The Fallout franchise truly died the moment that the ability to attack the groin was removed. Sure you could shoot someone there but the charm was when the last word of a bandit was of being concerned for their peanuts
Yep the whole way vats targeted crits worked was the thing that Bethesda didn't really get. "shoot raider in the eye : you have crit for xx damage, shredding his eyes, raider is now blind "
@@vintheguy Are you stupid? I literally JUST told you I'm Gen Z. I'm a couple of years younger than the youngest millennial. I have no idea what generation you are from, but got fucking damn did they, and the generation before, completely fucking fail you. Please go buy yourself a Crunchwrap Surpeme. You clearly need something good today.
I honestly wouldn’t be surprised, I sometimes get the vibe that Donkey King Country 1-3 were all made for the same reason. 100% beating those games is hell.
Fallout 1 is the first game I ever played on a PC. I remember that day - my dad brought a CD in a simple jewel case (no manual at all). "Son! I've got a video-game! Let's go to the office, so we can play it!" My dad and me went to his working place and installed this badass boy. Man, this game was sooooo different from the 16bit games I was accustomed to. Of course we sucked at first - when we finally managed to leave the cave, some raiders kicked our asses, and again, and again, and again. We played on weekends, Saturday mostly, and slowly but surely we got good at this game :) I cherish this game and those memories so much :)
It would have been a dream to play games like this with my dad. He hated my games and told me to "stop, just stop please and go away." when I tried explaining xcom to him way back then. You're lucky.
@@ciscornBIG Our first PC was a 486 in the early 90s. My dad got it because he was finishing college through a correspondence course in the military and he needed a "word processor" to write papers and stuff, to mail them to the school he was in for his assignments. He insisted at all times we refer to the thing as a "word processor" and refused to call it a computer. He got really upset when he found out the PC he bought came with games, like Wolfenstein 3D, Commander Keen, and Where in the World is Carmen San Diego Deluxe. And then he found Microsoft Golf on it and he wasn't so upset anymore. I was an adult with my own (very expensive) laptop when Fallout finally came out, but those early games had me hooked on gaming for life.
What's hilarious is he was a school teacher at one point while still making videos and mentioned a while back that some of his students found his content. I can't imagine how strange and mind-blowing it must have been for his students to find these videos.
@@The_Fat_Turtle I’ve had a similar experience actually, while not nearly as popular, I found my teachers channel while I was in grade 9, was really weird but at the same time really cool
So strange having all these criticisms when I first played it all those years ago, it all seemed completely normal. And now I'm looking back, I'm thinking "how the actual hell did I even figure this all out?!"
@@Outworlder that has nothing to do with cellphone but yes let's mix everything up whilst ignoring the fact that fallout 1 & 2 has awful UI design with poor ux even for it's genre
@@elioxis2422 it's still the case that people have a much lower attention span than just a few years ago. We get trained to respond quickly and get bored when there's no stimuli. I was responding to the comment on how the person managed to figure out the UI. Not on its merits as UX
Back when mature games kept little kids away from playing them, not by warning them about the violence but by requiring a college-level education just to play them.
And then the kids got smarter because the games were absolutely insanely fucking difficult to learn. (As a younger person myself I can affirm I do better on tests if I go kill myself in a fucking factory for God’s Sake, give me old games and I shall play them poorly until I become okay and then feel overly proud about being mediocre)
Totally agree. It was my first thought watching the video... I mean, it's not that difficult, is a simple game, you just have to read. Maybe reading is the problem, as you don't even need to do the math included on the manual to understand or enjoy the game. It doesn't surprise me that younger people dislike the game for its mechanics, they're used to the porridges and refried games that the industry offers them
I always think it's hilarious looking at old games like this and remembering "oh yeah, they did know how to make color in 2008, they just chose to only have the game in various tints of 'sewage'"
Like for real, I hated fallout 3 when I played it for the first time and I wonder if I would have felt as poorly about it were just more interesting to look at
Hey! Other favourite show! Fancy seeing you here. I wasn't cheating on you, I swear! I was just here to downvote. Ah come on, don't be like that! I can change!!!
This comment made me realize I'm not subscribbed to you, which made me subscribe thanks.... Also, fireball, counterspell at 8th level as a reaction, love you bye!
2021 isn't exactly the kind of year where people would automatically assume that they have to look up a manual on how to play the game. It's a time where digital games comes with either in depth tutorials or at least a menu sub section where you can figure it out by yourself if you so choose. Basically i'm calling that one reddit commenter a boomer.
Also if you lived in the 90's/00's half your games came from pirated copies from that one friend of the family who had 2 disk trays and Nero, so no manuals there.
"figure it out by yourself if you so choose" going by other reddit comments I've read, that's a REAL big "if". "I played for 3 seconds, skipped the tutorial (pfft that's for babies) and couldn't figure out that "E" was the "interact" button. 0/5 stars, worst game of the year." is a depressingly common comment in gaming subs.
Ron Pearlman is the perfect narrator, his always solemn, very polite way of speaking makes it sound like he's some omniscient observer to your journey, even when you do the right thing that has positive consequences his delivery doesn't change as he has no stakes in your actions, he describes the complete genocide of the Necropolis the same way he describes the death of the Master, when you die in the game he's more hopeful you'll find peace in the after life than upset that you failed in your quest
The power of choosing the right voice actor for the job. To me when I hear Ron Pearlman I will always think of Fallout, just as whenever I hear Glen Morshower I will always think of Cod: MW2.
"Why dont we just scrap all those houses and make a thousand water pumps with no effort?" "Oh... good idea lol" And thats how the sole survivor beat fallout 4 in the intro cutscene
@@dahliahb.7111 so, fallout 4 is an excellent game if you ignore the story and lore and characters (aside from a few surprisingly well written ones) and focus on the gameplay. Some games do only need that aspect to entertain you. It's a fine game, just a horrible fallout. I'm sure you've heard that many times though.
@@inflatablemattress2 eventually the game start to becomes stagnant since the a lot of quests feel like the same uninspired tasks but for awhile, I had fun with collecting and upgrading weapons and armor and finding versions with better perks
Fallout is even older. It started in 1988 as "Wasteland", with Interplay making it, and EA distributing it. But when they tried to make a sequel, EA had the rights so they essentially stole their own idea. The "Desert Rangers" of the original became the NCR.
Sonic Adventure 2 is a great example of that. If you're good at sonic adventure 2, it's a really good game. If you're shit at sonic adventure 2, it's not a very good game.
“Where’s the first person view? Why is third person zoomed out so far? I don’t like this. Oh, this is isometric? No, thanks. Holy shit there’s so much to read. I’m out. It doesn’t have CBBE.”
A few years ago I tried playing this game. Since I downloaded it on Steam, I had no manual to go blind to, and after losing to the rats outside the home vault twice I went online to find tips, and also downloaded and printed a keyboard shortcut mini-poster. The game got a lot easier after that.
Manuals for older games are usually included with Steam games as a PDF - navigate to the install folder in your Steam directory and it should be there somewhere.
Fallout 2's intro has to be one of the most impactful works of short-form cinema that I've ever experienced. The pacing... And the sound of the gatlings murdering vault dwellers suddenly ending with that snap and screech is nothing short of sublime.
Back in my time, when I bought Fallout, I had to go to a store to get the game. I used a bus to get there because I still went to school. I read the manual during the drive home. And I loved it, it gave me something to do on the way home. And this manual was a piece of art! I regret nothing!
I, can't remember where I bought it but I started with Fallout 2,without any manual, just discovering things for myself. Those had been different times...
The track "Metallic Monks" from Fallout 1 is one of THE best tracks across all fallout games, it gives you this feeling of apocalypse and desolation. Seriously gives me goosebumps to this day.
Fallout 1 and 2 are still my favorites in the series. They really explored the idea of civilization trying hard to get back to normal, tribes starting from scratch, and the character designs and backstories were really interesting and left you wanting to learn more about all the different people and mutants you'd meet.
@@Orange_Swirl Tactics is decent, story and dialogue take a heavy back seat in exchange for combat. If you’re playing Tactics for a story heavy game you’re in for a disappointment, but if you’re playing it for a dungeon crawl combat experience it’s a pretty enjoyable experience as the combat is improved a lot from F2.
So I genuinely had no clue that the creepy and atmospheric music I heard in New Vegas was actually a lottttt of the same music from the original 1997 Fallout!! That's heckin neato
@@UpIsNotJump I posted it in another comment: Fallout:NV is like your Dad Liam Nissan taking the family on a camping trip & the burgers are PERFECT, even though you got everything from the sketchy-est Gas Station you've ever seen. IT'S LITERALLY A MIRACLE. (I would call it the Best RPG not named Disco Elesium)
@@Slender_Man_186 Yes and no....i still miss the different comments from NPCs when i approach them in power armor. Like in fallout 2 when you approach a man in one of the casinos of new reno, or the prostitutes outside. They give you a funny comment or a fearful one.
"you want me to take a short holiday in order to read up on how to play Fallout 1, a game that looks like DOOM 2 was run over by a CAR." is pure brilliance.
I actually just played Fallout 1 and 2 for the first time this week so the timing on this video has been perfect. I didn’t necessarily agree that the games were ever too difficult to understand, compared to other RPGs around it’s time (like Baldurs Gate for example) the systems in place are rather simplistic and straight forward actually. But sometimes the game is a bit obtuse in pointing the player in the right direction, and your choices can inadvertently close a lot of doors without you ever realizing on a first play.
In terms of being difficult to understand, fallout 1 has the common issue of reaching vault 13 without encountering shady sands. It happens if you don't move in a straight line, and if you don't visit shady sands, you can't get a rope to go down vault 13 (which, from a new player's perspective, is where they're meant to be). From there on, new players only have two locations left on their map, and no awareness that they can find new locations without someone else putting them on their map (because they missed shady sands), and thus believe the game has bugged.
@@SyndicateOperative you can perfectly play the game without entering vault 15 (13 is the one you come from). i never found it in my first playthrough, you only miss out on a smg.
