To put it in perspective the SG-1000 architecture was nearly identical to the Coleco Vision. So the SG-1000 was technologically a generation behind the Famicom from the start.
@@pojr maybe? But given the market in 1983 it was kind of up to date. The Coleco Vision released in the US in 1982 (the Atari was in 1977 & Intellivision in 1979) so really Coleco Vision & SG-1000 were next gen at the time. But the NES was just a more advanced system. In a way like how the N64 was 64 bit when the PlayStation & Saturn were 32. The CD format, with larger storage & lower cost, gave the CD systems a big edge but as far as raw power the N64 had a lot of advantages. Since console development is secretive my guess is Sega went with what seemed to be the norm but Nintendo was just more forward thinking; a move Sega just didn't anticipate.
The ColecoVision was cutting edge in 1982. Sega saw the Coleco, and said to themselves "Hey, we can do that!"; Nintendo saw the CV, and said to themselves "Hey, we have to do better than that!"
It's easy to tell it's essentially a Colecovision Clone. The games graphics have that exact same uncanny look to them. I grew up with a Colecovision ADAM Computer which played both Colecovision Cartridges and tape games. Those ADAM Computer tape games imo are extremely underappreciated. I recall my family playing countless hours of "Family Feud" on the tape format and what's wild compared to the NES version it had almost limitless topics and answers. If you play the NES version you will start getting repeat Topics and Answers within an hour meanwhile we played the tape version on ADAM for weeks and never had a single repeat.
Cool info video POJR. To be fair. People were better off buying an MSX (if avalible) Basically the SG-1000 (II) is an MSX but without the benefits of a keyboard, BASIC programming and other nifty features. Also Konami made some fantastic MSX 1 games. Never to be found on the SG-1000(II)
And you would be better buying Lexus LS Hybrid than a Kia Rio, but price (and existence) matter. The first MSX, the Mitsubishi ML-8000, cost ¥59,800 when released on October 21, 1983. The SG-1000 cost ¥15,000 on July 15, 1983. You don't have to know the conversion rate of Yen to know that the MSX cost 4 times as much.
it's interesting actually, that SG-1000 through to the Mega Drive still included the same CPU, sound hardware, and the graphics was still just a modified and upgraded version of the same original one. it makes me actually wonder if the graphics hardware was just really underpowered compared to SMS or if game developers couldn't get the most out of it for some reason
@@AURORAFIELDSthe megadrive did indeed have a z80 cpu like sega's earlier releases, but it was almost exclusively for sound, with the much more capable 68000 handling logic. It didn't support the video modes of the master system or sg-1000. The mk3/master system added multicolour sprites, an expanded palette, and multidirectional hardware scrolling to the original console's video chip
@@AURORAFIELDS that's pretty cool. I hadn't heard of the Power Base Adapter add-on for playing master system games as it was never released here in Canada. Was just going off the different resolutions of the respective system, but looks like the VDP scaled the master system's image up to the higher resolution
The Squirrel Monkey is the most frequently seen primate in the Amazon jungle. They are very small, weighing 3 pounds, and live in huge groups (sometimes up to 500 monkeys). Squirrel Monkeys are omnivores and primarily feed on fruit and small insects.
In your final remarks, you said that the SG-1000 stablished SEGA "as a console developer rather than just a game developer", but wasn't SEGA already a huge Arcade (hardware and software) developer? I mean, SEGA was already far from being 'just' a game developer.
It's good to have these discussions because in just reading the comments some of you guys are missing the context of what was going on in 1982-1983. It wasn't just the Colecovision but the majority of consoles and computers were working in an environment of off-shelf components like 16 colors with minimal low fidelity sprites. These consoles came out at a time of rapid growth and expansion to which even Nintendo saw the writing on the wall a couple of years later to which they solved the NES' limitations with expanded cartridge MMCs. So no, hardware wise Sega was doing everything right and knocked it out of the park a couple years later in 1985 when the Mark III came out. Where Sega f'ed up was not offloading and trusting their game development to 3rd parties while Nintendo capitalized on that to the point of handcuffing developers exclusively to their system for the rest of the decade. They wouldn't be able to sort this out until the Genesis unfortunately but it's an interesting time to analyze none the less. 😀
It was the Wild West, after wards Nintendo locked things down to ridiculous levels before the rules were laxed and monopolistic practices banned. You can release Megaman on any console today unlike 1989 where if you signed with Nintendo it was a Nintendo game.
