1v7 skirmish match in StarCraft Remastered with Zerg against 7 random AI / Computers on the map "Abattoir". Thumbnail: 1 Zerg vs 7 Computers: The hardest map
So I tried a lot of different maps to find the hardest one for this challenge, and I thought this map would be impossible to beat because you just get attacked too early... until I thought of this cheese strategy! Let me know what you think about this.
Opening cheese was the best. Is it RNG whether computer builds any air in "initial" attacks, or does AI simply believes that ground only, no detection beats lurkers in the choke?
It’s a shame there’s not even a single dragoon showed up during the fight. Or tanks, vultures, high Templar etc. Zerg eventually figured out lurkers but that’s about it. But at the same time, rush means no time for higher tech units so. It is a feat indeed.
That is because the computer's tech level is based on the number of bases they have. With only of one pile of resources for each player, the computer will hardly move up the tech tree. I always build a 64x64 mini map with 1 big pile of resources in the centre and I would play 1 vs 7 melee. 9/10 times I will win due to the same reason and there is no need to send my scv for harassment.
Stu: juggling with a drone and building up his base. Me: Perfect multitask micro! Stu: adds a second drone to juggling. Me: Err, what's the word for better than perfect?!
I am never tired of watching you play 1 vs 7 AIs. StarCraft Brood War was my childhood and I and my sister still play it. With HD graphic in remastered version, your gameplay makes the game even more fun! Amazing! Thanks for all these amazing videos 🔥🔥
@@pataponnabil that is done on high level Starcraft. When u put an unit that is far away from the mutalisks un the same group the mutalisks dont Split and they are easier to control to atack at the same time when killing workers. U can see pros doing It with overlords at the early stage of the Game.
I was wondering when you'll make one of these since I've been a Zerg player since the first game came out, nice to see it today! Keep up the great work!
They would eventually sometimes bring some detection, but this map is so small that they just do an all-out rush without much teching at all! They're probably programmed to not bring slowverlords because they would be just be dragging behind because of the speed difference. Or maybe they didn't expect you to rush into invisible units.
@@StuGames cheat is clearly involved for those who played this game they for sure know that for example a terran attacked with invisible form of attack will instantly launch a scan, weird here terran are killed and not even a scan launched...not mentionning lacking protoss probes or zerg OL
@@thorstein37 the ai in broodwar is actually very stupid when it comes to teching up, in fact zerg ai almost NEVER progress to hive tier. Serious, they almost never hit hive. When he attacked with the drone to bait the workers he effectively forced the ai into a “keep rushing at tier 1” mode. Its perfectly believable for the terran to not build a com scanner, even with academy, because its ai build order is so messed up.
6:28 TMI : Lurker eggs don't die on one Yamato cannon shot of Battlecruiser. Yamato cannon is Expolsive 260 damage, and lurker egg is 200 HP , 10 DEF and Medium size. (260 damage - 10 DEF) × 75% (Expolsive and Medium) = 187.5. So egg lives with HP 13 after get hit on Yamato cannon.
@ 14:50 my first time witnessing the remastry of brood war... and God is the lurker carnage beautiful ! - especially the waves of medics the terrain kept sending in lol i was really expecting them to send in tanks and nukes, but i guess the map is too small for that kind of militia to form. Great play .
U can kill any computers after first attack. Take one lulker from your defence and go to enemy command center. In map "The Hunters", sometimes, i victory lulkers only.
Nice. Wonder why they didn't do anything to detect the lurkers. Anytime I used any cloaked unit I'd get scanned instantly, or there'd be an Overloard or Observer there.
Are you playing on the fastest speed? Why does the clock don't run faster then? I thought normal speed was max minus 2, and above that everything else was "sped up", at least that's how it works on standard Brood War campaign. Am I wrong? Great skills by the way, you don't cease to amaze me!
You know, I feel sorry for all those poor lurkers sitting there squatting in one tiny cramped hole! I bet they all were thinking to themselves: "the first person who farts in here gets a black eye"...🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
I swear, the campaign AI is *meticulous* about bringing detection with them. Scripted attacks are a lot more well-designed than open-ended AI attacks, and the campaigns are quite well-built in terms of scripted attacks.
They do, but none of the enemy Terran players built a comsat because they were "rushing" and it's not part of the rush build order. Nevermind that their "rush" was still going on by the 10 minute mark;)
I'm not sure if this is confirmed or not, but if you kill an SCV that's building a structure, the unbuilt structure will be ignored by the AI and just build another one. One time me and my bro were doing the eco delay trick and he actually ended up killing an SCV building a barracks, and 30 minutes or more later into the game we found the same unbuilt barracks from early game.