Well, in your side bar on the world map you can hit a button that will auto put you on a path to a destination you know about. I’d say the percentage of players that for some inexplicable reason went under Shady Sands to V15 on a first playthrough is astoundingly low. As for players that just ignored V15 and went in some random direction on a first playthrough, well I’d say that’s their own damn fault.
"I'll never admit wireless controllers are any better than wired, but headphones are the opposite" The sound designer/couch gamer in me wishes to delete that sentence from existance.
While it is certainly POSSIBLE to fit a high quality DAC/AMP in the frame of an earphone, it is also costly to do so, and I have yet to find a set of wireless headphones that didn't disappoint me immediately. Therefore, wires all the way.
8:40 "But perhaps if Fallout 1 started you off in a building with doors to unlock, people to sneak past or traps to uncover..." *Flashback to the Temple of Trials in Fallout 2* No. Please god, no.
@@s4lsaballlerinna168 you can sneak or run by any creature and the final fight can be avoided by talking. I usually downgrade my strength to 4, because it's enough for pistols (take One Handed and aim for the eyes) and wearing power armor later is going to raise it to stupid levels.
Well, you CAN sneak past most things in the Temple of trials, and with a good speech skill talk your way out of the fight with the guy. Still not easy though
The reason everyone says to read the manual is because it has a literal, step by step walkthrough for the starting area with the rats. To the point that it lays out instructions like "Click and drag the pistol to the ITEM 1 slot. Release the mouse button. You are now armed!"
Back then i had to play the english version because the german version was so censored. there were no cool death sequences. killed enemies just fell over. not even a puddle of blood so i sat down with a dictionary and notebook and went from word to word and line to line and learned loads of english in the process. i went from almost F to solid A within like 3 months. teachers were amazed lol then i passed away in every english exam ever since 😎
....and if the game came out today you would have just downloaded a fan patch to unlock the violence. But back in the dark ages of the internet my man here had to learn a new language to enjoy Fallout property. Progress is great and all but sometimes I think things are a little *too* easy these days and it's dulled our drive and sense of creativity...
@@professorkatze1123 Yup - it was the same here in the States where critical mass of internet adoption didn't really hit until the mid 2000s. But that was the point I was making - few people had the internet back in the mid 90s so the lack of convenience encouraged self taught knowledge & creativity.
I beat Fallout 1 by accident. My stealth/hacking character never saw the Master or Lou - I just snuck around, blew stuff up, deactivated some other stuff, and ended up saving the wasteland.
I respect the fact you put your sponsor at the end, so much so that I let it play through. You're an insanely good content creator, or maybe just insane, either way your content is good as well as insane as are you, too. Thanksly. Peace from Oz.
"PeOpLe WhO cLaIm To NoT uNdErStAnD hOw ClAsSiC GaMeS WoRk HaVe NeVeR bOtHeReD tO oPeN a MaNuAl!!!!" "Now, come children, sit around and let me read you a tall tale..."
"a tall tale about how even when we had manuals, half the time we still didn't read them..." I had just learned to read playing the PS1 Spider Man from Neversoft in like 2000. Took me like two days to learn how to web swing bc I just refused to actually sit through any tutorials. I would like to think I have grown since then.
This review was amazing and I'm glad someone's talking about it with a modern lense. The only thing I have as a counter point is the idea of the games difficulty. This game was the spiritual successor to wasteland which was a cruel and punishing game. Fallout, all though alot easier by comparison, was still trying to be difficult and the whole alone feeling you described was supposed to be further instilled by litterally throwing the player into the wastes with no knowledge.
I agree the fact that you have no knowledge is really immersive, because your character doesn't have any knowledge, they've spent their entire life in the vault, when they go out into the wasteland they wouldn't have any knowledge and you have to play to learn
@@octagon3759 right?? Like they just don't make games like that anymore. It doesn't make the game bad, it makes it different. Much like dark souls fall out doesn't hold your hand, just like how life in the wastes is not supposed to be an easy experience. Plus it makes you feel all the more bad ass when you get to the end game and have all the knowledge and skills that you wouldn't have at the start.
@@maddoxXL101 not to trash talk anything you guys said but in my opinion this should be achieved by being unfamiliar with the outside world and its rules, which places to avoid, how to earn money etc. not with "hey let's make the player suffer through unintuitive controls and menus" in the beginning you might be confused by the most basic stuffs like equipping a weapon and actually using it in combat, your character is inexperienced with the outside world not a complete retard on how to use a bat (except if you drop his intelligence maybe but that would involve roleplay not actual mechanics)
@@brohvakiindova4452 you make excellent points but let me ask you this. Have you ever shot a gun before? If so how badly did you miss or how long did it take for you to study it to get an idea of how to hit a target accurately? Most of us it takes a quite a few rounds to get it and that's with help ROM video games kinda giving a base idea. Now translate that to someone who (In most versions of the story) has never held a gun before let alone fired it? Hell I could not hit a moving rat my first time. And besides controls to the game had been explained in the manual since back then disk size was very very very important and adding shit would have taken more space. Plus you think this is bad play any of the wasteland games. Hell I died to a goat chewing on a can in wasteland my first time playing and it had a tutorial. Not saying your wrong but I am saying there are other variables at play here lol also for the time that menu was pretty spot on since it's all there in front of you. Maybe it's because I grew up playing PC games in the late 90's and I'm used to these limitations but that's my opinion lol we are all allowed to have them lol
@@maddoxXL101 I would agree with you if there wasn't an intended mechanic in place for this: the respective weapon skill not being able to equip your weapon correctly would be like being unable to get it out of your backpack and into your hand I did play some older games too and enjoyed them besides their jankyness, in fact many games are really great despite it but I strongly disagree that the jankyness with basic controls adds positively to the experience except for games where it made creative use of controls like black&white maybe the thing that late 90s and early 2000s games have in advantage is that, all these control and menu issues aside, they don't pamper the player holding his hand all the time and make the player actually think to solve quests and navigating the world what do you mean you have to listen to the questgiver? *scared zoomer noises* ;D
Especially when you give your companion an SMG! Then you can enjoy the lovely feeling of that animation on your newly dead corpse! Stop fucking shooting me in the back.
Fallout 1 is still one of the best RPGs created, and I really hoped that more developers would take what's great about it (reactivity, goal-based quest system, treat the player as an intelligent person) and expand from there.
@@sorexsum247 Not sure if you have played Fallout 1 before, but at the start of the game you are given one single quest/task: find a water chip to save your vault. But the game doesnt tell you how you can achieve that, where you can find a new water chip, etc. Instead the game throws you into the world and gives you some initial clues (that there are other vaults out there, and one of them might have a working chip), and then it's up to you to find more clues and eventually achieve your goal. Compare that to most current RPGs, where every single step in any quest, you get a new notification on your journal telling you exactly what to do, who to talk with, where to go etc.
@@sorexsum247 You have to save your people, or lose the game. That is only small part of it. Most of the things that make it more interesting is what happens after which will be more of a spoiler. Anyway, by end you will feel like a hero and get a surprising ending.
@@thrwawyacct Wasteland 2 wasn't that good, though. The graphics were great, but it's just huge amounts of combat with rushed quests & a half-finished story.
In 1997 I have been playing computer games for over 10 years so I was used to much harder games to get into, but I see how from a modern perspective, fallout seems clunky and confusing. Stil, the start of Fallout is one of the beautiful things about it. You are someone, who lived in a vault for your whole life. You venture out into a world, that your character knows nothing about. You knowing nothing about it and how to interact with it at first, gave me the perfect feeling for the game world. You seldom get this in modern games, as you are strung along through some tutorial level like a kindergarten child. I am also spoilt now and would probably hate Fallout were I to play it for the first time today. Back then, it was one of the most memorable experiences in my gaming life. I remember to this day, how my jaw dropped, as I unloaded my first SMG burst into an enemy and he just exploded (like the shot @11:15) So I have to say, it is kind of a pitty, that today's gamers will not be able to have the same feeling, that was possible for gamers back in 1997.
I remember walking in a beach town one summer, and up on a magazine stand I saw one of those PC game magazines that came with a game. The game was Fallout 2. I was in awe because I never knew that masterpiece had a sequence, I bought the magazine and spent the whole of the summer just wanting to go back home and embark on that beautiful post apocalypse again
Fun fact about the guide book for the original fallout (and I think for fallout 2 as well, or maybe it was just in fallout 2’s guide book): the Mysterious Stranger (who looks nothing like the ones in the 3D fallout games) is apparently an eldritch deity named “Farmer” that you should pray to for good luck or something
When you get to the later games (mainly fallout NV and 4) I’d recommend either making the main run, or doing another run (even though that’s a lot more work) in their harder game modes. Hardcore for NV, and survival for 4. One reason to do this is that it is part of the game that the devs intended the player to interact with which would be good to look at if doing a review, and they both make you look at the game differently than how many people view it.
Survival in 4 waa added on afterwards, in a patch because people asked for it. It was lacking major information (as in UI info for survival items) , as opposed to NV which had it from the start6.
Playing 4 in survival is pointless the game wasnt designed around those features so you just end up with a lot of time wasting mechanics that are literally tacked on. its not a pleasent experience.
@@TheRedAzuki of course it’s still a part of the base game since it was a free update, and is a major part of the experience now, and unlike hardcore mode it adds a lot of new things to warrant looking into. Also I’m certain with how well placed beds are throughout dungeons as well as the fast travel alternatives it was meant to come out at launch, but didn’t due to time constraints or something like that. Now whether or not they were planing to put it into the game after, or if it was just another scrapped idea until fans wanted it is unknown, but there’s just too many base game systems that were redundant in normal mode but life savers in survival for it to be just a coincidence.
@@renimusdrago4953it’s really not pointless. Now you have to plan a character out for survival mode doing certain things or else you will have a hard time (probably restarting), but hey when has that stopped fallout fans from liking something. A lot of the mechanics in survival mode exist to push you to do things differently from how we do it in normal mode. The lack of fast travel pushes you to use the alternatives which makes you want to side with the factions that have them. The need to sleep to save (though not the best idea) generally makes you turn every settlement into way stations just to have a safe clean place to rest and save making you want to actually use the settlements system to its full potential. The needs mechanics help push you to manage your inventory more, and makes you use the cooking system which didn’t really have a purpose even if the items in it were really powerful. The deceases and damage increase pushes you to a more don’t get touched gameplay style which actually utilizes the cover mechanics in the game instead of the sit there and chug stimpacks style. Even the ammo having weight pushes you to use certain weapons over others (RIP shotguns).
