I just made the first test and works perfect, but I was surprised to see that my rotation was counterclockwise and started to look in the internet how to reverse it. After some research I found it but it was still making no sense to me the way to do it, so I start to play with different changes, until I realized that by flipping the value in the Z axis by 180 degrees made the work! Another great tutorial!
Federico: "Ensure you check the spelling" Me: Spend 15 min debugging trying to understand why it does not work, opens the files several time, after 20 min realises "Autopaly" Works like a charm with two lights parented to a mesh for a rotating beacon :) Thank you Federico!
Hi, it depends on Blender version/ plugin version you are using, most recent ones require some options to be ticked Jump into the discord so we can help to solve your issue! discord.com/invite/DaWs2kBu
Hi Federico, if I want to use a Loop="False" option for a STATIC object with MSFS, do I need to create a SimObject or is it possible with a "short" behavior mod of the XML for a Scenery Object? Thank in advance! And btw.: Great tutorials! Love them!
Hi Denis, animation don't need Simobject, the air conditioner in fact is a simple animated Scenery object But Using loop=false can be a show stopper because the animation is gonna be played only once , when the object is loaded in memory, is unlikely a user is in front of it when the animation plays! Don't be afraid of Simbojects, once you get started they are as easy as the others
@@MSFS-SDK-TUTORIALS, thanks for the quick response! Tried to come to your discord but was kicked out right away. Had still some questions left. 😔 The planned animation is a start flying anim, consisting of 8 hangar door segments an two helicopter dollies (these small platforms on rails). It should only be played at the beginning, when you start on the hangar.
Hello Federico and thank you for your animation tutorial, I started yesterday and this time the result is very present, great, but I just have a small problem! when I look at the air conditioning from the front the bottom is transparent if I look at it from the back it is not transparent! it's not very serious! but I notice that you don't have this little problem if you have an idea on this subject I would be grateful I would do your very instructive exercise again
Great that you doing this! Transparent stuff Is usually because of the orientation of the normals, you can learn more about that in the fences tutorials (and also in the animated hangar One) To solve, Add a solidify modifier to your mesh to obtain a true hard surface 😉 If you want you can also join the discord, much faster than YT! discord.gg/Ng2GkWZV3K
What kind of changes are you talking about? Every time you export from Blender you update the glTF model Maybe you are talking about the .xml? Simply deselect the "generate .xml"
Sorry, but after a lot of attempts, I have not been able to get a moving object in msfs. I'm trying with a very simple cube, that should rotate on Z-axis; ok, I do everything as in your (and also other) tutorial, I get an object that rotates in the gltf viewer, but not in msfs; I have given the same name "pippo" to collection, object, NLA tracks, I have modified the xml file using as name "pippo", I have not forgot typeParam="Autoplay", the guid of animation is different from object guid.... In may opinion everything is perfect. When I export from Blender I use the "new" Multi-Export glTF 2.0"; is it possible that with this exporter something is wrong? I'm really desperate.
Ciao Sergio/ Lucio, Se l'oggetto è animato nel viewer interno di msfs è quasi sicuramente un problema nell' .xml Scrivimi qui discord.gg/Mp9ZwTdQ O via mail federico.pinotti@hotmail.it e vediamo di trovare la quadra (Magari mandami la modellib del cubo rotante)
Hey David, you can grad any texture from the internet, air conditioners are pretty common stuff ,😗 This is the one I used, same source you can obtain a lot more for free www.textures.com/download/Aircos0129/73074
@@mecagoenjuandiego well actually you can use for your source texture every kind of format Blender supportes, i usually keep my downloaded texture in the same format they come from the internet (tiff, png, jpg, everything is fine).
@@MSFS-SDK-TUTORIALS i'd like to make an air conditioner animation but i find the speed too low, isn't there a way to accelerate via xml? i've seen that you should add "speed="value"" but it doesn't work.
Yep, could be that your image size is not correct Image sizes must be multiple of 4 To be sure, I keep mine power of 4 like 128/256/512/1024/2048/4096 It doesn't need to be square Hope that helps!
@@MSFS-SDK-TUTORIALS thanks for the reply! If possible, could you make a video on automated simobjects that are triggered by distance? I can't find any video out there that covers that topic. You explain this stuff perfectly, so a step by step video would be appreciated!
