Autodesk Maya 2019, Substance Designer - Stylized Bush

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  • Опубліковано 2 гру 2019
  • Autodesk Maya 2019 - Stylized Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019.
    Modular Building Tutorial : gum.co/ModularHouse
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Maya Tools : gumroad.com/a/764523635
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
    Computer I use : amzn.to/2HBoE8y
    Drawing Tablet I recommend : amzn.to/2YjrwMr
    __
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
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    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
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    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    Turok Evolution (GBA) OST - Intro
    Turok Evolution (GBA) OST - Level 1
    Turok Evolution (GBA) OST - Level 4
    Turok Evolution (GBA) OST - Level 5
    --------------------------------------------------------------------------------------------------------------------
    #Maya2019
    #SubstanceDesigner
    #Stylized
    Disclosure : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.

КОМЕНТАРІ • 80

  • @3dextrude
    @3dextrude  4 роки тому +6

    Thank you to Karl - Oleksandr Leyko, Zoo Moo, v.estrella , lunni, Shannon Griffin, Sockstime, Ritymba, Antar Howarth, for joining the Patreon group recently!
    To join the group: www.patreon.com/3dEx

    • @Rocky.G
      @Rocky.G 4 роки тому +1

      Well I m now officially your Gold Patreon annnnnnnnd gonna stay patreon of yours lifetime :P
      I Subscribed to your Patreon Gold :D

    • @3dextrude
      @3dextrude  4 роки тому

      Nice! Welcome!

    • @multimediadiploma463
      @multimediadiploma463 4 роки тому

      ua-cam.com/channels/291J5OWe1_hkoogLbQdIkA.html
      Subscribe 👍 2021

  • @tjedwards2585
    @tjedwards2585 4 роки тому +26

    I’ve been building a environment for my team class and your plant videos have helped me greatly to understand how to make plants and texture them. Thank you.

  • @xxnario7286
    @xxnario7286 4 роки тому +8

    I love this! I made a similar bush (but mine's more round) and I actually enjoyed following the steps. I've been very disinterested in 3D lately and this video was really fun and made me feel good about what I created. Thank you~

    • @3dextrude
      @3dextrude  4 роки тому

      Awesome, great to hear!

  • @robmoreno2599
    @robmoreno2599 4 роки тому +2

    Always interesting to see other peoples workflows. Dope work dawg

  • @integragemi7234
    @integragemi7234 Рік тому

    hats off ,perfect tutorial for bushes networks or low poly ones for game assets

  • @lahcenebelbachir7929
    @lahcenebelbachir7929 4 роки тому +1

    Love your work, man, it's very inspiring, keep it up.

  • @mixtapechi
    @mixtapechi 4 роки тому +1

    Good work man. Especially i liked designer part. keep it up

  • @aresanstudio8335
    @aresanstudio8335 3 роки тому +1

    Love your skills to create this kind of models. Wow! You're so cool 😎

    • @3dextrude
      @3dextrude  3 роки тому

      Thank you so much 😀

  • @xenozza
    @xenozza 4 роки тому +1

    Ваш канал великолепен. Видео очень познавательные и интересные. Спасибо огромное за контент :)

  • @caseydewitt6236
    @caseydewitt6236 4 роки тому +1

    I've never considered transferring vertex normals. In all my studies, college and up until now, I've never actually seen a use for that. Thanks for the video!

    • @3dextrude
      @3dextrude  4 роки тому +1

      It's mostly used for tree leaves, specially when you have a canopy with good volume.

  • @vasto1
    @vasto1 4 роки тому +1

    sounds like ContraForce5))
    great skills, dude)

  • @jaze_ph
    @jaze_ph 4 роки тому

    Man, awesome content! Keep it up.

  • @didokay
    @didokay 4 роки тому

    Amazing , like so much your videos

  • @silsfigora9558
    @silsfigora9558 4 роки тому +1

    as a first semester transfer, watching this was super mesmerizing lol! even tho i've only worked with maya so far, i think these are really helpful just for getting used to visualizing a concept???