Recent subscriber and have been binge watching your backlog of videos. I sincerely wish the best for you and your channel! Your content is of interest to me...retro and the backstories tied to them. Your videos are very well edited, and your delivery/voice are pleasant and easy to watch/listen to. Keep up the good work!! You are appreciated by many, and you deserve (and will get) a wider audience.
Proving wrong yet again those who keep claiming "Dude, Nintendo have never been about pushing h/w power!" (If the fact the N64 has the h/w power *_literally in its name_* hadn't been proof enough already...) 😌
The Master System VDP was an upgraded version of the Texas Instruments TMS9918A designed by Yamaha and the Megadrive's VDP was a further upgrade of the Master System's VDP (which was also designed by Yamaha). The Master System adapter for the Megadrive contained no hardware, the Megadrive was already backwards compatible and only needed a cartridge adapter to run Master System games. There was even a very limited release of Phantasy Star on a Megadrive form factor cartridge in Japan.
Sega launches an underpowered console for its time (SG1000) > they fail; Sega launches the most powerful console of its time (Dreamcast) > they go bankrupt. Some companies are just bound to fail doing something, like Google on social media or Microsoft in making decent software.
Tbf if the head of SoJ didn't INSIST on karaoke support it would have taken longer for hackers to bypass piracy protection, third party devs would have been more keen on it, and we might have Sega still instead of Xbox.
The Mark III/ Master System with fm synthesis is one of the greatest consoles. The only reason it wasn’t successful was because Nintendo wouldn’t allow their 3rd party games to be released on anything else.
Why are you not putting the link to your merch in your description? And you don't even mention it in the video? C'mon man! The people need to know! Also what does pojr mean?
One title that is weirdly better on SG1000 is space invaders. Space Invaders on SG1K has extremely arcade accurate sprites, sound and game feel as well Famicom while feeling good too has weirdly truncated sprites for everything, and the invaders are barely recognizable. But then you compare Galaga between the systems and forget.
Sprites could only have a single colour, those "more detailed" sprites some games have are simply multiple sprites piled on top of each other. When you consider it's 8 sprites until flickering occurs, then yeah, be prepared for flickering.
People got accustomed to that character scrolling (rather than pixel scrolling) on the MSX and you can actually ignore it pretty quickly. When I got a Master System Everdrive cart I did have fun with the SG-1000 games. But there's no doubt that the Master System was what was needed to take on the Famicom and Sega was wise not to stick with the SG-1000 for long.
9:50 It's ironic that you have a Coleovision game on this screen given that the hardware is so similar that people have been porting(they are very similar, but incompatible) the games back and forth for decades. Same video chip, same audio chip, same CPU running at the same speed. Same 16k for video ram and 1k of program ram. They both display the same 16 colors (meaning the colors are exactly the same), the same mono sprites with the same limitations (32 sprites total, 4 per scanline) The differences between Congo Bongo were most likely either ROM constraints or style choices.
Colecovision was only a few months older and Nintendo used it as a basis for what the NES could improve upon when they saw it in 1981 when approving Coleco's Donkey Kong license.
Exerion for SG-1000 is my only SG-1000 game, it's great. I also own Exerion for Famicom. I got a nice boxed SG-1000 II for my birthday from Japan last year.
Also keep in mind Sega was also a very small company at the time too and a lot of their arcade games weren't hits in Japan and North America unlike Nintendo so Sega didn't had access to powerful hardware on the console side of things. They had to invest small and work their way up until the more cutting edge hardware got cheaper then they could start the war.
IMO, the most interesting case of a console being obsolete at launch was the RCA Studio II which was released after the superior in every way Fairchild Channel F. The Channel F had color graphics and a set of nifty wired joysticks, which the Studio II lacked. Both of these consoles are obscure because the Atari 2600 was released shortly after, was technically superior to both, and had a great for the time port of Space Invaders. This would actually all make for an interesting video ;-)
The SG1000 chips were developed in the 70s and were obsolete in 83. The video chip needed 16k of RAM which drove up cost. (I think the NES only uses 2k for vram) It also lacked horizontal or vertical scrolling. It supported a total of 32 sprites, but only 4 on a single scan line, which creates a lot of flicker. These are mono sprites. If you want multiple colors, you have stack multiple mono sprites. But then once you have 2 2color sprites on a line, you are at the max and additional sprites on that scanline causes flicker.. It could display 16 colors though.
