That Probe manning the defensive line single-handedly for half the game is definitely the MVP. Nice of you to retire him to a comfortable mineral harvesting life at 11:54.
Still not sure what is that sound. Kinda sounds like the zealots are snorting digustingly like a pig. Can never get it out of my head Edit: I'm referring to the grunting sound after the 2 slashes
probe: what do you need? Stu: oh, I need you to attack enemy's bases. probe: what? are you running out of zealots. Stu: i haven't warp any in. probe: oh, ok.
When the Probe said "Brr" I felt that. Shoutout to anyone still around who played a lot of Cat and Mouse custom games back in the day. Spent so many summer days as a kid playing that and bunker wars.
Also the ai probably goes crazy because workers can stack, and if you get enough you can easily defeat most opponents with mass workers, it's a strategy that got banned from most tournaments
It's a pretty simple programming oversight. When you attack with workers it pulls workers (sensible) but doesn't stop when you run away (not sensible--it should have a maximum guard range rather than chase you half way across the map).
@@joshuahudson2170 It should also check that there's a significant number of attackers before it pulls workers. A single probe attacking your buildings is not a DefCon 1 situation.
BTW thank you for showing this tactic! I am not the best BW player but I managed to pull off a 1(P) vs 3 computers(T,P,Z) on Blood Bath with this strategy.
Serious props for creating a bottleneck and stonewalling multiple CPUs with the photon cannons, then completely ruining their shit with a carrier fleet. A well-fought victory. Hat's off to you, sir.
That zergling rush nearly worked if not for the heroic probe that drew attention away from the photon cannon giving much needed space from being overwhelmed.
2 questions: What's the purpose of the probe in your group? And how are you not facing endless waves of storming templars and lockdown ghosts? Everytime I play computer I face these issues
In BW air units will tend to move in formation, unless the formation is too broken up for them to do so. Having that stuck probe in the group allows the carries to stack more easily, as with the probe so far away they'll never try to move in formation. It basically just makes micro easier
Probe + Carrier makes your Carrier can be SH Micro-ed and attack multiple units (spread damage but having shorter attack range). Without this, Carrier will only attack single unit, which is a bit overkill and took longer to kill an entire army.
@ADITYA SIDHIQ PRATAMA I don't know for sure; but one of the reasons may be that in SC1 Overlords are detectors, so having Overlords with your Mutalisk swarm means no sneaky cloaked enemies to ruin your day.
Probe backscratches a barracks! SCV's: And I took that personally! Still, that probe was such an ultimate troll throughout the early game! So funny! 😂😂😂
Glad to see the very high skill play is more or less identical to my 14-year old self's strategy when playing Protoss vs a bunch of computers (albeit, Stu does a much better job; he can win in about 25 minutes where it took me about an hour)
Amazing. I only play against two Ai and they always work together and that is to much for me to handle. But maybe I should try this tactic and just hope that it will work.
For some odd reasons, my video starts at 18:43 smh, despite me not watching the video in any way until now. I’d say choke point is always nice when you know you will be outnumbered. And thankfully this is not against deep learning AI or else enemy will go skytoss/Terran/Zerg and the fight could be 100 times worse. Love there’s one probe lingering on one control group, never being removed from it.
Those carriers remind me of when we are gonna get that 17 dollar minimum wage up and i watched the entire gameplay from beginning to end it was a fabulous gaming style and I learn a lot from you. Keep up the good work. Although my main race would have to be Terran and their ships lol.
Tried this on the original starcraft and it just isn't possible. Terrans make siege tanks faster and it is all over. They must spend more time in brood wars developing the army tech tree to get medics, same with zerg and lurkers.
Man I love protoss! My name on StarCraft was protossinsalad! Big Game Hunters was awesome! I thought it was lame and use to try to back stab with 7 vs 1 comp to up ratios!
Just came in to say there is no ost like Protoss in any game with aliens. It feels interdimensional actually. I feel more okay with Terrans. Protoss they're not very good with defense so to speak, (you did a good old trick with pylons on the vertical) but to fool the A.I. its better to just place 3 each 5 squares, for anti-air. I usually barricade entrances and started producing air units as soon as possible. Good old epic days of chaos and destruction.
3:38 - I've seen real world workers go insane as well, when a thitrd-party worker tries to apply tools on their hardware, doing some damage 🙂 Also, what's the purpose of including a blocked drone\burrowed lurker in a stack of combat units? P.S.: never mind, answered earlier, stacking trick.
What’s better? Spend some money on attacking workers inside a base Or attack a building and them go nuts trying to kill that one worker and die form cannons
I'm not good enough yet to try 1 vs 7, just doing 1 vs 1 against the computer the computer usually has Ghosts with Lockdown waiting for me at their bases, doesn't stop all of my Carriers, but a few get hit by it. I'm really surprised that I didn't see a single Carrier of yours get hit by Lockdown.
