Tree Bark - Procedural Material with Substance Designer | Adobe Substance 3D

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  • Опубліковано 16 лип 2024
  • In the longest and most technical video of the series, Nikola runs you through how he created a fully procedural Tree Bark material in Substance Designer.
    All project files can be found on Substance Academy: substance3d.adobe.com/tutoria...
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    Tree Bark - Procedural Material with Substance Designer | Adobe Substance 3D
    • Tree Bark - Procedural...

КОМЕНТАРІ • 41

  • @StylizedStation
    @StylizedStation 3 роки тому +9

    Bless your hearts. Thanks for the free information. Looking forward to sinking my teeth into this

  • @trenoxspa
    @trenoxspa 3 роки тому +10

    I love the detail you go into while also keeping a brisk pace. Good stuff!

    • @PrefoX
      @PrefoX 3 роки тому

      the detail is great but its too repetitive if you use that on a tree, or you gonna need 6 4k textures well. and you gonna end up with 100 million polys for a tree xD

  • @AdrianDrott
    @AdrianDrott 3 роки тому +6

    This is great, haven't learned this much from a single tutorial in quite a while.

  • @RAYtheMEME
    @RAYtheMEME 2 роки тому +2

    Great tutorial. Packed with details but also perfectly paced. Thanks for this!

  • @issacdhan
    @issacdhan 3 роки тому

    30 min just for run through, was just thinking how much it would have been if it was follow along tutorial. Really great .

  • @lukal.7342
    @lukal.7342 3 роки тому +1

    Sjajno!

  • @playonce4186
    @playonce4186 3 роки тому +1

    god bless this guy substance

  • @DimitarUzunov1412
    @DimitarUzunov1412 3 роки тому +1

    Thank you

  • @anoobis777
    @anoobis777 6 місяців тому

    very good explanation, thank you

  • @NathoSteveo
    @NathoSteveo 3 роки тому

    very nice! :^)

  • @peter486
    @peter486 3 роки тому

    I love you.

  • @artypow1601
    @artypow1601 2 роки тому +2

    Great tutorial but i did same settings for the tile generator but the result was different also it didnt blend any idea why?

    • @armandandrade9803
      @armandandrade9803 2 роки тому +1

      I had the same issue, its probably because the blend mode needs to be changed from Add to Max. He unfortunately forgot to mention that.

  • @GeoZero
    @GeoZero 3 роки тому +2

    It would have really made the video better to see the tree in 3D forest. or something at the end to give it a final look at what it would be like in an image.

  • @TheInfinites
    @TheInfinites Рік тому

    I didn't know Colossus did tutorials too.

  • @benjamin_outram
    @benjamin_outram 2 роки тому +2

    Are the files still available? The link no longer works.

    • @gradooner4726
      @gradooner4726 2 роки тому +1

      Follow the link provided, then click on tutorials on the grey bar on top, and search for bark. It will bring you to the course page. Under the small description there's download project file, click on the dropdown menu and you're good to go :D Awesome stuff anyway!

    • @tayhwang3653
      @tayhwang3653 2 роки тому +1

      @@gradooner4726 Thank you!

  • @tacticalgoat3373
    @tacticalgoat3373 2 роки тому

    Link is dead

  • @Grumbledookvid
    @Grumbledookvid 3 роки тому

    Does this mean that you dont need to make a high poly to bake a normal? If youre just creating a material with normal in designer

    • @Substance3D
      @Substance3D  3 роки тому

      Only for tiling materials. Baking would still be required in most cases for UV mapped meshes.

    • @Grumbledookvid
      @Grumbledookvid 2 роки тому

      @@Substance3D trees are usually UV mapped though, so are you saying that baking is still required despite creating this tiling bark material in designer?

  • @da_drood-digitalart
    @da_drood-digitalart Рік тому

    Wow! Awesome work, but i think it's still too early for me to get through this as i'm so very noob, only just started. Infact i already got stuck at the Test Bench part, since my Levels node (i'm using version 12.4) has a color output instead of the grayscale one you show in the video and i can't seem to be able to understand how to set it for grayscale ;(
    I'll do some other tutorials in the meantime and will possibly understand what i'm doing wrong

    • @Substance3D
      @Substance3D  Рік тому

      Output of levels depends on input. You are plugging in color, so it returns color. look for a solution further down.

    • @da_drood-digitalart
      @da_drood-digitalart Рік тому +1

      @@Substance3D i see. I only asked because tutorial starts with a level node, with no inputs, and it's grayscale already. In my scase, as soon as i start with my empty graph and drag in a levels node, i get it with the color output 🤷🏼‍♂️

  • @sharbel21
    @sharbel21 Рік тому

    How did you get the inputs on the base maerial on the test bench? i cant seem to get the right colors.

    • @Soulsphere001
      @Soulsphere001 11 місяців тому +1

      To me it looks like, in the Test Bench, the Gradient Map black value was brightened up a bit and the white value was darkened. That should give you a closer colour value to what they are getting.
      Also, make sure the first Tile Generator's Blending Mode is set to Max. He doesn't mention that, but it's important.
      EDIT (Five Months Later): I think I was talking about the Tile Generator in the 'Big Shapes' section.

    • @lucki1986
      @lucki1986 5 місяців тому

      @@Soulsphere001 this one that is in "main shapes" ?

    • @Soulsphere001
      @Soulsphere001 5 місяців тому +1

      @@lucki1986
      The Tile Generator in the 'Big Shapes' section, if I recall correctly.

  • @SvampMamma
    @SvampMamma Рік тому +1

    I feel like i'm doing the exact same thing yet it looks waaaay different

    • @lucki1986
      @lucki1986 5 місяців тому

      same here. Have You figured it out ?

    • @SvampMamma
      @SvampMamma 5 місяців тому

      Damn that was one year ago. I dont remember. Fuck around, find out. ;)@@lucki1986

  • @lermabeats5158
    @lermabeats5158 2 роки тому +1

    Can you make this tutorial in blender please

  • @buster5661
    @buster5661 Рік тому +1

    Can you imagine that one day you can just give ai some reference images and some notes and it will give you an output like this?

    • @grandaddyjesus
      @grandaddyjesus 11 місяців тому +3

      Yea I enjoy letting machines do my thinking and working for me LOL. As an artist that would be the saddest thing I could do to myself but for the lazy and the untrained those will give terrific basic level results.

  • @michaelbonanno7476
    @michaelbonanno7476 2 роки тому

    Sorry but you lose me many times during your demonstration because you're not telling us the blending operations that you use on many of these blending nodes. Just telling us that you "mixed" a couple of nodes doesn't help me at all. Impressive material... but not helpful for being able to replicate what you accomplished.

    • @Substance3D
      @Substance3D  2 роки тому

      If you look at the video description, you'll see you can download the Substance files and check it out in detail yourself.

    • @ismaeelahmed1219
      @ismaeelahmed1219 Рік тому

      @@Substance3D how do I use .rar files

    • @Substance3D
      @Substance3D  Рік тому

      @@ismaeelahmed1219 you can open them with 7zip for example

    • @ismaeelahmed1219
      @ismaeelahmed1219 Рік тому

      @@Substance3D when I download them it comes up with the video player for some reason