I remember the brood war AI being way, *way* better than this. Not a single siege tank. No comsat. No missile turrets protecting the mineral line. No dragoons, photon cannons, templar, etc. The AI was clearly broken here. Not sure if it's just this map, or if remastered is like this in general. I also frequently abused the AI like this, distracting their workers to beat them 2v6 on various maps in the original brood war. And while it delays their economy, they would never just straight up get stuck on stone age tech like this.
When he was stacking lurkers, it made my heart hurt.... IF he spread them maybe make 3 holes each an inch away and stacked those 3 holes it would have been far more effective But nonetheless it was a great game and i always have a team of Guardians along with mutas
Mad lad did the bulk of the defence against 7 AI using, like, 10 army supply of Lurkers. Arguably, could any other map where the AI decides to build tech beyond Marines, Zealots, and Hydras be harder?
I find it strange that the terran AI isnt using it sweep scan to see your lurkers. I remember in the original sc1, they did a sweep acan to see wtf was going on
IMO the hardest map for 1 v 7 CPU is fastest map 'cause the AI just have infinite money to throw at you. 1st wave will be basic unit but after that, they spam high tier unit wave after wave . You can try and feel what I say.
Well played. You could have cut minutes off your time if you harrassed the base next to you with a drone if there was a gap. Or send over a lurker. Very enjoyable to watch
Now try on a map with expansions. When AI is only on one base they normally stay on tier 1 units and no scanners. Plus, you can just wait them out on a map like this...
Now imagine the AI banding together and rushing you down with all their workers, basically saying "enough is enough"
Zerg drone : spit on a Nexus
All the probes : and I took that personally >:(
Hydralisks spit too.
MJ
So I tried a lot of different maps to find the hardest one for this challenge, and I thought this map would be impossible to beat because you just get attacked too early... until I thought of this cheese strategy! Let me know what you think about this.
You are bad@$$. Thanks for posting these.
Opening cheese was the best. Is it RNG whether computer builds any air in "initial" attacks, or does AI simply believes that ground only, no detection beats lurkers in the choke?
Awesome strategy mate👋🤗😎
@@besNait Air units all require some "teching" and they always go for an outright rush on this map
Great strategies there. I am curious though: why stack the Lurkers? Is that the optimal spot for them to attack incoming rushes?
The way you made all those Drones, Probes and SCVs run after you at the beginning was hilarious!
It’s a shame there’s not even a single dragoon showed up during the fight. Or tanks, vultures, high Templar etc. Zerg eventually figured out lurkers but that’s about it. But at the same time, rush means no time for higher tech units so.
It is a feat indeed.
That is because the computer's tech level is based on the number of bases they have. With only of one pile of resources for each player, the computer will hardly move up the tech tree. I always build a 64x64 mini map with 1 big pile of resources in the centre and I would play 1 vs 7 melee. 9/10 times I will win due to the same reason and there is no need to send my scv for harassment.
yo, putting a lurker in your muta group was a smart way to not have to worry about a stray overlord
One thing I never understood is why the eggs are so damn strong and hard to destroy lol. Nice job using it to your advantage.
I wonder how these lurkers stack together underground. Do they stay in different layers?
they cuddle in 1 big hole
Zerg LAN party in the basement.
The lurker stacking may be great for attacking, but one psi storm, reaver, or siege tank will ruin its day.
Stu: juggling with a drone and building up his base.
Me: Perfect multitask micro!
Stu: adds a second drone to juggling.
Me: Err, what's the word for better than perfect?!
Dude for real lol
I am never tired of watching you play 1 vs 7 AIs. StarCraft Brood War was my childhood and I and my sister still play it. With HD graphic in remastered version, your gameplay makes the game even more fun! Amazing! Thanks for all these amazing videos 🔥🔥
That random lurker in the muta control group tho XD
He's got a dream of flying one day!
@@micuu1 This is how transgender looks like as a Zerg.
I still dont understand the point of that
@@pataponnabil that is done on high level Starcraft. When u put an unit that is far away from the mutalisks un the same group the mutalisks dont Split and they are easier to control to atack at the same time when killing workers.
U can see pros doing It with overlords at the early stage of the Game.
Unbalanced skirmishes like this are the best part of any RTS, in my opinion.
