Creating Damage Decals using Substance Designer

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  • Опубліковано 5 вер 2024
  • 👍 the video if you 👍 the video!
    🔔 the channel if you 👍the videos!
    🙇🙇If you would like to support me making more tutorial content, please consider supporting me at Patreon:
    / johnnymalcolm
    📝**Links to Mentioned Tutorials**📝
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    We press on with my continuous crusade to get people to think about Substance designer as a really cool, versatile tool instead of just a Brick Factory.
    In today's video I'm going to make a impact crater heightmap and show three ways I can use this in other applications, either including it in seperate materials, used as an alpha in zbrush or as a Decal in Game Engines (in this case Unreal)

КОМЕНТАРІ • 74

  • @user-mi3hi8jf2e
    @user-mi3hi8jf2e 8 місяців тому +4

    This guy just casually dropping a great Designer tutorial

  • @sc_illustration
    @sc_illustration 10 місяців тому +5

    As someone who's just getting into Substance Designer, your videos have been an absolute gold mine. Thank you so much for sharing your knowledge!

  • @TheCrazer666
    @TheCrazer666 Рік тому +5

    As a complete beginner to procedural texture artistry, your videos are an actual treasure trove. Thank you so much for making them!

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Рік тому +1

      Oh this is awesome to hear - You'll probably like my Core Course when it comes out

    • @-PhilGibson
      @-PhilGibson Рік тому

      @@JohnnyHalcyon3D when's this due out?

  • @ezgiyurekli9397
    @ezgiyurekli9397 Рік тому +1

    Designer is really an amazing tool to have it under your belt. Thanks for opening my eyes for other uses ^^

  • @alessandrosurace7775
    @alessandrosurace7775 Рік тому +3

    Dude you have a fantastic way of explaining things.
    Even when the topic is somewhat basic knowledge you manage to put some tips and tricks that surprise and delight even industry artist, like me and everyone else I know!
    Thank you so much for making this and taking the time to produce such amazing resources.

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Рік тому +1

      Wow thank you so much! I think it's just practice, I've been doing the teaching thing for a looong while now

  • @razd5198
    @razd5198 13 днів тому

    Thank you so much. SO much.

  • @adamplechaty
    @adamplechaty Рік тому +2

    This is awesome, thanks for sharing. Good luck building up your channel!

  • @Derabooo
    @Derabooo Рік тому +1

    Thank you so much for this content. It's the perfect speed and amount of detail for me!

  • @wooaa
    @wooaa 8 місяців тому

    Although I still have some difficulty understanding, I managed to follow along just now. Thank you very much for sharing. Looking forward to more tutorials on VFX textures.

  • @Braytonks3D
    @Braytonks3D Рік тому +1

    Been following you on ArtStation for a while and happened across one of your videos. Really appreciate the type of knowledge you bring. I am a veteran Designer user and still learning lots of cool little things from your vids since you take such a technical approach to the software 👍Thanks for the work, keep it up!

  • @MartuDaArtist
    @MartuDaArtist 5 місяців тому

    Feels like watching a wizard working hes magic. :D Awesome video!

  • @Dumbanana00
    @Dumbanana00 11 місяців тому

    I tried shortcutting some of the initial work with the inner circle + outer ring for the seed growth isolation by instead using a warp, but the warp introduced a ton of noise unfortunately (though it still works quite nicely, minus the noise introduced). Thanks for the tutorials, these videos have really helped expand my knowledge of Substance Designer!

  • @Mitismagnus
    @Mitismagnus Рік тому

    Best substance designer content on UA-cam if you want to learn it!!

  • @voiceabvira
    @voiceabvira 10 місяців тому

    Thank you a lot! This video saved me because I am a newbie VFX game artist and this cracks decal is exactly what I needed for my current project. Hope to see more cool stuff!

  • @mr.j7899
    @mr.j7899 2 місяці тому

    Awrsome work!!!

  • @sebastianvilla2240
    @sebastianvilla2240 Рік тому +1

    Thanks for this one ! , i would like to see something about woodplanks with nails ,wood planks in general,Idk why i always have issues working with that,like deformed nails or wood veins that sucks D:.Of course this is only a idea for more videos ! thanks for reading and the time !!

