Substance Designer, Zbrush - Stylized Skulls

Поділитися
Вставка
  • Опубліковано 15 сер 2019
  • Substance Designer 2019 - Stylized Material Creation Timelapse . Fully procedural material
    Learn how to make a stylized model: gum.co/StylizedTutorial
    Intro to Substance Designer Tutorial : gum.co/introDesigner
    Get Designer File + Full Video :gum.co/StylizedSkulls
    This video shows a timelapse video on how to create a stylized material within Substance Designer. Substance Designer can be a somewhat technical program, but with enough practice any artist can become really good at it. The goal of the video was to make a material in less than an hour.
    -------------------------------------------------------------------------------------------------------------
    Computer I use : amzn.to/2HBoE8y
    Drawing Tablet I use : amzn.to/2YjrwMr
    _________________________________________________________________
    Join the Patreon group for more : / 3dex
    Special Thanks to my Patreons!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
    Isabella de la hoz /Steven Zhu /Joran Vergoessen
    Chuck McGee /Matei Giurgiu /Ruben Dandrea
    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/Niels Cornette/Dustwish/Doriane Bekkouche/Caffrey/ Itay Michaelly/ weeb/Wayne Rhodes/Allan Lonskov/Julio 3dArt/Leandro/Laura Van de Mast/Fabian Rosales/Raphael Dabu/GeZhonghui/Niklas Mayer/Aaron Cranfield/Jared Williams/Domingo/Daniel Hernandez Ramos/Erkan Koksoy/Vladimir Kuzmenko/Vlad Tofan/Alexander Nguyen/Nadezda Issakova/Daoklyn
    and Counting! Your name will appear in the video credits!
    -------------------------------------------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    __________________________________________________________________
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    --------------------------------------------------------------------------------------------------------------------
    Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
    --------------------------------------------------------------------------------------------------------------------
    #SubstanceDesigner
    #Stylized
    #Procedural

КОМЕНТАРІ • 78

  • @3dextrude
    @3dextrude  5 років тому +10

    Thank you to Wang Pei Chi, Oliver Sana, Ege, Jz, for joining the Patreon group recently!
    To join the group: www.patreon.com/3dEx

  • @breakmon218
    @breakmon218 5 років тому +33

    Damn. This is a awesome workflow. thank you for showing this technique to us. :D

  • @somniumwave
    @somniumwave 5 років тому +3

    barely getting into sd, this helps V a lot to understand the process. thanks man :)

  • @anuardoshchan9262
    @anuardoshchan9262 5 років тому

    Texture master!👍🏻

  • @degged
    @degged 5 років тому

    Awesome stuff!

  • @Nardeol
    @Nardeol 5 років тому +2

    just Amazing 👍

  • @sm8952
    @sm8952 5 років тому +6

    this morning the baby sitter got me i trouble and i was really mad but the soothing music in your vids are really clam/peaceful.and I'm getting my laptop in September 13 so i can start learning 3D modeling

    • @Daniel-tj6mc
      @Daniel-tj6mc 5 років тому +2

      Hope it's a good laptop. Check out Autodesk you can get full version of maya or 3ds max if you are a "student". Little secret you don't have to really be a in school to get it.

    • @icebollero
      @icebollero 5 років тому +2

      Laptops are a bunch of problems to 3D , be sure of your buy

    • @phat80
      @phat80 4 роки тому

      @@Daniel-tj6mc It's better to start with Blender, as 2.8 has very friendly interface now.

  • @scottcombs3882
    @scottcombs3882 4 роки тому +7

    I'm in awe. I've been using zbrush and substance painter for almost a whole semester and I've never thought of using zbrush to make my alphas 😭

  • @thegingerbreadman8919
    @thegingerbreadman8919 5 років тому

    thats some amazing work man

  • @wiesel1979
    @wiesel1979 5 років тому +9

    Special thumbs up for the Music :D

  • @plus2055
    @plus2055 2 роки тому

    Awsome Thanks so much !!