Baldur's Gate 1 came a year after and featured a whole tutorial area with helpful (and 4th wall breaking) NPCs so you could understand the game Sure, many things were left unsaid (conditions like paralysis, how to detect damn traps, etc) but I was genuinely surprised I didnt have to get a PhD in AD&D so I could move my character
Tactica really needs more love. It gives the perfect versiom of the BOS that isnt overly goody two shoes like in fallout 3 but arnt neonazis like in 4.
@@robertharris6092 Tactics needs to be redone. Fixing all the lore issues it has and overworking the basic gameplay mechanics a bit (like actually focusing on either realtime OR turnbased combat). Maybe make it a game similar to XCOM, I could see that work.
A few things 1) a table of contents exists for a reason use it when using the manual. The first chapter is literally explaining the concept of what would happen in the aftermath of nuclear war. You can quickly skim through the 121 pages to find the info you need without getting bogged down in a wall of text. 2) what do you mean by “what’s best about all the details in this game is not of it is ever really explained why it’s there” plenty of things are explained either in conversations or in holodisks. I’m not really sure where this is coming from and what it means. It is in the middle of talking about design and detail so I’m going to take it as, there is extra detail in the assets and for some reason that needs more explanation than just to be visually appealing. Yeah things are low res but they put time and effort into a lot of things to add detail. No one needs to tell us “why it’s there” 3) I tweeted about this and I’ll repeat it here. The “music” we hear in fallout is barely music. That’s not a bad thing and I’m not trying to be mean to the creator I doubt he cares what I think anyway. But it is the absolute barest form of music I could ever possibly think of. Calling them beautiful or eerie soundscapes would be a bit more accurate. But I keep hearing people over and over saying “the music in fallout is amazing” it’s not music it’s soundscapes. If it’s music then go play it while you’re driving in your car. The only music in fallout is the ink spots maybe that plays in the beginning. In relation to dudes video he plays an orchestral track from a space game and I just cannot understand how you could class those two things in the same world. Fallout doesn’t even sound orchestral. It sounds like someone making sound effects and mashing them together. I definitely wouldn’t say it’s “b’dass” I would agree that it is simple and effective. I’m looking up definitions to make sure I wasn’t talking out my ass I found the phrase “sound environment” in relation to soundscape. I would implore people to look into this further to more clearly understand what I’m trying to say without me just copy pasting or repeating what I’ve already said. 4) its interface might actually kill you? And then proceeds to say later fallout games don’t have daunting methods of interacting with their worlds. I’m sorry bud just hard disagree. They all have weird janky methods of interacting with them and I’d argue fallout 1s is the most clear. Hell it even gives you a hot key reminder button in the form of f1. I have fallout 1 almost memorized whereas I consistently stumble with hot keys and interacting with fallout 3 and 4. 5) fallout 1 doesn’t have a tutorial. I mean it does, it’s the rat cave, up to the end of vault 15. Older games having limited space and processing power would often have to weave their tutorials into the beginnings of games to teach the player how to play without wasting the time and energy. Super Mario the first level is a tutorial for how to play the game, it just isn’t “hey press this button for this action” fallout 1 teaches you combat and stealth if you slow down and stop panicking long enough to give it the chance. In older games you learn by doing not being told and this is something I miss and a reason people love the dark souls series so much. Anyway. It also teaches you to stop in the green spots by slapping one right between you and your first goal. Shady sands is literally right between you and the vault. So it’s saying hey, there are other places, here’s one stop here. It even goes so far to teach you this, that if you go to vault 15 first and fight you’re way through you won’t have the rope and can’t progress. Forcing you to go back and hangout in shady sands where you will likely get Ian and find rope either in a bookshelf or buying it from Seth. Katrina is standing right there as in game tutorial teaching the player healing and bartering. Don’t tell me there isn’t a tutorial when there very clearly is one. 6) most people spent 30 minutes figuring out how to deal with a rat. Like I get a lot of this is exaggerating for the comedy aspect of the video but some of this you just sound stupid af. Really? People spent half an hour not fighting or running from a rat but just pondering their screen like some sort of ancient hieroglyph. No dude they stumble for a few minutes clicked the weapon or button that says “punch” or they fucking ran from it. No one wasted half an hour not doing anything. They probably wasted half an hour and most of their ammo killing every rat before they left though. 7) Iget the manuals long but without repeating myself too much. Legit it’s on you if you’re struggling the game and you’re not willing to read a lil bit to figure it out. Yeah it’s an older game. Without a tutorial supposedly. Back then when we got games we frantically read the manual on the way home anyway so while I didn’t play this back then cause I would’ve been five, I can definitely say that if I had been old enough to buy the game back when it came out I definitely would’ve read the manual and not complained at all. Completely on you, all the information you could ever need early game is in there. Okay so maybe more than a few things maybe I’ll just make my own video 🤷
Plus the manual is awesome. I remember being so excited opening up Fallout 1 on Christmas and seeing that spiral bound survival guide. It was so cool! Well made, informative, and humorous. It added to the game
The explosive setting... you do know that you can equip the explosives in one of your slots, set the timer, then drop it without the need to scroll through the items?
@@Brampie-vc8nf this, the game throws mega important stuff in throwaway dialog, iirc an example is that some trades mention that other trades are being attacked towards vault 0 or was it necropolis?
I am now prepared for nuclear fallout! When the bombs drop all I need to remember is: Damage=resistance÷health+number of... armour... no, caps movement... something about cave rats
@BattleEmpoleon Man, stop complaining that the game is a bit difficult for you. Some games are built to be hard and they are still good games in the eyes of many. And if you have a functioning brain, it is most certainly playable, you just don't have either the patience or intelligence to be able to handle it and thats fine if you're like that. You can still play ween hut jr. the game and not this. But if you're coming here saying it's not a good game and unplayable because of your own skill, then of course, I'm gonna call u a noob. I was a noob too, we all were. Don't like it? Toughen up. Not every game will hold your hand and many people love it that way. And your assumption is completely wrong, i played classic fallout first before those two games and i got used to it at the first go. Heck i think was around 11-13 when i first played it and had no problemos.
My first fallout was 3. Copped NV when it came out, realized 3 was dog poop compared to it. Got fallout 4 on release as well, gunplay was good but same tier as 3 overall (vanilla, mods bump it up high) . Decided to finally play 1 back in 2017 and it was the best decision in my life. Even with how small the game actually is, it's teeming with life and adventure compared to the rest of the series, including 2 IMO. For game that old, it had no reason to be that good. If you haven't played it and just watched this to watch, go play it. 1/NV > 2/modded 4 > 4 > 3 > the games we don't talk about
Fallout is from that precious era of RPGs where "what the hell am I doing, it's so hard, but I can feel how my character gets progressively tougher over time BECOMING GOD AMONG MORTALS (oh and I am allowed to kill all the children in town kekekek)". Quest compasses, hand holding, oversimplification of game systems and arbitrary limitations to make it all "streamlined" made modern games completely devoid of the experience and I miss it.
I just finished Fallout yesterday and it was my second time playing, I enjoyed my second playthrough way more than the time I went through it. Now I'm playing Fallout 2 for the first time and it feels like I've been thrown into a meat grinder.
@@maximus4765 idk i kinda started to enjoy it after I had to sink to grave robbing and prostitution just to try and get the petty few caps I needed to progress
I initially played Fallout 1 when I was very little, before I could really read, so it was a lot of trial and error. That helped me get past the first playthrough shock and enjoy it once I came back to it with more understanding. I loved the violent animations and always took the bloody mess perk. Once I could read picking up the manual to fill in the blanks was great. For back in the day when it was expected that you did have to read the manual, Fallout's manual awesome in that it was written in character with flavor and postits. It was amazing that reading the manual was an extension of the game experience as opposed to pulling you out of the game world.
i started with fallout 2. and, since i am from Brazil and was very young, i could not read in english. so, yeah, not a great idea. some years later i decided to try fallout again, but this time i put some effort and the game was my english professor. that is part of why i love the old fallout so much. i will never forget the quest were someone lost his spleen in a game and they ask you to recover it and i was "wtf is a spleen. this word looks made up". then i look into the dictionary and never forgot what the fuck the spleen is. after laughing my ass off
it's kinda anoying having to read 150 pages of a manual to play a game. I kinda play videogames to avoid reading and studying. But fallout 1 is godly so it's worth it
I mostly don't get the manual thing, a lot of things can just be figured out by trial and error without needing to look it up (though there are also some obtuse things like the *fucking backpack*). I'm doing my first playthrough right now and it's not that harrowing honestly.
i actually prefer how fallout 1 throws you right in, i could never get into 2 because of its beginning "tutorial" phase with the temple then even going into the first couple of towns it still feels very weird for pacing, now yeah it took a while to figure out everything with 1, but definitely dont need a manual, just gotta kinda play around with it and feel it out imo
@@xquo2714 That is quite unfortunately true. Although I think you can have a very short review at the start and then dive into the game after a Spoiler warning, lots of games are reviewed this way
I tried playing it once but I kept getting insane random encounters with radscorpions I could barely hit lmao I gave up and now just watch oxhorn videos 👍
That first game is so laser-focused. Just a brutal hell of a world. I enjoy F2 immensely. Mechanically it's the superior game. I like the humor and goofiness that litters the game but that focused-apocalypse feel of the first game is what really makes it special to me.
@@simondaniel4028 I tend to prefer most of the tracks in F1 as well, even though I'd consider F2 to be the superior game too. I find them much more atmospheric.
@@simondaniel4028 the story mods for 2 really keep me in it. fo 1 was absolutely brilliant as i didnt know there was more after the device needing to be found, but i felt beat and im a masochist with games, but thats for the true chosen ones. theres a video of tim caine playing through it for charity and their comments about the design are hilarious
To be fair, I played this game close to when it first came out and it was mind blowing at the time. All of the things that are complaints in this video did not seem weird or frustrating at the time. I loved this game, it blew my mind when I first played it and it will probably always be on my top 10 list of best games of all time. It seems janky now but that is only because games have changed a lot in 20 years.
