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This reminds me of the times Kassadin was so broken people were literally reporting you if you let him go through the ban phase. There was no way in hell you'd ever seen him in game because even if he did go through the ban phase (literally once per year), someone would just dodge.
@@therobotFrom94 late season 3, early 4 I believe. Yeah, the "just ban Kass" era. Most of the new players never even saw him in game and kept banning him, those were the basics friends taught you when you were starting. At his peak, he reached as high as 99.5% pick/ban rate. If he went through, sometimes people wouldn't even bother playing for real. No matter which role you played, if he was open, you'd be picking him (I played him in the jungle twice). Nothing will ever be as broken as Kassawin, yeah there have always been a few OP champs here and there, but no champion ever changed the game by its sheer existence as he did.
@@therobotFrom94jesus for someone like me who started later, this kassadin era sounds scary af 😂😂😂 why was he that broken? (Didnt watch video yet if it explains it)
@@IWKS1 his R was a lot more range and he had a silence on Q + like 30% more dmg. Once kassadin hit lvl 16 people would just FF regardless the State of the game because once he hit 16 u basically lost.
People always remember the 3 hit melee, but people seem to forget Morde around 2010, when he had so much lifesteal...or should i say shieldsteal that he could 1 v 5 the entire enemy team in late game consistently.
But nobody really played except for Faker iirc, since it required specific matchups and conditionas to work, so it wasn't really the same level of broken or problematic as the other champs
i remember playing ryze after that, didn't even know the proper order to press abilities just spammed all the buttons and it was working well enough to kill squishy's with lil risk
@@starlesssu I mean there wasn't really any kind of "ability order"... You just clicked your buttons point and click on cd cause they didn't combo off of each other like they do now and the more minions stood nearby, the more damage you dealt doing so. That state of Ryze was by far the mechanically easiest version of Ryze ever. The only bit of mechanical skillexpression of the champ, was using your passive correctly to gain the biggest amount of shields possible.
Ironically, having a very centralized meta allowed for really diverse picks since the draft was nearly unsolvable. The jungle situation was incredibly fucked up tho.
Well he didn't have to think much because he'd constantly kill people in power in his old lore. I like current Darius more but old Darius got that psycho murderer aura.
Man i miss this champ so much. The amount of wacky shit you could do with Old Morde is just something you can't find in League anymore. You could build so many different items on him and it would work just fine because of his weird ratios and scaling, not to mention the shenanigans you could get up to with his ult ghosts. I don't even play League anymore but when i'm 80 years old and demented in the nursing home i'm still going to laugh at that time i caused a yasuo to have an absolute meltdown in allchat because he didn't understand how my champion kept getting shields, and why dragon was chasing his ass down in toplane while i was bot.
It wasn't even that good. I mained him back in the day and yes, if you just went up to him and tried to fight him at close range without CC or anything you'd get demolished by that sweet sweet 3rd Q. But if you poked him at range, CC'd him or just were a range champion there was nothing he could do. He relied a lot on his team to get the drake, and if the team didn't understand what the champ did or didn't want to contest the drake, then too bad, one of your strongest perks got taken off. Add to that that he was (and probably still is) the most bugged champ in the game, to the point where his abilities would straight up fail randomly. Post juggernaut rework he was undeniably strong or broken, but after that there's no wonder he was barely picked or banned except from OTPs. The reason why I (and so many other) mained him is because you could build anything. The champ had AD and AP ratios on everything except R and W. You could also build him tank, or like an AD carry (which is what Kshaway did in the montage showcased in the video). My favorite build was to build gunblade, stack every AS and lifesteal item on him and just go to town trying to stat check people. Most of the time it would fail, because he was quite squishy even with the passive, but sometimes you got these juicy teamfights were everybody ignored you because you're a dead champ, and you would just 1vs4 people because they couldn't understand how W worked. Special mention to that time where I think they buffed his R and changed the way liandry worked, making Morde's R with liandry effectively deal 100% Max HP to a target over the duration. Went from a weak DoT that was mostly countered by natural health regen to the most broken ability in the game. I miss this champ so much. He was weak but you always could try something. He had very high strength but gaping weaknesses as well. And now he's just a walking stat stick that can only be broken or useless.
@@arahelis2038 Do they know? This was just absolutely not the case with old Mordekaiser (the one before the most recent rework); if you got anywhere close to him he'd be able to kill you by just flash W + Qing you; AP morde was just nuts, especially considering just how much shield he used to give. Im talking 5k+ shield from a few hits on a champ; once you got the ball rolling on morde, he was basically an unstoppable juggernaut you had to go 1v3 every two minutes or risk him scaling way out of control and wiping your team.
@@arahelis2038 "R Mordekaiser" became a thing as a result of Liandry's Torment getting the dumbest buff of "2% *max* hp" instead of "current hp", which when combined with a DoT that lasted for as long as Children of the Grave meant Mordekaiser could reach 100% Max HP damage with 200AP. Literally Liandry and Rabadon. Add ignite and that's a two button combo that would give the enemy a slow and agonizing death as they helplessly watched their hp bar slowly deplete from full to null. It was glorious.
@@arahelis2038 I mean that's the thing, he had to be balanced around the fact that he was literally completely useless against anything ranged when he didn't have flash or dragon, making him absolutely stupidly oppressive for anyone melee. If your champion can kite him, you auto win, if you can't, you auto lose. Even by juggernaut standards Morde was just ridiculously polarizing. He felt terrible to play against and was very unpopular to play as well.
I love the fact that you talked in depth about ban phase, most of the time people think "just ban it" not considering how bad it would affect the bans for either teams, with one having the edge by quite a lot
To be fair, that version of ryze got reworked almost only a year after the release because he was the epitome of a champion that can't be good in soloQ because, if he is good in soloQ, he is godlike in pro, similarly to how Azir always has had a bad win rate in soloq but is often picked in pro
I actually had a lot of success and fun playing Ryze before worlds 2015, though I played him mainly in toplane since the matchups were better. I knew when to just go all in on the opp and would just get solo kills often.
I think it was used correctly here. If I remember correctly, people were hating on Faker's Ryze pick being boring bc "no counterplay" and "no skill". I also think people were rooting for "the underdog" that time bc SKT was so dominant that Worlds
@@sunbleachedfly2 From my memory of being on r/leagueoflegends at the time, I'm pretty sure you're right. I do wanna say though, that criticism hit basically every champion that Faker played lol. Some of it was fair but for the most part the dude just made EVERYTHING feel broken.
seeing that surrender at 20 ss at 11:37 reminded me of classic league. Real nostalgia. Seto kaiba morde w/drag ruined a couple of my teenage nights lol.
Another funny thing about Morde is that after his jugg rework, he was one of, if not, the buggiest character in the game (Azir was some steep competence). His ult in particular led to a lot of crazy interactions (a Jhin ghost with perma 4th bullet, Sylas tomfoolery, etc...). Back when the forums existed, there was a list of over 300 Morde bugs, ranging from visual to gameplay-affecting.