  • @gnightrow4020
    @gnightrow4020 5 років тому +2

    awesome, I wonder if eventually you would be able to rotate .OBJ files in Designer, in the mean time how did you render the height map ?

  • @VoidloniXaarii
    @VoidloniXaarii 4 роки тому

    Thank you very much

  • @FlorianAzar
    @FlorianAzar 5 років тому

    Amazing

  • @soumyaverma120
    @soumyaverma120 5 років тому

    Wow..this is amazing

  • @TubeDxDen1004
    @TubeDxDen1004 4 роки тому

    Very cool material

    • @3dextrude
      @3dextrude  4 роки тому +1

      Thank you very much!

  • @RomualdFlibustier
    @RomualdFlibustier 5 років тому +1

    I don't really understand everything but the final result is neat for sure.

  • @Dhieen
    @Dhieen 3 роки тому

    very good idea to take pictures in the zbrush viewport!!

    • @3dextrude
      @3dextrude  3 роки тому +2

      it's good for complex shapes

  • @askinganime6023
    @askinganime6023 3 роки тому

    How did you get the skull alphas to blend seamlessly with each other?

  • @user-cs6xh9ub6u
    @user-cs6xh9ub6u 2 роки тому

    you are my angel

  • @user-fo2ps3or1s
    @user-fo2ps3or1s 3 роки тому +1

    Hey great stuff man! I was just wondering if you could help me out, can i somehow use the model i`ve created in blender as an input for tile sampler or tile generator? Or the only way to do it is by transforming my obj into alpha like you did ?

    • @3dextrude
      @3dextrude  3 роки тому +1

      I think you would need to render it as alpha/height to be able to use it. I don't believe you can use a model straight into a node.

    • @user-fo2ps3or1s
      @user-fo2ps3or1s 3 роки тому

      @@3dextrude yeah right i figured this out, just used alpha. Do you know how to bake material with ambiet occlusion + normal + height+ roughnes for substance painter? i mean i`ve created the maps and i import them to substance but cant bake them together to create a material. I can however manually drag them into materials of the brush but there is no AO layer. I was just wondering if you could give me a tip.

  • @goldenyak629
    @goldenyak629 5 років тому +1

    I love this, it's exactly the sort of thing I want to learn to create. Can anyone recommend good resources for learning substance designer from the beginning? I'm familiar with painter, but not designer.

    • @RailedRobin
      @RailedRobin 5 років тому +1

      There is an official channel called "Substance" which goes through the basics and more, it's a great place to start. You learn the basics (duh) and also get a good idea how to do your own stuff. After that, look at more of 3dEx's and other's videos.

    • @aldebaran4777
      @aldebaran4777 5 років тому +1

      Daniel Thiger’s Substance tutorials are unbeatable. One of the best in the game hands down

  • @IGarrettI
    @IGarrettI 5 років тому

    Man, I dont know much about designer, still gotta properly learn it, but I love how it lets you create this one node that will take your input and tile it in all sorts of way. Fucking awesome :D

    • @3dextrude
      @3dextrude  5 років тому +2

      Yeah the program is great

  • @gs-ns7gt
    @gs-ns7gt 3 роки тому +1

    nice tutorial but if I linked alpha doc from zbrush to normal there are edges ... like waves...

  • @d-peruvian8221
    @d-peruvian8221 2 роки тому

    Una consulta, alguien sabe de algún programa de modelado gratis del cual se pueda obtener un mapa de altura según valla cambiando la figura como en el video?

  • @KSAIKSSS
    @KSAIKSSS 5 років тому +6

    Ништяк,страшно вышло,одни черепа 💀

  • @ulkutuna
    @ulkutuna 4 роки тому

    Hello, I love this tutorial and tried to do it but the edges of the alpha I exported from zbrush look kind of low resolution when I increase the normal map value in substance designer(pixelated outer edges but rest of the map and details looks fine). How can I export very high resolution alpha from zbrush?

