Input Labs here, thanks a lot for the review @RambleCan ! Just to clarify, yes, remapping will be possible in the future, and meanwhile it is also easy to remap jump/crouch/etc on the game settings. Also for USB-C and wireless, these will come eventually. We are working on it. Thanks!
I achieved the same method of playing by attaching conductive fabric tape to the touchpad of the Dualsense connected to the middle of the face buttons, with gyro touch enabled to get the same result. After a few hours, relying on gyro for all camera movements is a detriment in my opinion. I just found my hands moving way more than I normally would if I had a right thumbstick or touchpad to do the wider movements. In saying that, I still want to try an alpakka
hey what kind of tape did you use. I tried it with a piece of tin foil and put tape over and it worked. The problem was that if the piece of tin foil was to big the gyro wouldnt turn off imedeately after releasing, but with a delay. The other problem is that sometimes it wouldnt work at all, typically the next day it wouldnt work anymore.
My immediate thought is that the two plates under the D pad and face buttons should somehow double as touchpads. That way you could choose your input method, and even have some extra functionality.
I would like to build one, but I cannot solder. That being said I keep observing this project closely. Thanks for the video. I would love to see more on this controller.
Sorry, I want to ask about something else: have you looked at Flydigi Apex 3? It seems to be a step back from Apex 2 with some questionable additions. Am I missing something? Nice to see that you are still at it :)
Apex 3 definitely looks like a downgrade to me. I personally would still look to the Vader 2 for the most versatility. I got the Direwolf but it isn't supported in ReWasd yet plus it has less input options than Vader 2 and Apex 2.
@@RambleCan I have a Vader 2 Pro (one that works on the Switch) and I like it a lot, but it has developed the same problem as my Apex 2: the left stick has become “squeaky”. So I'm looking at either another Vader 2 Pro or an Apex 3. Or trying to find a solution for squeaky sticks. 🤷
I do gecha when it comes to stagnation. My favorite controller for PC is my Rumblepad 2, and the only difference between it and Dualshock for the PS1 is the grips are a little fatter, and the triggers overlap my middle fingers a bit more. Yeah, you had analog triggers on the DS3 and the singular touchpad of the DS4, but the Dualsense is literally just a DS4 that looks like an Xbox controller (did any of them have gyro? I can't remember). Then Xbox has had functionally the exact same controller since the 360. I get "if it ain't broke, don't fix it," and I will say I find those more functional than say a GNC controller. But I do agree some innovation needs to be made. One thing I'm a bit miffed about is the fact that that trackball controller kickstarter fell through. That thing looked legit. Oddly enough, I really liked the idea behind the Steam controller, it was just too big, and it offered the worst of both. I want comfortable simplicity that comes with controller when I use one, but I want functional precision of KB+M when I use that. The touch pads don't give me the level of control of a proper mouse, nor the number of buttons from a keyboard, while at the same time requiring more effort and thought to use than a simple right stick. Not to mention that I could not comfortably get to the shoulder buttons. This thing looks neat. Not really my cup of tea, but interesting none the less.
Do you mean the cyberforce rumble pad because that is an interesting controller having six face buttons? That thing is huge like the Duke controller except it's PlayStation layout and then the face buttons actually are smaller because of the six.
@@bland9876 Nope, Logitech Rumblepad 2. It predates their current line of gamepads, being wired with monochromatic numbered buttons. What you are talking about is the Saitek P2500, which does look pretty cool.
@@galvanizeddreamer2051 yep that's what I'm talking about. There are 2 Saitek controller. 1 has 4 shoulder buttons the other only 2. I have the 2 button version. It works on the Steam Deck which is funny because the Xbox 360 controller does not work on the Xbox 1. Just one benefit of playing on PC.
For re-mapping I highly recommend RE-Wasd, its a fantastic program, its paid but it is fantastic for re-mapping with almost as much flexibility as the steam re-mapping
Tha alpakka to me looks like half great ideas and the other off the wrong ideas : I honestly think that ratcheting is not the future of gyro gaming. Between touch pads, capacitive sticks and Flick Stick, gamers have learned of better ways to handle gyro. Otherwise, I'm very happy with a stick for movement, access to a scroll wheel, back buttons and full size dpad and face buttons.
what do you personally is the future for gyro. Flick stick? or gyro on ADS only. I have tried ratcheting with two joycons and it feels great. But i mostly stick to flick stick. especially with the new steam gyro update now using pixel per revoution for the gyro aswell (only on the beta).
