Internet Coder Makes Better Version of PAC-MAN Than Atari!

Поділитися
Вставка
  • Опубліковано 25 гру 2024
  • Ігри

КОМЕНТАРІ • 601

  • @robb233
    @robb233 3 роки тому +351

    Biggest resource Frye never had was a powerful PC step-by-step emulator and debugging environment.

    • @mikiex
      @mikiex 2 роки тому +67

      Or Time!

    • @MrDuneedon
      @MrDuneedon Рік тому +24

      @@mikiex Yeah, and TIME was a big thing back then -- it isn't so much now (understatement).

    • @paulscottrobson
      @paulscottrobson Рік тому +22

      As a Studio 2 programmer, this is the number one reason why. Way better development tools.

    • @kekeke8988
      @kekeke8988 Рік тому +39

      Or an entire internet forum of people reviewing and suggesting changes to his code.

    • @flavio-neri
      @flavio-neri Рік тому +22

      Do not forget to add the new programming techniques to the equation.

  • @GreenTeaViewer
    @GreenTeaViewer Рік тому +135

    Tod Frye seems pretty cool to engage with a home coder's remake in a friendly way. Back in 1982 he did the best he could with the time and resources he had and made a decent, playable game.

    • @Hologhoul
      @Hologhoul Рік тому +10

      Exactly right.

    • @tomxavier4328
      @tomxavier4328 Рік тому +10

      I blame Atari for what it was. I was a little kid who used money saved over a long time to buy a game that he couldn’t afford to play much. I remember riding my bike to the game store, paying my $50, and riding home with such joy and anticipation only to be totally deflated and made to feel foolish when I played that steaming pile of crap the first time. The ‘thunk thunk thunk’ sound still haunts me to this day.

    • @Hologhoul
      @Hologhoul Рік тому +6

      @@tomxavier4328 Maybe your childhood experiences raised your expectations a little too high, if at that young age the game was so disappointing? Not sure 'steaming pile of crap' is fair when you understand a little of how complicated it was to create games on the VCS, especially in those first few years.

    • @JenevieveDeFer
      @JenevieveDeFer Рік тому +8

      He had 6 months, but they only gave him a 4KB ROM to work with, instead of the more expensive 8KB ROM.

    • @Chordonblue
      @Chordonblue Рік тому +3

      @@JenevieveDeFer This was before teams of programmers helped each other out. Look at the list of everyone involved in a AAA game today. The list goes on longer than many MOVIES do now! I shudder to think how long the credit scroll will be on the Starfield or some of the other 'years in development' games that are upcoming, as of this writing.
      My co-worker and I call it: Rubberducking. Being able to bounce ideas, bug fixes, and code examination between us is incredibly valuable - even today.

  • @Waccoon
    @Waccoon 3 роки тому +77

    4:37 - I just spend the last 10 minutes going through my house, trying to figure out which of my smoke detectors was chirping. 8)

    • @joeboo8626
      @joeboo8626 3 роки тому +2

      Lol. I was going to do the same after this video until I read your comment.

    • @unexpecteditem7919
      @unexpecteditem7919 2 роки тому +2

      Yeah I got that too, really confused me.

    • @FadkinsDiet
      @FadkinsDiet Рік тому +5

      Another one around 1:15

    • @patsk8872
      @patsk8872 Рік тому +3

      You could have just rewound the video like I did

    • @ChrisPrimeish
      @ChrisPrimeish 9 місяців тому +1

      I, too, just spent the last 10 minutes going through my house's smoke detector batteries

  • @KaraokeDuov2
    @KaraokeDuov2 3 роки тому +113

    Atari developers had strict deadlines to get a game ready for sales. That usually meant that they couldn't research or use the systems full potential.

    • @louistournas120
      @louistournas120 Рік тому +7

      I am impressed that the Atari 5200, the 7800, the Jaguar was so bad.
      For 1978, the 2600 was great but it looks like they fell asleep after that.

    • @Aurochhunter
      @Aurochhunter Рік тому +3

      Yes, that would explain why games such as E.T. did so poorly, and Aliens: Colonial Marines was a perfect example of what can happen if you rush things and don't work all the bugs out before releasing a game in this day and age.

    • @MyNameIsBucket
      @MyNameIsBucket 8 місяців тому

      i think the work environment of early Atari is a bit misrepresented. it wasn't quite like the exploitative corporate attitude of today.
      ATARI SALES GUY: "so we'd like to make a port of your game to our console. let's hash out the details in the company hot tub over some bourbon."
      CLIENT: "we're totally on board. do you think we could see something in two months?"
      CODER: (does a meter of cocaine) "SHIT I COULD HAVE IT ALL DONE IN TWO WEEKS! WOOOOO"
      SALES GUY: "fantastic. want to go to the gentleman's club later?"

  • @LydiaKrow
    @LydiaKrow 2 роки тому +92

    We were all disappointed at how weird it looked, but at the end of the day the gameplay was still good and I played it a lot. I remember asking my parents if they made it worse than the arcade so we would keep spending quarters there. :D They set me straight. My mom even played it and found out the exact pattern so she could always clear the board without getting killed. I was always impressed by that!