@@zacharyzoellner6526 The Flank, they only got about 5marines out, But before that, he had a worker touch his strcuture and that breaks the AI The entire workers chase you down and he did it mulitple times so they had no minerals for marines, and the last of hte scvs chased him again when he hit their base so they had no economy to build more scv so that was the end of them
Map look like a little disbalanced. White, brown, orange, red have ground-safe secondary resource spots (m+g). Yellow have secondary minerals, emerald have dangerous two way opened m+g, violet wide opened m, and blue have nothing but the need for early attacks to get at least some resources
But he could have used an Observer to detect cloaked or burrowed units. I do not understand why he would use a Probe instead of an Observer, but hey, maybe I am looking too much, so take what I said with a grain of salt.
I think it allows the air units to stack up more easily. Ordinarily air units are coded not to stack up, but including a unit that can't move is a way around that coding.
AI: "Poor, predictable Protoss, always spams Carriers"
Protoss: "Good old Carriers, nothing beats that"
And thas true ;)
Corsair dragoon combo can fuck up carriers easy.
Carriers are lazy
MASS CARRIERS = INSTANT WIN
@@USDebtCrisis Not always! I've managed to overturn mass carriers with clever use of Valkyrie or Cloaked Wraiths or Archon mixed with Corsairs
They sound pretty pissed off
That Probe manning the defensive line single-handedly for half the game is definitely the MVP.
Nice of you to retire him to a comfortable mineral harvesting life at 11:54.
😁
You observed really well :D Dont forget to mention that they put the miner squad in to the abiss to produce more carriers gehehehe
The little freedom dance he does is so fun :D
He back to the front lil later
I love the two medics chilling in your base like: "Ya know, these protoss ain't half bad" for the longest damn time XD
The classic zealots always appeal to me for some reason because of the sound they make when they attack
Still not sure what is that sound. Kinda sounds like the zealots are snorting digustingly like a pig. Can never get it out of my head
Edit: I'm referring to the grunting sound after the 2 slashes
Yeah, they look and sound better in SC1 than in SC2.
@@HibiscusOrchid They kinda sound like roaring tigers to me
@@HibiscusOrchid They sound like clashing steel spikes hitting another metal object
@@JaySea I'm referring to the 'grunting' sound after the clash
The way you werent focusing the Tanks that were seiged hurt my Heart
Starcraft 2 is great but nothing beats these classic sound effects
I swear, that bit where you aggroed red team with that Probe was like a damn CarBot scenario.
exactly
When Im using protoss I always use mind control to Terran SCV and Zerg Drone and build a new army.
Different supply count is pretty good
@@owenlai1893 yup
probe: what do you need?
Stu: oh, I need you to attack enemy's bases.
probe: what? are you running out of zealots.
Stu: i haven't warp any in.
probe: oh, ok.
When the Probe said "Brr"
I felt that.
Shoutout to anyone still around who played a lot of Cat and Mouse custom games back in the day. Spent so many summer days as a kid playing that and bunker wars.
Used to spend my days playing Raccoon City, the six player defense games (marine, turret, sunken, etc.) and all the Resident Evil UMS games.
Ah, yes. Summoning all the carriers of the Golden Armada to crush 7 computers
Virgin Terran SCV: takes an hour to build a single structure
Chad Protoss Probe: Calls a turret warp and goes back to kiting the enemy infantry
Ye
Zerg drone: I don't build structures, I BECOME the structure!
It appears that your warriors have engaged the enemy.
*workers
Also the ai probably goes crazy because workers can stack, and if you get enough you can easily defeat most opponents with mass workers, it's a strategy that got banned from most tournaments
It's a pretty simple programming oversight. When you attack with workers it pulls workers (sensible) but doesn't stop when you run away (not sensible--it should have a maximum guard range rather than chase you half way across the map).
@@joshuahudson2170 It should also check that there's a significant number of attackers before it pulls workers. A single probe attacking your buildings is not a DefCon 1 situation.
Why keep a probe in the control group?
I can almost hear Nicholas Cage screaming: "oh no, not the bees!"
And for half the video I'm wondering: When is he gonna start Shields one? Ya know, as he's building his 5th Stargate.
Probe: *attacks Barracks*
Everyone in the Barracks, watching their entire economy disappear: 👁👄👁
BTW thank you for showing this tactic!
I am not the best BW player but I managed to pull off a 1(P) vs 3 computers(T,P,Z) on Blood Bath with this strategy.
Serious props for creating a bottleneck and stonewalling multiple CPUs with the photon cannons, then completely ruining their shit with a carrier fleet. A well-fought victory. Hat's off to you, sir.