I would not say that the Z80 was directly obsolete in 83. I mean the 6502 clone NES uses was also pretty ok. It was more the GPU that was a bit on the weak side.
@@tarstarkusz yes that i what I wrote above. That the GPU was pretty weak. I mean the Z80 was from 76 and the VDP / GPU from 79. So it was not really about how old the chips where but more that on the GPU side the arcade had a lot more powerful stuff. I mean many arcades and home computers up until the mid 80s used CPU from mid 70s. So the “race” so to speak was on the GPU side. Which continued into the SNES / Megadrive era
Can anyone explain why the SG-1000 games came on cards far before the TG-16 was a thing? Weren't Turbo Chips Hudson's thing that they eventually partnered on for smaller Master System games?
The SG1000 hardware is much more familiar than you might think. It is practically the same thing as a Colecovision and an MSX computer. Same processor, same graphics chip, same audio chip. Although the unexanded NES generally looks better, the unexpanded NES is a pretty weak machine. Nintendo dumped a lot of money and resources for cartridge hardware. While the SG1000 doesn't get a lot of love today, the Colecovision does. There are lot of new Colecovision games that look great today.
As a console collector I had to buy the SG-1000. It is historically important as Sega's beginning of its console history but it is actually really bad. I am not using it often. I love to look at it though. Sometimes I play some SG-1000 games on my Master System Everdrive. So I guess Sega showed themselves as a the weaker company in Japan. The western world got the Master System which was more powerful than Nintendo's console so we thought of Sega as the stronger company.
Sega was so big, how did they eff it up? It's all about a key new concept game. Mario made Nintendo....Sega was saved by Sonic.....but then after....they had nothing new..
Too fucking bad sega didn’t came up with a pong console like both atari & nintendo did in the 70’s, About the Sg1000,yes the nes was slightly more powerful but not by much Yes the nes had builtin scrolling,it had a pcm sound channel,it had a bigger colorpallet,it could view 9 more colors on screen,but that doesn’t mean the SG1000 was outdated,it was actually based on the colecovision hardware with the only difference having faster ram, Am mean look,back then i believed that people always wanted to per se have better hardware,but now i think differently ,because i believe that it is more about the hits then bits,and it has been proven from time to time again that bits doesn’t always mean everything,if the SG1000 just had more games and many of the same games as the famicom,and if all those games were just tweaked enough and pushed the hardware to it’s limits or even over it’s limits trough expansion chips,am sure it could,ve sold much much better and i also sure that lacked features such as scrolling could,ve be done trough software instead as well,too bad both atari & coleco did not had ported their games to the SG1000 or it would,ve be more successful.
The Master system itself wasn't better then the Famicom as a whole ( yes i know colors and resolution. Nes had better spritecounts and better sound and basically better games), so no it's little brother will not beat it. PS i was a master system kid so dont @ me.
@10:40, the next several minutes are recycled material from earlier in the video. We don't need to see the same stuff twice, especially if it's for two or more minutes. Avoid doing this in the future, if you want to get more subs
Remember Sega started as a company owned by Americans, eventually under the same corporate umbrella as Paramount. So they recently just got bought by Japanese interests, and it was the Japanese that wanted to do a console. Meanwhile in America the American portion of Sega merged with Bally to make home games for various console. Sega of America always wanted to play the field. They never released the sg-1000 America because they had interest in supporting existing systems as a third-party. Even when Sega of Japan gave up on the Dreamcast, Sega of America was planning to keep the Dreamcast to live as part of a system agnostic dream where NFL 2K2 to was going to be both a Sega made game on a Sega made system as well as competitors thinking like they were a second-generation company similar to Atarisoft and M Network. Also it's weird to say that 2 years make a generation. Yet the 5200 and the ColecoVision had advances over the 2600, the Astrocade, and the Odyssey 2. Yet some people consider the 2600 and the 5200 part of the same generation.
