Autodesk Maya 2019, Substance Designer - Stylized Bush
Вставка
- Опубліковано 2 гру 2019
- Autodesk Maya 2019 - Stylized Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019.
Modular Building Tutorial : gum.co/ModularHouse
Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/764523635
Zbrush Tools : gumroad.com/a/989574259
------------------------------------------------------------------------------------------------------------
Computer I use : amzn.to/2HBoE8y
Drawing Tablet I recommend : amzn.to/2YjrwMr
__
Join the Patreon group for more : / 3dex
Special Thanks to my Patreons!
Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
and Counting! Your name will appear in the video credits!
-----------------------------------------
Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
__
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
Turok Evolution (GBA) OST - Intro
Turok Evolution (GBA) OST - Level 1
Turok Evolution (GBA) OST - Level 4
Turok Evolution (GBA) OST - Level 5
--------------------------------------------------------------------------------------------------------------------
#Maya2019
#SubstanceDesigner
#Stylized
Disclosure : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.
Thank you to Karl - Oleksandr Leyko, Zoo Moo, v.estrella , lunni, Shannon Griffin, Sockstime, Ritymba, Antar Howarth, for joining the Patreon group recently!
To join the group: www.patreon.com/3dEx
Well I m now officially your Gold Patreon annnnnnnnd gonna stay patreon of yours lifetime :P
I Subscribed to your Patreon Gold :D
Nice! Welcome!
ua-cam.com/channels/291J5OWe1_hkoogLbQdIkA.html
Subscribe 👍 2021
I’ve been building a environment for my team class and your plant videos have helped me greatly to understand how to make plants and texture them. Thank you.
Awesome!!
I love this! I made a similar bush (but mine's more round) and I actually enjoyed following the steps. I've been very disinterested in 3D lately and this video was really fun and made me feel good about what I created. Thank you~
Awesome, great to hear!
Always interesting to see other peoples workflows. Dope work dawg
hats off ,perfect tutorial for bushes networks or low poly ones for game assets
Love your work, man, it's very inspiring, keep it up.
Thank you!
Good work man. Especially i liked designer part. keep it up
Love your skills to create this kind of models. Wow! You're so cool 😎
Thank you so much 😀
Ваш канал великолепен. Видео очень познавательные и интересные. Спасибо огромное за контент :)
Спасибо!
I've never considered transferring vertex normals. In all my studies, college and up until now, I've never actually seen a use for that. Thanks for the video!
It's mostly used for tree leaves, specially when you have a canopy with good volume.
sounds like ContraForce5))
great skills, dude)
Man, awesome content! Keep it up.
Thank you!
Amazing , like so much your videos
Thank you!
as a first semester transfer, watching this was super mesmerizing lol! even tho i've only worked with maya so far, i think these are really helpful just for getting used to visualizing a concept???
Awesome! Yeah I think focusing and learning modeling/maya first is the best way to start
Perfect Job friend!
Thank you Michel!
Thank u useful
Nice
amazing frend good tutorial
Thank you!
By chance, do you have a full real-time version of this tutorial for the stylized bush in Substance Designer?
Awesome work as usual. Can I just ask though, what do you use to do the final rending turntable at the end? Designer, maya, marmo toolbag? Ty man
Marmoset Toolbag
@@3dextrude thank you very much. I appreciate your reply! 😁
Hey love your work! I've been trying to get into 3d recently, can you explain the reasoning for transferring vertex normals?
The main reason was to 'soften' the look of the normals on the bush model so when light interacts with it looks less blocky.
ua-cam.com/channels/291J5OWe1_hkoogLbQdIkA.html
Subscribe 👍 2021
Is it better to use those shapes + trans2Ds + blends or make a custom shape in ps/ai and import to use fewer nodes? (Assuming the custom image isn't ridiculously large) Thanks for all the great videos. You teach me so much! =]
You could just import the image as well. The only reason to make the shapes in Designer would be if you want to have control over changing the shapes as you go in Designer. If you already have the shapes made you can just import those.
What's going on at minute 3:00 with the Sphere and the Normals, what's the purpose on that? Thank you.
how do you keep up with all the knowledge inside your head? i mean if i learn and practice one software..i kind of forget the other one...and you use maya+zbrush+substance painter+Substance designer.
You have to use them alot and eventually you don't need to think about it; it becomes automatic in your brain.
did any z-fighting occur during the making in terms of duplicating the planes?
Not that I noticed
Sensei... Won't the leaves that are hovering just above and in front of the main shapes around the object cause overdraw due to transparency issues? By the way, it looks Lovely!
make sure to cut the cards very close to the shapes of the leaves to avoid having too much overdraw.
@@3dextrude Ohh Yes...! Can't believe I forgot something so basic. Thank you for the reply.
Can you tell me how you rendered the opacity map in marmoset?
I couldnt figure out what i did wrong, last time I tried it.
I set it to masked under the opacity for the material
@@3dextrude okey ty ill try that
would something like this work if i was going to make a hay stack? but altered the shapes in which the leaves would be?
yeah, this method should work for that as well.
What is the name of the process you have done at 3:22 or what is the equivalent in blender
I love your videos, I watch carefully, I have never used maya, can you recommend to use it? I am a bleder user for 4 years.
Do you think blender or good yeast?
I'm doing the same thing I did in Substance Designer, no depth, can you explain your settings?
Transferring vertex normals from one model to another, I don't really know what the process for it is in Blender but must be doable am sure. I am mostly a Maya user, but if you are already good with Blender I don't think there's anything extra Maya offers over Blender in terms of modeling. For modeling it just depends on your preference.
@@3dextrude thank you i did what you did i bought blender a very good example these videos.substance. I'm watching to learn about
Nice result, but this is so much faster in 3dsmax and photoshop :) Designer for this is an overkill :D
It wasn't too bad I don't think :)
bad no, slower than using other methods yes :)
i.e. use scatter in 3dsmax for these types of things and the leaves can be done in a few seconds with shapes in photoshop.
Transferring vertex normals for what ? Am aspiring artist ❣️
To make the geo look a bit softer, this can be done manually as well or not at all depending on how it looks in the intended target platform.
У вас лицензированы программы? (просто платить, например, мне дорого за их все)
Да, я плачу за все лицензии
What are you doing with the normals?
essentially softening them so they look soft from almost every angle by transferring normals from a sphere.
@@3dextrude smart! Thanks for responding!
Nice work but the music... omg
Haha :(
no matter what i try on this the leaves penetrate each other...any idea on how to fix this?
yeah you have to be really careful specially when applying random position. One way to avoid it is to have separate sets of leaves and blend them using a height blend instead of using one tile sampler for everything.
@@3dextrude i actually tried that but it seems i messed up somewhere along the lines. thanks for the hint!
Lol genshin workflow ❤
Hey! Min 5:15 how pick the gradient?
I used pick gradient and drag across the picture reference, I didn't like the result so I did an undo and picked the colors manually instead
@@3dextrude I understand but with a click it does not let me select the gradient ... You will see I am a student and I see things on my own to try to improve.
That's why I watch his videos and if I can't do something I ask him
Thank you very much for answering
dafaqqqqqqqqqqqqqqqqq.... Can I know your name plz?
I need it to write it down in the History of Digital artists with gold letters..
You know after Da Vinci, its your name :P, Mannnn just
Lol
funny song
I cant understand anything AHHA