REACTING to the NEW Paladin for D&D 2024 (Also Duke being a Dad)

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  • Опубліковано 19 чер 2024
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КОМЕНТАРІ • 169

  • @alexmiller1800
    @alexmiller1800 6 днів тому +71

    List of changes (cause I did this last time, so why not keep going):
    Paladin:
    - Spellcasting moved to first level. Also get Lay on Hands and Weapon Masteries.
    - Can now take any of the available fighting styles, not just pick from a curated list. This also includes a Fighting Style that grants Cleric Cantrips.
    - Also at 2nd Level you get Paladin’s Smite. Divine Smite has been reworked as a spell, presumably using a bonus action or reaction though that has not been clarified. You gain 1 free use of Divine Smite without expending a spell slot.
    - Channel Divinity now starts with two uses and gains a third use at level 11. You regain one on Short rest and all on a Long rest. Divine Sense is now a Channel Divinity, lasting for 10 minutes. Abjure Foe is also a Channel Divinity, though we lack specifics for how it works.
    - Paladins get Find Steed. It is automatically prepared for them and they get a free use once per long rest. Find Steed has been reworked to offer a unique stat block rather than summon a low-CR creature.
    - Aura of Protection seems be untouched.
    - No other class specifics mentioned for higher levels.
    Devotion:
    - Sacred Weapon can now be activated as a part of the Attack action.
    - Added Smite of Protection. You and allies within your Aura of Protection gain half cover when you use Divine Smite.
    - Level 20 Holy Nimbus now requires a bonus action instead of an action to activate.
    Glory:
    - Peerless Athlete now lasts for 1 hour. Was 10 minutes.
    - Aura of Alacrity increases move speed of allies who either start their turn in the aura or pass through the aura on their turn. Used to be that you had to start your turn in the aura to gain the benefit.
    - Brand new spell added to their spell list called Yolond’s Regal Presence.
    Ancients:
    - Channel Divinity: Nature’s Wrath now affects all creatures within a radius around the paladin, not just a single target.
    - Aura of Protection grants resistance to radiant, necrotic and psychic damage to the paladin and their allies.
    - Level 20 Undying Sentinel: if reduced to 0 hit points, you can get back up with “a bunch” of hit points. Used to be just one hit point. I *think* you now regain half hit points, but don’t quote me on that.
    Vengeance:
    - Vow of Enmity is now activated as a part of the attack action. You can also transfer the Vow onto a new target if your current target dies.
    - Level 20 Avenging Angel activates on a bonus action. They say it now lasts for an hour, but it already lasted for an hour, so… IDK man.

    • @Xephosus
      @Xephosus 6 днів тому +7

      I think Paladins are the new Rangers now, and Fighters are the new Paladins

    • @Mary_Studios
      @Mary_Studios 6 днів тому +2

      Thank you! this is really helpful

    • @alexmiller1800
      @alexmiller1800 6 днів тому +3

      I just wanted to throw out my personal take on the Paladin changes and I am mostly in favor.
      Paladin was probably the strongest class in 5e when not factoring in extremely high level spells. Paladins have:
      - A built in healing ability
      - Heavy armor, martial weapons and high hit dice
      - the versatility of prepared spellcasting
      - a built in damage boost w/ crazy nova build potential
      - One of the only abilities to boost saving throws in the game
      - and decent stats and skills for a face character
      And that’s leaving out Channel Divinities and a host of minor benefits. Paladins were overtuned to begin with and I think that they’ll feel weaker now not because they are tremendously weaker, but because other classes like Fighter are finally being brought closer to where the 2014 Paladin once was.
      My only concern is the bonus action economy killing PAM builds and hurting GWM builds, but if the streamlining of action and bonus action features with this class are any indication, I’m hopeful that those Feats will wind up being okay.

    • @asumax8
      @asumax8 5 днів тому +2

      @@alexmiller1800 I mostly agree with you on this. No way do I see Paladins being broken and weak like people are making them out to be all because they can't go full Supernova and blow their whole load in one turn. Overall I like or can live with the changes. I am a bit concerned about GWM builds, but that will depend on how that feat is and in Divine Smite is a reaction or Bonus Action. And honestly I could care less about PAM builds. That is the most hated build in all of D&D for me.

    • @asumax8
      @asumax8 5 днів тому

      @@Xephosus by no means are they the new Rangers. I have been playtesting the Paladin using these changes, same as they were in the playtest material, and I am still destroying everything running as a true to form Paladin, not a PAM, min-maxing build.