To put it in perspective the SG-1000 architecture was nearly identical to the Coleco Vision. So the SG-1000 was technologically a generation behind the Famicom from the start.
Weird that Sega released a console knowing it was obsolete on day 1.
@@pojr maybe? But given the market in 1983 it was kind of up to date. The Coleco Vision released in the US in 1982 (the Atari was in 1977 & Intellivision in 1979) so really Coleco Vision & SG-1000 were next gen at the time. But the NES was just a more advanced system. In a way like how the N64 was 64 bit when the PlayStation & Saturn were 32. The CD format, with larger storage & lower cost, gave the CD systems a big edge but as far as raw power the N64 had a lot of advantages.
Since console development is secretive my guess is Sega went with what seemed to be the norm but Nintendo was just more forward thinking; a move Sega just didn't anticipate.
I would say that PS1 / N64 was more down to the GPU. raw processing power the PS1 was not so far behind N64
The ColecoVision was cutting edge in 1982. Sega saw the Coleco, and said to themselves "Hey, we can do that!"; Nintendo saw the CV, and said to themselves "Hey, we have to do better than that!"
It's easy to tell it's essentially a Colecovision Clone. The games graphics have that exact same uncanny look to them. I grew up with a Colecovision ADAM Computer which played both Colecovision Cartridges and tape games. Those ADAM Computer tape games imo are extremely underappreciated. I recall my family playing countless hours of "Family Feud" on the tape format and what's wild compared to the NES version it had almost limitless topics and answers. If you play the NES version you will start getting repeat Topics and Answers within an hour meanwhile we played the tape version on ADAM for weeks and never had a single repeat.
Omg that scrolling was more choppy than a Friday the 13th marathon. I think most gamers today would consider that unplayable.
Yeah it's insane how bad it is, and it really does affect the gameplay in most of the games
The bar was so low back the (thanks to the Atari 2600) that companies had to dig for it.
Cool info video POJR.
To be fair. People were better off buying an MSX (if avalible) Basically the SG-1000 (II) is an MSX but without the benefits of a keyboard, BASIC programming and other nifty features. Also Konami made some fantastic MSX 1 games. Never to be found on the SG-1000(II)
This is true. The MSX is very similar to the SG-1000. The game DokiDoki Penguin was released on both consoles and they both look identical.
And you would be better buying Lexus LS Hybrid than a Kia Rio, but price (and existence) matter. The first MSX, the Mitsubishi ML-8000, cost ¥59,800 when released on October 21, 1983. The SG-1000 cost ¥15,000 on July 15, 1983. You don't have to know the conversion rate of Yen to know that the MSX cost 4 times as much.
Thats why they have the sc3000
I researched this console several years ago and you hit the nail on the head. BTW.. the POJR shirt looks great, man!
Thank you!
The ColecoVision and the sg-1000 shared their CPUs, and video and audio hardware.
This explains a lot. Thanks!
it's interesting actually, that SG-1000 through to the Mega Drive still included the same CPU, sound hardware, and the graphics was still just a modified and upgraded version of the same original one. it makes me actually wonder if the graphics hardware was just really underpowered compared to SMS or if game developers couldn't get the most out of it for some reason
@@AURORAFIELDSthe megadrive did indeed have a z80 cpu like sega's earlier releases, but it was almost exclusively for sound, with the much more capable 68000 handling logic.
It didn't support the video modes of the master system or sg-1000. The mk3/master system added multicolour sprites, an expanded palette, and multidirectional hardware scrolling to the original console's video chip
@@dyscotopia Mega Drive VDP had a master system video mode, and a heavily broken additional video mode as well.
@@AURORAFIELDS that's pretty cool. I hadn't heard of the Power Base Adapter add-on for playing master system games as it was never released here in Canada.
Was just going off the different resolutions of the respective system, but looks like the VDP scaled the master system's image up to the higher resolution
The Squirrel Monkey is the most frequently seen primate in the Amazon jungle. They are very small, weighing 3 pounds, and live in huge groups (sometimes up to 500 monkeys). Squirrel Monkeys are omnivores and primarily feed on fruit and small insects.
I know it's immature, but I can't stop smirking at "Star Jacker."
