2024 Player's Handbook: The Paladin and what they got wrong D&D5e

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  • Опубліковано 29 чер 2024
  • If you like what I do and would consider supporting this channel through Patreon:
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    Timestamps:
    0:00 Intro
    1:00 Paladin base class
    23:15 Oath of Devotion
    28:45 Oath of Glory
    34:12 Oath of the Ancients
    39:40 Oath of Vengeance
    42:22 The thing they messed up
    44:41 Wrap up
  • Ігри

КОМЕНТАРІ • 904

  • @samwildstein2092
    @samwildstein2092 9 днів тому +489

    Nice to see that Treantmonk is free to express criticism instead of feeling the need to only be positive in order to preserve special access with WotC.

    • @TheTerrainWizard
      @TheTerrainWizard 9 днів тому +51

      It’s a travesty how WOTC will not hire him as a consultant to help them write the game. 🤔
      I wonder why this is the way it is?

    • @TreantmonksTemple
      @TreantmonksTemple  9 днів тому +256

      They were very clear in the email where I was offered the review copy that I could say whatever I wanted about it as long as I didn't reveal contents before Aug 3.

    • @topcat3385
      @topcat3385 9 днів тому +7

      @@TreantmonksTemple are you allowed to reveal when the embargo is up? Just looking out for you.

    • @4givenoxygenbarez
      @4givenoxygenbarez 9 днів тому +2

      ​@@TreantmonksTemple oh August 3, my birthday. Will you reveal all after?

    • @soldier660
      @soldier660 9 днів тому

      Yeah... normally he would bown to them, like he did with OGL.

  • @patrickgrimes9707
    @patrickgrimes9707 9 днів тому +393

    I dont even watch the original streams. I just wait for these videos! thanks for doing them

    • @michaelcolon4162
      @michaelcolon4162 9 днів тому +17

      Ima have to do that. Literally feel asleep on jeremy crawford talking paladin. It could have been a 6 min video.

    • @TsukiShimizu
      @TsukiShimizu 9 днів тому +11

      Same here! Chris is my go-to D&D UA-camr :)

    • @mystopian
      @mystopian 9 днів тому +1

      Me too

    • @elementzero3379
      @elementzero3379 9 днів тому +4

      That's my usual approach for UA. I've been too excited for these. With the mixed bag that is Paladin 2024, my enthusiasm is more tame. I'll probably wait for Chris' video and commentary to avoid watching future videos twice.
      My favorite classes, thematically speaking, have always been Paladin, Sorcerer, and Wizard. The first two have often sucked. Even knowing what lay in store, it's tough to see the 5e Paladin get kicked in the nuts. I need time with the books to form strong opinions, but my current feeling is that the desired nerfs could've been implemented in simpler, better ways.

    • @gorzillaau7761
      @gorzillaau7761 9 днів тому +7

      Same, but not as a substitute for the original. I have effectively 0 interest in what a corporation has to say about their own products because they are economically incentivise to be deceptive .
      It's the added value of an outside person with knowledge of the product that makes it worth watching.

  • @iammattis1479
    @iammattis1479 9 днів тому +38

    🥲13:29 when he said “wanting to smite more” as though the changes didn’t reduce the number of times you would actually be smiting

    • @Shalakor
      @Shalakor 8 днів тому +10

      That one free use of Smite is the only one that will be practical to use, almost all other bonus action spells in the game are better use of your resources than the Smite spells. This has been a known mathematical quality for the better part of the decade 5E has been out. The versatility of Divine Smite is what made it worth using, the value of damage added has always been weaker than casting a spell with that same slot on a slot-by-slot basis.

    • @nayber2352
      @nayber2352 5 днів тому

      ​@@Shalakoror even just using PAM unless you crit

    • @vinluman
      @vinluman 2 дні тому

      ​@Shalakor a note on the damage side, smite on its own has actually always been much stronger than JUST it's own damage on a spellslot-to-spellslot basis for two reasons:
      1. It automatically does full damage, no saving throws, only consuming the slot on a successful hit
      2. It works alongside the attack action, rather than replaces it
      Imagine if the spell description were instead, "casting time: bonus action. Description: when you take the attack action, add 2d8 to one attack, only expending the spellslot if you hit, decide which attack the smite will count for with regards to critical hits" - that is much stronger than just 2d8 for a spellslot
      The closest comparison would be magic missile, which also doesn't miss per spellslot. Using a 1st level slot you deal 3d4+3 damage, average of 10.5 damage with no chance of criting
      Now compare that to a 16 str paladin who, for the sake of generosity, is for some reason using a dagger just to make the damage die as low as possible. Before level 5 your action will deal 2d8+1d4+3 damage, average of 14.5 damage with a chance to crit. After level 5 you're dealing 20 damage per action, while magic missile is still only doing 10.5 damage. And again, this is with a dinky little dagger
      The bonus action sucks, but on a spellslot-per-spellslot basis, for the sake of dealing damage smite is still on top because action economy beyond your BA is still a thing in the game
      Really, the main thing I'm annoyed by is simply the fact that it's a spell, meaning it can be counterspelled and barbarian paladin multiclasses have negative synergy

    • @gorkon87
      @gorkon87 День тому

      ​@@vinlumansmiting bards

  • @luiztomikawa
    @luiztomikawa 9 днів тому +111

    When i watched the livestream I was like "holy shit this thing is so broken!" But that's because they sell every change as a buff, and since i've never played a Paladin i really couldn't find the differences or even how big the nerf on smite was.
    So this video is quite useful to see a little bit more under the hood of the small details they purposefully let out of the announcements!

    • @TreantmonksTemple
      @TreantmonksTemple  9 днів тому +90

      From their perspective, these are promotional videos, so that's understandable. That's why I do these.

    • @luiztomikawa
      @luiztomikawa 9 днів тому +4

      @@TreantmonksTemple Yeah can't wait for the Monk video XD

    • @alvinleonardo1263
      @alvinleonardo1263 8 днів тому +1

      They basically buffed everything except Divine Smite which was nerfed

    • @mattie3875
      @mattie3875 8 днів тому

      ​@@alvinleonardo1263Don't you get at least one free smite a day? Obviously with the speed change that's not as cool but it does soften the nerf a little bit, if so

    • @fabiopego5413
      @fabiopego5413 8 днів тому +1

      Because they don't speak like game developers, they speak like salesmen.
      The point is to trick you into buying the product.

  • @jefftheless
    @jefftheless 9 днів тому +103

    Damn, I really liked the free smite options being prepped.

    • @barcster2003
      @barcster2003 9 днів тому +3

      I think it made sense.

    • @TreantmonksTemple
      @TreantmonksTemple  9 днів тому +54

      Yeah, I'm a bit sad they backed off on that.

    • @SamanthaVimes177
      @SamanthaVimes177 9 днів тому +13

      That was the whole reason I was hyped about the change. Like it felt fair . You get a whole bunch of free preparations unlike any other class and exchange for a Nerf on your defining feature. But I guess that's probably why it's gone, no other class gets a whole slew of pre-prepared spells like that.

    • @XanderHarris1023
      @XanderHarris1023 9 днів тому +4

      @@SamanthaVimes177 Yeah. though it appears every caster and half- caster subclass is getting a set of prepared spells.

    • @p2jnyoom
      @p2jnyoom 8 днів тому +1

      ​@@SamanthaVimes177From Tasha's, Ranger got several extra spells from the Primal Awareness variant for their Lv. 3 base class feature
      Don't think they got it in the UA, but a feature like that did exist

  • @kelkamer630
    @kelkamer630 9 днів тому +127

    Been refreshing ever since the original stream dropped!

  • @avvyrude7603
    @avvyrude7603 9 днів тому +23

    Disappointed that the alternate smite spells are not freely known, meaning we'll probably continue to see them almost never used.
    Playtest Rogue gave us a great framework for trading damage dice for rider effects that would have worked great for smite, but oh well.