What can be better than 1 stargate warping 6 carriers?
6 stargates warping 1 carrier!
*Commander*
“Hey man just chill for 10 seconds that grunt will spawn and take care of him.”
*SCV* “I’m choosing violence”
3:35 *attacks base with probe* Computer: "and I took that personally"
Lmao
You know, this would be a LOT different game, where when the AI spots you're making carriers, the zerg players go into scourge mode.
That zergling rush nearly worked if not for the heroic probe that drew attention away from the photon cannon giving much needed space from being overwhelmed.
2 questions:
What's the purpose of the probe in your group?
And how are you not facing endless waves of storming templars and lockdown ghosts? Everytime I play computer I face these issues
In BW air units will tend to move in formation, unless the formation is too broken up for them to do so. Having that stuck probe in the group allows the carries to stack more easily, as with the probe so far away they'll never try to move in formation. It basically just makes micro easier
@@Evarakeus you’re the hero of the comment section.
Probe + Carrier makes your Carrier can be SH Micro-ed and attack multiple units (spread damage but having shorter attack range). Without this, Carrier will only attack single unit, which is a bit overkill and took longer to kill an entire army.
I had no idea this existed either, that's great to know !
@ADITYA SIDHIQ PRATAMA I don't know for sure; but one of the reasons may be that in SC1 Overlords are detectors, so having Overlords with your Mutalisk swarm means no sneaky cloaked enemies to ruin your day.
The hunters, love that map, used to do the same thing but not 7v1 just a huge free for all
фотонь->батонь, игроки бронзы одобряют ♡
Probe backscratches a barracks!
SCV's: And I took that personally!
Still, that probe was such an ultimate troll throughout the early game! So funny! 😂😂😂
That carrier transition happened *just* in time. Well-played.
That one probe be like
"Father I crave violence!"
Glad to see the very high skill play is more or less identical to my 14-year old self's strategy when playing Protoss vs a bunch of computers (albeit, Stu does a much better job; he can win in about 25 minutes where it took me about an hour)
Its just hard to watch siege tanks wonder around in range of photon canons and die
Oh man those sounds bring back memories. Miss this game so much!
Back in the day i would send probes to each base asap and poke them
Amazing. I only play against two Ai and they always work together and that is to much for me to handle. But maybe I should try this tactic and just hope that it will work.
this person would have been scary to meet on battlenet in the 90s.
For some odd reasons, my video starts at 18:43 smh, despite me not watching the video in any way until now.
I’d say choke point is always nice when you know you will be outnumbered. And thankfully this is not against deep learning AI or else enemy will go skytoss/Terran/Zerg and the fight could be 100 times worse.
Love there’s one probe lingering on one control group, never being removed from it.
The probe is there on purpose, it's an old trick with air units in this game :)
@@StuGames I was about to ask that, why is the probe in your control group?
@@JorgeGFoto it makes the carriers stack on top of each other and allows you to micro them much easier
Those carriers remind me of when we are gonna get that 17 dollar minimum wage up and i watched the entire gameplay from beginning to end it was a fabulous gaming style and I learn a lot from you. Keep up the good work. Although my main race would have to be Terran and their ships lol.
I like how medics are the only troops consistently getting past the cannons, shows where the AI's priorities are.
Oh, I remember this map, long time ago I did it many times vs 7 cpus but on this map its very easy to defend.
Jesus Christ I remember how unbelievably cheaty the AI is in the original
Really? Does Brood War a bit easier?
Tried this on the original starcraft and it just isn't possible. Terrans make siege tanks faster and it is all over. They must spend more time in brood wars developing the army tech tree to get medics, same with zerg and lurkers.
Ah yes the carrier spam that killed all 7 comps. That’s literally what I do on big game hunters
funny how my AI opponents send invisible Wraith and ghosts to lock down my carriers
The original high T icon was so nasty. Wish they had kept it a bit more like that.
Two medics just chilling.
Man I love protoss! My name on StarCraft was protossinsalad! Big Game Hunters was awesome! I thought it was lame and use to try to back stab with 7 vs 1 comp to up ratios!
3:37 You imagine your team color was black , LOL
Just came in to say there is no ost like Protoss in any game with aliens. It feels interdimensional actually. I feel more okay with Terrans. Protoss they're not very good with defense so to speak, (you did a good old trick with pylons on the vertical) but to fool the A.I. its better to just place 3 each 5 squares, for anti-air. I usually barricade entrances and started producing air units as soon as possible. Good old epic days of chaos and destruction.
Man i miss doing 2v2v2v2 on hunters and big game hunters.
I'm well spoken and described by others as intelligent but I cannot put in to words how awesome this is......
It's official. It is possible for a worker to singlehandedly bring down a whole economy.
i remember when i was bored i sent a full batallion of Probes to the enemy base for Lols xd.