@@GHQSTXX thanks a lot! I would consider it, anyway is really straightforward, The sample code I have uploaded to fsdeveloper is heavily commented so anyone can implement it 😗
@@MSFS-SDK-TUTORIALS I saw that, But I'm unsure on how to set everything up, like how the worldscript corresponds with the simobject. Again, I would appreciate a video on this to have a better understanding on how this works
What do you mean by changing screens? you can create some sort of flipbook animation, of course you have a limited amount of "frames" /images available, because it is impossibile to stream something to a scenery object
@@MSFS-SDK-TUTORIALS wow thank you for your reply, really grateful. Btw its like a tv screen that has like 5 different pictures which changes every 10 seconds.
@@StellaKay21 so yeah flipbook Will be perfect Simply add a plane for each picture, and set a rotation animation for each one, rotating 180 the picture when you don't need on the screen You can also use a VFX to obtain it, like in this sample ua-cam.com/video/NOVukCukRt0/v-deo.htmlsi=WX5gabEAEEr6wVcF If you need help feel free to join the discord discord.com/invite/tG22G3Jr
Why do you fast forward when you showing to do anything, let the viewer do the fast forward if they don't want to see the whole video. other wise your video is useless
I'm sorry that you find this video useless 😭 There are various reasons why I fast forward parts of the video: - length: the overall length makes the video less interesting - purpose of the "lesson": the videos in this channel are supposed to be watched as a series, start with the first one and maybe you won't need the skipped parts The goal of this video is to show how to do simple animations in Blender and export them into msfs (not how to make and air conditioners) The whole modelling/texturing process is just "bonus" (and my modelling skill sucks, there are tons of videos more Blender related with a lot better teacher, like Grant Abbit channel) If there are other parts that you need some more info, feel free to ask here or join the discord ☺️
Thank you Federico, your tutorials have really helped me understand scenery development for MSFS
Brilliant tutorial Federico, many thanks.
I just made the first test and works perfect, but I was surprised to see that my rotation was counterclockwise and started to look in the internet how to reverse it. After some research I found it but it was still making no sense to me the way to do it, so I start to play with different changes, until I realized that by flipping the value in the Z axis by 180 degrees made the work!
Another great tutorial!
Federico: "Ensure you check the spelling"
Me: Spend 15 min debugging trying to understand why it does not work, opens the files several time, after 20 min realises "Autopaly"
Works like a charm with two lights parented to a mesh for a rotating beacon :)
Thank you Federico!
Thank you for these tutorials, they’re really helpful!
Nice!
This is fantastic, thank you!
Der hat’s drauf ✌️👍👍👍👍👍
Grazie mille !!
It is interesting 😃
Hi, thanks for the video, very good. I'm trying to animate the propeller without success. Has anything changed in these years? hugs
Hi, it depends on Blender version/ plugin version you are using, most recent ones require some options to be ticked
Jump into the discord so we can help to solve your issue!
discord.com/invite/DaWs2kBu
Also curious what these options are. Can't get it working when exported from Blender 3.6
Hi Federico, if I want to use a Loop="False" option for a STATIC object with MSFS, do I need to create a SimObject or is it possible with a "short" behavior mod of the XML for a Scenery Object? Thank in advance! And btw.: Great tutorials! Love them!
Hi Denis, animation don't need Simobject, the air conditioner in fact is a simple animated Scenery object
But
Using loop=false can be a show stopper because the animation is gonna be played only once , when the object is loaded in memory, is unlikely a user is in front of it when the animation plays!
Don't be afraid of Simbojects, once you get started they are as easy as the others
@@MSFS-SDK-TUTORIALS, thanks for the quick response! Tried to come to your discord but was kicked out right away. Had still some questions left. 😔 The planned animation is a start flying anim, consisting of 8 hangar door segments an two helicopter dollies (these small platforms on rails). It should only be played at the beginning, when you start on the hangar.
Hello Federico and thank you for your animation tutorial, I started yesterday and this time the result is very present, great, but I just have a small problem! when I look at the air conditioning from the front the bottom is transparent if I look at it from the back it is not transparent! it's not very serious! but I notice that you don't have this little problem if you have an idea on this subject I would be grateful
I would do your very instructive exercise again
Great that you doing this!
Transparent stuff Is usually because of the orientation of the normals, you can learn more about that in the fences tutorials (and also in the animated hangar One)
To solve,
Add a solidify modifier to your mesh to obtain a true hard surface 😉
If you want you can also join the discord, much faster than YT!
discord.gg/Ng2GkWZV3K
@@MSFS-SDK-TUTORIALS Thank you very much for discord ! here it is I'm in your discord ! great
How do you add a value to the typeparam=FrameRate? What is the correct way of adding a value?
But if you export again from blender, those changes are destroyed, no?
What kind of changes are you talking about? Every time you export from Blender you update the glTF model
Maybe you are talking about the .xml?