  • @Wasabbey
    @Wasabbey 9 днів тому +46

    Divine Smite being a spell means that a barbarian/paladin can't rage/smite anymore

  • @Exaltable
    @Exaltable 9 днів тому +30

    So I might’ve missed what dual wielding rules they finally settled on but it feels like a bit of a kick in the nethers to finally give paladins the ability to pick two weapon fighting style and then also screw their bonus actions/multi hit builds over with the smite change

    • @AnaseSkyrider
      @AnaseSkyrider 9 днів тому +14

      You have to use the Nick mastery to free up your bonus action while TWFing.

    • @Jaws1375
      @Jaws1375 8 днів тому +4

      Wizards of the Coast and negative synergy, name a more iconic duo.

  • @EdibleFriend05
    @EdibleFriend05 9 днів тому +117

    Stealing this from my comment yesterday
    I highly recommend checking D&D Beyond after recording your reaction to these videos. It looks like they are making dedicated post about the classes and their changes. So if there is any confusion or mispeak in the video theres another place to verify the information

  • @MatiasBenavides
    @MatiasBenavides 9 днів тому +31

    I came for the comments on the mechanics but I stayed for the comments on the Queen's hair 😂

  • @neileddy6159
    @neileddy6159 9 днів тому +59

    Don't ask Jeremy about anything with wings apparently, he will misremember.

    • @TreantmonksTemple
      @TreantmonksTemple  9 днів тому +36

      That's his kryponite

    • @chrislieu6757
      @chrislieu6757 8 днів тому +2

      Not true. He remembers how kenkus work.

    • @neileddy6159
      @neileddy6159 8 днів тому +3

      @@chrislieu6757 only cause they're flightless.

    • @chrislieu6757
      @chrislieu6757 7 днів тому +1

      @@neileddy6159 yeah but they have wings.

    • @mariop8852
      @mariop8852 7 днів тому +1

      so nervous for sorcerer section. Draconic is so bad compared to other subs.

  • @SirAron
    @SirAron 9 днів тому +73

    Weapon mastery might not seem like much to most. But it's a new basis seasoned Homebrewers can use to add easily integrated abilities into magic weapons. Like maybe a magic weapon Lance gets an additional mastery which can be used with it that allows you to dash, or make a dash attack that does extra dmg etc. i see many possibilities here. Unpopular opinion maybe but i like most of the paladin changes.

    • @Lumpyrox1412
      @Lumpyrox1412 8 днів тому +4

      Definitely agree! Masteries as a system will likely be something we see tinkered with DMs and homebrewers throughout the community! Hell I could even see people releasing ‘enhanced masteries’ that try to bridge the gap between casters and martials even more. Also agree with the paladin changes - the paladin was a little too good before and needed to be brought more in line with other classes.

  • @LuisGustavo-yi8tg
    @LuisGustavo-yi8tg 9 днів тому +45

    They could have balanced Divine Smite by making it a once-per-turn ability, like Eldritch Smite, instead of all this nonsense they did.

    • @Shalakor
      @Shalakor 8 днів тому +11

      It's like they just just randomly kept bits and pieces from different phases of the playtrest without comparing them to each other.

    • @TrixyTrixter
      @TrixyTrixter 3 дні тому +1

      Literally how I will run it. Remove the spell, make it a class feature once per turn.

    • @martinschubert7031
      @martinschubert7031 2 дні тому +1

      That is true, though the current bonus action spell thing is more streamlined ... Paladin will still be a powerhouse, just not so far ahead of the non-casting martials. Honestly, I appreciate that move, giving other players more incentive to play a fighter or barbarian.

    • @Plamkton
      @Plamkton 2 дні тому

      ​@martinschubert7031 any half casting class is pulling ahead of martial simply due to the versatility of spells.

  • @nm2358
    @nm2358 9 днів тому +35

    I was waiting for this response in particular to soothe the pain of this reveal, lol.

  • @LanceorTC
    @LanceorTC 9 днів тому +95

    Amazing that they recognized how annoying it was to have to spend actions to activate some abilities, but then moved backwards by making people use a bonus action to activate smite.

    • @Shalakor
      @Shalakor 9 днів тому +24

      Yeah, one of the biggest pain points on 2014 was it was never worth preparing the Smite spells because they were less practical than base Divine Smite and made it to where you couldn't take other spells. Now both of those are worse and you might be better off not Smiting at all, even more so only going Paladin for the Aura and subclasses. And then using bonus action spells that play a supportive role for the party. Like, choosing to do a support build can be cool, but being mechanically forced into it not so mcuh

    • @therandom58
      @therandom58 8 днів тому +9

      @@ShalakorHonestly, if your goal is damage, I’m not even sure that smiting would do more damage than just using the bonus action PAM attack every turn.

    • @355scaper
      @355scaper 8 днів тому +10

      Ruining smite takes away the entire unique identity of a Paladin, im just gonna keep playing it the 5E way

    • @__ab-
      @__ab- 7 днів тому +2

      I feel that limiting the nova so you can't smite on every attack per turn is fair, but conflicting it with lay on hands and PAM hurts. Also, you can't smite on attacks of opportunity.

    • @erickignacioferreira8143
      @erickignacioferreira8143 7 днів тому

      @@therandom58 it does more damage but it's like 2.5 damage at 1st level assuming +4 str, a spell slot doesn't worth this. It increases 4.5 damage per spell level after that but I would smite only on a crit.

  • @fotipitrakkos1193
    @fotipitrakkos1193 8 днів тому +8

    "We have fixed your awesome steed! Now it can be cast once for free, and it gets more powerful with upcasting."
    20th lvl Paladin - "fear my awesome steed companion, demon scum!"
    Free casts a donkey...
    "Hmmm. That didn't turn out the way i hoped."

    • @Shalakor
      @Shalakor 8 днів тому +6

      Free casts at the lowest level of spells where the whole point of the spell design is upcasting potency over base level functionality is such a dumb design conceit. The one free casting needs to scale or it's just a dead feature at higher levels.
      Kinda makes sense with Smite, makes less sense for Hex and Hunter's Mark, but makes no sense at all with a companion creature.

    • @fotipitrakkos1193
      @fotipitrakkos1193 8 днів тому +3

      @@Shalakor absolutely. Just make it cast at your highest spell slot. And if that really offends their balance concerns, make it simply increase the upcast by +1 for free. E.g. you could use a 2nd lvl slot but make it a 3rd lvl upcast with the free cast

  • @thiagoknofel8982
    @thiagoknofel8982 9 днів тому +91

    They could also just add "once per turn you can cast one of these spells" to Paladins Smite and set Divine Smite's Casting Time to "immediately after hitting a creature with a melee weapon or an Unarmed Strike, no action required", and It would be a huge fix.
    Paladins have low dayly uses for their features, low uses for spells...so they need their BA

    • @elementzero3379
      @elementzero3379 9 днів тому +19

      This was my immediate thought. I need to see how this plays within the context of the full 2024 rules. If I end up displeased at that point, the above suggestion will essentially be the houserule I'd use.

    • @5-Volt
      @5-Volt 9 днів тому +21

      Yeah the bonus action is literally the only issue I have with the new smite. That tiny change has huge ramifications on their action economy.

    • @T3hIluvatar
      @T3hIluvatar 9 днів тому +10

      ​@@5-Volt The bonus action smite especially hurts paladin multiclasses that have other uses for BA's, like bardadin, sorcadin, hexadin. Also some super useful spells like misty step, shield of faith, sanctuary.

    • @DavidSmith-mt7tb
      @DavidSmith-mt7tb 9 днів тому +2

      Exactly. They already do this with many extra damage on hit powers, only allowing them once per turn.

    • @TheGloryXros
      @TheGloryXros 9 днів тому +4

      I remember LaserLlama, one of the most famous homebrewers, made a new term for when an effect happens labeled as "On Hit."

  • @ElectricR0MEO
    @ElectricR0MEO 9 днів тому +39

    Bonus action to use Smite is probably the worst change I’ve seen in these new rules. I understand the desire to get away from nuking things in one turn, but the limitation should have been needing a Reaction to trigger the spell. This way Pole Arm Master and Great Weapon Master feats won’t suffer. And it just makes sense, you REACT to hitting something and cast the spell.

