Autodesk Maya 2019, Substance Painter - Stylized Hourglass
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- Опубліковано 26 сер 2024
- Autodesk Maya 2019 - Stylized Modeling, UV mapping, and Texturing in Substance Painter , and Maya 2019.
Learn how to Make an Outdoor Environment: gum.co/Outdoor...
Learn how to make a stylized model: gum.co/Stylize...
Learn how to make the Stylized Material here : gumroad.com/l/...
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/...
Zbrush Tools : gumroad.com/a/...
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Drawing Tablet I recommend : amzn.to/2YjrwMr
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Learn the Fundamentals of 3D Modeling : www.amazon.com...
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
THE COUNTDOWN - 80s Sylvester Party Music | Powerful Retro Space Wave (Aries Beats)
Quixotic - Cocktails & Dreams
Miami Nights 1984 - The Getaway
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#Maya2019
#SubstancePainter
#Stylized
Thank you to Water Mr. , NEXO NODE, Wayne Dahlberg, Alexander Khorkov, Charlietbr, Snir Amar, Sony Raphel, Dung Bui, for joining the Patreon group recently!
To join the group: www.patreon.com/3dEx
I love this ❤ Great work! Also I would love to learn how you use the 3D Cut and Sew tool to unwrap and pack UV's properly Please make a short tutorial! 🙂 I love your work mate!
Very nice work! :)
Keep doing your great work! You are helping and inspiring me and a lot of other people.
Love your Videos!
Awesome, thank you!
really like this shape
Your works are so inspiring!!
Thank you!
Amazing skills thnks alot😊
Inspiring as usual. Keep up the hard work ❤💪
Thank you!
hay i just was wondering how to re import the glass part on maya to do the rendering cause we v'e to keep the transparancy and the roughness .... thaaaanks
Yeeet my brain wants to sing along with final countdown but whenever you think the rythem starts - nope x3
Anyways the Assets quality is really good as always
lol
Huge as always
show us how did u do the uvs? and we do not have the 3dex stylised on subs!
?? uvs are in this video
Magnific
Really cool model, as always.
Do you make up the rune shapes that you used on the top and bottom rim of the hourglass as you're working, or do you have patterns that you use regularly?
I made it up on the spot, but it's a good idea to have patterns ready as well
Awesome!
nice
Soooooo cool
3DEX do you work at a game company
Thank you! And the answer is yes
Не ну эт самое пойдёт))) 😁😁😊
In what soft are you making the turn around at the end ? And what lights are u using ? Thx and Well done 👌🏻🙂
Marmoset Toolbag, can't remember from thw top of my head what light setup I use. I did make a video on rendering, though some of my settings have changed a bit since then, but mot by much
3dEx okay thx a lot 😄
If you Just slow down the video a little so we can understand better
Play at half speed
do u UV map the hight and low mesh or only the low one?
There is no sence to unwrap high poly, so it's only the low one.
Hi, good job, what you done at 1.50 ? After 1.50 how this object's uv became smaller?
I think he made made a layout of the UVs, it organised the UVs and scaled them along with the object's scale.
@@dimitricalleau9754 yeah at after freeze he done something with choosing all object,I no understand there
ABDULLAHI salisu
Too... fast