Ardent Censer Meta was pretty miserable too. One of the previous worlds (2022 I think) where Yuumi had a 95% ban rate and a 100% win rate sucked too. 24:46 Faker steamrolling Kuro on Ryze will never not be funny to me. Up there with the Zed vs Zed against Ryu
This was just Yuumi meta; before Riot made Yuumi reportable to pick (im not even kidding, pick Yuumi in anything other than ultimate spellbook/urf/arena and you might get a warning for throwing the match) - Yuumi had a much better heal stack and shield stack with W + E micro that made them absolutely unbearable.
22:34 Bang blowing back Odoamne so that Marin could go in on Hjarnan is such an SKT play. Set up the rest of the fight for them to just face roll through H2K. So crazy.
so skarner is basically cursed, he gets reworked, rework makes him op broken, he gets ultra popular because of his strenght, riot gut him down, he gets unpopular, repeat the cycle(new skarner rework, but that rework is even worse since he lost build diversity) also i would really like to see riot try her luck again with more permanent pets champions, yorick is cool but not that cool, and maiden/ghouls are kinda lame unless you make a build that focus on them being better
@@imaforceanature7297Ivern does not have a permanent pet, he used to have one before his nerfs when Daisy lasted 60 seconds, but now you cannot have her on a 100% uptime unless you focus your build on that (ultimate haste rune + malignance + cdr items) but if you reach such a point Annie can also have a permanent pet.
You’re kind of asking for the ability to play 2 characters at once. Assuming you have a permanent pet that’s either hard to kill or just easy to re-summon you basically get access to facechecking without risk and can commit to risky plays without any real downside because the worst that could happen is they kill your pet and get 25 gold. You don’t die or have to respawn. They tried this infinite pet thing with ivern and quickly realized giving a character the ability to team fight but no real downside or death timer when killed is really fucking strong which is why daisy got cd nerfed really hard.
@@imaforceanature7297 thats why the champ should rely on the pets to be useful, if you give him utilities outside of pets then obviously hes going to be strong. If yorick could do more than split push and walk forward then he would be the meta, but he must choose on either build for himself or build for the pets, on either have the pets with him or let maiden push wave for herself, if tibbers was more useful then annie would be broken due to her skills, point and click or area stun, shield and movespeed, opposite happens with ivern since hes a support with absurd jungle clear, daisy being alive is just so theres more characters on screen for the enemy to worry about, not a real threat
I've played League on and off (mostly off, hard quit in 2021 but very sparsely play today) since 2012, I have always cited the Juggernaut update as the divide between 'Old League' and 'New League'. Pre-Juggernaut updates, Tanks were literally tanks. They didn't do a huge amount of damage but were super unkillable unless an entire team focused them, which is exactly in my opinion what a tank should be. Now, tanks have dashes and dish out huge amounts of damage due to items like Heartsteel, will destroy anything in their path while also being ridiculously tanky. This update was the death-knell for enjoyment in the game, everything that followed made the game fun at surface level like playing with friends, but taking the game seriously was, and has been, immensely frustrating. The knock-on domino effect from this update is still felt today and it fucking sucks man.
nah tanks like Maokai have always dealt damage, it's just that there isn't a shit ton of %hp dmg and true damage everywhere which forces them to be pseudo-bruisers in order to keep up. 2016 had Mao vs Naut wet noodle fights for years
I feel like it's the opposite actually. Nautilus top took me to platinum when he was meta, and when he got banned I would just play mao or sion lol. Now everyone plays fighters, with mages and adcs sprinkled in.
Tanks still were super easy to delete before that update. ADCs and mages did some scary things with their builds, while assassins just deleted squishies. The problem was that tanks didn't bring much more then long CD CC to force people to focus them, so if you can have someone bait out their CC, they were useless for much longer then the teamfight lasted. A tank on their own, because the rest of the team died, didn't do anything if they even survived a couple of crits and/or burst down by the opponents MD.
This absolutely broke me, they often made several champions way to broken and you didn't have enough bans. Some were just NECESSARY or you'd lose the game. And this was also before multiple people could ban, so if you had one derpy teammate you just lose the game.
I loved this version of mordekaiser. No other champ could impact objectives so much. It was honestly unique and amazing. Wish riot made more champs with aspects that could influence maps. Sure it was weird it was on mordekaiser of all champs, shyvana would have made far more sense. But dragonforce nod to the music was banger tbh 😋. Now mords exp buff is on nilah who is a short range bot carry also.
Idk man. S5 was the year i started playing... I'm spanish and peke arrived far with origen that year, Soaz's penta with darius... Morde is still for me one of the biggest fails in reworks (the current one) changing a very unique champion into darius 2.0 (and I'm still very mad for not having played it at the time) This worlds just feels enduring for me
Not related but I loved playing old veigar with DFG because it was super funny having a rengar try jump you with ult but you click dfg on him and ult and he evaporated before he ever landed on you
@@myth-leagueoflegends Dont forget banner of command too ! I will always remeber being in a game with the reworked one and zz portal whatever it was called and he just afked top the whole time and we asked him what he was doing he just said "I like pushing" we couldn't stop laughing
4:58 One thing you didn't mention is that in rework his W became castable only on allies. ONLY ON ALLIES. Even not on himself alone. And it almost killed Morde on any other lane than ADC. It was fixed in 5.18 (Worlds patch), but just in 6.1 a cast on ally minions was added, that fully recovered him on top and mid.
I remember that FNC remake game. So many people in chat were spamming that FNC were cheating claiming something along the lines of "if this bug exists why did they only find it out in minute x?". And me as a QA tester for other games just couldn't help but facepalm at how the chat thought bugs worked in video games.
Really appreciate a well-researched league champion history video! Seen so many videos where it seems like the creators haven't even read the old tooltips, let alone actual old patch notes. Almost as if they were playing some kind of game of broken telephone through old user posts instead. Especially Mordekaiser stuff has been often mixed-up or just plain wrong weird mistakes such as "if he **ulted** the dragon he got the ghost".
this was a nice look back and now that competitive league are heading into fearless drafts, can't wait to see how things shape up for each region leading to Worlds
Welcome to the salty spittoon, how tough are you? Me: I played league through the juggernaut patch. Yeah? So what? Me: *as a new player* R-right this way sir!
I used to be a Mordekaiser main back then, no one ever expected the huge 60% max hp loss burst of his third attack Q, that combined with ignite was a pre-minion spawn first blood everytime and a "what the heck" message from my opponent on top haha I miss those times
>GP's winrate was low on release >it was because players didn't know how to play him To this day I will always believe that Gangplank is the single most well-balanced character in League of Legends. His barrels have actual telegraphing and therefore have actual counterplay. His Q last-hit income bonuses are a thing, yes...but that's not gonna help you if you suck at barrels and get shut out of farm by a more skilled player.
I played in CN server where Yasuo had a disgustingly high play rate. I started picking up Morde during that time cuz he was a good counter. Three-bonk nuke remained as my favorite LOL memory for destroying countless Yasuos.
