls left lile that for human animation are not enough to go on animation yet. You jumped to show the custom shape but the human still not clear how to move using those controls.
so, i'm not sure where youre having an issue, but it sounds like what might be the issue is that you're tring to use the FK controls while the rig is set to it's IK controls instead. by default arms and legs in metarigs are driven by the IK controls ( moving the hand will move the arm into position, instead of having to rotate each part of the arm on it's own)
@@thegamedevcave you should explain how to deal with animations in FK IK control panel on right once generated the rig, in this video. Not others. Like this people conclude nothing
@@gudlesmana Select your model then select the rig as last selection,parent by using Ctrl + p (with Automatic weights). After parenting select the rig then go into pose mode for Posing.
What version of blender are you using? My rig will never attach, I don't use blender much but I think the parenting worked but when I go into pose mode the rig just moves independently of the model, driving me crazy
the version of blender shoulnd't make a difference as long as you're not using an ancient version. I'm guessing there is some sort of error that's happening when you're trying to parent with automatic weights. i can't be sure what exactly though.
My rig didn't attach when I used the shortcuts, but when I clicked on the same option in the Pose Menu, it worked. I don't know why, but my problem got solved.
Ok so I’m like some dudes in the comments I spent hours and hours doing it piece by piece when this was an option ? 😂thank you so much I’m gonna rigg something today
Well, when I click on generate Rig, they say "Bone 'spine.004': Cannot connect brain - bone position is disjoinct.Incorrect armature for type 'chain_rigs'" Any solution please? Thank you :D
I'm also getting this issue. One thing I don't understand is that I have the bones that are labelled as "spine", but then there is one random bone simply labelled as "bone". Do you think this should be moved to be part of the spine or does it represent some other bone in the body? Thanks so much for your help. :)
Having issues with the rig system. I did was make custom fingers and used symmetrize the right side of the model to save time, but only up to the left hand and left leg will the program let me rigify the model for movement. Can I get some help to rig the right arm, right fingers, right leg, and right foot please? :(
i'm not quite sure what could cause that problem. my best guess is that symmetrize doesn't work with rigify skeletons very well. i've never used that combination so i'm not sure but if that is the case, you have discovered a pretty big downside to rigify honestly. still, i think it'd be worth it to manually line up both halfs for how easy to use and powerful the control rig that it generates is
clothing can be a bit of a pain to deal with, in a general sense it's best to make the clothes part of your character model if you can (you can join objects together by selecting them and pressing ctrl+J). you'll likely have to manually fix up some things in the weight painting but it's the quicker route to getting clothes to work. if you have a lot of outfits that need to be swapped in and out, that can get a bit more complex to deal with though. (this is in no way the ideal way you're supposed to do it I believe, but it's the way I tend to do things, but frankly, most of the work I do, i tend to design my characters to need as little clothing as possible because I hate having to worry about things clipping through the clothes XD)
I really appreciate this; my middle school and high school learners will be using this as we turn our tinkerCAD models into poseable figures. My only question is select vs tweak. Have. you -- or anyone else on here -- ever found that the only way to pose the figure is through the tweak function on the select tool and not the select box? I feel like I'm doing something wrong and for what we're doing it is "fine" annnnd I know I'll have kids asking how to do it right. I'm running Blender 3.3 on Mac OS btw
I can't say i've ever run into that issue, i can use box select on multiple bones and they'll all move/ rotate. although selecting multiple things could result is slightly weird behavior sometimes with the pivot point. in the dropdowns at the top Middle of the screen you have one that is to do with the transform pivot. It could have something to do with that being set to a strange option that's causing issues. Aside from that I'm not sure
So, here's the deal: I attempted to slap some bones onto this super basic model I whipped up from a photo using TriPo3D. But guess what? After hitting that 'automatic weight' button, my model went all Picasso on me-completely twisted out of shape!
Hi! Thx for the video. I have a simple question. How can I pose the character in Pose Mode? I mean after I enter pose mode, I see the armature but when I try to do a drag and drop, for me it makes a multiple selection and my character is not moving at all. Can you please help? thx
Thanks, I'm just getting into editing, but one thing I have trouble with is it's saying it's having trouble parenting the model and cannot find the solution for it, does anybody know how I could fix this?
Yeah apparently this isn't working for me do you have an updated video about this or?. Ok quick update I just did not know how to import a 3D Character
why dont i have any bones that appears in the metarig when im trying to rig stuff , i do all the steps but i cant wiggles anything cuz no bones icons appeared in my metarig when selecting the armature.