    • @3dextrude
      @3dextrude  4 роки тому +1

      Awesome! Yeah I think focusing and learning modeling/maya first is the best way to start

  • @michelsantos4236
    @michelsantos4236 4 роки тому

    Perfect Job friend!

  • @multimediadiploma463
    @multimediadiploma463 4 роки тому

    Thank u useful

  • @sridhargs3327
    @sridhargs3327 4 роки тому

    Nice

  • @zab126
    @zab126 4 роки тому

    amazing frend good tutorial

  • @LittleMissSquiggles
    @LittleMissSquiggles Рік тому

    By chance, do you have a full real-time version of this tutorial for the stylized bush in Substance Designer?

  • @TheJohn0363
    @TheJohn0363 4 роки тому +1

    Awesome work as usual. Can I just ask though, what do you use to do the final rending turntable at the end? Designer, maya, marmo toolbag? Ty man

    • @3dextrude
      @3dextrude  4 роки тому +1

      Marmoset Toolbag

    • @TheJohn0363
      @TheJohn0363 4 роки тому +1

      @@3dextrude thank you very much. I appreciate your reply! 😁

  • @Katsujin2
    @Katsujin2 4 роки тому +2

    Hey love your work! I've been trying to get into 3d recently, can you explain the reasoning for transferring vertex normals?

    • @3dextrude
      @3dextrude  4 роки тому +4

      The main reason was to 'soften' the look of the normals on the bush model so when light interacts with it looks less blocky.

    • @multimediadiploma463
      @multimediadiploma463 4 роки тому

      ua-cam.com/channels/291J5OWe1_hkoogLbQdIkA.html
      Subscribe 👍 2021

  • @JessicaRay86
    @JessicaRay86 4 роки тому

    Is it better to use those shapes + trans2Ds + blends or make a custom shape in ps/ai and import to use fewer nodes? (Assuming the custom image isn't ridiculously large) Thanks for all the great videos. You teach me so much! =]

    • @3dextrude
      @3dextrude  4 роки тому

      You could just import the image as well. The only reason to make the shapes in Designer would be if you want to have control over changing the shapes as you go in Designer. If you already have the shapes made you can just import those.

  • @marcosperezatienza5669
    @marcosperezatienza5669 2 роки тому

    What's going on at minute 3:00 with the Sphere and the Normals, what's the purpose on that? Thank you.

  • @darkknight4353
    @darkknight4353 4 роки тому

    how do you keep up with all the knowledge inside your head? i mean if i learn and practice one software..i kind of forget the other one...and you use maya+zbrush+substance painter+Substance designer.

    • @3dextrude
      @3dextrude  4 роки тому +3

      You have to use them alot and eventually you don't need to think about it; it becomes automatic in your brain.

  • @NanaJet2K14
    @NanaJet2K14 3 роки тому

    did any z-fighting occur during the making in terms of duplicating the planes?

  • @PrimordialStrange
    @PrimordialStrange 3 роки тому

    Sensei... Won't the leaves that are hovering just above and in front of the main shapes around the object cause overdraw due to transparency issues? By the way, it looks Lovely!

    • @3dextrude
      @3dextrude  3 роки тому

      make sure to cut the cards very close to the shapes of the leaves to avoid having too much overdraw.

    • @PrimordialStrange
      @PrimordialStrange 3 роки тому

      @@3dextrude Ohh Yes...! Can't believe I forgot something so basic. Thank you for the reply.

  • @tenay6309
    @tenay6309 4 роки тому

    Can you tell me how you rendered the opacity map in marmoset?
    I couldnt figure out what i did wrong, last time I tried it.

    • @3dextrude
      @3dextrude  4 роки тому +1

      I set it to masked under the opacity for the material

    • @tenay6309
      @tenay6309 4 роки тому

      @@3dextrude okey ty ill try that

  • @daisyhill17
    @daisyhill17 Рік тому

    would something like this work if i was going to make a hay stack? but altered the shapes in which the leaves would be?

    • @3dextrude
      @3dextrude  Рік тому

      yeah, this method should work for that as well.