On top of this, this event had so many other memorable moments/drama around it: -China's #1 seed LGD collapsing despite having the legendary Imp, Flame, and Acorn on their team, they were many analyst's dark horse to take it all, but did not even advance to quarterfinals. -EU's Origen gave us xPeke's last hurrah before retirement, pulling a surprising 3-0 in week 2 by defeating LGD, TSM, and KR's #2 seed KT -NA said goodbye to LCS veteran Dyrus in an emotional sendoff in front of thousands after being eliminated from the group of death. -Taiwan's Flash Wolves also had a surprising 3-0 second week and topped a group that contained the legendary KOO Tigers, it was the apex of Taiwan's reputation as "Korean Slayers." -NA's #1 seed CLG failed to make it out of groups despite looking extremely promising, as visa issues made it so their jungler Xmithie could not play, thus they had to substitute Huhi in who at the time was a mid laner, not a jungler. Xmithie did manage to play in the end, but by then it was too late and CLG imploded -This also gave rise to the meme of Brazil's brTT owning Doublelift, as Pain Gaming took a game of the imploding CLG -China's Invictus Gaming also collapsed and failed to make it out of groups. It was the start of Rookie's misfortunes internationally (even if he would eventually win a title), and the last hurrah of one of Korea's most beloved junglers KAKAO, who would never amount to much after this event, playing in a myriad floundering teams. This year gave us the meme of at least 1 Chinese team always imploding at groups, as 2 of 3 failed to do so in 2015. -With IG collapsing, both AHQ (Taiwan) and Fnatic managed to make it out of groups, meaning for the first time ever, 2 Taiwanese and 2 European teams made it to Quarters. -In Quarterfinals Fnatic would 3-0 the EDG team with Deft in it, with Rekkles' legendary AD Kennen making an appearance. If you watched the video for Worlds 2023's GODS you can see Rekkles and his Kennen defeating Deft in there. -Origen would also beat the Flash Wolves in quarters meaning that there were 2 European and 2 Korean teams in semis, and although both Origen and Fnatic would lose to KOO Tigers and SKT, the fact that they made it there in the first place was a huge accomplishment -SKT won worlds and thus became the first organization to do so twice.
PLEASE PLEASE PLEASE keep making content Myth. there is not enough quality league youtubers. and almost no one does dedicated league history content well. i think it could be decently successful. and i would love nothing more to watch every video you make. seeing the few you have done so far are bangers, and i can only assume you'll get better.
When the juggernaut update came out I had mostly stopped playing leauge (and wouldn't give it another seriouss shot for a few years) but I was still watching youtube content. Say what you will about the patch balancewise, it made some very entertaining moments, so, to me at least, it was a success.
I think it was great. Probably one of the most Hype world there was. Because off how last boss each of these champion felt it just felt so hype, to either see them in a game or see them of the table straigh away. Pick one of the Juggernaugh and you instantly became the villain of the game :D It was fun to watch
I admit i was curious and then just seeing the 4 characters at 2:24 made me go ooh damn. I really hate garen so much for how tanky he is. Morde and Darius honestly feel fine if more people understood how to play under tower and sack cs to stay in xp range and not die
The H2K Kaasing Alistar play at 15:36 is one of my favorite plays. The headbutt of TF into the other two members to the flash Pulv for the 3 man knock up is 10000iq
I was just starting to play League by the time this update came out, and did not understand much. The only thing that i noticed was that Morderkaiser was banned in almost every game in the World tournament, and he is very easy to play for a new player. The few weeks after worlds was the most fun i had playing League, just playing as Mord walking around bonking people on the head.
I got an idea for you, this may take a multiple videos, but it's probably not going to related to worlds or pro play much: The time Riot tried to do Class Updates and stopped. - Season 6: ADC Update - Season 6 Midseason: Mage Class Update. - Season 7 Preseason: Assassin Class Update and Lethality ADC Meta - Season 7 Midseason: Tank Meta Class Update I'm sure every time they tried to do a major game update like this, it got worst.
I actually miss those big scope updates a lot. Adc update was generally a good thing, many of those sitll remain or were only partially reverted. Ofc number as with every rework were completely stupid, but role got better in the process. Mage class update was also rather a good one . Assasin, juggernaut and tank were the only problematic one, in that order. Assasin actually ruined several champs to a point they had to be reverted because they were either unsatisfying to play or just weak. And some stayed in reworked forms, and are worse for it (like talon).
Alot of stuff was broken in the early days. I used to have so much fun stacking a few Sunfires with hero's that weren't meant to be tanks, favorite being Shaco or Kass.
Honestly one of my favorite LoL tournaments of all time, rivaled by moscow 5 pulling out old morde. As an old darius, fiora, and morde main, feeling and playing these BROKEN reworks was so fun. It's so fun to watch people be able to pop off in pro play and I feel like that's missing now. And seriously... what the heck is that champion when you see that ryze dude... W T F. He was the most broken of them all!
While talking about Fiora's win rate for those top laners (in 21:36 ), it may be important to note, the one defeat SKT had at that tournament happened to Smeb's Fiora
The assassin patch was a nightmare for everyone who plays bot. It made a friend of mine main jungle until now. It was a good time for tank top mains such as me tho.
As a plat/low diamond player at this time (im hardstuck gold now) this was a fun series to watch. Juggernauts being strong forced the players to actually fight in order to close games - most competitive games usually ended because of intense macro play and very little in the way of large scale skirmishes, outside of the ocassional baron fight. Juggernauts could not be taken on lightly, because if they had any advantage they would wipe 2-3 players and secure objectives, so there were a TON of big 5v5 fights. Also, it was quite nice seeing the pro's struggle with the things I had to in solo q, that being 'pick/ban or lose' when it came to certain champs 😅 only having 6 bans when there are 8 champs that will ruin your game is wild, lmao
the juggernaut rework must have been when a friend of mine and myself played bot garren+mordekaiser with the tank starter item for shits and giggles. the pressure applied was fun.
Man, old Mordekaiser was a piece of work. Strangely enough, old Morde had more skill expression than the 'mr two-ability combo' now. When they eventually nerfed him to the ground, he became a strange but welcome support pick where if you had Liandry's, you had an empowered Bami's on you. I do miss the idea of *LITERAL SHIELD MAGE*, and I think with how Riot (or what's left of it) would know how to cook that into an interesting top/midlaner who rushes Flowing Water of all items.
Old Mordekaiser was super fun. He could build like 70% of the items in the shop viably, he could play 3 lanes (botlane really required a duo that plays engage supports though) and he was a champion who always had to fight himself out of any situation. It was so much fun to be ganked and know that if you're not killing atleast one of them you will die, and he had all the tools to make that happen. I miss this champ every time i play league.
I remember Balls on Darius at that worlds. People were clowning on him cuz he was stuck in Diamond in Korea. But he silenced the haters with that penta!