When parenting the object to the rig for some reason you have to use control instead of shift to select both objects, usually it's shift when selecting multiple objects. When using shift the automatic weight option doesn't appear.
good to know, that seems to be an issue more people are having! thanks for the headsup and the solution you found!
I've tried this and still have no option for automatic weight. Do you know a fix?
Blender is so frustrating to learn@@Samsung-gs4cn
It's the issue of which object is Active. With Shift the last selected object is Active. With Ctrl the first selected object is Active.
You need the Skeleton to be Active for the Automatic weight option to appear
And if you want manual weight painting - you need the Mesh to be Active.
You are a hero. Be blessed! I wish you nothing but happiness for the rest of your long and healthy life!
I'm doing a university work and I spent more than 10 hours rigging a character step by step. I feel so dumb now watching I could have finished it in less than 15 minutes... Thank you so much buddy, next time I'll search a tutorial in YT instead of follow the teacher's steps HAHAHA
It is very much worth learning to do things from scratch. This is nice if you need to pose or animate something quickly but is also severely limited in its use. So I would say those 10 hours doing it step by step (which will also be a lot faster as you get more used to things) was well worth it if the goal of the whole thing was a learning experience:)
@@thegamedevcaveyea for learning it’s a must
Do you still have the step by step tutorial? I'm also doing a uni project and the teacher didn't give us any rigging tutorials. I've been trying so hard to figure out what I'm doing wrong but I can't. My character either moves both legs at the same time or the rig doesn't function correctly and only parts of it move.
I NEED to learn it from scratch because I don't understand it. Please say you still have the tutorial!!!
quick tip: if you go into the tools section of the n-menu, you can turn on x-axis mirror. This lets you just position on side of the body and it mirrors to the other side (less than half the work because you don't have to worry about moving the bones the same amount on both sides)
Thank you for this! Goes straight to the point! it saves me tons of time instead of following other tutorial (that kinda make me feel dizzy hahaha)
Brilliant!!
Now that they have good base meshes for me to use, this video is perfect to pose characters for scenes for a graphic novel!!
I'm studying game design and this tutorial was so helpful for someone with only a basic understanding of the art side of my projects. It really helped me to personalize my prototypes. Thank you so much. Liked and subscribed.
Ave tried for a couple hours now and I just cant do it.
Keep trying and don’t be a quitter you’ll figure it out. 😊
I've also tried for a while and didn't succeed in doing it
@@Kevin-ok3smI'll also try again some other time since I'm focusing on other softwares for now
My brain burned down i cant do this💀😂😂😂
This is a very good tutorial, thanks!! The options and keys in Blender are so innumerous that what follows what can be hard to comprehend. But with this tutorial, I was able to make excellent progress.
if you follow blender Guru's donut tutorial, he goes over a lot of the basics of blender and I believe he also provides a 1 page document with a bunch of shortcuts as a cheatsheet to teach yourself what all the keys do. Certainly helped me a lot when i got started!
Thank you very much for letting me know there is an addon can help to build bones very quickly!
happy to help out and save you some time :)
Thank you for such easy and comprehensive tutorial, I was always afraid to rig anything since the process always looked so intense and complicated however, your tutorial made me break through that fear of trying, and the whole video was just breeze and easy to follow. Thank you so much! once again you gained my follow and my like + this sincere and genuine comment! hope you have a great day sir :)
Bring it around town...And BRING IT AROUUUND--TOWN!
I got it to work. Took two hours just to make the rig, but it paid off. Thanks lol.
Awesome tutorial, super quick and easy to follow, thank you!
I really want to be good at making animations, good tutorial, I'll subs your chanel, sir
This is an EXCELLENT video!! Thanks!!
Quick question for some reason I did it step by step but my rig isn't attached to the body what did I do wrong?
I'm having the same problem.
I follow all the steps exactly but after parenting the mesh body to the rig, go into pose mode, move the rig and it is detached from the body. I did parent with automatic weights. Maybe I have to manual weight paint? I don't know
the auto wights probably are failing, that sometimes happens, trying again a couple of times can help (make sure the amrature has it's scale applied too, so it's scale should be 1,1,1) and if your character is not in a T-pose, you'll want to make sure you apply the rigging in a T-pose and then afterwards use your rig to put it in whatever pose you want. if all that doesn't work, manual weight painting it is, which is a pain to do but sometimes needed :(
Thank you, thank you! I've been trying to rig my basic character for days now, but every tutorial let me down at some point (I'm sure it was me letting myself down actually, but it's the same thing in the end: failure..) Following your superb tutorial, everything has worked perfectly. My character moves! And in a controlled way. I'm subbed.