  • @magnusprime962
    @magnusprime962 6 днів тому +47

    22:06 Being a Dad is a 24/7 job, there's no need to apologize. Your kid comes before any livestream. Besides, puppet Duke's mouth animations are funny.

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 6 днів тому +23

    Of course they wouldn't clarify the details, since this isn't released yet and they don't intend you to start using these features just based off this video. They're trying to tease enough to get us excited and preorder.

    • @dragonwing1982
      @dragonwing1982 6 днів тому +5

      If that's the case they did a poor job all I have seen and read has made me not want it.

    • @ryadinstormblessed8308
      @ryadinstormblessed8308 6 днів тому +2

      @@dragonwing1982 okay. To each their own.

  • @devinalder4777
    @devinalder4777 6 днів тому +9

    So one thing that i would say got nerfed quite a bit is the smite ability. It now takes a bonus action in UA and is a spell (can be counter-spelled) and the damage doesn't get doubled or roll double the dice when you get a crit as it is a spell. It also limits the amount of smites you can do in a turn, you can't smite on both attacks once you get multi attack anymore. I love the find steed changes though and you are able to have it act on its own after your initiative as you can command it via thoughts up to a mile away.

    • @lyrlwestrum3971
      @lyrlwestrum3971 5 днів тому +2

      All spells that use the Attack action double their dice on a crit. If it is a bonus action, you're correct that it doesn't allow you to do it twice in at turn.
      Giving up the largest damage buff in history for more utility may or may not be a buff. It could well be a nerf. I dunno yet, I need to see the verbage.

    • @devinalder4777
      @devinalder4777 5 днів тому

      Not in the UA, only weapon attacks and unarmed strikes get the critical, it also doesn't apply to sneak attacks.

    • @DylanLikesDolphins
      @DylanLikesDolphins 3 дні тому

      In the playtests, Divine Smites Damage Cap was removed. So even though Smite is now a Bonus Action, it will do more damage at higher levels than it used to and is more damage in the long run than before

  • @Deadly_Sin_Sloth
    @Deadly_Sin_Sloth День тому +3

    IF you want to smite as a paladin, it is now better to go enough points into paladin to get smite to switch to sorcerer. YOu get slightly less hp, but you can smite a lot harder with the higher spell slots.

  • @benmills4358
    @benmills4358 6 днів тому +27

    The baby even knows Paladin got nerfed
    Divine blessings is an option for Paladin in Tasha's giving us 2 cleric cantrips.

  • @majinsole8554
    @majinsole8554 6 днів тому +4

    What would you call the Aura of an Oath of Throwin’ it Back Paladin?
    Or a smite for that matter?
    ~_~

  • @jason7120
    @jason7120 21 годину тому

    I remember those days with my kid. They grow up fast treasure these moments.

  • @haukionkannel
    @haukionkannel 12 годин тому

    Paladin has really big upgrades!
    And i like that there are more options and that these options are very thematic!

  • @antiscam2468
    @antiscam2468 6 днів тому +4

    Paladin should just have a few cantrips available from the cleric list always.

    • @barcster2003
      @barcster2003 6 днів тому

      Technically you now can do that but you gotta trade a fighting style for it.

    • @antiscam2468
      @antiscam2468 6 днів тому +3

      @@barcster2003 I know. You’ve been able to since Tasha’s. I’m saying it makes no sense that paladins have spells but no cantrips. Cantrips are supposed to be the easy spells casters learn first.

    • @barcster2003
      @barcster2003 6 днів тому +1

      @antiscam2468 well they are half casters. I'm guessing mechanically they want the tradeoff to be giving up a fighting style.

    • @antiscam2468
      @antiscam2468 6 днів тому +2

      @@barcster2003 then lock the ranged damage cantrips behind that. Using ranged cantrips doesn’t play well with the archetype anyway. What’s the harm in them having more utility? It doesn’t break the archetype.

    • @zilba4405
      @zilba4405 6 днів тому

      @@barcster2003 the "mechanical" point doesn't stand since artificers get cantrips and they are also a half-caster

  • @artloveranimation
    @artloveranimation 6 днів тому +4

    I wonder what the update will be on the DM side, with updates to monsters after all the players get to see cool updates of classes 😈
    I haven't been able to trust the book's way of categorizing difficulty for monsters and villains so it's hard to know how powerful or how much to modify so I don't have to change stuff on the fly

    • @warmak4576
      @warmak4576 6 днів тому

      cool ? HAH sure

    • @HappyCatholicDane
      @HappyCatholicDane 6 днів тому

      @@warmak4576True for some classes, just less so the Paladin.

