In this episode we are going to create some custom ground materials and their specific PBR workflow If you need to get in touch, discord here: / discord
Do you know how this is done in Photoshop? I have my channels setup exactly yet, I get an odd result.--Nevermind, I just learned that if I save the file as a TIF instead of exporting as a png, it works perfectly. Thank you as always, anyway for producing some of the only and best videos on SDK out there.
Hi, all your tutorials are very good. I have learned a lot thanks to you. Will you make a guide on how to create a model, e.g. a house with a day and night view? I would like to make the light in the windows and lamps in the yard turn on at certain times
hi! I tried creating a scenery with some custom materials, it worked completely fine for me, but when i published it to public, many people complained about white spots where my custom materials should be. Do you know the reason? Maybe the fact I renamed my scenery's folder?
This is something I want to learn, I don't have any idea about it, it is late tonight, will take a look tomorrow. Thanks for sharing your works. BTW, I sent you an email a couple of days...did you see it?
Thanks @Martin Clarke! Parallax Is still out of my understanding, i have tried with Blender without much success, let's hope in the official plug-in release and Hope It Will come with all the samples that we have for 3ds right now
Hey Mamu, this is such a great help thank you. Do you know how to remove vehicles from an airport? I added a polygon to remove trees etc but the vehicles will not move.
Hmm. Cerating these comp textures for every texture in my scenery with GIMP or Photoshop is actually a real pain in the pelvis. Is there any converter software out there?
This method Is used only for pbr GROUND materials! For Scenery object Is faster 😉 Take a look at the last 4 minutes of this: ua-cam.com/video/2xd8KMlkXNA/v-deo.html Some people use a software called Materialize to create Comp texture
It can create the COMP (occlusion/roughness and metalness) but pretty sure it will struggle to create the ground PBR Strongly suggest to use a proper image editor (gimp or Photoshop). Materialize can be handy, but it doesn't create proper material, it can only try to "guess"
Metal or plastic the logic is the same, Metal in red channel, x-normal in the green, roughness in the blue one, z-normal in the alpha A metal ground material will likely be more white for the red channel and more black for the blue channel (being the metal be smooth) Your final comp will be orange (smooth metal) to purple (rough metal)
Yo, how about making interior for a hangar or little building, like the most pay ware sceneries have? I would be grateful if you do one, or have you already done one?
Uhmm i'm sure what do you mean.. inside an hangar you can Place pretty much any object, do you Need a tutorial do model some boxes? Cabinet? Shelves? Or can you send me a link to a picture of what you want yo achieve?
ciao federico! il tuo tutorial riguardo la creazione della cartella materials lib è moplto interessantre! ho segioto passo passo quanto hai descritto ma dopo aver inserito leimmagini sullo scenario in layout principale rimane inalterato! nel senso che non legge la cartella.. come posso risolvere il problema?
Ciao, l'unica cosa che mi viene in mente è che il formato delle immagini non sia compatibile Anche se non capisco bene a cosa ti riferisca con "inserire le immagini nello scenario" e layout principale Se ti riesce di unirti al mio discord magari possiamo analizzare meglio la situazione! discord.gg/WNHpPjaN
EXACTLY what I needed to know, thank you so much fella! :)
I can't get enough of these SDK videos! Thank you so much for your efforts!
Thank you for this tutorial. The only one to explain clearly how to compose an image using channels in gimp.
Thank you Federico , for another great video on PBR textures! My next challenge is to use PBR's for my add-ons!
I am enjoying these tutorials and you have inspired me to finish my airport.
Do you know how this is done in Photoshop? I have my channels setup exactly yet, I get an odd result.--Nevermind, I just learned that if I save the file as a TIF instead of exporting as a png, it works perfectly. Thank you as always, anyway for producing some of the only and best videos on SDK out there.
Great explanation, thanks...
Insteresting gimp use for msfs , thanks!
Thank you!
Hi, all your tutorials are very good. I have learned a lot thanks to you. Will you make a guide on how to create a model, e.g. a house with a day and night view? I would like to make the light in the windows and lamps in the yard turn on at certain times
Thanks Keltar
I have already recorded One about lights (It Is and hangar - wich Is an airplane house Indeed), have to edit It and Will be ready soon
hi! I tried creating a scenery with some custom materials, it worked completely fine for me, but when i published it to public, many people complained about white spots where my custom materials should be. Do you know the reason? Maybe the fact I renamed my scenery's folder?
What channel does the AO go into ? [ if you download a PBR texture which has AO ? ]
This is something I want to learn, I don't have any idea about it, it is late tonight, will take a look tomorrow. Thanks for sharing your works. BTW, I sent you an email a couple of days...did you see it?
This was a great help.. Would you have anything on creating parallex windows?
Thanks @Martin Clarke!
Parallax Is still out of my understanding, i have tried with Blender without much success, let's hope in the official plug-in release and Hope It Will come with all the samples that we have for 3ds right now
Hey Mamu, this is such a great help thank you. Do you know how to remove vehicles from an airport? I added a polygon to remove trees etc but the vehicles will not move.
Hmm. Cerating these comp textures for every texture in my scenery with GIMP or Photoshop is actually a real pain in the pelvis. Is there any converter software out there?
This method Is used only for pbr GROUND materials!
For Scenery object Is faster 😉
Take a look at the last 4 minutes of this:
ua-cam.com/video/2xd8KMlkXNA/v-deo.html
Some people use a software called Materialize to create Comp texture
@@MSFS-SDK-TUTORIALS Thanks a lot!! :)
In the software program "Materialize" if you assign the channels and "save property map" do you know if it will create the composite map?
It can create the COMP (occlusion/roughness and metalness) but pretty sure it will struggle to create the ground PBR
Strongly suggest to use a proper image editor (gimp or Photoshop). Materialize can be handy, but it doesn't create proper material, it can only try to "guess"
What if our material is metal? From which texture we copy to our decomposed red layer?
Metal or plastic the logic is the same,
Metal in red channel, x-normal in the green, roughness in the blue one, z-normal in the alpha
A metal ground material will likely be more white for the red channel and more black for the blue channel (being the metal be smooth)
Your final comp will be orange (smooth metal) to purple (rough metal)
Thank you very much for this perfect work. Can you make us video about how to animating train on railway please
I plan to have a video about animations in the near future, stay tuned!
@@MSFS-SDK-TUTORIALS grazie mille
Yo, how about making interior for a hangar or little building, like the most pay ware sceneries have? I would be grateful if you do one, or have you already done one?
Uhmm i'm sure what do you mean.. inside an hangar you can Place pretty much any object, do you Need a tutorial do model some boxes? Cabinet? Shelves?
Or can you send me a link to a picture of what you want yo achieve?
@@MSFS-SDK-TUTORIALS thanks for reply, i would be grateful if you explained how to add objects like chair/tables, like a typical airport has.
@@xMIGHTYx Ah okkkk got It...Will do my best to accomplish!
ciao federico! il tuo tutorial riguardo la creazione della cartella materials lib è moplto interessantre! ho segioto passo passo quanto hai descritto ma dopo aver inserito leimmagini sullo scenario in layout principale rimane inalterato! nel senso che non legge la cartella.. come posso risolvere il problema?
Ciao, l'unica cosa che mi viene in mente è che il formato delle immagini non sia compatibile
Anche se non capisco bene a cosa ti riferisca con "inserire le immagini nello scenario" e layout principale
Se ti riesce di unirti al mio discord magari possiamo analizzare meglio la situazione!
discord.gg/WNHpPjaN
Ok grazie ti contatterò al più presto su discord!.. grz per la tua attenzione. Ciao