Great to hear!
thanks you, you made this simple and easy to understand.
I had got my character rigged but when I go to move the rigs around the character doesn't move.
So, I followed the tutorial, and everything went fine until it was time to actually go to pose mode and move the character. When I click on a part of the rig, the cursor doesn't change to a little directional arrow, and I can't move the character. I can only select. I made sure 'auto run python' was ticked, and it is. I've hit a wall, and any help would be appreciated.
Hey, its not working for me, I followed your steps and It seems to not move the character, when I try to pose the rig, any help?
having the same problem...
This was so clear and easy im very happy with this tutorial:))
Glad it helped!
Thank you for the tutorial, very helpful for me who is just learning blender, I will try to practice it myself
Glad it was helpful! Lots of practice is how you build your skill! once you have a good rig to work with, animation becomes a lot easier :)
my model stretches it's mesh if dragged very much , how to stop/prevent that?
Any problems with Ctrl + A? Make sure you are in layout tab with object mode on for the menu to appear!
Great tutorial!
very good point to keep in mind and easy to forget!! (I'll admit it happens to me more than i'd like to admit , being in edit mode instead of object mode XD)
legendary
Thanks
It's my first time watching yo videos but thnx i learned alot keep up thnx
Thanks! always happy to help :D !
That’s awesome. Much easier than I thought. And I plan to make some tentacled thing too! Surprised it uses the extrude tool but I guess that’s so the end of a limb is an extension of the parent and not a separate object.
you could very well just add new bones in edit mode instead of extruding them but this way they're already parented and connected properly, very nice quality of life improvement! If you're doing tentacles, this other video builds on the things I show off here, might be helpful to you too! ua-cam.com/video/lc2-3zdeMak/v-deo.html
hey quick question what if you dont have automatic weights on tge setting??? coz i don't have one
If I’m correct is just keeps the bone and body disconnected
You need automatic weights for blender to see them as one
you made it simple. Thank youu
Glad it helped!
I actually logged in to say thank you for an amazing video this really helped. So, thank you!
for my character, it says that it "failed to find a solution for one or more bones", then the entire thing refuses to work. The rig works fine but the character doesn't move with it. Any tips?
it could be the bones aren't lined up well enough.
if not that, it very likely is either some duplicate verticis, which you can fix by going into edit mode on the mode, selecting all and with teh F3 search menu searching for "merge by distance"
or the final, least fixable issue. I revently learned that automatic weights break really easily when a model isn't one continous mesh. so if your obejct has multiple seperate meshes in it that aren't connected, automatic weights has no idea how to handle that. no good sollution for that other than having to manually paint everything or going fulll on overkill and using the remesh modifier to turn your character into 3 big mesh which has WAY too many verticis
@@thegamedevcave Is the merge thing from an addon? it's not showing up for me
@@thegamedevcave Nevermind, I fixed it. Apart from his hat, my character is one object, so it worked when I removed it. Thanks!
very good explanation!
The entire time during the custom rig, I'm just wondering: where's its face?
Thank you so much for this tutorial, though, and sharing your knowledge! Such an amazing add on riggify is! I'm sure I'll be using that along my Blender learning journey.
great video, would u be able to show how to rig the fingers as well as the entire body?
Just got a sub from me great video!
Very helpful and fantastic zoom screens showing what your selecting!
I would say have a set format of the video written down next to your screen to stay on track and keep it less disjointed.
But other then that keep up the great work I've learnt something from this!
Awesome, thank you! I've been getting in the habit of going through and doing the whole process of what i'm about to make a tutorial for before i start the recording to help with exactly what you mention here so it's a little easier to follow along in the future!
So, I don’t know what I did wrong, I followed everything step by step, but when I clicked the final button for it all to come together, my middle suddenly got really big, and got separated from the ‘bones’ or whatever it is to actually move the joints….. help….?
This never works for me and I have no idea why.
i dont know what i did wrong, but after i did a ctr + p to my mesh, only the rig moves but not the mesh when im in the pose mode
same
my rig appears few meters away after i apply transforms and generate
it doesn't work, the generate rig option is greyed out no matter what I do
I’ve read some comments and I think I have found my issue with the bones not lining up correctly but I have a model with limbs that are not attached so how would I resolve this issue
if your character model has seperate arms I'm assuming it'll likely be too different from a normal human-like character to use this rig so you'd have to make your own custom setup rig.
dude in the newer version i have to rig the fingers which is a pain to do and i'm only a kid
nope, there is a simple version without fingers and a face.
if your rig does not affect the model, try "with envelope wights" when pareting!