  • @redbast7525
    @redbast7525 3 місяці тому

    thanks a lot man! This tutorial exactly what I looking for

  • @pablotas9743
    @pablotas9743 10 місяців тому +1

    This is straight fire bro, thank you so much 🔥🔥🔥🔥

  • @AndyxbecK
    @AndyxbecK 7 місяців тому

    A polar after that crystal would have been cool for edge variation, following the impact point.

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  7 місяців тому

      Yup you totally could! There's endless granularity you can get down to!

  • @SDB_Dev
    @SDB_Dev Рік тому

    I think this is your best video yet, atleast for me as a more intermediate user a lot of what was covered in the previous videos was quite basic. This on the other hand feels like its really building on the concepts shown in previous videos to create something more advanced. I already use Designer a lot to create VFX textures and this video will really help up my game to the next level. Thanks for doing these and I can't wait to see the next one!

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Рік тому

      Hey thanks man. Yeah I want to cover a range of comfort levels and to your point, I had to build to parts of this one - Glad you're enjoying them

  • @sean8306
    @sean8306 3 місяці тому

    Your videos are awesome man !

  • @joaquix3471
    @joaquix3471 10 місяців тому

    I just used the radial blur to get the bigger width in the cracks, then leveled it down until it looked like a single thing

  • @user-nb3kg9hk8x
    @user-nb3kg9hk8x Рік тому

    퇴근하고 봐야지
    잘 보겠습니다 ^^

  • @ihabyaareb3328
    @ihabyaareb3328 Рік тому +1

    Thanks for this video

  • @levtain860
    @levtain860 Рік тому

    Thanks for the tutorial, these are very useful tips!

  • @presto0727
    @presto0727 5 місяців тому

    it's simply fantastic!

  • @PhantomBreakStudios
    @PhantomBreakStudios 6 місяців тому

    @Substance3D
    Seriously Adobe! Hire this man! In just his currently library, I've learned how to properly use your program. Hope things are going well, and you might get the time release more tutorial in the future. I've been recommending you to everyone I can when it comes to learning Substance. I'll be first in line if you ever release a paid tutorial.

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  6 місяців тому +1

      Appreciate the kind words!

    • @PhantomBreakStudios
      @PhantomBreakStudios 6 місяців тому

      Of course. I made your tutorials required viewing for my classroom. I'd love to see more of your content cause, in all honesty, I struggled for ... years to understand substance. And now it's a part of my curriculum BECAUSE I can actually use it (and not 'go through the motions' from some other expert tutorial). Thanks for that @@JohnnyHalcyon3D.

  • @satyakimandal6572
    @satyakimandal6572 Рік тому

    These are great stuffs! If possible please do an introduction to FX-Maps, those intimidates me!

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Рік тому

      I don't actually use them much, I do use pixel processors a lot more often though

    • @satyakimandal6572
      @satyakimandal6572 Рік тому +1

      @@JohnnyHalcyon3D I would love to see a tutorial in this style on Pixel Processor!

  • @AkakoKoizumi-ux9nl
    @AkakoKoizumi-ux9nl 11 місяців тому

    U R GOD! It's useful for me.Thank you very much!

  • @andreemontenegro-art
    @andreemontenegro-art 11 місяців тому

    Amazing, thank you so much!

  • @paulshack
    @paulshack Рік тому

    Loved the video, absolutely going to make a few alphas for zbrush this way. These detailed stylized materials you've made so far are something I've wanted to learn how to make for a scene that's living in my head rent free. One thing I'm curious to see (if you're up to it) is how you would go about setting up a material in SD the proper way, so it can be used in unreal for animating the material. I'm still trying to figure out how different programs work best with each other or if that would even be the correct process.

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Рік тому +1

      Thats awesome, yeah you can do all sorts of alphas in here real easy. Using designer to animate materials in unreal isnt really feasible in a runtime environment really. Wiring everything up to the SBSAR and having a blueprint run it is veery expensive. You'll never get it under 30 fps with anything sufficiently complex unfortunately. There are all sorts of things you can do to animate materials in unreal though - texture panning, flowmaps etc

    • @paulshack
      @paulshack Рік тому +1

      yeah i had a feeling that was the case, it was hard to wrap my head around the idea but i figured id might as well ask in case there was a way. Thanks for clearing that up for me!

