I am very particular on what mods I add, I really enjoy modded gameplay but I tend to enjoy vanilla gameplay more if that means my game runs well. Here is my current mod list. Noteworthy performance mods: [FSF] Filth Vanishes With Rain And Time - Filth and dirt slows down your game, the best way to describe it is if you can see it on your screen its using part of your ticks per second. This includes your colonist bar etc so after a battle or food poisoning there may be a lot of dirt, flith or vomit on the ground which takes up some of your speed so this gets rid of it quicker than normal. RocketMan Default Ingredient Radius - keeping your ingredient radius low really speeds things up since the game isnt having to look across the entire map to check on ingredients for the current bill on a workbench or stove. Performance Optimizer No Laggy Bed these other mods are simple quality of life mods [Mod list length: 39] Harmony Core HugsLib Auto Seller Auto-Cut Blight Begone, Message! Better Workbench Management Block Unwanted Minutiae CM Color Coded Mood Bar [1.1+] Camera+ Choose Your Medicine Colorblind Minerals DDI - Deep Drill Indicator Default Ingredient Radius Defensive Positions DragSelect Dubs Mint Menus Ground Targeter Level Up! Max Buy, Max Sell Muzzle Flash New Game Plus No Digging Sounds No Laggy Bed Numbers Performance Optimizer Planning Extended Projectile Bullet Retexture Quality Colors Quick Stockpile Creation RandomPlus Silent Doors (Continued) Smart Speed Tainted Renaming Van's Retexture : Steel Weight price What's Missing? [FSF] Filth Vanishes With Rain And Time RocketMan
You're right! HOLY COW! Ill keep that in mind next time! Thanks! Verified on the wiki - "A niche use may be against mech clusters added by the Royalty DLC, where the ability to access them in the early game and high building damage can aid in rapidly destroying turrets in a few strikes. At high qualities and with the right material, this can even kill the large turrets in a single strike."
It was actually meant to describe the general effectiveness and benefits of using shield belts, rather than specifying the item's quality level as 'good'.
Stats dont usually matter to me but I typically give shield belts to tough pawns so he was most likely tough. The masterwork shield belt did most of the work though. The mod at the end was "Dubs Mint Menus" and in the keybinds you have "Mint wheel" bind that and you are pretty much set.
huh, you got a shit ton of colonists and is recording and still have good fps? what source of archotech power does your pc run off?
I am very particular on what mods I add, I really enjoy modded gameplay but I tend to enjoy vanilla gameplay more if that means my game runs well. Here is my current mod list.
Noteworthy performance mods:
[FSF] Filth Vanishes With Rain And Time - Filth and dirt slows down your game, the best way to describe it is if you can see it on your screen its using part of your ticks per second. This includes your colonist bar etc so after a battle or food poisoning there may be a lot of dirt, flith or vomit on the ground which takes up some of your speed so this gets rid of it quicker than normal.
RocketMan
Default Ingredient Radius - keeping your ingredient radius low really speeds things up since the game isnt having to look across the entire map to check on ingredients for the current bill on a workbench or stove.
Performance Optimizer
No Laggy Bed
these other mods are simple quality of life mods
[Mod list length: 39]
Harmony
Core
HugsLib
Auto Seller
Auto-Cut Blight
Begone, Message!
Better Workbench Management
Block Unwanted Minutiae
CM Color Coded Mood Bar [1.1+]
Camera+
Choose Your Medicine
Colorblind Minerals
DDI - Deep Drill Indicator
Default Ingredient Radius
Defensive Positions
DragSelect
Dubs Mint Menus
Ground Targeter
Level Up!
Max Buy, Max Sell
Muzzle Flash
New Game Plus
No Digging Sounds
No Laggy Bed
Numbers
Performance Optimizer
Planning Extended
Projectile Bullet Retexture
Quality Colors
Quick Stockpile Creation
RandomPlus
Silent Doors (Continued)
Smart Speed
Tainted Renaming
Van's Retexture : Steel
Weight price
What's Missing?
[FSF] Filth Vanishes With Rain And Time
RocketMan
I don't know how I got onto your video but thanks for the suggestions! @@jhn4399
You can do it even faster with uranium breach axe
You're right! HOLY COW! Ill keep that in mind next time! Thanks!
Verified on the wiki - "A niche use may be against mech clusters added by the Royalty DLC, where the ability to access them in the early game and high building damage can aid in rapidly destroying turrets in a few strikes. At high qualities and with the right material, this can even kill the large turrets in a single strike."
Sir, thats a masterwork shield belt not good :p
It was actually meant to describe the general effectiveness and benefits of using shield belts, rather than specifying the item's quality level as 'good'.
ah yes this looks like world of warcraft...
Lol, what are his stats/skills/protesis ?
What was that shortcut wheels AT the end ?
Stats dont usually matter to me but I typically give shield belts to tough pawns so he was most likely tough. The masterwork shield belt did most of the work though. The mod at the end was "Dubs Mint Menus" and in the keybinds you have "Mint wheel" bind that and you are pretty much set.