Even as a fan of 76 I can understand why. The transition to multiplayer changed some parts of the formula and it shouldn't be reviewed in comparison to the rest.
On my way to that first town I had a random encounter... I barely fought off the rats in the vault cave, healed myself using my doctor abilities, and came face to face with 4 radscorpions. I didn't last long...
One of my favorite things about Fallout was that you also had the ability to finish it without killing anyone if you had the right allocation of resources. Mainly, a pal to do any necessary killing for you. Even the final encounter is something you can literally talk your way out of with high-enough Science and Speech. (Spoilers) You do this by telling the leader of the Super Mutants that they have no longevity because the chemical cocktail that turns people into Super Mutants makes those subjected to it sterile at a rate too high to sustain a population. You then provide him with full documentation of this effect, and when he does an analysis to find that it's true, he proceeds to have a complete mental breakdown, admit he went off half-cocked and then tells you to get out because he's blowing everything to high hell
@@Chris-uu5we That does not exist. The entire Fallout community accepted that we only wheel that low-yield bomb out if we want to talk about what and how NOT to do.
The Fallout franchise truly died the moment that the ability to attack the groin was removed. Sure you could shoot someone there but the charm was when the last word of a bandit was of being concerned for their peanuts
"My family jewels!"
Also knocking them unconcious for half the battle.
Yep the whole way vats targeted crits worked was the thing that Bethesda didn't really get. "shoot raider in the eye : you have crit for xx damage, shredding his eyes, raider is now blind "
You could say it just FELL OUT of the market ;)
Not sorry
@@theholk In Fallout 4, if you hit a raider in the head, they can yell "Ahh! My eyes!"
At this point, everything is a nightmare.
Ain't that the truth tho
@@faenethlorhalien I happen to like potatoes.
@@ashh.1765 potatos are a nightmare
Yes
Probably been said before but...
Life is an absolute nightmare
“Fallout 1 looks like Doom 2 got run over by a car” is the most Yahtzee croshaw line I’ve ever heard outside of his videos.
My life would be complete if they ever did a crossover video
I was really happy with that line so I said it to my wife after writing it and she looked at me like I was insane
@@UpIsNotJump arent you tho?
Followed by "I don't want to be a dick... But obviously I do" which sums up the gaming 'community'
Obnoxious and brilliant, this channel iz
Man I even read it in his voice, actually perfect
"Harry was critically hit for no damage."
You just described the literal entire plot of Harry Potter.
Harry Potter only suffers EMOTIONAL damage which, due to engine limitations, does not affect the gameplay.
Millennials not compare something to Harry Potter for 7 consecutive seconds challenge:
@@vintheguy
I'm gen z
It was one comment
Grow up
Thank you for coming to my TED talk
Millennial 👆
@@vintheguy
Are you stupid? I literally JUST told you I'm Gen Z. I'm a couple of years younger than the youngest millennial.
I have no idea what generation you are from, but got fucking damn did they, and the generation before, completely fucking fail you.
Please go buy yourself a Crunchwrap Surpeme. You clearly need something good today.
The conspiracy theorist inside me believes that the game was intentionally obtuse as a ploy to sell strategy guides back in the day
Hello Corey :)
I honestly wouldn’t be surprised, I sometimes get the vibe that Donkey King Country 1-3 were all made for the same reason. 100% beating those games is hell.
hm... yeah... i am with ya my man
Same thing with The Witcher 1
oh hello, and yeah, makes sense
Fallout 1 is the first game I ever played on a PC. I remember that day - my dad brought a CD in a simple jewel case (no manual at all). "Son! I've got a video-game! Let's go to the office, so we can play it!" My dad and me went to his working place and installed this badass boy. Man, this game was sooooo different from the 16bit games I was accustomed to.
Of course we sucked at first - when we finally managed to leave the cave, some raiders kicked our asses, and again, and again, and again. We played on weekends, Saturday mostly, and slowly but surely we got good at this game :)
I cherish this game and those memories so much :)
That's so wholesome :)
beautiful
It would have been a dream to play games like this with my dad. He hated my games and told me to "stop, just stop please and go away." when I tried explaining xcom to him way back then. You're lucky.
@@ciscornBIG Our first PC was a 486 in the early 90s. My dad got it because he was finishing college through a correspondence course in the military and he needed a "word processor" to write papers and stuff, to mail them to the school he was in for his assignments. He insisted at all times we refer to the thing as a "word processor" and refused to call it a computer. He got really upset when he found out the PC he bought came with games, like Wolfenstein 3D, Commander Keen, and Where in the World is Carmen San Diego Deluxe.
And then he found Microsoft Golf on it and he wasn't so upset anymore.
I was an adult with my own (very expensive) laptop when Fallout finally came out, but those early games had me hooked on gaming for life.
i've put 500 hours easy into fallout 2 and at least 2 or 300 into 1. 2 of the greatest games of all time.
he has the looks and the energy of a young, heroin addicted david bowie
What's hilarious is he was a school teacher at one point while still making videos and mentioned a while back that some of his students found his content. I can't imagine how strange and mind-blowing it must have been for his students to find these videos.
@@The_Fat_Turtle It would be like the good world version of running into your professor drunk at the grocery store
@@The_Fat_Turtle I’ve had a similar experience actually, while not nearly as popular, I found my teachers channel while I was in grade 9, was really weird but at the same time really cool
thats just actual david bowie
this is a compliment if you disagree you are wrong
So strange having all these criticisms when I first played it all those years ago, it all seemed completely normal.
And now I'm looking back, I'm thinking "how the actual hell did I even figure this all out?!"
Time. And no cellphone notifications to make our attention span that of a cockroach.
@@Outworlder that has nothing to do with cellphone but yes let's mix everything up whilst ignoring the fact that fallout 1 & 2 has awful UI design with poor ux even for it's genre
@@Outworlder Now, I don't like calling people boomers but...
@@MatthewHodges then don't. Not a boomer anyway.
@@elioxis2422 it's still the case that people have a much lower attention span than just a few years ago. We get trained to respond quickly and get bored when there's no stimuli.
I was responding to the comment on how the person managed to figure out the UI. Not on its merits as UX
I can see why New Vegas reused some of the soundtrack- it just fits.
Also because they probably didn’t have enough time to make new soundtracks
@@snanoopis6584 18 months of dev time will do that to a game
No it doesn’t fit… It just works -Godd Howard
In the words of the spiffing brit and tod Howard...IT JUST WORKS!
I remember when the Fallout 1 music hit in the Honest Hearts DLC. I got goosebumps.
Back when mature games kept little kids away from playing them, not by warning them about the violence but by requiring a college-level education just to play them.
On the flipside kids would have more time to understand the game.
Have you heard of strategy games?
We get it, you have a very high IQ
And then the kids got smarter because the games were absolutely insanely fucking difficult to learn. (As a younger person myself I can affirm I do better on tests if I go kill myself in a fucking factory for God’s Sake, give me old games and I shall play them poorly until I become okay and then feel overly proud about being mediocre)
Totally agree. It was my first thought watching the video... I mean, it's not that difficult, is a simple game, you just have to read. Maybe reading is the problem, as you don't even need to do the math included on the manual to understand or enjoy the game. It doesn't surprise me that younger people dislike the game for its mechanics, they're used to the porridges and refried games that the industry offers them
You're a gift to us all.
Hello check mark
I did NOT expect to find you here.
@@lunarunity7122 I'm everywhere;-)
@@Triforcefilms even in my house?
@@dinoaurus1 look behind you!
I always think it's hilarious looking at old games like this and remembering "oh yeah, they did know how to make color in 2008, they just chose to only have the game in various tints of 'sewage'"
Like for real, I hated fallout 3 when I played it for the first time and I wonder if I would have felt as poorly about it were just more interesting to look at
I'm probably one of the three people, who actually liked the green tint in Fallout 3...
I hated the orange one in New Vegas tho.
lol @calling fallout 3 "an old game"
yes, it's 15 years old at this point, we're old, point taken, but it's not fallout 1 old
@@whyisdiscostevetaken lol, but I agree. Fallout 1 was the old game to which I was referring
@@BodomsScythe I think the yellow fits the desert
I'm so happy you're doing this series!!
Didn't expect you here!
Little Fun Fact: Fallout was based on the GURPS system in it's early design stages.
Omg look a wild XP to level 3!
Hear me out! Imagine "D&D is an absolute nightmare- this is why"
Hey! Other favourite show! Fancy seeing you here. I wasn't cheating on you, I swear! I was just here to downvote. Ah come on, don't be like that! I can change!!!
This comment made me realize I'm not subscribbed to you, which made me subscribe thanks.... Also, fireball, counterspell at 8th level as a reaction, love you bye!
The wizard could solve this entire game with a simple fireball and wish the water chip to him.
Oh here comes the Classic Fallout interest again! Bless you Matt! I'm stoked to see what you think of the sequel.
based man beginnings
I mess around with Fallout 3, NV, & 4 like they're the side chicks. But Fallout 2 is the first love I always come back home to.
What’s up checkmark
What's up checkmark?
My first playthrough of fallout would've been a nightmare without your videos
12:35 he … he punch out all my blood
Ayo wt gameplay. I love your channel
@@SomeWeirdoPerson it’s hard to type without your blood
With that much damage, blood couldn't be the only thing that was depleted.
Oh yeah that's the way of the olden days :P
Iron? Wasn’t expecting to see you here!
2021 isn't exactly the kind of year where people would automatically assume that they have to look up a manual on how to play the game. It's a time where digital games comes with either in depth tutorials or at least a menu sub section where you can figure it out by yourself if you so choose.
Basically i'm calling that one reddit commenter a boomer.
There are many more throughout the comments here.
Also if you lived in the 90's/00's half your games came from pirated copies from that one friend of the family who had 2 disk trays and Nero, so no manuals there.
Lazy effing gamers, they ain't gamers to be honest they are "self simulating pretend gaming units".