    • @3dextrude
      @3dextrude  4 роки тому +4

      You can always increase the document size in zbrush, where you create new document you can also increase the size there. In Substance, make sure your maps are set to 16bit, this shows up under the node as L16. If any node is not set to that, click on it and in the parameters- output format- set to absolute and change to 16 bit

  • @constantinusbasingse5690
    @constantinusbasingse5690 3 роки тому +1

    How to export bitmaps from Blender?

  • @red-system9083
    @red-system9083 4 роки тому

    Some people are just that awesome

    • @3dextrude
      @3dextrude  4 роки тому +2

      You can be awesome too!

    • @red-system9083
      @red-system9083 4 роки тому

      @@3dextrude I will with those tutorials!

  • @itsjes3d
    @itsjes3d 10 місяців тому

    Can anyone explain to me how to do this Alpha export from blender please? Thanks in advance!!

  • @rupaguha1067
    @rupaguha1067 5 років тому +1

    Why don't you try bag modelling

  • @miguelangelarango7394
    @miguelangelarango7394 5 років тому

    How do u put ur image references in? Is that a spotlight image?

    • @3dextrude
      @3dextrude  5 років тому +2

      That's not in Zbrush, I used puref for that. It's another window

  • @Salen0243
    @Salen0243 Рік тому

    Can we export this to substance painter and use it as a smart material since it's fully procedural?

  • @angrytutus3653
    @angrytutus3653 3 роки тому

    Что за музыка играет?
    What kind of music is playing?

  • @antronero5970
    @antronero5970 2 роки тому

    Wonder if is that easy in blender to scatter out those skulls on the texture.. Any idea?

    • @3dextrude
      @3dextrude  2 роки тому

      I believe there is a way, but I am no Blender expert.

    • @RASTOKU
      @RASTOKU Рік тому

      search "blender bake texture" not 100% functional but you can do it on substance painter it is much eazy way

  • @clack1727
    @clack1727 7 місяців тому

    Hi, does purchasing the material also come with the 3d model of the skull and bones?

    • @3dextrude
      @3dextrude  7 місяців тому

      It does not

    • @clack1727
      @clack1727 7 місяців тому

      @@3dextrude Ah, alright thanks. Is there anywhere I can purchase the 3D models or are those not for sale?

    • @3dextrude
      @3dextrude  7 місяців тому

      Not currently@@clack1727

  • @JohananIHC
    @JohananIHC 4 місяці тому

    How can I make that in Photoshop?

  • @FullCaber
    @FullCaber Рік тому +1

    damn me here lookin for bone pile prop for sfm x(

  • @darkknight4353
    @darkknight4353 5 років тому

    What do you do in Photoshop

    • @3dextrude
      @3dextrude  5 років тому +3

      Resizing so it was a perfect square ratio

  • @pleasecomment4470
    @pleasecomment4470 2 роки тому

    Is there any slow version please

    • @3dextrude
      @3dextrude  2 роки тому

      it's in the video description or by joining Patreon or Premium page. Keep in mind they are not narrated videos.

  • @flyingmonkey4552
    @flyingmonkey4552 4 роки тому

    Are the skulls and bone turned into a procedural map in some way or just a normal image??

    • @3dextrude
      @3dextrude  4 роки тому +2

      They are bitmaps which you can arrange in Designer. So not fully peocedural.

    • @flyingmonkey4552
      @flyingmonkey4552 4 роки тому +1

      @@3dextrude cool thanks

  • @user-qf6bm2po3u
    @user-qf6bm2po3u 4 роки тому +3

    Заебись

  • @jonathansuparta3857
    @jonathansuparta3857 5 років тому

    More maya plss

    • @3dextrude
      @3dextrude  5 років тому

      I will always post Maya stuff so no worries

  • @blckstnxvv2126
    @blckstnxvv2126 4 роки тому

    Looks like soul sand of Minecraft xD

  • @milanesoamborgueso3496
    @milanesoamborgueso3496 5 років тому

    I don't understand this is a texture that you can use in a modeling?

    • @3dextrude
      @3dextrude  5 років тому +1

      It could be used as a ground texture or add to a model. Like say a container with skulls.