    • @michaeldejean3742
      @michaeldejean3742 9 днів тому +10

      I think that making GWM and PAM less attractive for Paladins is part of the goal. It’s an indirect buff to Fighters, making them the experts on Weapon Feats and Weapon Mastery while encouraging Paladins to be the sword and shield knight in shining armor

    • @archersfriend5900
      @archersfriend5900 9 днів тому

      Thats what they are.​@@michaeldejean3742

    • @nm2358
      @nm2358 9 днів тому +6

      What drives me crazy is how these spells turn your bonus action into a reaction. Its so convoluted for no reason.

    • @archersfriend5900
      @archersfriend5900 9 днів тому +4

      @@nm2358 no, it's to stop synergy with other feats.

    • @ElectricR0MEO
      @ElectricR0MEO 9 днів тому +13

      @@archersfriend5900 preventing you from smiting on each attack is enough debuffing, they do not need to eliminate the bonus action attack of PAM and the possible extra attack of GWM.

  • @brianhurd3355
    @brianhurd3355 9 днів тому +15

    Yolan's Regal Beehive - the magic has to be stored somewhere. After casting the beehive disappears and you become hiveless for 1d4 in-game days.

  • @4_Fox_Sake
    @4_Fox_Sake 9 днів тому +27

    One thing that might be important with the change to Divine Smite, is that now a Thief Rogue can Smite.
    You can create a smite spell scroll and Thief Rogues can use it as a bonus action with the Fast Hands feature.

    • @355scaper
      @355scaper 9 днів тому +10

      Paladin really is just a cleric subclass now lol

    • @ilovethelegend
      @ilovethelegend 8 днів тому +1

      ...Huh.

    • @4_Fox_Sake
      @4_Fox_Sake 8 днів тому +8

      @@ilovethelegend Since Smite is a spell now, it can be copied to a spell scroll. The Thief subclass for Rogues, has a feature at level 3 called Fast Hands that allows the use of a magic item as a bonus action. So, Thief Rogues can bonus action smite now.

  • @Camo1177
    @Camo1177 9 днів тому +23

    I remember that for like 1 play test they gave Rangers and/or Paladins (I forget the specifics) cantrips, then they took it away. Then when they added weapon mastery, I kinda wanted an option to have cantrips instead of mastery if you wanted. Using fighting styles instead is a much better choice, and I love that.

    • @XanderHarris1023
      @XanderHarris1023 9 днів тому +1

      My fighting style is ranged Spare the Dying and Guidance.

    • @Lumpyrox1412
      @Lumpyrox1412 8 днів тому +1

      Yeah definitely a much smoother and enjoyable tweak!

    • @HunterTracks
      @HunterTracks 8 днів тому +1

      Blessed Warrior and Druidic Warrior for paladin and ranger respectively were already FS options in Tasha's, so no changes there.
      That said, I'd much rather they became default, or were swappable with Weapon Mastery. As a ranger, I'm going to pick Archery/TWF over cantrips ten times out of ten, which means I'd have to invest a feat to get something that one third casters get for free.

  • @AwesomeWookiee
    @AwesomeWookiee 8 днів тому +9

    It's cool to see a suburban housewife from 1930's America achieve her dream of being queen of the elves and not feel the need to change her hairstyle in the process.

  • @SirEliteGrunt
    @SirEliteGrunt 9 днів тому +10

    As a DM I have mixed feelings about smite being nerfed to a spell. On one hand I will be able to balance fights a bit easier without crazy damage spikes but we lose the epic moment of getting a critical hit and turning it into a smite for epic crit moments at the table

    • @seisner6655
      @seisner6655 9 днів тому +1

      We haven't seen the finalized version yet, but the playtest version did seem to still allow for crit smites.
      "As you hit the target, your strike glows with divine power. The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead."

    • @SirEliteGrunt
      @SirEliteGrunt 9 днів тому +1

      @@seisner6655 they can be crits but not as a reaction to landing one.

    • @seisner6655
      @seisner6655 9 днів тому +2

      @@SirEliteGrunt You actually CAN choose to smite in response to seeing a crit with the playtest feature. See, the casting time on the spell was phrased as "bonus action, which you take immediately after you hit with a melee weapon attack or an unarmed strike". So after seeing a critical hit, you can then choose to use the bonus action to immediately apply a smite.

    • @SirEliteGrunt
      @SirEliteGrunt 8 днів тому

      @@seisner6655What about on an opportunity attack?
      If that wording remains the same as the play test then I think it’s ok, unless you already used your bonus action for something else.

  • @davidkelvon7936
    @davidkelvon7936 8 днів тому +7

    My first reaction to the Oath of Ancients aura nerf was flip table and hurl explicatives. Upon hearing an extended description of those damage types I shall refrain from flipping and hurling until I see changes made to spells and monsters.

    • @unholyxeras8182
      @unholyxeras8182 4 дні тому

      Tbh, there are a lot of magical damage sources that are *not* spells, so the previous Oath of Ancients aura had no effect on. It only really used to help you when you were fighting wizards. Now it doesn't help as much with that (but will still help against nasty things like finger of death ofc) but will now help against a lot of things it couldn't before, some of which are quite nasty (my first thought was mindflayers, but there's a solid number of nasty creatures that have necrotic, radiant or psychic damage abilities)

  • @floofzykitty5072
    @floofzykitty5072 9 днів тому +64

    I am of the opinion that Paladin is one of the best designed classes in 5e, period. They don't have any dead levels, they have an effective niche (fast nova at a cost) and have fantastic party utility with their Aura, Lay on Hands and Bless. I really like the direction they took with quality of life features that mainly result in buffs, but making Smite cost a bonus action is a bad idea in my opinion and will make the class more clunky to play. I feel like they wanted to stop Extra Attack and Opportunity Attack Smite which I can understand why they did that, but half the problem is fixed by making Smite a spell now that it looks like we will have a concrete rule that limits spells to once per turn.

    • @ShadowDreamer100
      @ShadowDreamer100 9 днів тому +2

      To be fair, every other smite beyond divine is already a bonus action spell in 5e

    • @Dramatic_Gaming
      @Dramatic_Gaming 8 днів тому +13

      That's only part of the issue. Even if you wanted to stop paladins from having multiple smites or smiting off their turn, there are other ways to do that. By making Smite a spell, you put them in a no-win scenario. Without a smite, paladins will likely have the lowest damage per round out of any martial character, but if they use Smite, they are forgoing a lot of their best support and utility spells that require their bonus action. Making it a spell now also means that your primary class feature, the thing you pick a paladin to do, can be turned off by Silence or Counterspell, or be stolen by any spell-copying features with zero actual investment into being a paladin.

    • @cloudstone123
      @cloudstone123 8 днів тому +3

      But that just basically makes it no different than the smite spells that no one bothered using before because people who just pump every spell slot they could into divine smite to nuke a target into oblivion before it could do much making the smite spells redundant.

    • @pheralanpathfinder4897
      @pheralanpathfinder4897 8 днів тому +1

      I'm not sure it's as bad as it sounds. With weapon mastery and slightly more spell slots you can still do serious damage. Will two handed weapon wielders be able to make bonus action attacks?

    • @StirFryTuna
      @StirFryTuna 8 днів тому +4

      Just making all smites a reaction spell would probably fix all the clunkiness while limiting it to once a turn since you only have 1 reaction. I'd just also add a tibit where you can use it on opportunity attacks as well and smite happy paladins will be happy.

  • @k-p116
    @k-p116 9 днів тому +15

    Guess I'm sticking with 2014 rules then

    • @Stonewarior
      @Stonewarior 7 днів тому +1

      the paladin nerf to smite is brutal and i very much despise it!. i think this was THE CORE ability for paladins. My Disappointment Is Immeasurable And My Day Is Ruined

  • @josequiles7430
    @josequiles7430 9 днів тому +142

    Pretty ballsy of them to take the already disliked Paladin Smite feature from the UA and make it weaker.

    • @TreantmonksTemple
      @TreantmonksTemple  9 днів тому +68

      I was surprised.