Speeding up the game killed it, honestly. Ironically this was around the time I stopped playing, and it's only gotten worse. Significantly worse. Once mages started getting crowded out of mid and into support and bot it should've been obvious the meta was going in the wrong direction. Likewise you can be an ADC go 10-0 in lane phase, then get totally victimized by like a 3-2 Camille descending from top. Just no game balance whatsoever; hence why LoL's playerbase stopped growing and they're now selling 500 dollar skins to milk those who remain.
I remember this version of Ryze, he was kinda hard to play properly but because pros were so good with him he had to be nerfed hard. You had to play absolutely perfectly to do anything meaningful with him.
Skatner was hotfix buffed for jungle and nerfed for top, but it was basically a buff in all times iirc. I don't know how you could read all of those buffs as a blanket nerf because he received mana nerfs.
Old league was very wonky but honestly fun to remember, its crazy how thing have changed for example: Black Cleaver is a kind of niche item but back when it was added to the game first time it was the League of Black cleaver with every champion building 6 of it. Or the assassins rework, it was hilarious to play LeBlanc with Gunblade and seeing heal full HP from waves.
I remember seeing it live. As a gold player the situation wasn't that bad. - Riot have 0% success rate at realeasing things unbroken, so Morde was permabanned any way. Dragon was fun tho. Not fun to play against, but you realy felt like a terminator solo pushing the line. - GP became a problem after the worlds. People had no idea how to chain burrels. ONly after the pro show it, it became known. Rize had 40% winrate for a reason. You need to be charater specialist to run him successfuly. Any random Lux can outzone the shit out of you. Faker is just build different. - Elise and Lulu tho. that was interesting. Elise had a scaling stun duration as an upgrade. So around 12 lvl you got your self a 2 sec distanced stun. Which is nuts. Riot nerfed it by making the stun duration universal on all lvl's. - Mid Lulu was the most random thing. Lulu ult gave a ton of flat hp, basicaly doubling or tripling your carry's. Plus it had less then a minute CD, which implied that it was literaly spammed (worse case scenario - twice per teamfight). Plus for some reason, she had a proper Ap carry scaling on her dmg. Extreamly annoying to play against. - Fiora was hard. Those instakills in a video - good luck achiving that. Any thing fat on top lane and life is not dijobou any more. For this reason some peole actualy played her as a jungler, but I'm not sure if this was during the same time period...
In the year where Juggernauts were at their strongest, people expecting the finals to be contested with these champions, then here comes Faker with the off meta Ryze pick for the championship... That's indeed a really funny twist.
ohhh that garen sounds like a nightmare in jg, imagine if you just barely won bot lane but a random garen pops out and deletes the sup that is still max hp
I remember the very end of old Mord, right when they had Runes Reforged. You'd go ignite and Aery. All you needed was Liandrys and you could literally press R and HALF or more of their health would burn lol. 3 Q combo and Ult was GUARANTEED a kill... If they didn't die to Q already
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Nice video but please link your video about the aram event.
lol how do people still believe in exitlag
First video I see from you, tempted to just stop because of this ad. Why do people believe in such bs?
@@fujster for me it works like vpn+tunnel app. (Not helping with game lag btw, without it i have better ping)
How exactly is a client-side app supposed to help random switches on the Internet optimize their packet routing?
This reminds me of the times Kassadin was so broken people were literally reporting you if you let him go through the ban phase. There was no way in hell you'd ever seen him in game because even if he did go through the ban phase (literally once per year), someone would just dodge.
that was 2014 right? about when I started playing the game. my friends would just say 'ban kass, don't ask.'
@@therobotFrom94 late season 3, early 4 I believe. Yeah, the "just ban Kass" era. Most of the new players never even saw him in game and kept banning him, those were the basics friends taught you when you were starting. At his peak, he reached as high as 99.5% pick/ban rate. If he went through, sometimes people wouldn't even bother playing for real. No matter which role you played, if he was open, you'd be picking him (I played him in the jungle twice). Nothing will ever be as broken as Kassawin, yeah there have always been a few OP champs here and there, but no champion ever changed the game by its sheer existence as he did.
@@therobotFrom94jesus for someone like me who started later, this kassadin era sounds scary af 😂😂😂 why was he that broken? (Didnt watch video yet if it explains it)
@@IWKS1 his R used to have a lot more range and was really abusable. when they nerfed it the community referred to Riot 'breaking his kneecaps'
@@IWKS1 his R was a lot more range and he had a silence on Q + like 30% more dmg. Once kassadin hit lvl 16 people would just FF regardless the State of the game because once he hit 16 u basically lost.
Mordekaisers old three hit melee nuke will never, ever not be exquisitely hilarious to me.
I can still hear the "bink, benk, BONK!" 😂
@@hoozukigetsu It's missing the sound of flash.
People always remember the 3 hit melee, but people seem to forget Morde around 2010, when he had so much lifesteal...or should i say shieldsteal that he could 1 v 5 the entire enemy team in late game consistently.
will of the ancient gave 20% spellvamp so that + some tankyness and you could 1v5
Plus spellvamp runes
No experience in league will top ulting the dragon and walking around with it like some kinda anime villain
You didn't have to ult the dragon
tbf morde lore wise basically is an anime villain
Full build morde with liandry's
>Press R.
>Refuses to elaborate
>Leaves
>....
>....
>....
>Rampage!
R + ignite with liandry
then go away...
10 seconds later ...
You have slain an ennemy
Was this written by some bot
Besides the juggernauts, this reminded me of how incredibly stupid that iteration of ryze was. Man was running around almost perma-rooting people
But nobody really played except for Faker iirc, since it required specific matchups and conditionas to work, so it wasn't really the same level of broken or problematic as the other champs
Worst than morgana Q now.
i remember playing ryze after that, didn't even know the proper order to press abilities just spammed all the buttons and it was working well enough to kill squishy's with lil risk
@@starlesssu I mean there wasn't really any kind of "ability order"... You just clicked your buttons point and click on cd cause they didn't combo off of each other like they do now and the more minions stood nearby, the more damage you dealt doing so. That state of Ryze was by far the mechanically easiest version of Ryze ever. The only bit of mechanical skillexpression of the champ, was using your passive correctly to gain the biggest amount of shields possible.
@@mojin7470 every ability used to always lower CD so there was actual optimal order to press everything to keep some1 perma rooted properly
Ironically, having a very centralized meta allowed for really diverse picks since the draft was nearly unsolvable. The jungle situation was incredibly fucked up tho.
How is that unsolveable?
@@eavyeavy2864If your opponent went Morde, there wasn't a pick to combat that. Draft was Basically done from a theoretical perspective.
Darius old splash art looked so much more intimidating. He was a focussed Warrior thinking about who he kills next, now he is just a screaming dude
He WAS the norwood reaper
Well he didn't have to think much because he'd constantly kill people in power in his old lore. I like current Darius more but old Darius got that psycho murderer aura.
okay but riot downgardes so many splasarts for zero reason, he isnt the only one
@@gadrielvanorion9872 Sivir 😢
hes literally the MALD in the old one, so funny
You forgot to mention the most broken thing about the dragon ghost; it dealt 10% max health dmg on hit without cap, even against structures and baron.