Have you tried that controller with star citizen? I have had to step away from the steam controller for star citizen lately because the use of the interact button doesnt work correctly anymore. Only way to make it work is assign it to "A" or something like that and set the interaction to be toggled and not have to hold to button to interact. When its setup to be held, the interact icon in the game acts like you are pressing and letting go over and over again. This controller looks interesting since it has the scroll wheel, but honestly looks like a rough controller to get used to.
I haven't. A major limitation of this controller is that you can't remap the controls on it easily. You have a few profiles the devs have created and then you have to rebind in games to what those buttons are assigned to. Eventually they plan to have a remapping system. On the Star Citizen / Steam Controller point... that's incredibly frustrating to hear. I think updates to steam input broke my config due to how layers work. Idk. I'm sorry it stopped working but steam input got so annoying to use lately that I'm abandoned it.
Gotta say, using the Azeron keyboard (looks like an upside down dead spider with keys everywhere near and above your finger tips) and a mouse is a great alternative to keyboard and mouse . It's a damn good bit of gear, especially using REWASD software with it 👍
There's nothing on it to temporarily lower the sensitivity as far as I'm aware. Like I say in the vid, I do think I tend to play with a lower sensitivity than some but still, I was able to pull a 180 turn with roughly a 45 degree turn. I didn't change the sensitivity in game, this is the default (and you currently can't change the sensitivity on the controller).
@RambleCan like on steam controller/deck I do a relatively high gyro sensitivity for tf2, but have right trigger soft pull do 30-40% dampening, and full pull fire. This let's me make quick "flicks", but also let's me do the soft pull for more precise shots.
I'm sorry but I don't use steam input anymore. It just became too unreliable and buggy over the years. Last time I tried to use it a lot of my configs were broken due to action layer and modeshift bugs. I still play Star Citizen but I'm now using the Vader 2 controller and reWASD (though that config is still a work in progress).
@@RambleCan But I was looking on your videos Views only videos with Steam controller name on the title had the most views like above 1.2 k to 2k views so why not just carrion with it even if is a bit broken that is the fan of it also you get views ...lately since you stop steam controller your view are no more than 900 views think about and came back man
I've never had a need to remap the controls on the actual controller. It's easy to remap the controls in-game, which is what input labs intends for you to do 99% of the time...
@@RambleCan that actually upsets me a bit. The only thing the end-user really needs to be able to remap is changing gyro to emulate a mouse vs analogue stick, and what button activates glyph-stick. The Alpakka-way of editing the controls, using your jump/crouch example would be to open the game, and tell it that space=crouch, not editing the layout of the Alpakka.
Well, it was inputLabs own documentation that made a big deal about "no drivers, no configurator, because you don't need it." But I'll have to get home and look in over before saying much more. I'm not against a configurator, but considering the effort they went to so you don't need one... On another note, I don't get what everyone hates about MicroUSB. 5 years ago, it was the best option available. It hasn't gotten worse since then, even if there are better options... But the reason the Alpakka uses MicroUSB is that they actually just solder a Raspberry Pi pico to the back of their custom PCB. Maybe future versions will run on an RP2040 built into their own PCB...
Input Labs here, thanks a lot for the review @RambleCan !
Just to clarify, yes, remapping will be possible in the future, and meanwhile it is also easy to remap jump/crouch/etc on the game settings.
Also for USB-C and wireless, these will come eventually. We are working on it.
Thanks!
Will it support series x? I really hope so..Tx and keep on the good work!
@@beaujoleau For now it only works if the console game has support for mouse and keyboard (so not many games at the moment)
I would love to see more videos with this controller
It's good to see you back buddy. The steam controller is still the best ever made. Still waiting for version 2
I pray to Gaben every time I start my Steam Controller, hoping it will not be the last time I can play with it. 😔
I achieved the same method of playing by attaching conductive fabric tape to the touchpad of the Dualsense connected to the middle of the face buttons, with gyro touch enabled to get the same result. After a few hours, relying on gyro for all camera movements is a detriment in my opinion. I just found my hands moving way more than I normally would if I had a right thumbstick or touchpad to do the wider movements. In saying that, I still want to try an alpakka
hey what kind of tape did you use. I tried it with a piece of tin foil and put tape over and it worked. The problem was that if the piece of tin foil was to big the gyro wouldnt turn off imedeately after releasing, but with a delay. The other problem is that sometimes it wouldnt work at all, typically the next day it wouldnt work anymore.
