If you want VDBs to use in Unreal Engine then take a look at my Cloud Forge for Unreal Engine Get the Package here: www.unrealengine.com/marketplace/en-US/product/daa96c13a9f44c60a87a6621ba365d47 Artstation: www.artstation.com/a/33021072 Gumroad: arghanion.gumroad.com/l/fkjic
I know Embergen is specialised, but you can do all of this in Niagara with the more performance heavy fluid and gas emitters. They aren't really usable in games right now, but you can always pre-render them and lose the dynamic interaction. [edit: you can also export them as alembics and retain the dynamic nature.]
Your overlay just ruined the tutorial, Just placed on top of the very important area of settings. Cant even see whats underneath. Otherwise great tutorial.
Take your look at ZibraAI smoke & fire simulation It is Unity, but the quality and performance are much better And this is fully interactive and real-time!
Holly yes thx so much for this video. we was talking about ember gen and houdini and boom vidéo on embergen this is so cool thx so much. u made some incredible good vidéo like i’m a student and u are my best teacher honestly.
Yes, I can have a look at that. The most basic thing you can do is not to have a lot of frames so that you can get it in max 64x64 tiles at a 8k or higher resolution. But I'll toy around with it and upload a tutorial.
Well pointed out. I am currently trying to figure out the best settings to obtain accurate results between the embergen export and Unreal Engine. Image sequence produces the most clean result bud VDBs react to changes in lighting which is a massive thing!
@@ArghanionsPuzzlebox THough only to direct and skylight. It's a limitation of plugins. I've talked to Thibault, the creator of nanoVDB. Generally, it really depends on the use case. For 99 % of my cinematics image sequences or high res videos with alpha channels are absolutely fine. For the rest, sure why not use VDBs. Speaking of ... If you find out how to export cameras from UE to EmberGen please let me know. I have some weird glitches because apparently both programs use different coordinate systems.
Awesome demonstration man! I haven't even had a chance to mess around with Unreal Engine 5, you may just be the one to give me that push I needed to just go ahead and jump in!!! Thanks for Sharing and keep up the good work!
When you make water in niagara you -may be - can make interaction this water with a wall for example. If i made water flow in embergen and import it into unreal engine - can make interaction between water flow and any wall for example?
No. it won't interact if made in Embergen. You would need to create the water to wall interaction in Embergen by using collisions and export the VDB affected by that wall to Unreal in order to mimick the same effect.
Hello, thnak you for this video ! At 10:45 you talk about a VDB plugin which is explained in another video, can you tell me which one please or the name of the plugin for a version of Unreal 5.3
It can at high intensities. But don't go in it thinking it will light the scene like a real life fire. You most likely will still need to use some light sources in your scene for further intensity
I did everything exactly like you, if I try to export, I get the following message: Cannot Export with Current Settings. Simulation node has a looping mode of Looping Simulation loop bounds do not match the export nodes range. Whats the issue here?
Thanks a lot! great video. I tried lighting my smoke with a point light but the vdb isn't reacting to it. It's only lit by the directional and sky lights. Any idea why?
It's quite strange about real time simulation - bcos on my intel core i9 9900kf and quadro p2000 there is slow motion - it is not real time just may be for high-end computers....
You mean when using with unreal engine? Just think of the amount of data you are pushing through frame by frame. This will give you an idea just how taxing these volumes are. I would recommend running them from an ssd nvme 3 or higher.
@@ArghanionsPuzzlebox no - i said about ambergen itself. When i load simple example of fire i get slow motion not only on fire but on UI-navigation as well inside this software
@@ArghanionsPuzzlebox The developer answered that quadro p2000 is too slow. It is bat that people need super new model of computer to run this software with speed :(. I don't deem that my computer is outdated
If you want VDBs to use in Unreal Engine then take a look at my Cloud Forge for Unreal Engine
Get the Package here: www.unrealengine.com/marketplace/en-US/product/daa96c13a9f44c60a87a6621ba365d47
Artstation: www.artstation.com/a/33021072
Gumroad: arghanion.gumroad.com/l/fkjic
I know Embergen is specialised, but you can do all of this in Niagara with the more performance heavy fluid and gas emitters. They aren't really usable in games right now, but you can always pre-render them and lose the dynamic interaction. [edit: you can also export them as alembics and retain the dynamic nature.]
The power of the coffee + arghanion puzzlebox =insane,funny content/best vidéo ever
Appreciate it!
bruh ... ty! Incredible resource for this type of VFX!!!
Good man. Thanks for this.
No problem!
Your overlay just ruined the tutorial, Just placed on top of the very important area of settings. Cant even see whats underneath. Otherwise great tutorial.
Thanks for the feedback. I realised that my overlay was there at the end. A bummer but definitely will be more careful in the future.