    • @Mary_Studios
      @Mary_Studios 6 днів тому

      Yeah the DMG getting an update is defiantly the thing that I wonder besides possibly the creating a homebrew monster being updated since that seems to get changing.

  • @syvajarvi2289
    @syvajarvi2289 День тому

    As someone who plays rangers, this is a class I would MAD out to take for a martial ranger build. The nerf to smite is no different to the spell economy of the ranger and what is available to them post Tasha’s……. It’s a balance move. The aura alone is worth the three level dip and as long as the smite isn’t tied to concentration….. it’s still a strong class.
    As a player I liked being able to smite on demand, as a DM I like the nerf for encounter balance. Everything else is a buff to the class and brings other class features to the forefront.

  • @baronvonjerch
    @baronvonjerch 4 дні тому

    Since he only mentioned Devotion, Glory, Ancients and Vengeance, does that mean we won't get all the subclasses in the new Player's Handbook? Will they be scattered across a bunch of different books like they are now or did he just pick out some examples and the new PHB is a one-stop-shop for all subclasses?

  • @thediredie
    @thediredie 6 днів тому +6

    I can't get the new books, there's something wrong with the D&D website. The 2024 Physical Core Rulebook Bundle says $49.99, but when you click on it, the price changes to $149.97. I took screenshots of both.

    • @artloveranimation
      @artloveranimation 6 днів тому +4

      each book is $50 or $60, something like that. There's 3 books so the real price makes sense

    • @Cody-wp2wm
      @Cody-wp2wm 6 днів тому +2

      50 per book 150 for book set

  • @Casey093
    @Casey093 2 дні тому

    Every player knows to never pick your class because of a level 17 feature.

  • @Idiotic_toaster
    @Idiotic_toaster 6 днів тому +1

    I just bought the 5e books

  • @davidsapp7554
    @davidsapp7554 3 дні тому

    I dislike the change from the 5e Aura of Warding from the Ancients paladin it was originally Resistance from all magical spell damage

  • @richryanjames
    @richryanjames 6 днів тому +17

    My issue with the smite nerf is that it completely undoes what people like about playing paladins. They like that they can do some good burst damage and then use their auras and bonus actions to buff themselves and their team. This nerf leaves only the auras. If I want to play a paladin, it’s because I want to be overflowing with righteous power that lets me behead my enemies. Not whatever this is.

    • @corbanbausch9049
      @corbanbausch9049 5 днів тому +2

      How? The weapon masteries means that non-smite hits are still viable as an attack and you can still smite just fine, why is everyone acting like they completely got rid of the feature? All it does is take a bonus action, and that’s something that is easy to remedy if you don’t like it. I’m sure plenty of DMs will let you use it as a free action. I get that you want to use your other abilities with your smite, but remember that auras are now free actions, so those can be activated whenever you want regardless of action. It’s no different than a barbarian only being able to reckless attack once per turn. And don’t forget the buff to spell casting and lay on hands. And the mount. You can still be a holy avenger with buffs, I really just don’t see people’s issues, but maybe that’s because I haven’t actually played a Paladin yet.

    • @richryanjames
      @richryanjames 5 днів тому +1

      It takes a bonus action, can only be used once a turn, can’t be used for an opportunity attack, and can be counterspelled because it’s a spell now. Most auras were always free. A dm might say whatever they want. The dm could change any rule in any way, but if they need to change a rule for people to like the game, that probably means it’s a bad rule.
      I’m not sure what you mean about barbarians. Is that a new rule? Under 5e, barbarians reckless attack applies to all their attacks.
      Also, the find steed is nice, some of the subclasses got some nice buffs too, except for ancients. But the point is that they nerfed smite hard, one of the paladin players favorite abilities, in exchange for some versatility options, which paladin players don’t really care about. It isn’t really even about stronger or not, we just liked what we had, and we’re sad they changed exactly what we liked about it.