THANK YOU!
AWESOME IT HELPED ME!! THANKS!
for me it says unable to generate rig "unable to enable toggle edit mode" error changing modes. you know how to fix it?
Thank you so much. You made it so easy. Now I want to learn 3d modeling from you. Please make tutorials or paid courses 🙂
i have a few blender videos on the channel. later this year I plan to do a whole course for free here on youtube but it'll be a few more months before I get to that
@@thegamedevcave For absolute beginners please. feeling hopeless with blender. I can't wait for that. thank you very much♥
Great tutorial, exactly what I've looked for!
Its not true what u said about the rig generated automatic anf left like that, why? I spent hours trying to rotate legs arms like i wanted with all the controls available and nothing worked. The only think that moves properly with that basic rig generated is the chest and head and down chest, the rest aint moving or rotating to human animation.... nobody explain, you moved the arms and not been able to pose them up too, they just deformed rotating. Im saying that controls left lile that for human animation are not enough to go on animation yet. You jumped to show the custom shape but the human still not clear how to move using those controls.
so, i'm not sure where youre having an issue, but it sounds like what might be the issue is that you're tring to use the FK controls while the rig is set to it's IK controls instead. by default arms and legs in metarigs are driven by the IK controls ( moving the hand will move the arm into position, instead of having to rotate each part of the arm on it's own)
@@thegamedevcave you should explain how to deal with animations in FK IK control panel on right once generated the rig, in this video. Not others. Like this people conclude nothing
Love the tutorial, can you teach us how to do a walk cycle animation? please!
Thank you! Walk cycle tutorial is noted down to make soo ! Its pretty intimidating but once you get the basics its not that bad :)
I've made a quick video on the basics of making a walking cycle! ua-cam.com/video/T-c-bfKINI4/v-deo.html&ab_channel=TheGameDevCave
great tutrioal! thank you very much
thanks sir. A good tutorial with a nice voice. :)
Thanks! I'm happy it was helpful!
For curiosity's sake, what if the model already came with this rigified rig? Is there a way to revert back to a more normal and standard skeletal rig?
Thank you man! Awesome video!
That was really very helpfu... thanks for the video. 😇
She still doesn’t move. But could it be because I imported my sim and not a normal object?
The tutorial helped a lot, but I can't grab the animation controls, pressing G gives me a "change bone layer" menu.
How can I fix the legs and arms too?
When I go into pose mode the model doesn't move with the rig?
Please
Re-rig it
Parent it to the rig
@@Cts_ville how? there is no automatic parent weight on my blender
@@gudlesmana Select your model then select the rig as last selection,parent by using Ctrl + p (with Automatic weights). After parenting select the rig then go into pose mode for Posing.
What version of blender are you using? My rig will never attach, I don't use blender much but I think the parenting worked but when I go into pose mode the rig just moves independently of the model, driving me crazy
the version of blender shoulnd't make a difference as long as you're not using an ancient version. I'm guessing there is some sort of error that's happening when you're trying to parent with automatic weights. i can't be sure what exactly though.
My rig didn't attach when I used the shortcuts, but when I clicked on the same option in the Pose Menu, it worked. I don't know why, but my problem got solved.
Very Helpful🙂
i cant find the (with automatic weights) option when i want to parent the object with rig
Ok so I’m like some dudes in the comments I spent hours and hours doing it piece by piece when this was an option ? 😂thank you so much I’m gonna rigg something today
thank you so much for this super helpful tutorial
Great content! Could you make someone that swims ? Thank you
For me, it is not showing ,,with automatic weights, any tips?
Well, when I click on generate Rig, they say "Bone 'spine.004': Cannot connect brain - bone position is disjoinct.Incorrect armature for type 'chain_rigs'"
Any solution please? Thank you :D
have you deleted any of the bones by chance? that usually causes issues
@@thegamedevcave no it just says that
I'm also getting this issue. One thing I don't understand is that I have the bones that are labelled as "spine", but then there is one random bone simply labelled as "bone". Do you think this should be moved to be part of the spine or does it represent some other bone in the body? Thanks so much for your help. :)
When im ready to parent the rig and object together, the “parent with automatic weight” doesn’t pop up in the options. What am i doing wrong?