Lol, they couldn't have come up with a worse name than that.
In your final remarks, you said that the SG-1000 stablished SEGA "as a console developer rather than just a game developer", but wasn't SEGA already a huge Arcade (hardware and software) developer? I mean, SEGA was already far from being 'just' a game developer.
Arcade machines aren't considered consoles
Pojr always delivers on intetesting content that no one else covers. I am looking forward to joining the discord.
Appreciate that!
Love the Discord channel - very welcoming!
It's good to have these discussions because in just reading the comments some of you guys are missing the context of what was going on in 1982-1983. It wasn't just the Colecovision but the majority of consoles and computers were working in an environment of off-shelf components like 16 colors with minimal low fidelity sprites. These consoles came out at a time of rapid growth and expansion to which even Nintendo saw the writing on the wall a couple of years later to which they solved the NES' limitations with expanded cartridge MMCs. So no, hardware wise Sega was doing everything right and knocked it out of the park a couple years later in 1985 when the Mark III came out. Where Sega f'ed up was not offloading and trusting their game development to 3rd parties while Nintendo capitalized on that to the point of handcuffing developers exclusively to their system for the rest of the decade. They wouldn't be able to sort this out until the Genesis unfortunately but it's an interesting time to analyze none the less. 😀
It was the Wild West, after wards Nintendo locked things down to ridiculous levels before the rules were laxed and monopolistic practices banned. You can release Megaman on any console today unlike 1989 where if you signed with Nintendo it was a Nintendo game.
The part that blows my mind is the early 80s commercial from Japan... I figured the SEEEEEGA! jingle was for and from Sonic the Hedgehog only.
Recent subscriber and have been binge watching your backlog of videos. I sincerely wish the best for you and your channel! Your content is of interest to me...retro and the backstories tied to them. Your videos are very well edited, and your delivery/voice are pleasant and easy to watch/listen to. Keep up the good work!! You are appreciated by many, and you deserve (and will get) a wider audience.
Proving wrong yet again those who keep claiming
"Dude, Nintendo have never been about pushing h/w power!"
(If the fact the N64 has the h/w power *_literally in its name_* hadn't been proof enough already...) 😌
The Master System VDP was an upgraded version of the Texas Instruments TMS9918A designed by Yamaha and the Megadrive's VDP was a further upgrade of the Master System's VDP (which was also designed by Yamaha). The Master System adapter for the Megadrive contained no hardware, the Megadrive was already backwards compatible and only needed a cartridge adapter to run Master System games. There was even a very limited release of Phantasy Star on a Megadrive form factor cartridge in Japan.
Early congratulations on 6000 subscribers!
Lol thanks! Almost there.
I was looking for an answer of the failure of this console and you gave me a very good one, thanks a lot!!
Sega launches an underpowered console for its time (SG1000) > they fail; Sega launches the most powerful console of its time (Dreamcast) > they go bankrupt. Some companies are just bound to fail doing something, like Google on social media or Microsoft in making decent software.
Tbf if the head of SoJ didn't INSIST on karaoke support it would have taken longer for hackers to bypass piracy protection, third party devs would have been more keen on it, and we might have Sega still instead of Xbox.
The Mark III/ Master System with fm synthesis is one of the greatest consoles. The only reason it wasn’t successful was because Nintendo wouldn’t allow their 3rd party games to be released on anything else.
Why are you not putting the link to your merch in your description? And you don't even mention it in the video? C'mon man! The people need to know! Also what does pojr mean?
Continue the great work POJR. May you be blessed always.
One title that is weirdly better on SG1000 is space invaders. Space Invaders on SG1K has extremely arcade accurate sprites, sound and game feel as well
Famicom while feeling good too has weirdly truncated sprites for everything, and the invaders are barely recognizable.
But then you compare Galaga between the systems and forget.
I remember in the computer lab in my school, there was this SEGA system with cartridges and a keyboard running Logo. I guess is this one!
Sprites could only have a single colour, those "more detailed" sprites some games have are simply multiple sprites piled on top of each other. When you consider it's 8 sprites until flickering occurs, then yeah, be prepared for flickering.
I love your video on the history of Action 52 is there any way we could see a video on the history of Cheetahmen 2 in the future?