    • @louistournas120
      @louistournas120 Рік тому +5

      Your mom played Pac-Man on the Atari 2600? Mine was disinterested in technology. Not interested in what a VHS is. Not interested in puttin in a cassette or turning it on. I think she didn't even know how to turn on the TV.
      When I had my NES, she played a lot of Super Mario Bros 1, 2, and 3.

    • @LydiaKrow
      @LydiaKrow Рік тому +4

      @@louistournas120 Yah! A German-born immigrant playing video games in the 80s, and they were older when they had me, too, so she was in her mid-40s. :D She was always curious and loved puzzles.

    • @IAMTheNiteOwl
      @IAMTheNiteOwl Рік тому +3

      Your mom sounded like a cool person.

    • @LydiaKrow
      @LydiaKrow Рік тому

      @@IAMTheNiteOwl :) ty!

  • @conanmcgrath7628
    @conanmcgrath7628 3 роки тому +74

    Change the battery in your smoke alarm

    • @rootbeer666
      @rootbeer666 3 роки тому +10

      Yeah, seriously. I stoped the video and sat listening to figure out which of my rooms was beeping.

    • @fringeelements
      @fringeelements 5 місяців тому +1

      If you just do nothing the hall chirps just go away after a while.

    • @teddine7366
      @teddine7366 2 місяці тому +3

      oh my lordy. lol. i heard that to and was just thinking " darn it, i just replaced all them batteries."

  • @Asterra2
    @Asterra2 Рік тому +38

    I probably don't need to point this out, but not being able to capture footage at 60fps is a big problem when it comes to Atari 2600 games, because you get situations like 7:50 where half of the on-screen sprites (including Pac-Man in this case) end up being totally absent. The flickering can be reduced with some neat, modern tricks, but it's still part of making visuals work on the VCS when there's more going on than the console was designed for-which is most of the time. The flickering alternates at 30Hz so if you're capturing at 30fps then your capture device literally never even sees half of what's going on.

    • @Stratelier
      @Stratelier Рік тому

      It's not just the Atari 2600 but even through the 8- and 16-bit eras 60fps flickering was purposely used for various effects, and it actually worked with CRT displays rather well. Modern (LCD) displays literally can't reproduce this natively, it has to be simulated with a good CRT filter.

  • @muffythevampirelayer_
    @muffythevampirelayer_ 3 роки тому +144

    I don't get how some people are okay with and allow their smoke detector to beep when battery is low. By the time I'm at beep number 2, I'm going insane and searching for a battery quick.

    • @YayWalterSullivan
      @YayWalterSullivan 2 роки тому +27

      lmao that was the video? I paused the video to switch out the 9v in mine. XD

    • @heepafresh1646
      @heepafresh1646 2 роки тому +13

      My neighbor has a bedroom that they kept the door closed to, due to mold or something, for a year and a half. No one slept in there. However, the bedroom did have a smoke alarm in there, and that alarm BEEPED for the whole YEAR AND A HALF. I could hear it in my backyard. WTF? I do not know how the residents could stand it. Or it could have been a carbon monoxide detector, hence the reason no one slept in there. However, that would have been worse, if they did have CO, and their response was to just close the door.

    • @fuhqsideways
      @fuhqsideways 2 роки тому +11

      This always bugs me gaming online. I have no idea how these people put up with this beeping all day

    • @delsarcade
      @delsarcade Рік тому +11

      LoL. I paused it to make sure it wasn't mine. Last year, I had changed out all of my smoke detectors with 10 year battery versions, so I thought one was defective. But it was the bad voiceover in this video. Not real life. LoL.

    • @bc454irocz89
      @bc454irocz89 Рік тому +4

      It's always blaquepipo

  • @imnitguy
    @imnitguy Рік тому +22

    Tod Frye seems like an awesome guy. Having grown up on the Commodore 64 myself which led to my 30 year IT career, I have a lot of respect for what he did with the resources he had. That is a Commodore 1701/1702 monitor he is in front of!

    • @zimriel
      @zimriel Рік тому

      Tod Frye > Todd Howard

  • @KryptKicker5
    @KryptKicker5 3 роки тому +110

    See, all he needed was a few decades, modern hardware, advanced dev tools and too much free time. lol Seriously though, I feel bad for the developers at those older studios/companies. They made digital magic and brought so much joy with their talent and didn't even get to enjoy it most of the time.

    • @GothicSnowLeopard
      @GothicSnowLeopard 2 роки тому +5

      seeing as JR Pac Man for the 2600 was quite a faithful rendition, that version with just 1 maze size is how I'd imagine a more 80s accurate polished Pac Man

    • @jp2en
      @jp2en Рік тому +1

      Just imagine what at the time Studios was working with the brand new console and at the moment we have a 30+ years old console with all that experience and information accumulated.

    • @NuncNuncNuncNunc
      @NuncNuncNuncNunc Рік тому +1

      Biggest thing is no deadline.

  • @seth8629
    @seth8629 Рік тому +8

    The question was answered less than a year later with the 2600's port of Ms. Pac-Man which was considerably improved.

  • @spazzman90
    @spazzman90 Рік тому +16

    One of my favorite early emulation experiences from 20+ years ago was a mysterious rom package I found for pacman arcade hardware. The roms basically made an arcade pacman machine play like the 2600 version, with those mazes and such. But the best part was the text file that indicated something about time travel, and it was your job to get these into the hands of the execs of Midway in the late 70's so this modified version would be version the world came to love and the Atari version would be arcade perfect, therefore saving Atari.