"figure it out by yourself if you so choose" going by other reddit comments I've read, that's a REAL big "if". "I played for 3 seconds, skipped the tutorial (pfft that's for babies) and couldn't figure out that "E" was the "interact" button. 0/5 stars, worst game of the year." is a depressingly common comment in gaming subs.
@@Barlakopofai No, maybe for you.
Ron Pearlman is the perfect narrator, his always solemn, very polite way of speaking makes it sound like he's some omniscient observer to your journey, even when you do the right thing that has positive consequences his delivery doesn't change as he has no stakes in your actions, he describes the complete genocide of the Necropolis the same way he describes the death of the Master, when you die in the game he's more hopeful you'll find peace in the after life than upset that you failed in your quest
yeah, it's pretty good
The power of choosing the right voice actor for the job.
To me when I hear Ron Pearlman I will always think of Fallout, just as whenever I hear Glen Morshower I will always think of Cod: MW2.
"Your bones are scraped clean by the desolate wind..."
And now.
"Hey trumpy dumpy I just pooed on myself and licked it off the floor, how do you like that huuuuuuh????"
@@VictorDude98 Guess you being butthurt never changes
"Fallout is a nightmare"
This dude is clearly a fan
You are not a true fallout fan if you don't talk shit about the franchise
tell us you haven't looked at any other videos in his channel without telling us you haven't looked at any other videos in his channel
@@Feasco tell us you cant get jokes without telling us you cant get jokes
@@Feasco that joke went right over your head pal.
@@gabsnandes7818 a true fan would talk shit about 3 and 4 but defend New Vegas and 2
And that's how things should works
"Why dont we just scrap all those houses and make a thousand water pumps with no effort?"
"Oh... good idea lol"
And thats how the sole survivor beat fallout 4 in the intro cutscene
As fun as it is it really does screw woth the tone, but walking around in a suit as a rich water barron is pretty cool
@@dahliahb.7111 so, fallout 4 is an excellent game if you ignore the story and lore and characters (aside from a few surprisingly well written ones) and focus on the gameplay. Some games do only need that aspect to entertain you. It's a fine game, just a horrible fallout. I'm sure you've heard that many times though.
@@inflatablemattress2 except its gameplay was mediocre even for its time
@@nathanlevesque7812 well I liked the power armor
@@inflatablemattress2 eventually the game start to becomes stagnant since the a lot of quests feel like the same uninspired tasks but for awhile, I had fun with collecting and upgrading weapons and armor and finding versions with better perks
Fallout is even older.
It started in 1988 as "Wasteland", with Interplay making it, and EA distributing it. But when they tried to make a sequel, EA had the rights so they essentially stole their own idea. The "Desert Rangers" of the original became the NCR.
So, by default, Fallout isn't older... because it wasn't called Fallout yet 😂
That’s 2 different games
@@AverseKO created by the same company.
and then interplay became inxile and then made the best turn based rpg of all time in the form of wasteland 3.
@@0311Mushroom so by that logic Wolfenstein 3d and Doom are the same game??
The phrase "It's only good when it's over" hit like a brick because of how useful a description it is for many games
And other things in life
@@laurisjones and just life in general
@@bipstymcbipste5641 How do you know?
@@mechanomics2649 because if reasons
Sonic Adventure 2 is a great example of that. If you're good at sonic adventure 2, it's a really good game. If you're shit at sonic adventure 2, it's not a very good game.
People playing Fallout 1 for the first time: “Where the hell do I find a rope?!”
There are ropes for sale in like every town, I don't know how people have this issue
@@heresy8384 "reading"
“Where’s the first person view? Why is third person zoomed out so far? I don’t like this. Oh, this is isometric? No, thanks. Holy shit there’s so much to read. I’m out. It doesn’t have CBBE.”
Where are the quest markers I have to use my brain to find things?
@@TwoBs "CBBE" tfw no BHUNP ;-;
The fantastic editing and art style of the game work so well together, great one man
C 5
A fallout fan since np wars huh
Why is a Pokemon youtuber her
Do not replay to my comment
How does someone I've seen comment on WillNE's stuff end up here? Huh.
A few years ago I tried playing this game.
Since I downloaded it on Steam, I had no manual to go blind to, and after losing to the rats outside the home vault twice I went online to find tips, and also downloaded and printed a keyboard shortcut mini-poster.
The game got a lot easier after that.
Manuals for older games are usually included with Steam games as a PDF - navigate to the install folder in your Steam directory and it should be there somewhere.
Manual is available on the store page before you even purchase the game.
I played it on game pass and didn't look for a manual. I quit. Tedious game
@@I_Am_The_Social_Reject You're just coping that you suck and don't understand it.
Imagine his second channel was called “Down is not crouch”
Genius
3rd and 4th:
Left is not right
Right is not Left
I read crotch...
@@Waldherz Down is crotch
@@duo496 Left is not dodge
I love the thumbnail. It reminds me of 80s scifi/comedy movie posters.
Ok
Ya this thumbnail is amazing
WaffleCake
it reminds me of this youtube . com/watch?v=HCQRcinZYH8
I really love it
Please stop, you are making me want to play this
Do it!
Its legendary man give it a go lol
Steam sale pack 5 bucks 3 games
Do not and I repeat DO NOT play if you hate confusing controls
then go and play it ??? i assume that you have by this point !!
Fallout 2's intro has to be one of the most impactful works of short-form cinema that I've ever experienced. The pacing... And the sound of the gatlings murdering vault dwellers suddenly ending with that snap and screech is nothing short of sublime.
I know right?
Back in my time, when I bought Fallout, I had to go to a store to get the game. I used a bus to get there because I still went to school. I read the manual during the drive home. And I loved it, it gave me something to do on the way home. And this manual was a piece of art! I regret nothing!
They don't have manuals for games now. Just a small slip of paper showing you the controls or a code.
I remember loving manuals too. I would read the entire thing before starting and refer to it allll the time.
You can find the manual for fallout on steam as a pdf, cause it's pretty rare nowadays. I printed It out and I m still reading it
I, can't remember where I bought it but I started with Fallout 2,without any manual, just discovering things for myself. Those had been different times...
Micropose had the best manuals!
6 reviews? I see we're avoiding the gems that were Fallout: Tactics and Fallout: Brotherhood of steel. For shame sir. For. Shame.
And off course the classic: Fallout 76
Tactics is actually good tho
@@THEArumin he already reviewed that when it came out
@@amos6207 exactly, tactics is a good game.
@@TSDTalks22 But yeah, i'd like to see him revisit this one due to the updates and current game state. (which is fixed)
The track "Metallic Monks" from Fallout 1 is one of THE best tracks across all fallout games, it gives you this feeling of apocalypse and desolation. Seriously gives me goosebumps to this day.
Dude yes, it's eerie as hell! "City of The Dead" is creepy too!
@@mrlover928 ohhhhh yeah that one too! Serious feeling of dread and eeriness
Everytime I watch your videos I wanna play fallout and it takes me away from the other games I'm trying to finish... Damn you!!
I'm going to have to wake up at 7 am to see this as early as possible. Curse you for making good content.
tis 1 am where im at lmao
12 am here
3 for me
It's premiering at 23.
Bruh how am i gonna be awake at 4 am
Fallout 1 and 2 are still my favorites in the series. They really explored the idea of civilization trying hard to get back to normal, tribes starting from scratch, and the character designs and backstories were really interesting and left you wanting to learn more about all the different people and mutants you'd meet.
1 and 2 were great!
What about new vegas
@@R3V1ZION and new Vegas don't forget new vegas
@@TheFlamerWolf new vegas is overrated as fuck
@@wezz-t812 is that a good thing
*the entire fallout series: lists six games*
Good taste, I like to pretend the other ones don't exist too.
Fallout:BoS intensifies
@@deepflare1279 Fallout BOS and Fallout 76 will never be mentioned in this house hold
But what about Fallout Tactics? Wasn't that pretty good?
@@Orange_Swirl i remember being disappointed as fuck when it released.
@@Orange_Swirl Tactics is decent, story and dialogue take a heavy back seat in exchange for combat. If you’re playing Tactics for a story heavy game you’re in for a disappointment, but if you’re playing it for a dungeon crawl combat experience it’s a pretty enjoyable experience as the combat is improved a lot from F2.
Sometimes when I speak mysterious ooze also falls from my holes. I enjoy how relatable you are 👍
that's why we love you
I'd say take your meds but I'm terrified what you consider medication...
A WHAT
I have the pinned comment on your rocky boxing video
may i suggest essential oils they will clear that little problem right up
So I genuinely had no clue that the creepy and atmospheric music I heard in New Vegas was actually a lottttt of the same music from the original 1997 Fallout!! That's heckin neato
Yeah it's so awesome, NV is a treat
I recognized some of the atmospheric music from fallout 2 and thought it was cool
@@UpIsNotJump I posted it in another comment:
Fallout:NV is like your Dad Liam Nissan taking the family on a camping trip & the burgers are PERFECT, even though you got everything from the sketchy-est Gas Station you've ever seen. IT'S LITERALLY A MIRACLE.
(I would call it the Best RPG not named Disco Elesium)
That’s why all of the “Obsidian fanboys” love the older games, Fallout NV is the most true to form adaptation of the first two.
@@Slender_Man_186 Yes and no....i still miss the different comments from NPCs when i approach them in power armor. Like in fallout 2 when you approach a man in one of the casinos of new reno, or the prostitutes outside. They give you a funny comment or a fearful one.
"you want me to take a short holiday in order to read up on how to play Fallout 1, a game that looks like DOOM 2 was run over by a CAR." is pure brilliance.
I actually just played Fallout 1 and 2 for the first time this week so the timing on this video has been perfect. I didn’t necessarily agree that the games were ever too difficult to understand, compared to other RPGs around it’s time (like Baldurs Gate for example) the systems in place are rather simplistic and straight forward actually. But sometimes the game is a bit obtuse in pointing the player in the right direction, and your choices can inadvertently close a lot of doors without you ever realizing on a first play.
In terms of being difficult to understand, fallout 1 has the common issue of reaching vault 13 without encountering shady sands. It happens if you don't move in a straight line, and if you don't visit shady sands, you can't get a rope to go down vault 13 (which, from a new player's perspective, is where they're meant to be).