  • @thotx7842
    @thotx7842 2 роки тому

    What is the name of the process you have done at 3:22 or what is the equivalent in blender
    I love your videos, I watch carefully, I have never used maya, can you recommend to use it? I am a bleder user for 4 years.
    Do you think blender or good yeast?
    I'm doing the same thing I did in Substance Designer, no depth, can you explain your settings?

    • @3dextrude
      @3dextrude  2 роки тому

      Transferring vertex normals from one model to another, I don't really know what the process for it is in Blender but must be doable am sure. I am mostly a Maya user, but if you are already good with Blender I don't think there's anything extra Maya offers over Blender in terms of modeling. For modeling it just depends on your preference.

    • @thotx7842
      @thotx7842 2 роки тому +1

      @@3dextrude thank you i did what you did i bought blender a very good example these videos.substance. I'm watching to learn about

  • @gameexplorer4963
    @gameexplorer4963 4 роки тому

    Nice result, but this is so much faster in 3dsmax and photoshop :) Designer for this is an overkill :D

    • @3dextrude
      @3dextrude  4 роки тому

      It wasn't too bad I don't think :)

    • @gameexplorer4963
      @gameexplorer4963 4 роки тому

      bad no, slower than using other methods yes :)
      i.e. use scatter in 3dsmax for these types of things and the leaves can be done in a few seconds with shapes in photoshop.

  • @inderpreetsingh433
    @inderpreetsingh433 5 місяців тому

    Transferring vertex normals for what ? Am aspiring artist ❣️

    • @3dextrude
      @3dextrude  5 місяців тому

      To make the geo look a bit softer, this can be done manually as well or not at all depending on how it looks in the intended target platform.

  • @user-tr7cz8pf6k
    @user-tr7cz8pf6k 4 роки тому

    У вас лицензированы программы? (просто платить, например, мне дорого за их все)

    • @3dextrude
      @3dextrude  4 роки тому +1

      Да, я плачу за все лицензии

  • @nothankyoutube
    @nothankyoutube 3 роки тому

    What are you doing with the normals?

    • @3dextrude
      @3dextrude  3 роки тому

      essentially softening them so they look soft from almost every angle by transferring normals from a sphere.

    • @nothankyoutube
      @nothankyoutube 3 роки тому

      @@3dextrude smart! Thanks for responding!

  • @r3s3tme
    @r3s3tme 4 роки тому +3

    Nice work but the music... omg

  • @YuriNoirProductions
    @YuriNoirProductions 4 роки тому

    no matter what i try on this the leaves penetrate each other...any idea on how to fix this?

    • @3dextrude
      @3dextrude  4 роки тому

      yeah you have to be really careful specially when applying random position. One way to avoid it is to have separate sets of leaves and blend them using a height blend instead of using one tile sampler for everything.

    • @YuriNoirProductions
      @YuriNoirProductions 4 роки тому

      @@3dextrude i actually tried that but it seems i messed up somewhere along the lines. thanks for the hint!

  • @inderpreetsingh433
    @inderpreetsingh433 5 місяців тому

    Lol genshin workflow ❤

  • @fernandogarcia3619
    @fernandogarcia3619 3 роки тому

    Hey! Min 5:15 how pick the gradient?

    • @3dextrude
      @3dextrude  3 роки тому

      I used pick gradient and drag across the picture reference, I didn't like the result so I did an undo and picked the colors manually instead

    • @fernandogarcia3619
      @fernandogarcia3619 3 роки тому

      @@3dextrude I understand but with a click it does not let me select the gradient ... You will see I am a student and I see things on my own to try to improve.
      That's why I watch his videos and if I can't do something I ask him
      Thank you very much for answering

  • @Rocky.G
    @Rocky.G 4 роки тому

    dafaqqqqqqqqqqqqqqqqq.... Can I know your name plz?
    I need it to write it down in the History of Digital artists with gold letters..
    You know after Da Vinci, its your name :P, Mannnn just

  • @asty8488
    @asty8488 3 роки тому

    funny song

  • @angeloramores1269
    @angeloramores1269 2 роки тому

    I cant understand anything AHHA