Mordekaiser could solo baron with level 11 and one item if he had dragon. It was bonkers. I won so many ranked games doing that shit.
…what
@@Moakmeisteryeah that was fun
@@Moakmeister what indeed, you could sneak both dragon and baron pretty easily
Man i miss this champ so much.
The amount of wacky shit you could do with Old Morde is just something you can't find in League anymore.
You could build so many different items on him and it would work just fine because of his weird ratios and scaling, not to mention the shenanigans you could get up to with his ult ghosts.
I don't even play League anymore but when i'm 80 years old and demented in the nursing home i'm still going to laugh at that time i caused a yasuo to have an absolute meltdown in allchat because he didn't understand how my champion kept getting shields, and why dragon was chasing his ass down in toplane while i was bot.
It wasn't even that good. I mained him back in the day and yes, if you just went up to him and tried to fight him at close range without CC or anything you'd get demolished by that sweet sweet 3rd Q. But if you poked him at range, CC'd him or just were a range champion there was nothing he could do.
He relied a lot on his team to get the drake, and if the team didn't understand what the champ did or didn't want to contest the drake, then too bad, one of your strongest perks got taken off.
Add to that that he was (and probably still is) the most bugged champ in the game, to the point where his abilities would straight up fail randomly.
Post juggernaut rework he was undeniably strong or broken, but after that there's no wonder he was barely picked or banned except from OTPs.
The reason why I (and so many other) mained him is because you could build anything. The champ had AD and AP ratios on everything except R and W. You could also build him tank, or like an AD carry (which is what Kshaway did in the montage showcased in the video). My favorite build was to build gunblade, stack every AS and lifesteal item on him and just go to town trying to stat check people. Most of the time it would fail, because he was quite squishy even with the passive, but sometimes you got these juicy teamfights were everybody ignored you because you're a dead champ, and you would just 1vs4 people because they couldn't understand how W worked.
Special mention to that time where I think they buffed his R and changed the way liandry worked, making Morde's R with liandry effectively deal 100% Max HP to a target over the duration. Went from a weak DoT that was mostly countered by natural health regen to the most broken ability in the game.
I miss this champ so much. He was weak but you always could try something. He had very high strength but gaping weaknesses as well. And now he's just a walking stat stick that can only be broken or useless.
Oh man . That's real Mordekaiser main . Nice to see us.
@@arahelis2038 Do they know?
This was just absolutely not the case with old Mordekaiser (the one before the most recent rework); if you got anywhere close to him he'd be able to kill you by just flash W + Qing you; AP morde was just nuts, especially considering just how much shield he used to give.
Im talking 5k+ shield from a few hits on a champ; once you got the ball rolling on morde, he was basically an unstoppable juggernaut you had to go 1v3 every two minutes or risk him scaling way out of control and wiping your team.
@@arahelis2038 "R Mordekaiser" became a thing as a result of Liandry's Torment getting the dumbest buff of "2% *max* hp" instead of "current hp", which when combined with a DoT that lasted for as long as Children of the Grave meant Mordekaiser could reach 100% Max HP damage with 200AP. Literally Liandry and Rabadon.
Add ignite and that's a two button combo that would give the enemy a slow and agonizing death as they helplessly watched their hp bar slowly deplete from full to null.
It was glorious.
@@arahelis2038 I mean that's the thing, he had to be balanced around the fact that he was literally completely useless against anything ranged when he didn't have flash or dragon, making him absolutely stupidly oppressive for anyone melee. If your champion can kite him, you auto win, if you can't, you auto lose. Even by juggernaut standards Morde was just ridiculously polarizing. He felt terrible to play against and was very unpopular to play as well.
I love the fact that you talked in depth about ban phase, most of the time people think "just ban it" not considering how bad it would affect the bans for either teams, with one having the edge by quite a lot
Wtf man gangplank rework with the barrels felt like being max. 4-5 years ago to me.. damn time flies
Faker stomping Worlds with a 40% WR champion was such a flex
Ryze?
@@gavincroft5303singed
To be fair, that version of ryze got reworked almost only a year after the release because he was the epitome of a champion that can't be good in soloQ because, if he is good in soloQ, he is godlike in pro, similarly to how Azir always has had a bad win rate in soloq but is often picked in pro
I actually had a lot of success and fun playing Ryze before worlds 2015, though I played him mainly in toplane since the matchups were better. I knew when to just go all in on the opp and would just get solo kills often.
@@elmaster611 But Ryze wasn't even played in pro, it was literally just Faker
25:50 Please people just look up the definition of infamous it's getting out of hand 😭
I had to physically stop myself from correcting people for famous vs infamous so fucking much it drives me crazy
@@ItsRyanHello I'm right there with you brother 😂
Exactly, it's meaning did a 180° overtime in media, it's almost ironic how infamous became infamous.
I think it was used correctly here. If I remember correctly, people were hating on Faker's Ryze pick being boring bc "no counterplay" and "no skill". I also think people were rooting for "the underdog" that time bc SKT was so dominant that Worlds
@@sunbleachedfly2 From my memory of being on r/leagueoflegends at the time, I'm pretty sure you're right. I do wanna say though, that criticism hit basically every champion that Faker played lol. Some of it was fair but for the most part the dude just made EVERYTHING feel broken.
seeing that surrender at 20 ss at 11:37 reminded me of classic league. Real nostalgia. Seto kaiba morde w/drag ruined a couple of my teenage nights lol.
Another funny thing about Morde is that after his jugg rework, he was one of, if not, the buggiest character in the game (Azir was some steep competence). His ult in particular led to a lot of crazy interactions (a Jhin ghost with perma 4th bullet, Sylas tomfoolery, etc...). Back when the forums existed, there was a list of over 300 Morde bugs, ranging from visual to gameplay-affecting.
There was a book dedicated to showing all the bugs as far as I remember.
Ardent Censer Meta was pretty miserable too.
One of the previous worlds (2022 I think) where Yuumi had a 95% ban rate and a 100% win rate sucked too.
24:46 Faker steamrolling Kuro on Ryze will never not be funny to me. Up there with the Zed vs Zed against Ryu
This was just Yuumi meta; before Riot made Yuumi reportable to pick (im not even kidding, pick Yuumi in anything other than ultimate spellbook/urf/arena and you might get a warning for throwing the match) - Yuumi had a much better heal stack and shield stack with W + E micro that made them absolutely unbearable.
@@toxicthereporter515you’d only get a warning if you are sprinting it lol not because you’re playing Yuumi get a grip dude
Banner of Command where Cho was meta to oneshot it, and supports had dematerializer just to stop Banner.
The ban situation is similar to current (2024) worlds bans where red has to ban Yone and Aurora plus 1 target pick.