    • @corbanbausch9049
      @corbanbausch9049 5 днів тому +1

      @@richryanjames true, but it seems that, due to the added spell slots and free smite, you should be able to smite most of your turns that you aren’t healing, depending on how many combats your DM’s giving you per rest. It seems like the real trade off here is less burst damage for more consistent damage while buffing your allies from horseback. But idk, maybe I’m just high on copium.
      Also, I’m not sure what I was saying about the barbarian…

    • @richryanjames
      @richryanjames 4 дні тому +1

      @@corbanbausch9049 You’re good man. I guess it just feels like they are dictating to us how to play paladin. Before we could decide if we wanted to try and take down the enemy in front of us as fast as possible or save our spells for something else. And, we had the potential to massively punish foes trying to run, or with the sentinel feat foes ignoring us in a fight. Now the best we have is about the damage of an average spellcaster (much less in the late game) half as much per day, and fewer options of when to use it. And less ability to use our BA to do something else. And sometimes a spellcaster will be able to just stop us from smiting at all. It also feels a bit like a slap in the face since this is an even weaker version of what they gave us in the playtest that people (especially paladin players) mostly hated.
      Anyway thanks for commenting and letting me vent some more haha. I guess it doesn’t super matter because the new rules are backward compatible, so I could just make a 2014 paladin in whatever game I’m playing. It was just disappointing to see them massively improve the fighter a few days ago and get excited for what they might do for the paladin and then see this.

    • @DylanLikesDolphins
      @DylanLikesDolphins 3 дні тому +1

      In the playtests, Divine Smites Damage Cap was removed. So even though Smite is now a Bonus Action, it will do more damage at higher levels than it used to and is more damage in the long run than before

  • @asumax8
    @asumax8 5 днів тому

    I've been playtesting the Paladin, I don't like the change to Divine Sense. The change to Divine Smite isn't great, but it doesn't both me much sense I was never one to do multiple smites in a turn. I do like the one free use a day and especially with Find Steed. I hope they kept the list of Smites that you get to have always prepared. That was amazing, especially since you could do one of the highly level ones for free once per day. All in all I will be playing this version or the playtest version more often now than the 2014 version

  • @thatdmguy4512
    @thatdmguy4512 5 днів тому

    So can the paladin throw it back as a bonus?

  • @RealmOfDawn
    @RealmOfDawn 6 днів тому +12

    They went and ruined Aura of Warding as well as Smite? I will be sticking with my 2014 version.

    • @samuelniesen8929
      @samuelniesen8929 6 днів тому +1

      Aura of warding was slowly becoming obsolete as fewer and fewer new monsters actually use spells, and now use just 'magical abilities'
      Now it'll show up as originally intended far more often.

  • @davidkelvon7936
    @davidkelvon7936 5 днів тому

    Is it just me or did WotC just introduce an infinite move glitch into the game?

  • @ARIEZKAGE
    @ARIEZKAGE 6 днів тому +3

    11:42 Welp time to live my dream of a Ghost Rider Paladin.