    • @ikaemos
      @ikaemos 9 днів тому +24

      It gives me hope that they also revamped a lot of the spells, despite there never being a UA for them. Perhaps they realized that spell nerfs are absolutely necessary, but just didn't want to sift through whiny, entitled, never-GMed-before "feedback" about them. One can dream.

    • @bulldozer8950
      @bulldozer8950 9 днів тому +6

      @@ikaemoslol WIZARDS of the coast nerfing spells?

    • @mpetrov2402
      @mpetrov2402 8 днів тому +6

      Well with all the fighter changes - the best paladin build seems to be an eldritch knight with a reskined/ reflavored booming blade extra cantrip attack as a smite (that takes no spell slot). 19 eldritch knight 1 wizard something along those lines

    • @RTscyan
      @RTscyan 8 днів тому

      @@mpetrov2402 Fighter 11 wizard 9 is fantastic

  • @marculrich9467
    @marculrich9467 9 днів тому +40

    36:20 Sad to see the aura of ancients change. Made the subclass feel very unique

    • @TreantmonksTemple
      @TreantmonksTemple  9 днів тому +15

      It's a popular feature.

    • @carsonrush3352
      @carsonrush3352 9 днів тому +12

      It used to be the main reason people took the subclass, power-wise. The other features were just far too weak. So they kinda buffed the entanglement channel divinity, but that's not enough to make up for the huge loss of power with the aura. They massacred my boy.

    • @PedroHISilva
      @PedroHISilva 9 днів тому +15

      Well, many monsters are not casting spells anymore, so a dead aura in many encounters. I hope they diversified a lot damage types, resistances, and immunities, which will make this aura more special. We have to wait for the MM.

    • @Matanlimer
      @Matanlimer 9 днів тому +5

      Its a good change. The design philosophy seems to be to move away from monsters casting actual spells, which would leave this aura far too weak.

    • @bulldozer8950
      @bulldozer8950 9 днів тому +1

      @@PedroHISilvaya they must’ve made those damage types more common, because if not that’s basically useless compared to their previous version

  • @keeganmbg6999
    @keeganmbg6999 9 днів тому +22

    I’ve been waiting for you take on this! Excited to hear what you have to say, I like a lot of the changes but definitely not all of them.

  • @texmame
    @texmame 8 днів тому +8

    D smites are a spell. And a bonus action. That means that pole arm master Paladins just got nerfed , right? The bonus actions pole arm strike means no smites on any strike. Right ? That is - using Jeremy's words- an end to an iconic build

    • @TrixyTrixter
      @TrixyTrixter 3 дні тому +1

      Yes. I suggest just ignoring thos change and using the old smite for paladins. This change is so bad.
      Instead just limit base smite to once per turn.

  • @clarkside4493
    @clarkside4493 9 днів тому +35

    I hope the "turning on a state have often now been changed from an action to a bonus action" applies to spells like the _Enlarge_ portion of _Enlarge/Reduce_ or _Tenser's Transformation._

    • @roninhare9615
      @roninhare9615 9 днів тому +1

      I wouldn’t be surprised to see hunters mark to get this treatment.

    • @bulldozer8950
      @bulldozer8950 9 днів тому +5

      ⁠​⁠@@roninhare9615what do you mean? Hunters mark already is a bonus action. I could be misunderstanding what either you or the main comment is saying but my interpretation is that they’re saying buff spells that transform you like enlarge will now be bonus actions, which makes them far more usable in combat without needing an ally to cast it onto you. As of now, most of these abilities you just waste a turn so you either have to have a turn to prepare or you just lose a turn. Hunters mark already is a bonus action so I don’t see why it would change.

    • @roninhare9615
      @roninhare9615 9 днів тому +3

      @@bulldozer8950 sacred weapon is not a transformation, it’s a channel divinity option, and in the play test it was listed as a bonus action and they have since made it apart of your attack action. Hunters mark can get muddled with using bonus actions, if I were to take a stab at it, I would make it so on the first weapon attack on your turn, if your target is not your marked target, you may move your mark as apart of that same attack action. I’ve read many complaints about hunters mark being a bonus action as well as a spell that eats your concentration. In the play test they played with a few ideas for hunters mark and ultimately said they were going to make a “best of” the 2 play tests. I’m speculating, but I’m only going off the verbiage and feedback I’ve seen of the class over the years. Some may have varying options, and that’s okay, I’m just saying if they do this for hunters mark what they have done for scared weapon, I wouldn’t complain.

  • @Jedwoods
    @Jedwoods 8 днів тому +6

    28:20 - Holy Nimbus being a Bonus Action *does* mean that you can't smite on that same turn now, of course

    • @ADirtyLeviathan
      @ADirtyLeviathan 8 днів тому +1

      Just what I was thinking

    • @unholyxeras8182
      @unholyxeras8182 4 дні тому

      You couldn't before either though tbf. It used an action, which meant you couldn't attack, which meant you couldn't smite

  • @zleon2527
    @zleon2527 9 днів тому +12

    my only problem with smites being spells is now I cant take a barbarian multiclass and they are some of the funnest builds to play

  • @KevinVideo
    @KevinVideo 9 днів тому +29

    The comments regarding how people feel about the new paladin is very much present underneath the D&D channel's video. The vast majority are not pleased and are already making notes to house rule the 2024 PHB back to the 2014 version of the paladin.
    I'm curious to see how Taron/Indestrucoboy feels about this considering a lot of the stuff that's on this paladin were things he didn't want to see on the base paladin. Namely, the mount. I'm extremely curious how the ranger reads because right now the paladin is the pet class, and that's not sitting too well with people. Also, find steed is very circumstantial. If you're doing a dungeon crawl, where space is barely 10 feet, you're never summoning your mount. That's just a wasted class feature you're never going to use. Instead, a mount that evolves SHOULD have been a subclass.
    As for divine smite, unless it reads differently than other spells, divine smite can now be counterspelled AND creatures that are immune to certain spell levels and lower (ie. rakshasha) are now IMMUNE to your divine smite.
    I, personally, do not see why divine smite is designed the way it is. Do I get why WotC wanted to limit it to just once per turn? Absolutely. Did it need to be a spell? No. Just write it the same way the rogue's sneak attack is written and have it cost a spell slot without actually casting a spell. Easy. Done.
    Also, I believe that particular hairstyle is called the beehive.

    • @TreantmonksTemple
      @TreantmonksTemple  9 днів тому +13

      So instead of saying 80's hair I should have said 60's hair! That somehow makes it cooler.

    • @XanderHarris1023
      @XanderHarris1023 9 днів тому +1

      In the playtest beast master ranger had stat blocks that improved with Ranger level and the Find Familiar spell had a stat block that improved with spell level much like the Find Steed spell did.

  • @NoNameBoi9987
    @NoNameBoi9987 8 днів тому +4

    Adding the restriction “Once on your turn” for divine smite would have been fine, and perhaps a necessary nerf. But costing a bonus action just makes the ability feel like crap, as now there are so many other spells and abilities this conflicts with.
    It especially kills some really fun multiclass builds, such as barbarian or sorcerer.

  • @ninjakirby777
    @ninjakirby777 9 днів тому +32

    The only being able to smite once per turn (due to only having one bonus action and rules about casting multiple spells) kills my desire to play the 2024 paladin at 5th level and above, I like the idea of double smiting that one foe I have a grudge against into oblivion too much. 😞 such a shame. Luckily my dm doesn’t seem too keen on switching to the 2024 rules even though I think they are overall an improvement to the game as a whole.

    • @Lumpyrox1412
      @Lumpyrox1412 8 днів тому +8

      I definitely see why it hurts to have nerfs like that especially when you have experienced unrestricted smites. I think the designers feel that it was making the paladin shine too brightly over other classes. And I think I agree

    • @hewhogoesbymanynames
      @hewhogoesbymanynames 8 днів тому +10

      @@Lumpyrox1412paladin still looks bad compared to most full casters but I highly doubt WotC care about that

    • @HunterTracks
      @HunterTracks 8 днів тому +7

      ​​@@Lumpyrox1412The solution to that should be to make the other martials better, not nerf paladin. Unless there have been some massive nerfs to spells all over the board, casters are still gonna be a much better pick in basically every situation.