Why not ban neither and pick whatever the other team doesn't pick
@@warwickthekingmaker7281 first pick team can then just ban one and pick the one they didn’t ban ig
@@Voxhazbeenahotel but second pick has the last ban so then they just use that to ban the other champion
@@warwickthekingmaker7281currently yone has a massive win rate advantage over aurora i think, on the games with both left open
@@ralphjohnticsay8771 I see, so if both are left open, first pick picks Yone, and now Aurora is no longer a good pick
22:34 Bang blowing back Odoamne so that Marin could go in on Hjarnan is such an SKT play. Set up the rest of the fight for them to just face roll through H2K. So crazy.
Ah yes some sweet early league names at 4:13
so skarner is basically cursed, he gets reworked, rework makes him op broken, he gets ultra popular because of his strenght, riot gut him down, he gets unpopular, repeat the cycle(new skarner rework, but that rework is even worse since he lost build diversity)
also i would really like to see riot try her luck again with more permanent pets champions, yorick is cool but not that cool, and maiden/ghouls are kinda lame unless you make a build that focus on them being better
We already have permanent pet characters. Both types. Naafiri has expendable permanent pets. Ivern has important permanent pet.
@@imaforceanature7297Ivern does not have a permanent pet, he used to have one before his nerfs when Daisy lasted 60 seconds, but now you cannot have her on a 100% uptime unless you focus your build on that (ultimate haste rune + malignance + cdr items) but if you reach such a point Annie can also have a permanent pet.
it's just riot doesnt know how to make a fun character without it being powerful
You’re kind of asking for the ability to play 2 characters at once. Assuming you have a permanent pet that’s either hard to kill or just easy to re-summon you basically get access to facechecking without risk and can commit to risky plays without any real downside because the worst that could happen is they kill your pet and get 25 gold. You don’t die or have to respawn. They tried this infinite pet thing with ivern and quickly realized giving a character the ability to team fight but no real downside or death timer when killed is really fucking strong which is why daisy got cd nerfed really hard.
@@imaforceanature7297 thats why the champ should rely on the pets to be useful, if you give him utilities outside of pets then obviously hes going to be strong. If yorick could do more than split push and walk forward then he would be the meta, but he must choose on either build for himself or build for the pets, on either have the pets with him or let maiden push wave for herself, if tibbers was more useful then annie would be broken due to her skills, point and click or area stun, shield and movespeed, opposite happens with ivern since hes a support with absurd jungle clear, daisy being alive is just so theres more characters on screen for the enemy to worry about, not a real threat
I've played League on and off (mostly off, hard quit in 2021 but very sparsely play today) since 2012, I have always cited the Juggernaut update as the divide between 'Old League' and 'New League'. Pre-Juggernaut updates, Tanks were literally tanks. They didn't do a huge amount of damage but were super unkillable unless an entire team focused them, which is exactly in my opinion what a tank should be. Now, tanks have dashes and dish out huge amounts of damage due to items like Heartsteel, will destroy anything in their path while also being ridiculously tanky. This update was the death-knell for enjoyment in the game, everything that followed made the game fun at surface level like playing with friends, but taking the game seriously was, and has been, immensely frustrating. The knock-on domino effect from this update is still felt today and it fucking sucks man.
nah tanks like Maokai have always dealt damage, it's just that there isn't a shit ton of %hp dmg and true damage everywhere which forces them to be pseudo-bruisers in order to keep up. 2016 had Mao vs Naut wet noodle fights for years
@@DCDsauceNah, it's not the same. RIP Exodia tank builds.
I feel like it's the opposite actually. Nautilus top took me to platinum when he was meta, and when he got banned I would just play mao or sion lol. Now everyone plays fighters, with mages and adcs sprinkled in.
Tanks still were super easy to delete before that update. ADCs and mages did some scary things with their builds, while assassins just deleted squishies.
The problem was that tanks didn't bring much more then long CD CC to force people to focus them, so if you can have someone bait out their CC, they were useless for much longer then the teamfight lasted. A tank on their own, because the rest of the team died, didn't do anything if they even survived a couple of crits and/or burst down by the opponents MD.
Was Cinderhulk before or after juggernauts idr
RETURN OF THE KING!
These videos get me misty eyed and nostalgic
One shotting adc’s has never gotten old
I've never played but the video was interesting. Should I play?
5:30 DRAGONFORCE 🔥🔥🐉🐲
0:29 flashbang warning
This absolutely broke me, they often made several champions way to broken and you didn't have enough bans. Some were just NECESSARY or you'd lose the game. And this was also before multiple people could ban, so if you had one derpy teammate you just lose the game.
I loved this version of mordekaiser. No other champ could impact objectives so much. It was honestly unique and amazing.
Wish riot made more champs with aspects that could influence maps.
Sure it was weird it was on mordekaiser of all champs, shyvana would have made far more sense.
But dragonforce nod to the music was banger tbh 😋.
Now mords exp buff is on nilah who is a short range bot carry also.
Yooo the goat uploaded! I really like your vids, keep it up.
The classic Dragon Force you build Rylai Morde with it and it is already OP
Idk man. S5 was the year i started playing... I'm spanish and peke arrived far with origen that year, Soaz's penta with darius... Morde is still for me one of the biggest fails in reworks (the current one) changing a very unique champion into darius 2.0 (and I'm still very mad for not having played it at the time)
This worlds just feels enduring for me
Not related but I loved playing old veigar with DFG because it was super funny having a rengar try jump you with ult but you click dfg on him and ult and he evaporated before he ever landed on you
I'll definitely need to cover DFG in a video
@@myth-leagueoflegends Dont forget banner of command too ! I will always remeber being in a game with the reworked one and zz portal whatever it was called and he just afked top the whole time and we asked him what he was doing he just said "I like pushing" we couldn't stop laughing
4:58 One thing you didn't mention is that in rework his W became castable only on allies.
ONLY ON ALLIES. Even not on himself alone. And it almost killed Morde on any other lane than ADC.
It was fixed in 5.18 (Worlds patch), but just in 6.1 a cast on ally minions was added, that fully recovered him on top and mid.
The guy on the left mogging the living shit out of us at 18:44
when you started talking about garens villain mechanic i said “wait he doesnt have that anymore???”
I remember that FNC remake game. So many people in chat were spamming that FNC were cheating claiming something along the lines of "if this bug exists why did they only find it out in minute x?". And me as a QA tester for other games just couldn't help but facepalm at how the chat thought bugs worked in video games.
Really appreciate a well-researched league champion history video! Seen so many videos where it seems like the creators haven't even read the old tooltips, let alone actual old patch notes. Almost as if they were playing some kind of game of broken telephone through old user posts instead. Especially Mordekaiser stuff has been often mixed-up or just plain wrong weird mistakes such as "if he **ulted** the dragon he got the ghost".
Didnt expect to see myself appear at 6:51 lmao
for context, this was a normal game and Kshaway was smurfing hard on us XD
The left man at 18:16 🤫👉🗿🗿
Juggernaut morde was hilarious. you could build anything and the game would still remain "Die or hit the ADC 3 times"
this was a nice look back
and now that competitive league are heading into fearless drafts, can't wait to see how things shape up for each region leading to Worlds
Welcome to the salty spittoon, how tough are you?