  • @danaeckel5523
    @danaeckel5523 Рік тому +22

    I played PacMan quite a bit on the 2600 back in the day. I never thought about it as terrible, and considering what other games looked like at that time I knew nothing would resemble an arcade. It was fun, challenging, and at that time we caught a glimpse of what more the 2600 was capable of.

    • @tempestfury8324
      @tempestfury8324 Рік тому +2

      Add more hardware like the Arcadia/Starpath Supercharger and it changed the experience of playing "Atari". Pretty rare but I was a spoiled kid. The packed in game was Phaser Patrol and it was incredible!
      Activision's StarMaster was very similar and one of my favorite games.

    • @stuffyouotterlistento1461
      @stuffyouotterlistento1461 2 місяці тому

      Anytime an arcade game got ported to the 2600, it was going to be a pretty big step down, and Pac-Man was by no means the worst thing for the system, but I'd be lying if I said it wasn't disappointing. It just seemed lifeless and boring, and I hardly played thing before effectively setting it aside. To be fair, even in the arcade, I think I always liked the idea of Pac-Man better than the actual game (I just don't think it's the kind of game I click with, mechanically-speaking, so it was mostly vibe that attracted me to it), so there may not have been a scenario in which it was going to be one of my most played games, but it would definitely have held my attention longer if it were better executed. I'm not blaming the programmer though. It sounds like the conditions he had to work under were far less than ideal.

  • @Captureman
    @Captureman 2 роки тому +22

    My brother and I got our allowance money together to buy 2600 Pac-Man on the day of it’s release back in ‘82. Hoo boy, the reaction we both had upon playing it was shock and disbelief. I tried to ignore just how f$&@ up the game was but it was tough because I was a huge fan of the arcade game.

    • @feenix219
      @feenix219 Рік тому +6

      Thats how I felt when I asked for Galaxian post-crash, not realizing that it wasn't Galaga, and god, when I first put in Crystal Castles.....

    • @d.vaughn8990
      @d.vaughn8990 Рік тому +3

      Shock and disbelief describes my reaction perfectly!
      I never blamed the programmer - I blamed Atari for being cheap! Somehow, I just knew it was their fault!
      Atari missed such a great opportunity to really WOW the public…

  • @JamesDavidWalley
    @JamesDavidWalley Рік тому +6

    The original 2600 version of Pac-Man changed my life…because it was so awful that, when I saw how much better the one for Atari computers was, I sold my 2600 and bought an Atari 400, leading me to try writing my own programs and an eventual career in computer game development. If the 2600 version had been an adequate reflection of the original, I might have been content to just play video games and not wound up writing them.

  • @stevemelo
    @stevemelo Рік тому +12

    One important note... Todd only had 5 weeks to make them game and when he handed Atari the prototype, they just ran with it. Their greed is ultimately what caused the video game crash of 83 when they again did the same thing with the E.T game.
    Just discovered your channel. Great stuff! Keep up the great work!

  • @JavierArmendariz-z7i
    @JavierArmendariz-z7i Рік тому +2

    Change your smoke detector batteries! I was going crazy trying to figure out which smoke detector had gone bad at my house. LOL Turned out it came from your video. LMAO.

  • @ikadar
    @ikadar Рік тому +2

    I came here because I was watching this on my TV and the smoke alarm beep gave me full blown PTSD.

  • @gamewizardks
    @gamewizardks Рік тому +8

    What a great video! Amazing stuff to behold. I fault Atari (Warner) for a lot of this, but quite a bit of it was the technical limitations at the time and with it's ultimate remake, there was quite a bit of Internet crowd-sourcing at least in terms of advice and technical assistance to a considerable degree. I have the same mad respect for Frye that I have for Howard Scott Warshaw. Like with E.T., they were under pressure to get it done in a short period to maximize Corporate Profits. Gaming suffered for it, but these guys did the absolute best that they could under the circumstances. Love this video.

  • @xoxide1017
    @xoxide1017 Рік тому +2

    TODD Frye Thank you for everything.. and this is an impressive version... I would have loveed this as a kid

  • @tarstarkusz
    @tarstarkusz Рік тому +10

    Space invaders was not the first game to come from the arcade to the home via licensing. Breakout and Night Driver are two examples off the top of my head. But Pong was also licensed out from Atari to Coleco and many others.

    • @macuser7048
      @macuser7048 Рік тому +2

      It's the best one though!

    • @tarstarkusz
      @tarstarkusz Рік тому +3

      @@macuser7048 That's debatable. The home version of SI on the 2600 had to compromise a lot. Pong was a near 1:1 clone. Combat is another clone that is very close to the arcade game it was based on.

    • @macuser7048
      @macuser7048 Рік тому +2

      @@tarstarkusz Combat was probably easier to make.