@@shapaco89 I used Conductive Cloth Fabric Tape and yeah I had similar issues. But the method in general didn't do much for me anyway.
I wish this had a touch pad and duel stage triggers but it's a step in the right direction
Pretty neat device. It’s cool seeing you showcase controller designs out there.
My immediate thought is that the two plates under the D pad and face buttons should somehow double as touchpads. That way you could choose your input method, and even have some extra functionality.
Full reWASD support is a requirement for people like us.
YOU GOT THE ALPAKKA?!?!?!?!?!?! (now to finish the video, please continue ;) )
I would like to build one, but I cannot solder. That being said I keep observing this project closely. Thanks for the video. I would love to see more on this controller.
It would be great if they could scale up to the point where they sold assembled or ready to assemble kits.
@@RambleCan I agree. 3d printing is lesser problem, but soldering seems too hard.
@@RambleCan OK back to playin ratchet and clank rift apart on my steam deck
You are back 😊🎉
Sorry, I want to ask about something else: have you looked at Flydigi Apex 3? It seems to be a step back from Apex 2 with some questionable additions. Am I missing something?
Nice to see that you are still at it :)
Apex 3 definitely looks like a downgrade to me. I personally would still look to the Vader 2 for the most versatility. I got the Direwolf but it isn't supported in ReWasd yet plus it has less input options than Vader 2 and Apex 2.
@@RambleCan I have a Vader 2 Pro (one that works on the Switch) and I like it a lot, but it has developed the same problem as my Apex 2: the left stick has become “squeaky”. So I'm looking at either another Vader 2 Pro or an Apex 3. Or trying to find a solution for squeaky sticks. 🤷
I mean you can switch jump and crouch ingame so space = crouch and crtl = jump but sure its unlucky
Yeah. I was sticking on that point mainly because remapping outside of changing in-game keybinds is a big deal to me.
I do gecha when it comes to stagnation. My favorite controller for PC is my Rumblepad 2, and the only difference between it and Dualshock for the PS1 is the grips are a little fatter, and the triggers overlap my middle fingers a bit more. Yeah, you had analog triggers on the DS3 and the singular touchpad of the DS4, but the Dualsense is literally just a DS4 that looks like an Xbox controller (did any of them have gyro? I can't remember). Then Xbox has had functionally the exact same controller since the 360.
I get "if it ain't broke, don't fix it," and I will say I find those more functional than say a GNC controller. But I do agree some innovation needs to be made. One thing I'm a bit miffed about is the fact that that trackball controller kickstarter fell through. That thing looked legit.
Oddly enough, I really liked the idea behind the Steam controller, it was just too big, and it offered the worst of both. I want comfortable simplicity that comes with controller when I use one, but I want functional precision of KB+M when I use that. The touch pads don't give me the level of control of a proper mouse, nor the number of buttons from a keyboard, while at the same time requiring more effort and thought to use than a simple right stick. Not to mention that I could not comfortably get to the shoulder buttons.
This thing looks neat. Not really my cup of tea, but interesting none the less.
Do you mean the cyberforce rumble pad because that is an interesting controller having six face buttons? That thing is huge like the Duke controller except it's PlayStation layout and then the face buttons actually are smaller because of the six.
Not being able to get to the surely buttons is not something that I've had an issue with except for when using the Wii U gamepad.
@@bland9876 Nope, Logitech Rumblepad 2. It predates their current line of gamepads, being wired with monochromatic numbered buttons.
What you are talking about is the Saitek P2500, which does look pretty cool.
@@galvanizeddreamer2051 yep that's what I'm talking about. There are 2 Saitek controller. 1 has 4 shoulder buttons the other only 2. I have the 2 button version. It works on the Steam Deck which is funny because the Xbox 360 controller does not work on the Xbox 1. Just one benefit of playing on PC.
For re-mapping I highly recommend RE-Wasd, its a fantastic program, its paid but it is fantastic for re-mapping with almost as much flexibility as the steam re-mapping
I use reWASD pretty much exclusively now. It doesn't recognize the Alpakka for full remapping.
I use it for my Azeron keypad. Awesome software
@@RambleCan probably REWASD will accommodate it, if it gains in popularity
What about rewasd for button remapping?
Tha alpakka to me looks like half great ideas and the other off the wrong ideas : I honestly think that ratcheting is not the future of gyro gaming. Between touch pads, capacitive sticks and Flick Stick, gamers have learned of better ways to handle gyro. Otherwise, I'm very happy with a stick for movement, access to a scroll wheel, back buttons and full size dpad and face buttons.
what do you personally is the future for gyro. Flick stick? or gyro on ADS only. I have tried ratcheting with two joycons and it feels great. But i mostly stick to flick stick. especially with the new steam gyro update now using pixel per revoution for the gyro aswell (only on the beta).