  • @MrSHADOWANGEL999
    @MrSHADOWANGEL999 6 днів тому

    Wild

  • @DoomsdayR3sistance
    @DoomsdayR3sistance 5 днів тому +4

    So basically WoTC is doubling down on all the things Paladin players told them would break Paladin from the UA. So expect a broken Paladin that nobody wants to play any more. Basically too many people complaining Paladin does too well, ignoring the obvious weaknesses in that statement, paladin only does too well in Melee combat. This is simple risk/reward, no a ranged character with a longbow shouldn't be out damaging a character on the front line, but apparently that is broken that being the first character to go down and taking the most risk, you get the tools for that higher risk play.
    So yes, Paladin is Melee orientated with basically no ranged options. Now you can get cantrips but those cantrips aren't worthwhile to begin with, it's less weapon damage and they are saves, so if you aren't pushing a +3/+4/+5 CHA as soon as you can, you're going to fail a lot with them. Paladin is already the most MAD class in the game. Secondly it ignores that the real issue is that many Melee classes were underperforming, Paladin was never over-performing, it was par for where Melee classes should be. Many melee classes got buffed pretty well in UA, so Paladin will be subpar from the nerfs. Paladins were not stronger than the full casters.
    On to the points:
    Divine Smite:
    Divine Smite using Bonus Action is a huge nerf to Paladin action economy, it is no longer worth using Divine Smite if you use a polearm with PAM, unless you Crit (so crit fishing is made worse for those builds). It also breaks Great Weapon Master, Since if you critical, you want to smite, but to get the extra attack of Great Weapon Master you need your bonus action. The Bonus Action cost was never needed for smite, it just needed a once per turn restriction, like Sneak Attack.
    Divine Smite becoming a spell, not the worst change but basically makes it susceptible to things it never was before, like counterspell, which means Paladin's criting on smites against a lich will probably see counterspell hitting and be reliant on their party mages to counterspell that back. Basically an enemy type Paladin should be strong against, they no longer will be.
    Find Steeds
    It's dumb, who needs a free cast of an infinite duration (technically instantaneous) spell? It's literally a spell that might only be cast once per campaign, it is clearly supposed to encourage Paladin's to ride their steeds more in battle but it doesn't help at all. There are multiple reasons why paladins don't ride steeds in battle and this has done nothing to address those issues. Mostly the low HP, so they can be one shot in any AoE leaving you prone on the ground, is a big one. Secondly, a Paladin generally wants to protect the party, hard to do that when you're over 200 foot away from them on a warhorse. You literally just spend one day with Find Steed as a prepared spell and switch it out the next day, so this being a feat is terrible, in UA it also did not scale to level at all, which made the free charge even more useless, who wants to keep getting a Warhorse when you can get a Griffon. There were also other nerfs in the UA to the steed itself.
    I am calling it now, majority of Paladin players will only stick to the 2014 version, it's simply a much better version of Paladin.
    All Paladin needed to fix it were, limiting smites to once/round, encompassing all smites in a feature, switching smites with lay on hands for the dedicated resource (lay on hands becoming spell slot based and smites getting a dedicated resource) and other martial classes just getting some buffs, which is the only part that actually went correctly. Obviously passed Paladin, some feats also needed fixes, I.E. PAM+Sentinel but those have almost mostly been addressed in UA.

  •  3 дні тому

    Can smite crite now?

  • @EtherSalad
    @EtherSalad 4 дні тому

    Divine Smite used to be able to be used with every single attack you make, AND be able to cast Thunderous Smite with it, or Divine Favor, or Crusaders Mantle, or any other Paladin spell. Yes Divine Smite was a huge drain on spell slots because you could use it so frequently, but this isnt just a nerf to Divine Smite, this is a nerf to Paladins being able to cast spells because the most damaging held spell is now Divine Smite, so even if you CAN use other spells for free, its less likely you will use it because Divine Smite is just better.
    This is letting you punch twice with your right hand if you cut your left hand off. Nice huh, you werent using that hand anyways, right?

  • @shadowhell8378
    @shadowhell8378 5 днів тому

    Why isn't this video on the channel?

  • @nathanh2664
    @nathanh2664 21 годину тому

    I am now better off playing a fighter

  • @ShadoeLandman
    @ShadoeLandman 6 днів тому

    If they gave you all the details, people would just write them all down and use those and never buy the book. At least let some people buy the books before they’re pirated.

  • @DylanLikesDolphins
    @DylanLikesDolphins 3 дні тому +1

    In the playtests, Divine Smites Damage Cap was removed. So even though Smite is now a Bonus Action, it will do more damage at higher levels than it used to and is more damage in the long run than before.

    • @fullmetalpotato1258
      @fullmetalpotato1258 3 дні тому +3

      That's a bad thing. Paladins cap at 5th level spells. So any full caster that can get smite from a dip or feat can smite better than any paladin.
      It just makes paladin a worse version of cleric now.

    • @yellow242
      @yellow242 3 години тому +1

      you keep spamming this comment but it doesnt make it right. new paladin bad bro

  • @vsGoliath96
    @vsGoliath96 День тому +1

    "Spellcasting at level 1"
    Great
    "Full list of fighting styles from Fighter"
    Awesome
    "Forego fighting style for a bunch of free Cleric cantrips"
    Love it
    "Find Steed for free"
    Ballin'
    "More and varied uses of Channel Divinity"
    Radical
    "Smite is now a bonus action spell that can be cast once a day for free"
    REEEEEE they ruined Paladin forever literally unplayable REEEEEE!!
    Thats what you all sound like right now.

    • @unholyxeras8182
      @unholyxeras8182 День тому +1

      Honestly I love it as a DM from a balance perspective. Watching my fighter players smile from having a good round disappear because the paladin casually does 3- 4 times as much damage and deletes the boss without trying, while the wizard sits looking bored because they didn't even get to act is not fun for everyone, it's only fun for one person. The nova potential of Paladins was problematic and needed changing and I don't care if paladins cry about it. They're still gonna be one of the strongest classes even with this change

    • @yellow242
      @yellow242 3 години тому

      so youve never played paladin? it shows

    • @vsGoliath96
      @vsGoliath96 2 години тому

      @@yellow242 I almost exclusively played paladin for all of 5th edition with some poking around at warlock and bard. Pally is by far my favorite class.