    • @tarstarkusz
      @tarstarkusz Рік тому +2

      @@macuser7048 Well, the 2600 hardware was certainly closer to the game it was based on.
      Later homebrews of SI improve it quite a bit, but still I don't think anyone has created a version of SI on the 2600 with the original 11x5 invader grid (5 rows of 11 invaders).
      The original Atari port of SI is a 6x6 grid
      Space instigator, a homebrew from the early 2000s get a 5x9 grid, which is a lot closer. I think he is currently working on "Space Instigators 2" right now.
      Another lost aspect is the ghostly appearance and background. The original arcade machine doesn't have a visible monitor. The monitor is actually facing the top of the machine. What you look at when you are playing the game is a type of mirror that you can see through and reflects the up pointing monitor. That is how they got the physical art background to be behind the invaders. This mirror system creates translucent invaders. There is also an analog sound board that creates the sound effects. Even to this day it is impossible to experience SI the right way without the arcade machine.

    • @macuser7048
      @macuser7048 Рік тому +2

      @@tarstarkusz Yeah and the slowdown was actually a feature. The more invaders you destroyed, the more hectic they would get and the invaders would move faster and faster towards the bottom.

  • @JF68Firebird
    @JF68Firebird 10 місяців тому +1

    Tod Frye did an amazing job with what he had to work with. The hardware, the internal corporate Atari decisions, the time deadlines, etc.....I enjoyed this as a kid and ty Tod for the memories!

  • @kamX-rz4uy
    @kamX-rz4uy Рік тому +2

    I remember going to a friend's house and playing my first game on the 2600, Pac-Man. I was very disappointed. I don't remember what other games I played but I never asked my parents for a console. When the NES came out my dad bought one and I played that non-stop.

  • @CommodoreGT
    @CommodoreGT Рік тому +2

    Pretty stunning. The improvements made are incredible. Having additional resources and not being handcuffed, not to mention having unlimited time sure does make a difference.

  • @desiv1170
    @desiv1170 Рік тому +8

    As someone old enough to remember the release of PacMan on the VCS (played it at a friends house; my family had the Odyssey 2 system; KCMunchkin rules!), I can say that Pac Man for the VCS was fine...
    We had fun playing it. Yeah, it was different from PacMan, but that didn't bother us...
    It wasn't until MSPacMan came out for the VCS that we kind of saw how it could have been better, but it was still fun...

    • @imnitguy
      @imnitguy Рік тому

      I remember KC Munchkin. Oddysey 2 was a good bit inferior to the 2600. I had an intellivision. Not sure the graphics were all that much better but having the keyboard thing made for better gameplay. I'm 50 :)

    • @Hologhoul
      @Hologhoul Рік тому +1

      Same this end here in the UK, we all liked it very much, we never really discussed the fact it was different to the arcade one.

    • @RealtyWebDesigners
      @RealtyWebDesigners Рік тому +1

      Mrs Pac-Man rocked back in the day.

  • @ColorMeMozart
    @ColorMeMozart Рік тому +3

    Props to Tod Frye for his humility and giving us Pac-Man at that time, it was still fun to play when I was a kid!

  • @ULTIMATEPATCHES
    @ULTIMATEPATCHES 2 роки тому +2

    Superb coverage - thanks for taking the time to do this - it's a lot of time writing the script plus editing etc.

  • @georgef551
    @georgef551 3 роки тому +8

    This video brought to you by First Alert smoke detectors.

  • @richardadams4928
    @richardadams4928 Рік тому +2

    Re: Ms Pac-Man. Atari got REALLY ambitious and later ported JR PAC-MAN to the Atari 2600, even having a scrolling play field (but at a 90 degree angle to the arcade original). Like Ms Pac-Man, an admirable effort.

  • @paulwalsh2344
    @paulwalsh2344 Рік тому +1

    I was such a nut for videogames back in the day. Like RUN two miles to the arcade with all my allowance money on a Saturday morning, use all my quarters, run back home in the afternoon to check the sofa cushions and take empty bottles to the store and run down to the arcade, use all my quarters, RUN BACK AGAIN through the woods looking for beer bottles to take back to the store and RUN BACK AGAIN to the arcade that evening just because I knew that if I had one last quarter I could beat that level of some game or another and see what the next level was like ! "Time Pilot", "Gorf", "Tron", "Phoenix", "Spy Hunter" and "Pac Man" ! I was addicted !
    So when "Pac Man" came out for Atari 2600, I LOVED IT ! And to this day that old sound, look and feel... even of Atari 2600 "Pac Man"... is like crack to me...

  • @hangonsnoop
    @hangonsnoop Рік тому +2

    The 2600 was such a difficult system to develop for that anyone that was able to create a playable game for it deserves praise.

  • @g00glian0
    @g00glian0 Рік тому +2

    I just turned 50 years old and I loved the game when it came out. Never questioned anything about it. My sister's and I just had fun.

    • @pojr
      @pojr  Рік тому +1

      Understandable, it was the best home console option at the time

    • @g00glian0
      @g00glian0 Рік тому +1

      @@pojr Good or bad, it was just a fun time.

  • @MitchellRoboto
    @MitchellRoboto Рік тому +2

    My parents never dropped a quarter on Pac-Man in the arcade, but they spent hours laughing and playing together on the 2600 after putting us kids to bed. My parents didn't get along well in the 80s, but Atari Pac-Man were some of the best times they had. I'm forever grateful to Tod Frye for that. His game didn't really satisfy the arcade junkies, but for non-gamers like my parents, it was the only game they ever played on the 2600.