Me: I played league through the juggernaut patch.
Yeah? So what?
Me: *as a new player*
R-right this way sir!
Holy shit I just got Lulu Mid flashbacks. That had completely left my mind for 10 years.
I used to be a Mordekaiser main back then, no one ever expected the huge 60% max hp loss burst of his third attack Q, that combined with ignite was a pre-minion spawn first blood everytime and a "what the heck" message from my opponent on top haha I miss those times
>GP's winrate was low on release
>it was because players didn't know how to play him
To this day I will always believe that Gangplank is the single most well-balanced character in League of Legends. His barrels have actual telegraphing and therefore have actual counterplay. His Q last-hit income bonuses are a thing, yes...but that's not gonna help you if you suck at barrels and get shut out of farm by a more skilled player.
Man I'm learning so much history from your vids, ty !
Imagine if Illaoi was made before 2015
Illaoi is fine, just rush boots and dodge her shit. Shes sooo slow
@@3Katapa her ult can also be countered with the super op skill called "walking" 💀
Nah, imagine if she was made in 2024. How overtuned will her kit be?
"Today, almost ten years later" don't hit me with that unannounced bro I almost died from old age
The timing of this when you look at the newest champion announced is kinda funny
I played in CN server where Yasuo had a disgustingly high play rate. I started picking up Morde during that time cuz he was a good counter. Three-bonk nuke remained as my favorite LOL memory for destroying countless Yasuos.
I remember watching the finals 2015 in the student bar on campus. It was such a great feeling and i still have the poster that was made for it
My goat is back
Holy, I can’t believe I ended watching the entire video. Your storytelling skills are insane!
On top of this, this event had so many other memorable moments/drama around it:
-China's #1 seed LGD collapsing despite having the legendary Imp, Flame, and Acorn on their team, they were many analyst's dark horse to take it all, but did not even advance to quarterfinals.
-EU's Origen gave us xPeke's last hurrah before retirement, pulling a surprising 3-0 in week 2 by defeating LGD, TSM, and KR's #2 seed KT
-NA said goodbye to LCS veteran Dyrus in an emotional sendoff in front of thousands after being eliminated from the group of death.
-Taiwan's Flash Wolves also had a surprising 3-0 second week and topped a group that contained the legendary KOO Tigers, it was the apex of Taiwan's reputation as "Korean Slayers."
-NA's #1 seed CLG failed to make it out of groups despite looking extremely promising, as visa issues made it so their jungler Xmithie could not play, thus they had to substitute Huhi in who at the time was a mid laner, not a jungler. Xmithie did manage to play in the end, but by then it was too late and CLG imploded
-This also gave rise to the meme of Brazil's brTT owning Doublelift, as Pain Gaming took a game of the imploding CLG
-China's Invictus Gaming also collapsed and failed to make it out of groups. It was the start of Rookie's misfortunes internationally (even if he would eventually win a title), and the last hurrah of one of Korea's most beloved junglers KAKAO, who would never amount to much after this event, playing in a myriad floundering teams. This year gave us the meme of at least 1 Chinese team always imploding at groups, as 2 of 3 failed to do so in 2015.
-With IG collapsing, both AHQ (Taiwan) and Fnatic managed to make it out of groups, meaning for the first time ever, 2 Taiwanese and 2 European teams made it to Quarters.
-In Quarterfinals Fnatic would 3-0 the EDG team with Deft in it, with Rekkles' legendary AD Kennen making an appearance. If you watched the video for Worlds 2023's GODS you can see Rekkles and his Kennen defeating Deft in there.
-Origen would also beat the Flash Wolves in quarters meaning that there were 2 European and 2 Korean teams in semis, and although both Origen and Fnatic would lose to KOO Tigers and SKT, the fact that they made it there in the first place was a huge accomplishment
-SKT won worlds and thus became the first organization to do so twice.
that red mercy clip hit me like a flashbang
Hey Myth, these videos are really nice, hope you'll keep making more content like this!
PLEASE PLEASE PLEASE keep making content Myth. there is not enough quality league youtubers. and almost no one does dedicated league history content well. i think it could be decently successful. and i would love nothing more to watch every video you make. seeing the few you have done so far are bangers, and i can only assume you'll get better.
When the juggernaut update came out I had mostly stopped playing leauge (and wouldn't give it another seriouss shot for a few years) but I was still watching youtube content. Say what you will about the patch balancewise, it made some very entertaining moments, so, to me at least, it was a success.
I remember this. I used to spam Mord even before this, so this was a fun addition.
I love your videos! You should make one on proxy Singed, that was a weird era.
I think it was great. Probably one of the most Hype world there was. Because off how last boss each of these champion felt it just felt so hype, to either see them in a game or see them of the table straigh away. Pick one of the Juggernaugh and you instantly became the villain of the game :D It was fun to watch
We were in the crowd for EDG vs FNC, the pause was excruciatingly long in the arena.
I admit i was curious and then just seeing the 4 characters at 2:24 made me go ooh damn. I really hate garen so much for how tanky he is. Morde and Darius honestly feel fine if more people understood how to play under tower and sack cs to stay in xp range and not die
At that time I stopped playing and I had no idea. I still don't play but your videos are neat. Thanks for sharing.
The H2K Kaasing Alistar play at 15:36 is one of my favorite plays. The headbutt of TF into the other two members to the flash Pulv for the 3 man knock up is 10000iq
God I miss that Juggernaut patch. I can’t say I have had fun since. Morde bot was immensely fun
I was just starting to play League by the time this update came out, and did not understand much. The only thing that i noticed was that Morderkaiser was banned in almost every game in the World tournament, and he is very easy to play for a new player. The few weeks after worlds was the most fun i had playing League, just playing as Mord walking around bonking people on the head.
The third bonk really did hit different
Honestly i always tought Garens villain mechanic was sick af. The idea of an anti snowball machine had a lot of potential
I got an idea for you, this may take a multiple videos, but it's probably not going to related to worlds or pro play much:
The time Riot tried to do Class Updates and stopped.
- Season 6: ADC Update
- Season 6 Midseason: Mage Class Update.
- Season 7 Preseason: Assassin Class Update and Lethality ADC Meta
- Season 7 Midseason: Tank Meta Class Update
I'm sure every time they tried to do a major game update like this, it got worst.
I actually miss those big scope updates a lot. Adc update was generally a good thing, many of those sitll remain or were only partially reverted. Ofc number as with every rework were completely stupid, but role got better in the process.
Mage class update was also rather a good one . Assasin, juggernaut and tank were the only problematic one, in that order. Assasin actually ruined several champs to a point they had to be reverted because they were either unsatisfying to play or just weak. And some stayed in reworked forms, and are worse for it (like talon).
Mage update gave Zyra a passive so imo massive success.