    • @TrixyTrixter
      @TrixyTrixter 3 дні тому +1

      I can see it. I do not mind it being limited to once per turn tho. I am more annoyed at the extreme nerf of making it a bonus action.

  • @ryanscanlon2151
    @ryanscanlon2151 9 днів тому +15

    I can't believe they really went with the smite nerf, smite is now explicitly worse than sneak attack and for the last 10 years most people believed sneak attack was weak. Is it more damage than sneak attack, sometimes it is and some times it's not but sneak attack in completely free every turn forever. Very disappointed with this decision.

  • @atingley0913
    @atingley0913 9 днів тому +2

    Hello Chris! Been a while since I commented, hope you are well! Life's been crazy, but I'm working on catching up with your recent vids!
    Much love as always. 💜 Thanks for making the 2024PHB vids easy to digest!

  • @rubenhoelz1464
    @rubenhoelz1464 9 днів тому

    Thank you for these quick overviews/recaps or whatever you wanna call them!

  • @DrAndrewJBlack
    @DrAndrewJBlack 9 днів тому +5

    “Maybe it is Hair envy”
    😂😂😂
    I am there with you!!!

    • @rcschmidt668
      @rcschmidt668 8 днів тому +1

      Who else wants to see that beehive photoshopped on Chris’ head? 😂😂😂😂😂

  • @daanopdebeeck2312
    @daanopdebeeck2312 9 днів тому +6

    Paladin is my favorite class and it made sense to reign them in a bit. I just don't know how it will feel when you have used up your only Bonus Action and then crit on your attack. A quick glance on the current Paladin spell list, I see there are 13 spells out of 50 that require a Bonus Action and none use it up more than once you have set up or cast the spell (like Spiritual Weapon would). So I think it should be okay still, assuming all Paladin's spells have been improved and you actually use your spells instead of hoarding them for Divine Smite solely. With these changes, I feel the Paladin will play more as a divine warrior with more tools at its disposal and not just a smite burst machine.
    Interesting that the halfcasters' features are very varied, but they are weighed down by action economy. My biggest critique of Ranger is it has way too many Bonus Action concentration spells so they end up using the same few (best) spells and not the others. Contrary to the Eldritch Knight, I assume the halfcasters will have to choose more wisely between spellcasting or attacking in a turn. Well they can do both but will have to sacrifice their full action economy in return.

  • @dr.gaming4860
    @dr.gaming4860 9 днів тому +11

    Damn, I thought the "spell resistance" of the Ancients was pretty cool, sad to see it go

    • @thomasshepherd8909
      @thomasshepherd8909 9 днів тому +9

      It was probably changed due to DnD Monster Stat Blocks changing. What I mean by this is that in the most recent books, monsters that would previously have spells instead got spell-like abilities that aren’t subjected to the same rules and restrictions as actual spells. This meant features like Ancients Paladin Aura or Magic Resistance got progressively worse as more books were released. So it seems like the new PHB is changing features that used to be useful against spells, to now be useful against the spell-like abilities that they keep giving to monsters.

    • @TreantmonksTemple
      @TreantmonksTemple  9 днів тому +7

      I predict a lot of people will be sad to see it go.

    • @barcster2003
      @barcster2003 5 днів тому +1

      I guess it depends. Sure you were protected from magic but in some ways this will be more protection against some rough creatures.
      Would have been nice to choose and maybe have 1 or 2 more but hey.

  • @storysmith5626
    @storysmith5626 9 днів тому +31

    Still salty that my zealot barbarian paladin multiclass character can’t smite anymore

    • @LP-zn8sc
      @LP-zn8sc 9 днів тому +6

      Yeah I definitely feel like that's a rough change. One of the cool things about divine smite was you could make use of spell slots without spellcasting. Especially since lots of good paladin spells are usable out of combat.

    • @dungeondr
      @dungeondr 8 днів тому +2

      Omg I hadn't considered that. They nerfed a prominent character from my favourite actual play!

    • @Lathaon
      @Lathaon 8 днів тому +2

      I think multiclassed Barbarians should be allowed to cast non-concentration spells while they're Raging. Not just Smites but Hellish Rebukes, Fireballs, etc.
      Currently Barbarian + Caster just doesn't work outside of very specific builds.

    • @dungeondr
      @dungeondr 8 днів тому +3

      @@Lathaon 💯, I've been working this idea into my own system. Barbarians not casting spells is an outdated d&d-ism

  • @XForceX4
    @XForceX4 9 днів тому +4

    I don’t know if you were planning to do this, but it would be cool to see you rank the 2024 phb subclasses and classes after the books release!

  • @pzalterias5154
    @pzalterias5154 9 днів тому +24

    I'm sad for the death of paladin/barbarian multiclass...

  • @AtelierGod
    @AtelierGod 9 днів тому +49

    Paladin, everyone wanted the other martials to be buffed to be on par with it, we ended up getting it pushed down to them and full casters likely remain as powerful as ever.

    • @shoganmajere7913
      @shoganmajere7913 9 днів тому +2

      no caster will be even more powerful .....
      since Paladins are now a bad joke

    • @elekbuday81
      @elekbuday81 9 днів тому +10

      That fact you think nova-smiting was the only thing Paladin had going for it shows a lack of information on your part. Aura of Protection is a *huge* part of the paladin's power, and that remains unchanged.

    • @chrisdin4109
      @chrisdin4109 9 днів тому +7

      It's also a passive ability and honestly less fun if that what you have going for you.

    • @jakubgodlewski9104
      @jakubgodlewski9104 9 днів тому +15

      ​@@elekbuday81 No one said anything about nova being the only thing for Paladins. The issue is heavily nerfing a feature and playstyle that didn't pose any problems for the game and was widely considered extremely fun. It's a horrible decision and even if the Paladin remains just as strong (thanks to Masteries etc), Smite was just made far less entertaining and far more clunky.

    • @355scaper
      @355scaper 9 днів тому +6

      ​@@elekbuday81nova smiting is fun, why take away fun

  • @captainrelyk
    @captainrelyk 9 днів тому +19

    Bonus action smite and it being a spell is horrible for so many reasons. Let me explain why this smite change is bad
    1. Magic immunity. Some creatures, like rakshashas or Tiamat, are immune to spells that are 5th level or lower. Paladins can’t get spell slots above 5th level without Multiclassing, and smites likely won’t be able to be upcasted past 5th level like before. And even if they removed the limitation, that would just means Paladin/sorcerer multiclass wouldn’t just be powerful, but it would be required. How else is a Paladin devoted to Bahamut supposed to smite Tiamat like a badass should?
    2. Counterspell. Smites being spells means it can be counterspelled, which is stupid, Ludicrous and nonsensical.
    3. Paladins can no longer smite when underwater or under the effects of a silence spell, or if their mute.
    4. Paladins can no longer be effective dual wielders or polearm masters. Dual wielding already requires a lot to invest in so that it can work, why punish this further? BA smite removes more versatility and customization from paladins
    5. Punishes missing with an attack. Now you can waste spell slots rather then being able to smite when you hit
    6. You can’t smite and cast a spell on the same turn. Say you wanted to use a spell that is an action and uses a melee weapon, and you wanted to smite with it. Well you can’t, cause smite is a spell and you can only cast a spell once per turn
    7. You can’t smite on opportunity attacks. Say you really need to smite this one enemy to prevent them from healing and soon, but you miss all your attacks… but then later you get a successful opportunity attack. Well doesn’t matter, cause you aren’t able to smite as an opportunity attack now

    • @p2jnyoom
      @p2jnyoom 8 днів тому +4

      Let's go through this in order:
      1.) The fact that Divine Smite got around Magic Immunity like that was preposterous anyways, but Paladins shouldn't've had a feature that allowed them to circumvent the immunity while Rangers and Artificers still had to deal with it
      2.) See #1. Also, having a caster waste their Counterspell on me as opposed to another caster is a win in my book
      3.) Underwater combat is not common, nor is Silence; the former is a condition that they should be aware of in advance (Water Breathing also exists), the latter should be a consideration when fighting enemy casters.
      As for mute characters, that is a consequence of your choice; I agree that it limits build ideas, but you can always hash a solution out with your DM (maybe, when casting, you speak with the voice of your god?)
      4.) Nick Mastery exists for this reason. You have Weapon Masteries. Use one on a Nick weapon. There you go. TWF build.
      5.) Even back in Playtest 6 (last version of Paladin), the BAct was taken immediately after landing a melee attack. I'd assume that clarification still applies here, so there is no "missing a Smite". This raises the other Smites, as they required Concentration, which can be broken before you land an attack to apply the Smite.
      6.) This is a good thing in my eyes, as it makes the Magic action you choose to take on your turn matter; this means less mindless Smite spam, and also the various other Smites being used more.
      7.) This is the only point I agree on, but not because your argument (that is covered in #5); even still, it's not a terribly huge loss in my eyes. This could be solved by giving Divine Smite a special trigger on landing a melee attack that uses your Reaction, thus giving a niche for Divine Smite (which is otherwise its damage, which ain't that much better, and later outclassed) and covering this edge case. I doubt WotC did something like that, but we'll have to wait and see.