  • @TheOnlyTherazan
    @TheOnlyTherazan 6 днів тому +5

    Pathfinder 2E: Our Paladin is able to have a strong identity and be inherently magical/divine without having a spell list. Let it just have Focus Spells*, and focus on its Divine Martial flavor instead. (It can still get spells at lvl 2 by picking an Archetype, but that's the player customizing their character, not a part of the Paladin Package.)
    D&D 2024: You know the Paladin Class features that weren't spells? They're spells now!! XD
    Jokes aside, I don't dislike it at all! Smite burning a spell slot w/o being a spell was always a bit convoluted, now it fits more consistently with how D&D works. Really, it's nice that they commit to Paladin to be more a spellcasting combattant, it helps both version get a more distinct identity!
    *A Focus Spell is a single signature spell you can cast and regain after a Short Rest. While it's technically a spell, having those isn't what make your character an actual spellcaster, since it's sometimes the single only spell you know!

    • @DoomsdayR3sistance
      @DoomsdayR3sistance 5 днів тому +1

      People been complaining about it the whole UA, moving everything to spells will break Paladin in a way that people won't wanna play it any more but WOTC didn't want to listen to people.

  • @BlankCanvas-hp4bf
    @BlankCanvas-hp4bf 3 дні тому

    Nerf fighter action surge.

  • @bastionsea2829
    @bastionsea2829 6 днів тому

    So paladins are the better fighter and cleric now
    Find steed doesn't use a slot, but the steed gets more powerful based on the slot used.. huh?
    Did 5th edition strip away the word 'emination'? I know that term has been used in D&d before

    • @dylanthomas4208
      @dylanthomas4208 5 днів тому +1

      What is opposite day with you or something, paladin us out damaged by fighter and out spelled by cleric, frankly if want to be a martial look else we're and if you want to be a caster look elsewhere, and if you want to play a holy knight, reflavor divine pact of the blade warlock because this class is in the running with Rogue for bottom one now

  • @kaneicosasrandom8630
    @kaneicosasrandom8630 6 днів тому +13

    Divine Smite being a spell now
    The change no one liked.
    Nice job.

    • @TonyFunsui
      @TonyFunsui 6 днів тому +1

      I'd rather have it as a spell than be removed entirely lol.

    • @kaneicosasrandom8630
      @kaneicosasrandom8630 6 днів тому +3

      @@TonyFunsui It is an HORRIBLE choice though.
      That just means now divine smite can be counter spelled.
      MORE REASONS to spam Counter Spell.

    • @TonyFunsui
      @TonyFunsui 6 днів тому +1

      @@kaneicosasrandom8630
      The other smites can be counter spelled already. Ultimately it's up to the DM to choose when to counter spell, and if all you are fighting are wizards with counter spell than leave the game lol

    • @kaneicosasrandom8630
      @kaneicosasrandom8630 6 днів тому +1

      @@TonyFunsui What?
      Counter Spell requires you to see the enemy casting a spell. It's the norm.
      I'm not talking about Spell Smites. Those can be affected since they are paladin spells. Something very different from Divine Smite, which was previously not a spell but a trait of the Paladin, like the rogue's Sneak Attack.

    • @TonyFunsui
      @TonyFunsui 6 днів тому

      @@kaneicosasrandom8630
      Sneak Attack is the Rouge's damage because it doesn't get extra attack or spell slots and spells. It also requires set up and isn't Automatic.
      Divine smite being a spell is probably what it should of been, and now they are fixing it
      INSTEAD of removing it entirely, which I could see them doing.

  • @dragonwing1982
    @dragonwing1982 6 днів тому

    Tbh most except paladin i have seen have been buffed so much they are over powered the wrapin masterys are op and not needed and the fighter just getti gvthe all sucks all in alm i think i will stay with 5e.

  • @TonyFunsui
    @TonyFunsui 6 днів тому +7

    I overall like these changes, Paladin was always a bit overturned.
    In addition, in 5e it has a strong base class and strong subclasses, which is hella rare.
    It has great Armor Class, Saving Throws, and Damage.
    Martial and Caster versatility.
    It's easy as hell to play well.
    It being a spell makes it exactly like the other smites, instead of being like "this smite is different", which is more unnecessary complexity.
    Having the divine spell list is cool too.