From there on, new players only have two locations left on their map, and no awareness that they can find new locations without someone else putting them on their map (because they missed shady sands), and thus believe the game has bugged.
@@SyndicateOperative you can perfectly play the game without entering vault 15 (13 is the one you come from). i never found it in my first playthrough, you only miss out on a smg.
@@SyndicateOperative talk to NPCS, when you ask about a location on the map it will be marked on your PipBoy.
Well, in your side bar on the world map you can hit a button that will auto put you on a path to a destination you know about. I’d say the percentage of players that for some inexplicable reason went under Shady Sands to V15 on a first playthrough is astoundingly low. As for players that just ignored V15 and went in some random direction on a first playthrough, well I’d say that’s their own damn fault.
"I'll never admit wireless controllers are any better than wired, but headphones are the opposite"
The sound designer/couch gamer in me wishes to delete that sentence from existance.
All wires, all the time for me. Headphones, controllers, drills, even phones.
While it is certainly POSSIBLE to fit a high quality DAC/AMP in the frame of an earphone, it is also costly to do so, and I have yet to find a set of wireless headphones that didn't disappoint me immediately. Therefore, wires all the way.
I love how scripted-ly unscripted this feels. Like he was given a piece of paper that says “talk, use some long words every once in a while”
8:40 "But perhaps if Fallout 1 started you off in a building with doors to unlock, people to sneak past or traps to uncover..."
*Flashback to the Temple of Trials in Fallout 2*
No. Please god, no.
Yeah, being made to fight a rat in a cave with no idea what is going on is the better start by far. Good introduction to the world, as well.
in fallout 2 if you don't start with at least averege strenght, you're fuck
@@s4lsaballlerinna168 you can sneak or run by any creature and the final fight can be avoided by talking. I usually downgrade my strength to 4, because it's enough for pistols (take One Handed and aim for the eyes) and wearing power armor later is going to raise it to stupid levels.
Well, you CAN sneak past most things in the Temple of trials, and with a good speech skill talk your way out of the fight with the guy.
Still not easy though
@@s4lsaballlerinna168 you can just sneak and talk the guy down is not even a high speech check
The reason everyone says to read the manual is because it has a literal, step by step walkthrough for the starting area with the rats. To the point that it lays out instructions like "Click and drag the pistol to the ITEM 1 slot. Release the mouse button. You are now armed!"
1:37 I’m beginning to think most of Fallout 4’s budget was spent on Guns, environments, and the better animated dog model.
And power armor animations lmao
Back then i had to play the english version because the german version was so censored. there were no cool death sequences.
killed enemies just fell over. not even a puddle of blood
so i sat down with a dictionary and notebook and went from word to word and line to line and learned loads of english in the process.
i went from almost F to solid A within like 3 months. teachers were amazed lol
then i passed away in every english exam ever since 😎
Being anglo-centric is lit.
....and if the game came out today you would have just downloaded a fan patch to unlock the violence. But back in the dark ages of the internet my man here had to learn a new language to enjoy Fallout property. Progress is great and all but sometimes I think things are a little *too* easy these days and it's dulled our drive and sense of creativity...
@@bilbo1778 nobody i knew had internet. we only got it a few years later around 2000
@@professorkatze1123 Yup - it was the same here in the States where critical mass of internet adoption didn't really hit until the mid 2000s. But that was the point I was making - few people had the internet back in the mid 90s so the lack of convenience encouraged self taught knowledge & creativity.
Diese Kommentarsektion ist nun Eigentum der BRD.
When is “life is a nightmare” dropping
When he works up the confidence to do it
Disappointment in the game of life
“Adulthood is an absolute nightmare, here’s why:”
Simple plan already did that.
@@raze_ Ah, Simple Plan. Good band that is bogged down by a lead singer who sounds like a clinically depressed Le Fou from Beauty and the Beast.
I beat Fallout 1 by accident. My stealth/hacking character never saw the Master or Lou - I just snuck around, blew stuff up, deactivated some other stuff, and ended up saving the wasteland.
I respect the fact you put your sponsor at the end, so much so that I let it play through. You're an insanely good content creator, or maybe just insane, either way your content is good as well as insane as are you, too.
Thanksly. Peace from Oz.
1:19 Yup. Yup. Yuuuuuuuup.
I just got back into playing Fallout 4 again. Funny how he uploads this.
Same, just started 3 for the first time
@@LordOfTraps ehh couldn't imagine playing fallout 3 now I played it like 4 years ago and it hadn't aged well I still had but like fun but oof
*Takes a sip from my trusty vault 13 canteen*
Same, just finished unintentionally popping literally every enemies head before watching this.
@@LordOfTraps I have New Vegas, but I can't really seem to get into it. Never played 3.
Ghastly making a Boo sound was incredibly organic. I almost didn't notice.
"PeOpLe WhO cLaIm To NoT uNdErStAnD hOw ClAsSiC GaMeS WoRk HaVe NeVeR bOtHeReD tO oPeN a MaNuAl!!!!"
"Now, come children, sit around and let me read you a tall tale..."
"a tall tale about how even when we had manuals, half the time we still didn't read them..."
I had just learned to read playing the PS1 Spider Man from Neversoft in like 2000. Took me like two days to learn how to web swing bc I just refused to actually sit through any tutorials. I would like to think I have grown since then.
@@willaroberts134 have you tho?
Man I sit though fallout 1 for like 5 hours learning combat and stealth kids nowadays
The amount of cope people go through just cause they cant figure out an old game is astounding
"You can't walk through any other characters. So if they block a doorway, you just have to wait for them to move on their own."
GOD DAMNIT LYDIA!
I got softlocked at the gunrunners because I loaded a save inside the building. I am still mad.
@@bootyshortsband Only in Fallout 2 can you push NPCs. The developers understood that this was a problem and fixed it.
@@masterninjamt6497 how about killing them
@@handsomejack7901 then the entirety of the hub would shoot me on sight
@@masterninjamt6497 That's what sneaking and planting an explosive is for. Provided you're not too close to them of course.
Woah lets keep this in the groove, smooth mooves
Mooves
Smooooooth
@@enclavesoldier3279 smooth like little babies is what he said which is weirder in my opinion
@@enclavesoldier3279 obsidian did
WaffleCake
5:51 this part made me realize how much I hated Redditors
Can't wait for an Outer Wilds video.
Yes! ikr
Outer Wilds or Outer Worlds, Outer Worlds is the Fallout-like one
@@noah1535 He means outer wilds as that was the space game that was in the background at the start
"Outer wilds is an absolute nightmare - this is why" please.
Matt, PLEASE. Has he even played it yet?
This review was amazing and I'm glad someone's talking about it with a modern lense. The only thing I have as a counter point is the idea of the games difficulty. This game was the spiritual successor to wasteland which was a cruel and punishing game. Fallout, all though alot easier by comparison, was still trying to be difficult and the whole alone feeling you described was supposed to be further instilled by litterally throwing the player into the wastes with no knowledge.
I agree the fact that you have no knowledge is really immersive, because your character doesn't have any knowledge, they've spent their entire life in the vault, when they go out into the wasteland they wouldn't have any knowledge and you have to play to learn
@@octagon3759 right?? Like they just don't make games like that anymore. It doesn't make the game bad, it makes it different. Much like dark souls fall out doesn't hold your hand, just like how life in the wastes is not supposed to be an easy experience. Plus it makes you feel all the more bad ass when you get to the end game and have all the knowledge and skills that you wouldn't have at the start.
@@maddoxXL101 not to trash talk anything you guys said but in my opinion this should be achieved by being unfamiliar with the outside world and its rules, which places to avoid, how to earn money etc.
not with "hey let's make the player suffer through unintuitive controls and menus" in the beginning you might be confused by the most basic stuffs like equipping a weapon and actually using it in combat, your character is inexperienced with the outside world not a complete retard on how to use a bat (except if you drop his intelligence maybe but that would involve roleplay not actual mechanics)
@@brohvakiindova4452 you make excellent points but let me ask you this. Have you ever shot a gun before? If so how badly did you miss or how long did it take for you to study it to get an idea of how to hit a target accurately? Most of us it takes a quite a few rounds to get it and that's with help ROM video games kinda giving a base idea. Now translate that to someone who (In most versions of the story) has never held a gun before let alone fired it? Hell I could not hit a moving rat my first time. And besides controls to the game had been explained in the manual since back then disk size was very very very important and adding shit would have taken more space. Plus you think this is bad play any of the wasteland games. Hell I died to a goat chewing on a can in wasteland my first time playing and it had a tutorial. Not saying your wrong but I am saying there are other variables at play here lol also for the time that menu was pretty spot on since it's all there in front of you. Maybe it's because I grew up playing PC games in the late 90's and I'm used to these limitations but that's my opinion lol we are all allowed to have them lol
@@maddoxXL101 I would agree with you if there wasn't an intended mechanic in place for this: the respective weapon skill
not being able to equip your weapon correctly would be like being unable to get it out of your backpack and into your hand
I did play some older games too and enjoyed them besides their jankyness, in fact many games are really great despite it but I strongly disagree that the jankyness with basic controls adds positively to the experience
except for games where it made creative use of controls like black&white maybe
the thing that late 90s and early 2000s games have in advantage is that, all these control and menu issues aside, they don't pamper the player holding his hand all the time and make the player actually think to solve quests and navigating the world
what do you mean you have to listen to the questgiver? *scared zoomer noises* ;D
'Fallout 2, the 60 hour version of Fallout 1'
Me: Laughs in Nevarro run.
In the famous words of Internet Historian, "Raycon good, wires bad."
In The Field with UpIsNotJump when?
Was that in any way related to the CampChaos/Newgrounds clips with Metallica where James Hetfield goes "Beer good, fire bad!"?
That “I was too behind on this video to stream” card made me laugh so damn much
I love Fallout 1! Especially the animation and sound effect when my enemies gets shredded by my SMG.
Especially when you give your companion an SMG! Then you can enjoy the lovely feeling of that animation on your newly dead corpse! Stop fucking shooting me in the back.
@@kyanwang8957 Goddamn Ian. He is a good companion, but ONLY if his weapon is single-shot mode only.