  • @mpmolyneaux
    @mpmolyneaux Рік тому +2

    I've chatted with Tod about this in person several times. He made the decision that two-player gameplay was important, which meant instead of 23 bytes to store the current difficulty, dots on the current maze, remaining lives, and the score, he had to use 46 of the VCS's 128-byte memory. All these "better" games don't include the 2-player mode, so they get to use all the bytes devoted to a second player state for other things. So it's not just about the code, it's about the feature set.

  • @PiaseckiAdam22
    @PiaseckiAdam22 Рік тому +2

    I watched Devs talk about how they had to be smart with their code due to the limitations you mentioned. Amazing programming for their time. Seems entertainment always pushes tech forward.

  • @axs203
    @axs203 Рік тому +12

    It is a veritable classic! I will never forget the impression it made. The sound of pac man eating those pills was like an elastic band being plucked. It is soooo Atari 2600!

    • @pojr
      @pojr  Рік тому +5

      It's funny because the sounds on the 2600 Pac-Man are constantly used for stock video game sounds in TV shows lol.

  • @nightbirdds
    @nightbirdds Рік тому +1

    Good video, man. I always love the homebrew community. It constantly shows just what can be done with a console. Of course, having a few decades of past experience to look back on doesn't hurt. Personally, though, I had Pac Man on my 2600 and I remember my friends and I always comparing scores. It wasn't a great game, but it was playable, and we had fun with it. I think that's what often gets lost in trying to compare one thing to another. Is it still fun? For me back then, the answer was yes, it was.
    Also, RIP pojr's Smoke Detector battery. :)

    • @sa3270
      @sa3270 Рік тому +2

      Oh what a relief, I thought that was my smoke alarm!

  • @albdamned577
    @albdamned577 3 роки тому +12

    It is so cool to see developers of commercial bombs see what the fans work on. It is very much like the Old Man and the Sea.

    • @MrDDawson
      @MrDDawson 2 роки тому

      I couldn't finish watching this as it was driving me nuts

    • @kekeke8988
      @kekeke8988 Рік тому +4

      It wasn't a commercial bomb though. It sold 7 million copies.

  • @ralphwiggum3134
    @ralphwiggum3134 Рік тому +1

    Man, if that 8k version was available in the early 80s, I bet sales would be been way better. That's a really good version of the game.

  • @MrMegaManFan
    @MrMegaManFan Рік тому +3

    Tod Frye was a hero for even attempting to make what he did at the time and place he did, and in hindsight the only bad thing about the game is that it's +called+ Pac-Man. Oh it's a fun game on it's own, but being called something it neither looked nor played like both sold millions of copies and made millions of people upset. Call it "Maze Munch" or something and it would have sold far less but nobody would have a hate boner for it.

  • @tss200
    @tss200 3 роки тому +7

    I beg of you, please change that battery in the smoke detector “ BEEP”. Other than that good video

  • @Hologhoul
    @Hologhoul Рік тому +4

    My friends and cousins and I all enjoyed the original. We understood it wasn't like the arcade but it was still Pac-Man and really fun to play. It also has its own character. I haven't watched this video yet (will do later) but I hope you're not giving Tod Frye a beating. He did very well under the circumstances. I'm not sure if perceptions might have been different in the UK to the US, but I don't remember a big fuss about it being a let-down at all. As mentioned, we all really liked it.

  • @SaintLewisMusic
    @SaintLewisMusic Рік тому +1

    And I still LOVE playing PacMan all these years later!

  • @donalddube3145
    @donalddube3145 Рік тому +3

    Back in the day, coders had to be artists. Not only do you have to devise the game, you also had to draw the display from scratch WITH RASTER INTERRUPTS!

  • @intel386DX
    @intel386DX 2 роки тому +5

    ms. Pac Man and Pac Man Jr, are perfect back in a day on Atari 2600

    • @pojr
      @pojr  2 роки тому

      I really wanted to talk about Jr Pac-Man in this video, but the video was getting too long and I ended up not. Someday I plan on it.

    • @Steambull1
      @Steambull1 Рік тому

      Ms. Pac-Man on Atari 2600 and 7800 are my go-to Pac-Man games, for some reason I get the best feel out of them.

  • @Operation8Bit
    @Operation8Bit Рік тому

    We've trashed the original release and praised the homebrews more than once on our channel. Love how you dug deep into the history!

  • @christophernuzzi2780
    @christophernuzzi2780 Рік тому +1

    It sounds like Atari didn't give Tod Frye enough time to do what he could have to improve the game. Their attitude was "it's good enough" (even though it wasn't as good as it could have been). I had the cartridge back in the day but I don't remember when it was released - did it come out at Christmas season? That might be why there was a rush to get it done. They had to get it in stores before the holidays.

  • @johnlewisbrooks
    @johnlewisbrooks 3 роки тому +28

    Tod Fry deserves every drop of respect he gets for producing a game single handedly on such harsh limitiations, but the one that did the most damage was clearly the time constraints.
    I'd rather have an awesome game take forever than some shit like Fallout 76's released to the public and have it be such a bad game that the modding community had to rescue it!
    Honestly, I'd be interested to hear what Frye would say about that lol!

    • @zimriel
      @zimriel Рік тому

      Seems like Fleetwood Mac should have released "Little Lies" seven years earlier just for Atari's benefit.