  • @lyrlwestrum3971
    @lyrlwestrum3971 6 днів тому

    Not a parent. Honestly hate kids. Autism, unexpected loud noises and smells and messes are serious triggers.
    Dads gotta dad. Can't predict it, literally the definition of " Unexpected".
    Keep at it, Duke.

  • @saraphys5555
    @saraphys5555 6 днів тому +5

    Im gonna be honest...
    This all sounds like un-thought-out adjustments to classes and subclasses, made by people who are *not* game designers, and this is going to go badly for this coming edition.
    However!
    Duke...my man...
    As a dad...
    You think this is interupting now? Wait till they're about 3, walking around, and trying to jump into your camera stream to see what Dad is doing!
    Also...
    Toileting...
    You have no provacy anymore...
    Enjoy being a dad! If you sleep...congrats! You didnt have 2 kids at the same time! *sigh*
    EDIT:
    37:20 Dude, thats how D&D has always been, there's always been supplements to the Core Books... TSR to WotC, there's always supplements.
    Previously, they were more well designed, however...
    Things like "Player Handbook 1, 2, 3" and "Spell Compendium" and "Magic Item Compendium"... and they were just that... no extra fluff, no mix of player and DM stuff.
    This has been one of the biggest things that 5E has annoyed me over...completely chaotic book designs, with information spread over multiple books.
    ...or just stuff non-existent to begin with (YES im still annoyed at 5E Spelljammer! More so at Eberron, you didnt even explain to 5E'ers what Schema were!!!)

  • @Griffingterra
    @Griffingterra 6 днів тому

    In my games im probably going to leave the new smites as they were, actionless. Id still let it be counter spellablebut this way its less of a comittment. If 2024 is a bonus action it severely neurters dual wielding paladins which sucks, which makes me think best case scenario, reaction cost, which still BLOWS

    • @asumax8
      @asumax8 5 днів тому

      I'm running the Smites as reactions in my stuff. We've been doing that for ages now. Its worked quite well because a Paladin generally doesn't have any use for their reaction. In truth, a Paladin built as a Paladin in 2014 didn't have much use of their bonus action outside of smites already

  • @Xephosus
    @Xephosus 6 днів тому +53

    Well, Paladin is basically gutted now. Only one Divine Smite per turn and it uses a Bonus action to cast, means no GWM or PAM, and needs Verbal components to cast, which also means can be counterspelled

    • @gardenagnostic4138
      @gardenagnostic4138 6 днів тому +27

      This is just my personal opinion, now don't kill me over this or anything, but I never really liked the "nuker" way a lot of people played Paladin as. I think they're spells are so cool and spending slots to just nuke over and over was always lame to me, so I really like nerfing divine smite in favor of making everything else about the class feel better instead. I think it'll just be easier to make a more varied pally now

    • @ultrabigfella
      @ultrabigfella 6 днів тому +12

      ​@@gardenagnostic4138Paladins should definitely be more utility like the other half-casters instead of DPS Tanks like people play them.

    • @Xephosus
      @Xephosus 6 днів тому +24

      @@gardenagnostic4138 I can see where you are coming from, but because they gutted the core Paladin features of Divine Smite, it has basically become a worse Cleric. It would have been much better if they just said that you can one use Divine Smite on one attack, instead they made it so you need to use a bonus action to use it, removing a lot of the other features you were able to do with a bonus attack. This also makes it so that attacking with anything other than a greatsword is useless.

    • @blazinlatino89
      @blazinlatino89 6 днів тому +14

      I think people are forgetting that counterspell is changing and won't be like it was before its much weaker

    • @birubu
      @birubu 6 днів тому +6

      @@gardenagnostic4138once per turn restriction is fine. It’s a BA cast and counterspellableness that’s fucky. In an edition with so many action economy improvements (a bunch of abilities being bonus actions instead of actions, nick freeing up bonus actions, etc), it seems like a massive nerf for what’s honestly not even their strongest ability (Aura of Protection). Paladins can’t even counter-counterspell like other mages would be able to, so rather than being a strong anti-mage with their burst damage (to break concentration) and saving throw protection, they’re now heavily countered by mages. RIP crit smite against mages, there’s no way they aren’t counterspelling that.