Now I remember why I don't like playing Blue as Protoss, some buildings look like they're half dead.
carrier attacks im jelly of, didnt know of this trick
GG
Step 1: Build carriers
Step 2: A-Move
Step 3: Profit
Was thinking you were going to MC one of reds scvs to get that 200 extra supply.
I love your videos and they motivate me to shoot StarCraft 2 videos on tiktok! Thanks! Great game
Nice..hope to see you do this again but next time mc both terean and Zerg plus dominate with 3 different armies xd
when ever I play against seven computers, I always have to use cheats! XD! You make it look easy!
exactly how i play protoss in campaign, turtle cannon wall into dt or carrier.
So he pretty much lead with Defense cannons until he could get Carriers. The Templars and the Scionic Storm thing I beastly
Mind control terran and zero,then 1p 1z 1t vs 7 cpu
3:38 - I've seen real world workers go insane as well, when a thitrd-party worker tries to apply tools on their hardware, doing some damage 🙂
Also, what's the purpose of including a blocked drone\burrowed lurker in a stack of combat units?
P.S.: never mind, answered earlier, stacking trick.
Why do you keep a probe in your command group with the carriers?
it makes the carriers stack on top of each other and allows you to micro them much easier
What’s better? Spend some money on attacking workers inside a base
Or attack a building and them go nuts trying to kill that one worker and die form cannons
Try again without glitching the AI 😂😂
gotta say good job stu for beating 7 bots with protoss (btw i cant even beat 2🤣)
fkd up red in the beginning lmao
Nice tower defence :)
Is there a reason why no one ever attacked the ONE pylon powering the photon cannon defensive?
Well thats ai, They are programmed to attack the ones attacking them so yea
think u can do one where u control 3 races? (Mind control a terran and zerg worker and make a united base)?
Poor red Terran. Didn't kill anything.
Executor Nral would be proud.
Back in the day, zerg used to build queens and defilers and ultras
What was the purpose of including a worker in every control-group of carriers?
Well done.
I'm not good enough yet to try 1 vs 7, just doing 1 vs 1 against the computer the computer usually has Ghosts with Lockdown waiting for me at their bases, doesn't stop all of my Carriers, but a few get hit by it. I'm really surprised that I didn't see a single Carrier of yours get hit by Lockdown.
why is there always a probe grouped in with the carriers?
3 hp probe MVP 🙂
You should have go that "use map settings" mode on BGH map with insane PC they doing more trouble with building wall
24:24 how did you see that lurker???
Probe is Top G
Wait how did he blockade so perfectly he never gets flanked or face endless waves of zealots/zerglings?
They kind of did, he just has so many turrets they just mowed them down the second they step foot near his base.
@@zacharyzoellner6526 The Flank, they only got about 5marines out, But before that, he had a worker touch his strcuture and that breaks the AI The entire workers chase you down and he did it mulitple times so they had no minerals for marines, and the last of hte scvs chased him again when he hit their base so they had no economy to build more scv so that was the end of them
Why do you keep a probe on the carrier groups?
I wonder why the medics just go into your base, and chill? XD
Победить всех батонами эта очень хорошая стратегия
Map look like a little disbalanced. White, brown, orange, red have ground-safe secondary resource spots (m+g). Yellow have secondary minerals, emerald have dangerous two way opened m+g, violet wide opened m, and blue have nothing but the need for early attacks to get at least some resources
Фотонь-батонь... классека
very nice
Did you notice you had a probe in your control group the whole game?
it's intended, it lets you control air units better =)
what's the fastest time to create a lurker? or AIs just don't favor that?
Why you not make the thing that makes them invisible?
For what did you add stucked probe to carrier group?
It makes the carriers clump up together when you move them around!
24:24 how the carriers detect the burrowed lurker? doesn't you need an observer? at 24:35 they also detect spider mines
Defeated player's units are always visible, even if they are cloaked/burrowed
Amazing, you made this look easy.
What does he get out of keeping the trapped probe in the carrier group?
I guess he brought the Probe with the Carrier group so that burrowed ground attackers like Zergling will unburrow, allowing the Carriers to kill them.
But he could have used an Observer to detect cloaked or burrowed units.
I do not understand why he would use a Probe instead of an Observer, but hey, maybe I am looking too much, so take what I said with a grain of salt.
I think it allows the air units to stack up more easily. Ordinarily air units are coded not to stack up, but including a unit that can't move is a way around that coding.
@@thekiss2083 Which would make sense for any air unit _except the carrier_. With the carrier due to its indirect attack you'd rather it doesn't stack.
* applause *
Фотонь, батонь
So what is the reason for having one probe in the group of carriers?
How did you find this gameplay footage of me from the 2003???