Fallout 1 is still one of the best RPGs created, and I really hoped that more developers would take what's great about it (reactivity, goal-based quest system, treat the player as an intelligent person) and expand from there.
What makes a quest goal-based?
@@sorexsum247 Not sure if you have played Fallout 1 before, but at the start of the game you are given one single quest/task: find a water chip to save your vault. But the game doesnt tell you how you can achieve that, where you can find a new water chip, etc. Instead the game throws you into the world and gives you some initial clues (that there are other vaults out there, and one of them might have a working chip), and then it's up to you to find more clues and eventually achieve your goal. Compare that to most current RPGs, where every single step in any quest, you get a new notification on your journal telling you exactly what to do, who to talk with, where to go etc.
Infinity Engine games from Black Isle do this best. Also check out "In-Xile", who made Wasteland 2&3, and Torment: Tides of Numenera.
@@sorexsum247 You have to save your people, or lose the game. That is only small part of it. Most of the things that make it more interesting is what happens after which will be more of a spoiler. Anyway, by end you will feel like a hero and get a surprising ending.
@@thrwawyacct Wasteland 2 wasn't that good, though. The graphics were great, but it's just huge amounts of combat with rushed quests & a half-finished story.
In 1997 I have been playing computer games for over 10 years so I was used to much harder games to get into, but I see how from a modern perspective, fallout seems clunky and confusing.
Stil, the start of Fallout is one of the beautiful things about it. You are someone, who lived in a vault for your whole life. You venture out into a world, that your character knows nothing about. You knowing nothing about it and how to interact with it at first, gave me the perfect feeling for the game world.
You seldom get this in modern games, as you are strung along through some tutorial level like a kindergarten child. I am also spoilt now and would probably hate Fallout were I to play it for the first time today. Back then, it was one of the most memorable experiences in my gaming life. I remember to this day, how my jaw dropped, as I unloaded my first SMG burst into an enemy and he just exploded (like the shot @11:15)
So I have to say, it is kind of a pitty, that today's gamers will not be able to have the same feeling, that was possible for gamers back in 1997.
6:43 haha, playing DND has finally payed off
"Six reviews that will cover the entire Fallout series."
RIP 76.
And bos, and tactics
It will be remembered fondly...
Oh shit If forgot about that, I'll revisit that too
@@UpIsNotJump sure you did Matt, sure you did.
@@UpIsNotJump but what about Fallout: Brotherhood of Steel?
I remember walking in a beach town one summer, and up on a magazine stand I saw one of those PC game magazines that came with a game. The game was Fallout 2. I was in awe because I never knew that masterpiece had a sequence, I bought the magazine and spent the whole of the summer just wanting to go back home and embark on that beautiful post apocalypse again
Fun fact about the guide book for the original fallout (and I think for fallout 2 as well, or maybe it was just in fallout 2’s guide book): the Mysterious Stranger (who looks nothing like the ones in the 3D fallout games) is apparently an eldritch deity named “Farmer” that you should pray to for good luck or something
When you get to the later games (mainly fallout NV and 4) I’d recommend either making the main run, or doing another run (even though that’s a lot more work) in their harder game modes. Hardcore for NV, and survival for 4. One reason to do this is that it is part of the game that the devs intended the player to interact with which would be good to look at if doing a review, and they both make you look at the game differently than how many people view it.
I always play the games that way to the point I forget how the game works without those modes.
Survival in 4 waa added on afterwards, in a patch because people asked for it. It was lacking major information (as in UI info for survival items) , as opposed to NV which had it from the start6.
Playing 4 in survival is pointless the game wasnt designed around those features so you just end up with a lot of time wasting mechanics that are literally tacked on.
its not a pleasent experience.
@@TheRedAzuki of course it’s still a part of the base game since it was a free update, and is a major part of the experience now, and unlike hardcore mode it adds a lot of new things to warrant looking into. Also I’m certain with how well placed beds are throughout dungeons as well as the fast travel alternatives it was meant to come out at launch, but didn’t due to time constraints or something like that. Now whether or not they were planing to put it into the game after, or if it was just another scrapped idea until fans wanted it is unknown, but there’s just too many base game systems that were redundant in normal mode but life savers in survival for it to be just a coincidence.
@@renimusdrago4953it’s really not pointless. Now you have to plan a character out for survival mode doing certain things or else you will have a hard time (probably restarting), but hey when has that stopped fallout fans from liking something. A lot of the mechanics in survival mode exist to push you to do things differently from how we do it in normal mode.
The lack of fast travel pushes you to use the alternatives which makes you want to side with the factions that have them. The need to sleep to save (though not the best idea) generally makes you turn every settlement into way stations just to have a safe clean place to rest and save making you want to actually use the settlements system to its full potential. The needs mechanics help push you to manage your inventory more, and makes you use the cooking system which didn’t really have a purpose even if the items in it were really powerful. The deceases and damage increase pushes you to a more don’t get touched gameplay style which actually utilizes the cover mechanics in the game instead of the sit there and chug stimpacks style. Even the ammo having weight pushes you to use certain weapons over others (RIP shotguns).
oh my gosh you have the Outer Wilds' solar system in the background behind you 0:53
EDIT: OH LORD SO MUCH OUTER WILDS IN THIS VIDEO
By the way he was constantly messing up his lines you can tell this broke him
This video seems labored, not as fun as other fallout videos or the vr ones.
Baldur's Gate 1 came a year after and featured a whole tutorial area with helpful (and 4th wall breaking) NPCs so you could understand the game
Sure, many things were left unsaid (conditions like paralysis, how to detect damn traps, etc) but I was genuinely surprised I didnt have to get a PhD in AD&D so I could move my character
00:27 : Fallout Tactics: "Am I a joke to you?""
Bos be like
Tactica really needs more love. It gives the perfect versiom of the BOS that isnt overly goody two shoes like in fallout 3 but arnt neonazis like in 4.
@@robertharris6092 Tactics needs to be redone. Fixing all the lore issues it has and overworking the basic gameplay mechanics a bit (like actually focusing on either realtime OR turnbased combat). Maybe make it a game similar to XCOM, I could see that work.
Yea pretty much.
@@gimok2k5 If I remember correctly, Tactics wasn't supposed to be canon, it was more of a fun "What If" scenario.
Is this a video about classic fallout?? You have my full attention
I haven't seen fallout is an absolute nightmare in so long it brings a tear to my face seeing it.
A few things
1) a table of contents exists for a reason use it when using the manual. The first chapter is literally explaining the concept of what would happen in the aftermath of nuclear war. You can quickly skim through the 121 pages to find the info you need without getting bogged down in a wall of text.
2) what do you mean by “what’s best about all the details in this game is not of it is ever really explained why it’s there” plenty of things are explained either in conversations or in holodisks. I’m not really sure where this is coming from and what it means. It is in the middle of talking about design and detail so I’m going to take it as, there is extra detail in the assets and for some reason that needs more explanation than just to be visually appealing. Yeah things are low res but they put time and effort into a lot of things to add detail. No one needs to tell us “why it’s there”
3) I tweeted about this and I’ll repeat it here. The “music” we hear in fallout is barely music. That’s not a bad thing and I’m not trying to be mean to the creator I doubt he cares what I think anyway. But it is the absolute barest form of music I could ever possibly think of. Calling them beautiful or eerie soundscapes would be a bit more accurate. But I keep hearing people over and over saying “the music in fallout is amazing” it’s not music it’s soundscapes. If it’s music then go play it while you’re driving in your car. The only music in fallout is the ink spots maybe that plays in the beginning. In relation to dudes video he plays an orchestral track from a space game and I just cannot understand how you could class those two things in the same world. Fallout doesn’t even sound orchestral. It sounds like someone making sound effects and mashing them together.
I definitely wouldn’t say it’s “b’dass” I would agree that it is simple and effective. I’m looking up definitions to make sure I wasn’t talking out my ass I found the phrase “sound environment” in relation to soundscape. I would implore people to look into this further to more clearly understand what I’m trying to say without me just copy pasting or repeating what I’ve already said.
4) its interface might actually kill you? And then proceeds to say later fallout games don’t have daunting methods of interacting with their worlds. I’m sorry bud just hard disagree. They all have weird janky methods of interacting with them and I’d argue fallout 1s is the most clear. Hell it even gives you a hot key reminder button in the form of f1. I have fallout 1 almost memorized whereas I consistently stumble with hot keys and interacting with fallout 3 and 4.
5) fallout 1 doesn’t have a tutorial. I mean it does, it’s the rat cave, up to the end of vault 15. Older games having limited space and processing power would often have to weave their tutorials into the beginnings of games to teach the player how to play without wasting the time and energy. Super Mario the first level is a tutorial for how to play the game, it just isn’t “hey press this button for this action” fallout 1 teaches you combat and stealth if you slow down and stop panicking long enough to give it the chance. In older games you learn by doing not being told and this is something I miss and a reason people love the dark souls series so much. Anyway. It also teaches you to stop in the green spots by slapping one right between you and your first goal. Shady sands is literally right between you and the vault. So it’s saying hey, there are other places, here’s one stop here. It even goes so far to teach you this, that if you go to vault 15 first and fight you’re way through you won’t have the rope and can’t progress. Forcing you to go back and hangout in shady sands where you will likely get Ian and find rope either in a bookshelf or buying it from Seth. Katrina is standing right there as in game tutorial teaching the player healing and bartering. Don’t tell me there isn’t a tutorial when there very clearly is one.
6) most people spent 30 minutes figuring out how to deal with a rat. Like I get a lot of this is exaggerating for the comedy aspect of the video but some of this you just sound stupid af. Really? People spent half an hour not fighting or running from a rat but just pondering their screen like some sort of ancient hieroglyph. No dude they stumble for a few minutes clicked the weapon or button that says “punch” or they fucking ran from it. No one wasted half an hour not doing anything. They probably wasted half an hour and most of their ammo killing every rat before they left though.