That would be a pretty cool topic actually. One of the few active enterprises games I didn't cover.
People got accustomed to that character scrolling (rather than pixel scrolling) on the MSX and you can actually ignore it pretty quickly. When I got a Master System Everdrive cart I did have fun with the SG-1000 games. But there's no doubt that the Master System was what was needed to take on the Famicom and Sega was wise not to stick with the SG-1000 for long.
9:50 It's ironic that you have a Coleovision game on this screen given that the hardware is so similar that people have been porting(they are very similar, but incompatible) the games back and forth for decades. Same video chip, same audio chip, same CPU running at the same speed. Same 16k for video ram and 1k of program ram. They both display the same 16 colors (meaning the colors are exactly the same), the same mono sprites with the same limitations (32 sprites total, 4 per scanline)
The differences between Congo Bongo were most likely either ROM constraints or style choices.
Colecovision was only a few months older and Nintendo used it as a basis for what the NES could improve upon when they saw it in 1981 when approving Coleco's Donkey Kong license.
Very cool and informative video...the sg-1000 hardware was basically similiar to the msx and colecovision hardware 😊
Exerion for SG-1000 is my only SG-1000 game, it's great. I also own Exerion for Famicom. I got a nice boxed SG-1000 II for my birthday from Japan last year.
Nice video keep up the good content
Thank you!
Second that. Good stuff.
I had never heard of this console until playing them on an emulator. I seem to recall Pitfall 2 being on it and playing pretty good.
Also keep in mind Sega was also a very small company at the time too and a lot of their arcade games weren't hits in Japan and North America unlike Nintendo so Sega didn't had access to powerful hardware on the console side of things. They had to invest small and work their way up until the more cutting edge hardware got cheaper then they could start the war.
Another great video!
Thanks!
Sega had a Rollercoaster of a time in the home Console market. RIP Dreamcast.
I used to own a Sega. The Self-Entertaning Glove Affixed to my rooster. Thanks for reading, Bryan coming at ya.
IMO, the most interesting case of a console being obsolete at launch was the RCA Studio II which was released after the superior in every way Fairchild Channel F. The Channel F had color graphics and a set of nifty wired joysticks, which the Studio II lacked. Both of these consoles are obscure because the Atari 2600 was released shortly after, was technically superior to both, and had a great for the time port of Space Invaders. This would actually all make for an interesting video ;-)
Nintendo had worked with coleco, and likely got a lot of info, and insight on how to make there own console.
The SG1000 chips were developed in the 70s and were obsolete in 83. The video chip needed 16k of RAM which drove up cost. (I think the NES only uses 2k for vram) It also lacked horizontal or vertical scrolling. It supported a total of 32 sprites, but only 4 on a single scan line, which creates a lot of flicker. These are mono sprites. If you want multiple colors, you have stack multiple mono sprites. But then once you have 2 2color sprites on a line, you are at the max and additional sprites on that scanline causes flicker.. It could display 16 colors though.
I would not say that the Z80 was directly obsolete in 83. I mean the 6502 clone NES uses was also pretty ok. It was more the GPU that was a bit on the weak side.
@@litjellyfish Not so much the z80, but the graphics and sound chips. They were 1970s chips.
@@tarstarkusz yes that i what I wrote above. That the GPU was pretty weak. I mean the Z80 was from 76 and the VDP / GPU from 79. So it was not really about how old the chips where but more that on the GPU side the arcade had a lot more powerful stuff. I mean many arcades and home computers up until the mid 80s used CPU from mid 70s. So the “race” so to speak was on the GPU side. Which continued into the SNES / Megadrive era
Can anyone explain why the SG-1000 games came on cards far before the TG-16 was a thing? Weren't Turbo Chips Hudson's thing that they eventually partnered on for smaller Master System games?
I do not know. How happy are you that the semester is finally over? ;)
I appreciate your hard work
The SG1000 hardware is much more familiar than you might think. It is practically the same thing as a Colecovision and an MSX computer. Same processor, same graphics chip, same audio chip.
Although the unexanded NES generally looks better, the unexpanded NES is a pretty weak machine. Nintendo dumped a lot of money and resources for cartridge hardware.
While the SG1000 doesn't get a lot of love today, the Colecovision does. There are lot of new Colecovision games that look great today.