Alot of stuff was broken in the early days. I used to have so much fun stacking a few Sunfires with hero's that weren't meant to be tanks, favorite being Shaco or Kass.
Honestly one of my favorite LoL tournaments of all time, rivaled by moscow 5 pulling out old morde. As an old darius, fiora, and morde main, feeling and playing these BROKEN reworks was so fun. It's so fun to watch people be able to pop off in pro play and I feel like that's missing now. And seriously... what the heck is that champion when you see that ryze dude... W T F. He was the most broken of them all!
While talking about Fiora's win rate for those top laners (in 21:36 ), it may be important to note, the one defeat SKT had at that tournament happened to Smeb's Fiora
Worlds 2015 also had a lot of memorable moments overall
A lot of things just came together that tournament from a spectator perspective
the dominion clip oh no, i loved that mode.... also really good video
The assassin patch was a nightmare for everyone who plays bot. It made a friend of mine main jungle until now. It was a good time for tank top mains such as me tho.
Good idea for a future video
The nostalgia here runs deep, it wasn't even that long ago and I miss it so much. 😢
That xin zhao call out was beautiful. I can tell you've been playing a while.
My best gaming buddy quit league bcs of this patch. Years later i still remember 5.16 and i legit thought at start of the video "for me its 5.16"
"Newer champions are always so broken"
💀
As a plat/low diamond player at this time (im hardstuck gold now) this was a fun series to watch. Juggernauts being strong forced the players to actually fight in order to close games - most competitive games usually ended because of intense macro play and very little in the way of large scale skirmishes, outside of the ocassional baron fight. Juggernauts could not be taken on lightly, because if they had any advantage they would wipe 2-3 players and secure objectives, so there were a TON of big 5v5 fights.
Also, it was quite nice seeing the pro's struggle with the things I had to in solo q, that being 'pick/ban or lose' when it came to certain champs 😅 only having 6 bans when there are 8 champs that will ruin your game is wild, lmao
I loved every minute of this particular worlds , as spectator it was alot of fun especially fiora
the juggernaut rework must have been when a friend of mine and myself played bot garren+mordekaiser with the tank starter item for shits and giggles. the pressure applied was fun.
I wish they kept mordes old ult. It would have been great on a champion like viego, a different type of possession
It's definitely one of the more well-remembered abilities to ever be removed from the game. Wouldn't surprise me to see it come back in some variation
I remember hating the Gangplank rework on release bc I loved his full AP lich bane build before 😂
We still deal with this problem today. Yorick is literally old Mordekaiser...
This just made me sad that Mordekaiser’s skill names changed. Man I miss the old days
Guitar Man will always be in my heart ❤
Man, old Mordekaiser was a piece of work. Strangely enough, old Morde had more skill expression than the 'mr two-ability combo' now.
When they eventually nerfed him to the ground, he became a strange but welcome support pick where if you had Liandry's, you had an empowered Bami's on you.
I do miss the idea of *LITERAL SHIELD MAGE*, and I think with how Riot (or what's left of it) would know how to cook that into an interesting top/midlaner who rushes Flowing Water of all items.
Flowing Water, the most useless support item in the game, my beloved.
Just build Dawncore it does the same thing but better with Empyrean Promise 😆
New morde is fucking trash boring shit
Old Mordekaiser was super fun. He could build like 70% of the items in the shop viably, he could play 3 lanes (botlane really required a duo that plays engage supports though) and he was a champion who always had to fight himself out of any situation. It was so much fun to be ganked and know that if you're not killing atleast one of them you will die, and he had all the tools to make that happen. I miss this champ every time i play league.
I remember Balls on Darius at that worlds. People were clowning on him cuz he was stuck in Diamond in Korea. But he silenced the haters with that penta!
Morderkaiser was also one of the few hypercarry junglers in 3v3. Loved this time
I remember this patch well. It was good fun as a spectator. Definitely more interesting than most recent worlds. Good times!
i miss the morde dragon spirit, that shit was so cool thinking back on it now.
Speeding up the game killed it, honestly. Ironically this was around the time I stopped playing, and it's only gotten worse. Significantly worse.
Once mages started getting crowded out of mid and into support and bot it should've been obvious the meta was going in the wrong direction. Likewise you can be an ADC go 10-0 in lane phase, then get totally victimized by like a 3-2 Camille descending from top. Just no game balance whatsoever; hence why LoL's playerbase stopped growing and they're now selling 500 dollar skins to milk those who remain.
I remember this version of Ryze, he was kinda hard to play properly but because pros were so good with him he had to be nerfed hard. You had to play absolutely perfectly to do anything meaningful with him.
Skatner was hotfix buffed for jungle and nerfed for top, but it was basically a buff in all times iirc. I don't know how you could read all of those buffs as a blanket nerf because he received mana nerfs.
I started playing LoL around this time. I remember the launch of those Pool Party Skins. So I missed most of this lunacy.
Old league was very wonky but honestly fun to remember, its crazy how thing have changed for example: Black Cleaver is a kind of niche item but back when it was added to the game first time it was the League of Black cleaver with every champion building 6 of it. Or the assassins rework, it was hilarious to play LeBlanc with Gunblade and seeing heal full HP from waves.
I remember seeing it live. As a gold player the situation wasn't that bad.
- Riot have 0% success rate at realeasing things unbroken, so Morde was permabanned any way. Dragon was fun tho. Not fun to play against, but you realy felt like a terminator solo pushing the line.
- GP became a problem after the worlds. People had no idea how to chain burrels. ONly after the pro show it, it became known.
Rize had 40% winrate for a reason. You need to be charater specialist to run him successfuly. Any random Lux can outzone the shit out of you. Faker is just build different.
- Elise and Lulu tho. that was interesting. Elise had a scaling stun duration as an upgrade. So around 12 lvl you got your self a 2 sec distanced stun. Which is nuts. Riot nerfed it by making the stun duration universal on all lvl's.
- Mid Lulu was the most random thing. Lulu ult gave a ton of flat hp, basicaly doubling or tripling your carry's. Plus it had less then a minute CD, which implied that it was literaly spammed (worse case scenario - twice per teamfight). Plus for some reason, she had a proper Ap carry scaling on her dmg. Extreamly annoying to play against.
- Fiora was hard. Those instakills in a video - good luck achiving that. Any thing fat on top lane and life is not dijobou any more. For this reason some peole actualy played her as a jungler, but I'm not sure if this was during the same time period...
In the year where Juggernauts were at their strongest, people expecting the finals to be contested with these champions, then here comes Faker with the off meta Ryze pick for the championship... That's indeed a really funny twist.
ohhh that garen sounds like a nightmare in jg, imagine if you just barely won bot lane but a random garen pops out and deletes the sup that is still max hp
I remember the very end of old Mord, right when they had Runes Reforged. You'd go ignite and Aery. All you needed was Liandrys and you could literally press R and HALF or more of their health would burn lol. 3 Q combo and Ult was GUARANTEED a kill... If they didn't die to Q already