I was wondering when you'll make one of these since I've been a Zerg player since the first game came out, nice to see it today! Keep up the great work!
The beginning is like "Workers of the world, unite!"
They unionized
This gameplay with comments are perfect! Thanks!
Pretty sure those lurkers could have attacked parts of the protoss mineral line from your base.
I'm surprised the AI doesn't bring detection. That should be a fairly simple trigger to implement, especially for Zerg.
he's a cheater
@@Paul66290 no, he isn't. StarCraft 1 AI just isn't very good. The game is more than 20 years old.
They would eventually sometimes bring some detection, but this map is so small that they just do an all-out rush without much teching at all! They're probably programmed to not bring slowverlords because they would be just be dragging behind because of the speed difference. Or maybe they didn't expect you to rush into invisible units.
@@StuGames cheat is clearly involved for those who played this game they for sure know that for example a terran attacked with invisible form of attack will instantly launch a scan, weird here terran are killed and not even a scan launched...not mentionning lacking protoss probes or zerg OL
@@thorstein37 the ai in broodwar is actually very stupid when it comes to teching up, in fact zerg ai almost NEVER progress to hive tier. Serious, they almost never hit hive. When he attacked with the drone to bait the workers he effectively forced the ai into a “keep rushing at tier 1” mode. Its perfectly believable for the terran to not build a com scanner, even with academy, because its ai build order is so messed up.
6:28 TMI : Lurker eggs don't die on one Yamato cannon shot of Battlecruiser.
Yamato cannon is Expolsive 260 damage, and lurker egg is 200 HP , 10 DEF and Medium size.
(260 damage - 10 DEF) × 75% (Expolsive and Medium) = 187.5. So egg lives with HP 13 after get hit on Yamato cannon.
This game is so much more ... metal ... than the sequel
PS: As alwyas, amazing job keep it up mate! :)
Even more spectacular! Subscribed!
@ 14:50 my first time witnessing the remastry of brood war... and God is the lurker carnage beautiful ! - especially the waves of medics the terrain kept sending in lol
i was really expecting them to send in tanks and nukes, but i guess the map is too small for that kind of militia to form. Great play .
This is the perfect ASMR
I love seeing lurker & tower finished right be4 ai rush coming, so perfect xD
So satisfying to watch! Definitely subscribing :D
*Spits on base*
(The AI): how FEKEN DEAR YOU *sends the boys*
only 5 units lost, that's pretty insane.. good showcase!!
U can kill any computers after first attack.
Take one lulker from your defence and go to enemy command center.
In map "The Hunters", sometimes, i victory lulkers only.
the lurker egg infront of the Sunken was beautiful i didnt get it at first, then i saw the zealots were scrambling xD
wow, i love watching a line of firebats pop like pimples. impressive.
Как же люркеры сильны в пачке, когда компьютеры не желают строить воздух! Супер получилось!)
Nice. Wonder why they didn't do anything to detect the lurkers. Anytime I used any cloaked unit I'd get scanned instantly, or there'd be an Overloard or Observer there.
Are you playing on the fastest speed? Why does the clock don't run faster then? I thought normal speed was max minus 2, and above that everything else was "sped up", at least that's how it works on standard Brood War campaign. Am I wrong? Great skills by the way, you don't cease to amaze me!
You know, I feel sorry for all those poor lurkers sitting there squatting in one tiny cramped hole! I bet they all were thinking to themselves: "the first person who farts in here gets a black eye"...🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Me, calmly screaming: "GET THAT LURKER OUT OF YOUR MUTA CONTROL GROUP!"
Well done!
Moving lirkers into the other players mineral lines is really good.
I know the Terran AI would usually instant scan cloaked/burrowed stuff in some of the campaigns, do they not do this in skirmish?
I swear, the campaign AI is *meticulous* about bringing detection with them. Scripted attacks are a lot more well-designed than open-ended AI attacks, and the campaigns are quite well-built in terms of scripted attacks.
They do, but none of the enemy Terran players built a comsat because they were "rushing" and it's not part of the rush build order. Nevermind that their "rush" was still going on by the 10 minute mark;)
This bug was fixed in sc2. And I thought it was fixed in sc1 too. It was funny to abuse AI Back in the days with this trick though ❤️
Came for some Starcraft strats. Stayed for Benny-Hill-style chase.
the lurkers- me hanging underground with my homies
Zerg has the best music
so much nostalgia watching this
this match is a true royale with cheese i love it
Wow that’s some fast lurkers I wouldn’t mind seeing this same thing on the biggest map where air units are plentiful
That mineral gatherer pissed off many ppl
Why you placed all lurkers together? Would be more effective to put them close together but not on one spot?