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Рік тому +1

      @@paulshack to be fair there are small things I think you probably can do in realtime. And if you dont care about the performance you can do whatever you want! You're just going to render out an image sequence

  • @101touchapps
    @101touchapps Рік тому

    I actually see designer as a plugin tool for other adobe products, like painter, sampler and stager. its quite a nifty tool.

    • @-PhilGibson
      @-PhilGibson Рік тому +5

      a plugin lol. designer is more of a beefy program than the others you mentioned imo

    • @101touchapps
      @101touchapps Рік тому

      @@-PhilGibson what i meant was it can be used to create support tools for other adobe products. its common to create a material with exposed parameters that can be sent to substance painter for example. because it uses python at its core, its also possible to create customised modules for unity, unreal or inhouse tools...am looking at it from a programmers perspective tho

    • @101touchapps
      @101touchapps Рік тому

      @@-PhilGibson very beefy and super thick

    • @-PhilGibson
      @-PhilGibson Рік тому

      @@101touchapps lol

  • @user-om3cn6bz3o
    @user-om3cn6bz3o 2 місяці тому

    Is there a way to send a whole 3Dview as Unreal?

  • @cdewsx125
    @cdewsx125 Рік тому

    최고입니다!

  • @Matt-tg3vu
    @Matt-tg3vu 4 місяці тому

    What if I want to use this to make crack alphas (like single or dual or three sided cracks) without the lines running outside the square box? Does removing the dots created by the tile sampler using a mask at the edges remove the lines to the cracks that go outwards?

  • @-PhilGibson
    @-PhilGibson Рік тому

    nice tutorial!
    question plz. if one was to say add a little dirt, moss etc (along those lines).. with reusability in mind, would you instance this damage decal into a new graph where we'd add the other stuff or would it "need" to be done in this same graph(decal graph we just created).

  • @TheAcunda
    @TheAcunda Рік тому

    I really love your in-depth explanations. Do you have a patreon or something so I can support your channel, besides watching your videos?

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Рік тому +1

      It's in the thought process, but right now I'm not sure what extra stuff would be on offer

    • @azrad
      @azrad Рік тому

      @@JohnnyHalcyon3D You can make patron with long brakedowns of your own more complicated materials where you can also point to shorter videos of specific techniques that you are showing on youtube. Would be awesome to see how you're creating those animated materials from your short in a step by step manner.

    • @TheAcunda
      @TheAcunda Рік тому

      ohhh yes, the animated stuff from the shorts would be really awesome :O

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Рік тому +2

      I do now have a Patreon setup: www.patreon.com/JohnnyMalcolm

    • @TheAcunda
      @TheAcunda Рік тому

      @@JohnnyHalcyon3D awesome! can't wait for more in-depth videos :D

  • @advladart
    @advladart Рік тому

    Amazing video! Also i'm gonna start calling decals 'deckles' from now on :)

  • @Staglaitor
    @Staglaitor Рік тому

    It looks cool - can you expourt this effect into unreal engine without quality loss?

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  Рік тому +1

      Yup, if you want the least compression possible, set you're greyscale textures to R8

  • @Krisso
    @Krisso 8 місяців тому

    So, how do I export an alpha for UE5?
    There is also no link in the description to the file like mentioned so I cant see how it's done

    • @JohnnyHalcyon3D
      @JohnnyHalcyon3D  8 місяців тому

      You can build an output node and plug whatever you want in to it to export. If you want to pack the alpha in with another texture first you can use an alpha merge or RGBA merge node

  • @conner101howard
    @conner101howard Рік тому

    For the engagment.

  • @lululul1016
    @lululul1016 3 місяці тому

    20:34

  • @101touchapps
    @101touchapps Рік тому

    its an advanced brick factory lol

  • @stormshadow5448
    @stormshadow5448 7 місяців тому

    really great tutorial,thanks

  • @kavavivek7859
    @kavavivek7859 Рік тому

    Hello sir please create discord server for us if we have any trouble,we can ask you.