This is the holy grail I have been looking for! Thanks. This got you a like and a subscribe!
Take your look at ZibraAI smoke & fire simulation
It is Unity, but the quality and performance are much better
And this is fully interactive and real-time!
Holly yes thx so much for this video. we was talking about ember gen and houdini and boom vidéo on embergen this is so cool thx so much. u made some incredible good vidéo like i’m a student and u are my best teacher honestly.
Cheers. I'll be doing some more research into it and find more improvements for these exports.
@@ArghanionsPuzzlebox thx boss
guess who's back ;) been a long while buddy
Welcome back!
Thank you for covering the curve atlas part. i needed that
Can you possibly show a really high res flipbook export and setup in UE5? Have had trouble getting a proper cinematic resolution for my flipbooks.
Yes, I can have a look at that. The most basic thing you can do is not to have a lot of frames so that you can get it in max 64x64 tiles at a 8k or higher resolution. But I'll toy around with it and upload a tutorial.
@@ArghanionsPuzzlebox Much appreciated!
@@MortalShores You can also just use Image sequences.
Well pointed out.
I am currently trying to figure out the best settings to obtain accurate results between the embergen export and Unreal Engine. Image sequence produces the most clean result bud VDBs react to changes in lighting which is a massive thing!
@@ArghanionsPuzzlebox THough only to direct and skylight. It's a limitation of plugins. I've talked to Thibault, the creator of nanoVDB. Generally, it really depends on the use case. For 99 % of my cinematics image sequences or high res videos with alpha channels are absolutely fine. For the rest, sure why not use VDBs.
Speaking of ... If you find out how to export cameras from UE to EmberGen please let me know. I have some weird glitches because apparently both programs use different coordinate systems.
Incredible vid! Very clearly explained everything I was having issues with so thank you very much.
Glad it helped!
Great video, thanks so much! Do you have any plans on making a video showing how to export a flipbook and bring that into UE5?
Yeah. Definitely
Awesome demonstration man! I haven't even had a chance to mess around with Unreal Engine 5, you may just be the one to give me that push I needed to just go ahead and jump in!!! Thanks for Sharing and keep up the good work!
Glad this helped. Good luck in your endeavours!
Foarte tare! Multumesc!
Np Np
When you make water in niagara you -may be - can make interaction this water with a wall for example. If i made water flow in embergen and import it into unreal engine - can make interaction between water flow and any wall for example?
No. it won't interact if made in Embergen. You would need to create the water to wall interaction in Embergen by using collisions and export the VDB affected by that wall to Unreal in order to mimick the same effect.
you my friend are a FKN BADASS.. I SALUTE YOU....
Hello, thnak you for this video ! At 10:45 you talk about a VDB plugin which is explained in another video, can you tell me which one please or the name of the plugin for a version of Unreal 5.3
Unreal engine 5.3 supports vdbs natively. The plugin used in previous versions was called Sparse Volumetric Plugin.
Damn, watching this video, I feel the power of the sun in the palm of my hand. 😡
Can this fire-flame lighten envirement?
It can at high intensities. But don't go in it thinking it will light the scene like a real life fire. You most likely will still need to use some light sources in your scene for further intensity
I did everything exactly like you, if I try to export, I get the following message: Cannot Export with Current Settings. Simulation node has a looping mode of Looping Simulation loop bounds do not match the export nodes range. Whats the issue here?
Thanks a lot! great video. I tried lighting my smoke with a point light but the vdb isn't reacting to it. It's only lit by the directional and sky lights. Any idea why?
Clouds lightning system plugin would work to affect these volumes. The normal point light does not interact.
Mac version ?
Not sure of the sparse volumetric is for mac
👍
Do these also receive shadows? What about cast shadows?
They have self shadow but can't cast shadow. The dev is working on adding opaque shadows at the minute.
Does this work with Path Tracing in Unreal?
Yes it does. You got the option to bring a principled vdb material that works well with the path tracer.
It's quite strange about real time simulation - bcos on my intel core i9 9900kf and quadro p2000 there is slow motion - it is not real time just may be for high-end computers....
You mean when using with unreal engine? Just think of the amount of data you are pushing through frame by frame. This will give you an idea just how taxing these volumes are. I would recommend running them from an ssd nvme 3 or higher.
@@ArghanionsPuzzlebox no - i said about ambergen itself. When i load simple example of fire i get slow motion not only on fire but on UI-navigation as well inside this software
If I were you I would join their discord and ask them directly.
@@ArghanionsPuzzlebox already done . Many hours ago :)
@@ArghanionsPuzzlebox The developer answered that quadro p2000 is too slow. It is bat that people need super new model of computer to run this software with speed :(. I don't deem that my computer is outdated
stupid alarmist title
Perhaps but it has indeed changed how high quality vfx can be used.