Have you tried that controller with star citizen? I have had to step away from the steam controller for star citizen lately because the use of the interact button doesnt work correctly anymore. Only way to make it work is assign it to "A" or something like that and set the interaction to be toggled and not have to hold to button to interact. When its setup to be held, the interact icon in the game acts like you are pressing and letting go over and over again. This controller looks interesting since it has the scroll wheel, but honestly looks like a rough controller to get used to.
I haven't. A major limitation of this controller is that you can't remap the controls on it easily. You have a few profiles the devs have created and then you have to rebind in games to what those buttons are assigned to. Eventually they plan to have a remapping system.
On the Star Citizen / Steam Controller point... that's incredibly frustrating to hear. I think updates to steam input broke my config due to how layers work. Idk. I'm sorry it stopped working but steam input got so annoying to use lately that I'm abandoned it.
Gotta say, using the Azeron keyboard (looks like an upside down dead spider with keys everywhere near and above your finger tips) and a mouse is a great alternative to keyboard and mouse . It's a damn good bit of gear, especially using REWASD software with it 👍
Is this controller intended for a higher sensitivity? Is there a bind to make the sensitivity temporarily lower for more precise aiming perhaps?
There's nothing on it to temporarily lower the sensitivity as far as I'm aware. Like I say in the vid, I do think I tend to play with a lower sensitivity than some but still, I was able to pull a 180 turn with roughly a 45 degree turn. I didn't change the sensitivity in game, this is the default (and you currently can't change the sensitivity on the controller).
@RambleCan like on steam controller/deck I do a relatively high gyro sensitivity for tf2, but have right trigger soft pull do 30-40% dampening, and full pull fire. This let's me make quick "flicks", but also let's me do the soft pull for more precise shots.
@RambleCan damn we just need a steam controller two, or something very similar, don't we?
Very angular and 3d-printed vibes to the look of the material - makes me think it could be pretty uncomfortable?
It doesn't feel uncomfortable but it is indeed a 3d-printed controller. It's not a production line retail product.
Ramble man when are going to update the steam impute for Star Citizen ....this is the vids that made you popular don't forget your audience
I'm sorry but I don't use steam input anymore. It just became too unreliable and buggy over the years. Last time I tried to use it a lot of my configs were broken due to action layer and modeshift bugs. I still play Star Citizen but I'm now using the Vader 2 controller and reWASD (though that config is still a work in progress).
@@RambleCan But I was looking on your videos Views only videos with Steam controller name on the title had the most views like above 1.2 k to 2k views so why not just carrion with it even if is a bit broken that is the fan of it also you get views ...lately since you stop steam controller your view are no more than 900 views think about and came back man
@@RambleCan Cool you are the boss ....keep up the good work your channel is amazing please
I've never had a need to remap the controls on the actual controller. It's easy to remap the controls in-game, which is what input labs intends for you to do 99% of the time...
You can remap now via the Ctrl App. I did a video on that not too long ago.
@@RambleCan that actually upsets me a bit. The only thing the end-user really needs to be able to remap is changing gyro to emulate a mouse vs analogue stick, and what button activates glyph-stick.
The Alpakka-way of editing the controls, using your jump/crouch example would be to open the game, and tell it that space=crouch, not editing the layout of the Alpakka.
I don't quite agree about the "Alpakka-way" since they've made the browser remapping app.
Well, it was inputLabs own documentation that made a big deal about "no drivers, no configurator, because you don't need it." But I'll have to get home and look in over before saying much more. I'm not against a configurator, but considering the effort they went to so you don't need one...
On another note, I don't get what everyone hates about MicroUSB. 5 years ago, it was the best option available. It hasn't gotten worse since then, even if there are better options...
But the reason the Alpakka uses MicroUSB is that they actually just solder a Raspberry Pi pico to the back of their custom PCB. Maybe future versions will run on an RP2040 built into their own PCB...
How do you efficiently make 180/360 degree turns with just gyro?
I didn't make any sensitivity adjustments and I was doing 180 at about or < 45 degrees of a yaw rotation. That seems pretty good to me.
not even analog triggers ? pff dual gyro is definitely nice but otherwise that's really it for this gamepad.
steam controller for ever