    • @matthewberry3055
      @matthewberry3055 8 днів тому +2

      1. Assumes magic immunity remains in the game.
      2. Counterspell (in the playtest) requires a Con save to work (which Paladins get, plus have good Con scores, plus likely get + Cha to the save from 6th) and the Slot isnt expended if successful. If an enemy caster wants to save his reaction to blow a 3rd level slot on a Counterspell once he gets hit to stop a few d8 damage, instead of using a 1st level slot on a shield spell to stop the Smite and the hit entirely (or save the reaction and counterspell to nix a Save or suck from the Paladins caster buddy) be my guest.
      3. Presumes Smite retains the V component.
      4. Paladins gain weapon mastery. Most light weapons have the Nick property which no longer requires a bonus action for the of hand attack.
      5. You spend the bonus action for the smite after hitting. You waste nothing.
      6. Smite and spell on the same turn is pretty niche.
      7. True.

    • @TinyEle
      @TinyEle 8 днів тому +2

      So all of these sound great. I dont see an issue with any of these. Paladin was way overtuned compared to other martials and these shouldve always been the case.

    • @stardriver2494
      @stardriver2494 4 дні тому

      @@TinyElePaladin is overturned compared to other martials, but that’s because the other martials suck so much. Paladin shouldn’t be brought down just because it managed to be an actually good class.

  • @BeardedDragonite
    @BeardedDragonite 9 днів тому +6

    I saw that regal presence and immediately thought about bards getting it quicker with magical secrets

    • @dean0730
      @dean0730 9 днів тому

      I mean you’re assuming it’s a paladin only spell

    • @BeardedDragonite
      @BeardedDragonite 8 днів тому +1

      @@dean0730 maybe, but even if not, bard with magical secrets could take this at level 10 (assuming that hasn't changed), paladin has to wait til level 17

  • @lukesandadordoceu4835
    @lukesandadordoceu4835 9 днів тому +23

    I’m guessing the thing he didn’t mention about divine sense is that it isn’t hindered by cover. I think that would be a huge improvement and make the feature actually useable, although costing a channel is bad

    • @ShadowDreamer100
      @ShadowDreamer100 8 днів тому

      But you get more channels, so I think it evens out.

    • @lukesandadordoceu4835
      @lukesandadordoceu4835 8 днів тому +2

      @@ShadowDreamer100 yeah, kinda, but you also want channel for the other uses, especially when you get your subclass. It’ll be a resource you want to manage

    • @ShadowDreamer100
      @ShadowDreamer100 8 днів тому +2

      @@lukesandadordoceu4835 It's also a situational usage, so I'm not too worried about it. Giving the choice rather than the extra option I think allows more party cohesion. Paladins aren't the only class who can detect those kinds of things, either.

    • @zilba4405
      @zilba4405 8 днів тому

      ​@@ShadowDreamer100
      Yeah but then you have to weight the opportunity cost of divine sense with every single other channel divinity options you have available and given the inconsistent nature of DS most of the time that trade is likely not gonna be worth it
      Plus despite having multiple charges of channel divinity now; new paladins only regain one charge on a short rest RAW

    • @ShadowDreamer100
      @ShadowDreamer100 8 днів тому

      @@zilba4405That’s fine, I think. It’s very situational, and there are better uses further down the line anyway. A long rest fully recharges the channels; I don’t typically see a short rest when players talk about their Campaigns.

  • @AuroranEagle
    @AuroranEagle 8 днів тому +5

    The base divine smite spell better have no components so it can’t be counterspelled.

  • @williamgordon5443
    @williamgordon5443 9 днів тому +4

    One possible mechanical difference with changing the fighting styles to feats is that you can pick up additional fighting styles with your regular feats.

    • @matthewharding584
      @matthewharding584 8 днів тому +1

      You technically already could in Tasha’s… Fighting Initiate

    • @williamgordon5443
      @williamgordon5443 8 днів тому +1

      @@matthewharding584 I have to check, but I think you can only select fighting initiative once, and this new way looks like you can select multiple fighting styles. (Not that one would.)
      So you can pick a great weapon fighting and blind fighting and the battle master one and intercepter.

  • @alvinleonardo1263
    @alvinleonardo1263 8 днів тому +4

    I don’t like what they did to Divine smite. It feels like every other improvement they gave the class/subclass was them trying to make up for the nerf to Smite. If a DM doesn’t let me use the old smite with the new Paladin then I’m sticking with 5e paladin.

  • @orleanswarrior1834
    @orleanswarrior1834 9 днів тому +10

    The paladin smite fix you did was so good i forgot it wasn't official lol. Was confused when they said it was a spell

    • @Snags5050
      @Snags5050 8 днів тому +4

      What was the fix?

    • @orleanswarrior1834
      @orleanswarrior1834 6 днів тому

      ​@@Snags5050 ua-cam.com/video/q8vPItg7I54/v-deo.htmlsi=s7QNEB8r0LmExMRF

  • @Nacedah
    @Nacedah 8 днів тому

    Thanks! Your analyses are the best, Chris.

  • @cory849
    @cory849 9 днів тому +4

    My DM kills my steed every combat. Hopefully this steed can survive a combat.

  • @thenot-sofinalcountdown8453
    @thenot-sofinalcountdown8453 9 днів тому +4

    With Smite being so severely hamstrung in the final version, I foresee ranged Dexadins/Padlock AuraBot builds being much more popular. There's so much less incentive to be in melee range now.

  • @prygrama9313
    @prygrama9313 9 днів тому +2

    I'm happy to hear Chris's reaction even though I already saw the video on my own

  • @paulbrandson6656
    @paulbrandson6656 8 днів тому +29

    Have they considered replacing Todd with a mannequin and a recording? "Perfect", "so good", "amazing", "I love you J Craw",

    • @eagleotto2527
      @eagleotto2527 6 днів тому +5

      I think they should replace with a recording of Owen Wilson saying 'Wow!' everytime

  • @Matanlimer
    @Matanlimer 9 днів тому +12

    To me, the only good thing about the new paladin reveal is that I allready know what my 1st house rule for OneDnd is. I seriously can not believe they kept Divine smite as a BA.
    As an addendum, if Eldrich Smite remains at it was in UA7 this change is even more laughable, since now warlock becomes an objectively better martial than the pally (SAD, lifedrinker, Smites, and better spells).

  • @dreamwanderer5791
    @dreamwanderer5791 9 днів тому +13

    Paladins are my favorite class in the game. I'm just really drawn to the heroic divine crusader. Seeing all the other classes from Monk to Wizard get buffed made me super excited to see what the holy warriors would get.
    The fact that nearly every other class got talks or confirmations for whole new exclusive systems while the only real thing to talk about for Paladins was nerfs was legitimately just upsetting. My players are fully aware that this is my favorite class, and it's going to be awful to inform them that most of the talking points are taking things away. I dunno, man, it just feels bad seeing the vast majority get cool reworks just to be left with nothing of real note.

    • @AtelierGod
      @AtelierGod 9 днів тому +3

      Paladins are the new monks.