I owned and played the SG-1000 system. At the peak, I owned 12 games for it.
My apologies but where is the discord link?
Oh, I forgot. Here's the direct link: discord.com/invite/fjM9ybm33S
As a console collector I had to buy the SG-1000. It is historically important as Sega's beginning of its console history but it is actually really bad. I am not using it often. I love to look at it though. Sometimes I play some SG-1000 games on my Master System Everdrive. So I guess Sega showed themselves as a the weaker company in Japan. The western world got the Master System which was more powerful than Nintendo's console so we thought of Sega as the stronger company.
This video is way underrated. Well written and edited for a sub 1k liked video.
What game is being shown at 4 minutes 40 seconds?
Nuts & Milk on the NES
Fun fact the first Sega game predates the first video game. It was a submarine mechanical arcade game.
Can You Review PC98?
Sega was so big, how did they eff it up? It's all about a key new concept game. Mario made Nintendo....Sega was saved by Sonic.....but then after....they had nothing new..
Master System is the US name for the SEGA SG1000 Mark III ...
So what you're showing here is basically the very first version of the Master System ...
Dude Phantasy Star on master system was OD back in the day. And Alf. 😂
This probably happen right after the crash of the video games in the 80's
Too fucking bad sega didn’t came up with a pong console like both atari & nintendo did in the 70’s,
About the Sg1000,yes the nes was slightly more powerful but not by much
Yes the nes had builtin scrolling,it had a pcm sound channel,it had a bigger colorpallet,it could view 9 more colors on screen,but that doesn’t mean the SG1000 was outdated,it was actually based on the colecovision hardware with the only difference having faster ram,
Am mean look,back then i believed that people always wanted to per se have better hardware,but now i think differently ,because i believe that it is more about the hits then bits,and it has been proven from time to time again that bits doesn’t always mean everything,if the SG1000 just had more games and many of the same games as the famicom,and if all those games were just tweaked enough and pushed the hardware to it’s limits or even over it’s limits trough expansion chips,am sure it could,ve sold much much better and i also sure that lacked features such as scrolling could,ve be done trough software instead as well,too bad both atari & coleco did not had ported their games to the SG1000 or it would,ve be more successful.
Hey Po Junior. You're pretty cool.
Pojr??? How can you be in high school and YET have such unlimited genius on prehistoric tech???
Maybe he use Google / Wikipedia / UA-cam, I mean all the info is there in plenty ways :)
the real MASTER system was the genesis!
If you count Brazil, the Master System might be their most successful console lol
Brazil loved the master system so much they ported Street Fighter II to it.
👍
I don't think it had a great library on top of that.
The Master system itself wasn't better then the Famicom as a whole ( yes i know colors and resolution. Nes had better spritecounts and better sound and basically better games), so no it's little brother will not beat it. PS i was a master system kid so dont @ me.
Whereas Nintendo released a console in between gens 2 and 3 Segas was straight gen 2 and it’s not very good.
Specify where : in the United States of America
@10:40, the next several minutes are recycled material from earlier in the video. We don't need to see the same stuff twice, especially if it's for two or more minutes. Avoid doing this in the future, if you want to get more subs
nah not better than NES/FC but Id say master system is!
Remember Sega started as a company owned by Americans, eventually under the same corporate umbrella as Paramount.
So they recently just got bought by Japanese interests, and it was the Japanese that wanted to do a console.
Meanwhile in America the American portion of Sega merged with Bally to make home games for various console.
Sega of America always wanted to play the field. They never released the sg-1000 America because they had interest in supporting existing systems as a third-party.
Even when Sega of Japan gave up on the Dreamcast, Sega of America was planning to keep the Dreamcast to live as part of a system agnostic dream where NFL 2K2 to was going to be both a Sega made game on a Sega made system as well as competitors thinking like they were a second-generation company similar to Atarisoft and M Network.
Also it's weird to say that 2 years make a generation. Yet the 5200 and the ColecoVision had advances over the 2600, the Astrocade, and the Odyssey 2.
Yet some people consider the 2600 and the 5200 part of the same generation.
Gotta get a bottle of water. You can hear your lips smack. Production engineer here, trust me youll notice a huge difference