I'm not sure if this is confirmed or not, but if you kill an SCV that's building a structure, the unbuilt structure will be ignored by the AI and just build another one.
One time me and my bro were doing the eco delay trick and he actually ended up killing an SCV building a barracks, and 30 minutes or more later into the game we found the same unbuilt barracks from early game.
Nothing like stacking some lurkers.
NICE JOB
I wonder if the map name Abattoir have any relation for the future naming of Abattur...
Why do you stack all the lurkers together? Why not stagger them a bit?
Total meat grinder.
it's a mystrery how not a single overload, or terran's comsat to reveal hidden lurkers... unbelievable:) but at the end of the day: GG
Professional players
I remember the brood war AI being way, *way* better than this. Not a single siege tank. No comsat. No missile turrets protecting the mineral line. No dragoons, photon cannons, templar, etc. The AI was clearly broken here. Not sure if it's just this map, or if remastered is like this in general.
I also frequently abused the AI like this, distracting their workers to beat them 2v6 on various maps in the original brood war. And while it delays their economy, they would never just straight up get stuck on stone age tech like this.
Desperate times comes desperate measures
very nice
Cue Benny Hill chasing music for the 1st 5 mins.
I see this and can only think, "Ah nice, Use Map Settings game of Lurker Defense." 🤣
When he was stacking lurkers, it made my heart hurt.... IF he spread them maybe make 3 holes each an inch away and stacked those 3 holes it would have been far more effective
But nonetheless it was a great game
and i always have a team of Guardians along with mutas
Attacking with a worker? Tell us you are bad without telling us
Okay, well, you could just stay with your "lurker defence" and wait until they will run out of minerals :)
2:00 so funny :)
GG
Mad lad did the bulk of the defence against 7 AI using, like, 10 army supply of Lurkers.
Arguably, could any other map where the AI decides to build tech beyond Marines, Zealots, and Hydras be harder?
how your zergbase have this cool light??!
Hi! Why are the terran Ai not scanning your lurkers?
can you guess, how many game it took, to figure out this strategy?
Estan buenisimos!!
why does the hive glow sometimes and sometimes not?
I find it strange that the terran AI isnt using it sweep scan to see your lurkers. I remember in the original sc1, they did a sweep acan to see wtf was going on
8:23 Now computers are really good at spellcasting
how do you get your textures looking like that?
it's the Remastered version
when i play brood war AI always brings few detectors not single. so hiding is not an option at some point unless kill all detectors 1st
So stressful!
This drone is so popular. He has so many followers
Flexing on everybody with the collectors edition hatchery
that’s a one deep hole
IMO the hardest map for 1 v 7 CPU is fastest map 'cause the AI just have infinite money to throw at you. 1st wave will be basic unit but after that, they spam high tier unit wave after wave . You can try and feel what I say.
Since the drone cheese doesn't have a name, I dub thee the pied piper peon cheese.
Q pro
Perfect. I want to name map.please!
Йоу, зная 1 часть игры ИИ тут вовсе не слабый и бьёт мощно чем во 2 части
how come the terran AI didnt get scan?
OBVIOUS, thx, the ones cheering this video clearly never played against AI than instantly scans
How about without using Lurkers? How about using Terran or Protoss?
Well played.
You could have cut minutes off your time if you harrassed the base next to you with a drone if there was a gap. Or send over a lurker.
Very enjoyable to watch
Are you still doing content? Man, you are a legend, your Warcraft 2 videos were brutal
Its non-trigger Lurker Defense!
can u make this without the trick at the start?
La prole Leviathan debieron ser los morados, y aparecer en la campaña.
3 terans, 0 scans. Interesting.
wow just 1 base
do you have any 1v7 no protoss on fastest map, but without using the drone/probe/scv initial trick?
1K liked! 😊 🎉
wy opponentt dont use air units?
110 APM lol. Well still pretty good. That stuff at the start isn't necessary if you're super fast, still a smart strategy though.
Hey try map name cauldron. (6 player) Ai are insane there
Now try on a map with expansions. When AI is only on one base they normally stay on tier 1 units and no scanners. Plus, you can just wait them out on a map like this...
Terran can do the nuclear launch detect and booom...all unit bb