    • @ShadowDreamer100
      @ShadowDreamer100 8 днів тому

      I'm wondering if the aura changes will add something more substantial that we didn't hear about.

    • @Lumpyrox1412
      @Lumpyrox1412 8 днів тому +1

      I get what you’re saying. I think it just goes to show how overclocked the paladin was if the bulk of its changes are nerfs

    • @GramGramAnimations
      @GramGramAnimations 8 днів тому

      Weapon masteries I think will still be a big change, and we don’t know what all the spell changes and additions will be, so it’s a little too soon to say. It does seem like there’s a bunch of big improvements here, the main nerf seems to be divine smite. I’m hoping the old smite spells get a buff and we get more cool options to replace them though, I always felt the basic divine smite was a little boring given a lot of combats I play in have side objectives that aren’t just deal a ton of damage.

    • @Lathaon
      @Lathaon 8 днів тому

      I feel that way about Wizards. So many ideas for them were scrapped that I think they're going to end up barely changed from 2014, while every other class feels new and different.
      Worse, they lose four subclasses including the one I was most excited to see revised (Necromancer).

  • @targetdreamer257
    @targetdreamer257 8 днів тому +1

    I just saw some multiplayer combos. 15th Level World Tree Barbs can teleport their buddies out to 150' and then they can place them within 10 feet of the Barb. Now the Barb can teleport everyone away from a cross fire or trapped "behind enemy lines" situations. So the Barb jumps to 40' feet away. The put Squishies behind them and the Glory Pally. Now the Squishies can vacate the area with the speed boost and the Barb and Pally can run back to the fight.

  • @JohnnyLocke
    @JohnnyLocke 8 днів тому +2

    At this point, i just wait and watch these with Chris.

  • @guamae
    @guamae 9 днів тому +4

    I'm disappointed that they didn't steal your modifications to Smite (letting you swap damage dice for effects, like they did with Sneak Attack)....
    Guess it'll still just be a House Rule at my table 🤷

  • @BeanzimusPrime
    @BeanzimusPrime 9 днів тому +35

    I’m straight up just gonna make smite once a turn in exchange for a spell slot on a hit. The bonus action seems like an unnecessary cost, and removes the ability to punish enemies via attack of opportunity.

    • @ElectricR0MEO
      @ElectricR0MEO 9 днів тому +5

      I’m changing these to using Reaction instead of Bonus Action immediately upon release

    • @Artist_ash-is5os
      @Artist_ash-is5os 9 днів тому +5

      Opportunity attack are reactions not bonus actions

    • @MaximanLP
      @MaximanLP 9 днів тому +11

      @@Artist_ash-is5os They meant it in the sense of not being able to use divine smite on an attack of opportunity since it's a bonus action.

    • @Artist_ash-is5os
      @Artist_ash-is5os 9 днів тому +7

      @@MaximanLP thank you🙏 that makes a lot more sense my bad

    • @archersfriend5900
      @archersfriend5900 9 днів тому

      That's the point!

  • @Rexir2
    @Rexir2 4 дні тому +1

    So... a rakshasa is now immune to a paladin's divine smite. Thanks, WotC

  • @jamesknapp64
    @jamesknapp64 9 днів тому +5

    Divine Sense was a throwaway use in 5e you used it whenever you entered a room, but only lasting one turn was pretty worthless. The playtest lasting 10mins is a MASSIVE upgrade that I feel is worth a channel divinity when you want to use it in a social setting but also with Abjure Foes as a combo could be really good.
    I played a a Oath of Acients Paladin and I thought that Aura would be busted as Hell at level 7. But since every Mini-Boss/Dragon/Liar damage is Spell like effects or Supernatural, etc from level 7 to level 10 it applied *twice*, and one of those was b/c of a poor teleportion roll from our Artificer TP'ing the party... That aura felt so bad as on paper it looked God Tier and in play since it hardly ever applied felt just plain weak.
    Yes Nature's Grasp (Wraith?) was horrible imo as well. But funny story, I used it twice and one time it was to prevent a creature that had eaten one of our party members from escaping as a last grasp hail mary. It failed the Strength Check *with Advantage* THREE TIMES IN A ROW and we were able to rescue our party member. Six chances to roll (iirc) 6 or higher and didn't. Torm looked fondly on my Paladin that day.
    Overall I like the change to Paladin Smite from Divine Smite but needs just a minor tweak. There is plenty of minor fixes to Divine Smite and Paladin Smites would be overall good.

    • @jamesknapp64
      @jamesknapp64 9 днів тому

      started at 400 likes and now you're over 800 likes

  • @loganreidy7055
    @loganreidy7055 9 днів тому +9

    One issue I have is that a lot of old features from Tasha's or other 5e materials are touted as "new features". I'd prefer they focus on actual new features instead of pandering things we've had for years

    • @harbl99
      @harbl99 7 днів тому

      It's _all_ footnotes to Gygax.

  • @Melorific
    @Melorific 9 днів тому +7

    I'm glad to see the power levels narrowing between classes. I just hope it's consistently applied.
    If full casters got huge buffs, then that defeats the entire point. We'll have to wait and see.

    • @dylanthomas4208
      @dylanthomas4208 9 днів тому +4

      Oh their gonna be fucking either unchanged or buffed become this is wizards and the problem wasn't the gap in classes it was a dirty weapon user being in the realms of their precious casters

    • @Arcahnslight
      @Arcahnslight 8 днів тому +1

      ​@@dylanthomas4208Well they're not called Paladins of the Coast /s

  • @buxtehudemuzik
    @buxtehudemuzik 9 днів тому +2

    Echoing others, im waiting to watch your reactions to these instead of the original video 😅
    Thanks, Chris!

  • @primafacie5029
    @primafacie5029 9 днів тому +8

    There is no way I will spend a penny on 6e (whatever name they call it) BUT I love Chris and his thoughts on gaming.

  • @bradwitbeck
    @bradwitbeck 9 днів тому +5

    You are completely right about the hair 🤣 It's not just hair envy!

  • @Fireswiper
    @Fireswiper 9 днів тому +4

    Disappointed about the BA tax on smite, surely a line saying once per turn would have had the desired effect without clogging up your bonus action 🙁

    • @Wilzekify
      @Wilzekify 8 днів тому +1

      Once per turn would allow opportunity attack smites which BA doesn’t so that’s not strictly the same desired effect.

  • @DavidSmith-mt7tb
    @DavidSmith-mt7tb 9 днів тому +3

    what's often annoying about DnD is how hard it is to get buffs online in general. I've always advocated for making most buff spells bonus actions or some such. May even be nice to have a little round at the start of combat to activate stuff like that so if you have a low initiative it's on and others can use the buffs you give them on their first turn and such. I've often in TTRPGs had situations where we see the enemy coming but then the GM doesn't call initiative till he sets them up close to you and I'm like "nah, while I'm watching them move in I'm casting buffs and stuff" cause realistically that's what you'd do if you had prep time.

    • @TinyEle
      @TinyEle 8 днів тому

      The GM is doing that because the action economy is so player favored. Giving a free round to pre-buff just tmakes the party more broken and trivializes most combats.

  • @absurd.gaming
    @absurd.gaming 9 днів тому +25

    this really blurs the line between paladin being it's own class fantasy vs being a cleric subclass IMO

  • @jadosrd8950
    @jadosrd8950 5 днів тому

    for those of us who have over 90% of spells memorized, the new spell list location makes sense. looking back at learning or re-learning class spells, though, having them with the spells was great placement. i hope they reinforced the binding, as a lot of new players will be flipping back and forth a lot of weight and stressing the binding

  • @briang3598
    @briang3598 5 днів тому

    Glad to hear they did something with upcasting Find Steed. My initial thought would've been to basically roll Find Greater Steed into it, and make the level 3 iteration allow you to summon a mount with a CR of 1, but a scaling template, as I assume this is going to be, might do the job just as well.