    • @anthonyobryan3485
      @anthonyobryan3485 Рік тому +2

      As a part time idie game developer, I understand Atari's perspective. A company needs revenue to buy time to make better games, so the pressure to push something (anything) out the door in the hopes that it generates revenue is intense. I would need a minimum of $1.5M (after taxes and fees) to buy the kind of time needed to not care about the release schedule. And that assumes I remain a one-man outfit. It would take quite a bit more if I had hired help.
      I think I can presume Atari's financial needs dwarfed mine.

  • @ddewittfulton
    @ddewittfulton Рік тому +1

    I have such admiration for the home brew community and sticking with the limitations of the hardware to make game that are still compelling, dynamic, and fun. The 4k and 8K PacMan remind of the early computer ports in a good way. Both are worth to be played alongside Ms. Pac Man, which for me is maybe a Top 3 2600 port.

  • @davistalhone9482
    @davistalhone9482 Рік тому +4

    In a very real sense, what they manage to capture in the ports of Ms. and Jr. may even be more impressive considering they lacked the emulation and debugger tools available today that make ports of even Super Mario Bros. and Sonic the Hedgehog possible on the 2600.

  • @NozomuYume
    @NozomuYume 2 роки тому +2

    It's been a year. Did you ever change the battery in your smoke detector?

  • @Dios67
    @Dios67 Рік тому +1

    Makes me think of my first PC and using memory managers; "load high" to free up as much memory out of the 640k to run programs. The 8K looks closer to the Atari 800 computer version.

  • @Lowmandavis
    @Lowmandavis Рік тому +2

    1:13 I thought my smoke detector was low on batteries 😂

    • @stuffyouotterlistento1461
      @stuffyouotterlistento1461 2 місяці тому

      One of my smoke detectors was chirping at me literally just this morning, so this majorly triggered me.

  • @patm95
    @patm95 Рік тому +1

    I had that game back in the day. I knew it was no where near close to the arcade but still loved it.

  • @devMashcom
    @devMashcom Рік тому +5

    I would submit that it might have been interesting to include some details about the Atari 2600 version of Ms PacMan which was really really good. I own both and certainly played them a lot when I was a kid, but the Ms PacMan really shines vs. the original.

    • @stephanierando3477
      @stephanierando3477 Рік тому

      You should look up some of the history of Ms Pacman. It started as a rom hack of Pacman that Namco gave the green light to because they were desperate for a sequel to Pacman. During this time, the company (General Computer) was sued by Atari for their first rom hack, Super Missle Attack. Long story short, Atari settled out of court, General Computer began to work for Atari. General Computer made the 2600 version of Ms Pacman, a game they knew inside and out.

  • @LeeCorne
    @LeeCorne Рік тому +2

    I remember watching a video on the 2600 - I think it might have been the one where they tried to find the dump of ET cartridges in the desert. Anyway, I'm sure Todd Frye said that in the middle of developing PacMan, he was asked to demo it to some execs from Warner, who owned Atari at the time. It wasn't finished, but they said that's great, let's get it in the shops - he was saying "but it's not finished" and they were like, it's good enough. I might be misrembering it, but that was my understanding as to why it was so bad.

  • @97channel
    @97channel Рік тому +4

    Retrospectively, I can easily see the shortfalls of the Atari 2600 Pacman compared to the arcade. But I fall into an interesting age group because I was born after the Pacman craze, and the first time I'd even heard of it was when I played it on my friend's Atari some time around 1986. To me, this WAS Pacman. I knew of no other version. Even as late as 2000, I was occasionally playing it on an Atari 2600 clone system called the TV Boy with some friends I shared a house with, and still wouldn't know of the original or anything to do with how badly the Atari version was regarded for some years. I should mention that I live in the UK, and the video game console scene was not as prominent as in the US during the early years of gaming. Which is why the whole Pacman craze wasn't so talked about here, and that's how my knowledge of it all was zero. But I loved the Atari Pacman. I had nothing to compare it to, so it stood up fine to me. Yes, it was a seriously basic game. And I did have up to date consoles from the 90's onwards, I wasn't in any kind of time warp where Pacman seemed cutting edge by then. But it played real nice, it was a classic. Once I started to learn all about the history of Pacman, through the internet, I was surprised that the Atari version was overwhelmingly considered to be a bad game. I fully understand the perspective of someone who bought it at the time and was disappointed by how much of a downgrade it was from the arcade, but I think it gets a worse reputation than it deserves. The gameplay is there, I don't think it plays significantly different from the arcade version to the casual player. Any time I fancy a game of Pacman, I still choose the Atari version. It's what I grew up with, and I love it.

  • @yas1945
    @yas1945 Рік тому

    I remember as a kid being confused by how different the 2600 version was. When the 4k version came on screen my jaw dropped. Thanks for making this.

  • @DanglyLingham
    @DanglyLingham 4 місяці тому

    What is interesting is that I remember this game as a kid. Not once did it occur to me that it "wasn't like the arcade" it was still PAC MAN. The concept was basically the same.....

  • @FrankCostanza82
    @FrankCostanza82 2 роки тому +3

    I hope you replaced your smoke detector battery. Good video!

    • @pojr
      @pojr  Рік тому +2

      As a matter of fact I did lol.