THANK YOUUUUUUUU
Hello, i have follow you tuto step by step but the RIGIFY BUTTON option is not showing please i really need help
Having issues with the rig system.
I did was make custom fingers and used symmetrize the right side of the model to save time, but only up to the left hand and left leg will the program let me rigify the model for movement. Can I get some help to rig the right arm, right fingers, right leg, and right foot please? :(
i'm not quite sure what could cause that problem. my best guess is that symmetrize doesn't work with rigify skeletons very well. i've never used that combination so i'm not sure but if that is the case, you have discovered a pretty big downside to rigify honestly. still, i think it'd be worth it to manually line up both halfs for how easy to use and powerful the control rig that it generates is
awesome video man!
so i notice that you didn’t hang finger rigs in the first one can we do what you did manually with the second model to make fingers
yeah this is the simple rig, the plugin also has a more advances rig that includes bones for the face and hands/ fingers.
This was so helpful! Do you mind making a tutorial to attach clothing to the rig?
clothing can be a bit of a pain to deal with, in a general sense it's best to make the clothes part of your character model if you can (you can join objects together by selecting them and pressing ctrl+J). you'll likely have to manually fix up some things in the weight painting but it's the quicker route to getting clothes to work. if you have a lot of outfits that need to be swapped in and out, that can get a bit more complex to deal with though.
(this is in no way the ideal way you're supposed to do it I believe, but it's the way I tend to do things, but frankly, most of the work I do, i tend to design my characters to need as little clothing as possible because I hate having to worry about things clipping through the clothes XD)
Every time I try to set parent with automatic weights , Blender becomes not responding and crashes, can't do rigging at all...Please help!!
Do I still have to make the actual person skin mesh? Or is there an add on for that?
you'll have to make or find your own mesh still
Thank you my dude.
Any time!
thank you, great video!
I really appreciate this; my middle school and high school learners will be using this as we turn our tinkerCAD models into poseable figures. My only question is select vs tweak. Have. you -- or anyone else on here -- ever found that the only way to pose the figure is through the tweak function on the select tool and not the select box? I feel like I'm doing something wrong and for what we're doing it is "fine" annnnd I know I'll have kids asking how to do it right. I'm running Blender 3.3 on Mac OS btw
I can't say i've ever run into that issue, i can use box select on multiple bones and they'll all move/ rotate. although selecting multiple things could result is slightly weird behavior sometimes with the pivot point. in the dropdowns at the top Middle of the screen you have one that is to do with the transform pivot. It could have something to do with that being set to a strange option that's causing issues. Aside from that I'm not sure
8 times in a damn row pressed ctrl A and all transforms and the control rig isnt generated in the right size or orientation
On top left near view and select there will be Add tap that 😊
big thanks
So, here's the deal: I attempted to slap some bones onto this super basic model I whipped up from a photo using TriPo3D. But guess what? After hitting that 'automatic weight' button, my model went all Picasso on me-completely twisted out of shape!
When applying the parent with automatic weights, I get an error message no matter how many times I try.
Even after freezing all transforms, when doing the parenting step, my mesh crinkles up a bit.
Hey man , help me .....
....
Whenever I click on generate rig.... " Generation has thrown an exception: list index out of range "
Thank you buddy
Help! I finished the rig process, but every time I move my character's head it gets deformed!
Hi! Thx for the video. I have a simple question. How can I pose the character in Pose Mode? I mean after I enter pose mode, I see the armature but when I try to do a drag and drop, for me it makes a multiple selection and my character is not moving at all. Can you please help? thx
Thanks, I'm just getting into editing, but one thing I have trouble with is it's saying it's having trouble parenting the model and cannot find the solution for it, does anybody know how I could fix this?
Just found your channel and damn, very very useful!
Glad I could be helpful!
When i tried generate rig, it was not generated nothing is shown only a layer named rig is formed. Anyone know what's happening
Yeah apparently this isn't working for me do you have an updated video about this or?. Ok quick update I just did not know how to import a 3D Character
Great vid.
Can you recommend me the video where you did manual weights?
Did not work. I don't know what I did wrong, but when I try to pose my model, it doesn't move with the bones.
Thanks so much guy🎉❤❤
If your models face is messing up , delete the shoulder joint , that's if you want😊
that's a smart quick workaround! however, the best way to fix that would be to adjust the weight painting for those joints to not include the face :)
why dont i have any bones that appears in the metarig when im trying to rig stuff , i do all the steps but i cant wiggles anything cuz no bones icons appeared in my metarig when selecting the armature.