Simply deselect the "generate .xml"
Sorry, but after a lot of attempts, I have not been able to get a moving object in msfs. I'm trying with a very simple cube, that should rotate on Z-axis; ok, I do everything as in your (and also other) tutorial, I get an object that rotates in the gltf viewer, but not in msfs; I have given the same name "pippo" to collection, object, NLA tracks, I have modified the xml file using as name "pippo", I have not forgot typeParam="Autoplay", the guid of animation is different from object guid.... In may opinion everything is perfect. When I export from Blender I use the "new" Multi-Export glTF 2.0"; is it possible that with this exporter something is wrong? I'm really desperate.
Ciao Sergio/ Lucio,
Se l'oggetto è animato nel viewer interno di msfs è quasi sicuramente un problema nell' .xml
Scrivimi qui
discord.gg/Mp9ZwTdQ
O via mail federico.pinotti@hotmail.it e vediamo di trovare la quadra
(Magari mandami la modellib del cubo rotante)
How do I create the albedo image for the air conditioner? Do you explain it in another tutorial?
Hey David, you can grad any texture from the internet, air conditioners are pretty common stuff ,😗
This is the one I used, same source you can obtain a lot more for free
www.textures.com/download/Aircos0129/73074
Thanks for the quick answer, but what i meant is you talk about editing it in gimp, and after that I asume you have to save it in a particular format?
@@mecagoenjuandiego well actually you can use for your source texture every kind of format Blender supportes, i usually keep my downloaded texture in the same format they come from the internet (tiff, png, jpg, everything is fine).
Hello Frederico, can we add a speed type in the xml ?
Hi Yoan, can you elaborate more? You mean animation speed based on some simvar?
@@MSFS-SDK-TUTORIALS i'd like to make an air conditioner animation but i find the speed too low, isn't there a way to accelerate via xml? i've seen that you should add "speed="value"" but it doesn't work.
@@Theyoyo5556 I would do that directly inside the blender file, it is way easier and faster (.xml will require Simboject)
@@MSFS-SDK-TUTORIALS okey th, i just fix it, i can adjust with the frame number
when I export my model, it gives me an error saying is could't convert the image into an .DDS/.DDS.JSON. An ideas?
Yep, could be that your image size is not correct
Image sizes must be multiple of 4
To be sure, I keep mine power of 4 like 128/256/512/1024/2048/4096
It doesn't need to be square
Hope that helps!
@@MSFS-SDK-TUTORIALS thanks for the reply! If possible, could you make a video on automated simobjects that are triggered by distance? I can't find any video out there that covers that topic. You explain this stuff perfectly, so a step by step video would be appreciated!
@@GHQSTXX thanks a lot!
I would consider it, anyway is really straightforward,
The sample code I have uploaded to fsdeveloper is heavily commented so anyone can implement it 😗
@@MSFS-SDK-TUTORIALS I saw that, But I'm unsure on how to set everything up, like how the worldscript corresponds with the simobject. Again, I would appreciate a video on this to have a better understanding on how this works
do you have a tutorial for a tv that changes screens on microsoft flight simulator?
What do you mean by changing screens?
you can create some sort of flipbook animation, of course you have a limited amount of "frames" /images available, because it is impossibile to stream something to a scenery object
@@MSFS-SDK-TUTORIALS wow thank you for your reply, really grateful. Btw its like a tv screen that has like 5 different pictures which changes every 10 seconds.
@@StellaKay21 so yeah flipbook Will be perfect
Simply add a plane for each picture, and set a rotation animation for each one, rotating 180 the picture when you don't need on the screen
You can also use a VFX to obtain it, like in this sample
ua-cam.com/video/NOVukCukRt0/v-deo.htmlsi=WX5gabEAEEr6wVcF
If you need help feel free to join the discord
discord.com/invite/tG22G3Jr
@@MSFS-SDK-TUTORIALS great, i will join your discord right away, thank you for inviting me, i really appreciate it.
Why do you fast forward when you showing to do anything, let the viewer do the fast forward if they don't want to see the whole video. other wise your video is useless
I'm sorry that you find this video useless 😭
There are various reasons why I fast forward parts of the video:
- length: the overall length makes the video less interesting
- purpose of the "lesson": the videos in this channel are supposed to be watched as a series, start with the first one and maybe you won't need the skipped parts
The goal of this video is to show how to do simple animations in Blender and export them into msfs (not how to make and air conditioners)
The whole modelling/texturing process is just "bonus" (and my modelling skill sucks, there are tons of videos more Blender related with a lot better teacher, like Grant Abbit channel)
If there are other parts that you need some more info, feel free to ask here or join the discord ☺️