  • @WonkaVator72
    @WonkaVator72 Рік тому

    Years ago a developer told me that the ghosts flickered because there was only enough memory to render two at a time. So two would display at their locations and then turn off so the other two could display in their locations. They’d turn on and off quickly so that it worked. Sort of. But obviously the flicker was noticeable and is one of the first things I think of when I recall the 2600 version.

  • @metronome8471
    @metronome8471 Рік тому

    The digital wildwest of game design and programming is so unique.

  • @luxdico
    @luxdico Рік тому +1

    that was really interestin'. To be honest. as a child I was completely blown away by playin' Pacman on the Atari. I didn'it even know of the arcade version, so to me Pacman was just an incredible game.

  • @zenkim6709
    @zenkim6709 Рік тому

    Fun fact: optimizing a program to perform the same function w/ less code used to be known as "code bumming"....
    According to Steven Levy in his book "Hackers" the term was coined @ the MIT AI Lab to describe computer science students who became obsessed w/ seeing which student could write any given program using the fewest instructions possible, both to save on computer memory & to flex their programming prowess (the term supposedly came from "ski bums" who'd compete fiercely to see who could complete a ski run in the shortest time possible).
    An unintended consequence of this overall view was that, almost unanimously, programmers would encode all dates using only 2 digits instead of the full 4 to save on memory -- hence why the "Y2K Bug" became a thing during the late 1990s.

  • @mmille10
    @mmille10 Рік тому +1

    What I heard about it was that Frye didn't have enough time to make it good. I heard about that with a few bad 2600 titles, like E.T., that they could've been better if the developer had more time.

  • @CobraTheSpacePirate
    @CobraTheSpacePirate 3 роки тому +1

    Why are the regular pellets still minus signs instead of 4x4 pixel dots?!

  • @sentino68
    @sentino68 2 роки тому +3

    I wonder if the same designer of Ms Pac-Man (late 1982 Mike Horowitz and Josh Littlefield) would of done the same quality of game for Pac-Man (also 1982). Or did Midway hand over to them the code document, thus creating a better looking and sounding game?

    • @litjellyfish
      @litjellyfish Рік тому +1

      The better quality was not related to the pacman / ms pacman arcade code. But basically having more memory and also being better in using the Atari 2600 hardware

  • @JGirard1Stream
    @JGirard1Stream Рік тому

    The smoke detector chirps in the background during the narration had me running all over the house trying to find out which one of my dozen smoke detectors was chirping. Then I rewound the video by 10 seconds and realized that the chirp was coming from the video itself. Nice. Probably had a dead battery in your smoke detector for so long that you don't even hear the chirp anymore.

  • @jimcampbell
    @jimcampbell Рік тому +1

    You need to change the battery in your smoke detector. (I heard the beep in the background of your video, ha (edit: I just realized this video is 2 years old - UA-cam suggested it to me randomly today. Hopefully you figured it out. Ha.) love your videos!

  • @80s_Gamr
    @80s_Gamr День тому

    As a kid when this came out I still liked it. I never expected it to be like the arcade and was just happy to play something similar at home. That said these updated roms are great.

  • @TheJadeFist
    @TheJadeFist Рік тому +1

    I hope that in the 2 years since this video was published you have changed the battery in your smoke detector.

  • @chrisnizer
    @chrisnizer 4 місяці тому

    Flickering is a pretty innovative solution, it allows a programmer to double the amount of onscreen sprites using the same amount of memory. It just wasn't managed very well in Atari Pac-Man. I remember all the hype about Pac-Man coming to the Atari, it was everywhere: tv, magazines, in store promotions, etc etc etc.

  • @FeralInferno
    @FeralInferno Рік тому

    Great video Pojr! Never knew Atari had that bizarre black background rule.

  • @rustymixer2886
    @rustymixer2886 3 роки тому +1

    Great video subbed

  • @richardford8051
    @richardford8051 2 роки тому +1

    This is a great story, thanks!

    • @pojr
      @pojr  Рік тому

      Any time man!

  • @rustymixer2886
    @rustymixer2886 3 роки тому +2

    Great video where 4k and 8k 🤔 roms in your description

  • @DeadKoby
    @DeadKoby 3 роки тому +4

    It's kind of like the ET scenario......... lack of time and resources. When that gets considered, it wasn't horrid.

  • @BryonLape
    @BryonLape Рік тому +1

    The 2600 propelled Atari, but the hardware limitation decisions were quite crippling once prices on memory fell.

  • @bland9876
    @bland9876 3 місяці тому +1

    If 4k is running on the same 4k cart Todd had to use then that's close to accurate for what could have been released at the time.
    I just saw a video where someone showed off a Ms. Pac-Man hack to turn it into regular Pac-Man and I think of the three versions that one is the closest to what would have actually been released if Todd has been allowed more time.
    Lastly this begs the question. Were is Ms Pac-Man 4k/8k?

  • @ZagnutBar
    @ZagnutBar Рік тому

    I've heard Frye speak at Portland Retro Gaming Expo over several years and even got to confront him. (You can find the entire presentation on UA-cam)
    Basically he kept saying that nobody knew how to make a home conversion of an arcade game, that they were all figuring it out. I then asked him "what about space invaders?" which was released much earlier, was wildly successful AND a really fun game to play, even in 2023. His response was to more or less slag the programmer, avoiding my very good and relevant point completely. He has never taken responsibility, at least not publicly, but he knows he messed it up which is why he says the homebrew is "depressing".
    The old Atari guys at the conference did talk about how crazy those days were. Everyone was on drugs, and Frye would walk on the narrow hallway walls over people's heads and call himself spider man.
    He really came off to me as a kind of sad man, never able to move beyond this point in his life that has forever defined him.