  • @nickcampbell9828
    @nickcampbell9828 5 днів тому +1

    I don't have a issue with it. Your making Smite have counterplay and not just a free damage button, so yes a nerf. But bundling ALL the auras together Is SOOOOO strong! I mean better saves + frighten immunity + Charm Immunity + what ever aura your subclasses might get for everyone 30 ft from you... I'll take that all day

  • @marmyeater
    @marmyeater 5 днів тому

    Anyone still giving WotC money doesn't deserve a subscription.

  • @seisner6655
    @seisner6655 6 днів тому +11

    So, hot take: This Paladin seems both more fun as well as just stronger overall than the 2014 Paladin. Sure, you can't be a smite machine, but this is replaced with access to more fighting styles, weapon masteries, more channel divinity uses which is absolutely huge, buffs to the other smite spells (since a lot of them no longer require concentration), more streamlined action economy for the subclass features, improved find steed, and abjure foes. This is, overall, a buff to the Paladin's power, as well as a more versatile class that doesn't just go nova every fight and is drained for the rest of the adventuring day.

    • @vindex57
      @vindex57 6 днів тому +2

      I agree. Less burst damage, but better endurance and versatility it seems.

    • @dylanthomas4208
      @dylanthomas4208 6 днів тому +5

      See here's the problem weapon mastieries are about as strong as a cantrip, any channel divinity worth using helps smites, the subclass features are all either a net neutral in action economy or worthless, find steed is trash half the time and is gonna cause your dm to want you dead the other half, and abjure foes is just a shitty cleric feature, and so over all you lose value and worth, but gain ribbon features

    • @seisner6655
      @seisner6655 6 днів тому +5

      @@dylanthomas4208 I completely disagree with this assessment. Weapon Masteries are much more valuable than a cantrip since they have no action cost attached to them. They just happen when you attack, which is something you were gonna do anyways, and their impact is gonna be fairly large I feel. Especially Vex, Nick and Topple seem like game changers.
      Channel Divinity options for Paladins contain some really good, and a lot of them have been changed to avoid cluttering your bonus action so you can still use smite. Both Devotion and Vengence Paladins now have channel divinity options that simply happen as part of an attack. They are powerful effect, and you regaining a charge on a short rest makes them viable throughout the game.
      Overall, while the Paladin lost its nova damage, this is a net gain in power. They will now have far more options and decision points in combat and character creation, rather than mindlessly churning out smites. And Smite still has its uses, especially considering you now get one free smite. These aren't ribbon features, these are substantial upgrades to the paladin both in terms of power and versatility.

    • @Bookworm159
      @Bookworm159 6 днів тому +1

      This is exactly what I've been saying.

    • @dylanthomas4208
      @dylanthomas4208 6 днів тому

      ​​@@seisner6655I meant that weapon masteries are about somewhere between a cantrip and a level one spell in power which is frankly mid, nick just makes dual wielding slightly less worthless, and both topple and vex are only worthwhile on fighter and monk if they can get it, as everything else either have in class means for advantage and in the case of topple make better characters worse as all ranged attacks are now made at disadvantage, also Paladin's versatility its frankly worse as your options are either be the world's worst cleric subclass or ignore every spell that isn't smite as you need to smite every turn to do damage that is worth giving you a turn at all

  • @dungeondr
    @dungeondr 5 днів тому

    Yeah yeah palad- DADDY DUKE?! *click click click click*

  • @Shattered_Entertainment
    @Shattered_Entertainment 4 дні тому

    smite needed a nerf it was way to similar to sneak attack of just extra damage

  • @TheChillee
    @TheChillee 6 днів тому +3

    Another sign of Doom for the new D&D. It really is time to switch to something like DC20 for fantasy RPG.

  • @justinacosta6212
    @justinacosta6212 5 днів тому +2

    For the Find Steed spell, look at pf1e. Unless you double down on mounted combat, literally nobody is going to use it. Waste of a class feature

  • @artloveranimation
    @artloveranimation 6 днів тому

    53:50 😂😂😂 💩

  • @Casey093
    @Casey093 2 дні тому

    I hate the bonus action change to smite. "Only once per round" would have been fair, using up our bonus action really hurts. Let us do more stuff than just attacking and reacting, which makes the new paladin more boring during combat.

  • @I-am-alive-k3o
    @I-am-alive-k3o 6 днів тому +4

    Like if you can not get the new books

  • @agni3642
    @agni3642 5 днів тому +3

    This new Paladin is God awful. Just, why?

  • @Cody-wp2wm
    @Cody-wp2wm 6 днів тому +2

    Like if you got all the new books