  • @EpicRandomness555
    @EpicRandomness555 9 днів тому +14

    I’m immediately assuming by “got wrong” you’re talking about the Vengeance Paladin wing feature and Jeremy thinking they originally lasted 10 minutes

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 9 днів тому +5

    You mentioned that making Smites a Bonus Action is a nerf. But what I'm curious about is whether you think it's a good or bad change. Appropriate or overkill?
    I've never played a Paladin yet myself, so I don't have any experience to draw on. But I see a few people commenting on these videos that "Paladin is ruined now," or some such, because of that one thing, and my reaction to such hyperbole lacking sufficient analysis / justification is to take it with a grain of salt.
    I've always heard of Paladins as being one of the stronger Classes in a variety of ways, and with all the improvements we heard about here, I'm curious whether the nerf to smites is actually that bad or if people are just overreacting. How do you feel the overall changes balance out?

    • @archersfriend5900
      @archersfriend5900 9 днів тому +2

      Palidens needed nerfing. They were super op.

    • @dreamwanderer5791
      @dreamwanderer5791 9 днів тому +3

      So with it being a Bonus Action Spell there's a good few changes.
      BA means that if you want to use things like Polearm Master, a Racial Ability, or other Class Features like Barbarian Rage (or even many of your own features, including all the Capstones)....you just can't. It'd be like making Sneak Attack a BA. Really restrictive outside of the very specific scenario it's based around.
      Spell means that it's locked behind being able to cast one to begin with. Again, Barbarian Rage, Anti-Magic Zones, potentially Silence (that'd really hurt), and creatures immune to spells in general. Throw on top the amount of DMs absolutely giddy they're going to be able to just Counterspell and say no to a Class's defining feature.....it just feels really bad the hoops you need to go through now to do what your class was built around.

    • @ninjakirby777
      @ninjakirby777 9 днів тому +2

      I’m not an expert on dnd balance but just from a fun perspective, I really hate that you can’t double smite with this 2024 version of the Paladin, I liked being able to pop off against one guy in a combat that was the fantasy I wanted

    • @archersfriend5900
      @archersfriend5900 9 днів тому +1

      @@ninjakirby777 yep, but that fantasy breaks the game.

    • @355scaper
      @355scaper 9 днів тому +2

      ​@archersfriend5900 you do realize that DnD isn't a videogame right?

  • @KingMJAH
    @KingMJAH 8 днів тому +1

    Can’t wait to see how the bard works

  • @coatesjk1
    @coatesjk1 7 днів тому

    Thank you for the clarification on Vengeance capstone. I watched the live broadcast of the preview and was super confused when I went back for notetaking later and they had GOUGED that part from the edited Paladin video. Figured it mught have been an intentional ommission cause it made the end of the video very clunky

  • @jessevosika9762
    @jessevosika9762 9 днів тому +3

    It's not all bad! Sorcerer Paladin Smite!!!

    • @nm2358
      @nm2358 9 днів тому

      By definition, its awful that Divine Smite / Paladin's Smite encourages Paladins to be Paladins out of the gate, lol.

  • @nadirku
    @nadirku 9 днів тому +4

    With the UA version of Truestrike, it is going to be tempting to try to get access to that cantrip via Charisma as a Paladin, but I am wondering if there is going to be an anti-synergy there between that updated cantrip, and any Paladin features that can trigger as part of the "Attack" action...

  • @minikawildflower
    @minikawildflower 8 днів тому

    I like that half cover feature, that’s an easy way to give a boost without relying on advantage or disadvantage

  • @bertramstier2540
    @bertramstier2540 3 дні тому

    I actually like the change that pallies can not smite 2 to 3 times in (typically the first) round, burn all slots, make everyone else obsolete, and then are essentially just begging to rest the entire time.

  • @ArturoGonzalez-st7xj
    @ArturoGonzalez-st7xj 9 днів тому +3

    The change to divine smite is terrible. Aura of warding resistance types is a mixed bag as necrotic resistance is the only one that will see use in the average campaign as psychic is too rare and radiant is non existent. Asides from that all other changes shown seemed ok but not worth the loss of bonus action + bonus action casting penalty+ other limitations on smite. I will probably work with my DM to allow me to play 2014 paladin.

  • @EmeraldG01
    @EmeraldG01 9 днів тому +3

    Is there a date before the book comes out you will be allowed to talk about anything you want? loving these videos regardless!

    • @TreantmonksTemple
      @TreantmonksTemple  9 днів тому +6

      Yes. I can start talking details on Aug 3.

    • @RandomToon1
      @RandomToon1 9 днів тому +1

      @@TreantmonksTemple I have put the Aug 3 embargo lift onto my calendar. I look forward to it.

  • @scotthalfhill7501
    @scotthalfhill7501 9 днів тому +2

    With some subtle hints from Chris

  • @chameleon8844
    @chameleon8844 8 днів тому

    can't unsee it now that treatmonk brought up the hair thing xD

  • @marimbaguy715
    @marimbaguy715 9 днів тому +4

    So to clarify, the "what they got wrong" that you reference is the title is the details on Avenging Angel?
    And I totally agree with your point at the end about narrowing the power gap between classes.

  • @Dutchofclass
    @Dutchofclass 8 днів тому +3

    Why did they have to do this to the divine smite!??? You can't even multiclass into barbarian anymore now!! I wanted to do that mc..😢 i'm so sad and angry now!

  • @shoulung6203
    @shoulung6203 8 днів тому +1

    Treantmonk accusing Marines in their high and tights of having too much hair.

  • @jonathanhaynes9914
    @jonathanhaynes9914 9 днів тому

    Thanks Chris

  • @Malisteen
    @Malisteen 9 днів тому +3

    so multiclass paladins & non-paladins will still get sooner and better access to the paladin's signature smite and special steed features. I was really hoping that was something they would fix.

    • @MOORE4U2
      @MOORE4U2 9 днів тому +2

      They get them at the same times as before, I think. Though, from what it sounds like, you can technically prepare DS from the Paladin spell list at Level 1 before it is recorded as an actual feature at Level 2. Could be fun for Swords Bards and Bladelocks, or even Bladesingers. Find Steed is still 5th level, I think, and there's nothing to be done about that.

    • @TerminalDevastation
      @TerminalDevastation 9 днів тому +1

      If its only on the paladin spell list, paladins still get first and pretty much only access. Maybe a few oddball feats and bards might get it too.

    • @AtelierGod
      @AtelierGod 9 днів тому +1

      @@MOORE4U2by multiclassing into a full caster your spell slot progression boosts up, a paladin 5 sorcerer 15 will spell slots all the way to 9th level which could be used on those spells to super charge them while a pure paladin 20 only has up to 5th spell slots.

  • @njihjkzero2829
    @njihjkzero2829 9 днів тому +14

    47 seconds ago! I'm late!

  • @5eforfree
    @5eforfree 9 днів тому +2

    43:56 love how the book hasn’t been released and Chris is already fact checking WotC lmao

  • @mcphadenmike
    @mcphadenmike 9 днів тому +1

    Chris likes to make his saving throws-against litigation.

  • @Jarliks2012
    @Jarliks2012 9 днів тому +4

    Oath of vengeance + rogue multiclass looking pretty good right about now

  • @RogerioPatraoSilva
    @RogerioPatraoSilva 9 днів тому +8

    Question: can casters now use Counterspell on Paladin's Smite?

    • @XanderHarris1023
      @XanderHarris1023 9 днів тому +9

      Technically yes but the new counter spell targets your con save so Paladins should be able to save against it pretty consistently.

    • @barcster2003
      @barcster2003 9 днів тому +5

      It's a spell so yes.

    • @KevinVideo
      @KevinVideo 9 днів тому +10

      Yes. Granted, counterspell now requires a safe which means paladins get to add their Cha modifier, so that might help. What's worse is abilities or monsters who are immune to spells of a certain level or lower are now immune to divine smite.

    • @twobitwackjob
      @twobitwackjob 9 днів тому

      If its got a vocal component like in the UA. Then just use silence.

    • @twobitwackjob
      @twobitwackjob 9 днів тому

      Silence may also work if its like the UA...

  • @jordanprice6457
    @jordanprice6457 9 днів тому +1

    Fingers crossed for clarification on the rules for mounted combat in the new PHB. Haven’t finished the video yet, so maybe they cover it