  • @joeynrg
    @joeynrg 3 роки тому +5

    Thought I was going mad hearing my smoke alarm... Check the comments and it's the video. Great video but you cancel out the ping using audacity.

  • @dinkc64
    @dinkc64 Рік тому +2

    Time for a new 9volt battery pojr 🤣

  • @Applecompuser
    @Applecompuser Рік тому +1

    Atari released a perfect version for the 8 bit computer back in the day. It was my first game for the system, but really for guests. A game I preferred was Defender.

  • @3DJapan
    @3DJapan 22 години тому

    I had an Atari 800XL with Pac Man and it looked and played exactly like the arcade version.

  • @forestwanderer
    @forestwanderer 3 роки тому +4

    I have the 2600 version myself, and I loved talking shit about it, until I saw this vid. I had no idea it had such a complex backstory!

    • @pojr
      @pojr  3 роки тому +1

      Yup! It's still bad, but I have just a little bit more respect for it.

  • @10p6
    @10p6 Рік тому +1

    The biggest issue then was "He had to fit it in 4KB", 8KB was not an option.

  • @samhainnc9416
    @samhainnc9416 Рік тому

    0:46. You had me rewinding this cause on my TV the random beep sounded like a battery backup or fire detector was alerting low battery.

  • @emorybmorris
    @emorybmorris Рік тому +1

    Asking if you finally changed the battery in that damn smoke detector that kept beeping in the background.

  • @rbecker380
    @rbecker380 Рік тому

    The low battery chime from a smoke detector was a nice touch.

  • @jhudso214
    @jhudso214 11 місяців тому

    I recently got my Atari 2600+ and am able to play my old cartridge games again that I haven’t played in years because my original 2600 crapped out like 25 years ago and the flashback consoles don’t include a lot of the non-Atari titles….with that said from a nostalgia perspective I love being able to play the old school Atari Pac-Man and Donkey Kong with all of their quirks and blemishes; brought back a lot of great memories and regardless of how the games look they are still fun.

  • @Genzaijh
    @Genzaijh Рік тому

    I love seeing people work within the hardware limits of the systems of those times and finding way to improve or make new games to run smoothly in the hardware. I think the lesson learned can be stepping stones for improving modern games because designers are always pushing games to the limits of their systems. If images can be compressed, reduce lag, expand assents and sprites it makes for more dynamic games.

    • @yarnvials5874
      @yarnvials5874 Рік тому

      Back when I was doing art for GameBoy and GameBoy Color games, he had to get creative with placing sprites in a scene because more than 8 along a horizontal line caused flickering...at best. For primary characters, we would actually layer two sprites on top of each other to get a whopping 6 colors to work with (The sprites had 4-color palettes, but one color always needed to be reserved for transparency), and that further reduced how many sprites we could have in a line. Cutscenes became a bit of a spatial puzzle. :D That said, I really enjoyed working under those limitations and trying every possible trick to make our games look as good as possible - palette color cycling, swapping out background chars (8x8 blocks of pixels) to add movement to environments but still keep our sprite counts down, etc.

    • @Genzaijh
      @Genzaijh Рік тому

      @@yarnvials5874 That's so awesome and thank you for sharing your experience! Which games did you work on?

  • @romaneberle
    @romaneberle 3 роки тому +3

    i always loved the original 2600 Pac Man, esp. the harsh sound when eating pills "deng! deng! deng! ..." :-)

    • @pojr
      @pojr  2 роки тому

      Out of all of the sound affects they could have chosen haha.

  • @mactek6033
    @mactek6033 5 днів тому

    My dad and I would stay up late into the night until we roll-overed the 2 -player scores in Space Invaders. We developed an unbeatable system.

  • @jefferee2002
    @jefferee2002 Рік тому +1

    Would you change your smoke detector batteries please?

  • @panelvixen
    @panelvixen Рік тому

    Because of Tod Frye we have the greatest Pac-Man moment in all of movies: Jackie Chan trying to play it in Cannonball Run 2.

  • @caynine29
    @caynine29 Рік тому

    Took me a few rewinds... but I finally realized my smoke detector was fine.

  • @almipopp5152
    @almipopp5152 23 дні тому +1

    Why is your smoke detector beeping

  • @robbieadams9837
    @robbieadams9837 Рік тому

    Pac Man for the 2600 actually was the final nail in the coffin for the console crash. It was the icing on the cake after the release of ET.

  • @shiroshine7227
    @shiroshine7227 Рік тому

    Mr. Frye seems like a really great guy. I can only imagine the limitations being the first generation of console game coders. People like him paved the way. Only respect. Even whomever programed E.T. you can get out the hole you just gotta get to the very edge in the pit and neck float... thing out twice or so. As for gameplay no idea besides collect things in the holes and run away from weirdos.

  • @longWriter
    @longWriter 2 роки тому

    ...I have that exact Pacman 40th Anniversary Arcade1up cabinet in my man-cave!
    Also, love the intro with Pac-Attack music :)