7) Iget the manuals long but without repeating myself too much. Legit it’s on you if you’re struggling the game and you’re not willing to read a lil bit to figure it out. Yeah it’s an older game. Without a tutorial supposedly. Back then when we got games we frantically read the manual on the way home anyway so while I didn’t play this back then cause I would’ve been five, I can definitely say that if I had been old enough to buy the game back when it came out I definitely would’ve read the manual and not complained at all. Completely on you, all the information you could ever need early game is in there.
Okay so maybe more than a few things maybe I’ll just make my own video 🤷
Plus the manual is awesome. I remember being so excited opening up Fallout 1 on Christmas and seeing that spiral bound survival guide. It was so cool! Well made, informative, and humorous. It added to the game
The explosive setting... you do know that you can equip the explosives in one of your slots, set the timer, then drop it without the need to scroll through the items?
im so excited, I just started a fo1 playthrough a while ago and I'm so hyped to see wtf I'm supposed to be doing!!
Tip: explore EVERYTHING, and listen and read all dialogue really carefully, because the most important stuff is hidden in just a few sentences
@@Brampie-vc8nf thank you
@@Brampie-vc8nf this, the game throws mega important stuff in throwaway dialog, iirc an example is that some trades mention that other trades are being attacked towards vault 0 or was it necropolis?
WaffleCake
@@davidbanan. what? Could you please rephrase your sentence because i dont understand, and brw vault 0 isnt canon
Well, see you in 3 years when part 2 releases.
Time for part 3 then.
@@deepflare1279 imagine if a new one came out as soon as he ended the series
@@camedialdamage8180 *10 Years later: Fallout 5 Is An Absolute Nightmare*
@@deepflare1279 part 3 is here!
@@مهدیقنبری-ن7فThanks for the heads up! I'll go check it out latrr
The classical music @ 6:02 was downright hilarious. Does anyone know what the name of the song is?
I am now prepared for nuclear fallout! When the bombs drop all I need to remember is: Damage=resistance÷health+number of... armour... no, caps movement... something about cave rats
when he got to the interface i was like LOOL; that shit iz eazy, and then i remembered i first played fo1 and fo2 when i was like 3
Coming from df and cataclysm, og fallout is ez. The only people who have problems with these are noobs.
@BattleEmpoleon Man, stop complaining that the game is a bit difficult for you. Some games are built to be hard and they are still good games in the eyes of many. And if you have a functioning brain, it is most certainly playable, you just don't have either the patience or intelligence to be able to handle it and thats fine if you're like that. You can still play ween hut jr. the game and not this. But if you're coming here saying it's not a good game and unplayable because of your own skill, then of course, I'm gonna call u a noob. I was a noob too, we all were. Don't like it? Toughen up. Not every game will hold your hand and many people love it that way.
And your assumption is completely wrong, i played classic fallout first before those two games and i got used to it at the first go. Heck i think was around 11-13 when i first played it and had no problemos.
My first fallout was 3. Copped NV when it came out, realized 3 was dog poop compared to it. Got fallout 4 on release as well, gunplay was good but same tier as 3 overall (vanilla, mods bump it up high) . Decided to finally play 1 back in 2017 and it was the best decision in my life.
Even with how small the game actually is, it's teeming with life and adventure compared to the rest of the series, including 2 IMO. For game that old, it had no reason to be that good. If you haven't played it and just watched this to watch, go play it.
1/NV > 2/modded 4 > 4 > 3 > the games we don't talk about
New vegas is pretty much unplayable without mods.
I'd put Tactics somewhere after 2 but before 4. It's a good game.
Tactics is really not that bad, and better than 3 and 4.
@@gomiyaro in my experience new vegas has only gotten way worse on modern systems and ran quite well on my old system back in the day
3 > NV > 4 > 76 > 1 > Tactics > 2
Fallout is from that precious era of RPGs where "what the hell am I doing, it's so hard, but I can feel how my character gets progressively tougher over time BECOMING GOD AMONG MORTALS (oh and I am allowed to kill all the children in town kekekek)". Quest compasses, hand holding, oversimplification of game systems and arbitrary limitations to make it all "streamlined" made modern games completely devoid of the experience and I miss it.
I just finished Fallout yesterday and it was my second time playing, I enjoyed my second playthrough way more than the time I went through it.
Now I'm playing Fallout 2 for the first time and it feels like I've been thrown into a meat grinder.
The beginning of fallout 2 is the worst part honestly
Small guns is a fine skill
@@maximus4765 idk i kinda started to enjoy it after I had to sink to grave robbing and prostitution just to try and get the petty few caps I needed to progress
The beginnig village and Redding (esp the mine) are a bitch, but it improves tremendously as soon as even the Den (next after Redding).
I initially played Fallout 1 when I was very little, before I could really read, so it was a lot of trial and error. That helped me get past the first playthrough shock and enjoy it once I came back to it with more understanding. I loved the violent animations and always took the bloody mess perk.
Once I could read picking up the manual to fill in the blanks was great. For back in the day when it was expected that you did have to read the manual, Fallout's manual awesome in that it was written in character with flavor and postits. It was amazing that reading the manual was an extension of the game experience as opposed to pulling you out of the game world.
i started with fallout 2. and, since i am from Brazil and was very young, i could not read in english. so, yeah, not a great idea.
some years later i decided to try fallout again, but this time i put some effort and the game was my english professor.
that is part of why i love the old fallout so much. i will never forget the quest were someone lost his spleen in a game and they ask you to recover it and i was "wtf is a spleen. this word looks made up". then i look into the dictionary and never forgot what the fuck the spleen is. after laughing my ass off
Also half of the fun was reading manual. Wow, i never thought reading will become such a problem
it's kinda anoying having to read 150 pages of a manual to play a game. I kinda play videogames to avoid reading and studying. But fallout 1 is godly so it's worth it
I mostly don't get the manual thing, a lot of things can just be figured out by trial and error without needing to look it up (though there are also some obtuse things like the *fucking backpack*). I'm doing my first playthrough right now and it's not that harrowing honestly.
I'd rather dive straight into games and occasionally look for tidbits on a wiki and save my reading for lore and theories
i actually prefer how fallout 1 throws you right in, i could never get into 2 because of its beginning "tutorial" phase with the temple then even going into the first couple of towns it still feels very weird for pacing, now yeah it took a while to figure out everything with 1, but definitely dont need a manual, just gotta kinda play around with it and feel it out imo
I sure hope that Outer Wilds tease comes back as a full video! Such an amazing game
@@xquo2714 That is quite unfortunately true. Although I think you can have a very short review at the start and then dive into the game after a Spoiler warning, lots of games are reviewed this way
It’s gonna be mediocre like the first game
I tried playing it once but I kept getting insane random encounters with radscorpions I could barely hit lmao I gave up and now just watch oxhorn videos 👍
I couldn't get past my first encounter which was, radscorpions... huh, same problem then?
Radscorpions? Hahaha. Fire geckos are the most dangerous creatures.
@@Kreia. HA!! Try running into a group of super mutants and centaurs!!
@@kidwajagstang they can't do shit If you're wearing PA or APA, mostly. But the Fire Geckos? Critical insta deaths.
if you can't hit them just run :) you don't have to kill everything
You’re going to see quite a change in this series from quality in writing to tone.
That first game is so laser-focused. Just a brutal hell of a world. I enjoy F2 immensely. Mechanically it's the superior game. I like the humor and goofiness that litters the game but that focused-apocalypse feel of the first game is what really makes it special to me.
@@simondaniel4028 I tend to prefer most of the tracks in F1 as well, even though I'd consider F2 to be the superior game too. I find them much more atmospheric.
@@simondaniel4028 the story mods for 2 really keep me in it. fo 1 was absolutely brilliant as i didnt know there was more after the device needing to be found, but i felt beat and im a masochist with games, but thats for the true chosen ones. theres a video of tim caine playing through it for charity and their comments about the design are hilarious
To be fair, I played this game close to when it first came out and it was mind blowing at the time. All of the things that are complaints in this video did not seem weird or frustrating at the time. I loved this game, it blew my mind when I first played it and it will probably always be on my top 10 list of best games of all time. It seems janky now but that is only because games have changed a lot in 20 years.
Agreed. i've put 500 hours easy into fallout 2 and at least 2 or 300 into 1. 2 of the greatest games of all time.
there are few channels that i get excitet when they release a video, cant wait to finish it and be left wanting more
I love how fallout 76 isnt even included on the list
It's quite hard to review when it's still in development
@@tonymorrison2372 yea, you are right
Even as a fan of 76 I can understand why. The transition to multiplayer changed some parts of the formula and it shouldn't be reviewed in comparison to the rest.
Heros Vicente Gonzalez --- Fallout Tactics and Fallout: BoS for PS2 aren't also included.
Thats because he already reviewed It. He gave It a mostly lukewarm Review If i remember.
1:30 This is literally my thoughts on Fallout 4. FINALLY, someone's saying what I've been thinking for so long! Thank you, Matt.
On my way to that first town I had a random encounter... I barely fought off the rats in the vault cave, healed myself using my doctor abilities, and came face to face with 4 radscorpions. I didn't last long...
"Game over boys" me trying the highest difficulty on every fps game because I'm a scrub-
Why does Raycon think we haven't heard of them at this point? Every ad makes me less likely to buy them.
This comment was brought to you by Raycon
One of my favorite things about Fallout was that you also had the ability to finish it without killing anyone if you had the right allocation of resources. Mainly, a pal to do any necessary killing for you.
Even the final encounter is something you can literally talk your way out of with high-enough Science and Speech. (Spoilers)
You do this by telling the leader of the Super Mutants that they have no longevity because the chemical cocktail that turns people into Super Mutants makes those subjected to it sterile at a rate too high to sustain a population. You then provide him with full documentation of this effect, and when he does an analysis to find that it's true, he proceeds to have a complete mental breakdown, admit he went off half-cocked and then tells you to get out because he's blowing everything to high hell
"...it came out in 1997 so its PRETTY OLD"
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me about to turn 24: 😭
Me: Doesn’t see tactics… eh.. make it seven! Let’s hear them thoughts!
Screw it, let's get the console exclusive "Brotherhood of Steel" in there too.
@@Chris-uu5we That does not exist. The entire Fallout community accepted that we only wheel that low-yield bomb out if we want to talk about what and how NOT to do.